|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
January 28th, 2006, 03:05 Posted By: wraggster
Fabre has released a new SOKOBAN game for the PSP, heres the info from his readme:
<blockquote>SOKOBAN by Fabre (aka Matt P)
-----------------------------------------
Notes:
Yes, I know there is already a Sokoban game available for PSP. I created this as an example to help me get into a Game Development course
This is my first PSP release, and I hope to be able to change some things to get the EBOOT even smaller. This first version comes with only 9 levels,
but you can expect more in the next release.
-----------------------------------------
Editing the game:
You can change the levels easily, just open one of the files in Notepad or similar. Here is what different symbols mean in the level file:
'B'=Block
'J'=Jug
'L'=Link
' '=Space
If you have done it right, the file should be 362 bytes. If it is larger or smaller, make sure the text editor you are using has put only a CR/LF at the end of each line.
You can change the graphics by renaming the files to *.png. Transparency is supported, the filenames should make it pretty self-explanatory, don't change the
resolution of the images or the level won't render properly. For now, levels can only be named from '1' to '9', I'll fix this in the next release.
-----------------------------------------
Compatibility:
Tested on 1.5, should work on 2.0 as well.
-----------------------------------------
Thanks to:
The PSP-Dev team for giving us homebrew on 1.5, rest in peace CybBlade.
Fanjita for homebrew on 2.0+
All the authors of great homebrew games/emulators/etc</blockquote>
Download via comments 
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 28th, 2006, 02:55 Posted By: wraggster
Dark Killer has released an unnoficial release of Lua Player that is pushed to the full 333mhz speed.
Give feedback if better or worse than original Lua Player 
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 28th, 2006, 02:44 Posted By: wraggster
Source PS2 Scene
weltall (stefy2) has released a new version of his MP3 player for PS2 :
Whats New:
1.3
----
-added an audio spectrum
-added a volume level meter
-added a timer
-added support to play a whole folder (current folder) by pressing select
-added an option to disable the volume level meter
-added an option to change the interface color by selecting R, G, B values
-fixed some bugs
-other little things
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 28th, 2006, 02:04 Posted By: wraggster
Nekokabu has released a new version of his Screen Capture program. It allows you to take screencaptures during games and other situations.
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 28th, 2006, 01:54 Posted By: wraggster
News from C&VG
Rumours of a Microsoft-backed portable gaming system have been doing the rounds since before God decided he'd have a go at fixing the dodgy tap in the kitchen himself and managed to flood everything (thank Heavens for that Ark, eh?). Now though, Peter Moore has further ruffled the feathers of speculators by commenting on such a device. According to an article in Business Week, the magazine has learned that Microsoft is seriously considering producing its own portable media device, designed to rival Apple's iPod music and video player. At this point, it seems that the project is still in the very early stages, with Microsoft only recently assigning a team to investigate the business potential of such an undertaking.
So far, so unrelated to games then. However, Microsoft exec Peter Moore told Business Week, "It can't just be our version of the iPod." Additionally, Moore states that, "I think the [Xbox] brand is an opportunity." It doesn't take a monkey to realise that the Xbox brand could play a key role in leveraging sales of such a Microsoft-developed portable system. What's more, it's not unreasonable to envisage a handheld machine that plays games alongside music and videos, if tied into the Xbox product line - placing it in direct competition with Sony's PSP. Despite the very early stages of such a project - if Business Week's sources are accurate - the news could be the clearest indication yet of Microsoft's bid to enter the lucrative market currently dominated by Nintendo and Sony.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 28th, 2006, 01:41 Posted By: wraggster
Publisher Success adds two more titles to Sony's next-gen roster; unnamed role-playing game and simulation title get 2006 tag.
The PlayStation 3 is supposed to come out this year, but its projected lineup for 2006 is a bit on the thin side. However, third-party publishers are starting to announce their contributions for the year little by little.
The latest issue of Famitsu reveals that Japanese game publisher Success has scheduled to release both of its PS3 games before the end of the calendar year. One is a yet-to-be-named role-playing game, and the other is a simulation game named Hitsuji Mura (Sheep Village). Both games were already announced at 2005's Tokyo Game Show, but their release dates were given the mysterious "To Be Announced" label.
While there are already 71 publishers making 102 games for the PS3, most of the games still carry TBA release dates. With Success' pair added to the list of 2006 hopefuls, there are still only eight titles slated for this year. Koei is the only company that's announced titles for release this spring, when the PS3 may launch in Japan.
