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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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January 9th, 2006, 20:22 Posted By: wraggster
Source - Gizmodo
"Got a ton of video in MPEG4 format laying around waiting to be put on your PSP, but you just can’t cram it all on there? Never fear—the SavitMicro S25 HDD enclosure lets you use any 2.5” hard drive as a PSP storage device. Totally awesome. Just hook it up to your PSP, Digital Camera, or any other device that can accept an external storage device and you’ve got tons of extra space. The price isn’t bad if you’ve already got the hard drive too. It’s about $100 for the enclosure and USB cable and is shipping now."
Hmm just remember that the PSP will only see 4gb until a firmware update and well $100 seems a lot for just an enclosure, thoughts ?
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January 9th, 2006, 20:09 Posted By: wraggster
miemt11 has released in our forums an update to the PMP Simple Converter, heres the info:
Change from version 0.01
1: Fix the pmp_muxer.exe (if pmp_muxer.exe is not available, encoding will not continue )
2: add 160x120, 368X208 and 400x192 resolution
3: Add high quality encoding option
4: minor fix ...
What it do?
1: Convert any video (rmvb, avi mpg, wmv) to PSP PMP format
2: Support size is 320x240, 360x272 and 480x272 resolution
3: All PMP output video are harddup enable
4: Encode Process Priority
Download at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16743
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January 9th, 2006, 20:05 Posted By: wraggster
Malloc has released a new mini mod for the Media Player for the PSP, heres the info:
Here is the last mini mod for the week
Zoom / Aspect ratio handling with the SELECT button (using the GU to stretch the video with bilinear).
there's 4 cycling modes :
- original size
- zoom to fit the width of the video (cropping the top & bottom if necessary)
usefull to zoom 4/3 video (losing the top and the bottom)
- zoom to fit the height of the video (cropping the left & right if necessary)
usefull to zoom 4/3 video (adding black bars left/right)
- zoom to full screen (doesn't preserve aspect ratio)
Download here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16741 and thanks to miemt11 for the news 
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January 9th, 2006, 19:46 Posted By: wraggster
Fanjita one of our forum members and pioneer of the Eboot Loader for PSP v2.0 firmware consoles, heres what the coder posted:
"Just a small thing, really, but I've ported my Tetris game to the GTA exploit, and have it running on a v2.50 PSP. There's a small technical glitch that means it doesn't run yet on v2.60, I hope to sort that out ASAP, before I release a version that will run on any firmware that can run GTA. So - no release yet, but it's imminent.
As well as being the first homebrew game for v2.5 and v2.6, it will also be a good test of the improved GTA loader that will be used to launch the EBOOT loader. Sadly at the moment this is still for US and EU versions of GTA only, my attempts so far with the German version haven't worked correctly, but I hope to change that soon. "
comments, thoughts ?
Great work as always Fanjita and great to see the news at your site 
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January 9th, 2006, 19:14 Posted By: wraggster
PSP Zones have released issue 2 of their Magazine, heres the info:
PSPWeekly 2, the official PSP Emag of pspzones.com has been officially released! It features 119 pages (excludes cover and wallpapers, 128 pages in total) full of News, Reviews, Previews, Cheats, Tips and other useful info! And all this in just over 7mb, due to the fact that we don't waste pages on images or large font sizes. We've packed in lots of info in this issue from CES 2006 so that you can stay up-to-date with all the latest! Remember, PSPWeekly is the first and original weekly psp emag so our next issue is out on 16th January 2006! We hope you enjoy this Issue as everyone who has contributed by sending us their news, has helped us make this such a big Issue. We are still looking for staff members so if you're interested, please contact us!
Thanks, pspzones administration.
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January 9th, 2006, 18:58 Posted By: wraggster
Mczonk posted this news:
I added a lot of new stuff to Quake II PSP the last week: Inline models (like doors or ladders) and sky support.
The Quake II archive format (.pak) is now supportet. So you don't have to copy 1000 small files to your memorystick anymore. Just one big .pak file which is much faster transfered.
My current tasks are: clipping, lightmaps, a simple test mod, sound and music player.
