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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 24th, 2009, 01:18 Posted By: wraggster
News via pspita
UmbySpit93, dell'AlphaD3vTeam member and user of our forum, released version 5.0 of PSP X-SHELL, an alternative shell to the original XMB developed in LUA. Among the novelties of this release, there is the presence of a APPHbStore that allows you to directly download some homebrew on the console.
More to follow.
Changelog v5.0:
Quote:
- Review some menus.
- Added several new selectable backgrounds and cursors.
- Added a "AppHBStore" reached the icon of the main menu.
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August 24th, 2009, 00:42 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13230.html
DaedalusX64 is a N64 Emulator for the Sony PSP.
Quote:
Changelog Revision 428 ==> Revision 429
[+] Add a low battery warning, can be enabled on global settings (thanks Chilly Willy and Grazz for helping)
[!] Add correct savetype to Fighter´s Destiny 2 (it boots now)
[+] 13 games more will use DoubleDisplay (Thanks KingPepper for reporting them)
[!] L3DEX will call F3DEX for the moment...
[~] Fixed the ground on Fighting Force 64
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August 22nd, 2009, 15:35 Posted By: wraggster
News/release from qwikrazor87
hello everyone,
welcome to my own version of adhoc chatting.
in this application I've made features such as:
--Chatting from PSP to PSP obviously
--Customization of the background color and
message colors, for the messages they will have
a glow color of the opposite color you chose
for visibility reasons if you choose the same
background theme color.
--"Buzz" feature which is a "Boing" sound
--PSP Search for PSP's using this application,
your PSP will send you a message of the other
PSP's nicknames which are in range. This is
good to see how far the PSP's adhoc range is.
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August 22nd, 2009, 15:29 Posted By: wraggster
News/release from SpartanX2X
Ah, yes, after 8 months of being in development, I am proud to announce the release of my latest mod "dawn".
The premise of dawn is simple. The year is 2023, the gangs of New York have allied to form a crime Syndicate. Their goal is to slowly expand their territory and control as much of New York as possible. They have been winning battles against the military, so the government has set up a new unit. The ASU (Anti-Syndicate Unit). The ASU is comprised of the most elite soldiers from around the country. Unfortunately, they are few in numbers due to this. Thus they frequently receive help from local authorities and the military.
Now, all that is for, is to let the mod make a little more sense to you, it's other purpose was to give me a framework for all of my ideas instead of the mod being a jumbled mess.
This mod, is a total conversion mod, meaning nearly everything that can be changed in CSPSP without the source, has been changed. There is various hex editing, all the gfx have been changed, and all the sounds have been changed.
The gfx were completely from the top of my head. I used source images for a few weapons such as the Mini-Pump, but most I drew on graph paper and ported them over, or drew by hand in photoshop. The sounds are from all over, a few of them are actually made by me, while the majority of them are from various mods for older PC games such as BF1942 and MOHAA.
During Dawns development I started a "dawnzeff" competition. The competition was to see who could make the best "danzeff input system" theme for Dawn. And the Winner is..... Doublehawk! His danzeff was very very complicated. Not only did he use my mods font (Birth of a Hero), but he also managed to make it look so dam slick!
I am proud to announce that Dawn is the first mod that is interchangeable. With the CSPSPC download of dawn, you will be able to use one map folder, for both dawn, and another version of CSPSP. This means a couple things. For one, you don't have to redownload maps when you switch mods! Another thing, is that it saves you TONS of disk space, because as hardcore players of CSPSP will know, having 700 maps ends up taking a bit of space.
NOTE: The CSPSPC Dawn release contains dawn and the ORIGINAL CSPSP. If you wish to switch it out for another mod, simply copy the contents of the mods folder into the "Dawn mod 4 CSPSP v1.0" folder under "PSP", then edit the "MODS.TXT" in the CSPSPC folder (which is in the game folder) to include your mod!
