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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 25th, 2009, 18:19 Posted By: wraggster
Launch titles for the PlayStation 3 motion controller will be compatible with either one controller or two, Sony president Shuhei Yoshida has told Eurogamer.
"We are approaching the launch by making sure that all games that we create can be played with one controller and the camera," he revealed.
"We will also introduce options for if you happen to have more than one controller available. Experiences will be enhanced if you purchase a second. We are trying to make the entry barrier as low as possible, but I'm looking forward to introducing more advanced things you can do with having two in your hands."
By combining the PlayStation camera, which many users will already own, with advanced sensors internally, said Yoshida, Sony will hit the right balance between cost and features. The technology will still be cutting edge but the choice to buy just one new controller will make that technology more cost-effective for consumers.
Continuing onto the subject of PSPgo, Yoshida said the new console was launched more for the "targeting and positioning of contents for the PSP platform than the technical aspect of things."
"Apple has proven that there are lots of people willing to try things out if it's very easy to download and an affordable price," he added.
UMDs can hold more than 1GB, he pointed out, and a lot of PSP's games already use the maximum limit. "The user experience of downloading 1GB game to PSPgo is not ideal," he said. "We wanted to send a message that you don't necessarily have to use all the content to the capacity of the media - you can create more content and sell for cheaper price."
Sony is working on improving the entry barrier to development for the handheld, Yoshida said. It has lowered the price of the PSP toolkit, and now is working on improvements that will make it an easier experience for developers to get a game onto the market. "We are still working on that side," he admitted.
http://www.gamesindustry.biz/article...ow-as-possible
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August 25th, 2009, 16:35 Posted By: wraggster
Sony has launched a GBP 82 million marketing blitz for its redesigned console across European territories.
A new TV ad due to air tonight highlights the consoles connected and entertainment services, but makes no direct mention of specific videogames.
"Two years after launch PlayStation 3 is realising its full potential," Alan Duncan, UK marketing director for SCEE, told The Guardian. "The console is moving beyond gaming and gaming is moving beyond discs."
Sony is committing GBP 6 million to the UK market, where the slim PlayStation 3 retails at the new price of GBP 249.
According to the report, Screen Digest has forecast that the PlayStation 3 will sell 4.3 million units in Europe this year, compared to 3 million Xbox 360s and 7.5 million Wii consoles.
http://www.gamesindustry.biz/article...arketing-blitz
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August 25th, 2009, 16:33 Posted By: wraggster
The process for submitting PlayStation Portable Minis games to Sony for sale via the PlayStation Network will be "transparent, trackable and predictable" according to a guidelines document recently added to Sony Europe's licensing website.
Detailing several previously unknown aspects of the PSP Minis development process, the document goes on to confirm that SCEE will offer royalty payments monthly, with no penalty for minimum sales - unlike WiiWare, which requires developers reach a certain sales threshold before they can collect earnings.
It also states developers will not be subject to title quotas or bandwidth charges, and that they will maintain control of their own release dates - launching on any day of the week or alongside PlayStation Store updates if they choose.
The approval phase for games will be shorter than that experienced by full price and length games sold through the PSN store, the document assures, with "no requirement for content approval". Its promised transparent and trackable process, if it works as described, could be a vast improvement on Apple's own system for the App Store.
Finally, the information references the PSP Development Tools at a price of USD 1718 - an 80 per cent reduction - as Sony promised would be applied to the dev kit earlier in the year.
The Minis store will launch alongside the PSPgo on October 1.
http://www.gamesindustry.biz/article...-and-royalties
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August 25th, 2009, 16:32 Posted By: wraggster
Sony's Kaz Hirai has said that the company will make a loss on every slim PlayStation 3 console it sells.
The unit was officially revealed last week, and is due for release in the first week of September priced USD 299 / EUR 299 / GBP 249.
"If you're just talking about the hardware alone, the quick answer is yes," Hirai told The Times Online, when asked if Sony will lose money on the slim as it has on the original PlayStation 3.
"That makes good headlines, but I don't actually know that that's the true nature of the business that we're all in, whether it's PlayStation, Xbox or the Wii. I think the better indicator is to look at the business as a whole platform, to ask: are you profitable in terms of the hardware, software and peripherals. And the answer to that question is yes on a gross profit level since the last fiscal year," he said.
Hirai also said that while Nintendo has recently been praised as a company that has managed to bring videogaming to a mainstream audience, Sony originally broke down that barrier with the PlayStation 2.
"The most successful console is still the PS2 and it's still going strong. I think that's the console that really broke the barrier from videogames being just for videogamers into more of a mass market on a global basis.
