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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
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September 1st, 2009, 19:46 Posted By: wraggster
The Jpcsp Team have released a new version of their PSP Emulator for windows written in Java, this emulator plays some commcercial games and homebrew.
Heres whats new:
Revision 1151: cb3: save/restore thread status when entering/exiting a callback
Rev1152: Improved Performance for reading VertexInfo: try to use elements directly in
OpenGL without prior conversion (when possible). This should improve the display
performance by a few FPS for 3D applications.
Rev1153: Forgot file
Rev1154: Reverted change done in r1063 as this seems to break a lot of 3D games (e.g.
Skate Park City).
Rev1155: Fixed handling of GU_VERTEX_16BIT in r1152
Rev1156: Fixed handling of GU_VERTEX_8BIT in r1152
Added Debug info to VertexInfo
Rev1157: Fix for "Twisted Metal: Head-On": trying to display VertexInfo with invalid
address
Rev1158: Update callback3 for the Compiler
Rev1161: Added missing display get mode to syscall handler
Rev1162: cb3:
Merged trunk -> callback3 r1139-1151 inclusive.
Fixed problem introduced in r1151. When unblockThread is called on a thread that
is inside a callback it now modifies the backed up status instead of the current
status. Added JR $ra when installing the thread exist handler, note this is still
inactive
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September 1st, 2009, 19:40 Posted By: wraggster
News via pspita
wlapsp user of our forum and member of Team SHKDev, releases the first version of PSPInformation, developed homebrew LUA also compatible with the latest Custom Firmware 5.50GEN. The program lets you discover all the information about your PSP including the model of the console, the motherboard which is equipped, battery status and the MAC address.
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September 1st, 2009, 18:24 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
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September 1st, 2009, 18:22 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
Download and Give Feedback Via Comments
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September 1st, 2009, 18:01 Posted By: diadan
The Triple Triad Team has released a new update (v0.3) for Triple Triad PSP, porting of Final Fantasy VII's mini-game. The homebrew was totally rewritten in C++.
Here is the changelog:
.:Changelog v0.3:.
- Added Wall rule
- Added Same/Plus-Wall rule
- "Press START" indication at the end of a game
- Game option + languages save by using option menu (saves like commercial game in PSP/SAVEDATA)
- Game language choice with flags and homelanguage [Italian - English]
- Modified loading screen with a black font
- Changed "V" and "X" with "V yes" e "X no" in game
- Added Vertical card flipping
- Help update (with Plus-Wall rule)
.:Features v0.3:.
- Quick Match against CPU
- All rules can be used in game (also Plus-Wall which isn't in original minigame)
- Random cards choice by level
- Available FF8, FF7, FFX and FF DISSIDIA decks
- Original minigame musics
- Italian and English languages
Source: http://www.psp-ita.com/forum/viewtopic.php?t=30567
Download: http://www.psp-ita.com/?module=fileview&file_id=2530
Enjoy
NewsTip from diadan, psp-ita's newser
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September 1st, 2009, 16:25 Posted By: wraggster
Newly released today:
track listing
A-Punk - Vampire Weekend
All Along The Watchtower - Bob Dylan
Back Round - Wolfmother
Cigarettes, Wedding Bands - Band Of Horses
Deadbolt - Thrice
Demon(s) - Darkest Hour
Fame - David Bowie
Gamma Ray - Beck
Gratitude - Beastie Boys
Hurts So Good - John Mellencamp
In My Place - Coldplay
L.A. - Elliott Smith
Lonely Is The Night - Billy Squier
Lust For Life (Live) - Iggy Pop
Make It Wit Chu - Queens Of The Stone Age
Runnin' Down A Dream - Tom Petty
Sex On Fire - Kings Of Leon
Six Days A Week - The Bronx
Sneak Out - Rose Hill Drive
Song 2 - Blur
Woman From Tokyo ('99 Remix) - Deep Purple
No One To Depend On (Live) - Santana
Done With Everything, Die For Nothing - Children Of Bodom
Scatterbrain (Live) - Jeff Beck
description
Living room legends will rock any way they want in Guitar Hero® 5.
The entire set list is at your finger tips from the start, featuring genre-defining hits from some of the biggest rock artists and bands of all time, including The Rolling Stones, The White Stripes, Kings of Leon, Tom Petty, Bob Dylan, Johnny Cash, Santana and Vampire Weekend.
You will take complete control as Guitar Hero 5 allows you to personalize and customize how you experience music by being able to play with any in-game instrument combination -- multiple vocalists, guitarists, bassists and drummers, in any game mode.
