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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 3rd, 2009, 16:50 Posted By: wraggster
A growing thread on the official PlayStation 3 forum alleges the recent hardware firmware upgrade to version 3.00 has spawned a host of controller connection issues for PS3 users. According to the forum, various wireless controllers -- some users specifically naming DualShock3 model CECHZC2H (Ceramic White) -- are unable to connect to the console. When turned on, users claim the controller LEDs for ports 1 and 2 activate, but the controller remains inoperable.
Users attempting to troubleshoot the problem claim that resetting the controller (through the built-in pinhole reset function) and plugging it directly into the console (via USB) do not correct the error, with one user going so far as doing a complete system restore to no avail. The issue, however, appears to be isolated, but is still a concern for a number of gamers.
Update: Overnight, the issue has spawned an interesting development. Users are pointing out that the problem may be isolated to "knock-off" PS3 controllers. Joystiq has contacted Sony for an update to see if XMB 3.00 targets these fakes or if the controller issue is simply a byproduct of the controllers not being able to catch up with the new firmware.
http://www.joystiq.com/2009/09/02/fi...3-controllers/
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September 3rd, 2009, 16:42 Posted By: wraggster
Sony Computer Entertainment's president of worldwide studios, Shuhei Yoshida says he thinks the platform holder was "late" in offering "platform-level" online support for the PS3.
Speaking in the latest issue of Edge magazine, which has a big cover feature on the new PS3 Slim, Yoshida said: "I think we were late to offer the platform-level support, to make the online functionality work at that level.
"We made the prior decision that you do not introduce the common centralised network names into every experience, so publishers made their own. That was fine at the start, but as more and more games have online functionality you need a unified approach.
"So Microsoft took that approach in the last generation, and maybe that's where people see the difference when they compare Xbox Live and PSN."
Commenting further on the state of Sony's online offerings, Yoshida said the company's making improvements with the new 3.0 firmware and further centralising the PlayStation Store into the PS3 experience.
On social networking, Yoshida said that SCE "should really continue to look at adding and improving" features on PSN, but didn't rule out looking at integrating existing sites like Facebook. "Something like 300 million people already have accounts on Facebook. Why should we ignore that?"
http://www.computerandvideogames.com...VG-General-RSS
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September 3rd, 2009, 16:36 Posted By: wraggster
The Financial Times is reporting that Sony is announcing 3D TVs for late 2010 at the IFA technology trade show in Berlin. It's another glasses-based technology with "active shutter" being employed (the same stuff teased at CES as well as employed on NVIDIA's glasses). Expect to see 3D Bravia television sets, Vaio laptops, PS3s and Blu-ray disc players compatible with this technology
http://hardware.slashdot.org/story/0...s-By-Late-2010
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September 3rd, 2009, 00:49 Posted By: wraggster
News/release from M14_b2
Finally, the Team VGT releases a new application for PSP. It's called VGT Evolution. It's participating in Scenery Beta IHS 2009, so if you want to vote it, we'll be happy.
VGT Evolution was an idea to do something original, and that at the moment wasn't created in PSP Scene. Now you have some images to show you how is VGT Evolution:
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September 3rd, 2009, 00:31 Posted By: wraggster
Preyker has posted an updated release of his Copter game for PSP:
Hey guys
i just wanted to show you my very first homebrew called "PSP Copter" coded in Phoenix Game Engine LUA. Accidently the Copter clone "Scion Copter" was released at the same time, but that must be pure coincidence...
Here's Version 1.5:
Changelog:
- added new heli
- better performance (no more crashes)
- open source
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September 3rd, 2009, 00:23 Posted By: wraggster
News via pspita
Dark CF, a user of our forums, released a utility application who often use the HTML. These HtmlEX, a program developed in LUA programming language which generates hex codes for each color, is also reported even constant Internet Explorer 5. Currently only in English, HTMLEx includes about 120 different shades of color codes, a number that could increase with a future update.