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August 22nd, 2009, 15:20 Posted By: wraggster
Since PS3 Slim was officially announced at Gamescon, we have known that the Linux option has been deleted from that new hardware, and well, after the wtf time, we decided to look back to the past and see what's behind us, so we could find an answer for this strange decision.
First of all, answering some e-mails, the absence of Linux (OtherOS) option is _not_ a software thing, but a hardware removal, a specific hardware that selects directly a different booting sequence. Let's take a look, then, to our past:
- PlayStation 2 was released 4th of March of 2000 in Japan, and it was since April 1999 when the rumours were starting, just like all those other consoles in our history.
- PlayStation 2 "Slim" (or V12 or SCPH-70000) was released on September 2004, and it was, indeed slimmer and thiner.
So, we have a PS2 that can work with Linux, but when Slim option was released, an specific package that was released, a "Linux Kit" was no longer usable, even though this "kit" was created in order to standardize and to make official the GNU/Linux Option for PlayStation 2.
This kit consisted on a HD of 40GB, an Ethernet adapter, a mouse and an USB-kb, as well as an VGA cable and a defined GNU/Linux OS for PS2. As you might remember, even a dedicated distro was released in order to help programming, called Black Rhino, but well, let's continue.
- PlayStation 3 was released on 11st of November of 2006 in Japan, preceded by all those rumours, once again.
- PlayStation 3 "Slim" was announced this 18th of August of 2009, slimmer, thiner, ... and without Linux.
So, it would be probably that the next step is that PlayStation 3 "Linux Kit" is released in the future. This would indeed solve this problem, and it would allow them to make all this official, even though it might be needed for IBM to co-operate on this so the Cell SDK is again updated and it's available for it.
But, if we take a look at the new Slim model, we can go to some conclusions:
- New and more powerful CPU. 45nm Cell-based, and it's said to be faster, cooler and, indeed, powerful. What could be done with this? More efficient apps, and, if we could wish for something, what about that software retro-compatibility with PS2, now that we can?
- RSX is still closed. Boooh. Well, if you want to work with it, just use a Cluster or get an CellBlade. :-3
- The strange future for Linux on PS3. Well, we have been talking about it here, but let's be serious, there is a pretty little number of people that indeed use Linux on PS3. It might happen like on PS2, in where we were all asking for the Linux Kit, but it wasn't used in the end.
- Is this really "slim"? I've read somewhere that they should call it PSThree or something, as this is not slim, lol. Maybe we can expect other hardware release with an extra-slim PS3? Lol, just kidding, but it would be funny.
Personally, i won't sell my JAP "Phat" PS3 to buy one of these Slim. But, i bet that there will be more that one that will do that exchange, having in mind what we have left behind, and what might come in the future.
(However, "Phat" is not the correct term, as the original PS3 is called "PLAYSTATION 3", and the Slim is called "Playstation 3". Caps time.)
Opinions, ideas, cakes?
http://sceners.org/?itemid=377
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August 22nd, 2009, 15:18 Posted By: wraggster
News via pspita
The coder ClassG updates its plugin macrophytes which leads to version 3.0.5. For those who do not know, I remember that macrophytes combo allows you to store more keys and execute them by pressing only one, and also allows you to change the sensitivity of analogue and set the autofire for a key.
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August 22nd, 2009, 01:56 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13207.html
Gabest has released a new version of PCSX2 VC10. This version was compiled with Visual C++ 2010 Beta 1.
All changes there are, as always in the extended text.
