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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 5th, 2009, 11:21 Posted By: wraggster
Players frantically mashing buttons on their unresponsive controllers, wondering why all action in Uncharted has come to a bizarre (albeit visually stunning) standstill, may have become victims of the PlayStation 3's "isolated" Firmware 3.0 issues. Writing on the PlayStation Blog, Sony's Patrick Seybold has assured readers that Sony is aware of the complaints.
"Rest assured that we are looking into the matter and will provide an update here as soon as possible," Seybold wrote. "We apologize for any inconvenience, as it's our mission to deliver the best consumer experience on all PlayStation platforms."
Hang in there, Nate, help is on the way!
http://www.joystiq.com/2009/09/04/so...re-3-0-issues/
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September 5th, 2009, 11:20 Posted By: wraggster
Hold on before you run out to buy a new TV! You may have seen the report on Engadget stating that, according to a Sony rep, all PS3 games will run in 3-D with a software update next year. We contacted Sony ourselves to learn more about what sounded like a major megaton to let slip at a trade show. Sony told us that the company is "conducting a technological investigation" of whether it's even possible to do that. As for specifics: "there is no plan for the market launch of this at this time."
If you're dying to look at a 3-D game right now, Engadget also captured a video of Wipeout HD being played in 3-D, which you can see above. For some reason, the 3-D effect doesn't come through when viewed in an embedded video recording -- even with the glasses in front of the lens. Sony really needs to work on that.
http://www.joystiq.com/2009/09/04/so...all-ps3-games/
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September 4th, 2009, 22:33 Posted By: wraggster
Newly released today:
features
Battle as one of many returning Soulcalibur favorites or brand new fighters
Play the new single player game mode developed exclusively for the PSP and evolved versions of classic game modes like Arcade, Vs., and Survival
Blow away your competition using finely tuned and enhanced battle mechanics including Critical Finishes, Soul Crushes and Equipment Destruction
Create your personalized fighter with the most robust character creation tool featured in the Soulcalibur series
Challenge the computer AI or compete against your friends in the Vs. Mode through Ad-Hoc
Improve your basic fighting skills and fine-tune your advanced techniques with over 80 exercise missions or practice in the Training and Survival modes
description
Soulcalibur: Broken Destiny is the latest entry in the Soulcalibur series, the premier weaponsbased one-on-one fighter. Broken Destiny is the series’ first release on the PSP® system and is the first ever portable iteration of Soulcalibur to date. Robust and challenging single-player modes, head-to-head multiplayer and gorgeous visuals make this a must-have for any fighting game fan!
http://www.play-asia.com/SOap-23-83-...j-70-3g07.html
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September 4th, 2009, 21:37 Posted By: wraggster
Rockstar's surprise PSP installment to the formerly DS-only Grand Theft Auto Chinatown Wars made more sense in my hands when I played it late last month at the company's Manhattan HQ. Finally, I can explain why.
Chinatown Wars is the new version of Rockstar's 2009 return to top-down Grand Theft Auto gaming, rebuilt for Sony's handheld. The DS version was the best-reviewed game on Nintendo's portable (Read our GTA: Chinatown Wars DS review to see why).
Rockstar Games presented the PSP game to me as a more ergonomically friendly version of Chinatown Wars. I had played through the DS game happily and comfortably, with my thumbs on the d-pad and buttons and stylus cradled in my left hand, ready to be used at a moment's notice. But some people literally couldn't handle it. They'd have benefited from a third hand or the dexterity to wield their DS stylus with their teeth.
Chinatown Wars PSP, the Rockstar rep showing me the game told me, was engineered to allow players to keep their hands in constant contact with the PSP. No reaching for another control instrument for this game.
I expected that added comfort to come at a cost. I believed that the DS' touchscreen gameplay, which I had found more charming than gimmicky, would not make a successful transition to the PSP.
The PSP has no touch screen, yet Chinatown Wars DS had included a lot of smartly-made touch-screen snippets that zoomed in during typical chaotic GTA action to force momentary concentration on a more focused goal: Flicking change into a toll booth; shocking a heart to keep it alive; smashing the window of a sinking car; rummaging through trash to find a gun.
The folks at Rockstar told me this content was adjusted for the PSP version, not cut. For proof, I asked if I could hotwire one of the game's cars. I moved GTA CW protagonist Huang Lee toward a car and had hm break into it. If this had been the DS game, the lower screen would have switched to a close-up view of the dashboard and a touchscreen challenge would have begun to twist wires or punch in a code to deactivate the alarm system. On the PSP, a small comic-book-panel inset box emerged on the left side of the system's screen, right next to where my thumb was on the analog stick. Rotating arrows showed me which way to turn the stick to unscrew a panel on the dashboard and how to twist two wires together to get the car going. The interface was smooth. My apprehension about converting touch-based challenges to stick-based challenges diminished greatly.
