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October 9th, 2008, 18:00 Posted By: Shrygue
via Computer and Video Games
Here are two more Sackboy skins that you'll want more than a KFC Bargain Bucket come the release of LittleBigPlanet on October 24 - Solid Snake from Metal Gear and Sephiroth of Final Fantasy VII fame.
Yes, they're f**king awesome, although Sony is yet to reveal how you will be able to get your hands on them.
As previously reported, Play.com pre-orders get you a Nariko (Heavenly Sword) Sackboy, and the latest issue of the Official PlayStation Magazine UK comes with a code to download the sweet Kratos Sackboy.
Screens of the new skins are here.
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October 9th, 2008, 17:55 Posted By: Shrygue
via Eurogamer
Capcom finally plans on bringing phenomenally successful PSP game Monster Hunter Portable 2nd G to Europe.
The game's due to arrive here in the spring, and under the new name of Monster Hunter Freedom Unite.
The obvious hope will be recreating the Monster Hunter sales story from Japan, where 2nd G has shipped over 2.4 million copies since the beginning of the year.
This has helped the PSP become the best selling platform in Japan of 2008.
The idea in Monster Hunter Freedom Unite is to find a beast and then kill it, all in an action RPG manner. There's more than 500 hours of this, and thousands of items of loot on offer.
But the real draw comes from Wi-Fi multiplayer, where groups of four can venture out and tackle the biggest bosses on offer.
This feature has been received so well in Japan that MHFU will be the first PSP game to use the new ad-hoc online multiplayer via PS3 service, which launches over there on 30th October.
The thing is, previous Monster Hunter games have always struggled over here, despite decent reviews. Perhaps we're just not sociable enough.
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October 9th, 2008, 17:49 Posted By: Shrygue
via IGN
Koei will bring Uncharted Waters Online Cruz del Sur to the PlayStation 3. The announcement came today at a Tokyo Game Show stage event highlighting the company's array of PC-based online titles.
The PS3 version will feature updated visuals and a new interface designed for PS3 users. Koei is currently undecided on whether to make PC and PS3 owners play on the same servers.
This first console port of Uncharted Waters Online (or, as it's known in Japan, Daikoukai Jidai Online) will begin service in Japan some time in 2009. Koei has yet to share international plans.
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October 9th, 2008, 17:30 Posted By: Shrygue
via Eurogamer
White Knight Story will let four friends join together online and tackle quests.
Better still, the PS3-exclusive JRPG will use a lobby system where 16 people can gather, chat, and then break off into groups - according to Japanese magazine Dengeki PlayStation (read and scanned by PS3Hyper).
We're expecting to hear more about White Knight Story at the Tokyo Game Show.
So far, we know the game is developed by Level-5 (Dragon Quest VIII, Rogue Galaxy, Professor Layton) and will be out in Japan on Christmas Day.
Otherwise, all of our information comes from admittedly rather impressive videos and screenshots. You can see those in our White Knight Story gamepage.
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October 9th, 2008, 17:19 Posted By: Shrygue
via Eurogamer
Sony Japan has decided to offer all first-party PSP games as downloads at the same time as UMD release.
The first example of this will arrive on 15th October alongside the direct access PSP Store, which cuts out the need to go through PC or PS3 for the content.
Games to arrive include Patapon 2, LocoRoco 2, Resistance: Retribution and a bunch of the new titles we saw videos of earlier.
The Japanese fondness for the PSP will also be rewarded by a new "Ad-hoc Party!" feature that online multiplayer by going remotely through the PS3.
The media hub ideas don't end there, either. Resistance: Retribution (PSP) and Resistance 2 (PS3) have been given special features to reward people connecting both games and systems together.
There's no word on any of the PSP Store or "Ad-hoc Party!" features for Europe just yet.
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October 9th, 2008, 17:17 Posted By: Shrygue
via Computer and Video Games
Continuing years of drip-feeding media and information, Square Enix's has put out a single Final Fantasy XIII screenshot from the Tokyo Game Show. And it's CGI as well.