The clipping on the psp is a mess. You can see clipping problems in some commercial games as well as in some homebrew stuff. You can read more about psp and clipping on pspdev.org: Thread 1 - Thread 2
My first idea was a brute force polygon subdivision algorihm. Each polygon is divided into 4 new smaller polygons. That's my current version and it is bad. It costs a huge amount of power for subdivision and a huge amount of sceGumDrawArray(GU_TRIANLGES, ..., 3, 0, verts); is called. That's why Quake slows down at the moment.
This implemmentation is not really good because you still have some errors.
This errors can be fixed with a dirty hack. It is just fake but it reduces black spots completly and it is fast. There are still some graphic errors but they are not so eye-catching anymore.
I'm working at a new clipping algorithm for the psp. Which solves the problem and not avoid it. I'll release more information for the developers if I found a good solution. Solve this problem is more important for me than light or sound in Quake because it is a generic psp problem.
Public Beta
In the next three days the first public beta of Quake II PSP will be released. My testers already played around with this beta version. Thanks to all of them for their work.
Features:
Simple test level
All weapons (including bfg, hint: give all)
All items: Quad Damage, etc
Different monsters
Full configurable button layout
Load and Save (little bit buggy)
Missing:
Lightmaps
Sound and background music
Multiplayer
Mod support
The development is a currently a step further. But I only want give away a well tested version.
Awesome News, check out the screens via the coments:
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January 9th, 2006, 18:51 Posted By: wraggster
You've got to love CES. Just when you think the games industry will emerge blinking and somnambulant into the New Year with nothing to report, the annual Consumer Electronics Show throws up a raft of new and intriguing tech developments, products and stories to kick off the year in fine style.
So it transpires this morning, with Sony adding further fuel to the Blu-ray versus HD-DVD fire by touting the PS3 as a cut-price solution to your future high-definition movie viewing.
Why? Well, with the announcement of some of the first Blu-ray movie players from Samsung and Pioneer (the BD-1000 and BDP-HD1 respectively) due to come to market this spring and expected to cost around 1000 USD and 1800 USD, the PS3 - which ships with a Blu-ray drive - starts to look more of a bargain.
Okay, we still don't know the price of the PS3 itself yet, but with expectations around the 400-500 USD mark, Blu-ray movie playback could be an important factor in driving initial sales, just like DVD playback was for the PS2. By contrast, the first HD-DVD players from Toshiba will also debut in March with the HD-XA1 priced at 799.99 USD and the HD-A1 costing 499.99 USD.
In the current gen, PS2 did extremely well out East during its initial launch phase simply because it was one of the cheapest DVD players on the market and you also got a games console to boot. It's a strategy Sony seems to be repeating this time around and if it works, why the hell not? The only slight problem might be the PS3's launch date, which although originally touted for spring this year seems almost certain to slip back further, especially in the West.
But what do you think? Will the PS3's Blu-ray drive be more of an incentive for you to buy the console, or is it all about the games? Will it arrive too late to make a difference or perhaps you'll be checking out the Xbox 360's new HD-DVD drive which we reported on last week? Let us know in the forums below.
http://www.computerandvideogames.com...news_index.php
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January 9th, 2006, 17:56 Posted By: wraggster
At last, you can connect your PSP to the internet easily, cheaply and WIRELESSLY! With WiFi MAX, a whole world of online gaming is opened, and you can also manage your files and surf the net from almost anywhere in the house.
WiFi MAX for PSP couldn't be simpler to use. Just plug your USB WiFi dongle into your internet-enabled PC to create a Wireless Access Point. You can then connect to the internet and play online-enabled multiplayer games with PSP gamers from all over the world. Just the thing if you don't have a wireless router! Best of all, WiFi MAX supports up to five 'local' PSP gamers at a time, so you and your mates can all play online at once!
As well as multiplayer games, WiFi MAX also lets you organise your media files and download them to your PC using our exclusive MAX Media Server software. Transfer MP3s, images and video files from your PC to your PSP from anywhere that's within range of your new WiFi network. As it operates on the Wireless G standard, it's five times faster than an ordinary WiFi connection, and if you use our USB cable and dongle stand (supplied), you can position your dongle to maximise your effective WiFi range.
If you have other WiFi-enabled devices capable of using the internet, such as laptops or PDAs, you can take them online with WiFi MAX too. It's the ultimate device for internet surfing without a WiFi router!
