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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 17th, 2009, 21:34 Posted By: wraggster
If you're a busy body with an infinitesimal attention span, Sony's added a feature to the PSP Go that should land squarely in your wheelhouse. First unveiled during a Gamespot UK unboxing of the new handheld (around the 10:00 mark), the Go allows players of any game to save their progress and perform other functions on the device. Upon returning to the game, you can instantly hop right back into whatever it was you were doing at the time of your save.
In the aforementioned unboxing video, Gamespot UK's Guy Cocker saves his progress during a Motorstorm: Arctic Edge race in order to watch a trailer for Motorstorm: Arctic Edge. Rarely do we get urges to watch trailers for games we're currently playing -- but we suppose we've succumbed to stranger impulses before.
http://www.joystiq.com/2009/09/17/ps...-resume-state/
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September 17th, 2009, 17:01 Posted By: wraggster
ShopTo has empathised with European retailers boycotting PSPgo, and reckons the format "is almost dead before it has arrived".
Analyst Michael Pachter, on the other hand, thinks they're all being "foolish", and calls the entire situation "ridiculous".
"It's just silly for a retailer to say that they won't sell a big ticket gaming device because they can't sell the games. Consumer electronics stores sell refrigerators and not food, everyone sells iPods and not the music for them; this position is just ridiculous," Michael Pachter, analyst for investor Wedbush Morgan Securities, told Eurogamer.
"I think that it's foolish for a retailer to be selective about what they carry, unless they truly don't believe it will sell well."
A much better course of action, he argued, would be to buy limited stock and then re-order if appropriate. "Refusing to carry them subjects them to the risk that Sony will bypass them for Gran Turismo or Uncharted, in which case they lose," he said.
The ball began rolling when Dutch outlet Nedgame publicly opposed the PSPgo for being too expensive and for not featuring a UMD drive, thus providing no opportunity to sell games. And controlling all sales via PSN gives Sony a "monopoly" on software sales, argued the shop.
Media Markt, a German retail chain that spans Europe, took up a similar position, with Spanish and Italian (and no doubt other regions) outlets prohibited from selling the device.
ShopTo will not follow suit, but agrees with the sentiment. "We do have it listed on the site, but we are not concentrating any big marketing behind it," boss Igor Cipolletta told Eurogamer.
"Sony has decided to cut publishers and retailers for the software of the PSPgo and deal direct with developers, giving them a 70 per cent margin for any items sold on Sony PSN. I believe if they had lowered that to 50 or 60 per cent, and given the opportunity to online retailers, it would have enjoyed greater success and retailers would attempt to promote the console to the market."
Cipolletta, however, feels the damage may have already been done, and the format - which launches here on 1st October for GBP 224.99 (EUR 249.99) - will be a flop.
"I have the feeling that as a format it is almost dead before it has arrived, and it relies far too heavily on a customer base that is prepared to pay more for download content than the equivalent disc based product, and I suspect this market will soon dry up based on the technical limitations of the hardware," Cipolletta shared.
But, Pachter added, while retailers wield "some power" now, their foot-stamping won't be entertained for long.
"As far as the argument that 'it's about time' retailers received their comeuppance: I think that will occur soon enough anyway, as the large hard drives in the PS3 and 360 (and the larger ones coming) will encourage a greater number of downloads in the future," he offered.
"Retailers have to face the fact that games will be increasingly offered over Xbox Live and PlayStation Network, and cope with the outcome. "To draw a line in the sand," Pachter said, "is wrong."
Sony has currently not responded comment on the matter.
http://www.gamesindustry.biz/article...it-has-arrived
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September 17th, 2009, 17:00 Posted By: wraggster
Sony has issued an unprecedented defence of its PlayStation 3 console amid claims that it is suffering from inherent hardware failure issues, and that Sony's out of warranty repairs service is inadequate.
The BBC's Watchdog programme will tonight air a report claiming Sony "refuses to fix" systems suffering from the so-called 'yellow light of death', which forces the console to shut down immediately after booting up.
In response, Sony's has issued a detailed six page document, reprinted in full on GamesIndustry.biz, questioning the accuracy and research of the Watchdog report.
"From the correspondence to date, I have serious concerns as to the accuracy of these allegations and the likely tone of the Watchdog report," wrote Ray Maguire, MD of Sony UK, in response to Watchdog's allegations.
