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May 9th, 2006, 16:55 Posted By: wraggster
Via Gamesindustry
Sony's PlayStation 3 controller, a new version of the beloved DualShock, will not include a rumble function, the company has confirmed. The device will instead feature a full motion-sensing system.
The controller will sport a "six-axis sensing system" according to Sony - three for roll, pitch and yaw, and three for "3 dimension acceleration information" along the X, Y and Z axes.
DualShock 2's rumble feature has been dropped, says Sony, as the vibration "interferes with information detected by the sensor".
Other features of the controller include Bluetooth functionality for linking to the console itself. The L2 and R2 buttons have been enlarged, and now have "increased depth in stroke for more subtle control in games". The angle of the two joysticks has been slightly broadened.
The controller also features a USB port for wired control and charging. According to Sony, the cable can be attached and detached at any time, presumably during play.
The new DualShock incarnation replaces the "boomerang" prototype Sony showed at last year's E3 when first announcing PlayStation 3 itself.
The announcement of the controller last night was one in a lengthy series, which included prices and release dates for the console in all territories. The system will launch in Japan on November 11th, followed by US and European launches occurring simultaneously six days later on November 17th. The US Dollar and Euro prices correspond exactly with the 20GB model priced at USD 499 / EURO 499, while the 60GB model is USD 599 / EURO 599.
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May 9th, 2006, 16:52 Posted By: wraggster
Via Gamesindustry
Sony has confirmed that the next instalment in the SingStar series will launch alongside the PS3, together with a new download service that will give players access to a huge back catalogue of songs.
Players will be able to visit the new in-game SingStore and purchase extras such as menu skins, new voice effects and artist images as well as music videos. It's not yet known how much each song will cost, but Sony is considering letting people who own existing SingStar titles use their discs to unlock relevant tracks in the back catalogue.
A new online feature, My SingStar, will let users upload and share audio feedback, performances recorded with the EyeToy camera, snapshots and high scores. Playlists can be stored on memory stick or the console's hard disk drive, and players will receive regular alerts when new material is released plus recommendations based on their previous purchase decisions.
There are no technical changes to the game other than an overhauled interface and the use of high definition videos where available, but new silver microphones will come bundled with the game.
SingStar for PS3 will launch in Europe alongside Sony's next-gen console on November 17th. It will also be the first SingStar game to get a release in the US, despite the series' huge success over here.
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May 9th, 2006, 07:46 Posted By: wraggster
Via CVG
PSP will soon let you use voice-over-IP services, with a future upgrade adding voice chat support that'll let users cyber each other for free using the popular internet chat tool.
Sony is planning to launch 'RSS Video' for PSP too, letting you watch online video streams through the PSP browser. E3 will feature download pods where PSP owners can test this out by streaming a video of this very conference.
Finally, it also confirmed the much-rumoured PSP camera peripheral along with a GPS system, with Sony clearly copying the massively successful Gizmondo console's lead there.
PSP will not be seeing a redesign - these enhancements will be done via hardware and software upgrades. There is no "PSP2".
As for games to help counter the massive Nintendo DS popularity... Killzone Liberation was about the best of the bunch on show, bolstered by the announcement of a new budget range - for America at least - consisting of re-releases of Ape Escape, ATV Off-road Fury, Hot Shots Golf, Twisted Metal and Wipeout Pure.
Almost certainly in rubbish-looking boxes stamped "Greatest Hits".
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May 9th, 2006, 07:43 Posted By: wraggster
Via Gamespot
At last year's E3, Sony displayed a prototype controller for its upcoming console, the PlayStation 3. The boomerang-shaped wireless device was something of a lightning rod, and didn't seem like it was terribly well-received. This year, Sony has unveiled the final controller, and it should look pretty familiar.
The PS3's controller now looks roughly like a Dual Shock 2. The size and button placement seems identical. But there are a handful of key differences. You'll feel right at home when you pick it up, but this controller has definitely evolved.
For starters, it's wireless and startlingly lightweight. The Bluetooth device has a mini-USB plug on it, presumably for charging. The L2 and R2 triggers are analog and feel quite nice. There's a new central button that has the PlayStation logo on it. It doesn't seem to be functional, but it seems like a likely spot for some sort of "home" or "menu' button.
