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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 17th, 2009, 20:42 Posted By: wraggster
Remedy Entertainment, the developer of the hit game series Max Payne, announced today that it has licensed Umbra Software's rendering optimization middleware for their highly anticipated new title Alan Wake.
"Umbra gave a significant boost in rendering performance on the Xbox360, and at the same time made our content creation faster. With Umbra's culling technology, Remedy's team can add more details to Alan Wake's world and concentrate on the cool visuals while minimizing tedious work such as adding portals," said Remedy Entertainment's Development Director Markus M?ki.
Umbra is a GPU accelerated rendering optimization middleware available for PC, Xbox360 and PS3. Umbra has two major application areas: it increases frame rate dramatically, and makes the content pipeline faster and more effective.
"It's been a pleasure working with Remedy on Alan Wake," said Marko Nurro, Umbra Software's CEO. "Remedy is one of the most innovative and technically competent studios in the world. Their games just rock, simple as that."
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June 17th, 2009, 18:26 Posted By: wraggster
The price of the PlayStation 3 may be holding steady, but the software library just got a price cut, effective today. That includes a cheaper Metal Gear Solid 4, now sporting a tasteful new red "Greatest Hits" bar.
As previously posted, the PS3 game library welcomes six new "Greatest Hits" budget offerings in North America, all carrying a $29.99 price tag. That's a better deal on Army of Two for example, than it is on Gran Turismo 5 Prologue, which only shaved off $10 from its original price tag.
For the full lineup of new Greatest Hits additions, read on.
Army of Two, Electronic Arts
Battlefield: Bad Company, Electronic Arts
Devil May Cry 4, Capcom
Gran Turismo 5 Prologue, Sony Computer Entertainment America
Metal Gear Solid 4: Guns of the Patriots, Konami
Ratchet & Clank Future: Tools of Destruction, Sony Computer Entertainment America
And yes, the arrival of a cheaper MGS4 is one of Konami's previously announced announcements heralded by an announcement announcement.
http://kotaku.com/5292921/these-play...-greatest-hits
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June 17th, 2009, 18:22 Posted By: wraggster
Reports surfaced that inmates in HMP Rye Hill, Warwickshire prison had their PS3 consoles "outlawed". Thing is, there have never been PS3s in this correctional institution.
The Guardian reported that the console with built-in modem and Bluetooth could be used by prisoners to communicate and plot escape plots.
The UK Ministry of Justice issued a statement to game site IncGamers about this "ban":
There are not and never have been Playstation 3s at HMP Rye Hill.
Prisoners in England and Wales have never been allowed access to wireless enabled technology such as that used in some games consoles.
A decision was taken some years ago that the then current generation of games consoles should be barred because the capability to send or receive radio signals is an integral part of the equipment. Future games consoles with this ability will be banned. This ban applies to Xbox 360, Playstation 3 and Nintendo DS.
The official went on to say that this ban also applies to the PSP and Nintendo Wii. A spokesperson for the private firm that runs the prison also confirmed that there were never PS3s in the institution.
http://kotaku.com/5293535/prison-never-had-ps3s-to-ban
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June 17th, 2009, 18:20 Posted By: wraggster
Activision may be considering a subscription-based multiplayer option for the Call of Duty series.
The service would be "in addition" to features the series offers today, according to a mysterious survey drudged up by Destructoid. In other words: you wouldn't lose, only gain.
The paid-for service "may" offer early access to content like map packs and betas; increase character customisation options; add enhanced statistic-tracking and community features; include exclusive in-game modes and challenges; and open a suite of team-management services for competitive play.
Examples given are persistent attributes that carry over from game to game, War Rooms to meet and plan in and exclusive tournaments and leagues.
These will be paid for monthly, quarterly or yearly, or included with Special Edition versions of the game at retail. The survey asks, "How likely are you to purchase or subscribe to this online service when the next Call of Duty game comes out?"
Activision told Eurogamer it does not comment on rumour and speculation.
But it's not the first time Activision has mulled over the idea of a more ambitious online approach for Call of Duty - a series that has an already popular and robust multiplayer segment.
"When you think about other properties that we own and control like Call of Duty, and what would be the natural evolution of a property like Call of Duty into a massively multiplayer environment, and how do you monetise that, the same rules apply," said Kotick in March 2008, leaking learning from talks with Blizzard while the pair discussed mergers.
