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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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May 7th, 2018, 20:09 Posted By: wraggster
Someone loves linux in a big way, heres more Linux News:
It is still a 'work-in-progress' project, so don't rush and update from v4.55 firmware just yet, as payloads, and exploit hosts need updating, but scene developer @C0rpVultra says its occurring and has launched his WIP GITHub page, and is busy putting together the final bytes.
hackinformer said:
It’s just a matter of time and being patient for things to happen on FW 5.01 as plenty of developers told us to stay on that FW if we cared about homebrew. Well, hopefully, today we’ll be able to finally run Linux on FW 5.01 with a little bit of compiling thanks to Vultra.
PS4 5.01 Linux Loader
A simple payload that let you run Linux on your 5.01 PS4
WORKS! With XVortex SDK (When Compatible for 5.01 ). Made by Vultra
OFFICIAL WIP SITE: --> https://github.com/Vultra/PS4Linux_5.01
ORIGINAL NEWS SOURCE: --> https://twitter.com/C0rpVultra/statu...57341027291137
via http://www.maxconsole.com/threads/pl...eleased.46932/
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May 7th, 2018, 20:06 Posted By: wraggster
Its always great to see homebrew being released on consoles and especially if you dont have to rip them to bits, heres the release notes:
RetroGamer is back with yet another one of his great emulator packages this time for the PS4 consoles!
Hi guys, following my last update regarding the topic of a GameBoy Emulator for PS4 here is an early PS4 GBEmu Beta. Still many things to fix. Even the sound is ok under Windows Unity Editor, it does not work well in PS4. It looks to be a problem of frequencies.
Here is the PKG for downloading. I've included just one ROM which is Super Mario Land 2. Some more GB / GBC ROMs can be found courtesy of SCORPION1399 below:
Download: ED1685-NPXX51385_00-0000000000000000-A0100-V0100.pkg (58.8 MB) / GAMEBOY_1483_ROMS.rar (170.2 MB) / GBC_1005_ROMS.rar (GameBoy Color ROMs Pack - 462.8 MB)
There are 2 main things still under development:
- First one is File Manager integration to load ROMS. This is easy to do using the File Manager you could see some days ago. To complete this task it would be great some of you could do a big package of all ROMS as he can and make me available for download it. I will add it to the compilation.
- Second one will be fix the sound issue.
Hope you enjoy.
via http://www.maxconsole.com/threads/ga...amer_74.46935/
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May 7th, 2018, 20:03 Posted By: wraggster
Nice to see the PSVita get new releases, heres the release notes:
Recently, there been alot of talk about using the 'Unity' game development engine, and now developers @SilicaAndPina have put together some handy UnityTools to make it easier to get your games up and running on your hacked/modded PlayStation Vita.
Arguments:
- -i Input DIR
- -o output DIR
- -f Fix the "Unsafe homebrew" bug (that prevents the game from launching if unsafe homebrew is enabled)
- -u Remove the "trial version" watermark caused by development license in the bottom right corner
- -r Remove unused files from your build
- -p Pack to "PC HOSTED" builds to .VPK
- -d Remove input directory after packing into .vpk
Also, after building a "PC HOSTED" application with UNITY. you can just drag n drop the folder onto the application and it will run: -f -u -r -p -d on it.
OFFICIAL SITE: --> https://github.com/SilicaAndPina/UnityTools/releases
via http://www.maxconsole.com/threads/vi...andpina.46937/
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May 7th, 2018, 20:01 Posted By: wraggster
New for PS4:
Soon, hopefully we will see nice PSXITARCH for v5.01, but for now the nice scene folks over at PS3ITA have assembled, basically the best 'Linux Distro' you can run on your exploitable v4.05 or v4.55 PS4 consoles, so good it runs Kodi, RetroArch and More!
UPDATE of 05/05/18: Fixed the name “Arch Linux”, added English translation (thanks to “AdZx”) and a trick to improve the FPS in some games and emulators.
Psxitarch is a linux distribution for PS4 based on Arch Linux, developed to be light, with low resource usage and easy to install.
It includes the graphics drivers (radeon drm, radeonsi) needed to use 3D hardware video acceleration, kernel 4.14.14, support for * bluetooth, * wi-fi, ethernet and USB sound cards.
