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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 18th, 2006, 19:37 Posted By: wraggster
Gamasutra reports on a list of first-party titles that will see launch with the PlayStation 3. From the article: "The specifically listed games are Polyphony Digital's latest Gran Turismo iteration, Genji 2, presumably a sequel to Yoshiki Okamoto's samurai action title for the PlayStation 2, Everybody's Golf 5, the latest in Camelot's popular cartoon golf series, and titles named Monster Carnival, Angel Rings and The Eye Of Judgment. No other information is currently available on the games."
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January 18th, 2006, 19:32 Posted By: wraggster
New Commercial PSP Game released (well i think so anyway )

In the latest game in the series that originated in 1987, players assume the role of Adol Christian and embark on a rich adventure set on a deserted island. This time Nihon Falcom changed for a 3D action-RPG featuring stunning magical skills and a rebuilt gameplay.
More info --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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January 18th, 2006, 18:50 Posted By: wraggster
A new gun for gaming 

This universal light-gun is the first light gun to support CRT, LCD, Plasma, DLP as well as Projector. It supports every Gun Shooting game on PC, PS2™ and Xbox™. Now you can enjoy Gun Shooting games with your LCD or Plasma or any TV you have, instead of your old and small CRT TV.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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January 18th, 2006, 18:25 Posted By: wraggster
LostJarad has released another Compilation of his releases weighing in at a hefty 25mb, heres the details:
Just run ./build_all.sh from the command line to build all the source code
make sure you have PSPSDK and SDL installed..
Whats New:
* 5 New Programs I did today
- KnightsTourPSP
- FileBrowser
- CodeMatrix
- ThoughtMatrix
- MovingFractals
* Update to Trail Demo to use CPU Overclock for faster frame rate
looks great now.. Special thanks to BlackPhenoix for the info..
Now because of the size the best way to download this is via BitTorrent, heres the linkys:
Consider using BitTorrent to get the file...
http://www.lostsidedead.biz/torrent...ts2.rar.torrent
or
http://www.lostsidedead.biz/torrents
to see a directory listing of my current active projects..
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January 18th, 2006, 08:07 Posted By: wraggster
miemt11 has posted a new version of his Converter app for the PSP, heres whats new:
Change from version 0.06
1: Add new Batch Conversion Mode with no limit (Now you can encode more than one video at a time)
Select your input and output video and than click on the add batch button
2: Able to encoding all or selected only
3: Complete New PMP simple Converter GUI Design
4: Extra Video and General command switch option (now you can add additional filter and general setting)
http://www.mplayerhq.hu/DOCS/man/en....1.html#GENERAL ENCODING OPTIONS (MENCODER ONLY)
5: Simple file size calculator (Total MB per hours)
6: no need rm.exe program anymore (using internal command)
7: fix the open file dialog
8: Enable better rmvb and wmv encoding
9: Skin Changer for PMP Simple Converter
More information and download in the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=17298
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January 18th, 2006, 02:09 Posted By: wraggster
Lostjarad has again released a new demo for the PSP, heres the scoop:
Draws Animated Fractals on your PSP
the framerate is kinda sluggish as of right now but im working on getting it up to speed if anyone has any ideas or suggestions please share.
Screenshot and Download (with Source code included) via the comments
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January 18th, 2006, 02:01 Posted By: wraggster
StereoMike has released a new Version of Doom PSP, heres the info:
<blockquote>17/1/2005 19:55 GMT+1
Changes in Doom-PSP v0.05
-Added showing of datestamps of savefiles
-Fixed problem with changing to chainsaw and showing map
-Dehacked support (use square to select a file) Batman Doom has been tested and is working, a sample .deh file is included
A big Thank you to the author of Chocolate Doom (http://www.chocolate-doom.org/) for letting me use his code for the dehacked support.
Oh, and Dehacked files are used for modifiying the behavior of Doom, weapon damage and rate and such things. Try out arsenal.deh to see what it's about</blockquote>
Download at our Comprehensive Doom PSP Page -> http://psp-news.dcemu.co.uk/doompsp.shtml
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January 18th, 2006, 01:53 Posted By: wraggster
Tsukasa has released a cool new app for the PSP, heres the info:
<blockquote>Hi everyone,
At the moment, this program will only work on version 1.50 psps.
About the program:
PSPShot lets you take screenshots of all things, which your psp shows to you (eg. System OS, Video, Game, etc..).
It's still buggy and makes sometimes strange lines in the screenshots, if the background is moving too fast. I'll try to solve this problem in the next version.