"Nintendo's obviously done a great job in following that mass acceptance," he offered.
http://www.gamesindustry.biz/article...-ps3-slim-sold
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August 25th, 2009, 16:30 Posted By: wraggster
Sony Computer Entertainment Europe president Andrew House has told GamesIndustry.biz that he's sure the next three months will see "a huge amount of growth for the business" as a result of the price cut for the PlayStation 3.
The cut, announced at Gamescom last week brings the corporation's flagship console down to EUR 299 / USD 299 / GBP 249, and he believes this is a sign of the PlayStation division delivering on "the Sony promise".
"I think what I've heard anecdotally is that this is the point people were waiting for - a redesigned model and, in Euros, a significant price reduction," he explained. "That's people's cue to jump into the business.
"I think as well that the pleasing thing when I look at the European landscape is that this is coming on what was already pretty robust sales, year-on-year. Even at the higher price point our PS3 numbers have been bang on track through this year, against a challenging economic environment.
"So I think we feel this can only mean a huge amount of growth for the business, particularly in the next three months. It's an exciting time, and it's great for us to be able to continue to deliver on the Sony promise - evolving, changing and hopefully delivering a better value proposition to the consumer."
http://www.gamesindustry.biz/article...-next-3-months
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August 25th, 2009, 01:51 Posted By: wraggster
News via pspita
DedDinO_94 user of our forums and member dell'AplhaD3vTeam issue a new homebrew for your PSP developed in the programming language LUA. This is Media Player Engine, an audio player with a simple and intuitive interface that allows you to play files format. Mp3,. Aa3 and. Ogg.
In track, in addition to changes made to this first release, you will find the complete list of commands to use and some screenshots of the program.
Changelog v1:
Quote:
- A graphical interface simple and guessed
- A menu that includes the functions: Player, Settings, Credits, Exit
- A file browser written by 0
- Support for audio files MP3, AA3, OGG
- View all information about the audio file
- Sliding audio file with R and L
- Options to Pause / Play
- You have the following playback modes: Normal (when one song ends the next part), Repeat song, Random
- Free Mode Sleep Mode on End of Story
- Battery saving mode
- HB Available in 2 languages: ITA, ENG
Controls:
GUI
- L and R Scrolling menus
- Up / Down Scroll through the files in the File Browser
- Left / Right Scroll files quickly in the File Browser
Download Here and Give Feedback Via Comments
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August 25th, 2009, 01:40 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13241.html
Gabest has released a new version of PCSX2 VC10. This version was compiled with Visual C++ 2010 Beta 1.
All changes there are, as always in the extended text.
Quote:
Changelog:
r1675
microVU:
- Started implementing VU macro mode (code off by default)
- Disabled Constant Propagation for Jump Addresses (this rarely was a speedup, and it slowed down recompilation time a lot in some games causing bad slowdowns (GoW))
r1674
microVU: minor change...
r1672
Lets use the Gif stat enums, too. And set some of the dmac irqs to have more accurate names, and misc other things.
r1671
Changed some more stuff to use the vif stat enum´s; and some other minor changes...
r1670
Odds and ends. Various defines involving vif->stat are now enums, and are now used in various places. Added a new file to GSnull. Moved the new Vif functions to Vif.h.
