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May 20th, 2013, 16:32 Posted By: wraggster
The team BiteYourConsole is back in the evening releasing the new version of Bite with support in the realization of homebrew.
In this new version there are two good news, we have added the possibility to create backup with the new method remaster and the second novelty, we can, through steps dictated by Bite, convert PSP homebrew to run them on the PS3.
Interacting with Bite is simple, we can directly use the PSP console, the console because every button has its own function.
Bite Functions:
•Down Arrow and Up Arrow: Opens and closes the console, is used for the construction of homebrew.
•Left Arrow and Right Arrow: Opens or closes the help function.
•Home button: Returns to the menu selection.
•Volume function keys: Use the plus and minus buttons can decrease or increase the volume (if you load an mp3 file).
•Circle button: Opens the folder where installed Bite.
•Musical Note: Open the audio file (mp3)
•Select button: Used to upload files cso, iso, eboot.pbp or files pkg.
•Start button: This function is not available.
•The keys angle handpiece squared circle eg: Generic buttons, used for various functions.
Once created, we can decide whether to pick them up files from the folder where they are created, in this case click on the Select button and copy the files so created, or through the transfer ftp server on PS3, the files will be saved in the package and installed with multiman with the bubble function, this function may still have some small bug, we will try to fix in a future release.
In the tools folder we can find a file backup_bat, use it in case some files can become corrupted, you can intervene by pulling back the batch files used by Bite.
Attention: For proper operation of Bite do not change the installation directory, in the version No Setup Bite extract the folder into the directory 'C: \ Program Files'.
download attached
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May 20th, 2013, 16:21 Posted By: wraggster
It doesn’t take a rocket scientist to know that the Vita is not performing well in the marketplace. The prevailing public opinion seems to be that “there aren’t any games for it,” and that “it is too expensive.” Are these claims true? The purpose of this article is to examine the Vita, and to determine its strengths (and weaknesses) and how Sony could shore up sales of the Vita.
System specifications:
The Vita runs a quad core, ARM-Cortex A9 CPU (one of the four cores is set aside for system use, leaving three cores free). This is a 32 bit processor designed for high end mobile devices (phones, tablets, etc), and is comparable to, but quite a bit more powerful than, the ARM11 CPU in the 3DS (if you follow these sorts of things, the original Tegra chipset uses an ARM11). It is also less powerful than the ARM-Cortex A15 which is in the Tegra 4 (which was just announced in January of this year). As far as CPU power goes, it can safely be stated that the Vita outpowers any device currently on the market (unless I’ve missed a Tegra 4 release), and there should be no bottlenecks in the area of the CPU.
GPU wise, the Vita uses a quad-core SGX543MP4+. This is a modified version of the PowerVR GPU that powers that iPad 3, which runs at 7.2 GFLOPS—equal to the Tegra 3, and outpacing the Pica 200 that powers the 3DS (sadly, I could not obtain solid numbers for this as Nintendo does not release tech specs for their systems anymore). There are mobile GPUs that outperform the Vita (like the Adreno 225 and the Tegra 4), but not many. Some have compared the Vita to a “portable PS3,” but the performance of the Vita is nowhere close to the PS3: the GPU in the PS3 outputs 176 GFLOPS.
Sorry little Vita, I love ya, but you’re not in the same class as your big brother.
Other neat features of the Vita include a capacitive back panel and front touch screen, dual analog sticks (yay!), Sixaxis motion controls, Bluetooth 2.1+EDR, wifi (b/g/n), front and rear cameras, a 960×544 OLED screen (which is beautiful), and 3G (on certain models). The Vita also sports 512 MB of RAM and 128 MB of vRAM, which is more than adequate for such a small screen/ low resolution.
When taken as a whole, the Vita is an impressive piece of hardware, even a year after its release. These technical specs are actually a drawback for the system in some regards, but this will be discussed later.
The difference between OLED and LCD is huge. Go to your local game retailer and pick up a Vita for a test run if you don’t believe me.
Games:
There are not many games out for the Vita. There, I’ve said it. It is demonstrably true; there is no point in arguing the matter. The assertion that there are no “good” games on the Vita, however, is demonstrably false. Some AAA releases are:
•Persona 4 Golden
•LittleBigPlanet Vita
•Rayman Origins
•Guacamelee
•Metal Gear Solid HD Collection
•Oddworld: Stranger’s Wrath
•Uncharted: Golden Abyss
Apologies if I did not list your favorite game here. The point is, there are plenty of great games on the Vita, and more are coming. Anyone who tells you that the Vita “has no good games” is either a fanboy, uninformed, or willfully ignorant.
