|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
March 1st, 2010, 20:06 Posted By: Shrygue
via MCV
Having shot straight to number one in the ELSPA GfK Chart-Track All Formats Top 40 this week, Sony has revealed that landmark PS3 release Heavy Rain is suffering shortages on the UK High Street.
However, Sony hopes to have got extra stock into the channel by next week.
“We have been extremely delighted with the demand for Heavy Rain,” an SCE UK spokesperson told MCV.
“Whilst it isn't out of stock we are aware that supplies are running low. There is still supply in the chain, but I'm afraid if you're hunting for a copy it may require a little extra footwork. There will be more stock arriving next week.
“In the meantime we thank everyone for their excitement and their support for this title and also for their patience if they are still seeking a copy.”
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2010, 16:39 Posted By: wraggster
Hideo Kojima has said that Metal Gear Solid: Peace Walker's release on PSP is a 'test' to determine which directions Konami can take the franchise in.
Writing on his Twitter account, the MGS head said: "It's difficult to show the interest and freshness of PW through video. Cameron's Avatar was a huge hit because of the 3D video. That can't be communicated through text and a trailer. It's something you won't understand unless you experience it for yourself in the theater."
In a later tweet, he added: "It's not that PSP is the main platform for the future MGS series. PW is a test to see what type of expansions are there if MGS is brought to a portable. We're not just rising vertically with development on next generation systems, but also horizontally, trying to expand gameplay."
Metal Gear Solid: Peace Walker's release date is May 28th, after a delay Kojima branded 'a crime'.
http://www.computerandvideogames.com...VG-General-RSS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2010, 16:38 Posted By: wraggster
“Hunting for a copy may require a little extra footwork” ahead of new stock next week
Having shot straight to number one in the ELSPA GfK Chart-Track All Formats Top 40 this week, Sony has revealed that landmark PS3 release Heavy Rain is suffering shortages on the UK High Street.
However, Sony hopes to have got extra stock into the channel by next week.
“We have been extremely delighted with the demand for Heavy Rain,” an SCE UK spokesperson told MCV.
“Whilst it isn't out of stock we are aware that supplies are running low. There is still supply in the chain, but I'm afraid if you're hunting for a copy it may require a little extra footwork. There will be more stock arriving next week.
“In the meantime we thank everyone for their excitement and their support for this title and also for their patience if they are still seeking a copy.”
http://www.mcvuk.com/news/37771/Sony...Rain-shortages
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2010, 16:37 Posted By: wraggster
Debug units unworkable due to endlessly looping error message
Various developers and studios are claiming that their debug PS3 units are failing from suspected internal-clock-related hardware errors.
A multitude of debug consoles – crucial to the development of current PS3 projects – have been thrown into a rebooting cycle, due to an endlessly-looping error message.
The issue comes as a separate issue is affecting retail PS3 consoles, though both problems are thought to be related.
It is said that when certain PS3 retail consoles attempt to connect to the internet, the platform shows error messages and are unable to connect to the PlayStation Network.
Sony has already claimed it has narrowed down possible causes for the retail problem and is working on a solution.
However, a Joystiq report has been flooded by claims that even offline consoles are being struck down – with the system’s clock reverting to 12/31/1999 and causing data-corrupting errors.
Sony has declined to comment.
http://www.develop-online.net/news/3...-system-errors
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2010, 16:36 Posted By: wraggster
So far fans following the fifth Gran Turismo in the series have been rewarded with nothing but delays and disappointment. You'd be forgiven for turning your attention to other things. But hold your horsepower, PSM3 have gathered 8 reasons for you to hold on just a little bit longer.
1. OFFICIAL LICENCES
GT-creator Kazunori Yamauchi (CEO of Polyphony Digital) wants to appeal to a global audience with Gran Turismo 5. The announcement of IndyCar and NASCAR - both new to the series - add a more American flavour to the game.