Features
Internet gaming through any internet-enabled PC.
No cables necessary – make a wireless connection.
Organise your files, and convert videos into a PSP-friendly format.
Five times faster than standard WiFi.
Suppled with software CD and WiFi dongle, and also a USB cable and stand for optimal positioning.
Datel's WiFi MAX is out now.
Divineo UK Have the Wifi Max in stock.
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January 9th, 2006, 08:14 Posted By: wraggster
HEDZX has updated his game written in Lua to V0.6, heres whats new:
V: 6 Added:
two levels,
level select, and an
optional chao design.
also a diffrent menu option when using new chao.
new chao is... Tails Chao, my favorite
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January 9th, 2006, 08:08 Posted By: wraggster
k_man316 has posted news of the release of a new Lua game for the PSP, heres the info:
This is my initial release of Air Warriors for the PSP. This was written and is powered by the amazine PSP LUA engine! I'm a big fan of shooters and wanted something that could be played on my PSP so wrote this one.
This game is you basic top down shooter for the PSP. I have tested it with LUAPlayer version 0.15 on a US PSP with 1.5 Firmware so I'm not sure of compatability with other firmware versions.
INSTALLATION:
Copy the "AirWarriors 1" and AIRWAR~2% to the \PSP\GAME folder
Thank you!
Download from the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16733
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January 9th, 2006, 02:59 Posted By: wraggster
PSMonkey has posted some excellent screenshots of what will be his entry into our Coding Competition for the PSP, heres what he posted:
Well it's time to give you all an update & introduction to the project me, MGfox & Produkt have been cooking up recently (sorry if this anouncement is somewhat incohearent, i'm lacking on sleep atm).
So today I introduce to you Iris. Iris is a game built off the bsp rendering engine I have been working on for the past few months. The game is ment to be a simple yet fun 3rd person Deathmatch game for the psp. Old Quake mappers will have the additional fun of making their own maps & characters to use in the game. The maps are based on quake 3 bsp format & the character are based on quake 2 MD2 model format.
Insted of giving you guys some unoptimised quake 3 maps. MGFox & Produkt have steped up and created 3 wonderful maps that will be included in the release as well as the posibility of 2 more maps (if time permits).
Sadly due to time limits, our dcemu compo entry might more be an alpha then a real release (too much to do) but we plan to get a second build out asap to add what we want.
With out further delay, time to check out the screen shots !!
Check out the outstanding screenshots via the site here --> http://nemo.dcemu.co.uk/
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January 9th, 2006, 02:55 Posted By: wraggster

Just Noticed that Lik Sang are carrying the great Football (Or soccer depends where you live in the world) manager game for the PSP, the PC Versions were excellent and if you like those sort of games you will be well sorted, heres the info:
Championship Manager PSP is a fully portable version of the best known football management simulation, and also boasts a wealth of new features. Dealing with everything from transfers to training, tactics to tabloids, Championship Manager is the closest you'll get to real-life football.
A realistic 2D match engine
55 playable leagues across the top 12 footballing nations, including Europe, Asia and South America
25,000 players from 100 nations
Exclusive PSP game modes, including Challenge mode and Quick-play 3 season mode
Live Cup Draws
Realistic manager options to influence your team tactics, and the match result
Fully interactive transfer system simulating modern day negotiations
Exclusive PSP skin and interface

More information and to buy visit Lik Sang Here --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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January 9th, 2006, 02:41 Posted By: wraggster
Videora PMP Converter is a free video conversion application developed by the creators of Videora. It allows you to convert your regular PC video files (avi, mpeg, etc) into the PMP video format developed by Jonny. With a version 1.5 PSP and Jonny's PMP Mod 1.0, you can now playback full resolution video on your PSP!
When combined with Videora, Videora PMP Converter + Videora allows you to download, convert and copy video to your device, automatically using BitTorrent and RSS technology. See ITVCasting for more details:
This was posted at the Release Thread
Introduction
Thanks to Jonny, full native 480x272 video is now a possibility on the PSP (well v1.5 PSPs at least). Due to the limitations of the PSP's processor, video still has to be converted and thus we are proud to announce the first beta version of Videora PMP Converter.
