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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 24th, 2006, 22:08 Posted By: wraggster
Nayon has released v2 of his Metriod: Planets mod for the game Super Tux.
This game is now compatible with firmware 2.0.
Here are the features:
Title screen
Samus and environment
Spaceship
X-virus obtaining
Bullets act like metroid bullets instead of SuperTux bullets
Enemies don't disappear when they go offscreen
The screen can scroll both ways - almost done
Samus is always in a mode where she can shoot
Story - almost done
Still to do:
Music - Turns out Machina is doing this, great
Enemy sprites
Upgrades - seems far right now
Custom levels
Free transformation between morph ball and standing samus
Bombs
Download via comments
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January 24th, 2006, 21:02 Posted By: wraggster
KennethDM has updated his Mastermind Homebrew game for the PSP, heres whats new in this version:
v1.01 24/01/05
-----
-fixed double message when you won at last row
-"game could not be started" error should be solved
Download via comments
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January 24th, 2006, 20:50 Posted By: wraggster
Submission posted at http://www.dcemu.co.uk/vbulletin/showthread.php?t=17636
<blockquote>Fastest DVD to PSP software launched
Makayama introduces PSP Media Studio 2.0
PRESS RELEASE 24-jan-2006
Introducing 300% faster conversions from DVD to PSP, Makayama Interactive announces the availability of PSP Media Studio 2.0. In less than 45 minutes a DVD can be transferred to the PSP. But also home movies, downloaded films and TV-series can be put on the PSP using only two clicks, making it the fastest and easiest product available on the market.
The software installs an encoding package on a Windows XP computer, users pick any video file from their harddrive, CD or DVD and the PSP Media Studio turns it into a compressed movie file, which will play on the MPEG4-mediaplayer on the PSP of the memorystick. The headset or the built-in speaker can be used to listen to the sound. Subtitled and foreign language DVDs are also supported. The software produces an amazingly sharp picture and stereo CD-quality sound.
The new version is 300% faster than other products and it adds greater flexibility to the user interface. In less than 45 minutes a DVD can be transferred to the PSP. No other software works this fast. PSP Media Studio is the ideal solution for frequent travellers or to keep the kids happy in the back of the car.
The software captures all content (AVI, MPEG1, DivX, XVID, VOB, ASF) on all drives (harddrive, CD, DVD, removable) and encodes it to PSP.
The free tryout version allows users to convert 3 minutes of all content and doesn’t expire. Runs on Windows XP/2000/NT.
The online download price is USD 32.95 (EUR 29.95). A free demo version is available. Existing users may upgrade for only $14.95.
Product page: http://www.makayama.com/dvdtopsp.html</blockquote>
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January 24th, 2006, 20:43 Posted By: wraggster
Modsyn posted news of his new release:
<blockquote>LuaLinker v0.2 - Remote file grabber for the PSP by modsyn
This program allows you to grab files from the internet
from a list of websites you save on your memory stick.
new features (for preview):
Increased speed!! Now downloads are much much faster.
Added in-program menu
Added keyboard input (TTLDE style) for adding bookmarks from the program
Added "follow links" mode so you can use a link from an online site like a bookmark
Cleaner/optimized code
upcoming for full release:
A prettier skin from WraithLord (who does most graphics work for my apps)
Selectable input methods ( TTLDE/psprint/OSK )
*just a reminder that you can queue up songs (or links) by hitting
the right button at the download selection screen. to unmark a
selection, just hit left while it's selected. selected links are
indented so they are clearly visible</blockquote>
Screenshots and download at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=17640
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January 24th, 2006, 18:54 Posted By: wraggster
Source Gamesradar
Koei's Samurai Warriors series is coming to PSP this spring in the form of Samurai Warriors: State of War.
The action strategy game allows gamers to re-enact battles from Japan's feudal past when warlords such as Nobunaga Oda, Shingen Takeda and Kenshin Uesugi struggled for control of the country.
The action is similar to Koei's other hack 'n' slasher, Dynasty Warriors, with your character slicing through clusters of enemy soldiers in open battlefields or booby-trapped citadels.
State of War has an all new story mode which allows you to align your characters with one army corp and experience the conflict from their perspective. Once that has been concluded you can choose another group to align with and chop your way down another story path.
There's also a competitive multiplayer option that allows up to four players to test their tactical nous and button mashing abilities against one another using PSP's Wi-Fi capability.