Modern Warfare 2, the sixth Call of Duty game, is developed by Infinity Ward and due out 10th November for PC, PS3 and Xbox 360. We stuffed the gamepages below with tons of E3 content. Go check. Now, soldier!
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June 17th, 2009, 18:15 Posted By: wraggster
Obviously the PSP Go is designed to be a gaming system in its open state, but what about when it's closed? We contacted Sony to find out if it was even possible to play games in the handheld's shuttered mode and if the company had any titles in development that would utilize the functionality. A representative for Sony told us it hasn't announced any titles in development that strictly use the PSP Go's L/R shoulder buttons, but that "users will be able to play those games with the PSP Go in closed mode."
The Sony rep continued, "Users will be able to access content and applications on the XMB such as videos, music and Skype when the panel is closed -- but users will need to launch the application first before closing the panel." Other accessible features when the panel is closed include "original applications," like the clock and calendar.
http://www.joystiq.com/2009/06/16/po...stem-in-close/
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June 17th, 2009, 18:12 Posted By: wraggster
CryTek's newest, shiniest piece of tech is CryEngine 3, which will be put to use in the upcoming PS3 and Xbox 360 versions of Crysis 2. While the first footage of the console versions looks remarkably similar to what you'd get from a PC, a closer examination reveals how top-end gaming PCs are still capable of rendering better graphics with CryEngine 2. According to tehdaza on YouTube, "CryEngine 3 running on console hardware is about the same as CryEngine 2 running on 'medium' settings." The look of the console versions can be recreated on the PC by using low textures, high shaders and object geometry and medium on all other settings.
You can check out the video after the break. In it, you'll be able to compare the draw distance of the two engines and see the change in physics, texture work and more.
http://www.joystiq.com/2009/06/16/cr...-reveals-comp/
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June 17th, 2009, 18:10 Posted By: wraggster
The followup to the popular PopcornHour media streamer series has finally been announced, and the list of features makes it look worth the wait. Revealed in a post on the Networked Media Tank forums the C200 contains an upgraded Sigma SMP8643 667 Mhz processor, HDMI 1.3 out, two SATA slots, a drive bay for mounting your own HDD, DVD or even Blu-ray drive (requires internal HDD or 1GB USB stick) and supports a list of networking standards, codecs and containers far too long to recount here. At first glance, only DivX jumps out as missing from the list, have a look at the forum posting and let us know if you spot. Of course, there's already a video unboxing available, seen after the break (along with the copied list of specs) or check out the full Google translated early hands on impressions from HomeTheater.co.il. The most pressing questions of when will these be available and for how much, will have to be answered at another time.
http://www.engadget.com/2009/06/16/p...anything-else/
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June 17th, 2009, 18:08 Posted By: wraggster
The PlayStation Motion Controller may not be as much of a me-too product as some may think, despite being introduced the day after Microsoft's new camera-based motion control device, and several years after Nintendo's. Sony's Andrew House told GamesIndustry.biz that the device has been in development for years:
"It's been a while. If you want to track it back the team has been working on that since the days of the original EyeToy." The EyeToy was released in 2003. That's more than enough time to come up with a name for the motion controller.
House told GI that bundling Motion Controllers in with every PlayStation 3 was "possible, but spring is a long way away." He declined to discuss price, again due to distance from release date
http://www.joystiq.com/2009/06/17/so...ays-of-eyetoy/
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June 17th, 2009, 17:47 Posted By: wraggster
Long-term PSN favourite heading to the High Street on June 26th in the UK
Well over a year since its release on the European arm of PSN in March 2008, Sony is to grant Idol Minds’ action physics title Pain a boxed retail release across Europe.
The disc will most of the DLC released to game to date, including levels such as Movie Studio and Abusement Park as well as a large number of playable characters.
Pain will be released on Blu-ray in the UK and Ireland on June 26tha dn will cost £19.99. It will be released across the rest of Europe on June 24th and a day later in Australia and New Zealand.
http://www.mcvuk.com/news/34763/Pain...retail-release
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June 17th, 2009, 00:16 Posted By: wraggster
DCEmu Member and Coder Hardhat has released a new version of his Battle arena game here on DCEmu, heres his news:
Some people have reported that cheat mode becomes enabled by hitting TRIANGLE, so I've made a version which repairs your character if that happens to you.