Quote:
Changelog:
r1666
Added Vif Error flags to Tags.h.
r1663
microVU: minor change...
r1659
Correct fix for thread affinity in CpuDetect, and fixed commenting in clean_msvc.cmd
r1657
Tags.h: 0x8000000 != 0x80000000.
r1656
Disabled precompiled headers for release builds. This fixes the random crash introduced 2 revisions ago (caused by some crappy IPU code we need to eventually get rid of)
Since the IPU code randomly works/breaks with different changes to pcsx2, eventually we´ll be able to re-enable PCH.
http://pcsx2.dyndns.org/index.php#GSdx
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August 22nd, 2009, 01:24 Posted By: wraggster
The NPD Group, famed tabulator of video game hardware and software sales, says it sees the new $299 price point of PlayStation 3 contributing to a significant sales boost for the system. "We would expect to see in the range of a 40% to 60% unit sales increase when September sales are reported," NPD analyst Anita Frazier told InformationWeek. We'll see how accurate of an estimate that was when the September NPD data hits mid-October.
Frazier added, "The $299 price point is important to getting to a point where the next segment of price-conscious consumers can jump into the market and it most certainly will re-energize sales of the platform." So, basically, a cheaper PS3 will sell better because people are more likely to take the plunge at a cheaper price. We know that analysts get paid to offer their opinions, but this just ... gave us an idea!
"It's our opinion that a $99 price point for PS3 would increase sales by 90 to 100 percent." -- Joystiq
Small, unmarked bills only, please.
http://www.joystiq.com/2009/08/21/np...st-price-drop/
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August 21st, 2009, 21:30 Posted By: wraggster
With the PS3 Slim hogging the limelight, you may have missed Sony's update on its motion sensing controller. This reel from GamesCon shows it waving about as a wand, flashlight, and yep, even a hair brush.
Still only mini game demos though, and we won't hear much more until the Tokyo Game Show on September 24. Hopefully we'll get to see some live demos of real games, along with a finalized name and date to expect it in Spring.
http://gizmodo.com/5342292/a-quick-u...ion-controller
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August 21st, 2009, 21:20 Posted By: wraggster
ling to that Cell-based PlayStation 2 emulator patent all you want, but Sony director of hardware marketing John Koller has some disparaging words for those wanting Shadow the Colossus to one day work one the latest hardware. PS2 backwards compatibility "is not coming back, so let me put that on the table," he told Ars Technica, soon after reaffirming, "that won't be returning." Apparently people have been buying the PS3 not for PS2 titles but for the newest games and Blu-ray movies -- and given PS2's continued dominance in sales, presumably to play those last-gen games, we don't doubt it. Seeing such a feature standard in all other consoles out there, including the first two iterations of this one, we can't help but feel burned. Still, it was less than two months ago when Sony's mantra was no PS3 price cuts, and funny enough, that's more or less what happened. So if Koller wants to go back on his word and offer PS2 compatibility further down the line, hey, we'll forgive him.
http://www.engadget.com/2009/08/20/s...g-back-to-ps3/
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August 21st, 2009, 21:18 Posted By: wraggster
Slowly, ever so slowly we're beginning to learn about the internal differences between Sony's new PS3 Slim and its chubby ancestry. We already knew that it supported BraviaLink while talk of "faster gaming" was introduced (suspiciously) yesterday; something that remains very much in doubt until we can confirm. Now we hear that the fatboy gone slim supports Dolby TrueHD and DTS-HD Master Audio bitstream output to your receiver. Hear that audio nerds? Bitstream. See the HDMI chip on previous generations of the PS3 didn't support bitstream output of the new(ish) high def codecs like Dolby TrueHD and DTS-HD MA. As such, the PS3 had to decode it internally before sending it over to your receiver via LPCM. A process that could garble the lossless audio depending on your setup. Even though the vast majority of people will never notice the difference (or even care), PS3 Slim owners can still kick back in smug satisfaction each time the TrueHD or DTS-HD MA indicators light-up on their receivers.
