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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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September 15th, 2009, 19:02 Posted By: wraggster
If you've had troubles playing Uncharted since the arrival of PlayStation 3 firmware 3.0, you and Nathan can finally get back to business with the now-available 3.01 update, which Sony says addresses the issue. However, if you were one of those complaining about your controllers not functioning properly after the update, it would seem that you're still out of luck.
So, that's the news, you can finally play Uncharted again. But jeez, could the timing be any worse?
http://www.joystiq.com/2009/09/15/ps...now-available/
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September 15th, 2009, 11:15 Posted By: Art
AVEC GPS V5 - Winner of Neoflash 2009 Summer Coding Competition PSP apps Division!!!
Hi Guys,
This is AVEC GPS V5 release. The AVEC program now has two variations,
both of which are included in the release package.
The 1.50 kernel mode version still connects to serial GPS devices, and as of
AVEC V5, a new User mode version supports the Sony PSP-290 USB GPS device.
There are a fair few other improvements for the V5 release:
Thanks to Greg, admin of psp-hacks.com for donation of funds to pay for my PSP-290 GPS unit.
Thanks to pc-mobile.net for providing a sample PSP USB extension cable
for remote mounting of PSP USB devices.
Download AVEC GPS V5:
Send big files the easy way. Files too large for email attachments? No problem!
http://FastFreeFileHosting.com/file/...EC-V5-zip.html
Cheers, Art.
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September 14th, 2009, 21:30 Posted By: Shrygue
via Eurogamer
Eastasiasoft and Sidequest Studios have announced Söldner-X 2: Final Prototype as a PS3-exclusive sequel.
Anticipated release is winter 2009/2010, writes the official website, and the early blurb forecasts more of the same: a pretty and hectic 2D side-scrolling shoot 'em up.
There are two new ships to get to grips with as well as a new bullet pattern system. Otherwise, the screen-filling, combo-hunting action returns, in underwater worlds, ice caves, tunnel worlds, space and beyond.
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September 14th, 2009, 20:02 Posted By: wraggster
DCEmu Coder Yoshihiro has released a new version of his improving Nintendo DS Emulator for the PSP - Great translation from google :P
Beta 7 release today 14/09/2009
What's up Doc?
Speed much améliaoré check for yourself!
Cursor add and calibrate!
click on the Touch runs with L + R at the same time
Frameskip default is 2.
choice of color cursor oir or white experimental
Source code available soon on svn
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September 14th, 2009, 19:43 Posted By: wraggster
Newly released today:
features
Authentic materials: This guitar controller's body is solid. Its neck is real wood. The frets and tuning peg handles are metal. And the fingerboard is rosewood.
Virtually silent controls: The Strum Bar is quiet as a whisper, and the fret buttons don't "clickety-clack." You'll hear more music, and less controller.
PLAYSTATION®3 and PlayStation®2 compatibility: You get a 2.4 GHz wireless USB receiver for PLAYSTATION®3 and PlayStation®2.
Touch Sensitive Neck Slider and Star Power button: Take advantage of all the features of Guitar Hero® World Tour—in the game and in the Music Studio. (The game is sold separately.)
Hundreds of hours of battery life: Two AA batteries give you enough juice to perform a festival's worth of hits, encores included.
Wireless range of up to 30 feet (10 m): You're not tethered to your console, so you're free to go where the music moves you.
http://www.play-asia.com/SOap-23-83-...j-70-3ijq.html
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September 14th, 2009, 19:43 Posted By: wraggster
Newly released today:
features
Authentic materials: This guitar controller's body is solid. Its neck is real wood. The frets and tuning peg handles are metal. And the fingerboard is rosewood.
Virtually silent controls: The Strum Bar is quiet as a whisper, and the fret buttons don't "clickety-clack." You'll hear more music, and less controller.
PLAYSTATION®3 and PlayStation®2 compatibility: You get a 2.4 GHz wireless USB receiver for PLAYSTATION®3 and PlayStation®2.
Touch Sensitive Neck Slider and Star Power button: Take advantage of all the features of Guitar Hero® World Tour—in the game and in the Music Studio. (The game is sold separately.)
