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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 18th, 2006, 11:39 Posted By: wraggster
Yossi Starz has released a new version of his Lua Shell, heres whats new:
The Release is here at last with allot of new Features:
- Themes.
- Game Pong (Jest for example)
- Registry.
- KeyBoard Plug-in Support.
- Allot of bug fix.
- New Form and Buttons.
- Mouse Cursors with animations.
- New Start menu bar.
- Fester movement.
- New menus.
- Menus for every window (up,left + start bar).
- DoEvents function add to give better speed and
Better program writing with multiprocessing.
And so much more...
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April 18th, 2006, 11:36 Posted By: wraggster
Article from Gamespot:
Capcom Puzzle World is the upcoming compilation from Capcom that was announced earlier this year. The game, as hinted at by its title, is a compilation of classic Capcom games, drawing from the many puzzlers the company has released over the years. Though the game was announced earlier this year at Capcom's Las Vegas press event, we haven't had the opportunity to see it in motion until now. We recently had the chance to try out an early work-in-progress version of the game to get a feel for what to expect from it.
A gaggle of Capcom puzzle games will invade the PSP with Capcom Puzzle World.
For the record, Capcom Puzzle World will compile installments in three of its puzzlers--Super Puzzle Fighter II, Super Buster Bros., and Block Block. Super Puzzle Fighter II will be a conversion of the Dreamcast incarnation of the fan-favorite title, which was only available in Japan via Sega's D-Direct service. For those who missed it back in the day, the game marries a Tetris style clear-the-falling-blocks imperative with one-on-one street fighting from Capcom's classic fighters, and it's all tied together with superdeformed, and thus supercute, incarnations of characters from the Street Fighter, Darkstalkers, Red Earth, and Cyber-Bots games. The title features three new gameplay options (dubbed X, Y, and Z), which offer gameplay variations such as blocks that ascend upward on the playfield instead of fall downward. Super Buster Bros. is represented in the form of the Super Buster Bros. Collection, a conversion of the PlayStation compilation that collected Buster Bros., Super Buster Bros., and Buster Buddies into one game. The series put you in control of the titular siblings and charges you with popping falling balloons. Finally, Block Block is a conversion of the arcade game of the same name, which offered a Break-Out-style challenge that required players to maneuver a paddle around the bottom of the screen and use a rebounding ball to remove layers of blocks.
The early version of the game that we tried only let us mess around with Super Puzzler Fighter II and the Super Buster Bros. games. Though the game graphics and overall performance obviously need some smoothing out, both titles looked and played faithfully to their predecessors. On top of the expected faithful translation, the titles will all support PlayStation Portable optimizations and exclusive features to give the compilation some meat. The games are being optimized for the PSP's 16x9 screen, will offer ad hoc Wi-Fi play, feature a screenshot mode, and even let players import pictures on their memory stick to use as level backgrounds. Capcom Puzzle World is slated to ship later this year for the PSP.
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April 18th, 2006, 11:28 Posted By: wraggster
Gamespot did an interview with the peeps behind the Tekken game for PSP, heres an excerpt from that interview:
GameSpot: Why did you choose to bring Tekken Dark Resurrection to the PSP instead of a new Tekken?
Kazushige Watanabe: Bringing the latest version of the arcade to home consoles has always been the way we handle the series.
Haruki Suzaki: The nature of the PSP hardware allowed us to transfer Tekken the way it was meant to be in a way not possible on any other handheld consoles. For this reason, the decision to bring Tekken Dark Resurrection to the PSP instead of creating a new Tekken posed a challenge in testing the possibilities of the PSP hardware.
GS: What can you tell us about the dev team for the project? Which Tekken games have they worked on previously? How long has the game been in development?
KW: Most of the staff on our team has been with the Tekken Dark Resurrection PSP project from the start. There are veterans to the Tekken series as well as those working on Tekken for the very first time. Although, I must admit the number of staff with little prior experience to the series outnumbers the veterans. I can assure you that these are all developers who have worked on various titles before coming together on the current project. In a sense, we have a team full of experienced developers.
Read the rest here --> http://www.gamespot.com/psp/action/t...&mode=previews
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April 18th, 2006, 11:25 Posted By: wraggster
News from Sony
The E-Distribution Initiative (EDI) will provide an alternative publishing opportunity for the direct download of games and other content to the user.
The EDI will be managed by Sony Computer Entertainment's development and studio organizations in North America, Europe, Japan and Asia (collectively known as SCE Worldwide Studios).
