|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
May 8th, 2006, 17:15 Posted By: wraggster
Via Gamesindustry
Yuji Naka, the creator of Sonic the Hedgehog and head of Sonic Team, has left SEGA to set up a new studio which will be partially funded by the publisher.
The studio has been named Prope - a Latin word which, according to the official website, means "beside" and "near future".
"We named our company Prope in the hopes of bringing game entertainment much closer to users, establishing closer ties between users and us, and creating near future entertainment," the website reveals.
SEGA will provide 10 per cent of the studio's startup capital, which is being launched as part of its program to support "Independent Game Creators." The publisher is also allowing Naka to take 10 members of Sonic Team with him.
There's no word on whether the move will affect the development of the first next-gen Sonic game, currently in the pipeline for PS3 and Xbox 360 under Naka's direction. Prope's first projects also have yet to be revealed.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 17:00 Posted By: wraggster
SEGA® of America, Inc. and SEGA® Europe Ltd. announced today that the highly anticipated arcade game, Virtua Fighter™ 5, will make its way onto the PLAYSTATION®3 computer entertainment system in Spring 2007. This latest installment in the critically-acclaimed series will elevate the arcade fighting genre to all-new heights as it takes true advantage of the capabilities of the next-generation hardware. Game footage will be on display at the 2006 Entertainment Electronic Expo on May 10-12 in the SEGA booth (South Hall, Booth #946).
Virtua Fighter 5 will feature an all-star cast of 17 fighters, including characters from the previous iterations along with two new characters named El Blaze and Eileen. El Blaze is a Mexican fighting champion who defeats opponents with his quick Lucha Libre fighting style. Eileen, originally from China, uses a Monkey Kung-Fu fighting style that she learned from her grandfather, a former Kung-Fu master. Players will be able to customize their characters by selecting from four uniquely patterned costumes and a wide range of attachable items that can be placed onto each fighter's various body parts.
Virtua Fighter 5 will deliver fast-paced, adrenaline-pumping action as players head into battle, taking on a host of popular characters. Players will not only achieve victory by defeating highly-skilled opponents, but will also compete for prizes and earn in-game money through the match to buy many items at an in-game shop. These items allow players to customize their ultimate warrior and become the top Virtua Fighter. In addition, the game will introduce "Offensive Move", a new maneuver that will allow players to easily approach opponents from the side, adding a more strategic element to the battle. The game will support 720p HD resolution.
"Virtua Fighter 5 will offer fans the ultimate next-generation fighting game experience," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "For years, the industry has talked about bringing the arcade experience to the living room. Virtua Fighter 5 fulfills this promise, and then some."
Virtua Fighter 5 is being developed by SEGA Studios and will be available on the Sony PLAYSTATION 3 in Spring 2007.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 16:25 Posted By: IveGotThePawa
"NetHack is a roguelike [RPG] computer game originally released in 1987 [...]
The player takes the part of a dungeon-delving hero in search of the Amulet of Yendor. The quest spans more than 50 levels, most of which are randomly created. Each level contains monsters, weaponry, magical items, hidden doors and much more."
As promised, this game is now fully playable on the PSP!
Fixed since 1.0c :
- Keyboard interface for text prompts (Wishing, naming items, etc.)
- Fixed the bug of headers that would interfeer in the item selection dialog
- Added a way to go back up a menu when you've highlighted the last item (and vice versa)
- Correctly fixed to always select first item in a menu if no default is found (was buggy in some cases)
- Splitted the context menu in two columns and added many more commands
- Enabled #enhancing your skills
- Fixed Diagonal movements, added some buttons to facilitate things.
- You can now apply something to yourself or in any direction you might want to.
- You can now apply an Orb (crystal ball), it will now bring out the soft-keyboard to select a single character.
- Enabled engraving with your fingers
- Enabled analog stick for scrolling pop-ups that are too big for display
More to come :
- Help menu item selection -> Add a "Select all" / "Unselect All" / "Invert Selection" keys
- Remove the perm_lock feature, as it can cause problems on the PSP when crashing
- A contextual menu for the 'Inventory' screen
- Disable calling the context menu more than once.