The list of PS3 games currently projected for release in 2006 is below:
Fatal Inertia, Koei, spring 2006
Mahjong Taikai, Koei, spring 2006
Ni-Oh, Koei, summer 2006
Shin Ten Makai VI, Idea Factory, summer 2006
Vampire's Rain, AQ Interactive, winter 2006
Sonic the Hedgehog, Sega, 2006
Unnamed RPG, Success, 2006
Hitsuji Mura, Success, 2006
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 28th, 2006, 00:49 Posted By: cswindle
(News by C Swindle)
Hi All
I have been working for a while on getting Quake working in adhoc mode and I have managed to get an initial version working, it is not perfect, but it does work (It is a bit of a hack the way it is currently done, but I have a few things to try out to improve the network play). This was done using Peter Mackay's port as the base code and changing the video functions to use the GU to speed it up a bit to help the network tasks have more time.
I have only tested this using the 2 PSP's so I am not sure how well it will work with more than 2, if you have more than two PSP's to test with then let me know how well it works.
Enjoy
Chris
(Download via comments and please leave feedback)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 27th, 2006, 22:31 Posted By: wraggster
Source GamesIndustry
Consumer electronics giant Sony Corporation has revealed its third quarter financial results, showing a 51 per cent increase in revenue that will result in the avoidance of the company's first annual loss in eleven years.
During the third quarter, sales reached 2368 billion Yen (EURO 16.64 million), a 10 per cent increase on the same period in 2004. Net income was posted at 169 million Yen (EURO 1.18 million), marking a 17.5 per cent increase compared to 2004 and more than doubling the 63 billion Yen which analysts had estimated for the period.
The company has adjusted its full fiscal year estimates accordingly, forecasting a profit of 70 billion Yen - a marked difference to the 10 billion Yen loss forecast in October. Contributing factors in the company's financial u-turn include sales of the recently introduced line of new Bravia LCD televisions, which gained a number one market share in the U.S.
The videogame division was also cited as a major contributor, with sales and operating profit up by 48 and 52 per cent respectively, compared to the previous year. Sony attributes this increase to the growing demand for its PSP handheld, which shipped 6.22 million units in the third quarter alone, and has now shipped a combined total of 15 million units worldwide.
The results are bound to be viewed especially favourably by the company's new boss, Sir Howard Stringer, who has instigated a massive restructuring plan that calls for factory closures and a cut in the workforce of approximately 10,000 jobs by March 31st 2008.
Shigemi Nonaka, chairman of Polestar Investment Management Company, stated: "Sony's higher forecast is a positive signal that the restructuring and efforts to improve finances and other reforms are leading to results. It's a turning point.''
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 27th, 2006, 22:20 Posted By: wraggster
The Guardian Gamesblog has a longish piece talking with Volatile Games, developers of the title Possession for the PS3, about what it's like to make a game for Sony's next-gen console. From the article: "At the end of the day it's just a multi-processor architecture. If you can get something running on eight threads of a PC CPU, you can get it running on eight processors on a PS3 - it's not massively different. There is a small 'gotcha' in there though. The main processor can access all the machine's video memory, but each of the seven SPE chips has access only to its own 256k of onboard memory - so if you have, say, a big mesh to process, it'll be necessary to stream it through a small amount of memory - you'd have to DMA it up to your cell chip and then process a little chunk, then DMA the next chunk, so you won't be able to jump around the memory as easily, which I guess you will be able to do on the Xbox 360.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 27th, 2006, 01:29 Posted By: wraggster
Greg Berkhof has released a new version of DoomPSP with improvements made by him, heres info on whats new:
Features added
- auto run : By default, your marine now is running whenever moving, turning, or strafing.
- walk button : Because of autorun, the run button is now the walk button. Press and hold whenever walking is required.
- map zoom : you can now press up and down on dpad/nub to zoom in and out in the auto map.
- CHEATS! : hold start and press x, o, square and triangle. x for god, o for keys, guns, and ammo, triangle for full map, and square for level skip.
Changes
- gamma is now set to 3 rather then 0 : Brightens the game consideratly, may cause some washout however
- minor key assignemtnts : swapped O and X buttons in L+R+Start menu, weapons now bound to left and right rather then up and down.