INSTALLED APPLICATIONS
- Window manager: jwm
- Terminals: lxterminal, xterm
- Web Browser: midori
- Network Manager: wicd
- File manager: pcmanfm
- Emulators/Games: steam, retroarch (MULTI EMU), mupen64plus (N64), snes9x (SNES), epsxe (PSX), ppsspp (PSP)
- Utilities: playonlinux (Gui for wine), leafpad (Text editor), htop (System monitor), xreader (PDF viewer), xarchiver (Archive manager), blueman (Bluetooth manager)
- Multimedia: gpicview (Img viewer), xnoise (Audio/video player)
- Other..
NOTES ON APPLICATIONS
If you have installed a new program and want to make it show up in the main menu go in Jwm Config and select Updates Menu
If you want to start Steam use the voice Steam (Native), only if a game does not work use Steam (Runtime).
In Retroarch you will find only a few preinstalled cores (mame, genesis, turbograf and nes), you can install others by starting a retroarch and going to Online Updater and download cores. Some cores may require bios to function properly, copy them into /home/psxita/.config/retroarch/bios.
For those who ask, we have not included dolphin-emu in the distro because the recent versions in the repo and git do not work properly on PS4. We have compiled an old version and it seems to work with a simple “workaround” (you have to start dolphin together with glxgears), if you are desperate we can let you have it.
Kodi, has not been included in the distro for reasons of space, but you can easily install it and it should work without any modification.
IMPROVES FPS STABILITY IN SOME GAMES/EMULATORS
Open a terminal, write in fglxgears leave the program run, start the game/emulator you want play.
AUDIO
Audio via HDMI is not working but there are various ways to get around this
- Use a USB sound card (found at a euro on ebay)
- Streaming via bluetooth (if working) audio (you can use bluetooth speakers or headphones)
- Use the Dualshock 4 (or the Nacon Revolution) connected via USB with a pair of headphones
*WIFI/BLUETOOTH
The wifi or/and the bluetooth may not work on some PS4 or be unstable, the reason is not yet clear (does not seem to depend on the model of PS4)
COMPATIBLE PS4 MODELS
Psxitarch supports all PS4 models except PS4 PRO.
On PS4 PRO the 3D hardware acceleration does not work, you will be relegated to that software, the reason you can find it here:
http://www.ps3ita.it/forum/post43087.html#p43087
INSTALLATION:
Requirements:
- A USB device (3.0 recommended) formatted in FAT32 of a size no less than 12GB
- Hub usb (optional)
- Keyboard
- Mouse
- The payload to start linux: Download per fw 4.55 – Download per fw 4.05
- The bzImage (kernel): Download md5: 85d3a15a22380591f5519122f436c7ba
- The initramfs: Download md5: a3e4d2e6a15fea750ed4e8cccacfa112
- The psxitarch.tar.xz file (the distro): Download md5: 26bae18ccc2e2173109a7fd954657c08
IMPORTANT!!
The USB device that you will use will be completely formatted, all the data will be deleted!!
- Copy the initramfs, the bzImage and the psxitarch.tar.xz file to the root of the USB device
- Connect the USB device to the PS4, if you have connected other USB devices disconnect them (you must have only one USB device connected)
- Start the exploit
- Start the payload
- Wait a few seconds, the screen should go black and then the rescueshell screen will appear
- Connect the keyboard, write: exec install-psxitarch.sh (the keyboard layout is set to US, to write the dash you have to use the key ')
- Wait until the distro is installed (you should see a long list of files that are copied to the USB), the installation time varies from USB to USB (if you are crazy enough to install the distro on USB 2.0 it should take about 25 minutes)
- After the installation the distro should start by itself and show you the login screen, if it doesnt start, write exec start-psxitarch.sh (from the next restart the distro should start alone, you will not have to write anything)
- On the login screen, enter your username psxita and password changeit
- Enjoy
THANKS!
We want to thank with all our heart those who have contributed and continue to contribute to the development of Linux on PS4
- failoverflow (without them we probably will not have linux)
- masterzorag
- eeply
- valentinbreiz
- Vultra
- All the guys in the discord channel Official Playstation 4 Scene
- Thanks guys !!
The distro is not free from bugs and imperfections but we hope this is a first step to make linux more accessible, hoping in the future to improve it thanks to your help.