Here is the new version, with the cheat repair available. If you hit the START button with a character with a cheat enabled during an attack, then that character will be repaired. Sorry for the inconvenience. The triangle cheat mode is only enabled if there is a file called "cheats" in the EBOOT directory, so that should prevent accidental enabling.
Version 0.52:
- made cheat repair for accidental cheat mode activation with the START button.
- made the cheat mode only work if you specifically add a "cheats" file.
Download at the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...=216414&page=2
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June 17th, 2009, 00:14 Posted By: wraggster
Updated release from Sg57
This is from my website I updated recently, there you will find all my past, current and hidden projects as soon as they are on the internetz.
More to the point, here is an update to the game I had entered into the PSP-Hacks Homebrew Idol 2 competition - Light Cycle 3D. I got great feedback from the initial release with many suggestions and I am listening!
What's new in the Update:
You can now turn while looking to the side and behind you.
You can now skip the AI dukin' it out amongst themselves after you die by pressing Select (onscreen instructions say this as well)
The gameplay now speeds up to 3x the pace after you die to speed things up - enjoy seeing who won in fast-forward.
The race now starts when I say 'Go!', ready or not!
Fireworks for the winner! Hazahh!
Bug Fixes & Tweaks:
Fixed a bug where cycling through your mp3's too fast would cause a crash - it is no more, cycle as fast as you want
Tweaked the lighting of many things to more illuminate the playing field and tracers/rails.
Extended the flare trail you leave behind you
More graphical tweaks here and there (moved the tracers down a bit, etc.)
Adjusted sound effect levels to balance them with the music level.
Replaced the name of an AI; it was tasteless, dry humor. I hope those who it upset can forgive me.
The game is becoming more well-rounded. It is quite addicting and a nice time killer, just whip it out (O.o) and race around for a bit while jamming to your own mp3s at your own desired speed, difficulty, number of enemies, skin and colors
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June 17th, 2009, 00:08 Posted By: wraggster
News/release from Warlock
About :
Don't you hate when you are playing a game and about to beat the level and your psp power is low and you have to run to go get the charger? Well that is no more because with the Psp Power Saver
you can now play for longer periods time.Just enable the prx and viola. This is just a beta release so you probably wont notice the power increase because its only about a 15% increase.
In later revisions i will attempt to amp it up to about 50 or 100%. So enjoy... Any questions comments or bugs? Email them to me at TshWarlock@gmail.com Or aim me at Tsh SlipKnot
I am not responsible for your psp blowing up when you use this This project is closed source for now, I wont release the source until I abandon the project or until I cant do anything else with it...
How it works:
This turns off the umd driver when you are not using it (iso/cso, Homebrew,internet,music ect.) In turn this will save you power and the app conserves power whenever it can, ie. when you arent using it.
THIS DOES NOT TOUCH YOU BATTERY! I am tired of people saying I ****ed up their batteries but it turns out it was human error because they tried to open it or dropped it ect.
I do not want a billion emails saying "Dood wat happenz it doznt work" -.- It works its just in really early stages...
Installation:
Put the PspPowerSaver.prx in your seplugins folder
And add ms0:/seplugins/PspPowerSaver.prx to your game.txt
Changelog:
v.0.1.0
-Minor Bugfix...
v.0.0.9
-5.03 GEN-A Support!
-I completely removed the the function that removes turns off the drivers that load up the rss channel, location free player,gocam, and the internet radio because I personally did not notice a difference and people were having issues...
-Fixed a few bugs
-Now 15%
-It uses minimal ram so it wont shut off your psp... so I dont want a flood of emails...
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June 17th, 2009, 00:05 Posted By: wraggster
Some WIP news from Dark Shark:
After I released the version 0.2, version 1.0 or Timing X is coming, this will be even better than the two previous versions that I launched.
News:
- We added a platform
- New visual
- Hit Combos improved
- Automatic System Save Game
- Some bugs fixed
- CPU (Ai) will be improved
- Method of History
- Targets will be changed to Trophies
- We added a Main Menu
- System FreeMemory will be improved
- Improved system loadings
- More changes and characters
- Various scenarios
- Items in the game
- Other Updates
Lets hope for a release soon.
