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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 29th, 2006, 21:26 Posted By: wraggster
Well not really, but Richard Heard came across a fake PSP in Australia for 12 Aussie dollars or $9 or about £5.
Check out the screenshot via the comments (post more fakes if you find them)
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January 29th, 2006, 20:53 Posted By: General Plot
I got a build just last night from saqib, which had some cache issues fixed, and tested it with Killzone. It took some effort, but I was able to get ingame with it. This game up until then, had never gotten past the intro screens, so this is a nice fix indeed. You can see the info and screenshots if you'd like in my thread at General Emulation here.
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January 29th, 2006, 13:15 Posted By: wraggster
The PSP forums which include our PS2 and PS3 forums have swelled by 2 more with the joining of PSmonkeys and PLynxs forum.
Also any coders doing Emulation projects for the PSP who dont have a site or who would like one then we can offer you a place on this network, the forums on here can be used for newsposting on any page which means you get full feedback and with the many thousands that visit this Network every day your in great company. Any one who is interested then let me know. It takes me minutes to set it up and you dont even have to mess with Ftps because our forums have a great upload facility 
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January 29th, 2006, 11:16 Posted By: wraggster
Mads L has released a program that organizes the listing of programs on your PSP.
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January 29th, 2006, 11:12 Posted By: wraggster
IchigoKurosaki has updated his Flashmod app to work on v1.0 and v2.0 firmwares. Heres the info:
<blockquote>Developer's Note: I have a 1.50 PSP and i didn't really feel like upgradeing then downgradeing tonight just to test something that should work seeing that there was no real editing to the code just swaping of PRX files.
Features for Firmware 2.00:
Load UMD's with CPU clocked at 333 and GPU clocked at 166
Restore/Edit XMB Menu Names (Can't use PSP Menu Edit by Loco for Firmware 2.00)
Features for Firmware 1.50:
Load UMD's with 2.00 or higher support (Has not been improved)
Load UMD's with CPU clocked at 333 and GPU clocked at 166
Restore/Remove asura effect
Restore/Add custom backgrounds
Restore/Edit XMB menu names
Version reminder removed due to complaints
Features for Firmware 1.00:
Load UMD's with 2.00 or higher support
Load UMD's with CPU clocked at 333 and GPU clocked at 166
Restore/Remove asura effect
Restore/Add custom backgrounds
Restore/Edit XMB menu names (Can't use PSP Menu Edit by Loco for Firmware 1.00)
This agreement is due to FlashMod being Open Source and Public Domain which could cause people to download a Version of FlashMod that might not be from Orbis PSP Development. So for yours protection I urge you not to download FlashMod if it does not say Orbis PSP Development. As for people that want to release their own version of FlashMod please tell me before releasing any unofficial versions.
I Agree by downloading FlashMod Version 2.0 that I relinquish Orbis PSP Development of any liabilities concerning the software effect on my PSP.</blockquote>
Warning any program that writes to your PSP's flash memory has the potential to damage your PSP. So if in doubt do not use.
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January 29th, 2006, 04:31 Posted By: wraggster
thepixelatedpoo posted this news:
<blockquote>Here is my homebrew titled Mankalah. Here are the instructions that I included in the game:
Mankalah (also called Warri) is one of the oldest known games originating from Africa. Each players has 7 pits, 6 of them containing stones. The larger bowl to the right is called the Kalah.
The object is to move more stones into your Kalah than your oponent. On each turn a player selects one of his pits to move stones from. All stones are removed from the pit and a single stone is placed in each pit in a counter clockwise direction, skipping your oppponents Kalah. If the last stone lands in your Kalah, you get another turn. If the last stone lands on one of your pits that is empty, and there are stones in your opponents pit directly across from the last pit, both your stone and your opponents stones are moved to your Kalah.
You play against the PSP in this release.
Feedback is appreciated.</blockquote>
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January 29th, 2006, 02:09 Posted By: wraggster
PLynx has once again updated his Atari Lynx emulator for the PSP which is called PLynx too, heres whats new:
There is the last PLynx version.
v0.9:
- Added homebrew format support (.o)
- Option to rotate the screen (0°, 90°, 180°, 270°)
As usual download at the Official Site hosted by DCEmu/Emulation 64 Network.
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January 29th, 2006, 02:00 Posted By: wraggster
McZonk posted this news:
I have written a short tutorial about how to use the psp osk. So you don't have to crawl to Quake 2 source. It is pretty easy if you follow some basics. But it is unfinished, because I have no idea about settings a specific char set and all the other stuff. So the half of the struct is used is unknown.