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September 3rd, 2009, 00:19 Posted By: wraggster
News via pspita
New and probably final update AlphaBase, the bash debug PSP developed by the user of our forum DekraN. In this release, the 2.0, have added six new commands ( 'sub', 'goto', 'ochar', 'print2', 'make' and 'switch') and fixati some bugs. Were also optimized many of the functions already present and was also improved homebrew code. I also remember that AlphaBase is an entirely open-source.
Following the full changelog and the link to download.
Changelog v2.0:
Quote:
- Added the commands 'sub', 'goto', 'ochar', 'print2', 'make' and 'switch';
- Removed the command 'rchar' since it was unified with 'ochar';
- Fixato a bug in the command 'alarm', now check the current system works perfectly;
- Fixato a bug in the command 'imm', which renders the writing of use when not receiving parameters because of the check is necessary.
- Fixato a bug in the Keyboard Commands Helper Danzeff, who slid down controls with little speed;
- Fixato a bug in the command 'unload', which is not allowed to remove from memory a previously uploaded image if it was assigned to the mouse cursor;
- Optimize the battery information in the command 'info';
- Optimize Commands Helper Danzeff the keyboard: If inputLine appear in the command 'calc', press Up or Down display all the math functions available;
- Optimized the command 'unload'. If the mode is Normal, remove from memory all the elements previously loaded, otherwise you will get the word use;
- Optimized the command 'input';
- Optimized all the commands I / O (Input / Output)
- Optimized display system: If you reach the end or the beginning of a string, if the mode is Normal, and if you press the Right or Left, you will be taken automatically to the beginning or end of the string of output;
- Now the separation of complex parameters can also be set by Settings.ini (careful, however, does not apply any control over it);
- Syntax of the language is highly optimized;
- Code optimized;
- Added system Shot: You can change all the information of a user running the previous example to display a line, or printing an image, store it as final parameter in the respective command input (eg 'line', ' imm ') the ID of the previous run.
- The command 'print' has been divided into 'print' and 'print2', respectively, for the first print media system, the second for general print media;
- Added a system for formatting in inputLine Danzeff keyboard (you can change the cursor position to insert new characters in inputLine simply pressing left or right);
- Removed the system qlist, since the file management system is dysfunctional in LUAPlayer HM7 (will not be considered the characters of escape when reading a file from bash);
- Added an event system (useful for those who want to challenge themselves to make individual programs but still directly connected environment AlphaBase);
- Renew the eboot.
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September 3rd, 2009, 00:16 Posted By: wraggster
News/release from Walar
Hi,
So this is the homebrew I mentioned not long ago, in the meantime I "just" the loader recoded levels
this is a beta version so there are (probably) a few bugs
The goal is simple, find Suzanne (the monkey's head), and there's this version that 6 levels (that I model myself so do not expect anything special, well otherwise ^ ^)
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September 2nd, 2009, 22:46 Posted By: wraggster
SCEA has announced yet another addition to its growing lineup of PSP "Entertainment Pack" bundles. The upcoming Gran Turismo pack joins Rock Band Unplugged and Hannah Montana this October by packaging a "Mystic Silver" PSP-3000 with a UMD copy of Gran Turismo, downloadable white Corvette ZR1, 2GB Memory Stick, and vouchers for movie and music downloads from the PlayStation Store and Sony Music Pass.
At $199, the limited edition bundle seems like quite a bargain, especially when you consider how much cheaper it is than a PSP Go. The announcement of yet another PSP-3000 package reaffirms Sony's stance on supporting UMD as a format -- but also places into doubt the viability of ending PSP piracy any time soon.
http://www.joystiq.com/2009/09/02/gr...er-20-for-200/
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September 2nd, 2009, 22:42 Posted By: wraggster
Sony has never been much of a friend to hackers, and its infamous rootkit showed what it thought of users. But by omitting the option to install GNU/Linux on its new PS3, it has removed the final reason for the open source world to care about Sony. Unless, of course, you find Google's new distribution alliance with Sony to pre-install Chrome on its PCs exciting in some way
http://games.slashdot.org/story/09/0...nd-Open-Source
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September 2nd, 2009, 18:50 Posted By: wraggster
The long rumored PSP phone may still be far away (or never coming, for that matter), but at least Sony Ericsson plans on bringing some of the PSP's functionality to its "Aino" phone. Though the Aino won't feature UMD support (where have we heard that before?), it will allow for Remote Play functionality, essentially granting the phone remote, limited access to a linked PlayStation 3.
