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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 4th, 2010, 20:01 Posted By: Shrygue
via Kotaku
Ten years ago today, the PlayStation 2 launched in Japan. That makes the PS2 ten years old.
After launching worldwide, the console has gone on to sell over 140 million units globally, making it the best selling home console. Ten years in, the console is still alive and kicking. There are still video games being released on it!
What better what to say "Happy birthday, PS2!", than by naming your favorite PS2 title. What are you waiting for? Get to it!
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March 4th, 2010, 19:55 Posted By: Shrygue
via Eurogamer
James Stevenson, senior community manager for Insomniac Games, has confirmed the studio is currently working on two new projects.
"We are busy working here on some really cool stuff that we can’t wait to show you," he wrote on the Insomniac blog.
"[Work is] currently underway on more than one game right now (which will be no surprise to anyone who knows how our production pipeline works). We’ve been trying to evolve our production pipeline to give us more time for iteration, as well as better efficiencies along the way." So is one of those games a third instalment in the Resistance series? Speculators have been speculating Resistance 3 will be announced this week after GameTrailers promised to reveal a "suprise sequel". Well, speculators can shut up. Writing on Neogaf, when asked if he knew the game being revealed, Stevenson wrote, "Yes - but it is not a game from Insomniac." Well there you go.
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March 4th, 2010, 14:59 Posted By: wraggster
When one thinks of a PSP Phone, they usually imagine a handset with a number of cool, gamer-centric features, such as some sort of integration with the PlayStation network or -- imagine! -- the ability to actually play PSP games. What they don't imagine -- correct us if we're wrong -- is some sort of KIRFy cellphone shoved inside what is essentially the shell of a PSP. That said, we do have to give our friends in Shenzhen some props: not only have they beat Sony with this knock-off, but with the way things are going, they might have the PSP Phone market all to themselves in perpetuity. No specifics on this one yet -- price, stats, or street date -- but you probably weren't going to buy one anyways.
http://www.engadget.com/2010/03/02/k...one-dampens-o/
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March 4th, 2010, 14:57 Posted By: wraggster
The early belief that the PSN was spreading a brickitis infection to PS3s around the world has turned out to be not quite accurate. Yes, PSN was inaccessible over that extremely stressful day (for PS3 owners, the rest of us have been quite fine, thank you), but we're hearing from Eurogamer that the villain in this story was an ARM chip inside the console -- the very same one, in fact, that led to a few Zunes losing their minds back in 2008. The big problem here was simply a bit of hardware that couldn't get its bearings straight after expecting 2010 to be a leap year, and the arrival of March 1 "fixed" everything for all eight affected PS3 SKUs (of a total of eleven). That leaves Sony with four years to make sure this problem isn't heard from again, and if it doesn't, we'll be placing blame for the real 2012 apocalypse firmly on Howard Stringer's shoulders.
http://www.engadget.com/2010/03/03/t...chip-at-fault/
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March 4th, 2010, 14:51 Posted By: wraggster
So here's the good news: Turtle Beach announced a universal version of their gaming-oriented chat headset. In stereo, it mixes your talking with your gaming perfectly, meaning you won't be shouting at your teammates (unintentionally). Here's the bad news:
Just like the otherwise superb Astro A40s, the Ear Force PX21s require a lot of cordage—namely, a USB plug for chat audio and a line to your stereo RCA outputs. Plus, they cost $80, which, at $20 more than Turtle Beach's similar Xbox 360 exclusive stereo headset, is putting you into surround sound headset territory.
But if you game a lot on the 360 and the PS3—which many of you do—the PX21 may be worth a look.
http://gizmodo.com/5484842/ear-force...360-ps3-and-pc
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March 3rd, 2010, 23:45 Posted By: wraggster
Sony apparently has a "surprise sequel" ready to unveil this week on GameTrailers TV.
A promo for this Thursday's episode (evening US, Friday morning UK) shows clips of PS3 big-boys Heavy Rain, God of War 3 and Uncharted 2. Is this new game supposed to follow their lead?