I drove through Liberty City to see the sights. The metropolis is rendered as it was on the DS, still top-down, still with extraordinary detail and vertical depth, just in widescreen with better textures, sharper resolution and improved lighting.
The game's map and missions haven't been changed, the Rockstar rep said. But I found that the game will play a little differently. Interface tweaks enable the player to throw grenades while still maintaining control of their car. The presence of the mini-map on the same screen as the one your character or car is on is also a game-changer. I found Chinatown Wars DS hard to play without the option turned on to render GPS routes as colored lines on the city's roadways. Without it, I could barely tolerate having to glance away from the top DS screen where the action usually was in order to look at the lower screen to view the map. With the PSP's mini-map on the same screen as the action, that aggravation is remedied — though I like the GPS option enough that I'd probably still use it.
Rockstar is adding six radio stations to the PSP game, though sticking to the all-instrumental style of the DS release. New rampage and other variations on Chinatown Wars' side missions have been programmed for the PSP release. The most prominent of the new content may be the addition of video documentary maker Melanie Mallard. I played one of her missions, keeping her alive while Lee raided a drug warehouse. The first game had very few moments of indoor action; this new mission was full of it, playing out almost as a GTA-ized ode to Gauntlet. Mallard hung back with her camera; Huang Lee had to make sure she didn't die.
The iPhone/iPod version of Chinatown Wars wasn't announced yet when Rockstar showed me the PSP iteration, so I don't have details on how its controls and content compare to the DS and PSP games. I also wasn't able to get a clear answer from Rockstar yet about when the PSP version was greenlit. It is attractive enough and has tight enough controls that it doesn't feel like a rushed port, whether it was one or not. What it does feel like is an appropriate modification of an entertaining and content-rich game, a return to GTA's top-down roots that can soon be enjoyed by non-DS owners.
I had expected something a little clumsy with the PSP version of the game. Instead, GTA: Chinatown Wars, at first play, appears and feels to be smooth. The game will be out as a disc or download game for PSP on October 20.
http://kotaku.com/5352678/gta-chinat...-stylus-strain
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September 4th, 2009, 21:32 Posted By: wraggster
Aside from the new JournE touch, the other main thrust at IFA's booth is Blu-ray -- at least, one would think. In reality, when we finally found the lone BDX2000, the LCD it was plugged into was off, while numerous DVD players and upscaling tech demos littered the surrounding booth area. Once we got a rep to turn it on for us, the Blu-ray player seemed to work just fine, as should be expected. The new Blu-ray equipped P500, however, wasn't so successful: our colleagues at Engadget Spanish watched an attempted Blu-ray showing on the laptop go awry, and by the time we'd dropped by the booth, any Blu-ray models of the P500 had been pulled from the show floor due to crashiness. In talking with a Toshiba rep, it's clear that the company hasn't abandoned its ideas of internet distribution and other alternatives to the once rival format of Blu-ray. The company is looking into a solution that uses a Blu-ray disc and BD Live to stream internet media to the player, and has packed in decent codec support for playing back media off of the BDX2000's SD card reader. We're sure Toshiba will figure out its P500 woes before the laptop ships to consumers, but there's no lack of interestingness in these first displays of Toshiba's "commitment" to the Blu-ray format.
http://www.engadget.com/2009/09/04/t...elieves-in-ot/
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September 4th, 2009, 21:15 Posted By: wraggster
"I kind of think of it as the land of bunsen burners and test tubes," Sega West president Mike Hayes recently told IndustryGamers, commenting on the company's experimentation with Microsoft's Project Natal and Sony's motion controller. Hayes claims that while Sega is still getting into the swing, kick and jump of things, it hopes to toss out official announcements in early 2010. "We have our ideas and we know what we want to do, but the technology is pretty new, particularly with Natal, so we've got to get to grips with the technology and see if it can do what we want it [to] do," he said.
Of course, turning your body into a controller is something Sega wanted to do back in the days of the Genesis. With Microsoft and Sony taking care of the hard part, perhaps it's time to bust out all those unused Activator concept games.
http://www.joystiq.com/2009/09/04/se...in-early-2010/
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September 4th, 2009, 17:01 Posted By: wraggster
I can't wait to feel the motion sickness and intense migraines that I will get from playing Wipeout in a 3D television. According to Sony at IFA2009, a firmware update will bring stereoscopic display support to the PS3 in 2010.
