|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
January 16th, 2006, 00:01 Posted By: wraggster
PSP3d have released a new version of their Web Portal for use with the PSP Web Browser.
Heres the info:
-Features-
All new "Aqua" and "Dark Aqua" look.
Contains 10 applications, including "Address Book", and "System Preferences".
Custom user desktop pictures.
Featuring 15 games such as "Battleship", and "Towers of Hanoi".
Over 65 links ranging from "Email", to "Travel".
Redesigned standard 12 hour digital clock.
Sony PSP™ (PlayStation® Portable) exclusive.
Zero error source code.
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 22:53 Posted By: wraggster
Malloc has updated the Mod for the Media Player by jonny, heres whats new:
- Fixed a small bug in the saved position handling when a video was ended, and then replayed
- Added a small interface opened with START button, displaying the psp clock time, video time, video position, zoom mode, volume boost & luminosity mode.
- Moved the seek to start on the HOME button
- Added a high speed seek if X is pressed while LEFT / RIGHT is used
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 22:23 Posted By: wraggster
Lumo has released a new version of his Meshloader thats written in Lua. Heres some info:
Introduction
I am modellin' 3D stuff for some time by now, and i always tried to get my stuff into games/mods or something like that. Thats why i got the idea about loading a mesh file to the PSP.
Whats the aim of my work?
The main target is to get some 3D Models from Maya (or whatever.) to PSP.
How do i model in 3D?
This depends on what you like. If you prefer 3D Studio Max, you can model there, or use Maya, as i do.
Full details at the link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 22:02 Posted By: wraggster

McZonk who released the first version of Quake 2 for PSP in our PSP News & Lik Sang Coding Competition #2 has today released a new patched version, heres the info:
<blockquote>The first patch is finished. It will just fix little bugs. It not contains sound, no full singleplayer or multiplayer support and nothing of all the other missing stuff.
Changes:
- fix invert analog nub (was not working)
- go to menu after first loop of intro
- fix network game crash
- added gpl to zip
- removed the iso protection
I have not added an osk. I didn't found a good one that was installable into Quake II.
I still think the iso protection was a good idea. There was a lot of discussion about that. I know I cannot stop piracy, but perhaps you think about it now and buy games instead of steal them.
I removed the protection because it will be removed as soon as I release the sources. In fact it is just a #define 
I'll setup a source code package with Quake 2 PSP the next days. I have to fix some stuff so it will compile without problems. It will include all sources as well as a tutorial for mod porting. But I cannot support anyone until my first final release. Sorry, it would handicap my own development.</blockquote>
Download this great release via the comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 19:41 Posted By: wraggster
arobase has released possibly the most unique software for PSP for a while as it is aimed at children and provides the ability to learn, heres the info:
"This small utility is there to help the children to learn the words by associating them images. For the moment this software is adapted for the game console PSP. This game is open, you can add new topics by creating a new repertory or adding pictures in an existing subject. One of the advantages of this play is that it is for all langages.
All the file learn.zip is to be placed in the PSP\GAME\luaplayer\Applications repertory of your console.
It is necessary to have installed luaplayer on your console above all. "
download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 19:32 Posted By: wraggster
Source - Detnews
U.S. retail sales of video game hardware, software and accessories hit a record $10.5 billion in 2005 as strong demand from portable gaming gadgets offset weakness in console players, the NPD Group research firm reported Friday.
The results surpassed the old record of $10.3 billion set in 2002 and were 6 percent higher than the $9.9 billion reported in 2004.
Software for portable players such as Nintendo's Game Boy Advance and Sony's PlayStation Portable jumped 42 percent to $1.4 billion in 2005 -- the second straight year with sales above $1 billion. Game Boy Advance programs made up 52 percent of total sales.
"The real story for 2005 was the incredible expansion of portable gaming," said Anita Frazier, an NPD analyst. "The GBA continued to realize stellar sales, and the introduction of the (Nintendo) DS and PSP to the market brought older gamers to the portable format."