Meanwhile European petrolheads will probably be more interested in the inclusion of a fully licenced World Rally Championship. If GT5's rendition of official rallying ends up as authentic as the American flavours, expect your copy of DIRT 2 to be gathering dust by Christmas.
Then there's the small matter of Ferrari and Bugatti (including the formidable Veyron) - it's the first time ever that the automobile legends have been snapped up for Sony's racing stalwart.
2. IT'S BEAUTIFUL
It looks better than real life. That's what GT's famous mastermind, Kazunori Yamauchi said of GT5's astonishing visuals. Okay, so that's perhaps a bit much - see bit.ly/4FApAI for a head-to-head comparison video, captured using the game's 'Data Logger Visualization' tech - but his intentions are crystal clear. From every wheel nut, tyre tread and grill dimple, GT5 exudes almost pixel-perfect photo-realism.
The entire engine has been built from scratch, utilising none of GT4's code. Every car is painstakingly built from scratch, using roughly half a million polygons - up from a mere 300 in the original PSone game. It's no surprise that a staggering 60% of GT5's development time to date has been spent just creating the cars. Not satisfied with the results shown in GT5: Prologue, Kaz has been delaying GT5 for years polishing the graphics to a higher and higher sheen. Running at a staggering 60 frames per second, even in full 1080p HD without even a hint of a jag or blur in sight, it's an unparalleled technical achievement. Polyphony Digital isn't just trying to raise the bar for visuals: they want to obliterate it.
Kazunori and his team are well known for their attention to detail when it comes to tracks, too. Visiting circuits to include in the game, they photographed plants, paving slabs and even the grain of the tarmac to help nail the details.
The most staggering thing of all though? Kaz reckons these beautiful results use only 80% of the PS3's power', leaving room for improvement for GT6. Hang on Kaz, let's have this one first, eh?
3. IT'S GOT THE MOST REALISTIC HANDLING PHYSICS
Each one of GT5's enormous roster of vehicles was test-driven by Kazunori and his team - all predictably avid race enthusiasts - to ensure spot-on handling. But Gran Turismo 5 promises to bring the most realistic handling models yet. As anyone who attempted the recent GT Academy demo without the traction controls will attest to, the game is punishingly demanding. Each car's handling model is built from scratch in the same way as its appearance.
The physics, too, are a real step up over GT4 and even GT5: Prologue. Cars' bodies rock through sharp corners and authentically spiral out of control at the slightest nudge from rivals. They can even completely flip over. The result is a racing experience that not only feels more realistic than ever, but much more white-knuckle than the stuffy bumper-cars approach of old.
4. IT'S GOT DAMAGE
The damage model looked a bit limited when it was first shown off last year, but Kazunori is insistent that it was just the beginnings, merely showing the early direction. The full release, it's promised, will utilise a far deeper damage mechanic.
Every one of GT5's impressive roster of vehicles will be wreckable in some way, acquiescing to fans who have cried out for vehicle deformation for years. Okay, so only 170 'premium' vehicles will be fully damage-modelled, but every car can be visually broken, with huge potential consequences for the internal mechanics. End up braking too late and smash into a wall? Think brake failures, loss of speed, slower gear changes - a whole host of race-wrecking results. A generation of cheeky barrier-bouncing, shunt-happy players will need to adapt, fixing the bumper-car tactics that have plagued GT. The damage on the premium models is where the real visual treats lie. Kazunori promises not just pre-rendered visual changes - think Burnout Paradise - but a fully implemented model which reacts to the speed, force and angle of a crash and crumples and twists cars accordingly. Not only this, but the interiors too will be affected by every bump, scrape and knock. Caved-in roofs and smashed-up doors add an extra tension to getting into scuffles, lending the cockpit view a visceral edge.
5. GT5'S BIG NUMBERS
950 cars currently in Gran Turismo 5.
2 player split screen running at 60FPS.
1000+ cars that might feature by release day.
16 maximum players in each online race.
Infinity: The potential limit for GT5's soundtrack due to custom playlists.
