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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 11th, 2006, 01:50 Posted By: wraggster
NovaCaine has posted this news:
Hey all
Over the last couple of weeks I have been writing an app to allow users to download and install tracks for the game gripshift using only their PSP. and today I am releasing the first complete(for now) version. The download also includes Fanjita's latest EBOOT loader. Just unzip to the root of your Memstick.
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January 11th, 2006, 01:42 Posted By: wraggster
Evilo posted this great news of a new Homebrew game for the PS2 and its the classic game Pang, heres the info:
I had it laying on my PC for a long now, so I decided to finish it for the start of this new year and to share it with you. So here is my port/adaptation of the PANG remake by marc louvet
This is a first release based on the 1.0 version, so be kind (untested on NTSC machine), I hope you'll enjoy
Evilo & the Froggies.
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January 10th, 2006, 22:23 Posted By: wraggster
PLynx has ported the Atari Lynx Emulator Handy to the PSP, heres a screenshot:

heres the information from the readme:
V0.2b:
- Atari Lynx emulation
- Bad sound support 
- Save/Load emulator state
- Change the PSP CPU/Bus clocks
Download Here --> http://psp-news.dcemu.co.uk/plynx.shtml
Give it a try and let us know how it works for you.
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January 10th, 2006, 21:32 Posted By: wraggster
dsi has released a new version of his Memory Game written in Lua, heres whats new etc:
New changes in this version include:
- using an actual playing card deck for the tiles
- the executable is now a standalone app; you no longer need to load from LUA player (easier for newbies to install)
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January 10th, 2006, 21:25 Posted By: wraggster
CKemu posted this news:
The PCSX2 team are busy at the moment, not just on Final Fantasy games I assure you, but hey when it's this sexy!
ZeroFrog has once again been working on PCSX2, and has managed to fix the once present 'holes' in the terrain models of Final Fantasy X, making the game look excellent. This fix also has a wide range of effects on other games, so don't worry folks there will be news soon which doesn't involve a Final Fantasy! :P
Whilst the game certainly now looks beautiful, it's still not playable from start to finish, due to various 'looping' issues and video playback, speed is of course an issue with such a complex emulation task, but will be improved upon in the future, keep watching this space!
To celebrate this bit of progress, we have a large selection of screenshots, and one of the sexiest videos I've recorded from PCSX2 in awhile :blush:
This video is a AVI (Xvid) and should be playable under any decent media player and is being shared using Bit Torrent, thus you will need a Bit Torrent client such as uTorrent to get this video!
Walk Through Kilika, menus and a battle!
1 Minute 31 Seconds | 58.8MB | Real Ingame Speed - 6-14 FPS.
http://www.emutalk.net/showthread.php?t=32647
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January 10th, 2006, 21:17 Posted By: wraggster
News from Play Asia:
Critical Velocity is set in "Priyo City", a 8km long and 9km wide, spacious and unique city. In here, gamers can drive through estates, speed down the highway and cut through narrow back lanes, enjoying the bustling city life and peaceful sub-urban living.
Critical Velocity is a mission based driving game, containing more than 40 unique missions to choose from. During such mission, you can speed up to give chase to your enemies and then speed away after you have close in on them, make use of nitrate gas for hyper speed and more, realizing the excitement and action almost impossible in real life. Like in a movie sequence, the use of multiple camera angles with highly detailed graphics brings you one step closer to this virtual world. Critical Velocity contains no fixed routes, drivers can freely drive around the map as they wish.
Namco's PlayStation2™ mission based racer Critical Velocity is now available at discounted US$ 10.90 only.
This weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 3 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 10th, 2006, 20:28 Posted By: wraggster
Another new accessory for PSP from SuccessHK:

The high quality stereo speaker with 82dB sensitivity turns your PSP console into a media center. It greatly enhances the sound output for playing movie and music. The compact size remote controller contains multimedia buttons to provide convenience controlling your PSP console when playing media. There is also a slot for holding the remote controller on the UFO speaker. UFO speaker also supports charger function on the PSP console slot. It not only stands your console but also charges it at the same time. Therefore, you don’t need to worry about the power problem when watching movies or listening to music.