Partnerships resulting from EDI will allow the developers' downloadable games to be published for individual purchase or subscription over SCE's direct distribution methods.
The EDI will review potential partnership opportunities on a case-by-case basis with our studios in North America, Europe, Japan and Asia, and will be designed to promote innovation in downloadable games and to benefit both the developer and SCE.
Is this Sonys way of getting new amateur developers onto their systems ?
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April 18th, 2006, 11:21 Posted By: wraggster
Ewan Spence and The Podcast Network are letting PlayStation Portable owners hear the latest PSP news, game reviews and features about their device, on their device. “The PSP Show” is the latest podcast from The Podcast Network – the world’s first commercial network for Podcasting – and thanks to the PSP’s built in applications, anyone with a PSP can download it from the internet and listen to the latest weekly show.
“Providing people with information when they want it, no matter where they are in the world, is one of the key strengths of Podcasting,” says Ewan Spence, producer of The PSP Show. “Anyone can pick up the show on their home computer, or even download it to their iPod, but now PSP fans the world over don’t even need to put down their favourite console to find out all the latest news – they’re only a few buttons away from listening to the show.”
No stranger to the world of podcasting, Spence’s other shows include the long-running TPN Rock, and BAFTA nominated coverage of the Edinburgh Festival Fringe. The Podcast Network itself has been at the forefront of commercial Podcasting since February 2005 and has almost 60 shows, all freely available, covering a wide range of topics and genres, including technology news, sports, death and Napoleon Bonaparte.
Each edition of The PSP Show can be found at http://psp.thepodcastnetwork.com/. You can listen to it from the web page, by saving the MP3 file to your computer, subscribing to the show via iTunes, or adding it to any Podcast downloading application.
The site linked has 2 podcasts on for you to try.
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April 18th, 2006, 03:57 Posted By: wraggster
Stewie2280 has released a fantastic Model pack for the 3rd Person Homebrew FPS Game Iris, heres what he posted:
<blockquote>I have created a Iris Model Pack with a whopping 21 models. this has taken a long time to construct.
All of these models are converted by myself
The models include:
Alien
Blade
Ripper
Tankrat
Dragon Rider
Nemesiss
Hydralisk
Megaman
Bass/Forte
Zero
Hayden
Starfox
Eva Untit 01
DDZ
Forgotten One
CyberDemon 2000
Marine
Rhino
Knight
Evil Knight
Slith
Some models can chug a bit i do not know a way to fix this. Instructions and Credits are included in the readme. I probelly wont make anymore model packs im way to busy.
my other alias is beserker 2280 on other places so if oyu see someone with that name saying that they made this it is me
Thats about It bye</blockquote>
Download it and Give Feedback Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=22731
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April 18th, 2006, 03:51 Posted By: wraggster
Article from PSP3D:
Gary13579 has just released the demo of the PSP2IRC project, which allows you to login to IRC (Internet Chat Relay) via the PSPs web browser (rather than a seperate homebrew).
To use it yourself now, start your web browser on the PSP, and type psp2irc.psp-hacks.com in the address bar. In this demo version, there is only one server accessible through PSP2IRC, but in the future, when the project is complete and the source is released to the public, you will have the capability to go on IRC servers of your own choosing.
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April 18th, 2006, 03:46 Posted By: wraggster
News from PSPFanboy
Everyone knows advertising is biased. If the whole point of creating an advert for a product is to drum up hype (and therefore sales), then chances are companies will try their darndest to make sure their baby’s put in the best light possible. There are laws that protect consumers from outright fabrication, but what if the ad is only sort of telling a fib?
Case in point: Ubisoft’s Splinter Cell Essentials ad. The advert was called to 1UP’s attention, and things at first glance do look dubious indeed. The statement “One of the best games on the PSP” made by GameSpy was culled, they discovered, from a preview the gaming website did months before the game was released. While said preview was indeed hopeful of the game’s kick-assery, it instead was given a swift kick in the ass by their later review.
The article states that no response has yet been received from either Ubisoft or GameSpy about the ad. We’re guessing this’ll be one of those “oops” things; someone’ll get smacked on the wrist and the ad will disappear with reputation and advertising relationship intact. What’s your take on this? Do you think Ubisoft’s gone too far, or do you think what they did is justifiable?
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April 18th, 2006, 03:41 Posted By: wraggster
Parablax have released a PSP Ebook Creator, heres the details:
<blockquote>You use your psp (playstation portable) for playing games, watching movies and listening to your MP3 collection – but have you ever considered using it to read your favourite books?