Show this to anyone who says that the Vita has no good games.
Problems:
The Vita is a great system, and it has some terrific games, but it isn’t perfect. The biggest problem with the system is the cost. The system alone is $250 ($300 for the 3G version). In addition, the system is barely functional without a memory card. Sony, in their wisdom, decided that memory cards would be proprietary and expensive—you’re looking at spending at least $30 for a small, 8 GB memory card. Don’t forget that you’ll want a case to protect the screen, too—this is not a clamshell design! Digital distribution is neat, but the discount for digital games is negligible at best. The whole set up, from the initial purchase to the accessories to the games, feels like it is designed to bleed you dry, and that isn’t a good way to build a consumer base.
http://wololo.net/2013/05/19/the-pla...till-relevant/
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May 20th, 2013, 16:20 Posted By: wraggster
Almost one year ago, I announced that Wagic was put on hold. Although we haven’t made a release in a year, our devs and community have been busy adding features and cards regularly. None of the members of the core dev team have the time to drive a full “beta test + release” process anymore, but it doesn’t mean there shouldn’t be any more release. Therefore, I’ve decided to open a thread on the Wagic forums where people can regularly submit builds from the SVN. “By the community, for the community”.
This release is different from our releases in the past as I will not desperately be trying to get all platforms ready at the same time. You will see, for example, that we don’t have a build for iOS ready yet. It is not because it’s not possible, but because nobody has provided one yet. There might also be lots of bugs compared to our latest stable 0.18.6 release. Unlike for the past releases, I haven’t spent days playtesting on many platforms, nor have I asked the community to do so before submitting the binaries.
But since the project is still very alive, and the only thing preventing you from enjoying it is that the people with the tools to compile are not coordinated, I figured I might as well start this.
What is Wagic?
Often compared to commercial games for its replay value and quality, Wagic is a heroic fantasy card game, in which you fight as a wizard against the computer. As you win battles, you unlock new game modes and earn credits that allow you to improve your army. Wagic is community driven and entirely customizable: you can create themes, mods, new cards, new rules, or even new games. Wagic is available in several languages (English, French, German, spanish, Italian, Portuguese, Chinese, Japanese, Serbian), and open source. It currently runs on the Sony PSP (as well as on the PS Vita if you have VHBL), Windows, Linux, maemo, meego, Android (phones and tablets), and iOS (iPhone, iPad).
Changelog
So what’s new in 0.19.0? To be honest, it’s been so long since the last release, and I have myself been so disconnected from Magic The Gathering in general and Wagic in particular, that I am not entirely sure, but here’s what I could gather from our SVN:
- There are a lot new cards, as we now support 10’400 unique cards in the game (up from 9’400 last year), for a grand total of 18’000 supported cards (that’s when you include reprints) in Wagic.
- High resolution fonts have been added on platforms that support it. Not everything supports high resolution in Wagic yet, but you’ll definitely see a huge improvement your PC, phone, or tablet. It is now possible to read the tiny names on card thumbnails, on an Android phone with a decent screen.
- the “gauntlet mode”, that we had a long time ago as a “source code” mode to have AI fights, has been added as a core part of the game. This means you can now have tournaments with 3, 5, 7, 13 games against the same AI, or even more “tweaked” tournaments where the winner is decided when there are 2 or 3 wins difference
- New abilities, in order to support some of the new MTG sets, have been added. You can see a list of all abilities, if you want to add your own cards, on the wiki here
- I wish I could tell you we have a network mode ready, I know xawotihs has been working hard on this, but I believe it is still hidden in our code, and can probably be alpha-tested by people who will have the guts to compile their own Wagic version. But hey, at least you know there’s some progress in this area too.
More than the release, I want to use this post as a request for the community: if you know how to compile Wagic, and happen to compile it once in a while, please head over to our “SVN Builds” thread and post a link to your compiled version, the community will really enjoy it
Downloads
These new builds of Wagic can be downloaded here. Be sure to read the instructions for each download, the downloads do not necessarily include the resource files, which you have to download separately (usually the links are in the thread)
http://wololo.net/2013/05/14/release...ndows-android/
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May 20th, 2013, 16:15 Posted By: wraggster
“Cube Runner Advanced” is a much harder version of Stinkee2′s original game titled simply just “Cube Runner”, the game has been updated and recieved 10 new levels which includes and updated version of the original.