The biggest change is inside the controller. There are motion-sensing gyroscopes inside the controller that will detect tilting as well as raising and lowering. We get the feeling that wii've seen this in another upcoming console, but we'll save that discussion for message boards or something. Warhawk is one of the games that supports the tilt sensor, and it feels surprisingly tight and easy to use. Flying the plane by tilting the controller is very intuitive.
One thing you won't find in this new controller is force feedback. The rumble feature was said to interfere with the motion sensing devices. Sony's Phil Harrison even went so far as to tell us that "rumble was last generation, movement is this generation."
We also managed to bump into Criterion's Alex Ward at Sony's grand unveiling, and he said he was really excited about the controller, saying that he "can really see how it fits in his games." We imagine a Burnout game can't be too far behind.
So if you wanted to be a cynic, you could say that this is a wireless PS2 controller with analog triggers like the Xbox, a central guide button like the Xbox 360, and internal motion sensors like the Wii. But what's probably most important is that the controller feels pretty nice and already seems to work well.
Screens of Controller via Comments
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May 9th, 2006, 07:39 Posted By: wraggster
Via Gamespot
When Sony announced the PlayStation 3 at last year's E3, one of the most impressive parts of the machine was its specs. The console was a gearhead's dream with three Ethernet parts, two HDMI ports, six USB ports, and a host of other features. Many wondered how Sony could pack so much into a sleek box and still price the system competitively.
How things have changed in a year.
According to the latest specifications released by Sony, the PS3 now only comes with one Ethernet port and four USB ports. Also, the lack of a second HDMI port means that the dual-screen setup running 1080p function that was shown off last year is no longer a possibility.
The PlayStation 3 will come in two configurations, one will have a 20GB hard drive and the other will have a 60GB hard drive. However, losing 40GB isn't the only downgrade with the 20GB version. The 20GB version, priced at $499, will not have Memory Stick, SD, or Compact Flash inputs, Wi-Fi capabilities, or any HDMI output.
The new motion-sensitive controller, included standard in both the 20GB and 60GB models, will lack a feature that was present in the PlayStation 2's DualShock 2 controller--vibration. Citing the new "six-degree," a statement from Sony says "vibration itself interferes with information detected by the sensor."
The removal of vibration could also have something to do with the lawsuit won by Immersion Technologies, which sued Sony for copyright infringement based on the rumble feature in PlayStation controllers. Microsoft faced a similar suit, but settled out of court.
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May 9th, 2006, 07:38 Posted By: wraggster
Via Gamespot
At today's pre-E3 conference held at Sony Pictures Studios, two questions that have been on gamers minds were answered. Sony president Kaz Hirai revealed the PlayStation 3's price and launch date. The PS3 will be released in Japan on November 11, and the United States on November 17, 2006. Like the Xbox 360, the PS3 will come in two configurations, one with a 20GB hard drive and one with a 60GB hard drive.
The 20GB will retail for $499 in the US (59800 yen in Japan, 499 euros in Europe), and the 60GB model will retail for $549 (open price in Japan, 599 euros in Europe). Sony expects to ship two million units in its first month of launch, four million by the end of the year, and six million by the end of its fiscal year, which ends in March 31.
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May 9th, 2006, 03:34 Posted By: wraggster
Via Engadget
Heres Live Coverage of the Sony Event at E3
Still waiting in line. We are still making our way over, stay tuned ...
4:36 - The line is moving. According to Euro Gamer, Hideo Kojima is "stuck in the queue." Should have something for ya soon ...
4:42 - We are sitting down, getting ready to go.
4:49 - Everyone's still filing in to Stage 15 on the Sony backlot. Everyone's expectant and the mood is generally upbeat. The house lights are on full, so it'll still be a few minutes before anything official starts. In the background, Sony's been playing some hardcore gangsta rap: we note this because Nintendo would never, ever play that music. The rap song (which we failed to identify) was followed by Michael Jackson's "Billy Jean." The music is eclectic, we're hoping the games line up is similarly so.
4:52 - Sony's only playing the music out of a few front speakers. it fills the cavernous stage, but we know that once the actual presentation starts they'll switch on the hidden speakers and crank the bass to 11 for chest-thumping, hair-raising 5.1 sound that'll move this audience whether they want to be moved or not. Lights have been dimmed! As predicted, the music's been taken from 5 to 7.