The good news is that you won't need a Sony 3D Bravia to enjoy it. Any 3D TV will work,. Engadget has been playing with it at IFA and they say the experience is great.
http://gizmodo.com/5352605/2010-firm...-all-ps3-games
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September 4th, 2009, 16:49 Posted By: wraggster
So yes, prognosticator of all electronic entertainment Michael Pachter told Gamasutra that he expects Take-Two to release the fifth full Grand Theft Auto game in 2010. It seems far-fetched to us (especially with another GTA IV episode still in the pipeline). But, sadly, Pachter doesn't give us a lot to work with in the piece, so, in the absence of details, we're just going to assume he's right. Journalized.
One thing that's actually hard to argue about from the piece, analysts are overwhelmingly positive about Take-Two in 2010 with a bevy of big titles like BioShock 2, Mafia 2, Red Dead Redemption and several others. Does Take-Two even need a Grand Theft Auto next year?
http://www.joystiq.com/2009/09/03/pa...oming-in-2010/
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September 4th, 2009, 15:59 Posted By: wraggster
Big Brother might have been pronounced dead this year following abysmal ratings, but that hasn't deterred Sony from jumping onto the bandwagon with a reality competition of its own.
The platform holder has announced it is to host its own gaming-focused reality programme called The Tester to be shown on the PlayStation Network later this year.
In it, entrants will go head-to-head in a series of game-themed elimination challenges designed to test "mental toughness, endurance and videogame knowledge", with the winner being awarded a position as a game tester at PlayStation's QA department in San Diego.
To be in with a chance of winning this "dream job", gamers are invited on the US PlayStation blog to complete an online form and submit a short video, with the best being selected to take part in the eight episode series.
This series will be made in conjunction with reality program specialists 51 Minds Entertainment, confirmed Sony, who are credited with inventing the 'celebreality genre' with US programs such as The Surreal Life, Flavor of Love and Rock of Love under its belt.
Scheduled to be distributed through the PlayStation Store this winter, episodes will be purchasable individually or as a whole series with a season pass, and available in high definition.
http://www.eurogamer.net/articles/so...ality-series_2
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September 4th, 2009, 15:58 Posted By: wraggster
Gran Turismo package will differ from US version
Sony has confirmed a new variation of the Gran Turismo PSP Entertainment Pack will be heading to the UK.
The company told CVG: “There will be a GT bundle for the UK but it’s different to the US one.”
The US edition of this bundle was unveiled yesterday, and contains a PSP-3000, Gran Turismo, a memory stick and download vouchers.
MCV has contacted Sony for details on the new bundle’s content and release date.
http://www.mcvuk.com/news/35668/Excl...-heading-to-UK
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September 4th, 2009, 00:49 Posted By: wraggster
News via qwikrazor87
Hello everyone,
welcome to my 4th release of my adhoc app, and what might be my final release unless someone can give me a good enough reason or idea of why I should release any more versions, then let me know. here is the change log.
--Added option to enable/disable text glow color
--Added option to change size of text size in messages
--Rearranged the menu a little bit
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September 4th, 2009, 00:44 Posted By: wraggster
News via pspita
The coder Japanese ClassG updates its useful plugin macrophytes that comes to version 3.0.6. I remember that macrophytes is a prx that lets you store more keys combos and execute them with the push of just one, thus facilitating the execution of special moves such as those found in many fighting games. Furthermore, the plugin allows you to change the sensitivity of analogue and set the autofire for a key. Usual changelog in Japanese does not allow us to know what's new in this release. There therefore remains to prove that this update and check for improvement.
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September 4th, 2009, 00:41 Posted By: wraggster
News via pspita
Moscas user of our forums, releases a new update for its program GoblinPSP, multipurpose utility that comes to the PC version 2.5.1.0. Goblins PSP will allow you to make backups of data on your memory stick, load and / or delete your backup UMD, and launch programs like RemoteJoy USBIsoloader, upgrade your custom firmware and manage your plugins. In this new release have been fixed some bugs in the program and improve the management of the setup.
Following the full changelog and the link to download.
Changelog v2.5.1.0:
Quote:
- If you are upgrading from a version lower than v2.0.0.0 you must uninstall GoblinPSP
- Fixed BUG
- Fixed language
- Improved management of the Setup implementing the creation of the link on the "Desktop" and the menu "Start-> Programs"
- Disable the Desktop Management link from the Admin
Download Here --> http://www.psp-ita.com/?module=fileview&file_id=2535
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September 4th, 2009, 00:38 Posted By: wraggster
Well shiver me timbers, those hackers over at Demonhades are claming that BD-Homebrew is alive still on PS3, heres a video:
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September 3rd, 2009, 23:14 Posted By: wraggster
Speaking to MCV, Microsoft EMEA VP Chris Lewis has proclaimed that Xbox 360's 9-million-plus European install base trumps PS3's recently projected 10-million-and-counting base. How is that possible, you ask? Simple. "We count installed base differently," Lewis explains. Of course!