- minor text changes : quit now says "press use to quit" instead of x (as you can set use to whatever you want)
Download at the PSP Scenes most comprehensive Doom for PSP page here --> http://psp-news.dcemu.co.uk/doompsp.shtml
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 27th, 2006, 01:20 Posted By: wraggster
KINGOFNOOBS released a new Naruto Lua game for the PSP, heres what he posted:
Naruto Adventure is here! a Naruto game in Lua i created, right now its nothing much and is very buggy but ill debug those soon
Instructions
X is to jump
Dpad to move
thats pretty much it
Things to do
Take out the bugs
Add some good AI
Add Special Moves
Add some Story Line
More playable Characters
Download and screenshot via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 27th, 2006, 01:15 Posted By: wraggster
New release for PSP by Brunni and translated by poqako:
<blockquote>Hello everyone I present the project to you on which I bump for some time: a bookshop for PSP. It is a version alpha, i.e. it is there to test and say to me what does not go, and that it can change the whole to the whole from one version to another, you are warned. As its name indicates it (OldSchool Library), this bookshop will enable you to make pretty plays and demonstrations while benefitting from the power of the console. Moreover, the bookshop is completely accelerated in hardware, therefore finished the warblings after three sprites which are run afterwards! There is what to draw lines, rectangles, ranges with four corners, stretched images, in rotation, alpha-blend, etc. There are also functions of management of the joypad and analogical stick. The bookshop also includes a section its (not functional calculus for the moment since there is no loop, stop of its in progress, etc.) who can play of the sounds in ADPCM and PCM (wav), with the possibility of streamer the sounds since MemoryStick (but it is slow). The bookshop is written out of C history to be compatible with all the projects, but that makes it a little less practical. It is fast and does not take control on your application: it carries out well defined operations, a little as the basic functions which you must in any case write for the engine of your play. You can download it here: http://infernobox.dyndns.org/brunni/OSLib.rar For the installation, modify the batch so that the following line points on the installation of cygwin: set CYGWINDIR=C:\cygwin the distrib includes an example which makes it possible to make ravel a map with the stick, Start posts a message, cross plays a music and round a sound. Thank you in advance for your comments.</blockquote>
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 27th, 2006, 01:04 Posted By: wraggster
Danzel has updated his Browser Come RSS Reader, heres whats new:
0.2
zomg, quite polished looking almost.
Graphics.
Many Many Many Many Many Many..... improvements on the parser and special chars conversion.
Rss reader, Atom reader (probally both are a bit buggy :P)
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 27th, 2006, 01:00 Posted By: wraggster
Source PSPMagazines
After a 6 month absence from the PSP Magazine scene Gamers Heaven Magazine (GHM) is back! And back in style with a 260 page bumper issue! Highlights of this issue include a look back at the Best of 2005, the events we covered, Our Exclusive chat with Phil Harrison of Sony Computer Entertainment and the other things we got up to in London. Also thanks to our new friends at Logitech well have hardware reviews and prizes galore from now on! So expect regular competitions and it wouldnt be an issue of GHM without all the latest news!
Download here (23mb) --> http://www.gamersheavenmag.com/modul...op=getit&lid=4
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 27th, 2006, 00:56 Posted By: wraggster
Source ProG
The Silent Hill experience may be coming to the PSP, but not in videogame form. Designed as a guide to all things Silent Hill, The Silent Hill experience combines several media formats to give the user a "compelling overview of the horror series." In what sounds like a virtual museum, you use a 3D interface to view interactive Silent Hill comics, listen to music from the games and watch exclusive content. An interview with Christophe Gans, the director of the Silent Hill movie is also available to watch.
Advertisement
The interactive comic book section will contain a story from long-time Silent Hill author, Scott Ciencin. The new comic uses elements from the new movie and delves into the origins of Silent Hill. Specifically designed for the PSP, the comic will feature animated panels and interactive transitions. Also included will be the acclaimed Dying Inside comic book series adapted for the PSP format.
Twenty songs form the four Silent Hill games have been selected to be included in the Silent Hill Experience by Music Director and Composer, Akira Yamaoka. An interview with Yamaoka, also on the UMD, explains his choice of tracks for the package. The Silent Hill experience is rounded off with behind-the-scenes info of the Silent Hill movie and the intro movies for all four games.
"Konami has created an entirely new genre for the PSP system, combining a variety of media onto one package and showcasing the renowned Silent Hill franchise in a way that has never been done before," offered Hans-Joachim Amann, Head of European Product Management of Konami of Europe. "Fans of the Silent Hill series and horror fans alike will appreciate all the exclusive content as well as get a unique behind-the-scenes look at the upcoming Silent Hill movie."
At this time no release date has been announced.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 27th, 2006, 00:54 Posted By: wraggster
Nekokabu has released a new version of his Screen Capture program. It allows you to take screencaptures during games and other situations.
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 27th, 2006, 00:50 Posted By: wraggster
Source PSP3d
Arguru, in a matter of less than a few hours, had released a new update to his first initial release of MiniMario (EU only), with a lot of new fixes/updates at that! This appears to be one heck of a popular game in the homebrew community, and is by far the most polished 2.01/2.5/2.6 release yet.
Changes in V2 include:
- Added pause/resume game (press Start button in your PSP).
- Enemies will flip back after 5 seconds.
- Slighty improved graphics.
- Improved tile "shadows".
- Better map generator code.
- "double scroll" in bottom sewer waters.
- Program version and title on right screen.
- Other minor changes.
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
next » |
|
|