4:54 - First up on stage, Kaz Hirai. President & CEO of Sony Computer Entertainment America. "Please accept my apologies for the delay in getting started this afternoon. Just one year ago we unveiled plans for PS3. PS3 is not an incremental upgrade. PS3 is a very powerful machine ... In essence the real power rests in the hands of the content consumer. We want freedom. We want choice. We wanted to be entertained in new and unique ways."
4:55 - Kaz looks so darn tiny down there on the stage. We're up here in nosebleed territory. "Seemless interats with PlayStation family with products. PS3 is the best of breed of computer entertainment platform ... It requires hunge finicial investments. But we must take risks to reap rewards. The essence of P{S3 is real change and comsumers are ready. The next generation deosn't start until we say its time."
4:57 - Did Kaz just say that PlayStation 3 is the "best of breed" computer entertainment platform? Will gamers really react to businessy terms? Well, no matter, they're just tossing out buzzwords to see which ones will stick to the wall. "We would not be able to achive greetness without a strong foundation. PS2 install base continues to grow worldwide ... Global total of 103.69 million units." Kaz's presentation is typical: we're covering all of the PlayStation 2 performance records: 23.3 million hardware shipped in Japan/Asia. North amercia 42m. europe 38.6m units. Total 103.7 units. additional 10m units to be shipped.
4:59 - "We have ammassed more than 3 million registered [online] users ... We want to remind everyone that PS2 will continue to make significant contributions. We have an amazing linuep of titles." Lists ATV Offroad Fury 4, Destroy All Human 2, Dirge of Cerberus, Dragon Ball Z, Final Fantasy XII, etc.
5:00 - "Outisde of E3 consumers can look forawrd to 216 new PS2 titles by year end ... Why did you wait so long to enter [portable market]? And why now? ... It's about the ability to offer the right product structure and the right time. We delivered on the process." Looking out over the audience, there's a sea of video camera LCDs flickering back at us -- videos of this event should be plentiful on the net afterwards. PSP Hardware shipments: Japan/Asia 4.7m, North America 6.4 m. europe/pal 5.94m. total 17.03m. FY06 forecast 12 million units to ship.
5:01 - PSP is fastseeling platform in companies history. That's lamost 1 million units for each month of its life. We are closing in on 50 million units of software shipped worldwide. We estimate an additional 155 titles will be added"
5:02 - Trailer: World Soccer 2, Planet PSP: Interactive City Guide (working title), Gangs of London, Ape Academy 2. "Let Planet PSP be your guide." Killzone Liberation, B-Boy (breakdancing game), Loco Roco (of course ...).
5:04 - TalkMan trailer shows multinational folks talking into a PSP -- ti's almost as if it's translating for them. Greatest hits announced for PSP - Ape Escape: On the Loose, ATV, Hot Shots Open Tee, Wipeout. The PSP trailer is impressive, generating some polite applause from the audience, but we get the feeling that we're being set up for some 1080p videos that make the PSP trailer look, like, so last-gen. It's a classic sales setup. Wait for it... wait for it...
5:05 - "More than 670 non-game UMD titles have been produced." So Kaz is still covering the PSP: talking about UMD titles produced, firmware upgrades, the web browser, video, audio, and "improved content protection." "The most recent update 2.7 added 2 great new features. The RSS channel and Macromedia Flash support. Later we plan to add RSS video, GPS, and VoIP." PSP will include "Memory Stick Boot," voice over IP, network support this winter via firmware updates.
5:07 - We're being shown a video now with a bunch of young, cool folks filmed on the streets of New York City, London, Sidney, Cape Town, Tokyo, Mexico City, etc. A british dude in New York City waxes excited about the "hard plastic" and "knobby bits" on the PS2 controller. The Tokyo video includes subtitled shots of Japanese people, one who says, "When I play games, I become a monkey!"
