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May 27th, 2013, 01:00 Posted By: wraggster
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May 26th, 2013, 23:03 Posted By: wraggster
Class of Heroes 2, MonkeyPaw's PSP game from 2009, is finally coming to North America on June 4. PSN users can snag the fully localized JRPG dungeon crawler – which is playable on both PSP and PS Vita – for $25 from the PSN store.
The effort to localize Class of Heroes 2 began in 2012 with a Kickstarter campaign seeking $500,000 in funding. Ultimately, only $96,951 was raised, though MonkeyPaw CEO John Greiner wasn't too down in a follow-up interview with Joystiq.
Greiner said that even though the Kickstarter campaign failed, "we were able to educate people about the game and its features. That will help immensely when we release the digital version."
http://www.joystiq.com/2013/05/24/cl...on-psn-june-4/
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May 26th, 2013, 22:57 Posted By: wraggster
Marvelous USA (formerly Xseed) announced that it has secured the North American publishing rights for Game Arts' PlayStation 3 and PS Vita action-RPGRagnarok Odyssey Ace. A European release is also in the works, courtesy of Japanese publisher GungHo.
An expanded version of last year's PS Vita release Ragnarok Odyssey, Aceboasts numerous gameplay additions and includes all of the original game's DLC. Ace additionally supports cross-platform play, giving PS3 and PS Vita players the ability to party up and quest for loot together.
Ragnarok Odyssey Ace will launch this winter in North America and Europe. Marvelous USA plans to show off the PS Vita version at E3 in June.
http://www.joystiq.com/2013/05/25/ra...ope-this-wint/
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May 26th, 2013, 22:50 Posted By: wraggster
Lego Marvel Super Heroes will feature Venom and the Human Torch when the game launches this fall for Xbox 360, PS3, PC, Wii U, Vita and 3DS. TT Games Producer Phil Ring announced the character additions at MCM Comic Con in the UK, according to a series of tweets from TT Games employees.
Lego Marvel Super Heroes has an original storyline starring Nick Fury, Iron Man, Hulk, Thor, Spider-Man, Wolverine and others, all battling Loki and Galactus, and all in Lego form. The game stars over 100 unlockable characters from the Marvel universe, so staples such as Venom and the Human Torch are just the beginning.
http://www.joystiq.com/2013/05/26/le...to-the-roster/
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May 26th, 2013, 22:49 Posted By: wraggster
Sucker Punch uses real-life extras to populate the city of Seattle in Infamous: Second Son – developers recruited 75 friends, family members and professionals over three days to sit in front of a complex camera installment, absolutely still, while the lenses strobed out layers of their faces. With friends like Sucker Punch, who needs seizure medication? Everyone, probably.
There's a visual breakdown of Sucker Punch's scanning process on Game Informer. Or, if you're patient, just buy an Xbox One later this year and sit really still in front of that always-on Kinect camera – and maybe you'll spot your own fine face in a next-gen crowd. (You probably won't. We hope.)
http://www.joystiq.com/2013/05/26/su...mous-second-s/
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May 26th, 2013, 22:27 Posted By: wraggster
Xbox One and PlayStation 4 are a generation more powerful than today's high-end PCs, according to an Electronic Arts exec.
Writing on LinkedIn, EA chief technology officer Rajat Teneja noted that the horsepower of current high-end PCs will be dwarved by Sony and Microsoft's next-gen consoles."Both the Xbox One and PlayStation 4 have adopted electronics and an integrated systems-on-a-chip (soc) architecture that unleashes magnitudes more compute and graphics power than the current generation of consoles," Teneja wrote.
On the comparison between current and next-gen consoles, Teneja believes the new consoles will perform 8-10 times better than the PS3 and Xbox 360.
"These architectures are a generation ahead of the highest end PC on the market and their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics."
Similarly, Avalanche Studios CTO Linus Blomberg said in March that the PlayStation 4's 8gb RAM will ensure it will "out-power most PCs for years to come."
Xbox One was this week unveiled at an event in Washington. Read all about it at our Xbox One information hub.
http://www.computerandvideogames.com...nd-pcs-ea-cto/
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May 26th, 2013, 22:24 Posted By: wraggster
Sony has moved to explain why Gran Turismo 6 is releasing on PS3 and not PS4 later this year.