Sony Ericsson's Lisa Canning told the Euro PS blog that the first Aino will be arriving "early October in the UK, with the rest of Europe to follow," though no release Stateside has been announced yet. Aside from the missing UMD playback ability, no indication is given whether or not it will support PSP Minis, but unfortunately no games can be played through the Aino's Remote Play functionality. We're still not sure if a PSP phone is ever going to come out -- we are sure, however, that we stopped holding our breath for one a long, long time ago.
http://www.joystiq.com/2009/09/01/so...ut-not-really/
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September 2nd, 2009, 18:43 Posted By: wraggster
Struggling to stay afloat, Take-Two decided to ship Grand Theft Auto: San Andreas with a sex scene in the game and later lied to investors to cover up their decision, according to the suit settled today.
The 2006 suit, which was tentatively settled for $20 million, also alleges that company officers earned more than $18 million in insider trading even as the company's stock plummeted.
"As a result of the disclosures of the Company's true financial condition, its stock ratings have been slashed," the suit, initially filed by John Fenninger who purchased Take-Two common stock, states. "Moreover, the Company is exposed to class action lawsuits and regulatory enforcement actions brought by the Attorney Generals of several states. While the public investors lost over one billion dollars in market capitalization, the Individual Defendants pocketed over $18 million in insider trading proceeds."
Hot Coffee, a bit of hidden sex found behind the apartment doors of the game, was discovered in July 2005 after a modder released a hack for the game that unlocked the previously hidden content.
Earlier today, Take-Two announced that they had reached a settlement in the case, with the company and its insurer paying out more than $20 million.
The nut of the allegations contained in the 34-page suit, is that Take-Two was spending more than it was bringing in and couldn't survive until the next Grand Theft Auto. So, the suit alleges, the company pushed Grand Theft Auto: San Andreas out the door knowing that there was pornographic material in the game because delays would have cost the company too much. If the material was known to be in the, the suit continues, major retailers wouldn't have sold it.
The outcome, according to the suit, was inflated stock prices based on bad or uninformed information from the company and a plunge in stock values when the truth came out.
The suit also alleges that Take-Two lied about the included sex scenes, nicknamed Hot Coffee, when they first came to light, with the company the scenes were "the work of a determined group of hackers who have gone to significant trouble to alter scenes.'"
The suit outlines how the value of Take-Two's stock first rose significantly with the release of the game and then began to plummet as the allegations and suits came to light. The suit connects the two, alleging that the company lied during financial statements to try and cover themselves and later key executives profited from inside information while selling company stock.
It's an interesting read and worth some time if you've been following the Hot Coffee allegations and are interested in a document that ties stock values and company statements to the life-cycle of the controversial sex scene in San Andreas. But do keep in mind that just because the suit was settled, that doesn't mean the contents have been proven or disproven.
http://kotaku.com/5350523/hot-coffee...ancial-turmoil
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September 2nd, 2009, 18:42 Posted By: wraggster
The royal we have updated our PS3. There are little things we've noticed, little things we like, little things we don't. What about you?
Things that stuck out: More sparkly, less smokey. New PS3 logo. No more Spider-Man PLAYSTATION logo when you start up a game. We kind of miss that! It had an awesome jingle chime. We love that jingle chime. It relaxes us.
The interface seems, I dunno, a little more cluttered? There's more emphasis on the PSN store — which is now the default for games, instead of, you know, the game you put in the machine. Putting the PSN Store as the default makes sense only to the PSN Store, not to players. (Can this be turned off or changed?) And then there's that friend's list and background blur. Hello headache town!
One thing we dig: New loading icon with a little clock hand in there. Much better than that pulsating blob in the upper corner! That always used to freak us out.
I'm sure we'll all get used to this, slowly, bit by bit, you and me, together.
http://kotaku.com/5350587/what-do-yo...s3-firmware-30
So What Do You Think Of PS3 Firmware 3.0?