http://www.engadget.com/2009/08/21/p...audio-at-last/
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August 21st, 2009, 21:17 Posted By: wraggster
Sure, you've seen the pictures already, but just in time for the weekend, we thought we'd put together this video showing off the PlayStation 3 Slim, both on its lonesome and as it compares to the classic PS3 and its Xbox 360 competitor. There's also a small segment that confirms what many readers have asked about: yes, the 2.5-inch Serial ATA hard drive is indeed removable and is done so with Sony's blessing (i.e. no worries, it won't void your warranty). The HDD enclosure is located behind a front panel just under the disk drive, which is a snap to pull out once you undo the blue screw from the bottom of the console. Confused? Check out the video after the break, you'll see what we mean.
http://www.engadget.com/2009/08/21/v...removable-hdd/
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August 21st, 2009, 16:41 Posted By: wraggster
Mediatonic to develop a number of digital titles for the PSPgo
More iPhone specialist studios are pledging their commitment to develop digitally-distributed games for the PSPgo.
London-based social-gaming outfit Mediatonic has struck a partnership deal with Sony to create various gamers for the platform.
The news comes fast after several other iPhone specialists – including Halfbrick, Frima and HoneySlug – announced they were to focus their work on PSPgo Minis, the new micro-sized games service for the handheld.
Recently the group produced its first iPhone title, the 4.9MB-sized Must.Eat.Birds, which is sold on the App store at £0.59.
Mediatonic creative director Paul Croft said the PSPgo deal with Sony was “immensely exciting”.
“Having dipped our toes in the water with Must.Eat.Birds on the iPhone, we’re thrilled to be adding the PSP Go to our ranks, he said, “and we’ll be designing original games specifically for the platform and its online delivery system.”
http://www.develop-online.net/news/3...udio-turns-PSP
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August 21st, 2009, 16:37 Posted By: wraggster
GAMESCOM’09: SCEE boss Andrew House talks up fight with Xbox 360
PlayStation platform holder Sony is in bullish mood ahead of the upcoming launches of both PS3 Slim and PSPgo, believing that its two new machines have given it the footing it needs to square up to the challenge posed by Microsoft’s Xbox 360.
“We've competing very seriously, head-to-head, with Microsoft in Europe right now – and this gives us a major opportunity to do that more aggressively,” House told MCV at Gamescom.
“We have very high hopes for the new PS3 and think it will deliver a significant increase in our sales.”
House stopped short of making any 'further bold predictions' saying “it's a little dangerous to make statements like that given the seasonality of our industry and the current climate”, but admitted Sony is quietly confident about its offer in Q3 and Q4.
http://www.mcvuk.com/news/35517/Sony...o-head-with-MS
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August 21st, 2009, 16:36 Posted By: wraggster
GAMESCOM’09: SCEE’s Andrew House says transition from old to new model will be seamless
Despite yesterday’s warning from retailer Amazon that the new PS3 Slim is likely to be in short supply come its release next month, SCEE president Andrew House has claimed that his firm has ensured that the transition from the old to the new will be seamless
“I'm very pleased with how we have managed our inventory system on the existing model,” House told MCV.
“We've done that very well in the European market. There are trucks and trailers leaving right now – it's on the road.”
And of claims that stock shortages could dampen retail’s enthusiasm for the new console this Q4, House asserted: “I will make a prediction there – I don't think we will be having too many of those discussions with retail.”
http://www.mcvuk.com/news/35515/Sony...s-no-shortages
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August 21st, 2009, 16:27 Posted By: wraggster
Tesco Direct has stepped up as the first retailer to offer Sony's new PSPgo at a price significantly below its confirmed recommended retail price, listing the console at GBP 199.97 on its online site.
Earlier this week, Sony confirmed the RRP for the console in the UK would be GBP 224.99 - a price which most specialist stores, including Play.com and Game, are currently listing the console at.
But the supermarket giant's online store is now the first to significantly undercut that price, offering the discounted console, plus free delivery, to all pre-order customers. Although it's not clear at present if the sub-GBP 200 price point will remain after the system is released. The store also states a release date of October 2 - one day later than the official release day confirmed by Sony.
http://www.gamesindustry.biz/article...pgo-for-GBP199
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