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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 7th, 2010, 21:38 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na..._glitch_finder
modrobert writes: "I have released PS3 Glitch Finder which is a VHDL design for Spartan-3 (eg. xc3s400) FPGAs with the purpose of easily creating a custom pulse which can be used to glitch various hardware, like the PS3 memory bus. The design should work with most of the Spartan-3 development boards out there (eg. Spartan-3 Starter Kit, Basys, Nexys, Discovery or similar). This small project has been a lot of fun and reminds me of the happy days of phreaking using blue box, the art of finding that working 'break' (tone combo) for an unsuspecting toll-free switch board in a country far away somewhere. Now we can enjoy finding the perfect glitch for PS3 instead. More info regarding the project can be found in the wiki, and if you have suggestions or just want to comment try this forum topic. The VHDL source code is released under GPL v2.
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March 7th, 2010, 21:09 Posted By: wraggster
The delayed PS2 to PSP port of The Red Star is almost complete. XS Games announced it will be released as a digital download this spring.
The Red Star, a game based off Christian Gossett’s graphic novel of the same name, was originally an Acclaim title. When the BMX XXX publisher went belly up XS Games picked up the rights to it and quietly released it as a budget PS2 game. If you missed it the first time, The Red Star is something like a mix of Smash TV and Ikaruga. XS Games says the PSP and iPhone versions have improved controls and “fresh visual polish”.
http://www.siliconera.com/2010/03/05...p-this-spring/
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March 7th, 2010, 21:08 Posted By: wraggster
New special offer from Play Asia:
Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past.
Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture.
You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.
Multiplayer in BioShock 2 provides a rich prequel experience that expands the award winning BioShock gameplay. Set during the fall of Rapture, players assume the role of a Plasmid test subject in the underwater city that was first explored in the original BioShock.
Players will need to use all the elements of the game’s toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.
The ticket to Rapture is available at an unbeatable price of US$ 44.9. The Asian version of BioShock 2 is of course wholly region free and completely in English.
http://www.play-asia.com/SOap-23-83-...-2c8-84-n.html
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March 7th, 2010, 00:50 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
At a distance of two months from the previous release our user Bianchi.r releases a new version of PSPMultiFunctionXX, utilities homebrew LUA developed with several integrated functions. The update includes an interface pointer to icons with a folder browser for Memory Stick, a calculator and an internal update feature (which requires an internet connection), part of the source code has also been revised and several bugs have been correct.
Changelog-Image:
Quote:
- Adding an icon with an interface pointer
- Added a prx to upgrade even from XMB
- Added a calculator
- Added credits and other functions
- Added an explorer of MS
- Added update via homebrew
- Added SND0.AT3 all'EBOOT
- Review some of the code
- Various bugfixes
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March 7th, 2010, 00:15 Posted By: wraggster
Mathieulh one of the hackers from the PSP Scene has posted this article:
To the people who wonder "If the ps3 is hacked, why don't we see homebrews yet?" As far as I am concerned homebrews have been achieved since Sony allowed people to run code from otheros. Regarding the playstation 3 being 'hacked', yes it is hacked in a sense that you can run unsigned code with full hardware privileges on the console. But then why is it not wildly used ?
Well the hack itself isn't suitable for mainstream users, it is not easy to use at all, besides even if it was, people wouldn't get much more than what they already got from their linux running on otheros. Moreover if people want "Game os homebrews", lv2 would have to be patched, although this can be achieved doing so WILL take time.
Then you might wonder what's this Geohot hack for? Who does it benefit?
Well the answer is reverse engineers and developers who can research the playstation 3 system to look for additional exploits or gather additional technical knowledge about it.
http://www.maxconsole.net/content.php?38903
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March 6th, 2010, 20:12 Posted By: wraggster
[Christian Doran] wanted some blinky goodness to go along with the tunes on his PSP. He built a VU meter circuit around a couple of LM324 op-amp chips and fit it into the UMD space on the back of the PSP. Using surface mount LEDs and some fine wire he lined up a string of indicator lights round the circle on the clear UMD cover. As you can see in the video after the break, the back of the case now pulses along with the music.