Download: http://zcom.sytes.net/tee/tutorials/psposk/psposk.zip
I will give it to pspdev.org to include in the pspsdk.
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January 28th, 2006, 20:06 Posted By: wraggster
Overseas analysts ponder release dates, success, and prices of the Revolution, PlayStation 3. Xbox 360 still seen as a contender.
The latest issue of Famitsu features comments from Japanese analysts regarding next-generation game consoles, many of which seem to echo predictions made by analysts from the US.
Daiwa Institute of Research senior analyst Eiji Maeda predicts the PlayStation 3 will be released in Japan between April and June, but the console will not have much of a third-party lineup until summer or fall. Credit Suisse First Boston analyst Jay Defibaugh (who's currently working in Credit Suisse's Tokyo branch) predicts a similar release period for the PS3, sometime between May and June.
While Sony still has its PS3 launch set for spring, the analysts predict that the console will come out a bit later since the console's games are behind in development. The PS3 is reportedly difficult to develop for, and while there are 71 developers currently working on 102 games, only eight titles have been announced for release in 2006, with just two slated for spring.
Daiwa's Maeda predicts the PS3 is likely to hold the top share in the next-generation console war, but he cites the lack of launch titles as one of the factors that may affect its sales in 2006. Maeda also says the PS3's Blu-ray drive isn't as strong a sales point as the PlayStation 2's DVD drive. Back in 2000, consumers were drawn to the PS2 because it was also a DVD player, eliminating the need to buy a then-expensive stand-alone player. Another point cited by Maeda is the system's price. Maeda predicts that the PS3 will be priced in the 40,000 yen range ($343) at the lowest, while Nintendo's Revolution will be 30,000 yen ($257) at its highest. He also believes that by the time the PS3 comes out, Microsoft will likely have dropped its price on the Xbox 360.
With regard to the Revolution, Famitsu turns to IT journalist Hiroshige Gotoh. Gotoh believes the Revolution has the possibility of succeeding in the next-generation game war because of its innovation and its unique controller. He explained that the console's uniqueness could still match up against machines with higher specs, much like the way the DS has been outselling the PSP.
So when will the Revolution come out? Nintendo president Satoru Iwata recently told Sankei Journal that his company will need to release the console by Thanksgiving in America to take advantage of the busy shopping season. However, Maeda predicts that the Revolution could come out in Japan as early as June. Maeda also said that the machine would still have a larger launch lineup than the PS3, even if it's released that soon.
Credit Suisse's Defibaugh commented that the Xbox 360's sales in Japan were predicted to be low, but its actual performance was even lower. He thinks that the Japanese market will be dominated by the PS3 if the Xbox 360 continues to see sluggish sales in the country.
Daiwa's Maeda says that Microsoft isn't out of the race yet; the company had released its console half a year before its competitors, which gives it an upper hand in mass production and cost cutting.
Defibaugh and Maeda both think the PlayStation 3 will have half of the market in the worldwide next-generation console war by the end of 2006, followed by the Xbox 360 at 30 percent, and the Revolution at 20 percent.
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January 28th, 2006, 16:19 Posted By: wraggster
As most of you know we have our PSP Shops and Sellers Forum and that forum is for the discussion for shops good and bad for PSPs. What shop or indeed shops online would you recommend for their service.?
Shops that i have personally had good service with are Success HK, Lik Sang and also Decal Girl.com but whats yours.
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January 28th, 2006, 16:02 Posted By: wraggster
NJ has now ported his own emulator NeoGeo CDZ to the PSP, Google offers a rather amusing translation but here it is:
<blockquote>Because content became the different thing, name was modified. Also the source cord/code is release.Doing from the birthplace, in addition to the fact that る thing increases, because has not made still optimization and the like altogether, It is thought it is heavier than the birthplace securely. ま ぁ, the inside that * & *.
Modification point (beta 1):
* Various modification.
Development circumstance:
Thinking, the idea contest or the background, above modifying, it is not possible either to use the lord, although you tried drawing up, It is sense, feeling keenly (laughing)</blockquote>
Whatever the translation says we have a new Neogeo CD emu to play with, download and source via comments.
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January 28th, 2006, 15:37 Posted By: wraggster
McZonk the winner of the 2nd PSP 30 Day Coding Competition has released a new version of his Quake 2 port to the PSP, heres the details:
"I still have stress with my exams but on my spare time I still love coding. So I have not time to finish real new features. But I improved Quake II a lot. So here is the second patch:
Changes:
- graphic and game bug fixes, should run more stable
- 333 mhz support
- on screen keyboard (press left trigger in input mode of console or on text fields).