- Reenable the top-ten listing when dying or quitting
- Enable Nethack Sounds.
- A PSP Specific menu, to get the time, battery charge, etc.
- Enable custom key mapping (thanks Glynnder and Genki)
- Display the damage made by the player (default to off, thanks Genki)
- Internet high score server and bones servers - Maybe (thanks Genki)
- Mp3 player built in. It gets pretty quiet when playing nethack for hours on end. (thanks Genki and many others)
- Enable PSP help (thanks Megalodon)
- Any other suggestions?
Credits
Nethack 3.4.3 (PSP-1.0c)
Based on glHack by Andrew Apted
Ported to the PSP by VirtuaMUnstaz
Taken up by IveGotThePawa
See license for terms and conditions of use.
For the latest updates, button configuration, help,
screenshots and feedback. visit our site :
http://pspnethack.zapto.org/
Thanks
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 07:32 Posted By: wraggster
via Joystiq
I took a 9:30 a.m. EST flight out of Atlanta this morning, en route to Los Angeles, and on the way to gate A17 I happened upon the latest in vending machine technology: the Zoom Shop. Using the touch screen to the right, one can purchase (with an accepted credit card) any number of little gadgets to enjoy on the flight: all styles of iPod and associated accessories, along with some gaming goodies care of a Nintendo Game Boy Advance SP ($79.99) and Sony PSP ($249.99). A convenience for sure, but there weren't any games to buy -- what a tease!
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 07:28 Posted By: wraggster
Via Joystiq
Here's another snap from the pre-E3 LA Convention Center, this time of Silent Hill: Origins. Common sense dictates that this is simply an alternate title for the forthcoming PSP remake of the original game, titled Silent Hill: Original Sin. Rampant desire and unlikely to be fulfilled dreams, however, suggest that it's the name of the gloriously rendered PS3 version of Harry's twisted quest to find "a little girl with black hair" and his occasional run-ins with deranged cultists, meat monsters (with sewing machines for hands) and deserted wheelchairs. I can hope, right?
It's great that the original game in an excellent series is being revisited, but I'm dubious of how well a portable platform will be able to reproduce the qualities of Silent Hill. Immersion may be difficult to pull off successfully in a handheld device, but given its video and audio capabilities, the PSP is likely to be the best choice for a survival horror title.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 04:26 Posted By: badplankton
hello everyone - i've just finished revision 0.20 of PSPSeq. it adds the following new features over 0.10:
- editable parameters on instruments
- better BPM handling + swing
- clear/copy tracks
- absolute and 12 tone frequency handling
- new instruments
- 64 step sequencer
- documentation!
it should be compatible with all FW revisions. if you have any questions or comments please get in touch. i'd love to hear whatever you make with it. enjoy!
ethan
http://dspmusic.org/psp/
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 03:15 Posted By: wraggster
YoureSam one of our Forum Members has released a new email plugin for the Lua App TTLDE, heres what he says:
<blockquote>I have created a plugin for TTLDE for sending emails.
A problem is that you cant send the readme.txt file, I dont know why. Maybe its too big, maybe there is a char I cant send in a URL. I get "Temorarily Unavailable"
Another problem is that the first row of the OSK is hidden. I cant fix this without changing the source.
The plugin is in /plugin/5000_Email.lua and you also need /netlib.lua
Here is how to use it:
Type something
Press SELECT
choose Email
TO is the destination email
FROM is who its from
SUBJECT is, well, the subject
Choose your connection and wait for it to send.
If your Wifi light turns off, you need to "Restore Default Settings". If it just freezes, try again. If it does it again, "Restore Default Settings"
I hope you all enjoy this plugin. Requests are welcome.</blockquote>
Download Both Needed Files and Give Feedback Via Comments
via youresam
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 03:06 Posted By: wraggster
gracz54 has released a new demo for the PSP, heres the info:
Ah, alright, I was bored so I thought I'll port something. This time it's Ballfield by David Olofson.