Mega Thanks to Jonny
Jonny, we just want to say thanks for sacrificing your own free time to write this awsome, insanely complex piece of software. We really appreciate all the hard work you have put into it. We hope everyone will also take the time to thank Jonny for his hard work.
Obligatory Videora Converter Introduction Stuff
Our favorite feature of Videora PMP Converter is ITVCasting, a term we coined up to define automatically downloading, converting and copying video. For more information, see this page.
If you are looking for help with Videora PMP Converter, want to submit a bug report, request a feature or talk about PMP in general make sure to check out the forums specifically for PMP.
Finally, if you enjoy using Videora PMP Converter or this website please consider making a donation to help support the development and webservers of PSP Video 9 and Videora.
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January 9th, 2006, 01:19 Posted By: wraggster
Ive some great news that should interest all PSP Developers and PSP News Sites and those who release Magazines and so on and so forth.
We have now changed to Open Source newsposting, that means any admins, mods, staff and more importantly PSP Coders can now post news and with the ability to upload up to 8mb files then this is a great launch platform for your Homebrew game, emulator, application or indeed anything.
Massive thanks to Martin64 for sorting out the tech stuff but from now on anyone who wants to post news (obviously i have to first give you the ability) can do so.
What this means is that no more do developers have to put up with sites non linking and more importantly you get the feedback and credit you deserve and to me thats whats most important.
Theres a way to newspost but theres also rules which ill gladly chat via the comments, but for now use PSP News as your main and true launch site for anything PSP related.
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January 9th, 2006, 00:23 Posted By: wraggster
Zelurker has released 2 very quick updates to the continuation of Yoyofrs original Neogeo CD Emulator for the PSP, heres whats new in both new versions:
<blockquote>Version 0.6.1 : fixes for Fakk2 (!)
Ok Fakk2 found very quickly a bad bug with transparent sprites handling which made lots of sprites to disappear in Art of Fighting 2, and some others, so here is the update.
Also, I made sure the audio is really muted before loading game files (it was creating an annoying noise when loading "Art of Fighting 2" game files, at the begining of the game).
And Voltage Fighter Gowcaizer should work now, it was just an error message which was messing the game screen.
Version 0.6
- fixed the crash in Karnov's revenge when pressing X on the title
screen.
- Fixed the freeze of magician lord when you enter your name for a
hiscore
- Fixed the freeze of 2020 super baseball at start
- The fps counter is now readable (does not blink all the time as before),
and it really displays 60 when it should, and not 61.
- Autoframeskip : in the menu you can choose frameskip: auto. In this mode,
the game skips frames when it has to only. If you display the fps counter
in this mode, it shows the number of frames actually skipped between []
if it has skipped some.
- Finally fixed the disappearing graphics in "Art of fighting"
- Fixed sounds for games with very big samples (art of fighting for example)
- Reverted to the loading picture from neocdsdl, quite better than the
the previous one... !
- Fixed bad music un bust a move and probably some other bad sounds in
some other games by adapting the code for the ym2610 from raine !
- Worked around the crash of Cross Swords 2 : it's caused by an error in
decoding the 3rd track (mp3). But it doesn't make any sense, and even
if the file is re-encoded, I still get the error. I worked around it
by making it a non fatal error, now the track is just ignored. I'll have
to investigate this later...
- When a game tries to load a mp3 and you didn't create a mp3 directory for
it (neocd.mp3) don't display anymore a stupid error message behind the
game screen
- Speedup : use solid masks to avoid transparent sprites
- Removed the 68k & z80 frequencies options from the gui, they would
be ignored because of the new timers. I should add speed hacks one day...
- LOTS of code cleanup
Known problems :
- After launching 3 or 4 games in a row, you loose sound effects !!!</blockquote>
Download at our Comprehensive NeoGeoCD Emulator download page here --> http://psp-news.dcemu.co.uk/neocdpsp.shtml
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January 8th, 2006, 22:06 Posted By: wraggster
Theres many rumours of a revamped Sony PSP coming out maybe later this year but what do we want fixing or upgrading on our Beloved PSPs, well heres my personal list of things id like to see but some may and some may not be fixed.
