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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 24th, 2009, 16:55 Posted By: wraggster
Sony and Polyphony Digital have announced that Gran Turismo 5 will be released for PlayStation 3 in March 2010 in Japan.
The game will feature 20 locations with over 70 tracks, full "Gran Turismo" mode for single-player and multiplayer, and some form of communication with the PSP.
Speaking at the Tokyo Game Show, developer Polyphony also confirmed some of the details that leaked onto its website a while ago - like video exports to PSP and YouTube, and hybrid and electric cars.
Those website leaks also told us to expect 1000 vehicles, 170 of which will have full interior modelling. Sony hasn't refuted any of the details.
Check out our recent hands-on with the game focusing on the damage modelling for more.
http://www.eurogamer.net/articles/gr...ated-for-japan
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September 24th, 2009, 16:54 Posted By: wraggster
Ahead of next week’s global PSPgo launch, Sony has revealed that all those who buy the machine will be entitled to three free full-game downloads from the PSP PlayStation Store.
The plan is what Sony in June referred to as it’s ‘solution’ to those who wished to upgrade to the new machine but already owned a collection of games on UMD disc – none of which will be compatible with Sony’s new device.
Dubbed PSPgo Rewards, the scheme will offer a total of 17 titles to choose from including the likes of Killzone: Liberation, Everybody’s Golf, LocoRoco, Patapon and Echochrome.
Users will be required to log in to PSN via their existing machine and register for PSPgo Rewards. Registration will only be allowed if a UMD is inserted into the drive.
Shortly afterwards they will receive an email with a promo code with which they can log into PSN with their new PSPgo and pick their games.
The promotion kicks off on October 1st and will conclude on March 31st.
http://www.casualgaming.biz/news/292...s-UMD-solution
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September 24th, 2009, 16:53 Posted By: wraggster
Developers looking to build PSP Minis can get a licensing discount for The Vicious Engine
Sony is offering developers a discount on licensing a PSP game engine – providing they are working on PSP Minis titles.
The offer arises from Sony’s new partnership with Vicious Cycle, creators of game development platform The vicious Engine.
The Vicious Engine is a highly scalable engine, technically capable for the development of GameCube, PC and DS titles, and indeed PSP Minis. Developers have hitherto tended to use it for PSP games.
Now developers looking to make PSP Minis titles can license the Vicious Engine at a discount price, though Sony has not stated what this price is.
“The partnership will enable game makers to create quality downloadable titles both quickly and cost-effectively for the PSP Minis program,” read a company statement.
"We needed a company that really understood the PSP platform and the team at Vicious Cycle Software was ideally suited for the task," said Zeno Colaco, SCEE’s VP of developer relations.
Vicious Cycle CEO Eric Peterson said that the Minis program will make game development “easier and more manageable for both mid-sized studios and independent developers”
http://www.develop-online.net/news/3...Minis-creators
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September 24th, 2009, 00:56 Posted By: wraggster
Updated release from Liberty
Hi. Thanks sakya for the excellent audio player for PSP. It supports many fornats. But most music I have is extracted by EAC. The music is one cue sheet and one flac like this:
CDImage.flac
CDImage.cue
I hope you can support cuesheet in the further release.
I have coded a cue player for myself. I am a novice programmer and the code is of low quality and I have just get it working today. I hope it will help you.
Note, the player is already been compiled. So if anyone want to test, just copy the cueplayer directory to your PSP.
Also, to compile the code, libflac and vorbis are needed.
To use it, you have to place flac and cue file in the same directory with the same name like CDImage.flac and CDImage.cue.
Buttons, please press and HOLD for 0.5s just in case of accident press:
CIRCLE: pause, unpause
LTRIGGER: Prev track
RTRIGGER: next track
TRIANGLE: Return to the file selection screen.
Cueplayer 0.07
Changelog 0.07
1. Show total track number
2. Show total track time
3. BUGFIX: Cannot seed previous track in track 1. Now it will start the music over.
4. BUGFIX: Seeking exceeding last track will crash.
5. New: README file available.
Download Here --> https://sourceforge.net/projects/cueplayerpsp/
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September 23rd, 2009, 23:54 Posted By: wraggster
One Dutch retailer refusing to stock the PSPgo is an isolated incident. But when the Aussie branch of EB Games says "no, thanks" as well, you've got a trend on your hands.
Kotaku Australia's David Wildgoose rung around in Sydney this morning and found that not a single EB Games he contacted would be stocking the game. I rang around in Canberra and Melbourne and found the same thing: despite a release date of next week, the console appears in EB's system only as "discontinued", and is not listed as an upcoming release.
Most employees were either coyly evasive or genuinely uninformed of the move, but a few revealed that the decision has been made at management due to a combination of the console's high price-point combined with the fact the retailer won't be recouping any money from software sales.
Neither EB Games nor Sony would specifically address the issue, but it's clear from speaking with staff (and from the absence of any mention of the PSPgo on EB's website) that Australia's largest specialist games retailer won't be stocking the handheld.