The bookies' money is on Resistance 3, after a forward-thinking Sony Pictures film - due next year - decided to advertise the game with a giant, on-set billboard poster. Someone drove past and took a picture.
http://www.eurogamer.net/articles/so...veal-this-week
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March 3rd, 2010, 23:40 Posted By: wraggster
Ignition Entertainment is throwing a full-scale shooter at PC, PS3 and XBLA this summer.
It's called Blacklight: Tango Down and carries the hallmarks of a typical retail release - "cutting edge" Unreal Engine 3 graphics, "some of the most exciting multiplayer gameplay available" and "incredibly deep customisation" based on earning experience points.
Zombie Studios will develop and we hope improve on most recent effort SAW, which wasn't amazing.
Zombie had also been working on Rogue Warrior before Bethesda booted it off and brought in Aliens vs. Predator developer Rebellion.
Chequered past aside, Zombie Studios appears to have Blacklight: Tango Down up to scratch, judging by the first video on Eurogamer TV.
http://www.eurogamer.net/articles/ig...adable-shooter
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March 3rd, 2010, 23:37 Posted By: wraggster
Take Two CEO Ben Feder ducked a question about PlayStation 3 exclusive Agent during this evening's Q1 financial conference call.
"The short answer is yes, still in development," he told an analyst who asked if it was still in development.
Agent was announced at E3 last year when we were told by Sony America's Jack Tretton that it "will take a player across the globe amid the shadowy world of espionage and assassins in the darkest hours of the 1970s".
In the meantime we've heard that it will be "genre-defining", and that it's hopefully due out this year.
http://www.eurogamer.net/articles/ro...in-development
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March 3rd, 2010, 20:27 Posted By: Shrygue
via Computer and Video Games
A new PS3 Platinum edition of Race Driver: GRID will launch in Europe on Friday, March 12 - and include codes that provide players with over £10 worth of DLC.
The title, entitled Race Driver: GRID Reloaded will be priced at £24.99, according to trade site MCV.
The two DLC codes will enable players to download the 'Prestige' and '8-ball' packs, adding 18 cars, new multiplayer modes and a new circuit to the game.
A Reloaded edition of Race Driver: GRID for the Xbox 360 will also be available and include a DLC code for the 8 Ball Pack.
In addition, the Prestige Pack will be available as separate DLC for existing Race Driver: GRID players in Europe and North America, and will launch on PSN on March 11 for £7.99 / $9.99.
The 8 Ball Pack is currently available.
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March 3rd, 2010, 20:22 Posted By: Shrygue
via IGN
Sega was shy with the details when it shared first footage of Platinum Games' new "Vanquish" in late January. It didn't even provide the game's platform.
Thanks to Japan's always reliable Weekly Famitsu, we can now confirm that the title actually has two platforms: PS3 and Xbox 360. Japan will get the game this Winter.
A new Platinum Games title would draw attention anyway, but this game is particularly special because it's the first game from Shinji Mikami, director of the original Resident Evil and countless other Capcom hits, in four years. Mikami is serving as director on Vanquish, with Platinum's Atsushi Inaba serving as producer.
Mikami shared a few high level details in an interview with the magazine.
Vanquish takes place in the near future and puts you up against robots rather than other humans. The story appears to be centered on a conflict between Russia and America.
You take control of a main character who wears a slim armor suit. Your gun transforms in real time to new forms.
Mikami describes the game's genre as "shooter." Based off the screens in the magazine, he seems to mean third person shooter.
But this isn't just a generic shooter. The game will have the speed and rhythm you get from playing an action game, he said. This will be particularly true of the boss battles.
Gameplay systems mentioned in the magazine include a boost system which lets you close the gap between enemies quickly, and some sort of bullet time system that lets you slow the action down.
Development on Vanquish is currently at 80%, Mikami told the magazine. The development staff is assembling the basic areas of the game right now, but still have to tackle the more precise, detailed areas like enemy and ally AI.