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September 2nd, 2009, 18:30 Posted By: wraggster
Sony's got a lot of housekeeping to do before it can quell the infighting long enough to produce a proper PlayStation phone, but the upcoming Aino's PS3 Remote Play features sound like a tentative first step. According to a Q&A posted on the Euro PlayStation blog, the upcoming slider handset will be able to use Remote Play to connect and control a PS3's XMB through the internet, but you won't be able to play PS1 games like you can on the PSP -- you'll be limited to media playback, browsing the PlayStation Store, and chatting on PSN. Yeah, it's kind of a missed opportunity, but at least we can hope future handsets will expand on the capability a little, just like the PSP had remote PS1 game playback added in after the fact. We'll find out when the first Ainos ship in the UK in October.
http://www.engadget.com/2009/09/02/s...-get-detailed/
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September 2nd, 2009, 18:26 Posted By: wraggster
Sony may be working to expand the perception of the PS3 as a media powerhouse with half-hearted bundles and new advertising campaigns, but according to SCEA Director of PlayStation Network Operations Eric Lempel, it's already doing quite well in that department. He indicates that 74 percent of all PS3 users have "spent some time" watching Blu-ray movies, with barely a quarter left shunning the machine's high-def creds. Of course, the real question for Sony's sake is how many have gone ahead and purchased some of those fancy discs, a stat that Lempel doesn't share, but regardless we have to think it's time for Sony to stop putting tedious advertisements for Blu-ray players at the beginning of its Blu-ray discs -- we've already got one, you see? It's very nice!
http://www.engadget.com/2009/09/02/7...t-how-many-ha/
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September 2nd, 2009, 17:44 Posted By: wraggster
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September 2nd, 2009, 16:34 Posted By: wraggster
New details on the primary audience for the PlayStation Network in the US has revealed that the average user is 28 years old and is likely to be in the "middle- to higher-income range".
That's according to Eric Lempel, director of PSN operations at SCEA, who also told VideoBusiness.com that it's also likely that user has a wife or girlfriend, judging by the top video sales and rentals.
"Right now, [the user base is] primarily male," he said in an interview. "The average age is 28 years old, in usually the middle- to higher-income range. They over-index against those with graduate degrees. But it's expanding.
"What we're finding ever since we've introduced services like the video download service, we're getting more of the household on the PlayStation Network.
"Some of the top rentals and sales on the video side have been content that probably doesn't appeal exactly to that 28-year-old male. It's more those movies that are geared toward women."
The interview also revealed that the service currently had 12.5 million active accounts in the US - a number that the corporation will hope to see jump significantly if the new PlayStation 3 Slim has a strong effect on sales.
http://www.gamesindustry.biz/article...s-28-in-the-us
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September 2nd, 2009, 16:19 Posted By: wraggster
You may remember reports of Sony's flashy Aino phone earlier this year which can, among other things, connect to a PS3 via Remote Play, giving you full access to your XMB through its tiny screen. Well, Sony's revealed that the Aino is now just weeks away from release in October, and spewed all the details prospective buyers need to know about the device. ... Remote Play with Aino lets you turn your PS3 on and off, browse and control the XMB and access the internet browser from anywhere in the world. Remote Play also lets you control and access the hard drive's media content on the PS3 using the built-in WiFi or 3G connections via Aino. You can also access the PlayStation Store via Remote Play or chat with friends via the PlayStation Network. It is also possible to buy and download a new game from the Store via Aino so it is ready and waiting for you when you get home
http://games.slashdot.org/story/09/0...ing-in-October
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September 1st, 2009, 19:55 Posted By: wraggster
News/release from uPSP_08
Hi everybody!
Today, I release version 2.3 of my homebrew "PSPMoney".
PSPMoney is a homebrew for the PSP which calculates monetary amounts from one currency into another.
Available currencies:
US-Dollar
British Pound
Iraqi Dinar
Euro
Japanese Yen
gold value (oz)
German Mark (historical)
PSPMoney is available in two languages: English and German.
Changelog of v.2.3:
now running under the Phoenix Game Engine (PGE)
new intro screen
updating the exchange rates works now without the browser
bugs fixed
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