Samurai Warriors: State of War will be released for PSP on 24 March
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January 24th, 2006, 18:49 Posted By: wraggster
Source Slashdot
Next Generation has a piece on an analyst's prediction that Sony's PSP will gain more ground on the Nintendo DS, here in the states, over the next five years. From the article: "SIG has compared year-by-year sales and estimates for the first five years of each machine's life, using sell-in and factory shipments. It points out that in its first year both PSP and DS managed around 13 million units each, with DS slightly ahead. Year two cumulative stats give PSP 25 million over DS' 22 million. In Year Three the difference rises to ten million (38m to 28m). In Year Four, PSP's lead has stretched to 15 million and to 20 million by Year Five." Though the PSP is now leading in the U.S., the DS is still king of the mountain in Japan.
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January 24th, 2006, 18:46 Posted By: wraggster
News From Lik Sang
Attention PS2 owners, this week we've got what you want, what you really really want [did I just type a line from the Spice Girls?! My little sister would probably love me for that... while I hate her for knowing about the existence of that damn band]. The big names on the menu include Final Fantasy, Samurai Spirits and Onimusha! First though, as a fan of wacky 'way out there' Japanese titles, I couldn't pass up the chance to mention Cooking Mama, due March 23rd for the NDS. As you can see from the screenshots further down, it's a cooking sim!
Similar to the Revolution tech demo, suddenly your NDS stylus slices, it dices, it makes julienne fries! In addition to knowing how to prepare a number of meals fit for human digestion (although sometimes our views and the Japanese can differ there!), you must get the presentation right too. Anyone who's played the cooking mini games in Eye Toy Play, or given Yoshinoya a spin will know how much crazy fun this can be. As for everyone else, you can find out by pre-ordering a copy today, then learning how to dish up scientifically studied whale left overs this March
Final Fantasy VII: Dirge of Cerberus - PS2
Square Enix's mammoth compilation of Final Fantasy VII continues this week with FF VII: Dirge of Cerberus on PS2. Timeline wise this is also the end, set after AC (Advent Children - The PSP movie), BC (Before Crisis - A mobile phone game), and CC (Crisis Core - An upcoming PSP title). Three years after the events of FF VII, events kick off here in the midst of the Revival Festival when Deep Group soldiers lay siege on the town of Kalm. This army of Shin-ra comes in search of Vincent Valentine, who far from a secret character, this time has the lead role. Packing some serious firepower, Dirge of Cerberus is a third person shooter with many RPG elements, and beyond a wide range of guns to choose from, Vincent can also transform into his Limit Breaks such as Galian Beast, Chaos and possibly more!
Not wanting to be compared to Devil May Cry, designer Tetsuya Nomura explains how it's more influenced by Half Life. Tetsuya was the character designer for the original FF VII, and many of these staff members also played their part in the 1997 epic, including Writer / Director / Producer, Yoshinori Kitase. So here we have a shooter with the brightest stars of Japan behind it, a storyline that expands on the most famous RPG of all time, and includes characters like Cloud Strife, Yuffie Kisaragi, Lucrecia Crescent, Hojo, Tifa Lockhart, Barret Wallace, Cid Highwind, Cait Sith, Azul, Reeve Tuesti, Shelke, Shalua Rui, Rosso, Nero, Vice and more. It keeps getting better though with three online modes, starting with Team vs. team, then a free-for-all deathmatch, and finally a mission mode to gang up on a boss. Culminating in one hell of an action packed adventure, this dramatic ending finale to Final Fantasy VII arrives this very Thursday, and at the same time fans of the first game can still pick up both the original soundtrack, plus the fantastic piano collection right here.
Samurai Spirits Tenkaichi Kenkakuten - PS2
SNK Playmore's Samurai Spirits (known as "Samurai Showdown" outside of its home land) has been going strong since 1993, and set in the early 1800's, pays great attention to realism, using authentic Japanese weapons and even background music. Along with its focus on quick powerful attacks, Samurai Spirits is a unique and spectacular 2D beat 'em up. When Samurai Spirits Tenkaichi Kenkakuten came out in arcades last year, players couldn't wait for the PS2 port, but this week that day has come.