New trailers for both the thirteenth RPG instalment and FF XIII Versus are being shown at Square Enix's show booth in Japan, so you can expect those to appear online shortly as well.
FF XIII is vaguely dated "2009" on PS3, while the Xbox 360 version isn't hitting Japan at all. We bet Microsoft's preparing the money hat as we type, though..
One screenshot
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October 9th, 2008, 17:15 Posted By: Shrygue
via Joystiq
Today's PSN update will see the release of a $5 expansion pack for echochrome on PSP. The PlayStation Blog states that the PSN's mind-bending puzzler will receive an additional 40 stages for the doll to survive.
The expansion pack will also be offered in a bundle with the original game, though no price was set. There is also no mention of an expansion for the PS3 version, which released the same day as the PSP version back in May.
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October 9th, 2008, 12:02 Posted By: Darksaviour69
Sony is adding rumble support to the PSP, in a roundabout way, courtesy of the DualShock 3. Using the new "PSP Plus" feature in games like Resistance: Retribution, owners of both the PSP and PlayStation 3 will be able to forego the portable platform's analog nub for a better control experience.
By plugging in your AV-output capable PSP (2000 and 3000 models) and connecting the PSP to the PS3 via USB, you'll be able to switch on PSP Plus control through Resistance 2. Doing so adds DualShock 3 control support, letting you play PSP games on your television with a PS3 controller. It disables aim assist in Resistance: Retribution and lets the player alter their control layout to take advantage of the PS3 controller's extra inputs.
The option requires that gamers have a copy of Resistance 2 in their PS3s, but will not require a firmware update for either the PSP or PS3.
via Kotaku
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October 9th, 2008, 00:36 Posted By: royale
I have just released PSP-Maps version 2.0, which introduces GPS support.
Here is the changelog:- added basic PSP-290 GPS support
- removed the spash screen
- cheat for sky/moon/mars has been moved to the menu
- protect .dat files from accidental overwrites
This version is available on my website: http://royale.zerezo.com/psp/
Or as usual in attachment to this thread.
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October 8th, 2008, 20:09 Posted By: Shrygue
via Computer and Video Games
Sony has confirmed that it is "working on" letting Qore subscribers gain access to the closed Home beta.
Subscribers of the US-only interactive magazine have been treated to access for a number of multiplayer betas, and Home looks to be next up.
Speaking about Home access for Qore subs, Sony's Kevin Furuichi said: "We're working on this for the current Extended Closed Beta. We are trying to get you guys into Home before the official public beta.
"We hope to have more information in about two weeks," he concluded, speaking on the official PlayStation blog.
Although Sony is still yet to name an exact date for the long-coming virtual space, it's promised everything's "on schedule" for autumn. We're not holding our breath.
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October 8th, 2008, 19:52 Posted By: Shrygue
via Computer and Video Games
Time to get those night-vision goggles out again - more Legendary screens are in and yes, they're bloody dark.
the blackness though, we can make out key London landmarks such as the Houses of Parliament and London Eye being mauled by giant monsters.
The game was pencilled in for an October 1 release - now its down for a more vague "October".
Screenshots
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October 8th, 2008, 19:44 Posted By: Shrygue
via Kotaku
In Japan, Monster Hunter Portable is huge. Capcom's announced that PSP title Monster Hunter Portable 2nd G has shifted 2.5 million copies since going on sale March 2008. The game is being localized for the U.S. as Monster Hunter Portable Unite and will get beefed up via PSN. Previously, we brought word that Sony is planning to introduce a new feature that will let you take your ad hoc-only PSP games online, simulating infrastructure mode by way of your PLAYSTATION 3. That means select titles that were previously playable only locally will be playable with folks nationwide. The first of those select titles is Monster Hunter Portable 2nd G, err Monster Hunter Portable Unite.
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October 8th, 2008, 19:37 Posted By: Shrygue
via Kotaku
Tecmo is slated to announce third person shooter Quantum Theory. According to this Friday's issue of Japanese mag Famitsu, the game is a third person shooter and being helmed by Tecmo's Keisuke Kikuchi. The game's hero is "Sid", who is described as a "dark hero" and a "black destroyer". The heroine is "Filerna", described as "white rebel". Expect more details come TGS.