http://pcsx2.dyndns.org/index.php#GSdx
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August 24th, 2009, 21:25 Posted By: wraggster
The NEO Summer Coding Compo 2009 have closed already, we have got 50 entries finally, good luck for all coders
more info: NEO Summer Coding Compo 2009
The PSP APP division, total 10 entries
[PSP APP] DayViewer Beta 4 NEO By: Total_Noob
[PSP APP] PSPconsole v1.7neo By: Hotter
[PSP APP] WebBroser WinSHELL By: trom_us
[PSP APP] Spirograph v0.1 By: Freshmilk
[PSP APP] PSPTweaker v2.0 By: ab5000
[PSP APP] PSPCleaner 1.4 Beta NEO By: Migueliziosop
[PSP APP] periodicpsp [v1.0] By: JamesC
[PSP APP] AVEC V2 - GPS Vector Map Viewer By: Art
[PSP APP] AlphaBase v1.0 By: DekraN
[PSP APP] PSN License Manager 0.40 NeoEdition By: Light_AleX
The PSP GAME division, total 11 entries
[PSP GAME] BoxDestroyer v2.3 By: walar
[PSP GAME] REminiscencePSP NeoFlash Edition By: Sektor
[PSP GAME] TibiaPSPv0.3 By: LuMa
[PSP GAME] Lakeside By: Kasumi
[PSP GAME] [WIP] Cubic Zombies By: A_Noob
[PSP GAME] ImpGAME v2.1 By: Gefa
[PSP GAME] DiggerPSP NeoFlash Edition By: Sektor
[PSP GAME] Portable Bubble v2.0.0 By: Gefa
[PSP GAME] Random Shooter - Space Shoot 'em up By: Zack
[PSP GAME] My Snake Pet By: leviadragon
[PSP GAME] a shooter By: sigutis
The NDS APP division, total 13 entries
[NDS APP] Japanese Hiragana & Katakana Review By: DesertDog
[NDS APP] A Tint of MENUdo - Player By: soulanger
[NDS APP] A Tint of MENUdo - Doodle By: soulanger
[NDS APP] WintenDoS By: darkyesus
[NDS APP] UA Paint v1.30c By: bassacegold
[NDS APP] SoundBoardDS By: BranMuffin
[NDS APP] MorseDS By: Aguilera_87
[NDS APP] Paint DS By: s_hansse
[NDS APP] SavSend By: leinad
[NDS APP] NdsMiiMaker By: Coin-Coin
[NDS APP] DsOS v0.6 neocompo edition By: Aurelio
[NDS APP] DSecure By: LucaFraga
[NDS APP] DSi4DS By: spinal
The NDS GAME division, total 16 entries
[NDS GAME] DawnSeekers [important update] By: smealum
[NDS GAME] Operation Libra By: B12Core
[NDS GAME] Alien Puzzle By: GEMISIS
[NDS GAME] Hangman By: Tassu
[NDS GAME] Stargrazer By: SwedishFish
[NDS GAME] Lights Off! By: arrpirate
[NDS GAME] TouchRight! - Featuring Terra the Pessimist! By: hillbilly -
[NDS GAME] Bouncy Marble V2 By: leinad
[NDS GAME] You Have To Burn The Rope DS By: LaPatateInc
[NDS GAME] Seek And Recharge By: samel
[NDS GAME] DSDice By: M. Lucanius
[NDS GAME] Five_Error By: Tiwaz
[NDS GAME] OMG WTF By: arrpirate
[NDS GAME] DronS V1.6 By: leinad
[NDS GAME] Around The Clock By: Gaz
[NDS GAME] Xplosive Combat By: fooshi
http://www.neoflash.com/go/index.php...d=308&Itemid=1
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August 24th, 2009, 18:52 Posted By: wraggster
SCEE president Andrew House has said that Sony's decision to cut the price of the PS3 was not a reaction to slow system sales.
"We are aware that consumers are watching their euros and pounds more carefully than before and it may make a price reduction have potentially even more impact. But it would not be fair to say this is a reaction to current market conditions," he said.
Stressing the key role that the PlayStation Network will play in Sony's ten-year plan for the PS3, House also told the Financial Times that the company plans to make more social networking features available to owners of its flagship console.
"The goal is to move from a traditional short, toy-based life cycle to a longer, consumer electronics life cycle. The network allows us to give customers a better sense of value and continuous improvement," he said.
http://www.computerandvideogames.com...VG-General-RSS
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August 24th, 2009, 18:45 Posted By: wraggster
For its PSP Minis service, Sony is doing away with many of the fees associated with other digital networks to attract the attention of developers. As discovered by GamerBytes, the PlayStation Network's bandwidth fee -- for which publishers are charged per gigabyte of data transferred over PSN -- is revoked for the PSP Minis service. It's a somewhat odd decision, considering each Minis game will be limited to under 100MB. Certainly, a bandwidth charge would be one of the smallest fees a PSP Minis developer would have faced.
The PSP Minis program also does away with many of the practices common to WiiWare and Xbox Live. Unlike WiiWare, there is no minimum sales quota for developers to reach before they get paid. Additionally, PSP Minis publishers are allowed to choose their own release dates, instead of joining the growing queue of games awaiting release on both the PlayStation Store and Xbox Live Arcade.
It's clear that Sony is taking measures to make the Minis service appear lucrative to third-party developers, especially indie studios. The question is: Will PSP gamers buy into this new platform, or will Minis be a retread of the floundering Xbox Live Indie Games project?
http://www.joystiq.com/2009/08/24/so...psp-minis-ser/
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August 24th, 2009, 17:31 Posted By: wraggster
Pocket Gamer have got their hands on some developer documents for Sony's PSP Minis program, which reveal that - in one key area at least - lessons have been learned from the way Apple have done business on the iPhone.