PlayStation Europe boss Jim Ryan told the PS Blog: "You had GT1 and GT2 on PS one, GT3 and GT4 on PS2, then there's GT5 on PS3 and a space next to it."The difference between Gran Turismo and GT2 is unbelievable, but they're both on the same platform. The difference between GT3 and GT4 is huge. We're absolutely confident when GT6 comes, you'll see a big step change up from GT5 too. There's still a lot of potential on PS3 that a developer like Polyphony can really exploit.
"And the other factor is that on PS3 we have an install base of 70 million units. On PS4 on launch day we'll have an install base of zero units. There'll be plenty of games to help drive PS4 - not least Drive Club in the racing genre from Evolution Studios, a studio with a fantastic pedigree."
Speaking earlier this month at the Gran Turismo 6 reveal event, series creator and Polyphony Digital CEO Kazunori Yamauchi said: "We actually do have a PlayStation 4 version in mind, but for this holiday season, we thought it would be best for users to release on PS3 for now."
Seemingly moving to settle any premature excitement, however, Yamauchi added: "I thought the best scenario would be to have the game come out, then to have new scenarios, new DLC and other updates. Once the players have thoroughly played out the system, if the PlayStation 4 version came out naturally, as part of that process, I think that would be the best scenario."
The original Gran Turismo launched in Japan in December 1997 before releasing globally the following year. Gran Turismo is Sony's best-selling franchise to date with unit sales of 70 million, almost half of which have been made in Europe.
http://www.computerandvideogames.com...n-ps3-not-ps4/
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May 26th, 2013, 22:21 Posted By: wraggster
Treyarch has released Call of Duty: Black Ops 2 title updates for Xbox 360 and PS3.
The patches address multiplayer issues, fix Zombies bugs and rebalance some weapons.They also add support for this weekend's free-trial of the game's Revolution DLC.
Xbox update
Feature Improvements
- Added support for free-trial of Revolution DLC from 5/24-5/28.
- Added support for Personalization Pack Community Voting.
- Improved and expanded who can be the host of a game lobby.
Multiplayer Issues Addressed
- Resolved an issue reported by the community where the reticle would sometimes disappear.
- Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
- Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
- Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
- Fixed the player's character model shifting sideways slightly when the A10F Warthog makes a strafe run.
- Addressed an issue with the Death Machine receiving the War Machine's ammo.
- C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
- Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
- Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
- Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
- Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
- Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.
Pistols
- KAP-40: Damage reduced.
- B23R: Damage reduced.
- B23R Dual Wield: Damage reduced.
- B23R Dual Wield: Hip fire accuracy reduced.
Launchers
- FHJ-18: Movement speed increased.
Zombies Issues Addressed
- Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.
Mob of the Dead
- Addressed several Zombie pathing issues found by the community.
- Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
- Fixed an issue where players could get more Blundergats than intended.
- Addressed an issue where you could fall out of the Gondola into unplayable areas.
- Addressed an issue where players could mantle into unplayable areas in the Cell House.
- Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
- Fixed an issue where players would not receive grenades after a round change.
- Fixed an issue where afterlife doors would not show up if you hot joined a game.
- Fixed several theater mode issues where the free roam camera could clip out of the world.
- Fixed an issue where all players in a co-op game could hear the "click" of an empty Ray Gun.
- Addressed an issue where players could revive themselves and fall under staircases.
- Fixed an issue where the Hell's Retriever effects would sometimes vanish.
- Fixed an issue where Zombies would not attack players crouched in corners.
- Fixed an issue where players could fall through the map after being revived in the Infirmary.
- Fixed an issue where random Afterlife markers would show up for players after the first plane trip.
Die Rise
- Fixed an issue with Zombies getting stuck in the starting room on Die Rise.
PS3 update
Feature Improvements
- Improved and expanded who can be the host of a game lobby.
Multiplayer Issues Addressed
- Resolved an issue reported by the community where the reticle would sometimes disappear.
- Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
- Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
- Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
- Fixed a joining exploit reported by the community where players could create a lobby for boosting.