With the game’s all-new Party Play Mode, getting the band back together has never been easier. You can now jump in or drop out of gameplay seamlessly, without interrupting their jam session. Elevating the Guitar Hero® series to new heights with unmatched social gameplay, an enhanced style, new in-game artists and more rock legends, Guitar Hero 5 features new surprises and challenges that will fire-up long-time fret board fanatics and create a new generation of addicts.
http://www.play-asia.com/SOap-23-83-...j-70-3eq3.html
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September 1st, 2009, 16:17 Posted By: wraggster
Newly released at Superufo.com
Featuring the best variety and biggest rock stars of today combined with classic rock anthems, Guitar Hero 5 cranks it up again for video game rockers. For the first time ever, players can customize the make-up of their band by rocking with any combination of instruments in-game: whether it be two guitars and two drums, or three guitars and a microphone, any combination is possible, allowing players to experience music their own way.
Software compatible with Guitar Hero World Tour peripherals.
Jump in or drop out of gameplay seamlessly, without interrupting their jam session
Play with any in-game instrument combination in any game mode
Features new in-game artists and rock legends
The entire 85 song set list is available from the beginning of the game.
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September 1st, 2009, 15:52 Posted By: wraggster
Newly released today at Superufo.com (who ship worldwide- good for importers)
Official Dual Shock 3 wireless controller
Connects via bluetooth (wireless) or USB (wired)
Lithium Ion rechargeable battery pack built-in
Play & Charge technology: Recharge battery pack when connecting via USB
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September 1st, 2009, 15:49 Posted By: wraggster
Newly released today at Superufo.com (who ship worldwide- good for importers)
The fourth generation of hardware released for the PlayStation 3 entertainment platform, the PlayStation 3 120GB system is the next stage in the evolution of Sony's console gaming powerhouse. Loaded with a mix of multimedia features and functions available on earlier PlayStation 3 models, as well as a series of new advancements and refinements, the PlayStation 3 120GB system is destined to push the envelope in the realm of Next-Generation entertainment.
HDMI + Bravia Sync functionality
A new 33% slimmer, 36% lighter PlayStation 3 entertainment system
Includes a Dualshock 3 wireless controller and a built-in 120GB HDD
Built-in Wi-Fi for connectivity anywhere
Free membership and access to all the events
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September 1st, 2009, 15:44 Posted By: wraggster
New from Divineo China
With official Sony Skype Microphone, you can take advantage of your new slimline PSP’s Skype capabilities. With your PSP connected to the internet, you can make ultra-cheap phone calls to friends all over the world using VoIP (Voice over Internet Protocol), the very latest in telephony.
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September 1st, 2009, 15:33 Posted By: wraggster
Sony Worldwide Studios president, Shuhei Yoshida, has told GamesIndustry.biz that he's relieved that the corporation finally cut the price of the PlayStation 3 - and that had that not happened it could have had a negative impact on the sales of key titles being released this year.
Yoshida, who succeeded Phil Harrison in the role early last year, agreed that the cut has come at the right time for some of the more mainstream games to be published in the next few months.
"My honest answer is that we're so excited about the products we're working on for release this year, but if there was one thing that could have prevented the success of our titles we felt that would be the price point - so we're relieved to see it finally happen," he explained during an interview at Gamescom this year.
"Games like MAG, or those hardcore games, we have no concerns over. But games like EyePet, or Heavy Rain, or ModNations - they're targeted to grow the audience, and it's crucial to make the hardware more approachable to those consumers."
But while he was quick to applaud the hardware team for their work in reducing the size and cost of the flagship console, he also explained that while the PlayStation is regarded for its chic design, once people have made their purchase they're more concerned about what happens on-screen.
"Well, our hardware design guys will totally talk about design philosophies and differentiation, and all that," he said. "But from a software side, I think once people purchase, the hardware almost falls away from their vision, and all that they see is what's on the TV.
"So it's nicer that it takes up less space - and also less power... it's eco-friendly, so you can be happier about that. But other than that, I like the new design, but as far as the game experience is concerned it'll offer exactly the same functionality."
http://www.gamesindustry.biz/article...ut-is-a-relief
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September 1st, 2009, 13:55 Posted By: wraggster
The PS3's newest firmware upgrade, 3.0, is now officially going out to all the consoles in the land.
Go to "System Update" in the XMB to get the update, which replaces the Information Board with an icon-based system called "What's New," plus premium themes, trophy displays, and a status indicator at the top that shows things like number of friends online and messages. Check it out and let us know of anything else you find hidden in the update.
http://gizmodo.com/5349913/playstati...de-is-now-live
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September 1st, 2009, 05:36 Posted By: Art
AVEC GPS V3 (1.50 kernel)
Hi Guys,
Here is the release of AVEC GPS V3 (1.50 kernel) version.
I'm still looking for a company to sponsor me with a PSP-290 GPS accessory so newer
firmware versions can be supported with a live GPS mode.
This one can track your position on the map in real time with any serialy connected
GPS device compatible with the MapThis! program, including Garmin and Hollux brand recievers.
V3 also has a "Find Place by Name" feature that will find any place on the map.
The text entry system for this feature has auto complete like commercial GPS units.
A Windows MP Conversion Tool is included with this release for producing files
of the new MPI type which allow fast searching for real time GPS navigation.