"The information that you have provided suggests a fundamental misunderstanding of the technical issues and a mis-characterisation of SCEUK’s Out of Warranty repairs policy."
As a stunt for the show, Watchdog set up a van outside Sony's UK headquarters – dubbed the PlayStation Repair Action Team – earlier this month and offered to fix consoles suffering from the hardware problem for free.
Watchdog received 155 complaints from viewers, with 10 viewers showing up for the street stunt. Watchdog also issued a technical report to Sony, based on only three home consoles, one of which had already been subject to an attempted repair by a user.
"The testing concerned a sample of only three PS3s, which cannot, on any basis, be deemed to be representative of a UK user base of 2.5 million," stated Sony. "One of these had in addition been materially altered by the owner."
A third-party refurbishing company repaired consoles for Watchdog, with the firm usually charging around GBP 103 for repairs on a PlayStation 3, compared to Sony's cost of GBP 128, charged once a console is out of its one-year warranty.
"Importantly, it is clear that third party repairers will profit from any public concern that is raised about the reliability of the PS3, and have an interest in criticising SCEUK’s after sales service (despite the relatively small price differential in their own service offering). "The BBC will therefore doubtless wish to exercise caution before relying on anecdotal evidence, provided by them, concerning the extent or cause of these issues," offered Maguire.
It's expected Watchdog will attempt to compare Sony's issues to Microsoft's now infamous Xbox 360 'red ring of death' problem, which prompted the company to extend the warranty of the home console to three years from the purchase date.
The show will air this evening in the UK at 8pm. The official website explains that "Iain Lee solves a problem with one of the best known gadgets in the world - which the manufacturers refuse to fix."
Presenter Iain Lee is no stranger to the videogame business, having fronted corporate events for the likes of Capcom and Microsoft. He has also been employed on a freelance basis by Microsoft, according to his work for MSN's Tech and Gadget site.
Maguire concluded his correspondence by warning the BBC that it will take "all necessary steps" to protect the business and the PlayStation brand
"I regret to say that neither the correspondence to date, nor the 'PlayStation Repair Action Team 'stunt, have given me much confidence that you are treating this issue fairly. If the report is broadcast in what appears to be its current form, SCEUK will scrutinise its accuracy and will take all necessary steps to protect its reputation and that of the PS3."
A spokesperson for the BBC told GamesIndustry.biz that "Watchdog is investigating this matter, but the programme makers will not comment on stories before transmission as it can jeopardise the investigation".
http://www.gamesindustry.biz/article...failure-report
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September 17th, 2009, 16:58 Posted By: wraggster
PSP Mini games won't be allowed to have wireless multiplayer functionality, downloadable content or software updates, Sony has confirmed.
The barring of these additional features has been decided on in order to quicken the approval process, SCEA senior account manager Justin Cooney has revealed. As such, the QA process for PSP Minis will take between three and five days compared to up to two weeks for full-sized PSP games.
"When you look at it from a testing perspective, you have to do more QA. [Allowing those features] would defeat the purpose of having a dedicated service for smaller content. It increases the barriers," Cooney said, speaking to Gamasutra at GDC Austin.
"From our perspective, if we're going to reduce the time it takes to get through our internal process, it helps that we don't have to check the multiplayer features."
While these guidelines will mean that Sony's QA process differs from Apple's - which does allow games to contain wireless multiplayer features - Cooney doesn't believe this will prevent iPhone developers from bringing their game to the Sony platform.
"I think from an iPhone perspective, you can create a Minis product from your iPhone product, or create a [full size] PSP game," he stated. "Nothing stops you from bringing an iPhone product to the PlayStation platform. It's just really up to the developer to decide if they want it to be a regular title or a PSP Mini title."
PSP Minis games, which Sony announced at Gamescom this year, are digital games restricted to a 100MB download size. They're due to launch alongside the new PSPgo hardware on October 1 with 15 titles initially being made available.
http://www.gamesindustry.biz/article...from-psp-minis
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September 16th, 2009, 22:23 Posted By: wraggster
News/release from Sakya
This is a simple MP3 player for the PSP.
With the display set to minimum brightness the battery should last at least 9 hours.
With the display off the battery should last at least 11 hours.