Can't remember the last time a console met with this much retail animosity before it was even out. For the record, EB's biggest competitors - GAME and JB Hi-Fi - will both be stocking the handheld.
http://kotaku.com/5365557/another-re...u-to-the-pspgo
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September 23rd, 2009, 23:49 Posted By: wraggster
Tired of strapping muzzles on your youngsters whenever you have to make that eight hour trek to grandma's pad? So were a couple of engineers at Audiovox. The VOD10PS2 claims to be the planet's first fully integrated gaming system made for the car, with the overhead system not only packing a 10.2-inch display, but an honest-to-goodness PlayStation 2 console as well. Just so we're clear -- the $949.99 asking price nets you the box itself, a screen, a PS2, two wireless controllers, a built-in dome light, a pair of fold-flat IR wireless headphones and a copy of Ratchet & Clank: Going Commando and Hot Shots Golf 3. Heck, there's even a remote and FM transmitter, not to mention a pair of trim rings that'll obviously work with whatever drab interior color you selected for your minivan. So, willing to pay just under a grand to shut the little ones up forever? (Tempting, isn't it?)
http://www.engadget.com/2009/09/23/a...tertainment-s/
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September 23rd, 2009, 17:18 Posted By: wraggster
EB Games could be the latest retail chain joining the ranks of those that have refused to stock Sony's upcoming PSPgo, if reports coming from Australia are correct.
According to Kotaku, numerous EB retail stores in Sydney have confirmed the console is not listed on their systems, despite its imminent release. The site also spoke to one rival retailer urging customers to preorder from its store because "EB aren't stocking it."
EB's head office refused to verify the rumours, saying it would not be commenting on the PSPgo.
Meanwhile, an SCE Australia spokesperson stated Sony has received solid support from retail ahead of the October 1 launch day of the PSPgo although refused to comment on another company's business.
"Retail support of the PSP platform includes both PSP 3000 and PSPgo," they added. "Many retailers will choose to range both PSP models side-by-side as we continue to offer expanded choice for the consumer for the handheld device platform. As with any new product, there will be continued discussions with retail partners to continue to expand reach over time in line with growth of the entire PSP platform."
Dutch retailer Nedgame and European chain Media Markt have already stated their decision not to stock the digital handheld - a stance ShopTo boss Igor Cipolletta said he sympathised with earlier this month.
"Sony has decided to cut publishers and retailers for the software of the PSPgo and deal direct with developers, giving them a 70 per cent margin for any items sold on Sony PSN. I believe if they had lowered that to 50 or 60 per cent, and given the opportunity to online retailers, it would have enjoyed greater success and retailers would attempt to promote the console to the market," he commented.
http://www.gamesindustry.biz/article...to-stock-pspgo
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September 22nd, 2009, 23:06 Posted By: wraggster
News/release from alatnet
This is version 1 of the Java PSP Makefile Creator.
This is intended to create makefiles that are talored to psp programming.
Features include:
- Multiplatform for all operating systems that use java.
-- E.G. Linux, Windows, and Mac.
- Real time update and preview of makefile.
- Adjustable views of preview and entries.
- Save the makefile where you want.
- Some tooltips of entries:
-- OBJS
-- LIBS
-- PSP_EBOOT_TITLE
Features to come:
- Automatic scanning of the psp library directory to be able to add libraries to your makefile that you have.
(may take a while to code.)
- Loading of makefiles (may not work with all makefiles, such as the ones created for luaplayer.)(Will take a
few versions).
Note:
I have no idea if the "start JPMC.sh" will work for mac or if it will work correctly for linux.
If you are having problems, open bash or a command prompt to the folder where the jar file is and execute "java
-jar Java_PSP_Makefile_Creator .jar".
On windows, you most likely can just double click the jar file to execute the program.
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September 22nd, 2009, 22:31 Posted By: wraggster
News via http://sceners.org/blog/?itemid=532
I've just seen that a meeting from Sega and Sony has been "leaked", and between the interesting facts they were discussing, you can see:
PS2 emulator for PS3 (confidential)
- SCEA wants to sell all PS2 titles on PSN (GTA Vice City/Sonic/etc)
- For co Marketing money show PS3 controller on TV ads – similar to EA Madden Spots, NCAA, etc…
As you might remember, we told when speaking about the Slim model that it has a "- New and more powerful CPU. (...) if we could wish for something, what about that software retro-compatibility with PS2, now that we can?" Looks like that was the idea.
Anyway, as TGS is soon, we'll probably see something related there. Even though, this might not be just for Slim models, as you can also overclock old CPU's if they aren't enough, as it was done on PSP..
On the other side, you can see tons of new games and even a Motion Controller, for Spring 2010, coming new details on Sept 1st. Hopefully, we'll see this soon!
http://sceners.org/blog/?itemid=532
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September 22nd, 2009, 22:29 Posted By: wraggster
The Jpcsp team have released a new version of their PSP Emulator for Windows, heres whats new:
Rev1183: VUC2I "pseudo-full-scale conversion": it should be>>> 1 and not>> 1 as we
the need to keep as positive integers (unsigned integer)
Rev1182: VI2C.Q and VI2UC.Q as they should be
Rev1181: tiny fix for iaddr and VADDR (3D can fix few bugs).