It's a neat little 2d ball field swirling around I added some music so it isn't so boring.
Download and Give feedback Via Comments
via gracz54
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 02:56 Posted By: wraggster
Epyxx has released a Flash app that grabs feeds from the Digg site in RSS form.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 02:49 Posted By: wraggster
Another PSP Flash Release which is targeted at those poor souls on v2.7 Firmware and above (well until its cracked eh)
Fblade released a Flash Program thats also a drawing app, heres the info:
What's it got?
as this is my first release it hasn't got much at all, at the moment all it basically allows you to do is
12 diffrent colours to choose from
a drawing area
and erase button
Download and Give Feedback Via Comments
via fblade
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 02:41 Posted By: wraggster
Netoo posted this:
<blockquote>Here the third version of my program which is able to operate by remote control a robot by using the wifi psp.
I'm a french student in data processing and network telecommunication, and within the framework of my project of end of the year, I carried out this small program which control a robot.
Here's the videos :
VIDEO 1 : CONTROL THE ROBOT -->
VIDEO 2 : CAMERA TAKE A PICTURE & SEND IMAGE TO PSP -->
I will give the source code when the code will be totally debugged...</blockquote>
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 02:36 Posted By: wraggster
An Xbox Hardware Hacker has modded an XBox Controller so that a PSP or DS could control the system.
Sounds Wacky but check it out HERE
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 8th, 2006, 00:32 Posted By: tsurumaru

UPDATE
The Standard Version for v2.0+ Owners has been updated, heres why:
[FIX] Speed issue for non-me version and sound emulated modes.
Download Both Versions Via Comments
Yoyofr has posted the following on his Site/Forums.
Official release of SNES9x TYL V0.4
s9xTYL 0.4 ...... is released! 
Heres whats new in the latest version of the Best Snes emulator for the PSP:
main new features :
- adhoc 2 players mode. both player need to launch the same rom
- full sound emulation on media engine for ME version
- new GUI
- small fixes for lots of stuff
- SPC player
- seems however slower when launched in no sound (not emulated) mode, perhaps related to the latest pspsdk... have to analyze this.
Since v0.3, there's 2 versions :
- standard, running in user mode, allowing firmware 2.0+ psp.
- me, running in kernel mode and using the Media Engine for sound mixing, only working on firmware 1.0 & 1.5 psp.
Download and Give Feed back Via Comments
<blockquote>Source code leaked
VERY IMPORTANT :
The source code of the emulator has been leaked through some people which found how to download it from the official web site. (I have contacted yoyo, but he is probably still sleeping right now and anyway the damage is done)
While it is not TOO MUCH of a trouble (but we dont agree with it neither ok ?). We are wondering about SECURITY PROBLEM.
Downloading already compiled binary from our official site garantee you that the program will NOT do something REALLY BAD to your PSP.(it may be a buggy and crashy emulator sometime :-), but it will NEVER BREAK your PSP)
So, this is a message to the whole PSP community.
Please do NOT download binaries of TYL that you don't know where it is coming from...
Laxer3A</blockquote>
We at PSP News/DCEmu agree with Yoyofr that stealing of code ruins the PSP Scene.
Download this excellent emulator and Leave Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 7th, 2006, 19:16 Posted By: sandberg
Hi,
PSPTris version 0.6 has been released. This is a stand alone Tetris clone for the PSP. The plan is to have it running as a plugin for PSPRadio. But it will also be released as a stand alone version, for those having 2.x firmware, which can't use the dynamic version of PSPRadio.
This version has been updated from the 0.5 version with the following fixes and features.
Version 0.6 (07th of May 2006)
--------------------------------
Fixes:
- The keyhandling are more responsive (quicker) in the game.
- The blockhandling has been rewritten, so rotation etc. should work correct now.