16/09/2009: Released version 2.0.0 RC4
Changelog:
-Added: Scrolling text when string is too long in all menues and song title
-Added: Setting to choose the tab to start from (START_TAB)
Values:
0 = File browser
1 = Playlist
2 = Playlist editor
3 = Media Library
4 = Settings
-Added: Total number of frames red from Xing frame (faster opening of VBR mp3 file, if Xing is found)
-Fixed: Crash when seeking FLAC files
-Fixed: Navigation in the Media Library (when pressing circle you'll be taken to the previous selection, not on the main menu)
-Fixed: Added setting to set CPU clock for WMA
-Fixed: Track restart when pressing L on WMA, FLAC, ATRAC3(+), MP3 when played with libMad
-Fixed: Suspend and resume for WMA
-Fixed: Changed the default setting to play MP3 with Media Engine
-Fixed: X/O button swap (please note that help screen will always say X=Confirm, O=Cancel, I din't changed it)
-Fixed: Bug when creating playlist from Media Library (the first 500 tracks were repeated)
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September 16th, 2009, 22:19 Posted By: wraggster
News/release from manaxed
Hey Guys,
I'm a new dev, still learning LUA. Well here's my first release... the name says it all. Try it out and i know i have a few bugs here and there(Especially in start screen) please forgive me. And other Dev's HELP ME make my code more streamlined or better for the psp.
Download and Give Feedback Via Comments
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September 16th, 2009, 21:09 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13421.html
A new version of the input plugin for PS2 emulators LilyPad has been released.
Quote:
Recent Changelog
0.10.0
* DualShock 3 direct connection support added. Supports several tilt axes and analog input from all buttons that support it. Probably won´t work with six-axis controllers, as I don´t have one to test on. No idea about bluetooth support.
* Multi-tap support added. Requires relatively recent versions of Pcsx2 (SVN 893 or higher recommended). Note that this doesn´t work with the latest betas with wxWidgets, as the option is going to be added to Pcsx2´s interface, to allow use of memorycards on the emulated multi-tap as well.
* Pad save state stuff should be a little more robust. As a result, should wait until pad is initialized before loading savestates made with 0.9.11, just as one should have done every time with 0.9.10 or earlier, so shouldn´t really cause any issues.
* Miscellaneous binding improvements.
* Pressure sensitivity stuff may work better, now based on DS3 behavior.
* Messed up list of bindings when mouse API enabled and "Start without mouse focus" is set, and enter config screen after running PCSX2 fixed.
* Multi-threading vibrating while plugging in/unplugging a device bug fixed. Sure a whole lot of people ran into this one. Smile
* Logging bug fixed.
* Poll devices at most only once every 15 milliseconds. This will make the pad plugin less likely to cause slowdowns while fast forwarding games, though it will may make turbo behave less than perfectly in the same situations. As most people cant press and release a button even a mere 5 times in a single second, shouldn´t cause issues unless a game is running at least 10 times faster than it would on a PS2.
* Defaults for new force feedback bindings should work for most devices.
* Modified force feedback axis sorting.
* Improved keyboard queue handling slightly.
* Minor config screen fixes.
http://forums.pcsx2.net/thread-2388.html
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September 16th, 2009, 21:08 Posted By: wraggster
News via http://emu-russia.net/en/
Sony Playstation emulator has been updated. Changes:
- Added support for CDDA sound when running a CD image.
- Added cheat code support for the Windows port.
- Incorporated various fixes from P.E.Op.S SPU 1.0.9 into dfsound.
- Various psxbios/core fixes. Final Fantasy 7 no longer crashes with Internal HLE BIOS (Thanks pcc).
- Minor bugfixes/tweaks.
http://pcsxr.codeplex.com/
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September 16th, 2009, 20:22 Posted By: wraggster
Newly released today:
features
Compete in time, point and collection based challenges with the option of playing through the story or fueling the excitement with added goals
Expansive sandbox type gameplay and real time destruction allows gamers to destroy what they want, when they want, WHERE they want!
