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May 23rd, 2013, 23:34 Posted By: wraggster
Publisher will keep on developing titles for current-gen consoles until at least 2017
Publisher EA has reassured Xbox 360 and PS3 owners that it will continue to support the consoles.
Speaking at the Stifel 2013 Technology Conference, EA CFO Blake Jorgensen said that it will continue to develop and release titles for both machines until at least 2017, according toGameSpot.
Of course, it’s not unknown for a publisher to change its mind should sales dip more than expected, but with a large and active install base still supporting both machines its entirely possible they could live on.
Much, of course, will depend on the hunger with which gamers adopt new platforms like PS4 and Xbox One.
EA games such as Battlefield 4 and FIFA 14 are currently in development for both machines. There’s talk of a new Need for Speed being announced today, too, and you can also expect a current gen release for that.
http://www.develop-online.net/news/4...3-and-Xbox-360
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May 23rd, 2013, 23:32 Posted By: wraggster
Racer coming to PS4 and Xbox One later this year
EA's newest studio Ghost Games is developing Need for Speed Rivals for the Xbox One and PS4.
Built in partnership with UK developer Criterion using the Frostbite 3 game engine, the new action/racing title will be set in an "open road environment" that challenges players to outrun police as they race or bust other drivers on the run.
A new AllDrive feature has been added to the game to allow users to "seamlessly" transition from single player to multiplayer.
Need for Speed Rivals is also being developed for PS3 and Xbox 360, and will be released on November 19th.
Launch dates for the Xbox One and PS4 versions have been set for "later this year".
http://www.develop-online.net/news/4...r-Speed-Rivals
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May 23rd, 2013, 15:04 Posted By: wraggster
Cube Runner Advanced is a lot harder then the Cube Runner users remembered when PSP Developer Stinkee2 was updating this. Stinkee2 is the original developer of this Homebrew, but since it was a little bit too easy, Zix though it might need some improvement in difficulty. Zix also worked on other projects like the menu in Mario Kart PSP.
The goal of the game is to guide your cube through a field full of other cubes without crashing into them. Remember this is a much harder version than the first so you’ll have to be a quick thinker and have a fast hand. So just like the original version, but harder.
The previous version (1.2) added 10 new levels, but this version has another 10 new levels added to the Homebrew. So now you can enjoy 20 new levels if you still have the original Homebrew. If this is playable on every exploit of the PS Vita isn't sure yet but we will keep you posted. It is playable on TN-V, but the game is not yet tested on the vHBL yet.
download attached
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May 23rd, 2013, 01:29 Posted By: wraggster
The Vita and iOS devices are set to receive a new dose of horror courtesy ofDying: Sinner Escape. The game is being made with help from the creator of Saw, according to developer Nekcom Entertainment, though the announcement neglects to name exactly which creator it's referring to. Neither Saw's director, James Wan, nor its screenwriter, Leigh Whannell, are mentioned specifically.
Regardless, Dying clearly has a Saw vibe. It's story revolves around characters being trapped in foreboding environments, forcing them to solve strange puzzles and try to escape. The game will be released episodically with the first episode, "Last Hour," slated to arrive on May 25.
http://www.joystiq.com/2013/05/21/dy...g-to-vita-ios/
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May 23rd, 2013, 01:23 Posted By: wraggster
A boxed retail collection of PlayStation Network titles will hit store shelves on June 25, bringing four games and a $40 price tag with it. Best of PlayStation Network Vol. 1, the first in a series of "Best of" releases according to theannouncement, includes When Vikings Attack, Sound Shapes, Tokyo Jungle andFat Princess.
No word on when Vol. 2 will follow or what games will be included with it, but for the time being this seems like a pretty legit way to save "nearly $15." Folks interested in internetless PlayStation Networking might also want to check outJourney's Collector's Edition, which is also a collection of acclaimed PSN games on physical caveman media for cavemen.
http://www.joystiq.com/2013/05/22/be...il-next-month/
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May 22nd, 2013, 23:20 Posted By: wraggster
The president of global games retailer GameStop has played down fears that Xbox One will curtail the pre-owned market.