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October 8th, 2008, 19:36 Posted By: Shrygue
via Games Industry
While Sony may have no plans for a price cut before Christmas, the company is set to release multiple bundled hardware for the key retail period.
An 80GB PlayStation 3, complete with DualShock 3 controller, will sell in Japan for JPY 39,800 (EUR 289 / GBP 226) – the same price as the current 40GB unit. The system will be available in black, white and silver, according to Famitsu, reports IGN.
For a limited time, Sony will also be including a copy of Gran Turismo 5 Prologue Spec III with the system.
A LittleBigPlanet 80GB bundle is also due in Japan, retailing for JPY 44,980 (EUR 327 / GBP 255) complete with a copy of the Media Molecule-developed title and two DualShock 3 controllers.
In addition, the DualShock 3 will also be bundled with a copy of LittleBigPlanet for JPY 7980 (EUR 58 / GBP 45), and also available in silver, black and white.
Yesterday, EDAAR analyst Jesse Divnich urged Sony to drop the price of the console in the face of stiff competition by Microsoft this Christmas.
It's expected the new bundles will be announced at Tokyo Game Show, which begins tomorrow.
GamesIndustry.biz has contact Sony Europe for further details.
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October 7th, 2008, 22:17 Posted By: wraggster
News/release from JJS
Information
So what is this about? Well, it basically gives you an additional monitor with a 960x544 resolution (four times the area of the PSP display). There are four components working together, on Windows a display driver, an usb driver and the interface application which captures the screen, compresses it and sends it over USB to the PSP. On the PSP side there is an application that decompresses the frames and displays them. All settings are adjustable from the Windows side, the PSP really only acts as a passive display.
Requirements
PSP: Either slim or phat model running a custom firmware (tested on CFW 4.01 M33).
PC: Reasonably modern PC (Pentium 4 / Athlon64 or above) running a 32 Bit version of Windows XP. It may work under Windows 2000, but it is untested. 64 bit versions are not supported, as well as Windows Vista. I would like to provide a Vista version but it will probably never happen due to the changes in the display driver model regarding multi-monitor support.
Installation
Windows application, drivers, etc.
Download the installer below and execute it.
When it comes to the display driver installation, Windows will warn you that the driver is unsigned, let the setup program install it anyway.
After setup has finished, open your display settings and enable the new monitor then move it to the position you like.
Connect your PSP and copy the files from the "psp" folder in the installation directory to the memory stick.
Compiling the source
The whole project needs three different compilers / IDEs, fortunately all of them are available for free on the net. Note that the setup process for them will take a while and is rather involved.
The display driver needs the Microsoft WDK (Windows Driver Kit).
Building the Windows application requires Borland Turbo Delphi.
The PSPSDK (PSP toolchain) is needed for compiling the Playstation Portable application. I use the PSPSDK for Windows.
Possible enhancements
There are quite a lot actually:
Make an installer that can create hardware nodes and therefore install the non-plug-and-play display driver (maybe from the devcon source)
Use information from the display driver to only redraw "invalidated" parts of the screen.
Reduce CPU usage by using other compression methods (or do parts of the compression on the GPU).
Make the application survive the unplugging of the PSP while the display function is enabled (currently hangs the application both on Windows and the PSP).
Demo video
A short video demonstration is available on Youtube and embedded below. It shows the relative smoothness of the Winamp visualisation and the transparent integration into windows. Also features switching between stretched drawing and mouse following mode.
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October 7th, 2008, 22:13 Posted By: wraggster
News from pspgen
Sokoban, or more precisely 'q΃ O Japanese, means a warehouse guard. The concept is simple in principle but some levels are extremely complex to solve. Should it come to put the boxes on the location indicated by simply pushing them. It is indeed impossible for our character to draw cash. and this is the difficulty of this game
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October 7th, 2008, 22:10 Posted By: wraggster
News via pspgen
Voila, I just finished my first homebrew named Ball
The game is in Lua ...
The goal is to move with a guy and get to the ball.