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March 3rd, 2010, 19:06 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
It 'was released a new revision, the 1369, the Jpcsp, the emulator PSP for PC developed in JAVA homonymous team. I remember that for proper implementation of the program, which allows you to run some homebrew like those found in the archive, you need to install Java on your PC.
Changelog:
Quote:
Rev1369: StringBuffer to StringBuilder
Rev1368: Turned into a few inner classes static inner classes. Two that are not could be modified Because the IDE can not open the editor of their parent class visiual
Rev1367: Was not removing the interrupt handler, but removing itself from a collection
Rev1366: Implemented LISTLOAD and LISTSAVE SaveData modes. Added missing call to hleKernelExitThread in hleKernelAsyncLoop
Rev1365: Avoid null pointer exception in sceIoCloseAsync.
Rev1364: Avoid null pointer exception in sceIoChangeAsyncPriority
Rev1363: Improved sceMpegAvcDecodeDetail (): return frame width and height.
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March 3rd, 2010, 18:24 Posted By: wraggster
News via http://xorloser.com/?p=254
I finally found the time to complete the PS3 exploit toolkit software I mentioned to in my previous posts. I call it XorHack. It allows you to call lv1 syscalls (level 1 system calls) from a normal (userspace) program. It also lets you run the software required when triggering the PS3 exploit from a normal userspace program. To give an example of how it can be used I have included the following example programs:
ps3exploit – Runs the software required to exploit the ps3, it loops a number of times which can be specified as a parameter. (This still must be used along with the “button pressing”, it will not exploit the PS3 via software alone).
dumphv – Dumps the hypervisor to a file in the current directory.
dumpbl – Dumps the bootloader to a file in the current directory.
dumprom – Dumps the system rom to a file in the current directory.
The XorHack package contains full sourcecode for everything including a rewrite of geohot’s exploit sourcecode to make it easier to read and understand (the new file is kmod/exploit.c). The rewrite doesn’t just fix the compilation warnings, it attempts to replace all “magic” values with the algorithms and reasoning as well as tidying up the code and commenting it all. I also added another syscall #21 to allow executing of code in hypvervisor context. Due to the associated complexities it is not available from usermode, it is for advanced users to make use of in kernel space. Some small changes were also made to the timing and the text that gets printed onscreen to make the exploit easier and hopefully more stable to use. I recommend XorHack when both looking into how the exploit works and when actually triggering the exploit.
XorHack is made up of three parts. The kernel module, the userspace library file, and lastly the userspace programs themselves. To build all three parts you need to first extract the contents of the XorHack zip file to a directory on your PS3 harddrive. Next you need to navigate on the command line to the directory you extracted the files to. You should be either logged in as root or running as root thanks to the “su” command. Now type “make” to build all parts of XorHack. Then once that completes type “make install” to install all parts of XorHack. If you wish to you can type “make uninstall” in this same directory to remove all of XorHack from your system. When you install XorHack on your system it will always be ready for use, even after rebooting it will be automatically reloaded and ready for use.
To use XorHack to perform the exploit on your PS3 first install it as per the directions above. You then need to switch to a console only mode (no GUI). This is required because it is the only way you can see the printed messages from the kernel module to know when to press the button. Once exploited all other programs can be run normally from a terminal window in GUI mode. To switch to console mode press Ctrl+Alt+F1 on your keyboard. To switch back to the GUI mode press Ctrl+Alt+F7. When you enter console mode you will be greeted with a login screen. Now login with your normal user account and password and type “ps3exploit 100″. This will start the exploit looping 100 times in which you need to successfully glitch the console by pressing the button on your glitch hardware. The idea is the perform the glitch when nothing else is occuring on your PS3. Therefore some things you may want to try when exploiting to help your chances are:
Only press the button once per loop.
Try to press the button around the middle of the pause between two concurrent prints of the “press button” message.
Don’t start pressing the button till after the 10th “press button” message (by this time the system should done loading and preparing the newly running code, so less likely to interfere with processes that occur during these stages)
Run the ps3exploit software after initially booting up the PS3 and switching to the console login without first logging into the GUI mode.