The goal of the game is to guide your cube through a field full of other cubes without crashing into them. Remember this is a much harder version than the first so you’ll have to be a quick thinker and have a fast hand. Enjoy!
NOTE: Ive yet to have this game tested with VHBL so im not sure if its compatible with vita’s.
download via comments
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May 20th, 2013, 15:59 Posted By: wraggster
The once-delayed PlayStation Vita version of Insomniac's hybrid tower defense-action game Ratchet & Clank: Full Frontal Assault will launch next week as a downloadable PlayStation Network title in North America and Europe.
Full Frontal Assault was originally released as a retail and downloadable PlayStation 3 title back in November, boasting cross-play features with a Vita edition that was subsequently hit with a series of delays. Buyers of the retail version of Full Frontal Assault – and its renamed European counterpart Ratchet & Clank: QForce – will be able to download the Vita edition for free starting May 21 in North America and May 22 in Europe by accessing the game's "Disc Benefits" option.
Those who purchased Full Frontal Assault's retail edition will also receive an additional bonus after redeeming the PS Vita version when it launches next week. Ratchet Deadlocked HD, an Idol Minds-developed PlayStation 3 port of the fourth PS2 entry in the Ratchet & Clank series, will be available as a free download for Full Frontal Assault buyers when it launches in the PlayStation Store.
A release date for Deadlocked HD (also known as Ratchet: Gladiator in Europe) has not been announced.
http://www.joystiq.com/2013/05/17/ra...-ps-vita-next/
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May 20th, 2013, 15:40 Posted By: wraggster
Grip Games! - developer of The Impossible Game, Foosball 2012 and 5-in-1 Arcade Hits - has announced its latest project, a multiplayer platformer called Atmoic Ninjas due this summer on PSN.As detailed on the PlayStation Blog, Atomic Ninjas is a 2.5D cross-platform affair between the PS3 and Vita. Described as the hypothetical spawn of Fat Princess and Crash Commando, Atomic Ninja's gimmick is that players can't harm each other through sword slices or jumps, but must instead use a series of environmental hazards to eliminate their opponents. These consist of: lava pits, laser beams, traps, moving platforms, falling crates, and more.The game will feature seven arenas with plenty of pick-ups, crates, lifts, air vents, levers, ninja-launchers and hiding spots. Adding an extra layer of mischief, characters will have such super-powers as invisibility, flying and telekinesis. "Atomic Ninjas is not just about twitch reflexes, but also about malevolent creativity, playfulness and exploring the game's possibilities," said Grip CEO Jakub Mikyska.Game modes will include Deathmatch, Capture the flag, Treasure hunt, team-based competitions, and more.Sweetening the pot, Atomic Ninjas will allow PS3 and Vita players to play together and save files will automatically be synchronised for those who own both platforms. Additionally, you'll be able to mix-and-match splitscreen and online play for up to four players. There will even be bot support for solo players or two-person teams who want to tackle the AI together.
http://www.eurogamer.net/articles/20...r-ps3-and-vita
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May 20th, 2013, 15:39 Posted By: wraggster
Vita exclusive Killzone: Mercenary will release in the UK on 6th September, Sony has announced.There are a couple of pre-order bonuses up for grabs depending on where you put your money down.The BlackJack's Briefcase package offers a double XP boost for a couple of days and gives you a bit of extra cash in the game to buy snazzy weapons.The ISA M224-A1 Light Machine Gun package gives you just that, a ratta tat tat power-house of a gun for when you positively have to kill every other you-know-what in the room.
http://www.eurogamer.net/articles/20...mber-in-the-uk
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May 20th, 2013, 15:38 Posted By: wraggster
Men's Room Mayhem, the bathroom management line-drawing game by four ex-Sony Liverpool devs at Sawfly Studios, is set to launch next week on Vita, iPhone, iPad, and Android.The Vita version will debut in North America on Tuesday, 21st May, then come to the European PSN the following day and on the 23rd the mobile version will be released worldwide.The mobile version will be priced at will be priced at £0.69 / €0.89 / $0.99, though players will have to pay double that to unlock the bonus levels and Blitz Mode. Meanwhile, the Vita version will cost a bit more at £1.99 / €2.49 / $1.99, but will include all the bonus content. Additionally, PlayStation Plus members will also be able to buy Men's Room Mayhem for half off during its first month.