1) Homebrew Support for all firmware (exceedingly unlikely)
2) Built in PSP to TV support
3) Longer Battery power
4) Built in Hard drive (4gb)
Id like to see them fix the cases of PSP Games or release cases so that people can finally play games that have had faulty cases.
Whats your List ?
answer via the comments
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January 8th, 2006, 21:53 Posted By: wraggster
Source - Joystiq
Sony was proud to re-introduce Pursuit Force at CES this year. The demo, which featured several Easy levels and a Medium difficulty level, showcased some of the fine-tuning that has taken place in order to prep the title for North American consumption. BigBig's super cop action hybrid turned head's at E3 last year, but when it was finally released in late 2005 for European audiences, the game received mixed reviews.
Critics complained that Pursuit Force suffered from maddening difficulty spikes and inconsistent vehicle handling. Sony knew they would have to clean things up if there was any hope for Pursuit Force to live up to expectations and become an innovative killer app.
From our hands-on time with the demo, it looks as if the developers have succeeded. Vehicles have been better balanced and handling tightened-up--you can actually make sharp turns now. Pursuit Force is still a difficult game, largely because the combination of play mechanics is unfamiliar to most gamers. However, playing through the Easy levels, we found that the title has become more accessible. But the game will still be up against the repetition factor, which most casual gamers will likely succumb to. How may chase & escort missions can we really stand? Regardless, Pursuit Force has that arcade flash that lends itself to short bouts on the PSP.
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January 8th, 2006, 21:48 Posted By: wraggster
In our "it's about time" category, the Blu-Ray Disc Association finally completed the the Blu-Ray spec. The press release wasn't all that informative on the spec, so we're awaiting further deets on any last minute changes. Both the 25 and 50GB discs specs were approved which is kind of bummer for the quad-layer (100GB) Blu-Ray TDK discs we caught a glimpse of at Digital Experience. The good news is that with HD-DVD out of the gate within the next month or two, Blu-Ray can start catching up; the BDA expects Blu-Ray discs in our hot little hands in the next few months.
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January 8th, 2006, 21:05 Posted By: wraggster
Source - http://www.pcsx2.net/
Final Fantasy XII Demo that was released with Dragon Quest VIII in North America goes ingame! :O
Thanks to some recent work by Refraction and a new contributor ZeroFrog, we can now walk around the first demo area of this game. Given this is VERY early work in progress (W.I.P), there are some major bugs to be ironned out, like various graphical issues!
However to celebrate this breakthrough, there is a video and several screens, and be sure to check out the official forums for some up-and-comming new shots, progress and general discussion!
This video is a AVI (Xvid) and should be playable under any decent media player and is being shared using Bit Torrent, thus you will need a Bit Torrent client such as uTorrent to get this video!
This video is being shared through Bit Torrent, we ask if you could seed (share) this file for aslong as possible!
Visit the PCSX2 site for additional high resolution screenshots!
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January 8th, 2006, 20:54 Posted By: wraggster
Elxx has released a new version of his PSP Webserver, heres whats new etc:
Here's a nice and supercharged version of my PSP web server, powered by the recently released LuaPlayer 0.16.
What this does is basically let you download files from your PSP using your wireless network connection. You can browse through the memory stick wirelessly, using only the web browser on your computer. HTML pages will even be sent so you could run a website off your PSP. Thus, it turns your PSP into an HTTP Daemon.
In 0.4, there have been some huge changes to the transfers. LuaPlayer 0.16 has apparently fixed the issues with the WLAN connection dropping randomly, so you should be able to run the server for several hours. Remember to have it hooked up to the charger though! Now, you will also be prompted at the start of the app to choose which WLAN connection to use.
In addition, I have once again improved the error handling. With a nice quality connection, you can easily hit speeds of over 100 kb/s! That means you can listen to the MP3's on your PSP without even having to wait for them to download (if you have software that can stream like that). I eagerly await your comments on how fast you were able to push the server. Just keep bumping up the chunk size and see how fast your transfers can get.
Have fun, and don't hesitate to give comments and suggestions.
Changelog for v0.4:
* Added WLAN profile chooser at startup [thanks modsyn]
* Improved error handling now resends only missing portions of chunks, allowing higher speeds
* Default chunk size increased to 8192
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