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January 25th, 2006, 19:55 Posted By: wraggster
Source Joystiq
<blockquote>This series of photos shows how Flickr user JavaMoose created his own stylish PSP stand with a little heat, a little ingenuity, and about $.25 worth of orange plastic. Right on!
When asked how to create one, JavaMoose explained:
"Well, you can use a strip-heater like I did - or just heat up the plastic with a hot-air gun (a hairdryer usually doesn't cut it) and make the bends (edge of a wooden board is perfect). It is really very simple to do, and only three bends to make. If you use a hot-air gun - keep it moving. If you stay in one spot too long you can burn the plastic. Hell, if you wanted to do it on the super-cheap - use a toaster (slot kind, not oven kind). Just hold the plastic a half-inch above the toast-slot. You'll feel it when it is soft enough to bend..."</blockquote>
Full info here --> http://www.flickr.com/photos/javamoose/87090121/
Screenshot via comments
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January 25th, 2006, 19:41 Posted By: wraggster
Our friends at Success HK have posted a review of the PSP game Pinball Hall of Fame:

<blockquote>Take a trip through pinball's memory lane in the palm of your hand with this compilation of classic Gottlieb tables for the PSP.
If you want a dose of old-school pinball, there aren't a lot of places you can go. Most of the latest pinball games are buried under a Nintendo license. But for people who like their pinball with a touch of nostalgia, there's the new PSP port of Pinball Hall of Fame, which is a collection of Gottlieb pinball tables.
Pinball actually goes back a lot longer than you may know. In the beginning, there was pinball. And it was good. But then along came video games and, well, rolling a ball around wasn't quite so exciting for a lot of folks. In Pinball Hall of Fame, you'll get to visit a time before pinball had to compete with Pac Man.
Pinball Hall of Fame is a port from other console systems, but it adds three new tables to the already impressive collection for a total of 11 tables, all markedly different from each other. The oldest table in this collection is Play-Boy from 1932. They hadn't even invented flippers yet. It was about as interactive as a slot machine. You just pull the plunger and hope the ball gets stuck in one of the holes on its way down to the drain. And you only get one ball at a time, so Play-Boy has nothing on Pachinko.
Then in the 1957 table, Aces High, you get flippers. Eventually, the tables start folding in more goals, ramps to different levels, and gimmicks like the table-within-a-table on 1981's Black Hole. There's an inset area under glass beneath the main table, but it's tilted in the opposite direction so that the flippers are on top and the ball seems to roll backwards. Very freaky.
As the tables progress, you can see Gottlieb struggling for new ways to make pinball different. In 1983's Goin' Nuts, you use multiple balls at once to build up a timer, which starts ticking down once you've only got a single ball left. The table never actually entered production and there are only ten test models, virtually recreated here for your edification.
This isn't just a bunch of tables crammed onto a UMD. There's a lot of history in Pinball Hall of Fame, which gives it all a touch of class. It has the reverence of a museum, complete with old pictures of the pinball machine factory and scanned promotional materials for each table. The developers at Farsight Studios have created a sort of virtual arcade where you earn credits to play tables until you've unlocked them by beating goals on other tables. You can even spend the credits on arcade gimmicks like a Love Meter and a fortune teller, both of which might earn you additional credits. You can play a tournament mode that tracks your performance on each of the tables for a total score.
The tables look great, lovingly rendered in full 3D with your choice of camera angles. You can play holding your PSP sideways, which isn't nearly as cool as it sounds. For some reason, it's oriented with the analog nub at the top. But you need to use the analog nub to nudge the table, which involves taking your hand off a flipper button and reaching across the screen. Why didn't they just flip it over and use the right and left direction button for the flippers?
Fortunately, with so many options for camera view, the game displays just fine from the default horizontal view. The graphics are lovely and smooth, with the exception of some slowdown in multiball mode on some of the busier tables like Victory and Tee'd Off. The sound is affectionately captured, from the hearty clunk of a free game to the tinny digitized voices.
All told, this is a great package for the PSP that offers discrete slices of fun with every game. It's perfectly suited for five-minute playing sessions whether you're into old-school pinball or not. And it'll let you save your quarters for more important things like laundry and parking meters. </blockquote>
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January 25th, 2006, 19:36 Posted By: wraggster
Some great news coming from the Snes9xTYL Team, heres the info:
<blockquote>Hi, Received the source from latest version. Yoyo told me about a bug in the mode7 tuning I did. So I need to take a look to it... Yoyo need also to fix some stuff before release. But at least give us some days... We will try to release before two weeks. If you are lucky may be beginning of next week. Yoyo is wondering about which features need to be added to this release. Personnaly I am for game genie feature... Because quite a lot of people requested it. Yoyo talked also about mp3 players feature as it is already available in the other emu. Of course the main event is the sound moved to the Media Engine. and mode7 tuning. See you guys. He he he Its going to rock within two weeks on the forums
Media Engine is a second CPU inside the CPU. We use it as a coprocessor to do the sound generation of the SPC700 (snes sound chip). Now you will have 44 Khz full audio quality at the same speed as "no sound with emulation". The SPC700 CPU is still emulated on the main cpu I believe... the sound GENERATION is done on the ME.</blockquote>
Thanks to miemt11 for the News.