There is time, after that time, you lost (^ ^ logic).
There are 3 different difficulties.
We must move with the Directional buttons.
Hi all, voila I have to move in this game and voila there again:
A red outline around the perso
A bonus level at the end of each difficulty
White blocks (moving and you and thank you to lose J3r3mie and ac-portugal)
Black blocks that do you stop
You can now move with the analog joystick
The image file rules has been redone
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October 7th, 2008, 22:03 Posted By: wraggster
The first time David Reeves got up on stage and took a new PSP out of his pocket, it was easy to see why he looked so pleased with himself. The PSP-2000 - or Slim & Lite to you and me and the shops - was considerably smaller and lighter, and upon further investigation was clearly a big step forward, introducing USB charging, external video output, and more onboard memory to improve load times.
When he did it again in August 2008 though, we all wondered if he'd brought the wrong one. The PSP-3000 - another unofficial name - looked identical to the Slim & Lite, and Reeves' declaration that the screen was much better and that it now had a microphone built in didn't exactly cradle our nethers the way a built-in hard drive or Keeley Hawes might have done. In fact, we wondered what Sony was thinking.
The clue, we realised about ten seconds later, was in the name change - or rather the absence of one. "PSP-3000" may be the working title, but when it hits the shelves it will still be called the PSP Slim & Lite, because it's not a sequel to the PSP-2000 - it's a hardware revision that also happens to allow Sony to maintain the existing price point, and generate renewed buzz for the platform. Still, we'd never fall for that.
So, we've been playing with the PSP-3000 since it turned up on Saturday morning, and apart from a red bar mentioning the "enhanced screen and built-in microphone" and a discreet "PSP-3003 PB" designation in the bottom-right corner, the box doesn't make much of a song and dance about its brand new occupant.
Nor, initially, does the unit itself. The old "Home" button has been replaced with a brand-unifying PS-logo button, and the tiny microphone hole is located between the volume controls and the PSP logo itself on the front of the unit at the bottom. The promised curvier edges are so similar that we honestly forgot about them until most of this feature was written and we noticed some shadow gradient on a photograph, and went back and checked.
The main superficial changes are the microphone, the PS button and the slightly curvier edges. Can you find them all?
Switching on, the experience is much the same too, with the traditional set-up procedure - picking out a nickname and setting the date - before being plonked on the XMB and left to explore. There's something different about the screen though. In Sony's rather cold words, the colour range has been increased, the contrast ratio is five times that of the old model, the pixel response time has been halved to reduce ghosting, and it should be much easier to play outdoors thanks to anti-reflective gubbins. The "Color space" option on the system menu of the new 4.20 firmware installed on our retail unit is more poetic: "If you set to [Wide], the system's display will appear more vivid."
And it does. The usual four brightness settings are here (three when using the battery, and a fourth super-brightness level when you're plugged into the mains), but the colours at any level are much richer, warmer and deeper than the PSP-2000. As a result, the new PSP's battery-powered third brightness level outshines the mains-powered fourth on its predecessor. If you flick the "Color space" option back to Normal, meanwhile, the colouring reverts to something closer to, though still brighter than, the PSP-2000.
The difference in visual quality between games running on the PSP-2000 and PSP-3000 isn't as dramatic as the difference between games on the original DS and the DS Lite - the last time we found ourselves considering something of this nature, and a good frame of reference - but it's very noticeable when you return to a PSP-2000 running the same game. Lumines II and God of War: Chains of Olympus on the old hardware look pale and sickly after five minutes playing on the updated hardware.
http://www.eurogamer.net/article.php?article_id=253828
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October 7th, 2008, 22:01 Posted By: wraggster
Xart has updated his game that did have DRM on it on the first release, now he has took it off and released a new version, heres the details:
Lonpos v1.0 now for downloading at www.xart.co.uk/downloads (Now DRM free.)
Lonpos (alternately Lon-pos or LONPOS) is a logic puzzle game in which the player must fit a fixed number of beaded game pieces of various shapes, called pentominoes, to fill a set area such as a rectangle or pyramid. Lonpos was named after its creator.
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