The psp is very versatile and can be used as an effective electronic book (ebook) reader. When designing the psp, Sony enabled image browsing using the psp shoulder buttons. When an ebook is downloaded onto your psp, these buttons can be used to turn the pages of your ebook allowing comfortable and hassle free reading.
psp ebook creator is a free program. It converts any text file (.txt) into a formatted ebook that can be read on your psp. 1000s of freely available publications are available in ‘.txt’ format at www.gutenberg.org.
Software features
Landscape/ Portrait page formats
Background images
Smart formatting (efficiently fits text to psp screen dimensions)
User defined fonts, ink color and page color
Navigation bar (including page numbers and custom title)
JPG compression settings
psp display window
1:1 page previewing
Chapter breaks [new in v1.03]</blockquote>
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April 18th, 2006, 03:40 Posted By: wraggster
Article from Skatter tech
Sony’s PlayStation Portable (PSP) is a very popular device and has sold a few million units, but when compared to Apple’s iPod, the PSP lacks storage space. Luckily, the PSP has a built in WiFi card to make up for this disadvantage. With a few simple steps, all of which are included in this tutorial, anyone can stream any non-copyright music from their iTunes library to their PSP. To get started, you will need to have the following:
PSP With Firmware v2.60
Networked XP Home/Pro Comp.
WiFi (802.11b) Network Router
Apple iTunes v6.0.4 Installed
Songs in iTunes Music Library
At Least 1 Playlist With Music
The 5-Step Setup Procedure:
1) Download iTunes-PSP-Server.exe and save it to your desktop.
2) Disable any firewalls and/or keep port 8080 open.
3) Launch iTunes and then click on the iTunes-PSP-Server after.
4) In IE/Firefox open the page “http://localhost:8080″
5) Setup is complete if an “iTunes RSS Server” page appeared.
If the iTunes RSS Server page didn’t appear make sure your firewall has authorized “iTunes-PSP-Server.exe” to access the internet completely. You may also want to add a rule into your firewall to keep port 8080 open. The “black box” is the server, DO NOT close it.
Before going any further make sure you know the IP address of the machine running iTunes and the iTunes-PSP-Server. To find you Local Area Network (LAN) IP go to Start -> Control Panel -> Network Connections -> Click on your Network Card -> Support Tab. Your local IP address should look something like this “192.168.1.xxx”. Another method is to go to Start -> Run… -> type “cmd” hit enter -> type “ipconfig” in the window. Your IP Address should be displayed there. Once the 5-Step Procedure is complete and you have found your Local IP Address, proceed to the next step.
The PSP Setup Procedure:
1) Turn on your PSP and go to Network -> Internet Browser.
2) Enter “http://IPAddress:8080″ into the Address area.
3) When iTunes RSS Server appears add it to your bookmarks.
4) Now click on any orange RSS icon and “Add This Channel”.
5) Close Internet Browser and go to Network -> RSS Channel.
6) Select a playlist you added and YOUR’RE DONE!!!
This tutorial only demonstrated how to access your iTunes Library over a Local Area WiFi network. If you wish to access your iTunes Library music from any “HotSpot” or external location, you will need to forward port 8080 in your router to allow your Local IP to be accessible externally.
Other Notes: To close the iTunes-PSP-Server just select the black window and press CTRL+Shift+C and it should close. If you update your iTunes library once the serve has already been started, selected “Reload Library” on the webpage in your PSP browser. The server can only stream non-copyright protected MP3 and AAC files. (no video support yet)
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April 18th, 2006, 03:30 Posted By: Sousanator
Here's the release of Lua 6/49

A lua game based on the Canadian Lottery "LOTTO 6/49"
You simple choose 6 numbers out of 49, and see if you win.
You must put this in the Lua Player/ Applications folder.
The X, L, and START buttons may be a bit clunky, (because I used oldpad, since pad was too fast.) This will be fixed next release. Next release will also have sound.
If there are any other bugs, please tell me so I can fix it. And also, suggestions would be nice.
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April 18th, 2006, 03:30 Posted By: wraggster
News from IGN
The PSP hasn't even turned two, and it already has a trilogy! Sony Computer Entertainment will soon be bringing Japanese PSP owners the third entry in its Bleach: Heat the Soul fighting series. Heat the Soul 3 will be released to the Japanese PSP on July 20.
Based off one of Japan's most popular animated shows, the first entry in this portable series had a laughably small cast of characters. SCE added to the cast for part 2, but part 3 seems to take things to the extreme with a cast numbering 33!