“Both Sony and Microsoft have said games can be resold and that’s exactly what we anticipated,” Bartel told Forbes. “It’s a recognized way to make these games more affordable. All three new platforms understand that.
“We anticipate millions of gamers will sign up for both PlayStation 4 and Xbox 360 by the time we start taking reservations. There’s a tremendous consumer demand for next gen consoles and I think the Xbox One reveal will just build on that.”
Bartel added that “GameStop puts $1bn in trade into the market and 70% of that money goes back into new game sales”.
None of which even acknowledges that fact that huge question marks hang over the pre-owned market not only for Xbox One but also for PS4.
The truth is that we’re none the wiser as to Microsoft’s pre-owned plans for Xbox One than we were before the machine itself was announced last night. Yes, pre-owned games will be functional on the machine. Will players have to pay a fee to access them?
And don’t forget the PS4, either, over which similar uncertainties abound.
Bartel risks seriously unsettling investors if it turns out his confidence was ill-judged. Unless, of course, he knows something that the rest of us don’t. In which case we’d absolutely love to know.
http://www.mcvuk.com/news/read/games...-owned/0115977
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May 22nd, 2013, 22:59 Posted By: wraggster
Sony Australia parters with AIE to bring Vita devkits to classrooms
Six PlayStation Vita devkits will be provided to the Academy of Interactive Entertainment through a partnership with Sony Australia.
This is part of the PlayStation First initiative, which seeks to get up and coming developers experience working with Sony's gaming platforms by providing developer resources to educational programs.
The AIE is the first school to partner with Sony for the new initiative, which also provides licenses for academic development including PlayStation 3, PlayStation Vita, PlayStation Mobile, and software agreements for PlayStation Move.
As reported by Gamespot, AIE will incorporate development for PlayStation devices into its syllabus in return for the resources donated to the school.
"The opportunity to work with the PlayStation suite of platforms ensures our students are getting industry relevant skills to step confidently into the video game development sector,” said AIE's director of business development and marketing Neil Boyd.
http://www.develop-online.net/news/4...ogram-launched
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May 22nd, 2013, 00:55 Posted By: wraggster
Video offerings through the PlayStation Store should be getting a bit of an upgrade soon. But, before rolling out a brand new streaming tech to the entire catalog, Sony is beta testing the faster and more adaptive format with select discounted titles. Though the company is being a bit tight-lipped about what exactly the new tech entails, it's letting anyone who wants to take part in the trial period. Simply log into the store, scroll down to movies and you should see the "beta" section right on the front page. Movies in here will be delivered at a steep discount as a thank you for helping Sony put the more efficient format through its paces. HD films will set you back $1.99, while SD videos are just $0.99. Let us know in the comments if you notice any discernible differences.
http://www.engadget.com/2013/05/21/s...deo-streaming/
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May 22nd, 2013, 00:41 Posted By: wraggster
EA CFO confirms hoops sim series will arrive for new platforms this fiscal year
Electronic Arts
ea.com
Electronic Arts' next generation of NBA Live games will begin on the next generation of consoles. In a presentation at the Stifel Nicolaus 2013 Internet, Media, & Communications conference today, EA CFO Blake Jorgensen said the publisher's fiscal year projections includes contribution from a new NBA game on the next-gen systems.
Jorgensen talked about the company's fiscal year sales projection of $3.5 billion, down from nearly $3.8 billion it recorded for the year ended March 31. The CFO said that figure was reached based on a few assumptions, among them that Battlefield 4 sales will live up to those of Battlefield 3 in 2011. Despite the arrival of its NBA series--and other sports titles--on next-gen systems, EA is expecting its sports lineup to perform far better on the current-gen systems. Sports games, he explained, typically sell in the fall period when the NFL, NHL, and NBA start their seasons, and the next-gen systems aren't expected to launch until later in the holiday period.