Hundreds of hours of battery life: Two AA batteries give you enough juice to perform a festival's worth of hits, encores included.
Wireless range of up to 30 feet (10 m): You're not tethered to your console, so you're free to go where the music moves you.
http://www.play-asia.com/SOap-23-83-...j-70-3ijq.html
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September 14th, 2009, 19:42 Posted By: wraggster
Newly released today:
Building on the critically acclaimed Ferrari Challenge racing simulation engine, SuperCar Challenge heralds the addition of the sexiest supercars on the planet while improving on its spiritual prequel in every way.
The very best supercars will be available to throw around the most celebrated corners on the racing calendar. Experience the thrills and spills that come with harnessing the full grunt of an Aston Martin DB9, the Lamborghini Murcielago RGT, the McLaren F1 and many more! Of course, the game caters for the Ferrari fans too with a selection of favourites making the cut from 2008's Ferrari Challenge.
More than 20 licensed race tracks will also be available, with old favourites such as Silverstone and Spa mixed in with the joys of Nrbergring. Several fictional circuits are also available such as the French 'Riviera' street circuit.
http://www.play-asia.com/SOap-23-83-...j-70-3jgp.html
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September 14th, 2009, 19:40 Posted By: wraggster
Newly released today:
features
New Game of the Year Content: Assorted download content included on disc!
There’s not just one way to play. Players craft their own individual experience based on their own creativity.
Unlimited possibilities for user-created content – players can customize everything: their characters, the landscape around them and their own patch on LittleBigPlanet.
Players learn new skills and discover new items to aid them on their creative journey Explore the massive single player game or go online to find user-generated content. LittleBigPlanet will change every day as players contribute their own levels.
Online and offline multiplayer modes – play alone, work as a team or get competitive.
LittleBigPlanet global community for players to get involved with: includes player comments, rankings and easy communication with new and existing friends.
description
Developed by Media Molecule, LittleBigPlanet™ is a new PLAYSTATION®3 (PS3™) computer entertainment system community-based game with a hugely innovative concept behind it. Players meet on a blue and green planet scattered with individual plots – and use their character’s amazing abilities to play, create and share what they build with other gamers throughout the world via PLAYSTATION®Network.
The LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment. There are places to explore, creative resources to collect and puzzles to solve – all requiring a combination of brains and collaborative teamwork. As soon as players begin their creative skills will grow and they will soon be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community.
Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There’s no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else’s.
http://www.play-asia.com/SOap-23-83-...j-70-3j1l.html
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September 14th, 2009, 17:39 Posted By: wraggster
New from Divineo China
A soft protective screen protector seal that can be used over 1000 times (remove from screen, clean, and place back). You may clean it by using cleaning solute and water. Prevent ultra violet ray and scratches while keeping a clear resolution.
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September 14th, 2009, 17:38 Posted By: wraggster
New from Divineo China
Keep your PSP Go safe with the brand new Airfoam Pocket manufactured by Dragon. Compact and slim design with additional “Elastic Net Pocket” to carry any accessories. It offers the maximum protection to your valuable console and prevents any scratch and shock.
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September 14th, 2009, 17:08 Posted By: wraggster
Doublesix has told GamesIndustry.biz that sales of its PSN title Burn Zombie Burn have jumped 40 per cent following the release of the 3.00 firmware upgrade for the PlayStation 3.
The update adds the What's New panel to the system, highlighting the latest additions to the PlayStation Store without users having to go online, and offering direct links to content.
"We're ecstatic at the 3.00 upgrade because not only have our sales gone up 40 per cent since the update but for me personally it's what I've been calling for and looking forward to for a long time," said James Brooksby, studio head at Doublesix.
"I've always been saying that effectively when you boot up the PlayStation 3 there's a 40 inch advertising space waiting to be used. Now instead of saying to the user 'what would you like to play today' - which is the basic console offering - it's saying 'this is what we think you should play today' and that's a major step forward for the entire industry and the digital distribution sector."
Brooksby said the latest update is proof that Sony is endorsing digital distribution, and it's important to continue educating consumers to new ways of accessing and buying content.