OFFICIAL SOURCE: --> https://www.ps3ita.it/psxitarch-linu...istro-per-ps4/
via http://www.maxconsole.com/threads/ps...ation-4.46938/
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May 5th, 2018, 11:19 Posted By: wraggster
Heres a nice release for the PS4:
Logically, all PS4 firmware 4.05 / 4.55 (FAT / SLIM / PRO) should now be able to launch and use Manjaro Linux, which I pre-configured by default.
I have also opened a wiki page on which everyone can refer as PS4 specific documentation, and contribute to it. I also uploaded multiple videos to give you a small preview of the rendering.
And to be clear, the progress made by the latest patches of the team Psxita are very large, but we are still far from exploiting the full potential of the console on the side of the GPU, there is still work, but, it is already a good start, the homebrew scene now fully open to the PS4 as it now becomes possible to use and play most emulators without the PS2 emulator built into OrbitOS.
Similarly, we can enjoy wine for some PC games, and Steam under Linux & Windows (via wine, always). It is up to everyone to bring what he can to advance the scene on this point. As some had asked me, I also preinstalled RetroArch, with multiple emulator hearts ... You should have something to do!
I also split in two the file to restore, on one side the fat partition containing the last Eeply kernel and the initramfs which boots on Manjaro, on the other the ext4 system partition. I made this decision so that everyone can adapt the distribution to his situation, and maybe a developer will eventually find a way to boot Linux from the PS4 without having to go through a Payload.
In the videos, the OS may seem a bit slow, but in reality it's because it starts from an external hard drive, I strongly advise you to use a SSD + SATA adapter => USB 3.0 to take full advantage of Linux on your console.
You will find documentation and download links here --> https://wiki.osremix.com/fr/numeriqu...tion_4/manjaro
via http://www.maxconsole.com/threads/ma...ailable.46864/
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May 5th, 2018, 11:17 Posted By: wraggster
Nice to have some PS3 News for a change:
Scene developer @notzecoxao informs us on Twitter, that ZeroTolerance has released a much better/faster version of 'ps3encdec':
notzecoxao said:
the encdec emulator supports all crypto types (NAND/NOR/ARCADE NAND/ ARCADE NOR) and, being is C, is faster than the original one (between 1-3MBps on creating decrypted/encrypted file) and this can be improved by using OpenCL or other multithreading tools.
NEWS SOURCE: @notzecoxao (via) Twitter
via http://www.maxconsole.com/threads/ps3-release-zerotolerance-has-released-ps3encdec.46867/
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May 5th, 2018, 11:08 Posted By: wraggster
Heres a release for the Playstation Vita:
Are you one that hates Sony's PSVITA logo, or even the Team Molecule logo, well don't worry with this 'manager' by scene developer @skgleba you can control and change alot of settings, check out the many improvements below with his latest version just released:
Changelog:
- Added "advanced options" (press triangle while in main menu)
- You can now disable bootlogo displaying
- You can now flash"broken"logo
- Added option to flash custom enso
- You can now change UI Colour
Attached below is both of his .VPK files from the Mega Download Link, installable on those running v3.60 or v3.60 PSVita devices.
NEWS SOURCE: @skgleba (via) Twitter
via http://www.maxconsole.com/threads/vi...-public.46884/
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May 5th, 2018, 10:34 Posted By: wraggster
The awesome multi system supporting emulator has a new release, heres what systems this release is for starting with PC, Apple Mac, Android, IOS, Playstation 3, Playstation Portable, PSVita, Xbox Original, Gamecube, Wii, Wii U, Nintendo 3DS and Raspberry PI:
RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.
RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.
The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:
- Select a game from any playlist
- Browse the file system or any attached media storage device and load a game.
- Scan directories for content and generate system playlists.
- Associate cores to an entire playlist or associate only one entry of a playlist to a specific core
Some things we’d like to note:
- This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
- We are open to feedback on the GUI.
- You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
- (For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
- (For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
- We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.