Jorgensen also addressed the length of console generations going forward. The current generation has been extended by a number of factors, he said, including a huge boost in development costs and "a pretty ugly recession." Development for the next-generation systems is not expected to have the same leap in costs, he said, which might make for a shorter generation ahead of the industry. However, he added, "The reality is the boxes are becoming more of an appliance and much of the services associated with that will evolve over time."
The NBA Live franchise has been dormant since 2009's NBA Live 10. EA tried to reboot the series as NBA Elite the following year, but delayed and then cancelled that effort. It tried to get back in the game last year with NBA Live 13, but again cancelled that title when it wasn't shaping up to be ready for the season's tip-off.
http://www.gamesindustry.biz/article...xt-gen-systems
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May 22nd, 2013, 00:22 Posted By: wraggster
Former EA boss John Riccitiello believes that PS4 and the new Xbox will both be commercial successes.
“I can’t keep track of the number of people who have told me they don’t believe the new consoles, long rumoured to be coming from both Microsoft and Sony this fall, will succeed,” he wrote in a lengthy editorial on Kotaku.
“Almost everyone says they see games on smart phones and tablets taking over the game biz. They see the multi-year decline of console software at retail, as reported by NPD, and they think the console gaming is done.
“[But] console gaming is very different. I don’t have the fastest thumbs, so playing with any skill at all requires my focus. I am fully engaged. The room with the biggest TV is the most important entertainment room in my house. And there, console gaming rules. In the room where the entertainment stakes are the highest, console gaming wins.
“I believe that console gaming is going to explode on the scene of consumer electronics with this next generation of consoles.”
However, Riccitiello adds that there is certainly potential for both machines to fall short of expectations if they fail to deliver on key points demanded by the market.
“Sony and Microsoft absolutely need to deliver new boxes that really impress us,” he added. “They need to deliver platforms that enable game experiences that are not possible on current consoles.
“None of us has seen the future. But based on everything I know and what I have seen, most everything is pretty much in place to put console gaming front-and-centre again. I see 2013 as the year that brings gaming pizzazz back to the living room, where it all really started.”
Specifically, Riccitiello has identified four hurdles that both companies will need to successfully jump if they wish to succeed.
“The first and most obvious of these pitfalls is if Sony or Microsoft forgets who brought them to the dance in the first place. Gamers,” he insisted. “The risk is that either or both of the new platforms emphasise ‘value-add’ experiences too much, both in the user interface on the consoles themselves, or in the story they tell consumers when they unleash their avalanche of advertising.
“A second potential pitfall has to do with supply. Consumers today have gotten used to getting what they want, and getting it immediately. The window of time to establish a new world order in consumer electronics is no longer measured in multiple years, as it was in the early 2000’s. Today, it is measured in a year, if not a handful of months.
“The third issue is price. Last time out, Sony priced their fully-featured PS3 at $599. This made some sense with a launch hampered by a lack of supply. It won’t make sense, either for Sony or Microsoft. Not if they decide to invest in enough supply to really compete for consumer attention in a world used to new hot products from companies like Apple and Samsung selling 5 and 10 million in the first month.
“The fourth issue involves how they handle a few third-rail topics. The question of the always-on connection is one that causes some gamers’ blood to boil.
“Some gamers fear the new consoles could be more about a DRM-walled garden than about enabling new types of connected gameplay. More about squashing pre-owned games than allowing us to play the games we own at our friends houses, in dorms or at home, without having to bring the disk with us. I don’t believe consoles managed as walled-gardens will succeed longer term.”
http://www.mcvuk.com/news/read/ricci...rosper/0115896
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May 22nd, 2013, 00:16 Posted By: wraggster
Activision CEO Eric Hirshberg has hit back at critics that claim the Call of Duty series is past its peak.
At a special event that revealed the next game in the series – Call of Duty Ghosts – Hirshberg praised the franchises’ development teams, describing the process of building a new Call of Duty “the hardest creative assignment of them all.”
“Sometimes people like to write the story and ask the question: ‘How long can Call of Duty last?’” he said.