[Christian] notes that building the VU circuit around an LM3915 would have been much easier but he’s working with what he has on hand. Looks like he achieve the effect he was after. If you want to learn a bit more about how the op-amps work, take a look at the tutorial from our links post.
http://hackaday.com/2010/03/05/a-vu-meter-for-your-psp/
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March 6th, 2010, 02:25 Posted By: wraggster
While Gran Turismo often deals with the more refined aspects of car racing, you won't find any of that in this trailer. All you'll find here are giant cars going round and around and around.
While NASCAR's inclusion in Gran Turismo 5 has been known for a while now, this is the first time we've really seen it in action, the amount of detail showing that Polyphony may be taking this license a little more seriously than they have the rally stuff included in previous titles.
http://kotaku.com/5486294/new-gran-t...mad-for-nascar
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March 5th, 2010, 19:27 Posted By: Shrygue
via Eurogamer
Hello Games has announced that it will release Joe Danger first on PS3.
The downloadable side-scrolling bike game is due out this spring, and the you can check out an Joe Danger hands-on, new screenshots and the latest trailer elsewhere on the site.
"We're totally focused on getting the PS3 version out there right now," Hello Games' Sean Murray told Eurogamer, although PC and Xbox 360 may follow.
"We're a tiny little team and this is a pretty big game, with some huge features like content sharing. We absolutely have our hands full, but once this is done, and if people are interested, we'd love to look at some other platforms.
"We're aiming for a spring date, but with just the four of us, the common cold could delay the game. Just wish us luck." Hello Games really is just four guys in a room making their dream games, which we happen to like very much. As did you during the Eurogamer Expo 2009, where Danger was playable to people in the Indie Arcade.
"The crazy thing is that we're the developer, publisher and marketing team for this game," Murray told Eurogamer.
"At best there's only one of those that we know how to do, and even that's arguable. Since we announced, some people have been really helpful and Sony has definitely been one of them.
"The truth is, as an indie most of the time we're treading on a knife edge, and someone offering help means an awful lot. If they rang us up in the middle of the night now, you know, we'd totally help them dispose of a body." Or fix a clock, presumably. Check out our Joe Danger hands-on to see what's in store for PS3 owners this spring.
Screenshots
Trailer
Eurogamer's hands-on review
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March 5th, 2010, 19:15 Posted By: Shrygue
via Joystiq
The Red Star never had its chance to reach an audience. Originally in development by Acclaim for Xbox, the game was delayed when Acclaim ceased to exist, and didn't make it into stores until 2007 (well after the PS3 launch), when XS Games published the PS2 version to generally positive (and occasionally effusive) reviews.
XS just announced that it's giving the alternate-universe Soviet shooter-brawler game another shot at success, by releasing downloadable versions of The Red Star on PSP and iPhone. We have no idea how the game will play on an iPhone, but the PSP has buttons very much like a PS2 controller! The publisher offered an "early spring 2010" release date for both versions, which sounds like soon.
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March 5th, 2010, 18:55 Posted By: Shrygue
via Eurogamer
This week's "surprise Sony sequel" reveal has turned out to be SOCOM 4.
Zipper, developer of MAG and all other SOCOM games, will create - shifting the focus to South East Asia.
"Your mission is to step into the well-worn boots of the Ops Com, a NATO Operations Commander of an elite, five-man squad. You must venture deep into inhospitable jungles, city streets and crumbling urban ruins to engage an army of rebel fighters and discover their plans," read the story description on the European PlayStation blog.
"Although you’re vastly outnumbered, you’re armed with the latest weaponry and your men are second to none – but do you possess the stealth, speed and tactical thinking to lead them to victory? Time is not on your side: you have just six days to complete your mission. To emerge victorious, you must lead from the front, maintain control of the situation and fight with sheer intensity."
The post adds, "You've never played a SOCOM game like this." Key features are "authenticity", "teamwork" and "innovative online play". Which elements of MAG Zipper decides to re-use will be interesting to see.
Head over to our SOCOM 4 gallery for the first batch of shots, here.
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March 5th, 2010, 16:57 Posted By: wraggster
Not quite. Advance! Defend! Fight! is the offspring of a vertical scrolling shooter and a tower defense game.