Really outdoing themselves, SNK have packed an unbelievable 53 characters into the game! That's everyone from the all previous titles, including any hidden characters, plus 5 new comers to the arcade edition last year, and then on top of all that, 11 more fighters exclusive to this PS2 release! Also new to the home release, you can change character colors, select from an arranged soundtrack, or choose and edit styles from every single previous Samurai Spirits game. If you can't find or make one you like there, there's also three new styles, Beast, Evil and Fiesta. Then in addition to all the usual game modes, there's an extra Survival Mode to test your might. So grab your twin swords and get ready for the biggest Samurai Spirits ever! It's coming out before the end of the week.
Shin Onimusha Dawn of Dreams - PS2
Right behind Resident Evil, Megaman and Street Fighter is Capcom's 4th biggest franchise, Onimusha, and the next hit release has just arrived yesterday. If you haven't picked one up before, now's your chance as Capcom designed this sequel with the goal of it being totally accessible for newbies to the saga. The series is a third person action combat affair with a healthy side of puzzles and a rich story. Many characters and settings also come straight out of real Japanese history, giving the adventures a depth and spirit unmatched by other action titles. There's also some role playing elements present, such as level ups and charging power ready to unleash special magic attacks from certain weapons. Veterans needn’t worry however, as Capcom have worked hard to balance the number of storyline connections to past titles in order to make it something new comers won't get confused by.
That's just the tip of the ice burg with improvements however, next being real time 3D graphics being used instead of pre-rendered, and thus giving you the ability to control the camera. Dawn of Dreams is also more open, free and gameplay oriented, as opposed to the full on storytelling approach. For the first time you'll be wielding dual swords too, playing as an original character, Hideyasu Yuki. There's four other playable characters to choose too, including Jubei with her short katanas, Ohatsu and her guns, Tenkai with spears and staves, and Roberto with his strong fists and gauntlet. Each has around 15 weapons to find, a greatly increased number over past titles. You can also now team up with a character and switch between them in real time, and unlock an actual full 2 player co-op mode! Capcom are taking Onimusha to fantastic new heights, and best of all there's no more waiting, the game is already in stock right now. Preorders are on their way, new purchases are welcome.
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January 24th, 2006, 18:39 Posted By: wraggster
Heres the 2nd new pack of Faceplates for the PSP, heres the info:

Product Features
Replace your boring faceplate with exclusive new colors
Includes plastic window located in front of the screen, as protection
Does not include buttons or screws (original screws and buttons supplied with PSP system must be swapped)
Necessitates removal of 7 screws on your PSP system (screwdriver included)
Exchanging faceplates will void your PSP system warranty
Includes Installation Pictures
Front Side only, no back side available
This repair part can be used in case your original faceplate got damaged
This product is not manufactured or approved by the console manufacturer
What's in the box
Screwdriver to open the PSP
Installation Pictures
Faceplate Metallic Light Blue
Faceplate Metallic Purple
Faceplate Anthracite Black
Faceplate Metallic Light Green
Faceplate Metallic Peach
More info Here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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January 24th, 2006, 18:36 Posted By: wraggster
Lik Sang have some new packs of Faceplates for the PSP, heres the info:

Product Features
Replace your boring faceplate with exclusive new colors
Includes plastic window located in front of the screen, as protection
Does not include buttons or screws (original screws and buttons supplied with PSP system must be swapped)
Necessitates removal of 7 screws on your PSP system (screwdriver included)
Exchanging faceplates will void your PSP system warranty
Includes Installation Pictures
Front Side only, no back side available
This repair part can be used in case your original faceplate got damaged
This product is not manufactured or approved by the console manufacturer
What's in the box
Screwdriver to open the PSP
Installation Pictures
Faceplate Metallic Dark Blue
Faceplate Metallic Gold
Faceplate Metallic Dark Green
Faceplate Metallic Bronze
Faceplate Metallic Pink
More info Here --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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January 24th, 2006, 16:09 Posted By: modsyn
hi fellow PSP-ers. i just finished an update to my LUA internet program
called LuaLinker. it's a neat idea especially for mp3blog visitors.
a neat trick (for psp-to-psp file sharing) is have someone start up
the psp web server (psphttpd v5) and you can use their IP address
as a bookmark. with this, you can download any file from their
memory stick.
screenshots:




and download here
please enjoy and leave feedback, thanks.
modsyn
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January 24th, 2006, 08:01 Posted By: wraggster
Percival has released a multiplayer version of GTA Pong, heres some detail:
"This one is good if you have a friend nearby. It's basically GTA Pong without the 'computer' opponent. You hold the PSP vertically, with one end of the PSP in your hand, and the other end in your friend's hand. Move the paddle left and right and walla! Multiplayer using one PSP. Innovative!"