3 peripherals usable with GT5 simultaneously (Steering Wheel, PSEye, 3D glasses).
500,000: Number of polygons in each car.
5 years spent developing GT5.
1,826 days in the making
60% of the time spent creating the car models
300 Total polygons in each car in the original Gran Turismo
3: Number of discs GT5 will be released on.
70 possible course variations.
$60m reportedly spent developing GT5 so far
1920 x 1080 pixels used to make a full HD screen.
4 officially licenced competitions revealed so far.
6. IT'S GOT THE MOST BEAUTIFUL ENVIRONMENTS OF ANY GT YET
GT5 boasts 70 circuit variations spread over 20 environments. The game won't just comprise the usual mix of street circuits and dirt tracks on a bland selection screen either. It promises to be a tour de force of some of motor racing's most famous circuits in some of the most naturally striking locales on Earth. Whilst it's by no means confi rmed, we'd put money on 20 environments equalling 20 different countries, each complete with real tracks and GT originals. The old favourites, such as The Nürburgring, make a welcome return, but we're most excited about the new additions. We've already seen the Daytona Speedway unveiled from America's favourite left-turn motorsport, NASCAR, but it's pretty much guaranteed that Polyphony have much more up their sleeves. Oh, and GT5 also features a humble little circuit called 'Dunsford Park', also known as the Top Gear test track, which even shows replays from the same angles used on the hit BBC show.
A track editor has also been heavily hinted at too. As if this wasn't enough, dynamic environment changes will play a part in races. Though the GT devs have been characteristically slippery about the details, dynamic weather and lighting changes are confi rmed for longer races. This means 24 Hour events (no word on whether they will actually be 24 hours in-game), will challenge your adaptability as well as your endurance.
7. IT'S GOT NEARLY 1,000 CARS
The heart of Gran Turismo 5 lies in its glorious representation of automotive history, from the very beginnings of the motorcar - such as the 1886 Benz Patent MotorWagen - to brand new 2011 supercars like the Mercedes SLS AMG. They'll all be accurately modelled and drivable come release.
It's the world's largest motor museum, interactive toybox, hyper-accurate driving sim and realistic racer, all in one. GT5 will also be the first full iteration to feature some truly historic marques, including Ferrari and Bugatti - conspicuous by their absence in GT4. If you think the Lamborghini Gallardo could use a few tweaks (read: if you're mad) you'll even be able to alter almost every aspect of the car inside and out, as teased by Kazunori. That means both paint-jobs and mechanical tweaks. We can't wait to see the kind of fantastic/ hideous creations that the darkest corners of the PSN community will manage to conjure up.
Check the top of the page to see a few of the factory-standard models we're looking forward to taking for a spin when GT5 hits later this year.
8. IT'S INNOVATIVE
GT has been criticised in the past for sticking too closely to one formula - more cars, shinier graphics. GT5 bucks the trend, packing in a wealth of fresh features - most notably 3D. GT5 was the highlight of Sony's recent Consumer Electronics Show (CES)PS3 3D demo, with silky smooth frame rates, solid cars (like tiny 3D toy models) and crisp scenery. You'll need Sony's forthcoming RealD-tech glasses (our guess £50-£100) and a 3D ready TV (Samsung offer the UK's only current 3D TV for about £800, but most manufacturers will have 3D sets from summer 2010). Sony are backing 3D hard, and prices will tumble to mass-market levels over the next year or so.
Head tracking using the under-rated PSEye will feature too. Integrated with the cockpit cam, looking left or right will move the camera in-game. Stealing a glance at a rival driver as you slip past them on the inside, or checking the apex of a hairpin in a rally drift would be so simple yet feel so rewarding. The sense of realism - especially when combined with 3D tech - will be unrivalled.
PSP connectivity, while more mundane, is another interesting feature. Get converting those GT: PSP credits into portable supercars now, because when 5 hits, you'll be able to transfer your favourite rides from pocket PlayStation to its bigger brother. Whilst this might ruin the rustbucket-to-dream machine journey that is the career mode, we can't wait to convert all those train-ride struggles into online bragging rights. Our first transfer? The Bugatti Veyron of course.