5:10 - Light applause after the man-on-the-street trailer. It wasn't all that hot, but it was a nice touch mean to get across the fact that this is a youth-oriented company. PS3 features and benefits: Powered by Cell. CD, DVD, Blu-Ray disc. Bluetooth, WiFi, ethernet. Dolby Digital Surround Sound. Legacy SD to full HD support (1080p). wireless controller, up to seven player, pre-installed HDD. USB, Memory Stick, SD, Compact Flash. gigabit ethernet cord, removable hard drive
5:12 - PS3 will support HD output at 1080i definition ... a level of sophisticaiton and reality that has never been experienced." PSP interopability with PS3 via network, memory stick, USB. "BluRay is a next generation format supported by major studios. Five of the six major Holywood studios are supporting BluRay."
5:13 - Blu-Ray slide -- obligatory comparison showing how the Blu-Ray disc just destroys other discs in the category of storage. Kaz makes the comparison to the launch of DVD to suggest that Blu-Ray will allow the content creation community the ability to transcent hardware limits and bring their imaginations to life. So, all that other stuff you've done before Blu-Ray? That was totally unimaginative. Creativity starts now! Every PS3 system will ship with a HD drive. THAT'S KEY.
5:15 - As previously announced in March, we're set to launch the PS3 simultaneously around the world in major territories this November. PS3 develpoment systems slide: largest number of systems ever shipped, more than 10,000 to 208 companies in 11 countries, final kits shipping now, 6 months before launch. Some games at e3 are running on those final tools (dev kits). "Today, we will be showcasing playable game tit les, which all will be available for you to play at our booth."Kaz said the magic words: "playable game titles." We're going to get our hands on some PS3 games on the E3 floor.
5:17 - Phil Harrison, President Sony Computer Entertainment Worldwide Studios. Phil: "A little under a year ago we shared of vision of hte PS3 format. Our development studioes have been hard at worlk. Today I am proud to share with you the fruits of those labors."
5:18 - Phil's on the stage in a smart suit, shaved head, no tie. he brings onto the stage his "friend and colleague" Kazunori Yamauchi, President, Polyphony Digital Inc. Kaz (trans): "Good afternoon ... it's an honor to be here as a lead off batter. Today we'd like to show a Grand Turismo prototype: Gran Turismo HD" 1920 x 1080p.
5:19 - Gran Turismo is going at 60 frames per second. So this may be an exaggerated statement, we feel that this is the first time for a household television to display a noncropressed baseband signal. The menu has been designed for HD resolution. Ok, these cars and bikes look hot. Simply hot.
5:22 - As we zoom down the Tokyo track demo, it doesn't appear all that much sharper or higher quality than PGR3. A quick side discussion verifies that it's not just me. The foliage doesn't look so hot. Then again, this is just a demo. It doesn't appear that motion blur has been added in yet, or if it'll even be added to the game.
5:23 - The draw distance isn't that hot either. We can see buildings in the distance pop into view here and there. It's a very attractive racing game, but not heads and shoulders above PGR3, which is our basis for comparison. What you are seeing now is 1920x1080i HD. The is 12 times the resoultion of GT4.
5:25 - In GT4 the average loading time was 10-14 seconds. For GT HD its been optimized for the HDD. So players will be able to maneuver from menu screen to starting a race in 2-3 seconds. Now we're being shown another track: Sarthe. The sound quality is suspect here. The engines sound fantastic: it's like we're sitting in a jet fighter skimming just a foot above the racetrack.
5:26 - There are hints of greatness in the demo: glimpses of polish and speed that indicate that this will be a very, very hot game by the time it's on store shelves. For PS3's sake, we're hoping that the extra development time translates into clear visual distinction versus the Xbox 360's premiere race title.
5:27 - One thing we like here are the clouds in the sky. They look fantastic. Another nice touch: foliage reflected on the car bodies as we race by narrow bits of track. "Lastly, we would like to show another track from the Grand Canyon."
5:30 - We're being shown the Grand Canyon demo track now: the motor on the car that we're driving on sounds very, very different from the previous car that we were driving. One thing that immediately sticks out: dust hasn't been added to this dirt-track course yet. We're treated to a high arial shot of the Grand Canyon. It's breathtaking in scale, and beautifully painted ... but up close crowd animations are stiff. Bodies don't move uniquely.
5:32 - "We will be conducting some beta testing for online play in GT4 ... this is only the beginning: we think the Next GT will easily surpass Gran Turismo HD (which was only upscaled assets from current-gen GT). "The world of GT will explode with networking capabilities ... we hope to deliver the next GT not too far from the launch of the PS3."