The screenshots are BMPs, which will be saved under X:\PSP\PHOTO\PSPShot\
Controls:
Start: Starts the system menu in "screenshot mode"
Select: Starts the insertet UMD in "screenshot mode"
L: Enables normal movement
R: Makes a screenshot
L+R: Exit the program
If the background is moving too fast, it helps when you take more than one screenshot, so you can choose the best one.
I hope you like it </blockquote>
Screenshot and Download via comments:
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January 17th, 2006, 22:52 Posted By: wraggster
Team Xtender have announced a new product for the PSP:
The first water proof PSP carrry case in the world!!!
Need rugged PSP protection for your day at the beach in the Summer or
weekend ski trip in the Winter? The Solution: XCM Seawalker waterproof
bag for PSP, the most versatile, durable PSP cases on the market. The
XCM Seawalker waterproof bag for PSP provides unbeatable protection for
the PSP console. Interactive, waterproof, and drop-resistant, XCM
Seawalker waterproof bag is ready for any adventure. Bring on the rain,
snow, dirt and dust!
Check out its amazing features:
- Waterproof, Can protect PSP up to 20 meters under water
- Dust-proof, dirt-proof, sand-proof, and drop-proof
- Can With stand extreme Low and High temperatures
Check out the screens via the comments and leave your feedback (good or bad)
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January 17th, 2006, 21:51 Posted By: wraggster
jimshaw has posted this news:
<blockquote>Here's a link to a port I have made of ps2yabasic to the PSP. It lets you play (but not edit) all your yabasic saves on the PSP.
I've included eboots for both 1.5 and 1.0 BIOS versions - put the correct folder(s) in the PSP/GAME folder on the memory stick.
Put the yabasic folder in the PSP folder on the memory stick.
What's working?
Pretty much everything except below!
What isn't working?
It runs about 80% of the speed of the PSP.
The console output window doesn't work.
No text input is working.
Slight memory leaks.
The beep doesn't work.
Things to note:
It slaps the PSP into 333MHz mode while the interpreter is running, and back into 222MHz mode at exit.
Press both shoulder buttons together to exit the interpreter.
Have Fun!
Jim
Bibo ergo sum</blockquote>
Download via comments
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January 17th, 2006, 21:37 Posted By: wraggster
Somehow i missed the annoucement on the NEO spring coding contest 2006, but theres still some weeks left so hey better late than never , heres whats posted on the NeoFlash Forum
<blockquote>NEO spring coding contest 2006 for PSP announcement
* PSP APP division
There will be 10 winners for psp apps too. No restriction of coding except to add the "NEO spring coding contest 2006 for PSP" splash screen in your app.
The top 10 prize for PSP contest are:
The No.1 : MicroSoft X-BOX 360 deluxe version whole set
The No.2 & No.3 : Neo-PSP 4in1 mini convertor + 4GB HD whole set OR Neo-MAX 16Gb whole set (winner can choose)
The No.4 ~ No.10 : Neo-PSP 4in1 mini convertor whole set OR Neo-MAX 1Gb whole set (winner can choose)
NEO spring coding contest 2006 close time : 20th.Feb 2006
Winner prize send out time : 28th.Feb 2006
BTW: we need the new splash screen for PSP 2006 coding contest,please show us your design if you can do it</blockquote>
Remember this Coding Comp is for apps only. Time for you Devs to get your Developing hats on 
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January 17th, 2006, 21:27 Posted By: wraggster
Source Xbox Scene
Xantium the webmaster of really the only Xbox & Xbox 360 hacking site you need to visit posted this earlier
<blockquote> It's not really Xbox related, but we've always been following up on XLink Kai(info) stuff so I thought it'd be interesting to mention we got some leaked information from sources close to the people behind the XLink Kai tunneling software claiming that they are about to announce a new commercial PSP online gaming network - possibly as soon as Q2 this year.
Will this be a tunneling service - or something more unified - like Xbox Live!? Is it officially supported by Sony (unlikely)? Why is it a commercial product from a crew which have always contributed free services to the community? Will it get support from game developers? How is it different from the existing Kai PSP support (that will not cease to exist of course and development will continue) - justifying a price tag?
Notable members of Kai's technical crew have either resigned or gone missing over the last few months - so this story could have some weight.