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September 22nd, 2009, 22:07 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that Uncharted 2: Among Thieves will be released here earlier than expected on 16th October.
The PS3 exclusive had originally been poised for a 23rd October launch, although that date was retracted quickly by developer Naughty Dog on Twitter.
Uncharted 2 will be among the playable Sony games at the Eurogamer Expo this year. The others include God of War III, Heavy Rain and MAG, all of which launch next spring. Tickets cost a meagre £6 and can be bought on the Eurogamer Expo site now. Be quick, we only have limited space.
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September 22nd, 2009, 21:11 Posted By: wraggster
New from Superufo.com
Rock out with biggest guitarists, bassists, drummers, and singers of all time with this Rock Band Wireless Guitar, whether as a solo artist or as part of a hard rocking band. The makers of this guitar made unprecedented deals with top record labels and music publishers to bring you music that spans all genres of rock and includes many master recordings from legendary artists. You can add another guitar to your band for the full 4-player Rock Band experience. This guitar is a modeled replica of the classic Fender Stratocaster guitar. It is fully wireless so you can flail as wildly as you shred. The controller also includes 5 additional frets at the top of the neck so you can tap out extreme solos without having to strum.
Bring you music that spans all genres of rock
Include many master recordings from legendary artists
Modeled replica of the classic Fender Stratocaster guitar
Fully wireless so you can flail as wildly as you shred
Rock Band Guitar x1
The Beatles Rock Band US Version x1
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September 22nd, 2009, 20:57 Posted By: wraggster
Newly released today:
features
Select from over 50 playable Cousins and equip them with a variety of accessories
Wood, comic, classic, and the new default graphic filters
16 In-Game movies
New action performed with the SIXAXIS controller
Under certain conditions, the Katamari will suck in nearby objects
description
GOD SAVE THE KING!
The crazy, zany, world of Katamari is back and better than ever before, complete with new stages, new visual effects, new strategies, and full 1080p HD resolution! The gameplay has generated millions of fans worldwide and the loveable characters are ready to roll again.
The King of All Cosmos has bumped his head and lost all his memory. The Prince and his cousins created RoboKing to replace the King, but it went out of control and destroyed all the stars in the Cosmos. To clean up the mess made by RoboKing and bring back the King’s memory, the Prince and his Cousins must roll their Katamaris and bring color back to the world. So get ready to roll that Katamari once more!
http://www.play-asia.com/SOap-23-83-...j-70-3dt6.html
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September 22nd, 2009, 19:01 Posted By: wraggster
Sony and SEGA have discussed releasing Dreamcast games exclusively on PlayStation Network for a "long period", according to a marketing document uploaded to a PR FTP folder.
The deal, which sounds more like a suggestion thrown around a marketing meeting than a specific plan, could involve "a long period of exclusivity" in exchange for "more marketing support" from SCEA.
The document also mentions that Sony America "wants to sell all PS2 titles on PSN (GTA Vice City/Sonic/etc)".
It further says that Sony plans to launch the PlayStation 3 motion controller in Japan next March (spring is the current official timeframe worldwide), and expects to sell between four and five millions units of it in an unspecified timeframe.
Elsewhere there are ideas regarding the Yakuza games ("Could put Japanese games directly on PSN for download in special Japanese Import section... Might need to localise menus at least with subtitles") and for a "Best of Sonic" Blu-ray compiling all the old Sonic games for $99. "SCEA would love PSN exclusive power-ups/different game modes," it adds.
Again, it all sounds tentative, but you can make your own mind up by reading it on places like NeoGAF, where the document's reproduced in full.
http://www.eurogamer.net/articles/dr...eases-possible
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September 22nd, 2009, 18:54 Posted By: wraggster
Developers working on launch titles only have a matter of months left
The PS3 motion controller will be released in Japan in March 2010, a leaked document has revealed.
Sony has targeted global sales of between 4m and 5m for its upcoming gesture-sensing peripheral.
In addition, Sony is currently examining the IP offerings of various publishers and putting forward suggestions of games that would be suitable for integration with its new motion controller.
A Western release is still penned in for spring 2010.
http://www.develop-online.net/news/3...ion-controller
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September 21st, 2009, 22:37 Posted By: Shrygue
via Computer and Video Games
Sony PSN boss Eric Lempel has said that while PSP Mini titles won't support updates or multiplayer to begin with, there is scope for future Minis to don such features.
Following statements from an SCEA rep who said no multiplayer or DLC support will be in PSP Minis for QA testing reasons, Lempel has said: "So you can patch Minis, but we won't have multiplayer functions in the beginning."
He went on to clarify: "Basically, to get these developers on board, and to make it easier to test and get it through the pipeline, we won't be allowing that functionality for the first stage of Minis.
"It's something we will consider in the future," he said. Announced at Gamescom, PSP Minis will be exclusive to the PlayStation Network and have a 100MB size limit. 15 titles will be made available at launch on October 1 in Europe / PAL territories and the US, coinciding with the release of the PSP Go.
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