"We assume that consumers are all tech-savvy but they still buy discs and assume that's how they get games. It's so good that we're going to be encouraging new people into this new world of buying games online on their console.
"It's endorsing digital distribution as a massive part of the future. This isn't a store where you go and buy t-shirts, this is a store where games exist. Consumers make that mental leap, to not just know they are online but to go shopping for games and content. We've definitely seen a change," he added.
"Even though we weren't featured on the frontpage of the store it's just incredibly encouraging that when we do our next game we'll know that people will turn on their consoles and be told our game is available."
Home console manufacturers need to continue to increase their marketing for downloadable content and highlight ease of use, said Brooksby, in the same way that Apple's advertising for the iPhone and iPod Touch has educated consumers to the App Store.
"There's obviously a lot of general marketing to the masses that this space exists. In the same way that Apple is advertising games for the iPhone and pointing out how users can easily download them.
"I still think there's a long way to go in mass market advertising to people who still assume that the disc is the only way to get games."
And developers need to offer quality titles for sale, said Brooksby, so as to not disappoint first-time consumers of digital content.
"It's up to us and other developers to make sure there are quality games in that space. I am nervous about the space being undermined by bad experiences.
"We don't want users to buy a few titles and be disappointed if it's confusing and quite a lot of games are low quality. If consumers gets their fingers burnt, it won't take much for users to not come back after an experience like that."
http://www.gamesindustry.biz/article...rmware-release
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September 14th, 2009, 17:00 Posted By: wraggster
Sony has pulled the curtain back on its physics effects SDK.
At CEDEC 2009, Sony offered a playable demo of its physics simulation engine, which comes as part of the PS3 SDK, according to a diginfo.tv report.
A video of the physics engine can be found below.
Crucially, the physics engine is optimised for the PlayStation 3’s renowned cell microprocessor.
Hiroshi Matsuike, of SCE’s software platform development department, stated that basing the physics engine of the cell microprocessor meant that calculations could be achieved rapidly.
“[The PS3 Physics Engine] is a library for replicating a variety of physical phenomena, including simulations of rigid and soft objects and fluids, on the PS3,” he said.
The demonstration, which you can see in the video below, simulated the physical properties of a rope by attaching together a string of small solid objects. It then moved on to rag-doll simulation, as well as a mock-up of interlocked gears
Cell was jointly developed by Sony Computer Entertainment, Toshiba, and IBM. The PlayStation 3 was the first commercial device to utilise the processor.
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September 14th, 2009, 16:58 Posted By: wraggster
As momentum gathers for the PSPgo launch, Sony is preparing to unleash the first of its milestone releases for the re-invigoration of its handheld brand. Polyphony Digital has finally completed its much-delayed Gran Turismo for PSP, and review code was duly despatched to those deemed worthy enough last week. Having had a taster of the portable experience at gamescom a few weeks back and coming away very impressed, I was very eager to check it out. Very little in the way of actual, tangible assets have emerged, with Sony's own E3 reveal shying away from showing the actual game, and this is rather odd, because even as a non-professional video editor, armed with around 30 minutes of raw video captures, I was able to put this trailer together, showing that - at its best - GT PSP can look quite spectacular. What we have here is, in a sense, a bit of an experiment. Internet video is usually locked at 30FPS, but that's not Gran Turismo. This video is encoded at full fat 60 frames. Playback performance will vary owing to Adobe's rubbish Flash h264 decoder, so if the video lags for you, either click on the EGTV link for a traditional 30FPS encode, or else right-click and pipe down this specially prepared download for the full experience.
Check out the awesome video here --> http://www.eurogamer.net/articles/di...deo-blog-entry
This surely makes the PSP rock again as a video game platform.
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September 13th, 2009, 23:24 Posted By: wraggster
News via PSPita
The anonymous Japanese coder which is pursuing the development of the PCE for PSP releases a new update for its emulator PC Engine, 8bit console produced by NEC during the '80s, which is proposed as an alternative to PSPHugo designed by French Coder ZX-81. The program brings me to version 0.82b2.