You can also upload replays direct to YouTube,
making GT5 a true technical showcase - if you've got the kit to match.
http://www.computerandvideogames.com...VG-General-RSS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2010, 16:35 Posted By: wraggster
Discounts website says interest in Xbox 360 version is twice that of PS3
The Xbox 360 version of Final Fantasy XIII is on track to outsell the PS3 SKU by two-to-one – that’s the prediction of discount shopping portal MyVoucherCodes.co.uk.
The site comes to the conclusion based on the number of searches made on its server, with interest in the Xbox 360 title running at double the rate of its rival.
It also states that the sheer amount of enquiries about the game point to it being the most successful release of 2010 to date. In February alone over 250,000 searches were made for the Xbox 360 release and 120,000 for the PS3 disc.
“The Final Fantasy series has always been a huge draw for Sony, since its debut on the PlayStation in the form of Final Fantasy VII,” MyVoucherCodes MD Mark Pearson stated.
“For Microsoft to now be sharing and in fact beating the interest for the PS3 version must be worrying Sony chiefs, who must be wondering just how to steal the march back, if it is at all possible. Our Christmas sales data showed that Xbox 360s were outselling PS3s three-to-one in the holiday period, a fact which seems to be presenting itself here as consumers show more interest in the Xbox 360 title.”
http://www.mcvuk.com/news/37765/Xbox...ll-PS3-version
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2010, 16:04 Posted By: Shrygue
via The Metro
PS3 gamers across the world have woken up to find their consoles unable to connect online.
In some cases, users have even experienced problems playing offline, as well as finding that Trophy data and saved information had been corrupted by the error.
The 'error: 8001050f' message is thought to be related to the a calendar reset on February 28, when the original PS3 systems were reset to January 1, 2000
Sony have recognised the problem via their Twitter page, posting the following advice for users:
"We're aware that many of you are having problems connecting to PSN, and yes, we're looking into it. Stay tuned for updates." Users with the newer PS3 Slim models are unaffected, but it has been advised that users with older PS3 models should not use their console until further notice.
UPDATE: Sony has issued a statement on the problem (via Eurogamer)
As you may be aware, some customers have been unable to connect to the PlayStation Network today. This problem affects the models other than the new slim PS3.
We believe we have identified that this problem is being caused by a bug in the clock functionality incorporated in the system.
Errors include:
- The date of the PS3 system may be re-set to Jan 1, 2000.
- When the user tries to sign-in to the PlayStation Network, the following message appears on the screen; “An error has occurred. You have been signed out of PlayStation Network (8001050F)”.
- When the user tries to launch a game, the following error message appears on the screen and the trophy data may disappear; “Failed to install trophies. Please exit your game.”
- When the user tries to set the time and date of the system via the Internet, the following message appears on the screen; “The current date and time could not be obtained. (8001050F)”
- Users are not able to playback certain rental video downloaded from the PlayStation Store before the expiration date.
We hope to resolve this problem within the next 24 hours. In the meantime, if you have a model other than the new slim PS3, we advise that you do not use your PS3 system, as doing so may result in errors in some functionality, such as recording obtained trophies, and not being able to restore certain data.
As mentioned above, Please be advised that the new slim PS3 is not affected with this error. We are doing our best to resolve the issue and do apologise for any inconvenience caused.
------------------
*update*
For up-to-date info check the Sony official EU twitter account
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 1st, 2010, 07:51 Posted By: FireStag
Seems FAT PS3's (the 20 - 80 gig models) are having problems loading trophies, playing most disc based games, connecting to the PSN and reverting games that were demos upgraded to full version games back to demos... Who knows when this will be resolved, but most are classifying it and PSN problem where some are classifying it as a Firmware problem.
http://www.neoseeker.com/news/13244-...001050f-error/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2010, 23:20 Posted By: wraggster
For anyone wanting to transfer large files over a short distance without a local area network, having to do the USB stick shuffle is a huge pain. Load, unload, delete, repeat. Sure you could buy a higher capacity stick, but they're expensive and still have limitations. Infinitec is looking to bust through the memory barrier with its new USB streaming technology.