Twist your way through crazy objects and comical characters expanding your tornado by auto collecting or implementing the advanced chain collecting-mode for more skilled players to snuff out villainous creatures
description
Harness the power of a raging tornado and battle the forces of evil in an effort to save to world! Sinister forces have deceived you to believe that your destructive behavior will save an epic hero. In reality, you’re working for evil. Take control of a dynamic tornado as you tear through open environments chewing up the landscape and spitting out everything in your path. The more you destroy, the bigger you grow as you work against time based, collection and point challenges in the search for hidden elements and enemies from another world. Watch the debris fly as you leave a trail of destruction, as you battle bosses and defeat the forces of evil. The world is your playground, tear it up!
http://www.play-asia.com/SOap-23-83-...j-70-3k8m.html
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September 16th, 2009, 20:19 Posted By: wraggster
Newly released today:
features
Innovative 3rd person shooter gameplay: With her trusty twin custom made Colt Pythons, Rubi gracefully engages in amazing, cinematic high-body count gunplay against diverse and challenging enemies
Acrobatics: Along with her guns, Rubi has an arsenal of death-defying acrobatic moves. Her incredible agility allows her to climb on ledges, slide under obstacles, swing on poles and run along walls
Swordplay: Rubi's sword is an instrument for deadly close-quarter proximity attacks. Rubi will unleash a flurry of multi-staged stylized attack sequences
description
Beautiful, graceful, brutal, and deadly.
Rubi is a problem fixer. She fixes problems. She's good at it. But when she agrees to fix a wealthy man's problem by finding and bringing back his wayward son, she thinks it's all going to be cut and dry. She thought wrong. The job wasn't so simple. And the man who hired her isn't who he appears to be. Now Rubi's on the run, needing to find the man who left her for dead, leaving a massive body count in her wake.
Double-crosses. Enemies. Allies. Guns. Swords. Drugs. Old books. In an adventure that spans three continents, two warring factions, and one very pissed off problem fixer, WET™ will keep the adrenaline pumping from start to finish. Rubi is focused. Rubi is determined. Rubi is a problem fixer. Rubi is WET.
http://www.play-asia.com/SOap-23-83-...j-70-3hjp.html
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September 16th, 2009, 17:07 Posted By: wraggster
Handset maker reveals special incentives for premium partners during global roadshow
Christopher David, head of developer and partner engagement at Sony Ericsson, said he wants to create a partner programme for 'tier one' developers that will include free membership and fast time to market. Among specific pledges is a 'five days to portal' for submitted apps.
Speaking exclusively to ME, David said: "Our mantra is accessibility. We'll keep the barrier low with no submission fee or membership cost. We want to make the platform a one stop shop as far as possible. More specifically, we want to define a hero programme for the very best partners."
http://www.develop-online.net/news/3...pp-Store-rival
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September 16th, 2009, 17:02 Posted By: wraggster
Jason Avent, game director at Split/Second studio Black Rock believes that the majority of games will fail to profit from continual DLC.
Speaking to Develop, Black Rock Studio game director Jason Avent offered the view that “only the most successful games of each year will break out of just being finite products.”
Avent cited games such as Fallout 3, Halo and Modern Warfare as good platforms for adding numerous DLC packages onto. However, he added that this is primarily due to those games' high user-base numbers.
“Although it's difficult to get sales data on DLC, intuitively I'd say that the really massive games sell disproportionately more DLC than the merely good games,” he said.
“To put a number on it, probably games that shift 3-5 million boxes or more and ideally have a committed online gaming platform could be converted into profitable services.”
Despite the success of titles such as GTAIV, Fallout 3 and Burnout Paradise, the DLC for these games are emerging at retail as physical products.
This in itself brings the suggestion that add-ons for big-budget games may need a wider audience than digital consumers.
Elsewhere in Develop’s interview, Avent says that ‘games as a service’ is a new name for an old phenomenon.
He also states that Black Rock Studio is currently circulating ideas for Split/Second’s future DLC.
http://www.develop-online.net/news/3...-massive-games
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September 16th, 2009, 16:59 Posted By: wraggster
Dutch retailer Nedgame has refused to stock and sell the PSPgo because of its high price and lack of retail games.
According to a statement published on its website, the company is unhappy that without a UMD drive it is not able to sell software for the download-only console, cutting out any second hand sales opportunities.
It also has issues with the high price of the new console – which retails in the region for EUR 249, compared to the PSP-3000's price point of EUR 169.
Nedgame also noted a discomfort with Sony creating a monopoly on the pricing of games for the system.