The console market faced software delays and hardware shortages. Consumers also held off purchases in anticipation of Microsoft Corp.'s new Xbox 360, which was in short supply after its Nov. 22 U.S. launch, as well as Sony's and Nintendo's upcoming consoles.
For 2005, console hardware, software and accessories saw sales declines of 3 percent, 12 percent and 8 percent over 2004.
"It goes without saying that the full impact of next generation consoles on the consumer market won't unfold until later this year when Sony and Nintendo's video game consoles hit U.S. retail shelves," Frazier said.
Electronic Arts Inc.'s "Madden NFL 06" for Sony's PlayStation 2 was the most popular title of the year as measured by units sold. It was followed by Nintendo's "Pokemon Emerald" for Game Boy Advance and Sony's "Gran Turismo 4" for the PlayStation 2.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 14:39 Posted By: wraggster
Plain boiled water from the PSPChina forums has updated his Super Mario Portable Demo.
Super Mario Portable is a W.I.P. Super Mario game for the PSP.
Whats new:
Scrolling implemented, achieved the effect of the preview picture. Music added. Arrow keys for scrolling. The level design was not copied from the Mario games, since this is only a conceptual demo.
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 13:03 Posted By: wraggster
Today is another great day for the PSP scene and also to visitors to the DCEmu Network, Ive been working with PLynx the Author of the Atari Lynx Emulator of the same name to get a site with forum so that he can get that much needed feedback to his releases.
Anyway heres the info of the new release of PLynx, now at v0.3B:
Hello !
Thank you to Wraggster for hosting the Plynx website on DCEmu.
New PLynx release for PSP 1.0, 1.5.
In this v0.3b release :
- Speed improvement, now, most of the games run at normal speed, without "overclocking" the PSP.
- Support zip compression format for cartbridge images.
- Option to change the control keys.
- Some add to to GUI.
Check out the release at the Official PLynx Website.
Be sure to leave some feedback (Whoops covered over my mistake )
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 12:42 Posted By: wraggster
Source - PSPFanboy
TiVo may have beaten them to the punch with TiVo ToGo, but Miglia Technology nonetheless has their own video compression and export software that may prove quite an asset to fans of both the PSP and Apple Computers. Their new software compresses live television in real-time, which means no more waiting for boring old progress meters to finish up. If you're not a Mac owner, however, you're out of luck since this only works for those in the service of Steve and his white-clad minions. If you're a Macphile on the other hand, prepare to simplify your life.
http://www.miglia.com/Support/evolutiontv_beta.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 12:32 Posted By: wraggster
miemt11 has released a new version of his video converter for the PSP, heres the info:
"PMP Simple Converter 0.06 for PMPMOD
Develop by miemt11 Date 16 Jan 2006
Convert any video (rmvb, avi, mpg, wmv, asf) to PSP PMP format
Change from version 0.05
1: add a right-click short cut menu
2: minor change to the GUI to support Windows XP Classic Style
3: Fix the unexpected error (file not found) when finish encoding
4: minor fix."
Download from the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=17127
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 12:28 Posted By: wraggster
Yeldarb has released the 3rd Homebrew game for the V2.5/v2.01/v2.6 PSP Firmwares and this release is a a hybrid of Snake and Pacman, heres what he said:
"Hey guys, I spent the better part of the day working on getting Snakman to work with Fanjita's DevKit. Snakman is a hybrid of Snake and Pacman. You are Pacman and you must eat the gray balls. You avoid the Red and Orange balls."
Remember you must own Grand Theft Auto Liberty City Stories and a PSP with firmware v2.01/v2.50 or v2.60 for this to work.
Download at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=17124
Thanks for a great release Yeldarb 
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 06:41 Posted By: Yeldarb
Hey guys, I spent the better part of the day working on getting Snakman to work with Fanjita's DevKit. Snakman is a hybrid of Snake and Pacman. You are Pacman and you must eat the gray balls. You avoid the Red and Orange balls.