Rather than storing a handful of gigabytes on each stick, the Infinite USB Memory device (IUM) stores zero gigabytes. Instead, it creates an ad hoc wireless network between your laptop and whatever other USB enabled device you want to connect to. You can stream movies to your PS3 or Xbox 360, send images to your once non-wireless printer, or even transfer files between computers by making your whole hard-drive available on the network. Best of all, there are no drivers to install - aside from a one-time "pairing" process that installs the awesomely titled "Infinite Portal" onto your computer - and it works with all operating systems.
Of course, the fact that it's wireless means you can only transfer files within the IUM's range, so there will still be a use for regular old flash memory sticks. There's still no word on pricing or technical specs, but we'll keep an eye out.
http://uk.gear.ign.com/articles/107/1070197p1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2010, 22:10 Posted By: wraggster
CRI, a Japanese middleware provider, are promoting what they call File Magic Pro; software that allegedly reduces the load times in PSP games by half via game compression and expansion, and file placement optimization.
Among the games that already implement this solution are Persona 3 Portable, Soulcalibur: Broken Destiny, Valkyria Chronicles 2, and Mana Khemia 2 Portable.
Perhaps Square Enix would be interested in utilizing it for Kingdom Hearts: Birth by Sleep before releasing it in the west? After all, they’re already making other tweaks to the game.
http://www.siliconera.com/2010/02/28...sp-load-times/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2010, 21:58 Posted By: wraggster
In late 2008, a Pennsylvania teenager playing SOCOM U.S. Navy Seals got kicked out of a tournament for using a cheat mod. So he took revenge by crashing the PlayStation web site for 11 days.
Sony got the last laugh, however, in the form of a federal grand jury investigation, which quickly led to the perpetrator, a high school honors student in Latrobe, Pa. The hacker pled guilty to four felony charges in juvie court. Reports say he got access to the site's servers and let loose a virus that brought everything down.
His methods weren't described in detail but an expert contacted by a local TV station said they weren't so sophisticated that someone else couldn't pull it off. I bet Sony has stronger protections in place now, though.
The teen pleaded guilty to four counts: unlawful use of a computer, criminal use of a computer, computer trespassing and the distribution of a computer virus, in exchange for prosecutors dropping 11 others, some related to a March 2009 cyber attack.
Kudos to WTAE-TV of Pittsburgh for not only getting the name of the game (it was left out of other reports), but also using the correct console in its footage - although I'm wondering what those shots of Madden have to do with it.
http://kotaku.com/5481899/teen-convi...d-for-cheating
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2010, 00:56 Posted By: wraggster
News/release from http://www.codetactics.com/
Hi everyone. Justin and I (the codetactics team) have just released v 1.01 of Mobile Assault (formally known as Apollonia).
It's been more that 6 months since we released 0.04a and a lot of improvements have been made. The most notable changes are:
- New title
- iPhone build
- More missions
- Textured units
- Upgrades
- More airstrikes
- Online leaderboard (so you can see iPhone v PSP users)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2010, 21:31 Posted By: wraggster
We know full well what the PS9 will be capable of, but what of the successor to the PlayStation 3, the PS4? Jack Tretton doesn't seem to know, telling Fast Company that he "can't even imagine what can be done technically beyond the PlayStation 3 in the near future." We'd theorize it involves more high-definitionier graphics than ever before.