OFFICIAL SITE: --> https://www.libretro.com/index.php/r...-7-3-released/
via http://www.maxconsole.com/threads/re...eleased.46926/
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April 15th, 2018, 21:01 Posted By: wraggster
Heres some good news for PSvita users:
Last Monday, we saw the unexpected release of a new firmware for the PlayStation Vita. The biggest question that seemed to run through people's minds was, "did The Flow's exploit get patched?" Now, it appears that he's gone through and tested out his new unreleased hack for 3.67 on the latest firmware, and it has been confirmed that the upcoming exploit has not been patched out, and The Flow already managed to get Henkaku on it. This doesn't mean we'll be getting a 3.68 hack for certain, but it does mean that the door is open for future exploits on this firmware.
Though this is good news, those that want homebrew on their Vita shouldn't update just yet. As always, if you have the coveted 3.60 FW, stay on it, and if you're above that, it's still unwise to update to 3.68 as of yet. While The Flow is hard at work providing players will an exploit for higher firmwares, and there's a possibility of a 3.68 FW hack being possible at some point, there's still no scheduled timeframe for the 3.67 exploit, and he's not announced anything other than his recent findings in regards to 3.68.
via https://gbatemp.net/threads/the-flow...rmware.501207/
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April 15th, 2018, 20:56 Posted By: wraggster
Recently i hacked my unused PSvita and PStv and now they are both awesome, heres an app you will use in both:
If you a PSVita fan, you know 'bubbles' is the best way to launch your 'homebrew', well good news, the ABM team is back with v5.00:
This useful application allows you to make personalized bubbles with 'icon' and 'title' of your PSP content (HBS/PSX/ISO/CSO) quick and easy, using the 'LMAN' plugin, forgetting completely of the tedious and long manual method.
Adrenaline Bubbles Manager (ABM) purpose is to create the bubbles and necessary links to boot chosen psp iso/cso/pbp files with adrenaline v6.x through Lman's plugin adrbblbooter, all done within the ps vita, but, ABM does not change cpu speed, any issue related with that should be mentioned to Lman or the_flow[
Instructions
- Install Adrenaline v6.1 Make sure Adrenaline works correctly, to be able to boot Adrenaline opening it just once, it is highly recommended to add the following line below the kernel line in ur0:tai/config.txt.
*KERNEL
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx - After taking care of step 1, then you can start using Adrenaline Bubbles Manager to create bubbles for your PSP/PSX content.
Changelog 5.00
- Added submenu for Extra Setting.
- Added ability to inject images to ABM bubbles.
OFFICIAL SITE: --> https://github.com/ONElua/Adrenaline...nager/releases
NEWS SOURCE: Adrenaline Bubbles Manager updated to 5.00 (via) Wololo
via http://www.maxconsole.com/threads/vi...o-v5-00.46805/
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April 14th, 2018, 23:37 Posted By: wraggster
This is a great release for the PSVita:
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.
Changes:
Bugfixes:
* Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
* 3DS: Fix opening files in directory names with trailing slashes
* LR35902: Fix watchpoints not reporting new value
* GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
* GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
* GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
* GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
* GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
* GBA: Fix SharkPort saves for EEPROM games
* GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
* GBA BIOS: Fix incorrect exit condition in LZ77
* GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
* GBA Cheats: Fix slide codes not initializing properly
* GBA DMA: ROM reads are forced to increment
* GBA Hardware: RTC accuracy improvements
* GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
* GBA Memory: Fix copy-on-write memory leak
* GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
* GBA Savedata: Fix crash when resizing flash
* GBA Video: Force align 256-color tiles
* GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
* PSP2: Fix issues causing poor audio
* Python: Fix package directory
* Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
* Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
* Wii: Fix screen tear when unpausing
* Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
Misc:
* 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
* GB MBC: Remove erroneous bank 0 wrapping
* GBA: Improve multiboot image detection
* PSP2: Use system enter key by default
via https://pdroms.de/playstationvita/mg...aystation-vita
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April 14th, 2018, 23:34 Posted By: wraggster
Been a while since we had a PSP release, heres the details:
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
via https://pdroms.de/playstationportabl...-psp-misc-port
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April 14th, 2018, 21:45 Posted By: wraggster
I cant wait for my PS4 to be hacked but heres some great news for the PS4 and those with hackable consoles:
We don't know whom to 'thank' for this drop of emulators, all we can do is run grab our ROMs (backups I hope!), copy them over to empty USB stick formatted in FAT32, slide it into the USB0 (left port) on our PS4, fire up our choice of 'webkit loader' system and enjoy!