The PSPgo launches across Europe in October, with early adoptors able to download a free copy of Gran Turismo PSP.
http://www.gamesindustry.biz/article...to-stock-pspgo
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September 15th, 2009, 23:12 Posted By: wraggster
Newly released today:
features
Take in all the action from a new perspective. Use it to evaluate your positioning and playmaking
New player attribute system means players and teams perform the way you expect them to perform on the ice
Improved A.I. makes gameplay more authentic in the offensive and defensive zones. More accurate positioning. Better breakouts. NHL-caliber playmaking
Create online teams, play in leagues and dominate tournaments
description
NHL 2K10 is a big-time party. And everyone's invited. 2K Sports is unleashing the next generation of the NHL 2K franchise—and the only hockey game on Wii—NHL 2K10. True hockey fans will respect the attention to detail. And with pick-up-and-shoot controls anyone can play. Which is why NHL 2K10 is party now!
http://www.play-asia.com/SOap-23-83-...j-70-3fy1.html
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September 15th, 2009, 23:11 Posted By: wraggster
Newly released today:
features
Create online teams, play in leagues, join tournaments and test yourself against the best NHL 2K10 players in the world
Improved controls deliver better puck handling, new defensive moves like stick lifts, plus stumble shots so you can always get the puck on net
More accurate player looks and styles, brighter arenas and realistic pre-game introductions
Improved A.I. makes gameplay more authentic in the offensive and defensive zones. More accurate positioning. Better breakouts. NHL-caliber playmaking. Brings out the best in multi-player play
description
NHL 2K10 is a big-time party. And everyone's invited. 2K Sports is unleashing the next generation of the NHL 2K franchise—and the only hockey game on Wii—NHL 2K10. True hockey fans will respect the attention to detail. And with pick-up-and-shoot controls anyone can play. Which is why NHL 2K10 is party now!
http://www.play-asia.com/SOap-23-83-...j-70-3fy2.html
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September 15th, 2009, 23:10 Posted By: wraggster
Newly released today:
features
Relive the best tactical dogfights in over 40 types of ultra-realistic iconic warplanes of the era, all presented in stunning high definition graphics with realistic localised damage on aircraft
Detailed landscapes and landmarks recreated in painstaking detail including faithful representations of London and Berlin to bring war-torn World War II to life
New instalment in the Heroes series builds on its impressive legacy with highly detailed realistic visual presentation and more online options
Fight for the skies with 4 modes of online multiplayer action for up to 16 players
Additional downloadable content will be available from launch
description
The sequel to the mighty World War II flight combat game Heroes of the Pacific, Heroes over Europe takes aspiring combat pilots into the bullet-ridden heart of major World War II European air battles in glorious dogfight-friendly high definition. Heroes over Europe follows the Allied campaign from the attacks on London to the destruction of Berlin, with players under orders to strap themselves into the authentically rendered cockpits of the campaign’s iconic aircraft. Their mission: to survive the most ferocious dogfights ever seen in a flight combat game.
http://www.play-asia.com/SOap-23-83-...j-70-350h.html
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September 15th, 2009, 23:09 Posted By: wraggster
Newly released today:
features
Use wacky and fun gadgets Flint invented to move, transform, and detroy giant pieces of food!
Explore 20 levels and environments from the movie and beyond, from Jello-Land to Ice Cream Falls!
Have fun with friends in two-player co-op mode starring Steve, Flint's sidekick monkey
description
Play as Flint, the wacky inventor who creates a machine that causes food to rain from the sky! When the machine spirals out of control, it's up to you to save the town with a variety of outrageously fun and wacky gadgets. Hurl hamburgers, sling spaghetti, and join the most hilarious food fight ever!
Play Flint, hero of the movie, and save the town from the rain of food!
http://www.play-asia.com/SOap-23-83-...j-70-3hjs.html
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September 15th, 2009, 22:55 Posted By: wraggster
Newly released on worldwide import ($2 shipping) from SuperUFO
Get ready to Shift your game into high gear! Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed: Shift is built by racers for racers. Need for Speed: Shift delivers an authentic and immersive driving experience, replicating the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.
A combination player tier and achievements system
All-new 'Need for Speed' release
Developed by the world's best racing game talent and real race drivers
A wealth of highly tunable cars available in an equally diverse range of events
The all-new driver profile system
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September 15th, 2009, 22:53 Posted By: wraggster
Newly released on worldwide import ($2 shipping) from SuperUFO
Get ready to Shift your game into high gear! Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed: Shift is built by racers for racers. Need for Speed: Shift delivers an authentic and immersive driving experience, replicating the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.
A combination player tier and achievements system
All-new 'Need for Speed' release
Developed by the world's best racing game talent and real race drivers
A wealth of highly tunable cars available in an equally diverse range of events
The all-new driver profile system
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