After booting the PS3 and switching to the console mode straight away, log in and then wait about a minute before running ps3exploit so that any processes that may occur upon login/startup have completed.
Don’t use any services that will cause more processes to be running until the exploit is completed. This includes things like accessing your PS3 over samba.
Once you have successfully exploited, stay in console mode as there is less chance of instabilities causing havoc and crashing your PS3.
The PS3 Exploit Game!
Once you can run the exploit it’s time to turn it into a game. Think of it as a cross between getting the turbo boost at the start of a Mario Kart race and Dance Dance Revolution with a finger pad. The aim of the game is to exploit your PS3 as quickly as possible without it crashing.
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March 3rd, 2010, 17:08 Posted By: wraggster
Most Metal Gear Solid games are rated “M” by the ESRB in North America. Metal Gear Solid: Peace Walker is shooting for a broader audience since it’s being designed as a “T” rated title.
What does that mean? No blood, but the game’s plot is still serious. Hideo Kojima explains more in a tweet.
“This time around we wanted to go for a ‘T’ rating since it’s on the PSP. There is no bloodshed effects so the younger crowd can enjoy it as well. But the MGS world and theme lives on. The script is seriously written…anti-nuke and anti-war with the nuclear deterrence theory as the backbone. Wish it could of been ‘E.’”
Metal Gear Solid: Peace Walker is rated CERO C in Japan, which means its for ages 15 and up. So, one of the differences between an ESRB “T” and “M” rated Metal Gear Solid game is blood. What would an “E” rated Metal Gear Solid game be like then? Would everyone carry super soakers?
http://www.siliconera.com/2010/03/03...-for-everyone/
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March 3rd, 2010, 17:06 Posted By: wraggster
Newly released today:
While seemingly placid on the surface, the world of Lunar is slowly descending into chaos, as the Goddess Althena, the creator and guardian of the world, has disappeared and the valiant efforts of the legendary Dragonmaster Dyne and his faithful companions fade into obscurity.
With Althena gone and no one able or willing to become the next Dragonmaster, a shadowy figure, known only as the Magic Emperor, has started plotting to usurp Althena’s place and become a god.
In a remote village far removed from the decay that is slowly spreading throughout the world lives a young man named Alex, who dreams of one day becoming the next Dragonmaster like his hero Dyne.
One day, Alex’s friend Ramus convinces him to head towards a cave near town, where it is rumored the legendary White Dragon resides.
With Alex’s adopted sister Luna and his mysterious pet Nall in tow, Alex heads off on what seems to be a meaningless adventure, not knowing that it would be the first step in an epic journey with the fate of the entire world at stake.
http://www.play-asia.com/SOap-23-83-...-2cb-84-n.html
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March 3rd, 2010, 17:05 Posted By: wraggster
Newly released today:
You are part of the Raven, a special mercenary group that pilot amored core to the battle field. You have twenty four hours to tackle your missions and take down all the other massive Armored Cores to ensure survival.
With a tight storyline, over 77 missions and customizable robots, Armored Core: Last Raven Portable is a war you have to join, and win.
Those who have played Amored Core 3 PSP and Silent Line portable can load their save data into the game to retrieve the armored core you're familiar with. Activate the adhoc network and pit robots against friends'. Win new parts for to modify your mecha, there are more than 500 parts for you to build the most powerful weapon.
Fight your war your own way, depending on how many missions you can clear and how well you do them, you reach different endings.
Amored Core The Last Raven is available on Sony PSP.
http://www.play-asia.com/SOap-23-83-...j-70-3pdf.html
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March 3rd, 2010, 00:40 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Almost three weeks since the last release, the Japanese developer TMK releases a new update for PSPMame, porting to the PSP of MAME, Application can emulate multiple platforms arcade. This new version, 0.6, improves the overall stability of the program.
R0.6 ChangeLog:
Quote:
- Reintroduced the sound
- Other general improvements
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March 2nd, 2010, 23:20 Posted By: wraggster
Sony has apologised for the bug that crippled a significant number of PlayStation 3 units yesterday, including retail SKUs, test and development kits.