In this downloadable PSP game you build ships and send them to battle. Each ship has its own set of weapons and weakness and it’s up to you to decide what’s effective. Scrap metal collected from shot down enemy fighters is used to build more ships. Up to 80 tiny ships can be sent out at one time. All of this is done while holding your PSP vertically. Rize made one of the few, but not the first, vertically oriented PSP games.
Advance! Defend! Fight! has two modes: arcade and war room. You start in arcade mode working through practice, easy, normal, hard, and very hard difficult levels unlocking more waves with each play.
Rize’s PSP game is due in Japan next month and it will only cost 500 yen ($5.50). What else has Rize made? Virtua Cop Re-Birth, portions of 3D Dot Game Heroes, and uhh… My Ballet Studio.
http://www.siliconera.com/2010/03/04...ooter-for-psp/
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March 5th, 2010, 16:54 Posted By: wraggster
Sony appears to be working on a new kind of video game demo. A patent filed by SCEA details a system that gives users a full or nearly complete game to play with, but slowly removes features until you buy it.
The software has customizable triggers that disable features after a set number of plays or lapsed play time. Let’s see some theoretical examples of how this could work.
In one scenario your weapon is weakened or replaced with a less powerful one after so many hours playing the game. Think of it as a timed level down.
Another idea Sony has is to remove levels, race tracks in this example, after you reach a certain number of plays. When you finally buy the game (bottom right) you can use all of the tracks again.
Removing weapons and playable characters are on the table too. Sony’s patent also lists subtle ideas such as softening sound effects, changing color depth, and/or brightness as other ways to encourage players to purchase a full version. In all cases, you can still play the game, just a limited version of it.
The patent says this system is better than current demos because degradable demos can be distributed on physical media and players can see the whole game for a limited amount of time. In other words, this system is “nag screen 2.0” that can be distributed on a disc and restored with an unlock key.
http://www.siliconera.com/2010/03/04...eo-game-demos/
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March 4th, 2010, 23:02 Posted By: wraggster
Hot off the release of MAG, Sony has revealed that the game's developer, Zipper Interactive, will be returning to the SOCOM: U.S. Navy SEALs franchise for the development of SOCOM 4 on PS3, slated for release this fall.
Unlike the Slant 6-developed, online-only SOCOM: Confrontation and Zipper's own MAG, this new SOCOM will include a full story-driven, single-player campaign comprised of 14 missions that the dev expects to offer around 12 hours of gameplay (according to IGN). Of course, the developer's experience on the excellent 256-player MAG will undoubtedly be carrying over (in as many ways as possible) to the announced 32-player online component of its new project. Only 32 players? (We kid.)
http://www.joystiq.com/2010/03/04/so...ve-developing/
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March 4th, 2010, 22:59 Posted By: wraggster
You know who knows everything? People familiar with the matter. In particular, they know everything when "the matter" happens to be Sony's handheld strategy for 2010, which is said to finally include an honest-to-goodness PSP with phone capabilities -- something the world's been demanding for as long as they've wanted a Zunephone. According to the WSJ, the device is apparently part of a larger push by Sony to create an iTunes-like Utopian ecosystem of products this year that connect to Sony Online Service, an ecosystem that would also include a hybrid portable of some sort that "blurs distinctions among a netbook, an e-reader and a PlayStation Portable." Details aren't offered on this particular monster -- but turning our attention back to the phone for a second, it's claimed that Sony's working with it in conjunction with the folks at Sony Ericsson under the direction of Kunimasa Suzuki, an exec largely responsible for the VAIO line who's also involved with the PlayStation team. Of course, SE's already taken some baby steps toward corporate harmony by bundling Remote Play support with the Aino, but everyone knows that PSP compatibility is the panacea; Microsoft finally buckled on the Zunephone thing with the introduction of Windows Phone 7 Series, and there's no reason why Sony shouldn't follow suit.
http://www.engadget.com/2010/03/04/s...ing-psp-phone/
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March 4th, 2010, 22:55 Posted By: wraggster
The Wall Street Journal is reporting that Sony's gearing up to take on Apple this year, with the long-awaited PSP phone and a netbook/eBook reader/PSP hybrid to fight the iPad.