http://www.eurogamer.net/articles/20...-due-next-week
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May 20th, 2013, 15:37 Posted By: wraggster
Metal Gear Solid: The Legacy Collection, a PS3-exclusive anthology containing roughly 25 years of Metal Gear history, has been dated for 9th July in North America where it will be priced at $50, Konami has announced.That's not too shabby when one considers that's what last year's excellent Metal Gear Solid: HD Collection launched at and this contains all of that plus the original Metal Gear Solid, MGS4: Guns of the Patriots, and the 1999 curio MGS: VR Missions.To lay it out clearly, The Legacy Collection contains the following: - Metal Gear*
- Metal Gear 2*
- Metal Gear Solid
- Metal Gear Solid 2: Sons of Liberty (HD version with VR missions)
- Metal Gear Solid 3: Subsistence (HD version)
- Metal Gear Solid 4: Guns of the Patriots
- Metal Gear Solid: Peace Walker (HD version)
- Metal Gear Solid: VR Missions
- MGS: digital graphic novels by Ashley Wood
- A 100-page art book
*Bonus content in MGS3.
This will be the digital graphics novels' first release outside of Japan and they detail the events of the first couple MGS games for those who don't want to be bothered by the fixed camera perspective of older titles or simply want to brush up on Kojima's incredibly convoluted lore.The only MGS games that aren't included are the PSP's Portable Ops and two Metal Gear Acid tactic spin-offs.Regrettably, no European release for The Legacy Collection has been announced, but the PS3 is region-free, so importing is an option.
http://www.eurogamer.net/articles/20...-north-america
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May 19th, 2013, 01:11 Posted By: wraggster
Project PlayStation Input Output has been trying to load PlayStation 1 game images through the game system's parallel I/O port since 2010, and now it's ready to show off the first prototype. If piracy is your aim, then modchips that let users play burned discs and emulators that have been available through the console's 19-year history should suffice, but this project aims to bypass those methods. The potential benefits include easier homebrew support and playing of ripped discs on the original hardware without worrying about wearing out an aging console's laser. Eventually the team wants to load games and saves from an SD card, but in this demo video it's playing Klonoa: Door to Phantomile from an attached PC. As seen in the nearly ten minute video it does work, albeit slowly. As the video notes, optimizations for the USB controller and CD sectors that should speed things up have not been implemented yet. According to its FAQ, the PSIO team aims to have a final version done this year, you can check out the fruits of their labor after the break.
http://www.engadget.com/2013/05/17/p...x-psio-loader/
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May 19th, 2013, 00:54 Posted By: wraggster
Even though we don't yet know what the PlayStation 4 looks like or how much it will cost, one of the many details revealed at Sony's February event was that games will be playable even as they download. Now it turns out we won't have to wait for the new hardware to experience that feature on a console -- Steam, for example, does this on PCs with some games -- as The Last of Us leaders Bruce Straley and Neil Druckman told Game Informer the PS3 game will be available as a download the same day it arrives on discs, and is playable once the transfer is 50 percent complete. There's no word whether other developers will have access to the "magic" Naughty Dog worked out with Sony to make it happen, but as least there will be as little delay as possible before you begin exploring its post-apocalyptic landscape June 14th.
http://www.engadget.com/2013/05/18/t...wnloading-ps3/
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May 17th, 2013, 00:58 Posted By: wraggster
Vita-exclusive OlliOlli is a low-key auto-skateboarder that's a bit like Tony Hawk's but in pixely 2D - and you're not allowed to stop.It's made indie team Roll7, due out this year and it's managed to wangle itself a spot on Sony's Vita stand at E3, whatever that means.Staying on your board in OlliOlli and clearing obstacles is one thing; doing it in style and chaining together hundreds of tricks for points is another. Levels are randomly generated so they go on forever, and there are hundreds of obstacles to mix them up.Characters are customisable to give you a bit of ownership, and there's a suitable soundtrack featuring people I've never heard of, such as Mizz Beats and LeftLane Cruiser.Besides the endless skateboarding there are Spots: sections of levels from the career mode you can post scores from for other people to beat. There will be daily Spots added that you can practice endlessly but only get one chance to post a score on.
http://www.eurogamer.net/articles/20...t-in-pixely-2d
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May 17th, 2013, 00:56 Posted By: wraggster
The PlayStation 4 version of Diablo 3 will use the touchpad on the new DualShock 4 controller to make UI and inventory navigation more intuitive.
A new Diablo 3 developer video below showcases the new inventory system, along with other aspects of the console version of the game, bound for the PS3 and PS4 later this year.Diablo 3 production director John Hight says, "For us, the thing that's exciting about the new console is actually the controller. That's where it all begins, that's where you develop that relationship with your character on the screen."