According to the company, a bug related to the internal clock has now corrected itself as the date has changed, and users are now able to play on their consoles after previous warnings not to switch machines on.
"We are aware that the internal clock functionality in the PS3 units other than the slim model, recognised the year 2010 as a leap year. Having the internal clock date change from February 29 to March 1 (both GMT), we have verified that the symptoms are now resolved and that users are able to use their PS3 normally," said the company in a statement.
If users are still seeing incorrect times on the cross media bar, they should adjust the settings manually, said Sony.
"We apologise for any inconvenience this may have caused."
The twenty four hour problem came just as the format holder released one of its most critically acclaimed titles to date, Heavy Rain, which also shot to number one in the UK all-formats charts.
http://www.gamesindustry.biz/article...-ps3-clock-bug
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March 2nd, 2010, 23:16 Posted By: wraggster
Bizarre Creations confident they can get the most out of the knotty PlayStation set-up
Liverpool-based studio Bizarre Creations is building its promising racing game Blur with the 360 as lead platform, and the studio assures it won’t fall into familiar traps when porting to the PS3.
In an interview with Develop, project lead Jed Talbot said that, unlike other projects in the past, Blur’s 360-to-PS3 port is progressing well.
The differences in hardware setup between both consoles – particularly in terms of RAM allocation – can often lead to problematic PS3 conversions.
Yet Talbot is hopeful that Blur won’t be added to the list of 360 games that strip off a few layers when converted to Sony’s flagship console.
“The PS3 port is coming on quite well,” he said. “I personally don’t play it that much because [lead designers are] on the thin-edge of development, trying to look at other things like how balanced the gameplay is.
“But we’ve got all the technical guys creaming over the PS3, and they’re saying that both versions work as well as each other.”
The issue of porting was illustrated when Develop took a studio tour of Bizarre.
Blur’s audio manager Nick Wiswell said that, typically, Bizarre allocates about 5 per cent of the 360’s 512MBs of RAM to audio production – just about enough size to work with the PS3’s audio memory allocation, which benchmarks at around 25MB.
“But the PS3 has its other difficulties as well, to do with compression formats,” added Wiswell.
“So we do ultimately end up with slightly less memory on the PS3 to play with, but at the moment every sound in the 360 version is in the PS3 version. There’s no difference between them so far.
"Obviously, we’re not finished yet, but as it stands things are looking quite promising at this point.”
http://www.develop-online.net/news/3...-port-problems
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March 2nd, 2010, 23:14 Posted By: wraggster
Newly released today:
From Italian circuits to south africa, this car race will take you across the globe to all the exotic places and pit you against the best cars and racers. Strap your belt on and focus on the road, the Formula 1 races is about to begin.
Famous cars from top makers will star in the game, there are a total of 15 cars you can choose from, and each of them are loyally rendered according to the real life models.
Shift gear, pull on breaks, the cars in the game are driven like real cars, you can also modify the engines and functions until it's in optimal shape.
Choose a difficulty level suitable to your skills, win a series of races and become the global champion. Win against the computer, and log onto the network and join an online race with your friends. A total of 12 people can play together, so put everyone behind the line, watch for the go sign and press on the gas.
http://www.play-asia.com/SOap-23-83-...j-70-3pdt.html
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March 2nd, 2010, 23:11 Posted By: wraggster
Newly released today:
features
Whether you feel like playing a single season, or building a dynasty over multiple years in Franchise mode, we’ve got you covered
Outslug baseball’s most feared power hitters
No time to play a full game? Choose a custom scenario as your starting point and jump right in
You’re not playing the game, you’re controlling it. Make the lineups, pitching changes, substitutions and strategy decisions as you try to outwit your opponent
Play head-to-head against anyone, anywhere, anytime
description
Major League Baseball® 2K10 brings baseball’s most exciting match-up to life: Pitchers vs. Hitters. Get ready to battle.
http://www.play-asia.com/SOap-23-83-...j-70-3p09.html
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