There aren't extensive details available yet—including any info about pricing and specs—but we can expect to see the both the PSP phone and the PSPad sometime this year. The Sony Ericsson PSP phone, in particular, has been in the works since at least 2007, but has met with various delays since then.
As for the multifunction iPad competitor, it's not clear exactly what form that will take. Both devices, though, will leverage the media platform Sonys launching later this month. The Sony Online Service—a temporary name—is going to provide similar media content as iTunes, but will supplement its offerings with its extensive (and exclusive) catalog of PlayStation games. Mostly older games are expected to be available on the mobile devices.
The project is apparently being speared by Kunimasa Suzuki, who has an oversight role in both Sony's Vaio and PlayStation businesses. Getting previously disparate corporate divisions to work together has been a major part of CEO Howard Stringer's turnaround plan, making the PSPad an incredibly important sign of if that labor has born any fruit. Is this the Sony renaissance we've been longing for? Or will it be another in a long line of proprietary format failures? We'll find out soon, either way.
http://gizmodo.com/5485674/sonys-myt...nd-playstation
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March 4th, 2010, 22:45 Posted By: wraggster
West and Zampella seeking $36m and control of Modern Warfare IP
Publisher Activision as labelled the lawsuit filed against them by sacked former Infinity Ward bosses Jason West and Vince Zampella as ‘meritless’
Bloomberg reports that the pair are seeking a total of $36m in damages as well as control of the Modern Warfare ‘subset’ of the Call of Duty series – something that lawyers have already suggested could be a real possibility.
“Activision is disappointed that Mr. Zampella and Mr. West have chosen to file a lawsuit, and believes their claims are meritless,” a statement read.
“Over eight years, Activision shareholders provided these executives with the capital they needed to start Infinity Ward, as well as the financial support, resources and creative independence that helped them flourish and achieve enormous professional success and personal wealth.
“In return, Activision legitimately expected them to honour their obligations to Activision, just like any other executives who hold positions of trust in the company. While the company showed enormous patience, it firmly believes that its decision was justified based on their course of conduct and actions.”
The publisher also looked to reaffirm what it sees as its contractual control of the franchise.
“Activision remains committed to the Call of Duty franchise, which it owns, and will continue to produce exciting and innovative games for its millions of fans.”
http://www.mcvuk.com/news/37843/Acti...suit-meritless
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March 4th, 2010, 20:13 Posted By: Shrygue
via Eurogamer
Namco Bandai has announced that Fullmetal Alchemist: Brotherhood will be released for PSP in Europe this summer.
As surely everyone knows, Brotherhood follows the Elric brothers, two alchemists cursed after trying to bring their mum back from the dead.
They face a battle-packed adventure on the trail of the philosopher's stone, which can restore the damage they incurred.
Apparently there will be other customisable player characters beyond Edward and Alphonse Elric, but I'm afraid that's about as far into the world of "research" as our feigned enthusiasm will stretch.
The game seems to have come out in Japan last October. Check out screenshots elsewhere on Eurogamer.net.
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March 4th, 2010, 20:12 Posted By: Shrygue
via Computer and Video Games
Killzone 3 is set to arrive in stereoscopic 3D and use Sony's motion wand - rumoured to be called 'Arc' - a source has told CVG.
According to our contact, the Guerrilla Games sequel will launch as part of a big 3D push for the PlayStation 3 this Christmas - far earlier than we expected.
While our source is unsure if the follow-up is indeed the "Sony sequel" that looks set to be unveiled tonight, we're assured that the information on the game itself is "rock solid".
Earlier this year PSM3 Magazine also went on record that Killzone 3 information would arrive in "the coming months".
Check back later tonight to see if this is indeed the announcement.
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March 4th, 2010, 20:04 Posted By: wraggster
Lavalit have today released a new build of Openbor for the PSP, Dreamcast, Dingoo, GP2x, Wii and Wiz
Heres whats new:
New command "counterrange" {start frame} {end frame} {mode} {damage}. Identical to counterframe {frame} {mode} {damage} except allows range of frames.
Counterframe code now uses array.. still haven't solved bug for modes 2+. Will keep at it
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
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