He later adds, "One of the things that we're excited about with the controller is the touch pad. Diablo is a pretty deep game, and we don't like a lot of overload on the buttons, we wanted to keep it really simple so that you can get to the things that you need to get to fast. We think the touch pad's going to give us a lot more opportunity to make that interface a lot easier."
Speaking more on the game's touch pad controls, lead console designer Josh Mosqueira says, "We now have a different way that the player can interact with the game. For a game like Diablo 3 that has a lot of cool inventory things you're doing, just the possibility of the track pad is really exciting and we really can't wait to dive into it and make it as awesome as we can."
Blizzard says it has built all of the inventory and UI screens "from the ground up" specifically for controller use.
The video also demonstrates a new console-exclusive gameplay mechanic - the roll ability - performed with a flick of the right analogue stick.
http://www.computerandvideogames.com...igation-video/
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May 16th, 2013, 23:44 Posted By: wraggster
Games retailers across EMEA regions say they are facing bankruptcy – and it’s all our fault.
Low UK game pricing has caused a sharp rise in importing amongst consumers around the globe, damaging local sales. Foreign indie stores are following suit, and buying stock in bulk from the UK. This in turn is allowing them to undercut larger chains.
Retailers and distributors from Egypt to the Czech Republic say they have seen low-priced UK releases flood their territories.
“A widespread phenomenon in Egypt is that several small business owners now import games from the UK,” said Mohammed El Masry of Egyptian retailer GameSword. “And this is how we work. We have been able to make contact with large UK suppliers offering us good wholesale prices.”
Lukáš Karel at Czech retailer JRC added: “As one of the biggest retail chains in the Czech Republic and Slovakia, we definitely feel impact of low UK prices.
“Not only do some customers order straight from the UK, but many smaller retailers import games from UK, which can result in violating street dates, lower prices than local RRP, or selling products which they shouldn’t.”
Ólafur Þór Jóelsson at Icelandic distributor Sena continued: “We are seeing more and more customers than ever shifting towards buying games from major websites like Amazon.co.uk where we see huge difference in pricing and it costs next to nothing to ship the goods.”
This is having a huge impact on global distributors, who are forced to lower their prices to match UK cost prices.
“I assume that 20 to 30 per cent of business is being lost to grey importing,” said Lalit Vase of United Arab Emirates distributor Red. “And it forces us to drop the price of our stock even when we don’t need to.
Nebojša Jankovi?, director at Slovenian distributor Videotop, said that “UK retailers are decreasing game prices” faster than publishers are in export markets.
In a bid to counter the problem, MCV understands that some global publishers are deliberately reducing the amount of boxed game stock they’re putting into the UK channel in a bid to counteract mass importing across Europe.
“You will see more limited game launches in the UK, as publishers look to prevent price discounting that can have a serious impact on certain European territories,” said a publishing sales boss.
http://www.mcvuk.com/news/read/uk-ga...retail/0115663
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May 16th, 2013, 03:07 Posted By: wraggster
Gran Turismo series creator Kazunori Yamauchi has admitted that a PlayStation 4 version of the just-announced Gran Turismo 6 is under consideration.
Sony's latest flagship racing sim was today confirmed for release on the nearly-seven-year-old PS3 later this year, despite the release of the next-gen PlayStation 4 this 'holiday'.Speaking to IGN at the recent GT6 reveal event at Silverstone race track, Yamauchi said, "We actually do have a PlayStation 4 version in mind, but for this holiday season, we thought it would be best for users to release on PS3 for now."
Seemingly moving to settle any premature excitement, however, Yamauchi added, "I thought the best scenario would be to have the game come out, then to have new scenarios, new DLC and other updates. Once the players have thoroughly played out the system, if the PlayStation 4 version came out naturally, as part of that process, I think that would be the best scenario."
If such a version were to be released, he added, gamers would "probably" be able to transfer over their saved progress.
The game was officially unveiled today with a Gran Turismo 6 trailer and screenshots, and confirmed for release on PS3 in time for Christmas.
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May 16th, 2013, 02:38 Posted By: wraggster
Sony's slogan for the PS4 may be "Greatness Awaits," based on a recent trademark and a purported ad leak. It's emerged Sony Computer Entertainment America trademarked the term last week, just ahead of next month's E3 conference. That on its own doesn't mean much, but it backs up Siliconera's prior report of a leaked script for a PS4 ad, with the term used as a slogan for the upcoming console.