“Sometimes people have suggested that this franchise is cresting or has crested. And I know it seems like it should. But there’s just one problem. It’s not. In fact, by just about every measure we look at, Call of Duty has never been stronger. This franchise is not only still vibrant, it is still growing.
"Sales of the game, sales of the downloadable content, number of monthly active users, the number of daily active users, average play, social media influence, whatever you look at, hard measures or soft measures, this is a franchise that is still on the rise after all this time.
“That’s remarkable. Keeping Call of Duty relevant, growing, thriving and still surprising people is not easy. In fact, it might actually be the hardest creative assignment of them all. We are all attracted to the blank page, the creative opportunities where there are no restrictions, but a franchise like Call of Duty has more responsibility to its fans.
"And then to keep coming up with new and meaningful ways to innovate each and every time, to keep it fresh and exciting. I think our teams have done that better than anyone.”
Call of Duty: Ghosts is due on current and next generation platforms and hits shelves on November 5th.
For more on Call of Duty: Ghosts, make sure to read this Friday’s edition of MCV.
http://www.mcvuk.com/news/read/activ...ecline/0115899
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May 21st, 2013, 23:57 Posted By: wraggster
John Riccitiello on how Sony and Microsoft can revitalise the console industry
Next-gen consoles must be connected experiences, priced competitively, made readily available and have a core focus on games, says former EA CEO John Riccitiello.
In an editorial on Kotaku, Riccitiello outlined four potential pitfalls Sony and Microsoft could fall into with the next Xbox and PS4 if not played right.
He explained that if not done properly, the next generation of consoles would be met with a yawn rather than a cheer.
The first issue manufacturers must look out for is making sure the hardware is focused mainly on games.
He said although there was an obvious temptation to promote the next Xbox and PS4 as entertainment experiences, Sony and Microsoft should be careful not to confuse their core market.
http://www.develop-online.net/news/4...box-must-avoid
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May 21st, 2013, 23:51 Posted By: wraggster
Microsoft's next-gen console unveiling sparks year-high share price jump at rival
Shares in Sony have spiked nearly ten per cent on the back of Microsoft's Xbox One reveal.
As listed on the NasDaq, shares are currently priced at $22.77, up from the previous close of $20.97.
The jump also represents figures at a year-high for Sony Corporation before close, reaching as high as $22.98.
The jump would appears to show that the market currently has more confidence in the PS4 than it does in the Xbox One, shortly after the latter console's reveal.
After the reveal, Microsoft shares went down slightly by 0.47 per cent, although small moves can be quite a common occurrence on the stock market.
http://www.develop-online.net/news/4...box-One-reveal
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May 21st, 2013, 00:51 Posted By: wraggster
The latest round of PS3 Ultimate Edition bundles sure is decadent, offering 10 games and all of their DLCs discounted up to 65 percent for standard PSN members, and 75 percent for PS Plus members. The Ultimate Editions hit the PS Store tomorrow, May 21, and the sale lasts until May 27.
The new Ultimate Editions are Assassin's Creed 3, Batman: Arkham City, Call of Duty: Modern Warfare 3, DMC: Devil May Cry, Far Cry 3, Max Payne 3, Metal Gear Rising: Revengeance, Persona 4 Arena, Starhawk and Transformers: Fall of Cybertron.
Once the launch sale ends, each Ultimate Edition will still be available on for up to 40 percent off the standard game-and-DLC price, under the Ultimate Edition tab on the PS Store.
http://www.joystiq.com/2013/05/20/ul...4-arena-7-mor/
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May 21st, 2013, 00:36 Posted By: wraggster
Former EA CEO John Riccitiello has said Microsoft and Sony need to 'avoid alarming DRM schemes' with their new consoles, and focus on gaming over multimedia services.