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September 13th, 2009, 23:20 Posted By: wraggster
News via PSPita
Another update from DekraN user of our forum, for his homebrew LUA AlphaBase developed a complete bash Debugging for your PSP that comes to version 2.8. In this new release has added command "col" and have been fixed a few bugs in the program.
Following the full changelog and the link to download.
Changelog v2.8:
Quote:
- Added the command 'with';
- Removed the command 'help' and renamed the command 'cmd' to 'help';
- Fixato a bug in all commands that contain controls on the handling of files inautorizzata AUF if the user level is less than the maximum level, which showed a LUA error;
- Fixato a bug in all commands that accept multiple extensions in the path parameter, which did not work if you omit the extension;
- Fixato a bug in the command 'find', which did not work if the item was a font;
- Fixato a bug in the command 'FMAC', do not load the file AUF because the check is necessary;
- Fixato a bug in the command 'make', which created the folders in the wrong place;
- Now all the commands that accept multiple extensions in the path parameter if the mode of the program is normal, then the omission esistensione control is present, otherwise you receive an error message;
- Now even the command 'share' supports the extension of the omission single control;
- Now you can select the background color via the command "with color" (of course, the color must be previously loaded via command 'loadex');
- Optimized the control system extension;
- Optimize the commands 'log', 'tick' and 'sys';
- Syntax of language optimized;
- Code optimized;
- Global yields all local functions present in the function that manages the CEU (Processing unit commands), making it more elegant code;
- Speed increased by 10% of the script;
- Eboot renewed;
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September 13th, 2009, 23:17 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...-homebrew.html
1. OtherOS
The easiest way to run your own code on the PlayStation3 is through Linux which you can install as alternative OS. Several restrictions regarding the RSX, but it seems to become better regarding 3D acceleration since the new MESA 3D GL was released with CELL support.
2. BD-Java
A few days ago I reported, that the developers of demonhades.org found out, that BD-Java still works if you correctly burn it on a Blu-Ray disc. With the FreePlay's minimal BD-Java SDK it's quite ok to develop Java for PS3.
3. Flash
Since FW 2.0 till FW 3.0 there was the so called Informationboard. This is a simple .swf file on the HDD and can be replaced with knightsolidus' HDD decryption methode. As the informationboard.swf does not run in a sandbox there's a lot possible but sadly it was removed in the actual FW 3.0.
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September 13th, 2009, 01:24 Posted By: wraggster
Dan369 has posted a new version of his Mario game for the PSP:
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September 13th, 2009, 01:19 Posted By: wraggster
News/release from total_noob
-This version of CXMB works for custom firmware's:3.71-5.50
-Its a Full version so you can also use it to make ctf's,
make sure you use the right decrypted prx (paf.prx, common_gui.prx, vshmain.prx)
from each firmware
[install]
Copy contents of folder: CXMB_full_all_cf to your memorystick.
[Previous versions credits go to]
(\___/)
(='.'=)
( \ / )
('')_('')
To Alien
寫給外星人
Hello World
CXMB 3.2.1 for 3.71m33/3.80m33/3.90m33/4.01m33 by Poison
[CREDITs]
Thanks to Matchung, Gilleco, Aeolusc, Real.KK, SilverSpring, SchmilK.
Thanks to everyone who has contributed to the PSPSDK.
Thanks to everyone who has contributed to PSP CFW.
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September 13th, 2009, 00:33 Posted By: wraggster
Newly released on worldwide import from Superufo.com ($2 shipping worldwide)
As the sequel to the acclaimed racer of 2007, DiRT 2 is set to take off-road racing games to a new level. Packed with a wide variety of features and in-game events such as new benchmark technology, thrilling new race types, big event atmosphere, stunning locations, a new breed of off-roading heroes and a peerless line-up of super-charged speed machines, DiRT 2 isn't your standard off-road racing game. It is the new standard.
DiRT2 enables players to pick their favorite rides
Multiple race disciplines
DiRT 2 will take players on a World Tour
Events include 'Stadium King Shootout', 'Creek Trailblazer' etc.
DiRT 2 invites players to become part of an extreme sports community
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