The script, which Siliconera has in full, certainly resembles PlayStation's unique brand of surreal, high-octane advertising. It features a man walking down a road, talking at the camera and demanding the viewer not to be ordinary, afraid, or a slave to the past.
Around him buildings appear "increasingly damaged," and the scene grows more chaotic as windows break apart, two people covered in yellow paint sprint past him, and eventually a crowd of followers fall in line behind him. It even features a "homemade flag [sic] painted with the icon from Destiny" being unfurled out of a window, and a "giant spacecraft from Killzone" flying overhead.
The ad closes with the man saying, "Who are you to deny greatness? If you would deny it to yourself, you deny it to the entire world... And we will not be denied."
Then the words 'Greatness Awaits' appear on screen, followed or joined by 'PlayStation.'
We've reached out to Sony for comment.
http://www.joystiq.com/2013/05/15/so...to-ps4-slogan/
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May 16th, 2013, 01:18 Posted By: wraggster
Gaijin Entertainment’s military vehicle MMO War Thunder has been given a ‘holiday 2013’ release date.
War Thunder has already enjoyed success on PC but hopes to attract a brand new audience by moving onto both the new era of home consoles but also onto the familiar and friendly Dual Shock controller.
“We're convinced that our cooperation with Sony will not only make the War Thunder franchise better, but it will give our fans a new level of gaming experience that will figuratively blown their mind,” Gaijin Entertainment’s creative director Kirill Yudintsev stated.
“Partnering with Sony Computer Entertainment is the most natural progression for the War Thunder brand, from our hugely successful beginnings on PC with more than 1.5m players, to our recent announcement that War Thunder is under development for mobile devices.
“We are excited to bring War Thunder to the leading next-generation platform, the PS4.”
http://www.mcvuk.com/news/read/ps4-m...y-2013/0115590
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May 16th, 2013, 01:17 Posted By: wraggster
Is it an outrageous statement to say that vast swathes of the games industry have already written Vita off?
After a terrible start Vita sales have stabilised and it has certainly grown into a great platform with an increasingly impressive range of software. But can it ever hope to be more than a niche gaming device?
Sony perhaps thinks not, having reduced its sales forecast for the machine several times and last week predicting that it would sell just 5m Vita and PSP units in the upcoming fiscal year.
But Sony Computer Entertainment Europe's senior business development manager Shahid Kamal Ahmad has told Gamasutra that even the most dedicated analysts in the world can’t always foresee that next surprise hit that can reverse a platform’s fortunes.
"Sometimes things can happen and they can dramatically change the evolution in terms of sales of a platform," he stated. "But what you can never do is say 'We're definitely counting for this kind of increase'. So you can put plans into motion and say 'We're trying this approach, that approach' and if something comes off, it's going to be fantastic.
"I had no idea there was going to be the amount of press attention that there was around Thomas Was Alone. If I'd put something like that in the original plan that I put together for engaging with the development community, I would have been laughed out of the office.
"It's really funny, because I've spoken to a few people about it today internally, and they've all accepted it as 'Yeah, of course that was going to happen'. So in hindsight it's easy to say that this event and that event is what caused a change in course dramatically, but to say that in advance is usually not appropriate or sensible.
“Looking back at the performance of different consoles over the course of history, sometimes you've had slow starts which have been suddenly sprung into life by a number of activities. What you don't say ahead of time is, 'Oh this will and that will happen, and suddenly we'll have a massive spike in sales'. It's not the sort of thing that companies do."
http://www.mcvuk.com/news/read/sony-...timism/0115591
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May 16th, 2013, 01:14 Posted By: wraggster
A 23-year-old Ohio resident involved in the infamous PSN hack has been placed under house arrest for one year.
The Columbus Dispatch reports that Todd Miller was sentenced yesterday not for the part he played in the PSN breach but instead for interfering with the FBI’s investigations by destroying computer equipment that potentially contained vital evidence.
District Judge Peter Economus said Miller was a member of hacking group KCUF. He was first interviewed in 2011 but when authorities returned to his house with a search warrant they discovered that several hard drives were missing and that his computers had been badly damaged.
The Judge accused Miller of being “immature and ignorant and caught up with the wrong people at the wrong time”.
The maximum sentence for the crime could have been a 20-year prison term and a $250k fine but the Judge decided against it, saying that “he could see no purpose in sentencing you to prison because Miller has a full-time job and some stability in his life after a tumultuous childhood”.
http://www.mcvuk.com/news/read/psn-h...gation/0115595
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