Downloads (3 versions) via the comments
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January 24th, 2006, 02:55 Posted By: Jman0708
(News Submission)
HEY GUYS!!! once again i update counter strike for psp
read the readme file for info on lvls and guns
The New Lvls dat will shock all is.........
CS_ASSAULT!
if anyone has any consurns or stuff pm/im me or go to the new post named
"counterstrike 2.6 Updates/requests"
--NOTE: the abaove thread is on my sig just click!"--
Hope At least a few people like it
READ THE COUNTERSTRIKE.txt in the wads BEFORE RUNNING!!!
ENJOY!!
(Download/Feedback via comments)
THIS COUNTER STRIKE WAS BASED ON V1.0 MADE BY SIN 'PL (A LEGEND)
DOWNLOAD REMOVED - Reason: Used Sin'pls work without permission! - MGFox
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January 24th, 2006, 01:01 Posted By: wraggster
Simon sent me this news:
www.psptree.co.uk are offering a new bolt-on to the existing PSP screen replacement service. They are also providing a faceplate fitting service where you can choose from 10 faceplate colours and they will fit it at the same time as doing the screen replacement. New faceplates are available for £14.99 including VAT and labour. Faceplates are also available for sale separately. Also for sale are sets of different coloured buttons, and spare battery covers.
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January 24th, 2006, 00:11 Posted By: wraggster
We already posted a week or so ago about the emergence of the PSIX replacement shell project and today a feature list of that project has been unveiled, heres the listing:
<blockquote>Features to be included for launch day :
- Eboot/UMD Launching with Psix callback
- Fully featured audio player
- Audio player playlist with shuffle, repeat, loop etc.
- Image viewer
- CPU Speed adjustment
- Customizable eboot icons
- File manager
- Two professional skins, Default and Termina
- Module management system
- Customizable backgrounds
Features for future releases :
- Network functionality, updating, downloading and sharing
- Video playback (may make it for release)
- Advanced boot configuration (2.00 eboot support)
- RSS reader
Modules :-
- Ski-Free
- Text reader/editor
- Notebook
- PBP (Psix Basic Painter)
- Psix Calendar/Scheduler </blockquote>
Hmm paying for homebrew is a no no just like paying for homebrew downloads and lets be fair any site that does that deserves the beating Sony will no doubt give them, Dreamcast Fans will remember Bleemcast and what Sony did there with lawsuits etc. Lets keep our Homebrew scene free, sure all coders deserve our donations but paying for homebrew and other ideas like paying for premium membership and downloads must never be entertained by the mainstream.
Agree or disagree ? answer via the comments
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January 24th, 2006, 00:01 Posted By: wraggster
Source C&VG
A few details have emerged on Killzone: Liberation, a spin-off from the first-person shooter series that's infiltrating PSP. Liberation, which is being developed by Guerilla Games, ditches the first-person viewpoint for a third-person angle, implying that tactical gameplay has been given greater consideration in this title. According to a report in Official PlayStation Magazine, the storyline follows on from the plot of Killzone on PS2, players reprising the role of killer trooper Jan Templar. Armed with an array of new firepower and attacks, he'll be battling the militaristic separatist faction Helghast.
Screenshots from Liberation are doing the internet rounds, but if we posted them here large men in balaclavas and wielding big guns would break down the office door and wheel us away to never be seen again. Still, from what we've seen, graphically it's pretty decent with the pics showing industrial/headquarters environments; and with plenty of cover apparent, it's clear that stealth is going to play a role too. In fact, looking at the shots it reminds us a little of the first Metal Gear Solid game.
Sony was unavailable from comment on Killzone: Liberation at the time of writing so no further info from that quarter just yet, but hopefully we'll have more details - including official screenshots - soon.
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January 23rd, 2006, 20:28 Posted By: wraggster
Arwin has ported his Keyboard app Psprint to Lua, heres the info:
<blockquote>I have now completed porting p-sprint to lua (see http://forums.ps2dev.org/viewtopic.php?t=2913 for more info on the c version of p-sprint )
This contains the following files:
http://www.niwra.nl/psp/p-sprint-lua/psprint.lc
http://www.niwra.nl/psp/p-sprint-lua/index.lua
The psprint.lc is a lua include file for easy use.