- Better handling when entering highscores (it automatically selects next position after having entered a character).
- Updated the danzeff OSK so that it doesn't need the transperant images. This saves 1 MB of system memory. (the transperancy still works).
- Mute the music while the game is paused.
- Update the bricks so that there are more differences in the colors.
Features:
- New gametype has been added (matching colors).
- Game instructions added to the menu.
- A line counter has been added to the classic game.
- Exploding effect added when removing lines/balls.
- Sounds effects has been added to the game.
Br, Sandberg.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 7th, 2006, 12:24 Posted By: wraggster
Shallan has released Treasure Island Dizzy for PSP 2.7 Firmware Users, heres some details:
<blockquote>After a busy week Im finally at the stage where im ready to release the first test alpha of Treasure Island Dizzy in Flash. This has been coded with firmware 2.7 in mind, so dont expect high end flash crispness as this has been sacrificed for speed.
This alpha release should be fully playable from beginning to end, but of course the whole point of this alpha is to track down game stopping bugs and see what sort of things people would like to see added.
As this has been made for the PSP somethings have either been left out permanently or until the game is optimised enough to do them. The game map and graphics are based on the NES version of the game and solution, and contains a few (hopefully not too noticable) changes to the original. The music was extracted from the C64 version as a SID and resampled to mp3 with slight changes and instrument additions.
The release can be found through my PSP formatted website @ http://www12.asphost4free.com/shallan/ browse to the game section there
Although it will run from the website, im sure with freehosting this could take sometime if repeatedly accessed by more than about 2 people so the best way to play this is to highlight the game link in the PSP browser, then go to File->Save link target in the browser options and save to the memory card. If saved in default location it can then be accessed offline by typing the following link into the browser : "file:/PSP/COMMON/Dizzy.swf"
Controls
Dpad left and right : Move Dizzy
Dpad down : Open inventory
X button : Jump/Start game/Close message</blockquote>
Download and Screens Via Comments - Give Feedback
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 7th, 2006, 12:11 Posted By: wraggster
News from PS2Dev
The Fourth Creation Game Competition is already at the half way point to the June 5th deadline. If you haven't gotten started yet don't worry, there is still a month left so now is the time to get working!
Whether you are trying to win or just want to get your game out there for everyone to see, The Fourth Creation Game Competition is waiting for your entry!
For full details check out the forums here
We still need people to enter, judges, and prizes. If you're interested in supplying prize(s) in return for endless gratitude and a bit of advertising email me oobles at hotmail dot com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 7th, 2006, 12:08 Posted By: wraggster
News from PS2Dev:
An update to the pre-built win32 binary of PSP Packer. This tool allows you to pack (i.e. compress) a PSP executable for use on v1.0 and v1.5 only. This saves filesize of course but it does more. For one it is a simple way of getting your PRX based application to run from the Sony menu (you cannot put a PRX inside an EBOOT) and it now patches the kernel so even user mode modules can use the LoadModule function to load things like atrac3plus or network libraries from flash direct with no extra cludges in your application. For other platforms get the source from subversion and compile it up as normal.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 7th, 2006, 11:44 Posted By: nomi
Newspost from Nomi
I CHANGED THE CODE OF Coder [X](SORRY!!)
SO i don't have scrolling anymore so it will be on the next release!
Current features:
Command Center
Gas
Supply center
Player
Panel
I will need help with transparency plz anyone could give their precious time to help
Next release
Sound
Transparency(IF I GOT HELP I DUN NO HOW TO)
Scrolling
Command center functions
barracks
more players
AI(NEED HELP)
in next release name will be changed of this game to something like CS STRATEGIZED because of copy right problems(if there are, i dun no)
EDIT: I FORGOT TO MENTION! I GIVE FULL PERMITION TO ANY1 WANTING TO EDIT THE IMAGES AND EDIT MY CODE!!!! i want more and more rTS GAMES!!!!