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January 25th, 2006, 19:31 Posted By: wraggster
Source - GamesRadar
Bethesda Softworks has revealed two new Star Trek games, the often-rumoured RTS Legacy for Xbox 360 and PC, while the action driven Tactical Assault will appear on PSP and DS.
After a messy legal scuffle between Trek license holders Viacom and developer Activision, the rights to produce games from the entire history of Trek has passed to publisher Bethesda, just in time for the 40th anniversary of the TV series.
As shown in these two screens Star Trek: Legacy will drop gamers into an Admiral's chair allowing them to command a task fleet of ships on a number of bold missions spanning stories from the original show right up to the Enterprise era.
With large and small scale battles, the Mad Doc Software developed game will also include numerous multiplayer options, online stat tracking and a lovely range of primary hued jumpsuits.
Less has been revealed about Tactical Assault so far with developer Quicksilver Software promising that the game will feature Federation and Klingon single player campaigns as well as head to head Wi-Fi battles on both formats.
Star Trek: Legacy will engage players on PC and Xbox 360 from this September while Star Trek: Tactical Assault will materialise on PSP and DS later this year.
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January 25th, 2006, 19:23 Posted By: wraggster
Source - Gamespot
In Japan, would-be pop stars can now download tunes and practice singing their favorite songs through their PSPs. Taito, one of the country's major karaoke providers, today announced that it has launched a karaoke download service for the PSP on Portable TV, a Sony Web site dedicated to PSP content.
The selection of karaoke songs currently encompasses Japanese pop music, songs from popular anime shows, and TV theme songs. At this time the site offers only about 70 songs, but Taito plans to expand the available selection to more than 10,000 songs by early summer. Each of Taito's karaoke songs can be downloaded for 105 yen ($.93) and can be played back on the PSP for 15 days.
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January 25th, 2006, 19:09 Posted By: wraggster
Another new accessory for the PSP :

Product Features
Mounts your PSP to your car's window, dash or console with 3M adhesive or provided screws
Features a super strong suction cup that can be mounted to any window in the vehicle
Easily transferable from one car to another
Description
Easily mount the Sony PSP to your car's windows, dash, or console. The tower suction mounting kit features a super strong suction cup that can be mounted to any window in the vehicle. Best of all, it can be easily transferred from one vehicle to another.
More info here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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January 25th, 2006, 19:04 Posted By: wraggster
Heres a new accessory released today:

Product Features
Mounts your PSP to the back of the driver or passengers seat rail bolt.
Spring-loaded mounting cradle
Bundled with a Flexible Steel Gooseneck Pedestal
Description
Features the new spring-loaded mounting cradle specific for the Sony PSP bundled with a Flexible Steel Gooseneck pedestal.
A solution able to mount from the back of the car’s driver or passenger seat rail bolt. This mount is designed for a semi-permanent installation, and tooling is required to tighten onto the vehicle.
More info Here --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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January 25th, 2006, 12:45 Posted By: LostJared
(News Submission by LostJared)
Use the D-pad to move around.. Full Source is included..
- Download this new 3D Demo for the PSP with A massive screenshot via the comments
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January 25th, 2006, 10:32 Posted By: MadMonkee
(News Submission)
I had written a program before to change the name of the folders to a longer name which after I believe 33rd character PSP didn't recognize but then some "folder specific" homebrew wouldn't run properly. So I noticed PSP lists the icons according to folder's creation date, and made a program which finds your PSP drive (as best as it can) and changes the % folder's creation date to the current time which moves the "Corrupt Data" folders waay into the bottom of the Game list. It's not as good as "completely invisible" but still rather visually pleasing :P
The README is not "really" necessary but people always ask so here it is.
ReadMe
First from the above combo box select your PSP drive. The program takes a good guess at what it already is, but just to be sure select it yourself. After you have selected the PSP drive click the button below. After you have clicked it, you will notice all the Corrupt Data icons have moved to the bottom of the list.
Download via comments
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January 25th, 2006, 08:00 Posted By: wraggster
Fanjita has done it again, heres the news he posted earlier:
<blockquote>We finally made a more solid breakthrough with the EBOOT loader for GTA tonight. Not only does the menu now work properly, but I've also managed to run the uo_SNES9x emulator, and play the Pilotwings ROM (the only one I have), on both v2.0 and v2.5.
At the moment everything is hanging together with a pretty nasty hack. Ideally I'd like to get that fixed up before release, but it's more likely that we'll decide to release things as they currently are, and iron out that issue later.