5:33 - Phil Harrison: "The next demonstartion is actually an interesting combination of three different things. The first is a traditional card based game. Added to that is the power of the PS3." The Eye of Judgment. A card game using the EyeToy. He's sticking his hand under a camera and moving a card from spot to spot -- as he moves the card, the monster hovering over it also moves.
5:34 - This demo is very cool, folks -- this is kind of like the "augmented reality" demo that was circulating around the net over the last year. Phil Harrison has a "boss card" that he places on the screen. The boss is a rubber ducky. Hah hah hah! The game will be on demo on the E3 floor: "Come to booth and try out game."
5:35 - Basic ommunity services slide: "Our goal is to create an environment that is more than just a place to play games. These basic services will be offered to PlayStation users free of charge ... our goal it to create a virtual society -- or a community. These basic services will be offered to PS users free of charge." Bite-size, or big portions, anytime or anywhere for all types of entertainment content
5:39 - What can the users expect? The e-distribution of PLayStation connect playable on the PSP. PSP users will be able to enjot the PS titles through emulation technology." E-distribution slide: content server (PSP), archive server (PS older games). You'll be able to download these older titles to a memory stick and run them on the PSP. We have a PSP running one of the first PlayStation titles that was released... [navigiating to the game] ... [loading] ... let's see if you can guess the title ..."
5:40 - "The game is powered by Namco ... it's Ridge Racer! Ahh! This brings back memories ... Just to show you, since its running on a PSP, you can change the screen size."
5:41 - "Another exciting ability is for consumers to make mircotransactions. We will be selling a pre-paid card in various denomination." This is exciting, but there's a little bit of manufactured excitement in this: Ridge Racer will never hold the emotional attachment for gamers that Mario will, and it appears at this moment that Kaz is trying just a bit too hard to talk about how exciting it is to play a really old version of Ridge Racer. "We will be selling a pre-paid card called 'The PlayStation Card' sold in varying demonimations."
5:43 - Back to Phil Harrison: "Gonna show you a quick look at the PS3 interface. Thsi shop interface allows users to purchase various content. This one is dedicated to WarHawk. You are are able to see what's cool, what's hot." It's the whole e-commerce experience. We see a shopping cart, a "what's new" list, and a "top 10 list."
5:44 - Singstar demo: He fires up an HD video that's been overlaid with Karaoke controls and lyrics. It looks like a ton of fun. "What really powers Sing Star is the network. This is where the game really comes to life. We're gonna show you the ability to browse a catalogue of songs ... I'm gonna take you through the networking purchasing system."
5:45 - Now he's showing us an online catalog of songs. He's browsing through an online store -- but they're not telling us the pricing of these songs just yet. Songs show as $0.00. We can see a few features peaking out here: there's a UI element of a "monthly spending limit."
5:46 - "My Singstar online" -- this is allowing you to develop your own profile, to find out who is online, download new content (skins, graphical effects) to personalize your experience, and to add your performances to the network. YouTube bootycams on the PS3. That's the headline right there, folks. It'll be hot if Sony can actually deliver anything nearly as addictive as a late-night romp through YouTube's most popular videos.
5:48 - We're being shown Genji. This game looks impressive. It's got a lot of nice graphical touches. It makes us immediately think of 99 Nights. The weapons, the armor, the moves. Just fewer onscreen enemies, and more outlandish moves.
5:51 - What's interesting about this demo is that it's showing Bill's hands on a controller via picture-in-picture. This is important: PlayStation 3 needed to combat the negativity that followed last year's E3: "But nothing was playable!" The picture-in-picture serves as a constant reminder that the games are playable. Phil: "Now movinf from legendary Japan to realirt 21st century style. We'd like to show you are Formula 1 game with an interesting twist. I'm gonna give you a very special demonstation of a wing mirror. What I have on the PSP is a real time feed of the wing mirror"
5:54 - Onscreen now: Heavenly Sword sequence. Flashy, red-haired babe with sharp weapons, chains, and so on. It's pretty. The sounds are hot. The kills visceral. Bones crunch, kicks liquify internal organs. This game will also be playable on the show floor, and we'll definitely be playing it. What you can see is that this game delivers the most phenominall animation system.