- Fixed the player's character model shifting sideways slightly when the A10F Warthog makes a strafe run.
- Addressed an issue with the Death Machine receiving the War Machine's ammo.
- C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
- Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
- Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
- Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
- Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
- Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.
Pistols
- KAP-40: Damage reduced.
- B23R: Damage reduced.
- B23R Dual Wield: Damage reduced.
- B23R Dual Wield: Hip fire accuracy reduced.
Launchers
- FHJ-18: Movement speed increased.
Zombies Issues Addressed
- Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.
- Resolved an issue with host migration not functioning between disc to disc users.
Mob of the Dead
- Addressed several Zombie pathing issues found by the community.
- Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
- Fixed an issue where players could get more Blundergats than intended.
- Addressed an issue where you could fall out of the Gondola into unplayable areas.
- Addressed an issue where players could mantle into unplayable areas in the Cell House.
- Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
- Fixed an issue where players would not receive grenades after a round change.
- Fixed an issue where afterlife doors would not show up if you hot joined a game.
- Fixed several theater mode issues where the free roam camera could clip out of the world.
- Fixed an issue where all players in a co-op game could hear the "click" of an empty Ray Gun.
- Addressed an issue where players could revive themselves and fall under staircases.
- Fixed an issue where the Hell's Retriever effects would sometimes vanish.
- Fixed an issue where Zombies would not attack players crouched in corners.
- Fixed an issue where players could fall through the map after being revived in the Infirmary.
- Fixed an issue where random Afterlife markers would show up for players after the first plane trip.
Die Rise
- Fixed an issue with Zombies getting stuck in the starting room on Die Rise.
http://www.computerandvideogames.com...-for-consoles/
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May 26th, 2013, 01:58 Posted By: wraggster
Mark Cerny, Michel Ancel and Jesse Schell will lead the line-up of speakers at this year's Gamelab conference in Barcelona.
PlayStation 4 architect Mark Cerny will be presented with the Industry Legend Award, joining previous winners Peter Molyneux and Hironobu Sakaguchi. Prior to the presentation, Cerny will give a talk about his long career in game development, culminating with a candid look at the creation of the PlayStation 4.
Other speakers this year include Ubisoft Montpellier's Michel Ancel, best known as the creator of Rayman, Counter Strike creator Minh Le, Papa & Yo designer Vander Caballero, the innovative thinker and designer Jesse Schell, and King.com's Tommy Palm, who designed the market-leading titles Bubble Witch Saga and Candy Crush Saga.
Gamelab 2013 will be held at the Barcelona Film Library from June 26 to 28. The conference has a specific focus on European businesses in their early stages of development.
For more information, follow the link.
http://www.gamesindustry.biz/article...ion-at-gamelab
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May 26th, 2013, 01:49 Posted By: wraggster
Rockstar has revealed information on both the special edition and collector’s edition of GTA V.
Consumers that order the GTA V Special Edition will receive a copy of the game inside an exclusive double-sided SteelBook case featuring new character artwork.
The special edition will also include exclusive in-game elements special ability boost, which fills the ability bar 25 per cent faster, more weapons and extra clothing and tattoos.
A new single player option is also included in the form of the Stunt Plane Trials, which sets players additional aerial challenges and this edition will also include a large blueprint map highlighting areas perfect for gaining fast cash.
The Collector’s Edition includes everything in the special edition along with a security deposit moneybag inspired by the heists in the game, a GTA V cap, exclusive Grand Theft Auto Online characters and a garage containing a 1930’s style Hotknife hotrod and CarbonRS sports bike.
Rockstar also revealed that those who pre-order any edition of GTA V between now and September 17th will get access to the Atomic Blimp vehicle.
The Grand Theft Auto V Special Edition will retail for $79.99 and the Grand Theft Auto V Collector’s Edition will retail for $149.99.
http://www.mcvuk.com/news/read/gta-v...vealed/0116136
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May 25th, 2013, 01:12 Posted By: wraggster
Newspaper advert lists release of new console as this year
A Sony ad for the PS4 in today’s issue of UK newspaper, the Metro, confirms a 2013 release for the machine.