Here it is:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 03:30 Posted By: wraggster
Percival has released the second Homebrew game for the V2.5/v2.01/v2.6 PSP Firmwares and this release is a Pong Game, heres what he said:
"I have written a Pong game with Fanjita's Devkit for GTA homebrew.
Hope you guys like it!
Note: I have no idea how to let GTA load another file besides tetris.bin, so the Pong game file is called tetris.bin. Please don't be confused.
Note2: Only tested with 2.01 and EU GTA"
Remember you must own Grand Theft Auto Liberty City Stories and a PSP with firmware v2.01/v2.50 or v2.60 for this to work.
Download via comments and let us know how you get on.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 03:18 Posted By: wraggster
Source - PDRoms
Lumos latest project is a Mesh/3D model loader coded in Lua. It is in beta stage.
<blockquote>I am modellin' 3D stuff for some time by now, and I always tried to get my stuff into games/mods or something like that. That's why I got the idea about loading a mesh file to the PSP.
Whats the aim of my work?
The main target is to get some 3D Models from Maya (or whatever.) to PSP.
How do I model in 3D?
This depends on what you like. If you prefer 3D Studio Max, you can model there, or use Maya, as I do.
How do I load 3D Meshes to my PSP?
Thats quite simple! If you have your model in Maya, the only thing you have to do is:
# Triangulate the model
# Combine the model
# Export the model by using my Tools
PSP reads those Ascii-file?
Actually no, but it would be possible to implement it. I decided to use this format as a good structured base. If you got this far, you are in front of your target! You can now convert your mesh to a 3DB file (3D-Binary) which can be loaded with my code|application.
Why use 3db and not ascii mesh?
cause: 3db loads faster and uses far less memory than ascii meshes!</blockquote>
More info --> http://lumo2000.lu.funpic.de/?action=bomberman
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 02:09 Posted By: wraggster
Yashamaru posted this news in our Submit news forum:
Knifa has just released "Music Sequencer"
<blockquote>I've wrote a basic music sequencer in Lua. It has support for multiple tracks (or instruments, whatever you want to call it) too, changing BPM and the likes.
It's not exactly the most useful thing ever, but I got bored and made it for the fun of it :P
If you're going to make a song on it, it's very simple, you should be able to figure out what to do by reading the songs that come with it. Remeber that they are processed in HALF-BEATS and not a single one.
You can also add your own samples by doing something like this at the top of your song file.
Code:
V_TONE1 = AddSample( "file.wav" );
Then you would use that in your song scores/tracks </blockquote>
Download Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=17099
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 15th, 2006, 02:01 Posted By: wraggster
Zelurker has released 2 very quick updates to the continuation of Yoyofrs original Neogeo CD Emulator for the PSP, heres whats new in both new versions:
<blockquote>Version 0.7.1
Just a fix for a stupid bug which made quite a few games to crash in 0.7.
Thanks to the quick tests which allowed to spot this one very quickly...
Version 0.7
Less bugs, better sound quality, a few little additions, and a loooong list of changes :
- Fixed crash in breakers : this is once again related to the upload area,
so I can just hope it won't break other games
- Try harder to recognise game files from ipl.txt : some originals have
weird filenames in the ipl.txt (a double dragon version is in this case).
Now if I can't find the file type in the extension, I look for it in
the whole filename, which seems to work for this double dragon version,
at least.
- Fixed sound effects : they are now much clearer, and in real stereo.
The difference is especially noticeable in bust a move.
- Fixed a last possible corruption of the memcard.bin file if quiting with
the home key. Now it should be safe to use the home key to quit at any
time, and there should be no way left to corrupt any file (mp3 or other).
If you use fw 2.0, be sure to use the Exit command from the gui though,
or do otherwise at your own risk (I am not testing neocdpsp with fw 2.0)
- The sound effects do not stop anymore after 3 or 4 games (finally !)