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June 17th, 2009, 00:01 Posted By: wraggster
TOMY Corporation today announced that PANGYA: Fantasy Golf for the PSP (PlayStation Portable) system has gone gold and will begin shipping to retail outlets nationwide on June 23, 2009. In PANGYA: Fantasy Golf, players will experience hours of golf gameplay on the beautifully rendered courses of Pangya Island. Combining thousands of customization options and 18 playable characters set in beautiful environments, PANGYA: Fantasy Golf boasts an original storyline with new, exclusive features for the PSP system.
"PANGYA: Fantasy Golf brings a completely unique golf experience to the PSP and offers both hardcore gamers and casual audiences the opportunity to immerse themselves into a compelling game full of charm and imagination," said Laura Yoshioka, director of consumer software at TOMY Corporation. "As the first PSP title to come from TOMY Corporation's growing portfolio of games, we are looking forward to introducing PANGYA: Fantasy Golf to all gamers, whether they play it for the eye-catching anime characters, extensive customization and RPG elements, engaging golf gameplay, or all of the above."
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June 16th, 2009, 21:57 Posted By: wraggster
When Max Payne again reappears on consoles this winter, it appears as though he'll be stepping into a much different setting. According to a cover story in issue 195 of Game Informer, the new title will not be taking place in the dark streets, warehouses, and construction yards of New York, but in Sao Paulo, Brazil. Max was booted from the New York Police Department and spent the following 12 years battling his inner demons and addictions, and at some point he moved out to the Brazilian metropolis to escape from his previous life. It appears once again he'll be drawn into elements undesirable, as his work as a security agent for a rich local family leads him into life-threatening situations.
In addition to the different setting, Max has undergone quite a few physical changes. He's burlier this time around, sports a beard and a shaved head, and appears to have ditched the long coat and black getup from the previous games in favor of a stained white sleeveless shirt and cargo pants. Screens included in the article also show a much brighter setting, making it appear like many of the venues for action in the third game take place while the sun is out. Rockstar did mention a few levels could take place at night or in the rain, and pointed out that achieving a 'noir' kind of feel is more about style than about a specific location or color.
Rockstar won't be using voice actor James McCaffrey again, saying it wouldn't really fit considering how much Max has aged. The talent being used won't be a big recognizable name, but Rockstar is confident it'll be appropriate, and the studio plans on giving Max plenty of lines of internal dialogue in the style of the previous games. Many details of the new plot aren't yet being talked about, but Rockstar told Game Informer players can expect it to include the elements of betrayal and violence the series is known for.
To build the new setting, Rockstar sent crews down to Sao Paulo to take note of environmental layouts and soak in the local flavor. The company believes it'll be able to put together some interesting locations for shootouts, with enemies being able to pop out of all sorts of unexpected spots as Max moves through the streets of shanty towns. This third game is being handled by Rockstar Vancouver instead of Remedy, the developer of the original games currently busy with Alan Wake.
One of the big questions Rockstar Vancouver is trying to answer with this game is how to evolve the third-person shooting mechanics of the franchise to make them feel new again. With the first two, the bullet time system that let Max slow down those around him while performing dives and dodges and blasting bullets was unique enough to stand out. The third game will still feature a bullet time system, but will also include a number of other features that have to do with animation and interaction with the environment to ensure the gameplay feels distinct.
The game is being built with Rockstar's RAGE, used to build past games like Grand Theft Auto IV, in combination with NaturalMotion's Euphoria technology that allows for enemies to react realistically to being hit by gunfire and as they impact things in the environment, which Rockstar is hoping delivers a greater sense of realism. To protect himself from incoming bullets, Max will also be able to take cover behind objects as well as grab enemies to use them as human shields, though taking advantage of the cover system isn't required for success. It seems quite a few bits of the environment will also be destructible, so perhaps not every bit of cover will be all that reliable.
Something called environmental bullet time is being built into the game, which according to the article can be compared to quick-time events in other titles. Yet instead of doing something like tapping a button within a small window of time, the player will have full control of Max as the event progresses. Rockstar provided one example to Game Informer, where Max slides down a tin roof in slow motion while tagging nearby enemies with bullets.
This won't be an open-world game, though it seems Max will have a limited ability to scale walls and access combat areas from a few different directions. A bullet-cam, which follows projectiles into their targets, will be implemented into the game to add more style, and it seems Max will be able to perform life-saving kill shots should he be near death. If he manages to kill his killer before the screen goes black, he'll spring back to life thanks to an adrenaline boost.