The ad, pictured by Future’s James Jarvis, carries a simple “Coming 2013” line at the bottom.
Until now all signs had pointed to Sony being very, very keen on getting the console out in both Europe and America by the end of the year. This seems to serve as confirmation.
Here’s the ad in full:
http://www.develop-online.net/news/4...-2013-ad-lists
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May 25th, 2013, 01:10 Posted By: wraggster
Sony has cut the predicted profit margins on its PlayStation business for the year to March 2015 by six per cent.
It had expected to make profits of eight per cent but has reduced that to just two per cent.
The hardware maker is still aiming for sales of one trillion yen for its games division, as it increases its focus on digital sales through the PlayStation Store and pushes marketing and discounts for the Vita handheld.
“In particular, the company will seek to grow sales of content and services through PlayStation Store and contribute to profit. For PlayStation Vita, the company will aim to secure further sales and profit through various hardware sales initiatives and the introduction of compelling software titles,” said Sony in a statement.
Sony’s PlayStation 4 is expected to launch later this year, but said it’s not concentrating on that part of its business until the following financial year, which ends March 2016.
http://www.develop-online.net/news/4...-division-to-2
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May 24th, 2013, 01:23 Posted By: wraggster
The Warriors, Rockstar's 2005 game based on the 1979 cult movie, is coming to PSN next week. As per typical PS Store updates, it arrives in North America on May 28 for $9.99, and then in Europe the day after for £7.99/€9.99.
Rockstar Toronto reportedly worked on a spiritual successor to The Warriors,an Xbox 360 game called We Are The Mods. According to CVG, it was similar in style to The Warriors' urban brawling, but set in mid-1960s England, during the Mods and Rockers era.
Since that never came to fruition, the closest you're going to get to a current-gen Warriors game, outside of CTXM's The Warriors: Street Brawl, is next week's re-release. Like all PS2 Classics on PSN, it's only playable on PS3.
http://www.joystiq.com/2013/05/23/th...s-ps2-classic/
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May 24th, 2013, 01:18 Posted By: wraggster
Developer Housemarque has confirmed its working on two new games for PlayStation 4, one of which is a 'spiritual successor' to the Super Stardust series.
Super Stardust started life as a 1994 Amiga release, but will be more commonly recognised today for Super Stardust HD, the top-down shooter that released on PS3 in 2007.Housemarque, which also developed Dead Nation and Outland, promises that the as yet unnamed successor will take advantage of the PS4 hardware to create "incredible visuals with direct impact on the way the new game feels".
Housemarque's CEO Ilari Kuittinen said, "We are super excited to be working on Sony's next-gen hardware. The platform's performances are enabling us to do things that wouldn't be possible otherwise and we truly believe that better technology can lead to better gameplay."
He went on, "Think of Super Stardust HD: at the time, PlayStation 3 gave us the opportunity to populate the game with thousands of interactive objects and implement the game's famous 'spherical gameplay'. Today, we can take advantage of the architecture of PlayStation 4 to create incredible visuals with direct impact on the way the new game feels."
The announcement offered no further information on the developer's second PS4 title, only promising more information on both games "in the upcoming months".
Sony revealed the PS4 at an event in February, confirming a 'Holiday 2013' launch. It will lock horns with Microsoft's Xbox One, revealed Tuesday for launch 'later this year'.
http://www.computerandvideogames.com...irmed-for-ps4/
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May 24th, 2013, 01:16 Posted By: wraggster
Epic Mickey 2 will make its portable debut on Vita in US on June 18, Sony has confirmed.
June 18 falls on a Tuesday - typical to US PS Store updates - indicating a possible UK release on June 19, although that's yet to be confirmed.The sequel to the Wii exclusiveEpic Mickey was released last November on Xbox 360, PS3, Wii U and Wii.
The Vita version, announced in March, will contain new features that take advantage of the handheld's hardware. "You'll be able to control paint, thinner and Oswald's electric beam using the touch screen, as well as use orientation-based controls for both the camera and while driving," explains SCEA's Don Mesa.
Touch screen controls are also used to "give instructions to AI, select/drag/drop sketches, burst bubbles and projectiles, and navigate all menus".