- Added some game messages at the bottom of the screen (now you know
when an mp3 track is starting to play, if it didn't find it, if there
was an error decoding it, and so on...)
- In previous version, if an mp3 had some id3 tags it couldn't be played
in neocdpsp. This is fixed now, sorry for those who encountered this
problem.
- Now you can also place your mp3s in PSP/MUSIC. Example :
say you have a game in a directory mslug. The you can put its mp3s
as previously in mslug/neocd.mp3/ but now you can also put them in
/PSP/MUSIC/mslug/ if you prefer. After all these are mp3s, so you should
be able to play them from the psp interface if you want to !
The directory in music where you put the mp3 must be named exactly like
the directory of the game for neocdpsp.
- The mp3 decoder is a little more resistant to crashes, that is if you have
an mp3 file at 0 or 1 byte after you have filled your memory card, it
won't crash anymore. I don't say it will not every crash again though,
there are probably files which can make it crash !
- Fixed sound and music in top players golf
- Fixed Art of Fighting 3 freezing at start of gameplay
- The loading of zipped games is even faster than in 0.6.2 !
- The ingame sound effects of samurai spirits rpg work now, the game is
still very long to load, but it was already long on the original hardware
and is now limited by the access speed of the memory card.
- Now the memory card is writen only when you quit the game, not everytime
the game tries to write to it.
- Added "Select lock" option to the gui. When enabled the controls become:
Select + LTrigger instead of LTrigger for the gui
Select + RTrigger instead of RTrigger for snapshots
and Select + Cross instead of Select alone (pause in most games).
This for those who press the triggers by accident !</blockquote>
Download at our Comprehensive NeoGeoCD Emulator download page here --> http://psp-news.dcemu.co.uk/neocdpsp.shtml
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2006, 19:44 Posted By: wraggster
Fanjita the main man behind getting homebrew to work on firmware 2.0 and above PSP consoles has today released a Dev package for those wanting to try more software or even hacks with PSPs of that firmware.
This is for Devs only, download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2006, 19:11 Posted By: wraggster
Another great release thats been released on our forums, heres the info from the coder xwh1225
<blockquote>uo_YDICT_060114 for PSP by XWH1225
Hi!
I'm xwh1225 and today I'm gonna show you the new uo_ydict, uo_YDICT_060114. This is the 2nd release of the uo_YDICT which is based on ZYM's work, YDICT ver 0.2. YDICT is an dictionary homebrew application for psp users. This unofficial mod edition includes an Oxford dictionay which is not only a English-Chinese but also an English-English dictionary. So if you don't speak Chinese you can still enjoy it. The new features include:
1. Most pronunciations now can be displayed properly. But some of them ...You learn the pronunciations at your own risk
2. Bugs fixed. Now the new ring keyboard is very stable and should be more easy to use.
3. Chinese and English are displayed in different colors.
4. Other trival changes.</blockquote>
Download and give feedback at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=17087
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 14th, 2006, 17:12 Posted By: xwh1225
uo_YDICT_060114 for PSP by XWH1225
Hi!
I'm xwh1225 and today I'm gonna show you the new uo_ydict, uo_YDICT_060114. This is the 2nd release of the uo_YDICT which is based on ZYM's work, YDICT ver 0.2. YDICT is an dictionary homebrew application for psp users. This unofficial mod edition includes an Oxford dictionay which is not only a English-Chinese but also an English-English dictionary. So if you don't speak Chinese you can still enjoy it. The new features include:
1. Most pronunciations now can be displayed properly. But some of them ...You learn the pronunciations at your own risk 
2. Bugs fixed. Now the new ring keyboard is very stable and should be more easy to use.
3. Chinese and English are displayed in different colors.
4. Other trival changes.
XWH1225 my e-mail: xwh1225@hotmail.com
2006/1/13
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
next » |
|
|