What Game Informer seemed most impressed by were the animations and attention to detail in the environments, which were said to enhance the gunplay and feel of the game. While hardly anything was said about the multiplayer, it was confirmed that there will be an online component in the PlayStation 3, Xbox 360, and PC version of the game.
http://uk.pc.ign.com/articles/995/995261p1.html
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June 16th, 2009, 21:48 Posted By: wraggster
Electronic Arts Inc. (NASDAQ: ERTS) today announced details on the exclusive driver profile system in Need for Speed™ SHIFT. Driver profile is the ultimate extension of the true driver's experience. Extending through the single player career and online multiplayer modes, driver profile gives each player a unique game experience based on the way each player drives on the track. This exclusive driver profile system pushes the entire racing genre forward.
During this year's Electronic Entertainment Expo (E3) in Los Angeles, EA invited attendees to participate in a Need for Speed SHIFT Hero Car Competition that showcased the driver profile. Competitors raced around the Autopolis track in the BMW M3 GT2 hero car generating the highest number of driver profile points. The winner of the Need for Speed SHIFT Hero Car Competition, Mitchell Francis, from Los Angeles won a brand new 2009 BMW M3 Coupe.
Driver profile is a tailor-made career mode based on four key game play components:
1. Personality - a player's driving style determines whether they are an aggressive or precise driver.
2. Success - as in every race, the ultimate goal is to finish at the top of the podium.
3. Profile points - every car passed, every corner mastered, every opponent taken out generates profile points.
4. Badges - these unique icons bring individuality and style to each player's driver profile, as each player races and completes top achievements.
As a player's driver profile develops through the course of the game, it creates rivalries, triggers specific challenges and even unlocks vehicles and customization options. Need for Speed SHIFT's multiple reward systems keeps players in each race regardless of their position.
"The new driver profile feature in Need for Speed SHIFT gives players full control of how they progress through game," said Patrick Soderlund, Senior Vice President of EA Games Europe. "In SHIFT, how you drive is who you are behind the wheel."
Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and Patrick Soderlund. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. The PSP (PlayStation Portable) version is being developed by EA's Bright Light studio.
Need for Speed SHIFT is scheduled to ship in Europe on September 17 and in North America on September 22 on the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system, PC and PSP system. More information can be found at www.needforspeed.com or follow us on Twitter at NeedforSpeed. Press can download assets at http://info.ea.com.
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June 16th, 2009, 21:48 Posted By: wraggster
Electronic Arts Inc. (NASDAQ: ERTS) today announced details on the exclusive driver profile system in Need for Speed™ SHIFT. Driver profile is the ultimate extension of the true driver's experience. Extending through the single player career and online multiplayer modes, driver profile gives each player a unique game experience based on the way each player drives on the track. This exclusive driver profile system pushes the entire racing genre forward.
During this year's Electronic Entertainment Expo (E3) in Los Angeles, EA invited attendees to participate in a Need for Speed SHIFT Hero Car Competition that showcased the driver profile. Competitors raced around the Autopolis track in the BMW M3 GT2 hero car generating the highest number of driver profile points. The winner of the Need for Speed SHIFT Hero Car Competition, Mitchell Francis, from Los Angeles won a brand new 2009 BMW M3 Coupe.
Driver profile is a tailor-made career mode based on four key game play components:
1. Personality - a player's driving style determines whether they are an aggressive or precise driver.
2. Success - as in every race, the ultimate goal is to finish at the top of the podium.
3. Profile points - every car passed, every corner mastered, every opponent taken out generates profile points.
4. Badges - these unique icons bring individuality and style to each player's driver profile, as each player races and completes top achievements.
As a player's driver profile develops through the course of the game, it creates rivalries, triggers specific challenges and even unlocks vehicles and customization options. Need for Speed SHIFT's multiple reward systems keeps players in each race regardless of their position.
"The new driver profile feature in Need for Speed SHIFT gives players full control of how they progress through game," said Patrick Soderlund, Senior Vice President of EA Games Europe. "In SHIFT, how you drive is who you are behind the wheel."
Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and Patrick Soderlund. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. The PSP (PlayStation Portable) version is being developed by EA's Bright Light studio.
Need for Speed SHIFT is scheduled to ship in Europe on September 17 and in North America on September 22 on the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system, PC and PSP system. More information can be found at www.needforspeed.com or follow us on Twitter at NeedforSpeed. Press can download assets at http://info.ea.com.
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