While Apple's App Store has been lauded for its variety and scope, it's often criticised for the way in which applications are approved for sale, a process which is neither transparent or consistent.
This means some content that violates other people's IP can make it onto the App Store while others do not. Or some games that contain offensive material are cleared while others, seemingly more innocent, are refused.
Sony's PSP Minis program will differ from this in that it will remove the "requirement for content approval", meaning games only need to be tested to see if they work, not if they're somehow suitable.
Which is how it should be! It's the developer's place to decide what's suitable (and face the music if its not), and it's the market's place to decide whether they want to buy it or not. The platform holder, well, they should just be allowed to get on and provide the hardware.
http://kotaku.com/5343816/psp-minis-...pples-mistakes
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August 24th, 2009, 17:27 Posted By: wraggster
A Japanese retailer claims to its shop will only be making ¥700 (US$7.40) on each PS3 Slim sold.
The reason for this, it seems, is buying the consoles from Sony and then selling the console at sticker price. We don't have any data other than this and do not know how the PS3 Slim compares to other newly launched hardware in Japan and aboard.
If anything, brand new hardware seems like a money pit — everyone is banking on software sales. We're confident as the PS3 Slim ages, it will become profitable for retailers and Sony. Be patient!
http://kotaku.com/5344035/japanese-r...s-off-ps3-slim
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August 24th, 2009, 16:47 Posted By: wraggster
Research group expects 60 per cent sales leap in the US
The new slimline PS3 and its price cut could boost sales of the console by 60 per cent in the US, NPD reports.
The firm made the statement to Information Week, but warned that price alone won’t see Sony narrow the gap between the PS3 and its rivals, citing the need for big game releases.
"The $299 price point is important to getting to a point where the next segment of price-conscious consumers can jump into the market and it most certainly will re-energize sales of the platform," said NPD analyst Anita Frazier.
“We would expect to see in the range of a 40 per cent to 60 per cent unit sales increase when September sales are reported.
“Content is still the key motivator of a hardware purchase decision. Other systems might too take a price cut, so there's a lot playing into which system tops sales any particular month.”
http://www.mcvuk.com/news/35540/US-N...S3-sales-surge
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August 24th, 2009, 01:38 Posted By: wraggster
News/release from Preyker
Now, after having released "Turn !t" some weeks ago for the first PSPKING.DE LUA Coding Competition it's time for another all new homebrew inside of the "-!t" series.
Hear !t is my very new homebrew i picked up some help for as well this time. It's "-blue7" that helped me out with the GFX stuff, so i could completely focus on the code. Please keep in mind, that "Hear !t" was just another participant homebrew for the third PSPKING.DE Coding Competition, so this had to be created within just three days as well (yh, our contests are somewhat exciting due to the little time you have ).
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August 24th, 2009, 01:33 Posted By: wraggster
A user called skywarn posted this info about the future release of chickhen:
Seems Davee and Team Typhoon are currently working on a new ChickHEN released dubbed ChickHEN R3 (release 3). Its going to have a few fixes and add new features. Interesting to note it will have PRX plug support and a VSH menu much like M33 Custom Firmware. No release date on ChickHEN R3 has been set. Its currently work in progress.New features being worked on:- XMB / Game Version Spoofing- Photo menu redirections- Patch Playstation Network- Hide pic1 (already present on CF)- NandGuard- System Settings / MAC Address Spoof Version- VSH Menu- Plugins- High Memory for PSP 2000/3000- Compatibility with some modules M33
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August 24th, 2009, 01:20 Posted By: wraggster
News via pspita
RedBull team has just released a new version of the Despertar del Cementerio, the universal unbricker created by Dark_Alex. The particularity of this mod is that, once the appropriate Eboot.pbp recreated, allowing the installation of firmware Journal 5:55, famous for certain protections related to more recent games.
More to follow.
Installation:
Quote:
- Copy the UPDATE folder into PSP / GAME
- Re-create the EBOOT with the fw 5:55 programs such PBP unpacker and copy the files obtained, renamed 555.pbp, in the main root
- Copy the fw 5.00, renamed 500.pbp in the main root
- Start the application
- In the menu of DC do not select the first option in the install fw 5:55 with modules M33 and ipl. It will run at a brick safe. If you want to install the CF 5.00M33-4 just copy the file resurrection.prx contained in the UPDATE folder in TM / DC / kd replacing the present one. If you want to test the fw 5:55 simply select the second menu option that will install the fw 5:55 in the flash of your PSP.
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