The index.lua is an example of how to use the include file to read p-sprint like text input.
(It's my first lua program and (thus obviously) the first time I made an include file - things may therefore look very messy, but at least it works; input is appreciated )
I will post my process here as I did in my p-sprint thread, and input is more than welcome.
Done:
- keychars
- keycodes
- keynames
- keygroups
- modifiers
- key repeat
- make into lua include
Still to do:
- trainer
- the wrapper functions for readex (e.g. the blocking calls like getChar)
- allow user-configuration of keymaps (all six available ones)</blockquote>
Downlaod and screenshot via the Comments.
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January 23rd, 2006, 20:10 Posted By: wraggster
NJ has updated his own version of the continuation from the last official release by Yoyofr (although Zelurker has updated his version to 0.7.2 now). The translation from google is poor as usual but here it is:
<blockquote> * Frame processing of skip was modified.
* Automatic frame skip was added.
* In addition correction.
</blockquote>
Anyone who can translate it better please do.
Anyway download this new release and let us know if its any better in any areas, downloads and feedback via comments
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January 23rd, 2006, 19:47 Posted By: wraggster
kennethdm has released a new game for the PSP, heres the info from the coder:
<blockquote>This is my first homebrew attempt, it's a simple game, but not so easy to win. The goal is simple, you have to find out what the secret code is.
Using left and right on your analog pad, you select the circle.
Using up and down you change the cirle's color.
If you are satisfied with the colors of the row, press cross,
now the little circles will show how good your guess was:
-the number of green circles is the number of correct colors at the correct place
-the number of blue circles is the number of correct colors at the incorrect place
This game is limited to 6 attempts, it is based on mini mastermind which is a mini version of the original mastermind.
If feedback is positive, I plan on expanding the game with the following:
-more (and harder) game modes
-high score list
-two player mode (one player inputs the code, the other one has to crack it)
for any (constructive) feedback: homebrew.psp@gmail.com / or this thread</blockquote>
Download via comments:
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January 23rd, 2006, 19:09 Posted By: wraggster
Source Spong
One of SPOnG’s all time favourite Dreamcast and PS2 games, Sega’s sublime music-shooter Rez, is rumoured to be in development for PSP.
Shacknews.com reported over the weekend that, according to their source at Sega, a PSP port of Tetsuya Mizuguchi’s classic is "...sounding like a pretty sure thing".
Whilst a handheld version of this classic videogame would seem to make total sense to the hardcore Sega faithful, it might not make as much sense to Sega’s bottom line-driven sales teams. SPOnG hates to be the voice of commercial reason, but it also has to be remembered that neither versions of Rez sold in any significant numbers.
The game is one of those strange things – a critically-lauded, much-loved classic that very few people actually bought or played. On the other hand, for this very reason, it could well be given the ICO treatment, with a polished PS2 re-release coming out alongside a PSP version, thus making the game actually available again, outside of rare CEX sightings.
SPOnG spoke to our sources at Sega UK this morning who refused to comment on the rumour.
Ah well, we sure hope that we do get to see Rez on PSP soon, although we will wait to hear confirmation directly from Sega before we get too overexcited.
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January 23rd, 2006, 19:02 Posted By: wraggster
Source - Gamesindustry
Electronic Arts has confirmed that its movie licensed gangster romp, The Godfather, will not be appearing on PSP or Microsoft's next-generation Xbox 360 console when the game hits retail stores in March.
Already the subject of various development delays, The Godfather was originally scheduled for release in the fourth quarter of 2005, during the industry's busiest sales period as consumers prepare for Christmas. The initial change in release dates, pushing the title to March 2006, prompted analysts to lower their estimates for the company's full-year performance.
Development on current generation platforms, including PC, PS2 and Xbox is almost complete for the Mature-rated title, and the game is on schedule for a simultaneous multi-format release in March.
Speaking to Gamesindustry.biz this morning, an EA representative confirmed the release of current generation versions is definitely on track, adding that a release date for the PSP and Xbox 360 versions has yet to be officially announced, effectively denying rumours of additional development delays.
At the time of writing, EA would only confirm that the next-gen and PSP versions will be released at some stage during the company's 2007 fiscal period, which begins 1st April 2006
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