Junction Point, the studio founded by Warren Spector and developer of the Epic Mickey games, was closed in January, with parent company Disney Interactive claiming the decision was made in order to "align resources against our key priorities".
http://www.computerandvideogames.com...-set-for-june/
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May 24th, 2013, 00:31 Posted By: wraggster
We still haven't actually touched the redesigned DualShock 4 destined to ship with Sony's PlayStation 4, but we're getting another look at it in this FCC filing. Appearing in wireframe form to show off where its FCC label will be placed, what's available reveals very little. As we were told, it's still a Bluetooth 2.1+EDR device and carries a CUH-ZCT1U model number, and its PS Eye-compatible light bar can be seen in the diagram. Of course, what we're really waiting to see is the system that will accompany this remote control and do battle with the Xbox One for console supremacy, but barring a leak or unexpected revelation that will have to wait until E3. Hit the source link to check out the docs yourself, or get a better angle on it in our galleries below.
http://www.engadget.com/2013/05/22/s...alshock-4-fcc/
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May 24th, 2013, 00:25 Posted By: wraggster
When a TV, movie or games series is a big deal, it deserves, no, demands a limited-edition box set, preferably including either artwork or an article of clothing -- something that shows your commitment to the cause. Fortunately, Rockstar's decided to prep two different collector editions for Grand Theft Auto 5 players. The $80 version will include the physical game, artbook, and a blueprint map, alongside in-game ability boosts, stunt plane trials, bonus outfits and weapons. Dial the price up to $150, and you'll also get a branded security deposit bag, logo key, cap and even more extra content in-game. Those who decide to preorder the standard version of GTA 5 will get the keys to an Atomic Blimp bonus vehicle when all the editions land on September 17.
http://www.engadget.com/2013/05/23/g...tors-editions/
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May 23rd, 2013, 23:54 Posted By: wraggster
Rockstar has confirmed details of two new Grand Theft Auto V SKUs, in Collector’s Edition and Special Edition flavours.The Grand Theft Auto V Special Edition includes a SteelBook, map and in-game bonuses, plus a boost to each of the three main characters’ special abilities, extra stunt plane trials, bonus weapons, outfits, tattoos and more.The Collector’s Edition, meanwhile, includes all of the above plus a bag, cap, “classic Grand Theft Auto characters to use within the Grand Theft Auto Online” and extra in-game vehicles and garages.Pre-ordering any of the game’s three SKUs, including the standard edition, also unlocks the ability to pilot a blimp in the game, added Rockstar.We saw the game recently – you can find out what we thought of it in our Grand Theft Auto V preview or take a look at the latest GTA V shots through the links.
http://www.edge-online.com/news/rock...ition-details/
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May 23rd, 2013, 23:53 Posted By: wraggster
Final Fantasy XIV: A Realm Reborn will arrive on PS3 and PC on August 27, Square Enix has confirmed. The MMOG will arrive in standard and special edition formats, and monthly subscriptions will start at £7.69 or €10.99 in Europe.“It has been a long road from the game’s inception to the beta, but thanks to your fervent support and invaluable feedback, the world of Eorzea will soon complete its journey of rebirth,” said producer and director Naoki Yoshida.“We have endeavoured to make the game affordable so that adventurers will be able to experience the vibrant world of Eorzea. We have also prepared a collector’s edition version of the game, which includes a veritable assortment of premium items.”
http://www.edge-online.com/news/fina...or-ps3-and-pc/
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May 23rd, 2013, 23:43 Posted By: wraggster
Executives consider dividing company's entertainment assets for new IPO
Sony is considering a proposal by billionaire Daniel Loeb to spin off its entertainment assets, says Chief Executive Officer Kazuo Hirai.
According to Bloomberg, the proposoal would partially divide the company's more valuable portions for the purpose of offering a new, more valuable IPO.
“It’s only a start,” said Sony CEO Kazuo Hirai.
“It’s important that the board will discuss this and come to a decision that represents Sony’s stance.”
This is just a week after the company said the assets weren't for sale.
http://www.develop-online.net/news/4...n-off-proposal
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