High quality stereo speaker with 82dB sensitvity
Come with remote controller
It also a battery charger
Enlarge the sound volume for watching movie or listening to music
Requires 4 AA batteries
Price = USD 30.20
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January 10th, 2006, 20:15 Posted By: wraggster
New accessory for PSP from SuccessHK

2.1 Subwoffer speaker system
Docking station for PSP
Portable design ,Come with protective bag
Provide you with hi-fi quality sound
Two colors available: Black and White
Price is USD 21.80
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January 10th, 2006, 19:51 Posted By: wraggster
New accessory for PSP from SuccessHK

Heres the info:
PSP Remote Control Earphone is a closed-type. Fontopia design earphone with soft earbuds which effectively reduces outside noise for high –intensity listening. Remote control not only includes a hold button and media controls, but also a splitter allowing two earphones connecting with your console at the same time.
High intensity
Soft Silicon Earbuds
Remote Control
Cable Length: 1.6M
Allow two earphones connecting to your console at the same time
Price is USD 6.73
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January 10th, 2006, 19:28 Posted By: wraggster
Source - Gamespot
-OOM, a consumer electronics software subsidiary of German company bhv Software, today unveiled information about its latest application, X-OOM Music on the PSP. The PC application lets users download Internet radio streams and upload them in PSP-friendly formats to the handheld. The program permits recording of 20 channels simultaneously, and time scheduling for downloading favorite radio shows. X-OOM, which previously released the application Movies on the PSP, is selling X-OOM Music on the PSP for $29.99 via their Web site.
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January 10th, 2006, 19:26 Posted By: wraggster
Seems Sony have really stirred it up with their Odd ad program, as someone who has graffiti problems at work i find it annoying too, heres the article at Gamestop
When a series of bizarre graffiti pieces incorporating drawings of the PSP began showing up in cities across the country, most gamers immediately smelled a(nother) viral marketing campaign. Those suspicions were confirmed a few weeks ago, when television ads featuring similar art began running. Just before New Year's Eve, Sony admitted to the BBC that it had hired graffiti artists in seven cities to paint the art on legally licensed walls in an effort to target "urban nomads."
However, the fact Sony went by the book isn't good enough for a New York City official. Queens Councilman Peter Vallone Jr. told the New York Post that he wants Sony to take down the ads and pay $20,000 to the city's anti-graffiti program. "Children are impressionable, and if they see a wall with graffiti on it and they don't know that it's done with permission, it could very well lead to them believing that it's OK for them to do it," said Vallone. Sony defended its use of the space, saying it was merely a "different" approach to advertising.
The flap over the PSP ads isn't the first time games and anti-graffiti activists have locked horns. Last August, the organizations Keep America Beautiful and the National Council to Prevent Delinquency lambasted Atari for publishing Marc Ecko's Getting Up: Contents Under Pressure, claiming the game would spark an increase in graffiti.
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January 10th, 2006, 19:05 Posted By: wraggster
Source - Gamesindustry
Sony Computer Entertainment America is facing criticism from a New York City official over a guerrilla marketing campaign which uses graffiti to promote the PlayStation Portable.
Last November, spray-painted images depicting cartoon characters with PSPs began appearing in seven cities across the US, including San Francisco, Philadelphia and New York.
Following speculation that the graffiti was not the work of underground artists but part of an advertising campaign, Sony admitted responsibility but said that all the wall space on which the images appeared had been legally licensed.
This was not enough to appease many local residents, however, who claimed that the advertisements were eyesores regardless of whether or not Sony had obtained permission, and many of the images were defaced with words such as "Fony".
Now Peter Vallone Jr., a councillor for the borough of Queens, has demanded that the company get rid of the ads and contribute USD 20,000 to the city's anti-graffiti program.
Speaking to the New York Post, Vallone said: "Children are impressionable, and if they see a wall with graffiti on it and they don't know that it's done with permission, it could very well lead to them believing that it's okay for them to do it."
Sony defended the ads by arguing that the simply represented a "different" way of using advertising.