Tretton continued to reiterate the same "ten year" message -- the proposed shelf life of the PS3 -- that the Sony team has followed since even before the launch of the system. With 2010 marking the fourth year of the PS3's life cycle, it seems increasingly likely that Sony will stick to that goal. Of course, that's not to say the "PS4" won't ever be realized. We'll see the PS4 "when somebody can craft the technology that exceeds what we're able to do on the PS3," Tretton offered. However, he doesn't expect that eureka moment to come any time soon, adding "we are still just starting to harness [the PS3]."
http://www.joystiq.com/2010/02/26/so...store-for-ps4/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2010, 21:28 Posted By: wraggster
A U.S. District Court for the Central District of California has dismissed a lawsuit against Sony Corporation of America and its related gaming branches (SCEA and SOE) which alleged the company denies access to its services for people with disabilities. According to court documents, plaintiff Alexander Stern argued that his "visual processing impairments" prevent him from enjoying titles manufactured by Sony and its game divisions.
Stern had filed the suit last October, claiming Sony's practices had violated Title III of the Americans with Disabilities Act (ADA). According to Game Politics, the court stated that in order to prove a violation of Title III of the ADA a plaintiff must show: "(1) [the plaintiff] is disabled within the meaning of the ADA; (2) the defendant is a private entity that owns, leases, or operates a place of public accommodation; and (3) the plaintiff was denied public accommodations by the defendant because of [the plaintiff's] disability."
In the dismissal notice (PDF), the court ruled that because Sony is not a "place of public accommodation" it was "not liable" for violating Title III of the Americans with Disabilities Act.
http://www.joystiq.com/2010/02/27/co...-against-sony/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2010, 21:12 Posted By: wraggster
Valve has told CVG that it didn't put its "best foot forward" on PS3 with The Orange Box - and that it is working to "get better" on the system.
The PS3 version of The Orange Box - a huge commercial and critical success on Xbox 360 - was criticised by some quarters after Valve outsourced its development to EA.
The game was marked down by reviewers - with frame rate issues becoming a common bugbear.
Valve writer Chet Faliszek told CVG:
"We thought that the Orange Box didn't put our best foot forward with the PS3 community. We don't want to do something like that again on the PS3. We want to give PS3 owners the best possible experience.
"Some of that will come from us learning and getting better. Before we can go onto the PS3 again, we want to make sure we're better at developing for it."
The comments come after Faliszek said that Valve would develop on PS3 "down the road".
He also told CVG that Valve wouldn't be making 'sh*tty party games' for Natal.
http://www.computerandvideogames.com...VG-General-RSS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2010, 21:11 Posted By: wraggster
God Of War creator David Jaffe has revealed that he no longer "connects" with specialist press review scores - and prefers reading fan feedback online.
Speaking to The Official PlayStation Magazine (UK), Jaffe said that games journalists are "going out of their way to praise the artistic for its own sake at the expense of video games".
He added: "Don't get me wrong - a good review makes my night, but I no longer find myself connecting with what a lot of reviewers go for and so it doesn't matter as much to me any more."
Jaffe's rumoured to be hard at work on a new Twisted Metal game, but he's yet to confirm the whispers.
UPDATE:We've clarified the original headline of this article - 'David Jaffe: I don't care about reviews' - after the man himself had a bit of a pop at it on his blog. It's okay: We can take it on the chin.
We felt that the previous headline was a fair short-form interpretation of his comments to OPM - but we're not in the business of misrepresenting people. So to be clear: Mr Jaffe does care about reviews of his games - especially when they're good ones. Just not as much as he used to.
http://www.computerandvideogames.com...VG-General-RSS
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 26th, 2010, 21:19 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
Developer mc707, two months since the last release, releases an update for EDecrypt, application for PSP that allows us to decrypt / patch file and prx EBOOT.bin. This new version, 1.3.1, adds some new features and fixes some bugs present in earlier builds.