In a guest post on Kotaku, Riccitiello discussed how he thinks Sony and Microsoft should approach the next-gen console transition, outlining his concerns with DRM, supply, pricing and overemphasis of multimedia functionality."Some gamers fear the new consoles could be more about a DRM-walled garden than about enabling new types of connected gameplay," he said, likely in relation to the persistent and much-debated 'always-online' next Xbox rumour.
"I don't believe consoles managed as walled-gardens will succeed longer term," said Riccitiello, adding that consoles should feature increased connectivity in intuitive ways.
"It needs to be simple, seamless and without a bunch of headaches with multiple registration, identity and pay gates. The walled garden will fall eventually. At launch, Sony and Microsoft must avoid putting up new and alarming DRM schemes, and focus on enabling the cool new game experiences that seamlessly connected consoles allow," he said.
Riccitiello said the platform holders need to "invest to make sure there are enough of the new consoles out there" for launch, and that "getting the price right is a very important part of the equation."
Also important is the need to focus on impressing 'core' gamers, argues Riccitiello. Microsoft in particular has placed increased emphasis on multimedia content delivery on Xbox 360 in recent years, with many expecting a similar approach for its next console, but Riccitiello believes both MS and Sony should focus on gaming.
"I certainly see the temptation to emphasize all sorts of experiences that these boxes might bring to the living room. These new machines can do a lot," he said. "The risk is that either or both of the new platforms emphasize these 'value-add' experiences too much, both in the user interface on the consoles themselves, or in the story they tell consumers when they unleash their avalanche of advertising."
All will be revealed tomorrow, May 21, at Microsoft's next Xbox reveal event.
Riccitiello resigned from EA on March 30, replaced in the short term by Larry Probst, who will stand in as Executive Chairman.
http://www.computerandvideogames.com...s-riccitiello/
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May 21st, 2013, 00:31 Posted By: wraggster
The Sony Entertainment Network, which is already live in the US and Brazil among other countries, will launch in Japan on May 29th. As you may recall, the service is a browser-based marketplace with games, movies and other media available for download. SEN is especially targeted at PlayStation users; games and videos purchased will automatically show up in the PlayStation store. Given that Sony calls the Land of the Rising Sun home, it's high time its Entertainment Network opened its doors to Japan. And with E3 less than a month away, the world may get a taste of Sony's next-gen hardware for enjoying this service -- stay tuned.
http://www.engadget.com/2013/05/20/s...hing-in-japan/
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May 20th, 2013, 23:41 Posted By: wraggster
Former CEO of Electronic Arts sees a bright future for consoles, provided Sony and Microsoft get four key things right
Despite recent disruption in the gaming industry, former Electronic Arts CEO John Riccitiello thinks the next-gen consoles can excel even in a world of smartphones and tablets. In a guest column on Kotakutoday, Riccitiello laid out what he sees as four potential stumbling blocks that, if avoided, will guarantee next-gen success for Microsoft and Sony.
Ricitiello's first point of emphasis was that the systems need to be aimed squarely at gamers. To reach the core audience, the new consoles shouldn't be positioned as all-in-one multimedia boxes.
"The risk is that either or both of the new platforms emphasize these 'value-add' experiences too much, both in the user interface on the consoles themselves, or in the story they tell consumers when they unleash their avalanche of advertising," Riccitiello said.
The second and third points were more about not repeating the mistakes of previous console launches. Specifically, Riccitiello said supply chains need to be improved such that anyone who wants a new console at launch can find one on shelves, and the end product needs to be priced low enough that consumers will snatch up all the systems produced.
Finally, Riccitiello said Microsoft and Sony need to tread lightly around "third-rail topics" like DRM and second-hand game sales. In his view, the solution is to make the console ecosystem more open, and less of a walled garden. If they play their cards right, Microsoft and Sony will actually find gamers will "learn to love" more connected console experiences, Riccitiello said.
"It needs to be simple, seamless and without a bunch of headaches with multiple registration, identity and pay gates," Riccitiello said. "The walled garden will fall eventually."
http://www.gamesindustry.biz/article...ys-riccitiello
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May 20th, 2013, 23:17 Posted By: wraggster
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