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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 19th, 2006, 18:53 Posted By: wraggster
Tsukasa has updated his Screenshot app for the PSP, heres whats new:
Thanks for all the comments
I still can't remove these strange lines, but i nearly can solve this problem with UMD Games.
Nevertheless I added a few new features to this release:
USB Support everywhere (eg. Games)
Remote control support
No need for pressing any button to set the screen for screenshot mode
More comfortable button settings
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January 19th, 2006, 18:43 Posted By: wraggster
Source - Joystiq
Sony has sent out an invitation for PSP owners to beta test their upcoming title Siphon Filter: Dark Mirror. All they ask is that you go to http://pspbeta.us.playstation.com on your PSP's brower, submit an application, and hope they pick you.
There is one catch though: Sony is requiring that all applicants use (the still unhacked) PSP firmware 2.6 just to apply. Clever plan. Create excitement by having an open application process to beta test an upcoming game, hoping applicants will choose to forgo their downgradable/downgraded homebrew friendly firmware just for a small chance to play a new game before it's out. Thanks, but I'll stick with my 1.5 PSP chock full o' stuff.
(Read on for Sony's invitation; thanks, al.)
[Thanks to everyone that tipped us!]
Congratulations
You have been hand selected for a very special mission. We're beta testing a title exclusively for the PSP (PlayStation®Portable) system Syphon Filter®: Dark Mirror. We'd like you to apply to be one of our beta testers. Space is limited, so register today using only your PSP browser. (You will not be able to register for this beta test any other way.)
Just follow these simple steps:
1) Upgrade your PSP Firmware to 2.6*
2) From your PSP Internet browser go to http://pspbeta.us.playstation.com.
(We will only accept registrations that are completed on the PSP%uFFFD browser.)
3) Follow the onscreen instructions to complete your registration.
You will not receive a confirmation email. We will not send out acceptance notifications until all applications are processed.
Please note that this beta is ONLY playable online on your PSP%uFFFD system via a wireless Internet connection. No offline version is available.
*Instructions on how to download
- install the 2.6 Firmware Upgrade:
- Information and instructions about using your computer to install the Firmware are available here.
- If you have wireless Internet access, simply choose the "Network Update" option under the settings menu of your PSP system. More details.
Important Beta Test Guidelines
EMAIL ADDRESS: Once you have submitted your application via the PSP browser (part of Firmware 2.6), do not change the email address in your PlayStation Underground Member Profile. You may only participate in this beta test with the address to which we sent this invitation.
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January 19th, 2006, 18:34 Posted By: wraggster
Source - Gamesindustry
Andy Parsons, senior vice president of Pioneer Electronics, has told the media that he expects between four and seven million units of the PlayStation 3 to ship worldwide by the end of 2006, representing an "explosion" for Blu-Ray players.
Speaking to video technology website The Digital Bits, Parsons said that the PS3 - which is set to launch later this year - "is going to represent an almost overnight population explosion of Blu-Ray capable players."
"That's not something that's really happened before," he commented. "The PlayStation 2 helped, because that came well down the road after DVD launched, but it did help to get a lot of players out there. But this is something new - the PS3 is launching right at the forefront of Blu-Ray Disc."
The PlayStation 3, which will be the only next-generation console to incorporate a next-generation DVD player, is expected to launch in Japan by summer, with US and European launches to follow before Christmas - although some analysts believe that the European date could be pushed out to March 2007.
"If Sony ships the kind of numbers we expect them to this year, that will provide a very rapid growth of players out there hungry for titles," Parsons continued. "We've been hearing between 4 and 7 million units could ship."
Parsons' comments come in the wake of projections earlier this week from Pacific Crest Securities analyst Even Wilson, who predicted a Japanese launch in summer, followed by November in the United States and March in Europe - with just a million units available for launch in each territory.
That outlook is far more pessimistic than Parsons', and suggests that less than three million units of the PS3 could ship worldwide by the end of 2006. However, publisher sources have indicated in recent weeks that they believe the PS3 will launch in Europe before the end of the year, suggesting that Parsons' figures could be the more accurate of the two.
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January 19th, 2006, 18:33 Posted By: wraggster
Sony Computer Entertainment Inc has removed six listings for PlayStation 3 titles from its Japanese website, PlayStation.jp, and has stripped all mention of the PlayStation 3 console from the forthcoming releases page.
The titles, including new Everybody's Golf, Gran Turismo and Genji games, were originally listed alongside PSP and PS2 releases for 2006, as we reported yesterday, and represented the first confirmed PS3 titles from SCEJ.
