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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 7th, 2006, 11:02 Posted By: wraggster
As E3 draws near, those of us who have been following Will Wright's newest brainchild, Spore, are abuzz with expectation. And lo! Someone posted to YouTube a video that shows 'unedited that will be going to TV networks covering E3 next week'. It includes a look at the overhauled creature editor, a first glimpse of the texturing tools, and various other exciting things that had not been shown this clearly in the early prototype seen at the 2005 GDC. One of them is the ambient music when the UFO visits different planets." It certainly looks like the game we saw last year, but take with a grain of salt just the same.
Via Slashdot
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May 6th, 2006, 23:48 Posted By: wraggster
PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA.
The Competition has only 11 days to go
You can submit any Game, Demo or APP written in Lua, full rules can be found on the competition page.
Heres the Prizes:
The Prizes to the winner are
Multi Cradle

The Multi-Cradle is a cradle style charging solution that includes stereo speakers, multiple viewing angles, and stylish blue lights.
Lithium Battery Pack 2600mAh
A high quality lithium battery pack able to be recharged over 10,000 times. The battery pack provides 2600mAh of power for your PSP.
Replacement Faceplate (e.g. Liquid Platinum) (color winner's choice)

Replace your boring faceplate with exclusive new colors
Replacement Button Set (e.g. Agent Orange) (color winner's choice)

Replacement button set for PSP including the digital pad (D-Pad), Analog stick and all face buttons including the 4 main action buttons, start, select & home, volume, audio and display.
Now this competition is aimed towards those who are new and not so experianced or to those who just want some neat accessories.
Full Details on rules at the Competition Page, Let the LUA CODING BEGIN 
Discuss the Comp here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=23705
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May 6th, 2006, 19:41 Posted By: wraggster
PSP298 who released the best GBA Emulator for PSP in our Forums is back with a new release for us PSP fans, heres the details on his new homebrew:
<blockquote>This is the PMP Mod for PC version and you could now preview the PMP movie in your PC with a 32" large LCD monitor.
Special thanks goes to the orginal developer Mikeshi from China, he is the one created the first verion of this PMP Mod for PC (PMPC) and this version is a modifed version made use of PC display card hardware acceleration feature.
06 May 2006 v0.4
- Lower CPU resource consumption
04 May 2006 v0.3
- Fix full screen mode movie centering problem
04 May 2006 v0.2
- Add filter selection for "Nearest/Linear"
- Keep the aspect raio when zoom
- Add multiple seek range
- Fix bug for seeking to end of file
- Fix bug on the color looks like 256 color mode</blockquote>
Download and give feedback at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=23811
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May 6th, 2006, 17:40 Posted By: Raydar
SuperSize Game v1.1
Added additional GFX hacks to add Morgan Spurlock to the game. Also added a couple of other graphical features to make the game a little more interesting.
Install using LUA. Thanks to Sousanator for the original version.
RAYDAR 
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May 6th, 2006, 15:25 Posted By: wraggster
Deniska posted this news and Screenshots over at his site:

<blockquote> Below are some screenshot from my latest port project: a sidescrolling shooter with some RPG/story elements from Parallel Realities:
http://www.parallelrealities.co.uk/starfighter.php
The game will feature:
- 26 missions over 4 star systems
- Primary and Secondary Weapons (including a laser cannon and a charge weapon)
- A weapon powerup system
- Wingmates
- Missions with Primary and Secondary Objectives
- A Variety of Missions (Protect, Destroy, etc)
- 13 different music tracks
- Boss battles</blockquote>
More screenshots and information at his site here --> http://deniska.dcemu.co.uk/
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May 6th, 2006, 15:22 Posted By: wraggster
MikeDX has posted this news at his site:
<blockquote>I thought I'd take 2 minutes from my lunchbreak to let you know what the progress is.
Last night I started recoding the internal engine of mame-psp along with the memory handling. Sadly this broke everything so I propose the following.
I'm going to make a release based on the 30 or so games that work "satisfactory" and then continue my work on the psp specific parts of the port. TMK has done a great job with MAME and I can only hope to improve things.
The 68000 core now compiles and runs correctly, and I successfully ran a neogeo title "League Bowling". Sadly it was less than 40% of the full speed, but it was playable. Maybe once the graphics/memory rewrite has taken place this could improve to 70 or 80% which would then become more realistic for a release title.