I HAVE CHANGED THE ATTACHMENT THE OLD one DIDN't WORK! SO NOW IT WILL SRRY FOR BEFORE
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 7th, 2006, 11:40 Posted By: wraggster
Via Gamersarefun
Thanks to some members at the NeoGAF forums who have translated part of the podcast, we can bring you the first details on this title.
It will apparently take place in 1970, after the end of Metal Gear Solid 3. Big Boss will be the protagonist, and the story will deal with his founding of Foxhound. The graphical quality will, according to the podcast, be on par with the PS2 MGS titles. There will of course be less polygons in some models, but it will be done in such a way that it's not very noticeable to the player.
This will be an action title, but there will be some changes to the game's usual combat formula. The player will control troops. If troops die, they're gone for good; it seems death is an important part of this game. There will be multiple ways to win battles. At the start of each battle, you'll have the option of betting troops. If you decide to surrender your troops by using the white flag before the battle's over, you won't lose the troops you bet (it's unclear what the consequences will be, though). Also, this one's a little sketchy, but it seems the game will not feature Continues, so if you die, you're gone for good. This is an idea Kojima has mentioned wanting to try several times in the past, and it will likely be the topic of many arguments between MGS fans.
MGS for PSP will also feature multiplayer battles over Wi-Fi.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
May 7th, 2006, 11:05 Posted By: wraggster
Via Gamespot
Last year, journalists who arrived early for the Electronic Entertainment Expo glimpsed the first clues that the event had a momentous announcement in store. Until then, Sony had maintained a monastic level of silence regarding its next-generation console. The device didn't have a name yet, and reps for the electronics giant shot down any inquiry about the unnamed device with the refrain "Sony has not made any announcements regarding PS3." (Sony used PS3 as shorthand in correspodence, but insisted it was not an official name.)
That official wall of silence showed its first cracks the weekend before E3. As a small army of roadies set up dozens of multimillion dollar displays inside the Los Angeles Convention Center, Sony was busy plastering the outside with massive billboards saying "Welcome Chang3." The words were written in the distinctive PlayStation 2 font, and were next to partially obscured recreations of the PlayStation's emblematic triangle-circle-square-X buttons.
Not only were the "Welcome Chang3" ads on the LACC's exterior, they also appeared inside bus shelters around the massive venue and, most eerily, on stickers stuck to the screens of televisions inside game journalists' hotel rooms.
Within days of the ads going up, Sony officially unveiled--and named--the PlayStation 3 in a press conference which remains controversial to this day. One year later, the Japanese electronics giant appears to be up to the same tricks. Once again, Sony has covered the area around the LACC with a series of ads. But while the "Chang3" ads were pretty obvious, the new campaign is taking a more subtle tack.
The most obvious ads are a series of massive billboards prominently visible from the LACC's main entrance. One shows a surrealistic take on a game of rock-paper-scissors--with the person making "scissors" actually having steel blades for fingers, and the person making "rock" actually having a stone fist.
Another ad, which covers one side of the neighboring Staples Center, shows a massive canyon with a person in the upper-right-hand corner who looks as though he's about to jump off a cliff. Two ads on nearby triangular kiosks show similar scenes of extreme outdoor activity: one of a woman traversing a series of gymnastic rings above a red-hot lava floe, another of someone playing on a swing--underneath a structure resembling the 630-foot St. Louis Arch.
All four of these ads have two things in common--they each have the words "Play Beyond" on the top and the PlayStation logo at the bottom. However, their meaning is less clear. The most prevalent theory is that they are the beginning of the ad campaign for the PlayStation 3's online service, since they appear to be deliberately one-upping Xbox 360's current tagline, "Jump In." Others have taken the rock-paper-scissors ad as a portent that the new PlayStation 3 controller--which will be unveiled on Monday--will have some kind of motion-sensing capability like the Nintendo Wii.
However, until there is official word, these theories are just that--theories. As of press time, Sony reps were unavailable for comment. However, their meaning should be more clear on Monday afternoon following Sony's pre-E3 press conference.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
next » |
|
|