Looking over XLink's site gives nothing away, and attempts to contact the resigned members have gone unanswered.</blockquote>
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January 17th, 2006, 19:47 Posted By: wraggster
Lostjarad continues his homebrew rampage for the PSP, heres the details on the latest release:
Algorithm to demonstrate one of the interesting puzzles of chess. This program demonstrates the problem originaly puprosed by the mathmatician Euler. The puzzle is this, can the chess piece known as the knight move around a empty chess board and touch each of the 64 squares once and only once. This demonstrates a solution to this problem. Press the Space bar to move the knight, and press the enter key to return the board back to normal.( for PSP use triangle in place of space and circle in place of return )
Screenshot and download via comments
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January 17th, 2006, 19:25 Posted By: wraggster
Weekly special: Square-Enix's PlayStation2™ Action RPG Code Age Commanders at US$ 10.90 only - offer valid for 1 week
From the publisher: With survival in a post-apocalyptic world as the theme, the use of a new experiential system with the playing style affecting the outward appearance of the character, and created by the famous game company Square Enix, this all new action RPG blockbuster is about to make its grand debut!
In this closed world known as "world within the sphere", you find yourself in situations where conflicts cannot be avoided. In order to live on, let's fight! Then absorb the codes (DNA) of the vanquished and evolve further!
Besides the evolution of the hand, you can also learn or change freely the character's abilities. In the process of tackling the various stages, you can be awarded different points according to the performance, and these points can be used to enhance four character abilities, "Attack", "Life", "Energy" and "Defense".
Square-Enix's PlayStation2™ Action RPG Code Age Commanders is now available at discounted US$ 10.90 only.
More info here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 17th, 2006, 19:08 Posted By: wraggster
As if we didn't already have enough PS3 delay rumors, now industry analysts are jumping into the fray, some predicting a fall launch for the console. The two reported issues that could cause a hold-up are improving chip yield and production hiccups in game development.
From the article: "Analyst Evan Wilson of Pacific Crest Securities, said 'the most likely scenario' is that PS3 will be released in Japan this summer with about 1 million units and in the US in November with 1 million units, followed by a European launch in March 2007." Regarding the newly released analyst data, Next-Gen writes: "William Drewry of Credit Suisse First Boston said,'The decision as to whether to delay the PS3 launch has yet to be made and is dependent on improving its chip yield.' Although Sony talked about a spring launch for PS3 last year, it has never offered regional specifics. A 'delay' until November will be good news for Microsoft, which has bet its strategy for the next generation on selling as many Xbox 360s as possible prior to PS3's arrival."
If Sony can get their chip production on schedule, would you rather have an early US release with fewer games, or wait until 15-20 titles are ready for launch?
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January 17th, 2006, 18:21 Posted By: wraggster
Nothing tickles our morning gaming fancy quite like a good hard analyst's prediction, and this morning we've got a cracker, with US analysts now apparently lining up to predict that the PS3 may not be out until March 2007 in Europe.
Now while all such predictions should be taken with the requisite amount of sodium, analyst Evan Wilson, quoted in Interactive Investor, said that he be believed the PS3 would launch in summer in Japan with a million units, with a US launch of one million units 'most likely' for November. Wilson tips the PS3's European debut to follow in March 2007 - presumably with roughly the same number of units for us poor Euro slobs.
So far, so fairly interesting and while of course these things should never be taken as gospel, what is intriguing is that Wilson has gone so far as to actually name unit allocations. If he's to be believed, there'll be a scramble for PS3s that would make the Xbox launch look like it was overflowing with milk and unit allocation honey.
Although Sony has long said it would launch the PS3 in spring 2006, many discerning games watchers believe this can only be in Japan and it may indeed be lucky to make that time frame. Overseas markets like the US and Europe will almost certainly face delayed gratification similar to the PSP launch and Wilson's predictions would certainly appear to fit intë that time frame.
Whatever way you slice the PS3 launch carrot, it seems good news for Microsoft with a lot riding on the PS3 launch for Sony as it looks to the PlayStation 3 to restore the company's profitability.
However, whether any of this is more than inspired guesswork, we simply can't tell. Analysts do the stuff for a living and they're not always right and perhaps analyst William Drewry of Credit Suisse First Boston sums it best when he says: "The decision as to whether to delay the PS3 launch has yet to be made and is dependent on improving its chip yield."
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January 17th, 2006, 17:36 Posted By: wraggster
2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced that World Poker Tour® (WPT) for the PSPTM (PlayStation®Portable) system is slated for release this spring. World Poker Tour for PSP features real-life professional poker stars and venues featured in the popular World Poker Tour television series with enhanced A.I. players, customizable characters and online capabilities compatible with PlayStation®2 consoles.
"With the growing popularity of televised poker shows such as World Poker Tour, poker has become a mainstream sport," said Greg Thomas, president of Visual Concepts, a 2K Sports studië. "By partnering with the trusted World Poker Tour brand, we are bringing both gamers and poker fans alike the most realistic poker experience available. And now that World Poker Tour will be available on the PSP, gamers can enjoy the game wherever they go."