This isn't the first time that a games company has been accused of encouraging graffiti by using it to promote a product - Atari recently came under fire from politicians in Florida over forthcoming PC, PS2 and Xbox title, Marc Ecko's Getting Up: Contents Under Pressure.
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January 10th, 2006, 18:54 Posted By: wraggster
Source - Engadget
It took 'em a couple of days, but Google Video now allows you to buy that Charlie Rose you've been jonesing for, along with some CBS episodes (we just nabbed a few Macgyver episodes to get the creative juices flowing), NBA games, and random crap that reminds you that Google isn't just about the premium partners for their new Google Video Store. They've also added a download button to get an iPod or PSP formatted version of free videos, but most of the for-pay content is going to have Google's own special flavor DRM and require their Google Video Player to peep.
http://video.google.com/
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January 10th, 2006, 18:38 Posted By: wraggster
Last we heard, things degraded from gung-ho to so-so for Samsung on the prospect of going in on a dual-mode device that'd bridge the gap between HD DVD and Blu-ray for the consumer. But it looks like guarded has now turned to closed-until-further-notice according to a SVP of Marketing at Samsung North America, Peter Weedfald. We had no idea there were licensing agreements in place that prevented a dual-mode player, but apparently "Until everyone agrees to check their egos at the door and help the consumer, there is nothing [Samsung] can do about a universal product." And thus today our final hope for a truce -- even if involuntary on the part of both warring factions -- is dashed. We're not going to worry too much, however, you know how these things like to turn around every fifteen minutes, or how tech execs get "misquoted" and rescind.
http://engadget.com/2006/01/10/samsu...er-is-a-no-go/
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January 10th, 2006, 08:15 Posted By: wraggster
<img src="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2299&stc=1">
Fanjita has released Tetris which is playable on Firmware V2.5 PSP Consoles, heres what he posted:
There are still a few issues with the v2.6 GTA loader, so for now I decided to release the Tetris for v2.5 users, so that they can have some fun. Full instructions for installation are in the README.TXT file inside the archive. Remember that you will need WinRAR or a similar utility to open the RAR-format package.
Heres the full details from the readme.txt
<blockquote>Tetris for GTA v1.5 by Fanjita
================================
Includes code by:
Groepaz
Delyan Kalchev
Edison Carter
Bitmap1
Ditlew
This is a simple demonstration that homebrew games are possible for PSP firmwares v2.01 and v2.5 via the Grand Theft Auto savegame exploit. It is also a test of the general-purpose GTA loader that will be used as the basis for running the EBOOT loader on v2.01+.
At the moment this game will not work on firmware v2.6, but I hope to release an update very soon that will. It also will not work on the censored German version of GTA - again, I hope to release an update soon.
To install:
===========
Unzip the contents of this package into the /psp/savedata folder on your memory stick. Note that if you have an existing savegame that uses slot 5, then this will be overwritten by the Tetris savegame.
To use:
=======
Start up GTA as normal. When it has loaded, select "Load Game", select the Tetris savegame and confirm the load as normal. After a short delay, the Tetris game should start.
To quit the game, you will need to hold your power button for 10 seconds. The HOME button looks like it might work, but it doesn't, yet.</blockquote>
So for all of you with v2.01 and v2.5 PSP Firmware, get trying and let us know how you get on and your findings, bugs and of course credits to Fanjita for this reakthrough.
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January 10th, 2006, 02:47 Posted By: wraggster
The first PSP News & Lik Sang Coding Competition was a great start to a series of competitions for the Homebrew and Emulation scene on the PSP, the winner of that Competition was indeed Deniska with the port of NOIZ2SA (v0.7).
This competition sees a top prize of the excellent 4GB Hard Drive by Datel

A decent prize for any Developer or infact any fan of the PSP.
The competition ends on January 10th 2006.