MP files can also be converted with AVEC on the PSP, but the PC program is much faster.
Keep an eye out for updates, and please vote for AVEC in the Neoflash 2009 Coding Competition.
If I win any cash prize, it will be used to purchase the PSP-290 USB GPS so support for it
can be implemented in a future version.
Cheers, Art.
YouTube Real Time Navigation Demo Video:
YouTube Find Place by Name Demo Video:
AVEC GPS V3 Download links (Backup) :
http://www.sendspace.com/file/8ygmsl
http://rapidshare.com/files/27411613...rnel_.zip.html
(having trouble uploading to the forum, so fileshare services will have to do)
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August 31st, 2009, 20:52 Posted By: wraggster
News continues to leak out about what developers can and can't do when it comes to making games for Sony's PSP Minis program.
We've heard from one source that it's been told its Minis games can't include multiplayer modes, or any connectivity features.
This makes some sort of sense as Sony wants to keep the price of the Minis down to under €5 and the file size down to under 100 MB.
Prohibiting relatively complex and, in most cases, underused features such as multiplayer streamlines the development for Minis, allowing developers to focus on their game's core single player mode.
However, Gameloft has already announced its UNO Mini game will include local and online multiplayer modes, so maybe larger publishers can negotiate with Sony if they really want to include such features.
But certainly it seems likely the first wave of Mini games - those released in 2009 at least - will be multiplayer-light experiences.
http://www.pocketgamer.co.uk/r/PSP/P...ws.asp?c=15247
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August 31st, 2009, 20:51 Posted By: wraggster
News via PSPita
The unknown coder Japanese who is developing the PCE for PSP, has just released a new version of his PC Engine emulator for the PSP that it makes an excellent alternative to PSPHugo, another emulator of the same platform designed by the famous ZX-81. The usual changelog in Japanese unfortunately does not let us know what improvements does this release and so that remains is to personally test the program and compare it with previous versions.
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August 31st, 2009, 17:17 Posted By: wraggster
Newly released today
features
ManaKhemia2 adopts a unique type of turn based battle system. You will have a set of attackers and supporters that switch in and out throughout the battle with attack/support actions
Over 100 items to craft. Players can search for ingredients throughout the world and create new items using what you’ve found
There are 2 separate stories ready for ManaKhemia2. Depending on how you played the game can alter the ending, so there are 2 storylines for the 2 main characters
description
As the bench mark of hardcore RPG titles, Mana Khemia evolves to a new level for the PlayStation®2. With the ultimate 2D graphics blended with anime influenced 3D environments, the visuals are stunning. Game play is as excellent as its looks with plenty of action and tons of item crafting. Players can indulge in the hardcore world of gaming with the highest degree possible on the PlayStation®2 platform.
http://www.play-asia.com/SOap-23-83-...j-70-3der.html
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August 31st, 2009, 17:06 Posted By: wraggster
Newly released today
features
Official Monster Hunter Candy Toy
8 different kinds
Shipped randomly
Please order a box of 10 pieces to receive a factory sealed container
Height: approx. 32mm
Limited availability
description
More trophies for the monster hunters to take home and hang on their mobile phones. The series comes with 9 of the dragons you have to beat and 3 of them are from Monster Hunter 3. Ragiakurus, Vorvorus, and Kurubeku.
Super deformed, these creatures appeared to be a little less deadly, however, beware of their teeth and claws for these are still intact. Show the world what a top class hunter is made of, carry your monster on a leash with you.
http://www.play-asia.com/SOap-23-83-...j-70-3jp8.html
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August 31st, 2009, 16:40 Posted By: wraggster
As Sony Computer Entertainment America relaunches the PlayStation 3 with its PS3 Slim model, its marketing campaign has deemed the console as a "total entertainment solution," rather than a video game console. Its fall and holiday ad campaign touts the console as "the greatest gaming, Blu-ray playing, movie downloading system around." Three bullet points no other console on the market can match.
Speaking with the LA Times, SCEA's vice president of marketing Peter Dille said the move wasn't to "walk away" from the console's gaming roots, but to reposition the system in hopes to "really own" home entertainment. According to Dille, SCEA's current campaign is the largest and costliest in the console's history and -- although the company has attempted to position the console as a "jack of all trades" entertainment device in the past -- Sony feels Americans care more about non-gaming capabilities now than ever before.
http://www.joystiq.com/2009/08/31/ps...ment-solution/
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August 31st, 2009, 12:26 Posted By: wraggster
Well, it's no GameGun, but we hear this "PlayStation motion controller" thing from Sony is going to be "kind of a big deal." The SCEA R&D team was kind enough to put together some behind the scenes footage detailing a bit of the genesis of the controller and some of its technical prowess, and according to Sony this should be just enough of a calculated tease to get us excited for TGS in late September. We feel so manipulated. Video is after the break.
http://www.engadget.com/2009/08/30/s...n-motion-cont/
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