Please note that lots of basic homebrew is still not working, but I thought that getting SNES emulation running was a big enough milestone to celebrate! Also, if we do decide to release, it will take a few days to knock the code into a releasable format. </blockquote>
Awesome stuff eh 
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January 25th, 2006, 07:57 Posted By: wraggster
Gary13579 has released a new app for the PSP, heres the details:
PSP News Reader v0.1 beta
Now writes XML feeds to separate locations for each feed (timestamp in filename soon?)
Updated the URL to my RSS feed
Fixed a bug where it wouldn't download the modshark feed then crash
Download via comments
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January 25th, 2006, 07:25 Posted By: LostJared
(News Submission by LostJared)
Just a simple 3D wireframe Cube that you can rotate by using the D-pad .. full source included..
Screeenshot and Download via comments
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January 25th, 2006, 07:19 Posted By: LostJared
(News Submission by LostJared)
MasterX written by Jared Bruni
Graphics by Pedro
---
Updates:
KDE Theme
Console with the ability to add your own commands.
- Controls
Left Trigger/Right trigger to shift dimensions
Circle to click the mouse joystick to move the mouse
Select to Open the keyboard.
The games inside there own dimensions have there own controls..
- LostJared
Downloads and Screenshots via comments
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January 25th, 2006, 01:58 Posted By: wraggster
via PSPMagazine.com
Emmanuelle Vaugier... Where you've seen her: After meeting a gruesome end in Saw II, she is reborn as Charlie Sheen's love interest on Two and a Half Men. Jennifer Scholle... Where you've seen her: On TV more than the ball while her boyfriend, James Blake, made a run at the U.S. Open. Sheetal Sheth... Where you've seen her: The sexy Indian guide in Albert Brooks' new flick, Looking for Comedy in the Muslim World.
Very nice screenshot and the download via comments
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January 25th, 2006, 01:54 Posted By: wraggster
via PSPMagazine.com
In a world where everything is fake, This 24-year-old Polish model (Joanna Krupa) is the genuine article. Now this stunner is poised to take on Hollywood. Her upcoming flicks include The Dog Problem with Don Cheadle and Ripple Effect with Virginia Madsen—and that’s not counting her starring role in the forthcoming psychological thriller Sorority Asylum. This and much much more in this Stuff PSP Magazine release...
Very nice screenshot and the download via comments
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January 25th, 2006, 01:22 Posted By: wraggster
PSPZones have released a new issue of their Weekly mag and at 70 pages long thats some going, heres whats in this issue:
OutRun 2006 Review
Harry Potter and the Goblet of Fire Review
XCM Seawalker Preview
News Summary of the Week
Homebrew Summary of the Week
And more!
Download via comments
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January 24th, 2006, 23:27 Posted By: wraggster
PSP Rhythm is a homebrew drum machine for the Sony Playstation Portable.
Inspired by classic drum machines such as the Linndrum and Roland TR-series, PSP Rhythm has been created to use the simple, yet effective 16 step style drum sequencer. PSP Rhythm incorporates the use of audio sample playback instead of drum synthesis. PSP Rhythm has been directly influenced by one of our favorite modern drum machines, the Elektron MachineDrum. The most significant is our use of "parameter locks" (as used by the MachineDrum). Parameter locks enable you to change the pitch, volume, balance, start and end time per step to create moving, changing melodies and effects. This control over your sounds will give you much more creative freedom and allow you to not only use drums, but to use instruments in your music.
Thank you for all of your support!
01-24-2006 PSP Rhythm 3.0 Release! New Features: Reverse Drums, Start and End times per drum hit and Wave File output! These new features will let you create some amazing songs and then share them!
Download via comments
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January 24th, 2006, 22:54 Posted By: wraggster
Those of you who played the first release of Calisto will know its one of the best homebrew games on the PSP, today our friend rmedtx sent me this news:
<blockquote>I just want to let you know that the second level of Callisto is looking really cool. We are working really hard to get this one ready as soon as possible. Some new features are being added to the game: New enemies, a killer new boss, and some other improvements. Screenshoots coming soon.
We have installed a donate button in our fraglab website:
Callisto Site
Hopefully people help us donating some money. Two of our team members don't have PSPs yet.
I'm sure with 2 more PSPs we will be able to work faster and more efficiently.
Thanks for all your help and support!</blockquote>
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January 24th, 2006, 22:39 Posted By: wraggster
NJ has updated his own version of the continuation from the last official release by Yoyofr (although Zelurker has updated his version to 0.7.2 now).
Googles translator is playing up for me so can anyone post via the comments
Anyway download this new release and let us know if its any better in any areas, downloads and feedback via comments
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January 24th, 2006, 22:26 Posted By: wraggster
PLynx the coder behind PLynx the Atari Lynx Emulator for the PSP has released a new version of the Atari Lynx emulator, heres the info:
<blockquote>Hello,
Here is the last PLynx version.
The firmware 1.5 package was tested with the Fanjita Loader and approuved
v0.82:
- New sound system for Fanjita Loader compatibility for firmware 2.0.
- New GUI.</blockquote>
New Screenshots of the emulator and the new release posted at the Official Site on the DCEmu Network Here --> http://plynx.dcemu.co.uk
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