However, the listings - which merely showed titles for the games, and gave no indication of whether they were set to be launch titles or not - have now been pulled without explanation - presumably indicating that they weren't meant to be revealed this early on.
A Sony spokesperson contacted by GamesIndustry.biz this afternoon declined to comment on the reason for the removal of the titles from the site, saying simply that" "We are working on the launch of PlayStation 3 and a confirmed list of titles will be announced at the appropriate time."
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January 19th, 2006, 18:11 Posted By: wraggster
Source - Gamesindustry
Software development tools specialist SN Systems, a subsidiary of Sony Computer Entertainment, has been awarded Game Developer Magazine's Front Line Award for its PSP software development tool, ProDG.
ProDG, which is complimented by accessory products such as ProView and Tuner, has helped to establish SN Systems as the market leader in PSP development tools, and is utilised in 20 of the 24 PSP games scheduled for release in the US.
The product won Game Developer Magazine's prestigious Front Line award in the Programming Tools category, beating competition from a broad range companies and software development products, including Intel's VTune Performance Analyzer.
Andy Beveridge, SN Systems director, commented: "It’s a great honour to win this award and be acknowledged by the industry and the very people that use our tools on a daily basis. We’d gained plenty of experience from previous platform launches and knew what we had to do to get it right from the start. It’s been a very busy year for everyone at SN Systems and this is a perfect finish to 2005."
"Rest assured, we will continue to build on the success of ProDG for PSP by continuing to evolve the product further, ensuring it remains the market leader and first choice for all PSP game title developers," he added.
The eighth annual Front Line Awards, created by Game Developer Magazine, aims to recognise and reward excellence and innovation in game development tools. Companies who have enhanced the art of software development with tools that enable faster and more efficient game creation are honoured each year, with nominations coming from Game Developer Magazine readers and industry professionals. A panel of professional game developers specialising in each of the categories selects the winners, based on various criteria including utility, innovation, value, and ease of use.
Full details of the 2005 Front Line Awards winners and finalists in each category can be found by visiting the official awards website.
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January 19th, 2006, 17:59 Posted By: wraggster
Source - Gamesradar
We've got the latest shots of a Capcom contribution to PSP in form of Extreme Ghouls 'n' Ghosts, a revamped version of its classic 2D action game, directed by the original's creator Tokurou Fujiwara.
As always, it stars intrepid knight Arthur as he battles and hops his way through legions of lance-wielding evil creatures.
The game has maintained its fierce difficulty but there are a few differences, such as Arthur's ability to shoot down while jumping in the air, haul himself up on to ledges and collect different projectile weapons. It's still basically a 2D game but some 3D effects have been used to add a sense of depth to the levels.
Capcom has included more extra lives to pick up, so you won't have to try to get through the game with just a suit of armour and a pair of pants. Also, the route through the game will be far from linear thanks to branch and warp points that allow you to decide your route and even retrace your steps.
Unfortunately Capcom has yet to confirm that Extreme Ghouls 'n' Ghosts will be getting a European launch, but we have been told that it will be "more than likely".
A UK release is yet to be confirmed for Extreme Ghouls 'n' Ghosts for PSP
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January 19th, 2006, 17:51 Posted By: wraggster
New Commercial Release at Lik Sang

Product Features
Get ready for the most realistic and immersive wrestling experience ever as you play your favorite WWE superstars
High-resolution texture, motion capture technology and improved fighting system will bring your WWE matches to life
An astounding 100 different match types are available to challenge your wrestling skill
# Character roster includes a whole host of celebrated WWE legends
More info here --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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January 19th, 2006, 08:12 Posted By: wraggster
cubiCPixel has updated the Snowboarding Game Tricked Out to V0.3, heres the info:
<blockquote>Hello world,
Just finished with the music player of Tricked Out. You can now listen up to 5 different loops of music from either the sound menu or by using the arrows during gameplay, play stop...
These beats can be changed... just rename your music as music1.wav, music2.wav, music3.wav etc... They have to be mono .wav sounds. The code is quite simpler than I thought. They will loop doh since I use 16 seconds loop sounds. You can also stop all sounds.
Either than that the level engine works. I just need to finish my graphics. I'm currently using graphs from a previous flash game I made... Works for now,
see ya latter :-x
cubiCPixel</blockquote>
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January 19th, 2006, 03:06 Posted By: wraggster
Placa posted this news about the Dual Boot Project:
Hi all,
these are no news about Quake 2 this time but about my progress at PSPdualBoot and other projects.