Watch this space. MAME-PSP with 30 near perfect games coming soon!</blockquote>
Check out his site here --> http://dxdev.dcemu.co.uk/
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May 6th, 2006, 15:20 Posted By: wraggster
Produkt has released a Beta Video of the Homebrew FPS Game IRIS, heres what he posted:
If you wanna see a beta of Iris 0.15 (which I call alpha 0.14) watch the Halo Mod Video... its running what we had a week before this video was released
Yeah its old news but i missed it, watch the video here
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May 6th, 2006, 15:16 Posted By: wraggster
PSMonkey who released the first Nintendo 64 Emulator on the PSP and is still working busily at improving his from the Ground Up emulator for the PSP, heres what he posted yesterday:
<blockquote>ok here is the low down. I have a few things that require being fixed, a few things that would be nice & a few things that are not needed but would help. My goal is to get as many done by sometime next week & release what I have sometime durring E3 (may 9th - may 12th).
Here is the list in order of importance
* Needed *
1) Fix Textures
2) Add Tlb suport (mario needs it)
3) Fix Rsp Microcode bugs
4) Fix flickering by adding double buffering
* Would be nice *
5) Speed up memory reads/writes
6) Add suport for F3DEX2 microcode
* Not really needed *
7) Add microcode detection or contoll by ini
8) Save suport</blockquote>
Its great to have 2 N64 emulators at the same time being worked on for the PSP and the possibility of code sharing makes it very interesting. Remember that both projects deserve masses of praise
More details at PSMonkeys Site (and forums)
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May 6th, 2006, 15:01 Posted By: wraggster
Preview from Gamespot:
The titular hero of the game is Fred, a private investigator in the town of Hope Falls. There's bad business afoot in town, though, because a ruthless mob boss by the name of Pitt has moved in and bought up all the businesses in town, using them as fronts for an array of illegal activity. To power his empire, Pitt built a nuclear power plant, but he cut corners and all kinds of toxic waste began to poison the town. Eventually, all sorts of crazy mutants and zombies infested the place, turning the once quaint slice of Americana into a nightmarish landscape of death and destruction.
More here --> http://uk.gamespot.com/psp/action/de...ml?sid=6149036
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May 6th, 2006, 14:59 Posted By: wraggster
Alatnat has released a 3D Cube Demo made using Lua, heres the info:
<blockquote>This is another 3D cube that runs in lua. I have created this 3D program mostly from scratch. This version features a cube (more shapes will be added in later versions), 2 different wireframes, 3 different vertex points, XYZ axis lines, and a misc. display that shows the rotation of the X,Y,and Z axises and translation Z.</blockquote>
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via alatnat
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May 6th, 2006, 14:56 Posted By: wraggster
PSPManiac has released a new version of his rabbit game, heres whats new:
Changelog.
*New rabbit (you can still chose the old one)
*New start screen (not a menu use the arrows to place your pet)
*New movement
*It can **** now
*It can die now
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via pspmaniac
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May 6th, 2006, 14:52 Posted By: wraggster
nathan42100 and Yeldarb have released a new site aimed at Programming for the PSP, the site is aimed at newcomers, check it out Here.
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May 6th, 2006, 14:49 Posted By: wraggster
Soundinsekt has released a new version of his interactive image warping program called PSP Warp
Changes:
- no-image bug fixed
- Now supports JPEG file format
- Saves to a JPEG file instead of a PNG one so that you can watch your warped picture with the original psp image viewer
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via Soundinsekt
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May 6th, 2006, 14:41 Posted By: wraggster
Via IGN
Representatives for Track7 Games recently informed the press that it would be showing off a playable version of Theseis, a next-generation adventure title that the company debuted for the first time at last year's show. Copied below is the official statement inviting media folks to check the game out:
"After the success of our first appearance in E3 last year, we have decided to return again and this time with a vengeance! Armed with the playable demo of our upcoming adventure game Theseis and a series of new and improved cinematics, our battle team awaits to draw you into the magical world of Greek Myth. This year we will be in a considerably larger space, giving us the opportunity not only to demonstrate Theseis in style, but also to have the room to get to know you better."
Scheduled for PC and next-generation consoles, Theseis follows paranormal journalists Andronicos and Pheve as they're sucked into a world that divides the line between reality and myth. Gameplay will be heavy on the adventure side and the storyline is what takes center stage. Multiple locations such as neo-classical fantasy settings and the depths of Hades will also be highlighted, and an emphasis on Greek mythology is also in the plan.
There's no word yet as to which version of Theseis will be shown in its playable form.
