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PSP Homebrew

Name = Doom 1 & Doom 2

Authors /Website = Lantus


Downloads = DOOM-PSP v0.05 Plus 26th January 2006

Features added

- auto run : By default, your marine now is running whenever moving, turning, or strafing.
- walk button : Because of autorun, the run button is now the walk button. Press and hold whenever walking is required.
- map zoom : you can now press up and down on dpad/nub to zoom in and out in the auto map.
- CHEATS! : hold start and press x, o, square and triangle. x for god, o for keys, guns, and ammo, triangle for full map, and square for level skip.


- gamma is now set to 3 rather then 0 : Brightens the game consideratly, may cause some washout however
- minor key assignemtnts : swapped O and X buttons in L+R+Start menu, weapons now bound to left and right rather then up and down.
- minor text changes : quit now says "press use to quit" instead of x (as you can set use to whatever you want)

Doom PSP v0.05, now with Dehacked support 17th January 2006

-Added showing of datestamps of savefiles

-Fixed problem with changing to chainsaw and showing map

-Dehacked support (use square to select a file) Batman Doom has been tested and is working, a sample .deh file is included
A big Thank you to the author of Chocolate Doom ( for letting me
use his code for the dehacked support.

Oh, and Dehacked files are used for modifiying the behavior of Doom, weapon damage and rate and such things. Try out arsenal.deh to see what it's about

Doom PSP b6 by Stereo Mike 3rd January 2006 Shareware Iwad Fixed Version Here

I have been hacking away at the source of the Doom PSP port and have now got a lot of new features added to it. I'll just paste the changelog and let you all test it out. You will need atleast the shareware wad to run it.

-Music now works fine
Uses samples from the opensource
Needs these placed in the inst directory. This is included in the package.
The library libtimidity that is used is included with full src for others to add midi music. Just take a look i_sound.c in the doom src for an example of using it.

-Added Selection of PWAD to load in addition to the main (I)WAD.
PWADS should be put in a directory below the WAD directory
for example
PSP/GAME/DoomPSP/WADS --put the main wads here

Select with triangle.
Can also view txt-files, scroll with Square button.

-Can now load IWADs that are not named correctly. Just assumes that it's a Doom 2 wad.
This makes for example DUKENUKEM.WAD load and run without having to rename it to DOOM2.WAD

-Compiled against latest PSPSDK

-Changed key usage to cross for selection in wad list and circle to go back.

-Changed exit screen to say "press x to exit" instead of "press y to exit"

-Fixed going back one directory by using circle button.

-Rearranged a bit in the code.

Doom-PSP v0.04 S.S. b5 24th October 2005

This is the fifth release of Doom-PSP v0.04 S.S. and it will be the last. Here are the changes that were made for this release.

-Compiled against newer version of the PSPSDK

A graphical glitch that periodically occurred in the other versions of Doom-PSP v0.04 S.S. has been fixed. Doom runs slightly faster now and the graphics have slightly improved.

-Menus changed slightly.

Analog nub works in menus. Holding directional buttons now works to allow faster navigation through menus.

-Cleared conflict with the default button configuration without config.ini.

-Added overclocking feature

The CPU clock speed can be changed to run at 222 MHz, 266 MHz, or 333 MHz.

This release includes the eboot files for firmware 1.0 and 1.5. This release also include the complete source code for this program.

Doom-PSP v0.04 S.S. b4: 3rd October 2005 by Ryochan

-Removed case sensitive WAD lookup.

The last release only worked properly with WAD files with lowercase letters
in the filename. This release can work with WAD files that have uppercase letters,
lowercase letters, and also with WAD files that have a mixture of uppercase and
lowercase letters in the filename.

-Customizable button configuration. Button configuration is read from a text file.

The portion of the program that reads the file mostly remains unchanged from the
DoomPSP v0.04u1 release. The method by which the buttons are implemented is the
major difference.

-Added a fix that allows both Unix and Windows formatted text files to be read.

This program outputs the configuration changes to a Unix formatted text file.
The original code only allowed Windows formatted text files to work properly so
the output data made by this program could not be read by the program.

-Added a button configuration submenu.

You can edit the button configuration while running the program. The changes
can be saved to the configuration text file within the menu. To enter the submenu,
press the L Trigger + the R Trigger + START. The layout of the menu is a little jank.
You have to select which action you want to change from the right side and then press
which button you want to be associated with the action. A swap will occur and the
button that was highlighted will take the action of whatever the previous button had.
Also, to switch from analog movement to using the DPad, you can select either
choice in the menu and press any button to swap the two actions.

DoomPSP v0.04u1 by Taka912 24th July 2005 Here

- No longer requires Doom-PSP directory
- Controls are fully configurable via config.ini
- Introduced Weapon change bug, does not wrap around from fist.

D Pad Doom V0.04 by M Dave ( Release Thread ) HERE 17th July 2005

Here 14th July v0.04

Doom-psp-0.02_cpa1 by Cpasjuste ( ) HERE 23rd June 2005

D Pad Doom V0.02 by M Dave ( ) HERE 21st June 2005

Here 18th June v0.02

Here 15th June 2005 v0.01

Post Bugs/Credits Here

Information =

This was created using lantus's DoomPSP V0.04 source code.

All that was changed was swapping the D-Pad with the analog stick
controls, for those that prefer the D-Pad for moving around instead
(and those that get cramps in their hands using the analog stick for
too long ;P). Also for those that wanted that control setup, but couldn't
change and complile the code themselfs :) lantus gets all the credit!

Should work with all the wads the orignal DoomPSP V0.04 works with.

Thanks to lantus for porting Doom to PSP!

I have also included the modified i_video.c file that I used to change
the controls, for those that might want to use for their doom-psp versions.


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