Because I get about 40 mails every day I decided to give you some information's.
Progress in PSPdualBoot isn't that good as I want it to be because of some exams coming on I have to practice for. If everything works like I want it to work I will release it in the first quarter of 2006. But it is still possible that I come to a point where I don't get any further.
I do have 2 other projects beside dualboot, one of it is a tool which I write with dot_blank and one of my own. Dot and I started to code a NAND-Writer, we didn't do much yet, but this will change.
My own project has only got a project name until yet. It is called "ProjectElisha". I won't tell you more about this project at this time but it has something to do with 2.0. The name is just fun and has nothing to do with the program.
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January 19th, 2006, 02:22 Posted By: wraggster
Raion has updated his Maze Game called PSPMaze to V0.8 this release can be downloaded via the comments:
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January 19th, 2006, 02:11 Posted By: wraggster
Source - PDroms
Filer has been released by mediumgauge. It is a file manager for the PSP. You can view text files and browse thru foldes. You can't open music or binary files yet, also it is not possible to copy, rename or delete files. Thanks to snesy for translation.
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January 18th, 2006, 23:39 Posted By: wraggster
The 2nd <a href="http://psp-news.dcemu.co.uk" target="_blank" >PSP News</a> & <a href="http://www.lik-sang.com/list.php?category=218&lsaid=219793" target="_blank" >Lik Sang</a> 30 Day Competition entries are in and the prize of a <a href="http://www.lik-sang.com/info.php?category=307&products_id=7825&lsaid=21979 3" target="_blank" >Datel 4GB Hard Drive</a> will go to one of these lucky 9 entries.
Heres a rundown of the entries:
Entry #1) Quake 2 Port by McZonk
<img src="http://psp-news.dcemu.co.uk/comp/q2-007.png">
Entry #2) Ceres Version 1.2 (1.1a) By Po-Han Lin
<img src="http://psp-news.dcemu.co.uk/comp/ceres.jpg">
Entry #3) GALPSP By Karurosu
<img src="http://psp-news.dcemu.co.uk/comp/house.JPG">
Entry #4) PSP Realtime Cloth Demo by Cubane
<img src="http://psp-news.dcemu.co.uk/comp/ytyt.JPG">
Entry #5) TOPPLER PSP v0.5 by Deniska
<img src="http://psp-news.dcemu.co.uk/comp/toppler.jpg">
Entry #6) KETM PSP v0.05 by Deniska
<img src="http://psp-news.dcemu.co.uk/comp/ketm.jpg">
Entry #7) PSP Missile Command by Yashamaru
<img src="http://psp-news.dcemu.co.uk/comp/jhf.JPG">
Entry #8) Iris by PSmonkey, MGFox & Produkt
<img src="http://psp-news.dcemu.co.uk/comp/irisScreenshot05.jpg">
Entry #9) PlayStation Portable Open-Source Shell Version 0,2 by PSP-OSS team
<img src="http://psp-news.dcemu.co.uk/comp/screenshot9ktpsposs.JPG">
All Downloads on the <a href="http://psp-news.dcemu.co.uk/psp30codingcomp2.shtml" target="_blank" >PSP 30Day Competition #2 Page</a>.
Time to announce the Winner 
The judging is made up from 5 Judges, 3 are Coders (Inc Fanjita), Me Wraggster and one Wild card judge, the judging gives marks out of 10 and they are added up, then the winner is chosen.
Heres what our Special Guest Judge Fanjita said about the releases
<blockquote>OK, here goes. I've based my judgements on the following criteria, mainly:
technical achievement
originality
fun/wow factor
completeness and presentation
Quake 2
A great achievement by McZonk, this has come along a long way since the early alpha release that I saw.
This sets the standard for future 3D FPS homebrew for the PSP.
Overall score: 8
Ceres
A nice faithful asteroids clone, and the addition of a back-story helped with the professional appearance.
My only gripe was that there didn't seem to be a lot of difference from the previous version.
Overall score: 7
Tower Toppler
A fun, cartoony port with great presentation and a novel approach to platforming.
I found it difficult to get to grips with the controls, though.
Overall score: 6
PSP Cloth
I've always had a soft spot for small tech demos, and this is a great little demo of realistic cloth simulation. It's effects like this that add the finishing touch to professional games.
Overall score: 5
KETM
A nicely polished port of this fun shooter. With the ability to add new mods, this should have lasting appeal.