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May 6th, 2006, 14:39 Posted By: wraggster
Via PS3Fanboy
1up has posted 2 screenshots and have slapped an official title on the next Tony Hawk game that is destined to grace the PS3. Tony Hawk's Project 8 hasn't received any official announcement treatment from Activision yet, which is sure to change come E3, and the only information available through 1up is "continuing in the tradition of the original series, Underground and American Wasteland, the Tony Hawk series of skateboarding titles carries on."
http://www.1up.com/do/media?cId=3150099
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May 6th, 2006, 14:28 Posted By: wraggster
Via the Inquirer
SOURCES CLAIM that yields of the Cell microprocessor for the Playstation 3 are not good. A process mole tells us that the Cell yields are far enough below par that the amounts of good dies off the test wafers are "horrible".
The problem is that IBM and Sony designed the chip for some very aggressive process technologies that did not materialise in the way the fab boys were expecting. Because of this, we are told Sony is scrambling to get yields up before it has to make them for real, a fast approaching deadline.
Will it get it done? Who knows. Will it be able to make enough to satisfy initial demand? Not a chance. Then again, in consoles, what else is new?
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May 6th, 2006, 14:26 Posted By: wraggster
Via 1UP:
It doesn't require too much of a leap in logic to assume that, without Sonic the Hedgehog, many of us today wouldn't even know what a hedgehog is. More importantly, Sonic's influence on the world of videogaming can't be overstated. In a time when the industry had begun to deteriorate around the weakening shoulders of the Atari and its clones, the rivalry-driven duo of Sonic and Mario single-handedly made videogames cool again. While Mario's claim to fame was level design that heavily favored the accurate jumper, Sonic was all about speed and cat-like reflexes. Through the years of the 2D sprite, Sonic and Mario battled back and forth as equally matched opponents. With the arrival of 3D graphics hitting the console scene, Mario swiftly took the upper hand, effortlessly bringing innovative platforming elements into what was then next-gen. Sonic didn't fare so well through the transition, quickly becoming mired in an inability to seamlessly incorporate its trademark devotion to speed into a three-dimensional environment.
Full article --> http://www.1up.com/do/previewPage?cId=3150299&did=1
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May 6th, 2006, 14:24 Posted By: wraggster
Via IGN
Remember Turok the Dinosaur Hunter? Buena Vista and Propaganda Games sure does, and the development and publishing duo has teamed up to bring it back to next-generation consoles. But this isn't your brother's jungle seeker, the new Turok has a brand new production team, a bleeding-edge focus, and the desire to create a first-person shooter closer to the memory of the Nintendo 64 classic rather than the PlayStation 2 disappointment. To tell us all about it, Propaganda Games Vice President and General Manager Josh Holmes sat down with IGN and ended up leaving us with high hopes. Here's how it all went down...
IGN: Can you give us a little background info on the Propaganda team and tell us what kind of experience they bring to the team?
Josh Holmes: Sure. The studio was formed back in January 2005. The four founders are all formerly of Electronic Arts. Prior to Turok, Myself, Daryl, and George -- we all worked on the Def Jam series (Fight for NY and Vendetta). Before those games, Daryl and I were co-creators of NBA Street.
Anyhow, after we formed Propaganda we just started building up an incredible team. We've got people here that worked on Metroid Prime: Echoes, Prince of Persia, Need for Speed Underground, SSX, Quake IV... we have a group of people here with a ton of industry experience on really good games. But that was our goal in building the team -- using veteran talent to pull off a "Triple-A" level title.
Read the full article here --> http://uk.ps3.ign.com/articles/704/704557p1.html
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May 6th, 2006, 12:27 Posted By: wraggster
Via t3
So what can we expect? Well, there’s been an overwhelmingly negative reaction to the design we’ve already seen, with many critics attacking it for being a prime example of style over substance – so we reckon we’ll see a more ergonomic, friendlier shape.
And let’s face it: the Dual Shock controller (itself an evolved PS1 joypad) is a design classic, so Sony could do a lot worse than trot out a slightly modified version of that. The eight-way D-pad could be swapped with an analogue stick, and a port for a headset could be added, but apart from that there’s little wrong with the existing design.
The controller will certainly be wireless, and we’ve heard one or two murmurs that suggest some kind of motion sensitivity might find its way in – a nod to Nintendo and its radical, revolutionary Wii controller, perhaps?
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May 6th, 2006, 12:26 Posted By: wraggster
ADePSP has released a new version of Cheat Sync which is used in with Cheat Device,
Heres whats new:
* Extremely fast
* Completely new interface
* 100% online so works on all operating systems including the PSP
* Cheats are now downloaded as offline CheatPacks
* Powerfull search facility
* Custom category added to filter out categories you don't want
* User statistics and ranking system
* Multi select cheats to add to favourites or your CheatPack
* Colour coded category icons
More info at official site --> http://www.cheatsync.net/app
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