World Poker Tour for PSP allows gamers to take a seat at the world's most prestigious poker tournaments and make their mark in the virtual poker arena. The game will feature the virtual equivalents of real pros such as Antonio "the Magician" Esfandiari, Erick Lindgren, Evelyn Ng, Lyle Berman, Michael "The Grinder" Mizrachi and Phil "Unabomber" Laak.
Online connectivity is a major part of playing World Poker Tour on the PSP. Gamers will have the ability to connect wirelessly with other PSP systems or online to compete against players across the country on both the PSP and the PlayStation 2 computer entertainment system. New enhancements to World Poker Tour for PSP include a completely new and innovative artificial intelligence system that allows gamers to challenge more than 1,200 different characters, all with their own unique playing styles and behaviors. Gamers who are able to bump up their career earnings can unlock custom clothes, accessories, and invitational events found only in the PSP version. Players can also create more than 4,000 custom variations of poker, and choose to play against computer opponents or take their custom poker game online to battle for poker supremacy.
"We are thrilled to be launching World Poker Tour on the PSP with 2K Sports," says Andrea Green, VP of Global Consumer Products, WPT Enterprises, Inc. "2K has far exceeded our expectations for this game and recreated the thrill of our TV show with simulated casinos and events in the palm of your hand. We can't wait to see where this takes us in the future."
For more information, log onto http://www.2ksports.com.
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January 17th, 2006, 17:31 Posted By: wraggster
I posted about Streetfighter coming to PSP yesterday but now Lik Sang have posted this article:
 
The way recent news of Street Fighter II on Xbox Live Arcade spread across the net like wildfire shows Capcom's legendary beat 'em up still packs a punch. So naturally fans are thrilled that this week Street Fighter hit the PSP, and the title they chose to port is regarded by most as the single highest point of the entire series, SF Zero 3 Double Upper (known as SF Alpha 3 MAX outside of Japan). Starting with an all new animated intro, you'll discover beyond the line-up of characters from SF 1, 2, 3, Final Fight 2 and Capcom vs. SNK 2, there's the cute but deadly Ingrid from Capcom Fighting Jam, new to this PSP release. Also unlike the handheld's other fighter, Darkstalkers, which simply stretched the game to fit widescreen, SF here is in true widescreen format. Heading in, there's both single and wireless multi-player options, including a Variable Battle tag-team mode exclusive to the PSP. Here you can switch between your two characters at any point of the match, which also lets you quickly compare how various fighters fare against a specific opponent.
Arcade Mode pits you against 10 fighters, while the in-depth Training Mode lets you manipulate your opponent and even repeat a string of moves for you to practice against. Next Edit Mode allows you to balance your character's attributes to your exact liking and purchase upgrades that'll allow them to deal out more damage, take none when blocking, or automatically guard. Given you have to spend chunks of your 1,000 character points on these however, fights remain balanced. Furthermore with the ISM system you can customize and even create your own combos, then use these characters in modes like World Tour, traveling the globe dishing out pain. As you progress you'll earn even more character points to build up your fighter too. Dramatic Battle Mode teams you up with a computer controlled ally against one enemy, while Reverse Dramatic Battle Mode pits you alone against 2 opponents. Finally over the wireless you can play VS, Team, Variable and Dramatic Battles, proving this is much more than a simple port, it's a jam packed SF explosion! We received stock of the Asian Street Fighter Zero 3 Double Upper a few days early, and so new orders are welcome right now.
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January 17th, 2006, 08:35 Posted By: wraggster
LostJared has released a compilation of ports for the PSP dubbed LostPorts, heres the list:
LostPorts contains
Trails Demo
Iso-Fractals Demo
MasterPiecePSP 2.0
SDL_mxf (for custom fonts)
LostPuzzleBox 0.2
and PSC CD Demo (A Joke where you shoot pennys at PlanetSourceCode CD's)
Screenshots and Download link via comments:
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January 17th, 2006, 08:30 Posted By: wraggster
PacManFan has released a new Alpha version of his Playstation Emulator for the PSP, heres what he posted:
"Well everyone,
I've decided to release another ALPHA version of the PSPSOne emulator as a demo so everyone can see how much the speed has progressed.
No BIOS is required for this demo, I'm using the internal HLE Bios built into the emulator. This is the same Paradox demo I released last year, except this runs much faster.
Some techinical info:
-This version is running with the interpreter CPU core, not the recompiler.
-This is running with full 256x256 textures (I can get better speed with 64x64 or 128x128 textures)
-No sound
-Partial debug loggin enabled
-partially optimized build
I'll add a fps counter to all future versions so you can see speeds for yourself. Remember that this Paradox demo was designed to test the very limits of the Playstation."
Thanks to miemt11 for the news 
Download and give feedback via comments:
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