5:58 - Trailer showing games that are "perhaps a little bit further out." First up: Factor 5's Lair. If the game looks anything like the pre-rendered stuff we just saw, the game will be an incredible experience. The best way to describe what this one felt like: the dragon test in the Harry Potter Goblet of Fire movie. Not a lot of flames, but a whole lot of scary dragons. London Studio's Getaway (Team SoHo).
5:59 - AFRIKA: a grazing rhino, birds chattering noisily in a tree, a giraffe, zebra, wildebeasts, all sorts of other animals we should know, but don't. Concludes with a shot of a cheetah and a lion. We're not sure exactly how the game's meant to be played, but the trailer gives a sense that the designers are striving for realism in the National Geographic style.
6:01 - Phil Harrison: "Round of applause, please." Exclusive appearances coming up. A glimpse of some of the future of PS3. It is my great pleasure to share with you two brand new titles for the first time. The first is from our Studio in London." [running video, title is "Eight Days]
6:04 - Eight Days: Lots of guns, lots of gansters, great cinematical lighting effects, massive destruction via a gas tanker. Nothing in this game to challenge the genre of gansters and guns, but certainly a graphical update to a game type that we're all comfortable with. "Next up is a brand new game from a developer who since their first game in 1996 has shipped over 40 million units of software. I'm gonna let the video speak for itself" Shows untitled Naughty Dog game.
6:05 - "I'd like to welcome Mr. Ted Price the Pres. of Insomniac" Ted: "The Resistance: Fall of Man ... let's check it out." Price says "this game is intense." ORLY? Who wouldn't say that about their next-gen game. Let's see the goods, Price.
6:10 - First Resistance is a WWII style shooter in set in the 1950s, but get this -- World War II never happened! Instead, it's clear that aliens arrived to save us from killing ourselves and and to unite humanity behind against a common enemy. That's kind of neat. The mixture of WWII-era guns going up against otherworldly munitions makes the genre fresh. One nice scene in the demo shows a tiny little alien jmping on the back of a human soldier and popping a spike through the back of the soldier's skull. The skull crunches, blood sprays, and the man crumples. The action is intense, so Price delivered. Nice work. Ted: "Just a small taste of what's to come. Keep in mind the game features multiplayer modes featuring 32 players.
6:11 - Phil: "That sums up our playable selection. You can see we are really starting to push the technology. But that's it for me. Thank you very much for your attention." ... but wait a minute. That wasn't all playable. Some of it was, some of it wasn't. Let's just get that straight right now. Phil has left the stage, Kaz Hirai has taken it.
6:14 - Kaz: "Our first party lineup is looking strong. But what about 3rd parties? Let me share with you a collection of 3rd party titles in development: From Ubisoft: Assassin's Creed. Looked HOT. From Bandai Namco -- two words: bot battle. Ridge Racer 7 ... a seventh Ridge Racer? Gee, we never saw that coming. We never thought that we'd see a seventh in the series.
6:17 - Sonic the Hedgehog. It's fast (as always). Speed isn't new, but what is new is the art style here. It looks more grown up, grittier. It's evolved in a good way. Assassin's Creed; Gundam: Mobile Suit; Coded Arms: Assault; Ridge Racer 7; Brothers In Arms: Hell's Highway; Tekken 6; Sonic The Hedgehog; Virtua Tennis 3; Virtua Fighter 5; Stranglehold; Fatal Inertia; Bladestorm; Amored Core 4. Fatal Inertia: available at launch. Cars, without wheels, zooming through canyons and stuff. Feels very Star Wars, but it'll sell, being a launch title and all. Looked shiney and next-gen enough to drop some jaws, but there didn't appear to be anything new in the concept.
6:19 - EA Chairman and CEO Larry Probst takes the stage. Larry: "The special partnership between EA and Sony has never be stronger. This afternoon we want to show you too brief demos. These are works in progress. Let's start with the exec producer of NBA Live ... let me start with a side-by-side comparison of the last and next generation. P@s vs. PS3."
6:22 - "With procedural awareness we give players personality, attitude, confidence and style. WE are making players that move right. That's why foot planting is so important. No matter what the sport footwork plays a huge role. Now we need to give them full freedom of movement. On the PS3 players have full 360-degree movement. They feel alive. But that's a video, let's see how it's running live." Shows Tracy McGrady vs. Dwayne Wade demo. Procedural awareness demo by EA is hot. As crosshairs move zoom around the air around the player, he follows them with his eyes and with his body. That's why next-gen is important: technology makes these pixelated players believable. It brings us closer to what we're seeing on ESPN. "This is not a video. This is running live on PS3. There it is, NBA Live bringing players to life on the PS3."