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April 18th, 2006, 02:47 Posted By: wraggster
Crypto 137 returns to mop up the stragglers on PlayStation 2 and Xbox this fall.
Last year, Crypto 137 was sent to Earth with one mission: destroy all humans. THQ announced today that it is sending the most illegal of aliens back this fall in Destroy All Humans! 2 for the PlayStation 2 and Xbox. It seems humans proved to have a cockroach-like tenacity at clinging to life, so Crypto must revisit the wretched mud-ball that is Earth during the swingin' '60s and show the universe that flower power is no match for a good probing.
Once again stepping into the moon boots of Crypto, players will have a whole host of new humans to destroy, from Cold War-era soviet forces and super spies to ninjas, so the age-old question of whether an alien or a ninja would win a fight can finally be answered. Developer Pandemic is also putting a new multiplayer cooperative mode into the game, as well as five new open-ended worlds.
No pricing or rating information has been announced.
http://www.gamespot.com/news/6147787.html
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April 17th, 2006, 22:44 Posted By: wraggster
Lostjared has released a new Homebrew game for PSP, heres the details:
<blockquote>Master's Intution Builder for PSP
Well what exactly is this game?
well its a puzzle , see if you can unlock the secret
visual by using your intution. I will release the Source Code for this after a while to not spoil the game.
PS: I wrote the majority of this on my birthday</blockquote>
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April 17th, 2006, 22:38 Posted By: wraggster
Soadnation has released a new compilation of games written in Lua with 2 games included, heres the details:
<blockquote>Ive finished my second game and decided to combined it with my previous game(Twisted Sysytem) and put it into a package called
Mini Games Galore(Temporary title). Since im hoping to make more mini games i am going to use this to bundle them all together.
Controlls
-D-Pad
--Selects game to play
-Cross
--Starts that game
-Square
--Brings up infor about that game
-Circle(while in info)
--Exits info
For controlls of the games just get the info on the game(Square) and they will be in that.
Changle log
v1.0
First release
two games(Twisted System and Falldown)</blockquote>
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via soadnation
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April 17th, 2006, 22:31 Posted By: wraggster
Montrob has released a new stickman type game written in Lua, heres the info:
<blockquote>I have created my first real game. It is called WildSniper. It is a game where you move your pointer around and shoot at enemies.
Controls:
UP -move pointer up
DOWN - move pointer down
LEFT - move pointer left
RIGHT - move pointer right
RIGHT TRIGGER - shoot at enemy
START - exit game
Known Bugs:
-bieng able to hold down the pointer on one enemy and rack up your score
-timer going to 1 not 0 before stopping
If you find any other bugs please post them.
Changes:
v1.1 - added death animations</blockquote>
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via montrob
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April 17th, 2006, 22:27 Posted By: wraggster
slicer4ever has released a new version of his Paintball game for the PSP, heres the details:
<blockquote>well yes i've been hard at work on it and yes the gfx still suck unfortuantly but heres updates:
1. option menu
2. max of 10 enemys(note more enemys mean slower game)
3. increased speeds
4. a little bit improved ai
controls:
x = fire
O = hide behind when prompted to
./\
/__\ = exit hideing
notes:
speeds vary as number of people on screen
max 10 enemys
auto sets to 10 enemys go into options to change
thats all i can think of for now</blockquote>
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via slicer4ever
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April 17th, 2006, 19:39 Posted By: wraggster
Worthplaying.com have reviewed the PSP game Worms Open Warfare, heres an excerpt from the game:
It is too bad that Worms: Open Warfare doesn't deliver as much as it could, as it has the potential to be such a great game. I have a hard time finding justification for the reduction in weapons and the tragic loss of the true campaign mode. While it is still a fun game to play with some friends, it had the potential to be more so, and it also had the potential to be vastly more entertaining for a single player. To make matters worse, the version released on the Game Boy Advance featured a full selection of weapons and the original campaign mode, so one has to wonder, why doesn't the PSP? Not living up to a game's potential doesn't keep a title from being worth playing, though; Open Warfare is definitely a fun way to pass time with a few friends. Besides, what else are you using your PSP for these days?
Full review here --> http://www.worthplaying.com/article.php?sid=33448
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April 17th, 2006, 19:37 Posted By: wraggster
Maxime posted this:
I've just release my GTA Video Viewer which allows you view your videos (not too long) recorded by Edisoncarter's Cheatdevice directly on your PSP !
It's VERY simple :
- Unzip archive on MS Root
- Type file:/gtavv.html in the adress bar of PSP's Web navigator ! (No web connexion required)
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