- player name is now saveable
There is still no sound, no multiplayer (I saw Quake 1 has adhoc now, I'll add it to after exams), no full singleplayer and no 2.0 or higher support.
Download via comments, please give feedback.
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January 28th, 2006, 12:37 Posted By: wraggster
KingOfNoobs has updated his Naruto game for the PSP, heres the details:
<blockquote>Ok here is another release of naruto adventure
---------- Change Log ------------
-Platforming as now been added (so now u can actually jump on platforms)
-New Jump as been added
-minor bug fixes (even thougn new one's came while fixing those )
---------- Things to add ----------
-Improved Sprite movement
-Fix the Collision with the Group and Naruto
- possibly add background effects</blockquote>
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January 28th, 2006, 12:32 Posted By: wraggster
alatnet posted this news:
<blockquote>This is a very much improved version of my Acno's Energizer for the psp port.
So Whats New to the Groove?
-MUSIC!!!!
-MENUS!!!!
-ubuntu/linux type loading screen.
-optimization here and there.
enjoy.
Known Bugs:
-Sound is sorta scratchy/slow in some points of the game. Im currently trying to convert the .wav music files to a mikmod format, which is REALLY hard for me to find a converter. If anyone can help, it would be appreciated.
-if you start a new game and quit and it takes a few hits on quit in the main menu to quit the game.</blockquote>
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January 28th, 2006, 12:28 Posted By: wraggster
Shatterdome has released a cool new Helicopter game for the PSP, heres what he posted:
<blockquote>Hey all, well i've been working on this for about a week now and thought I would share what I have just to get some feedback. It's a rip-off of that helicopter game you can play almost anywhere :P
Progress hasn't been as fast as i'd hoped, but now that I kind of have a basic system down it won't be long now. I need to fine tune the scoring abit more, and i'm also going to spawn bonus points above buildings that are short and then have it spawn a tall'ish building after that...and i'm also going to add planes flying across the top, just for more fun...and maybe they will shoot at you ?
Some bugs I know about...you can fly as high as you want, you will run out of buildings eventually, you can go as low as you want...and also once your in a game and have a few buildings, hit Triangle to go back to the main menu, then start a new game again, it will keep doubling the amount of buildings it draws...kind of fun :P
Controls...
Square raises you, let go to decent...works better if you hold and release, and tap to remain level...
Triangle goes back to main menu, where you can exit, or just use home...</blockquote>
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January 28th, 2006, 10:30 Posted By: wraggster
Out of all the Different firmwares that have been released for the PSP which is the one that gives you the best balance of gaming and homebrew or just homebrew if you arent interested in gaming as much.
Heres the options:
v1.0
v1.5
v1.52 (ugh)
v2.0
v2.01
v2.5
v2.6
So which is your favourite firmware ?
For me i have 2 PSPs a V1.0 and v2.6 so im fairly lucky in the respect that i can play the latest games and play the best homebrew too, which are your favourites ?
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January 28th, 2006, 10:25 Posted By: wraggster
Must have missed this release, but anyway Raf has released a new version of his PSP Radio app, now you can listen wirelessly to music when your even in your toilet :P
heres whats new:
NEW FEATURES
(sandberg) Core: Added support for logging via WiFi instead of using the memorystick. (r729)
(sandberg) External: Added a simple server application which can receive the log-entries via WiFi on the PC. (r729)
(sandberg) 3DUI: A new popup dialog has been added to show error messages from PSPRadio. (r732)
(raf) Core: Next/Prev via HPRM are now global (r733)
(raf) TextUI: Updated skins from Semtex199 (r733)
(raf) Core: Added new playmode "GLOBAL". When on this mode, when the last track of an album finishes, the player goes to the first track of the next album. (r734)
(raf) Core: Updated SHOUTcast db.xml to lastest as of 1-26-06 (r736)
(raf) Core: Added support for ID3 tags (v1 and v2) (r738/739)
(raf) Core: Made Playback mode a config item in PSPRadio.cfg. Now its saved with the other config options. Make sure you update your PSPRadio.cfg for this to work. (r744)
BUG FIXES
(sandberg) 3DUI: The active item are now default selected when entering the option screen. (r728)
(sandberg) 3DUI: The program version is now only shown on the option screen when using the 3D UI (r727)
(sandberg) 3DUI: Fixed a couple of bug which caused the UI to read random data. (r730)
(sandberg) Core: Added check for buffer event, so they are only sent when there are changes. (r731)
(raf) Core: Fixed bug where HPRM would crash the localfiles screen (r733)
(raf) TextUI: Corrected problem where 12AM was being displayed as 00AM (r734)
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