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May 9th, 2006, 03:15 Posted By: wraggster
danabnormal has released a new game written in Lua for the PSP, heres the info:
This game is based on the *nix game GnoBots.
RobotsEngine is designed to allow custom artwork, text and sounds to be loaded as Packs to form the basis of a Robots-type game. The included, default game is drac-o-bots.
Although much of the engine is complete, it still does not support an easy way of loading custom tilesets, etc for your own game - please be patient, or failing that, you can have a look at the source and it should be pretty straightforward to figure out.
This is my first Lua app, and is the first game I've ever actually tried to code - I'm still learning, but if you're thinking about trying to code in Lua I can recommend this type of game as your first steps. Its not complex, has no AI, but you'll get used to the language and the way it works.
Download and Give Feedback Via Comments
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May 9th, 2006, 03:06 Posted By: wraggster
News Via IGN
Namco sent along quick word today that everybody's favorite diminutive royal figure, Katamari Damacy's Prince, will appear as an unlockable character in Pac-Man World Rally.
Players can unlock the Prince by winning a Gold Trophy in all Circuit Cups within the "Easy" difficulty setting.
The Prince is one of a dozen playable characters in the upcoming kart racer, currently set for release this summer on PlayStation 2, PSP, GameCube, and PC.
Lots of screenshots at the link above
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May 9th, 2006, 03:03 Posted By: wraggster
Via IGN
At Sony's Press Conference, Kaz Hirai, President and CEO of Sony Computer Entertainment America announced the recent success of the portable system, stating that the company has shipped more than 17 million units worldwide. Forecasting an additional 12 million units sold during this year, Hirai also announced the launching of the Greatest Hits collection for the PSP.
To qualify for the program, a title would have to have been on the market for at least nine months and sold 250,000 titles or more. The first five titles that will be presented in the program later this year are ATV Offroad Fury: Blazin Trails, Ape Escape: On The Loose, Hot Shots Golf: Open Tee, Twisted Metal: Head On and WipEout Pure.
We'll have more details on the Greatest Hits program as they're released.
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May 9th, 2006, 02:50 Posted By: wraggster
Chui an excellent coder for the GP2X, GP32 and Dreamcast Scenes and hosted on the DCEmu Network, posted in this Forum Topic about him Unai and ZodTTD working on a New multi system supporting PSX Emulator called PSX4ALL, reading the thread linked it certainly looks a more viable option than porting PCSX to the PSP.
Whats the thoughts on this ?
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May 9th, 2006, 01:58 Posted By: wraggster
Via Gamespot
Ignition Entertainment has announced that Archer MacLean's Mercury will drop to $19.99 across all North American retailers as of today. The game, which was originally released back in September 2005, is a puzzle game where you control coloured mercury blobs around 3D mazes by tilting the level.
A budget release for other territories outside of North America has not been announced.
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May 9th, 2006, 01:50 Posted By: wraggster
PSMonkey has posted some killer screenshots of his Nintendo 64 Emulator on his site and this news:
<blockquote>Yeah, I've got lots to learn on working with advance systems still (psp).
Anyways Strmnnrmn help me realise my bug was a cache issue ( i needed to flush cache ).
So Textures are much better now. I still have some rsp/rdp issues to fix before the build comes out this week. Yet it is 100% true. A build is comming out this week before e3 ends!!!!!!!!!!!!!!!!!!!!!!!!!!!</blockquote>
Take a looky at these screens:



Awesome Screenshots keep your eye on this forum topic --> http://www.dcemu.co.uk/vbulletin/sho...threadid=24207 for many more screens.
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May 9th, 2006, 01:40 Posted By: wraggster
Via CVG
Square Enix has announced a triple helping of Final Fantasy XIII for RPG addicts at its E3 press conference, with PS3 and next gen mobile phones both getting a dose of the next incarnation of the acclaimed RPG series.