Installation - Changelog v1.3.1:
Quote:
Installation:
- Copy the folder EDecrypt in PSP / GAME
- Copy the file to decrypt in ms0: / enc /
- Start menu EDecrypt Game
- Press X to decrypt the files or square to decrypt the files and patches for CF M33
Changelog v1.3.1:
- Added digital signatures for new controls on firmware
- Files can now be patched ELF decrypt
- It 'now possible to decompress previously compressed files
- Improved memory management. The PSP with 64MB of RAM can now decrypt files of around 25MB
- Fixati bugs
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 26th, 2010, 20:40 Posted By: Shrygue
via Eurogamer
Hideo Kojima's shift to PSP development raised questions about what platform the Metal Gear Solid series will continue on. Thankfully, the man himself has signed up to Twitter in order to provide an answer.
"It's not that PSP is the main platform for the future MGS series. Peace Walker is a test to see what type of expansions are there if MGS is brought to a portable. We're not just rising vertically with development on next generation systems, but also horizontally, trying to expand gameplay," Tweeted Kojima, translated by Andriasang. An old logo for MGS: Peace Walker revealed recently that the game had once been known as Metal Gear Solid 5, and added fuel to the fire.
Hideo Kojima will be the hands-on leader for Metal Gear Solid: Peace Walker, which has dazzled crowds - Eurogamer included - with four-player co-op and impressive production values. Kojima says you really have to see it to believe it.
"It's difficult to show the interest and freshness of PW through video," he Tweeted. "Cameron's Avatar was a huge hit because of the 3D video. That can't be communicated through text and a trailer. It's something you won't understand unless you experience it for yourself in the [cinema]." Kojima Productions does already have a new Metal Gear Solid game for consoles in development, called MGS: Rising. Kojima, however, will take a back-seat on the project and allow other team members to call the creative shots.
Metal Gear Solid: Peace Walker will be released on 28th May. Metal Gear Solid: Rising has no release date.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 26th, 2010, 20:22 Posted By: Shrygue
via Eurogamer
Sony America boss Jack Tretton has said that PlayStation 3's position now proves what the company was saying all along about a 10-year console cycle.
"I'd love to flashback to 2006 and bring people forward to 2010 and say, 'Now what do you think about Blu-ray? About the technology?'" Tretton told Fast Company.
"We've just passed the third year of the PlayStation 3 and we're just hitting our stride. And I don't think anyone is saying, 'This is a five-year cycle; what's new on the horizon?'
"I can't even imagine what can be done technically beyond the PlayStation 3 in the near future.
"A question I often get is when we are going to see PlayStation 4. When somebody can craft the technology that exceeds what we're able to do on the PS3, but we are still just starting to harness it." Speaking of which, Tretton also compared the company's PS3 motion controller plans with those of Microsoft on Project Natal and found the latter wanting.
"We introduced motion gaming with the EyeToy for PlayStation 2. It was an incredible experience," he said.
"But it was somewhat limited in terms of the type of gaming experiences..."
"You have to tip your hat to Nintendo for introducing the motion gaming using their controllers, doing it in a more social fashion. I'm not an expert on Microsoft's technology, but we all know that it was not homegrown. It's certainly technology that we worked with before. We had the experience with the PS2 and EyeToy." Having a controller in your hand makes the difference, Tretton argued.
"We're able to take advantage of the camera, take advantage of the ability to identity yourself in 3D space, but then have controls in hand to do things like shooting and swinging an object, and much more accurately than ever done before," he said.
"You can have it as an element of a game, you can do it as a dedicated game, you can do it in a social gaming atmosphere. There is no game where you say, 'Our control isn't going to apply there.'"
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 26th, 2010, 20:08 Posted By: Shrygue
via Computer and Video Games
Five new screenshots of Gran Turismo 5 have emerged on the internet.
They showcase Ferrari, Dodge, Mercedees and Lexus as some of the super cars featured in the game and look absolutely beautiful. (Thanks GTPlanet)
The last word from Sony on GT5 was that it was expecting a release date somewhere in Autumn, but with all the delays the racing sim has had so far Sony may as well just throw a calendar at us and say, "It's one of them".
Hopefully the images here will keep you going in the meantime.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
next » |
|
|