Overall score: 7
Missile Command
An update of the existing Duck Shoot LUA game, I enjoyed the missile-command style of play. The addition of downloadable cheats over wifi was a cool addition.
Overall score: 6
GALPSP
This wasn't really my kind of game, but I can see how it would appeal to fans of the genre. The library has obviously been well put together, and there's potential for some great games to come from this in the future.
Overall score: 7
Iris
A very nice achievement considering that this is original code and not a port. There are some small visual glitches that give away the beta status, but overall there's enormous potential in this game. Support for v2.0 is also a bonus.
Overall score: 9
PSP-OSS
At first glance, this is "yet another shell", but it becomes obvious that it's an extremely-well put together one. The skins are slick, the function is broad and well-implemented, and the effortless EBOOT launcher / HOME button handler hides some hard-core code.
Overall score: 9</blockquote>
Heres the scores:
Quake 2 Port by McZonk 42,
Ceres Version 1.2 (1.1a) By Po-Han Lin 28.5,
GALPSP By Karurosu 25,
PSP Realtime Cloth Demo by Cubane 21,
TOPPLER PSP v0.5 by Deniska 37.5,
KETM PSP v0.05 by Deniska 35,
PSP Missile Command by Yashamaru 32,
Iris by PSmonkey, MGFox & Produkt 41,
PlayStation Portable Open-Source Shell Version 0.2 by PSP-OSS 36.5,
The Winner is
By the Closest of Scores the Quake 2 Port by McZonk has won the second PSP News and Lik Sang Coding Competition.
the top 4 are
Quake 2 Port by McZonk 42
Iris by PSmonkey, MGFox & Produkt 41
TOPPLER PSP v0.5 by Deniska 37.5
PlayStation Portable Open-Source Shell Version 0.2 by PSP-OSS 36.5
Congratulations to MC Zonk for his great port of Quake 2 to the PSP which by a Whisker won it in front of the very impressive Iris.
Thanks to all the judges and all the developers and also our friends at <a href="http://www.lik-sang.com/list.php?category=218&lsaid=219793" target="_blank" >Lik Sang</a> for helping PSP News stage an awesome competition for the PSP Scene 
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January 18th, 2006, 22:03 Posted By: wraggster
Fluff posted this news:
Psix, setting a whole new level of homebrew quality
From every angle psix emits a glow of pure quality, combining both breathtaking quality graphical interfaces with easy intuitive control systems, from the many onscreen displays you always know exactly what is going on, be it the current song, or if usb is enabled, even if software on the psp requires an update!
Get ready for the new beginning.
Massive feature list
With the additional feature of being able to update you're software on the fly, psix makes sure that you're gaming experience is the best it can possibly be.
Stay tuned for the complete feature list, to be released her very soon!
Extended module system
Imagine a wireless server module, you could share you're files wirelessly with other friends running psix, a radio module, listen to internet radio or even stream music off a friends psp!
The possibilities are endless, and it's all within our grasp!
Just what is this worth?
While we have no price set in stone at this time, the full version of psix will most probably be set between $7 and $15 per license, this license covers all future updates and patches, and also gives you access to the development forums where you can take part in discussions with other developers and suggest things which may be added to psix!
Hmm, thoughts on this?
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January 18th, 2006, 21:12 Posted By: bfg
(News Submission)
Hi,
Evilo, DingoFR,Ingo Arndt and myself are proud to offer you Pang, the arcade game on various system.
You can Download version at
http://perso.club-internet.fr/michel.louvet
At this link you'll find my site, and link for Evilo, DingoFR and Ingo site.
Credits :
Me : GP32,Dreamcast,Windows,Linux Version
Evilo : PS2 Port
DingoFR : PSP Port
Ingo : GP2x Port
Have fun !
Screenshots and download via comments also (wraggster)
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January 18th, 2006, 20:40 Posted By: wraggster
smayds has ported the game Vector Infector to the PSP, heres the details:
<blockquote>Hi all,
I'm fairly new to the PSP, and have been spending the last week or so learning how to play with its innards. I've come up with this little game, which is a 'port' of Vector Infector, a game being put together by one of me mates. It's a Geometry Wars inspired game. Basically, you have to kill everything that moves, except for the shiny little gems, which you collect. The more gems you get, the higher your score multiplier, and the bigger your guns get.
It's still VERY beta so any feedback would be greatly appreciated!