The main deal is Final Fantasy XIII set to debut on the PS3 and it's set in a futuristic sci-fi universe. The trailer on show at the conference featured an amazing mix of real time and cgi footage - and in the words of our erstwhile reporter, it looked "absolutely stunning" with it being sometimes hard to distinguish between the CGI and in-game sections.
Next up is Final Fantasy Agito XIII coming for next gen mobile phones, obviously drawing strongly on Square's splendid RPG heritage but bringing the adventure to a whole new mobile generation.
Lastly Square unveiled Final Fantasy Versus XIII for PS3 and in the words of our man in the know, it featured the most impressive trailer of all being constructed by the Advent Children team. Versus is being developed by the guys who did Kingdom Hearts in conjunction with Square.
All three games form part of Square's Project Fabula Nova Crystallis, a similar cross platform concept based on the Final Fantasy VII model.
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May 9th, 2006, 01:31 Posted By: wraggster
Via CVG
We've known that Sonic Team has been slaving away on a next-gen game starring everyone's favourite blue hedgehog for a while now - and we've even seen some sumptuous pre-rendered footage, initially shown behind closed doors at TGS last year. Now though, Sega has revealed the first in-game footage of Sonic the Hedgehog for PS3 and Xbox 360 - and we've got the trailer right here.
Featuring a leaner, meaner looking Dr. Robotnik and a whole host of animal chums accompanying Sonic on his latest adventure, it seems that the usual running and jumping platform antics are intact, alongside some bouncy buggy-and-blasting action too.
It's all looking mighty pretty - as you'd expect on next-gen - and hopefully it'll have the gameplay to match. Check back later in the week for first impressions, just as soon as E3's doors swing open this Wednesday.
Check out the vid at the link above
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May 8th, 2006, 20:23 Posted By: wraggster
ZereoX has released a new Lua Card game for the PSP, heres the info:
In this release(V0.1) : You can have up to 2 card on the Table the Dealer to. If you want only 1. Hit and Stand command works when you hit stand the dealer start drawing is cards(Max 2 for now). Note:You will have to press Home to exit and do not press on credits cause its long to load and does stay long.
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via zereox
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May 8th, 2006, 20:15 Posted By: wraggster
HarleyG has released this new app: (although im not sure of its use but heres the info)
UMD Identifier v0.1 by harleyg - http://www.linuxlabs.co.uk
-----------------------------------------------------------
Ok, so this is the 1st program ive released, all it does it look through a giant array of UMD ID's/codes and compairs yours to everyone in the array, if it finds a matching pair it will look through and find the name of it in a second array.
This is confirmed to work by myself on 1.50, i havnt tested on any other firmwares so please let me know... Oh, this isnt released under any license, however if you use this it would be nice to get a little credit...
chow.
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May 8th, 2006, 20:07 Posted By: wraggster
Youresam has updated his Lua Netlib app, heres whats new:
<blockquote>Wow, this is what, my 4th program in 2 weeks?
Anyway, this is netlib v1.4. It features sending text messages (SMS) to a cell phone. (Its free for you, and cheap for them!) But seriously, it is free for you, but it acts like a normal text message for them. It might even cost them money if they dont have a subscription for text messaging so I advise you do NOT send random text messages as many times as you want unless you know if it would be ok with them. Imagine getting your phone bill and it has $20 worth of text messages
However, that doesnt mean you cant enjoy this new feature! Right now, the limitations are that it must be [not sure though] in the US, and you cannot use the 'enter' key. It has to be one line line.
The function added is:
netsms(number,text[,from])
number: a text string containing the 10-digit destination number
text: the content of the message
optional from: text string of who its from. If left blank, "PSP" is used.
I would also like to thank PsPmad for the idea...and well, finding the way to do it all!
As always, I have included an example for you to test it out.</blockquote>
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via youresam
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May 8th, 2006, 19:06 Posted By: wraggster
New from SuccessHK

2006's edition in the unstoppable football series puts the PSP on the field in its rookie year. This handheld version features a franchise mode with Assistant Coach challenges of goals to meet in rushing, tackling and gaining yardage. The PSP version also features the Practice Squad for building up new players to assign to your team. Cross-link between the PSP and PS2 version to continue your franchise between the two versions for at-home or on-the-go play. 10 new minigames allow you to practice your moves for when it counts once the ball is hiked and the game is on.
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