In fact, Lewis takes the counting contention one step further. "We're confident we are actually around a million units ahead," he claims. While we're fairly certain both parties stick to the traditional "1, 2, 3" ... and so on convention, we suspect Lewis is arguing over just which "European" territories are at stake in this numbers game. SCEE pools its population from Europe, Australiasia and other territories outside of Japan, the rest of Asia and North America. Microsoft EMEA combines figures from Europe, the Middle East and Africa.
Kinda hard to wage a console war when the opposing sides are scurrying about different maps. So then, stalemate?
http://www.joystiq.com/2009/09/03/ps...d-by-murky-bo/
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September 3rd, 2009, 19:09 Posted By: wraggster
Gran Turismo rolls out on October 1st on disc and as a PlayStation Store download. SCEA announced both versions will cost $39.99.
A stand-alone version of Gran Turismo will be available on UMD and as a digital download on the PlayStation Network on October 1 for $39.99 (MSRP).
This is a shift from Sony’s strategy in Japan, which is selling downloadable versions at a discount. Sony began simultaneously releasing PSP games in stores and on the PlayStation Store in Japan last year. Downloadable versions have always been cheaper there, usually around $10 less. Even third party publishers like Irem are following suit with two tier pricing.
Unfortunately, digital releases of new PSP games cost the same as a boxed game in North America. Shin Megami Tensei: Persona from Atlus will be the first digital/retail release here. It will retail $39.99 in stores and on the PlayStation Store. In addition to getting a UMD, the physical copy of Persona also comes with a two disc soundtrack. It’s easy to see who is getting a better deal.
If Sony is really planning a digital push they should offer an incentive for the downloadable version since it can’t be resold. Well, technically Sony is offering an incentive by discounting downloadable versions, but that’s only for Japan.
http://www.siliconera.com/2009/09/03...retail-prices/
Hmm i for one will stick to buying the UMD, aint no way am i paying the same price for a digital version that costs them nothing to produce (case, umd, manual etc)
Who else thinks its a barmy move to sell at the same price ?
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September 3rd, 2009, 19:03 Posted By: wraggster
And so it is. Toshiba, the one-time cheerleader for HD-DVD, has now officially gone to the azure side with the BDX2000 Blu-ray player. It supports BD-Live (Profile 2.0) and REGZA-LINK (HDMI-CEC), outputs 1080p at 24 frames per second, and does Dolby True HD / DTS-HD Master Audio... but really, all that needs to be said here is that it's a Toshiba Blu-ray player. Look for this one-time paradox this November for a penny under $250. As for yesteryear, we think this line from the press release says it best: "This product does not play HD DVD discs." It's at once both sad and poetic that this very well may be the last official line ever uttered in the once-promising format's story.
http://www.engadget.com/2009/09/03/t...r-250-gives-h/
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September 3rd, 2009, 17:02 Posted By: wraggster
Newly released on worldwide import at SuccessHK
Featuring the best variety and biggest rock stars of today combined with classic rock anthems, Guitar Hero 5 cranks it up again for video game rockers. For the first time ever, players can customize the make-up of their band by rocking with any combination of instruments in-game: whether it be two guitars and two drums, or three guitars and a microphone, any combination is possible, allowing players to experience music their own way.
Software compatible with Guitar Hero World Tour peripherals
Jump in or drop out of gameplay seamlessly, without interrupting their jam session
Play with any in-game instrument combination in any game mode
Features new in-game artists and rock legends
The entire 85 song set list is available from the beginning of the game
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September 3rd, 2009, 16:58 Posted By: wraggster
Newly released on worldwide import at SuccessHK
This VGA cable allows you to view the Wii or PS3 image on the amazingly wide screen of your HDTV, or watch it on your PC monitor comfortably. In this way, the image will be displayed in a more exciting way. This offers you an even more enjoyable gaming experience.
Transfer video from Wii and PS3 consolle to TV and PC
Display image on PC monitor or HDTV
Resolution of output: 480p (640x480) (with Wii)
Resolution of output: 480p/720p/1080i/1080p (with PS3)
Frequency of output: 50/60/75Hz
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September 3rd, 2009, 16:56 Posted By: wraggster
Newly released on worldwide import at SuccessHK
The fourth generation of hardware released for the PlayStation 3 entertainment platform, the PlayStation 3 120GB system is the next stage in the evolution of Sony's console gaming powerhouse. Loaded with a mix of multimedia features and functions available on earlier PlayStation 3 models, as well as a series of new advancements and refinements, the PlayStation 3 120GB system is destined to push the envelope in the realm of Next-Generation entertainment.
HDMI + Bravia Sync functionality
A new 33% slimmer, 36% lighter PlayStation 3 entertainment system
Includes a Dualshock 3 wireless controller and a built-in 120GB HDD
Built-in Wi-Fi for connectivity anywhere
Free membership and access to all the events
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