Controls:
Dpad or analoggy to move
Shape buttons to fire
Ltrigger = switch between robotron-esque and straight-ahead shooting
Rtrigger = freeze movement for aiming when shooting straight ahead
Select = dump screenshot to MS root (just raw, sorry!)
Start = cycle music (only 1 track though, so never mind)
Cheers,
Smayds</blockquote>
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January 18th, 2006, 20:28 Posted By: wraggster
lostjared has released yet another demo for the PSP, heres the details:
This one you gotta see for yourself.. It implements a algorithm I thought up which I call AlphaFlame.. Runs smooth on PSP and even smoother on the PC.
Screenshot and download via comments:
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January 18th, 2006, 20:21 Posted By: wraggster
lostjared has updated another of his Demos for the PSP, heres whats new:
CPU Overclock
Directory Browser to Select Image to Distort
Ability to Change images without having to restart
Changed Resolution to 480x272
Screenshot and Download via comments
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January 18th, 2006, 20:15 Posted By: wraggster
LostJarad has updated his Trails Demo for the PSP,
Whats New:
* Added Overclock
* Fixed Resolution of the bitmaps
runs like a dream now.. Big thanks to BlackPhoenix for showing me how..
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January 18th, 2006, 19:45 Posted By: wraggster
The first batch of first-party PlayStation 3 titles has been confirmed by a listing on Sony's Japanese website, PlayStation.jp, with six titles being named for the next-generation system including new Everybody's Golf and Gran Turismo games.
None of the listings have been given confirmed dates, and all are marked as being working titles only - but this still represents the first time that Sony has gone this far in officially confirming games for the system, which is expected to launch later this year.
The six titles are Genji 2 (Action), Angel Rings (RPG), Monster Carnival (Action RPG), Everybody's Golf 5 (Sport), Gran Turismo Series (Racing) and The Eye of Judgement (genre TBA).
Sony studios outside Japan are also known to be working on titles for the PlayStation 3, with the best-known being the next-generation sequel to Killzone, which is being developed by SCEE's Guerrilla Games studio in Amsterdam.
Several third-parties have also announced projects for the system, including Konami - which showed off Metal Gear Solid 4 for the first time at the Tokyo Games Show last September - and Epic Games, which is developing a version of Unreal Tournament 2007 for the PS3.
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January 18th, 2006, 19:43 Posted By: wraggster
Pacific Crest Securities analyst Even Wilson has predicted that Sony's PlayStation 3 will launch in November in North America, preceded by a summer launch in Japan and followed by a March 2007 European launch.
Wilson's glance into the crystal ball, reported in Marketwatch this week, is just the latest in a string of often conflicting theories from US analysts about Sony's launch dates for the next-generation console - but is interesting since Wilson also goes on to predict unit volumes for the system.
He believes that the PS3 will launch with a million units in Japan in summer, with similar volumes seen at the US launch in November, and presumably a similar number again when the system arrives in the European market in March.
The numbers he predicts are better than those Microsoft achieved with the Xbox 360 this Christmas, when a simultaneous global launch with just 1.3 million units of the console left retail in both North America and Europe unable to fulfil pre-orders for the system.
However, the shipments would still be small by comparison with likely demand for the PS3, and if Wilson's "most likely scenario" is correct, Sony would be under immense pressure to keep a steady supply of the PS3 into the market post-launch.
A number of elements suggest that Wilson may be off the mark, however - not least comments made by Ubisoft boss Yves Guillemot at the start of this year, when he told the BBC that the PS3 was likely to launch by September in the US and November in Europe, with a Japanese launch as early as June or July.
Sources at other major publishers confirmed to GamesIndustry.biz that their understanding from Sony was that the company was absolutely committed to launching in all three territories by the end of 2006 - with a slip into 2007 to be avoided regardless of the cost.
Wilson also voiced his thoughts on the PS3's initial software line-up, saying that it would be "clearly weaker than the Xbox 360 holiday 2006 line-up" - presumably based on the fact that Xbox 360 developers will have had longer to work on the hardware by then, although Sony claims that over four thousand development kits for PS3 have already shipped.
The analyst is unimpressed by the fact that Sony has not shown off hardware and software yet, ignoring the fact that this is a standard and unavoidable practice in the videogames sector - with even Microsoft forced to show off very early software running on PowerMac based boxes at a quarter of the performance of the final Xbox 360 when it went to E3 last year.
"All we've seen are [demos] running on a box supposed to be the equivalent of the PS3," Wilson commented. "We really have no idea."
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