Full details can be found Here --> http://psp-news.dcemu.co.uk/psp30codingcomp2.shtml and questions etc can be posted here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=15195
Thanks again to Lik Sang for supporting the PSP Emulation, Homebrew and Development Scene 
Remember that it can be a new version of an already released game but that new version must not be made public until after the competition winner has been announced 
YOU HAVE TILL THE END OF TODAY AT 11.59PM GMT, TO MAKE SURE THE ENTRY HAS REACHED ME PLEASE PM ME 
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January 10th, 2006, 02:37 Posted By: wraggster
Zelurker has released a new update to the continuation of Yoyofrs original Neogeo CD Emulator for the PSP, heres whats new:
<blockquote>I didn't want to release something else so fast, but I had to find a way to load samurai spirits rpg zipped and fast. And the difference is so incredible that I had to release this version as is. It loads samurai spirits rpg in 23s if it's zipped now ! It might actually load faster the zipped version that the unzipped version now !
Actually the trick was to add a read cache to unzip.c, if some other emus want to use the trick, they are welcome to !
I also stopped to display the loading picture while ingame, and I added the patch.prg file, necessary to load samurai spirits rpg.
Also, be careful at the filesystem corruption bugs : if a program quits without closing its opened files, then there are good chances that the psp corrupts the files. So if you quit neocdpsp with the home key, a reset of the eboot loader for firmware 2.0 if you use it, or by a crash, then I advice to run something to check the filesystem on your memory card (like scandisk).</blockquote>
Download at our Comprehensive NeoGeoCD Emulator download page here --> http://psp-news.dcemu.co.uk/neocdpsp.shtml
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January 10th, 2006, 02:17 Posted By: wraggster
Source - PSPMagazines
Thousands of products debut at CES, but only a handful will shoot to the top of every technophile's wish list. CNET's editors have selected 36 products from 12 categories that we consider the cream of the crop.
What are CNET's editors looking for? We want to see pioneers: just-announced products that innovate, whether they're kicking off a new category, establishing an emerging one, or taking an existing category to a higher level. We want products that are stylish, entertaining, easy to use, and/or easy to integrate with other products. We want tech that's equally cool and useful.
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January 9th, 2006, 22:36 Posted By: wraggster
The PSP Rhythm DevTeam have released a new version of their musical app for the PSP, heres all the info:
PSP Rhythm is a homebrew drum machine for the Sony Playstation Portable.
Inspired by classic drum machines such as the Linndrum and Roland TR-series, PSP Rhythm has been created to use the simple, yet effective 16 step style drum sequencer. PSP Rhythm incorporates the use of audio sample playback instead of drum synthesis. PSP Rhythm has been directly influenced by one of our favorite modern drum machines, the Elektron MachineDrum. The most significant is our use of "parameter locks" (as used by the MachineDrum). Parameter locks enable you to change the pitch, volume, and pan per step to create moving, changing melodies and effects. This control over your sounds will give you much more creative freedom and allow you to not only use drums, but to use instruments in your music.
Version 2.1 New Features
- Easily Skinnable using your own 32bit BMP image files
- Song Mode - Normal or Loop
- Text Color (For custom skins)
- Audio Channels (1-32) - Use this to tune your song for best performance
- Save System (Text Color, Audio Channels, Song Mode)
- QUIT? (For future PSP OS 2.0 support)
PSP Rhythm 2.1 Comes with a drum kit designed after one of our favorite musical artists DAFT PUNK. If you are upgrading from version 2.0 you can just copy your current banks files over the bank files in this version.#
Download Here --> http://psp-news.dcemu.co.uk/PSPRhythmComposer.shtml
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January 9th, 2006, 21:02 Posted By: wraggster
Josh Robinson, who claims to have developed for the PS3 over the past year using one of five developer kits released in North America, questions why Sony has yet to reveal and deliver the final box to developers. Considering that the console appears to be in a near-complete state, that could be a justified inquiry. From the article: "I started off VERY excited about the PS3. I was very confident that it was going to just destroy the XBOX 360 just on the name SONY alone. The more time that goes by the more I am becoming doubtful. Everything I’ve developed or seen developed has yet to be 'next gen.'"
He does note the difficulty in creating demos for a system without a final box and believes the unit's true "next-gen" potential won't be achieved until one year from launch. By limiting what's available in the form of developer kits, does Sony still have some cards up their sleeve?
http://www.joystiq.com/2006/01/09/a-...playstation-3/
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