m0rph3us1987 said:
Guess what? Someone posted NES and SEGA emulators for PS4 fw 4.55 on mega...
pastebin said:
ORIGINAL SOURCE: --> https://pastebin.com/HNVxd7jJ
NEWS SOURCE: @m0rph3us1987 (via) Twitter
via http://www.maxconsole.com/threads/poc-releases-of-sega-and-nes-emulators-for-usage-on-ps4-v4-55.46785/
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April 14th, 2018, 21:37 Posted By: wraggster
Heres a nice release for the PS3:
ManaGunZ is turning out to be out of the most popular PS3 Homebrew Projects, and with the massive v1.32 changes that @Zar made its even better now, but he has not stopped there, with him now improving it yet again with v4.82 DEX Support for those running the latest REBUG CFW firmwares that were released earlier this week, so check out the changes and grab updated PKG's below:
v1.33
- FIX: reading issue with splitted iso.
- ADDED : 482 DEX Support
- ADDED : Game Option "Join".
- ADDED in FileManager : Option "Join" to join files to the current path.
OFFICIAL SITE: --> https://github.com/Zarh/ManaGunZ/releases
NEWS SOURCE: ManaGunZ v1.33 - 4.82 DEX Support (via) PSX-Place
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April 14th, 2018, 21:32 Posted By: wraggster
Heres some interesting news for PS3 Emulation:
RPCS3 is improving every month, and March 2018 saw a huge leap forward in emulating PS3 games on our Desktop Rigs, and they are happy less than 1% are in 'nothing at all' category, as you can see below in the 'Summary of the Report', alot of progress has occurred.
March saw a lot of core improvements and these can be broken down into the following:
- Pretty big rendering improvements in games such as NFS:Carbon and Skate 2 thanks to a typo fix.
- Stability improvements thanks to memory management improvements.
- Other renderer improvements that include a whole slew of fixes to Unreal Engine games such as Drakengard 3
- Improvements to some games such as ‘The Last Of Us’, LEGO Batman 2, Crysis and more!
Rendering Improvements
This month’s main focus were renderer and RSX improvements and one of the most peculiar ones was dubbed the ‘typo fix’. Through the correcting of a value from ‘2’ to ‘3’ from ‘pauls-gh’, many games got their textures fixed and no longer look odd!
Affected games include:
- Dante’s Inferno
- Skate 2
- NFS Carbon
- LittleBigPlanet Karting
- Many other titles so you should try the latest dev build if you ever experienced odd texture issues since the 3D textures in the game you want to play may have been fixed!
On another, more substantial note, kd-11 did some big RSX improvements which removed the reliance on some hacks, improved accuracy and fixed shadows in many games like Uncharted and Red Dead Redemption. kd-11 also did some major improvements to Unreal Engine games so textures now render much better due to brightness, gamma, bloom and shadow fixes. Developer Javerson has also added a register called ‘vertex_data_base_index’ which fixes graphics in games such as Lego Starwars III, Valkyria Chronicles and Alone in the Dark among others.
Stability improvements by removing the MFC thread and games that have seen improvements
Nekotekina, the project’s founder and lead developer, has removed the separate MFC controller thread, which is responsible for some aspects of memory management, and integrated it into the SPU threads. This fixes thread sync issues and gives a decent stability boost to the emulator!
Taking off the focus from the technical aspect, this month also saw a great deal of improvements to select game titles such as:
- The Last Of Us – It can now display some graphics and menus if you’re patient enough! Performance is still sub-par however
- Skate 3 – This game runs pretty well even at 4K and benefited from RSX improvements by kd-11
- Crysis – Crysis got in game but why should you be playing it in an emulator.. on a PC?? Well, now RPCS3 can run Crysis.. kinda
- Drakengard 3
- Asura’s Wrath
- Many other games such as Ninja Gaiden Sigma and NIER
You can read more about what occurred with RPCS3 over the last month in their March 2018 Report and remember if you have even tried it just once on your Desktop Rig throw them a 'few bucks' to show your thanks via their RPCS3 Patreon page.
NEWS SOURCE: RPCS3 March 2018 report in a nutshell (via) Wololo
via http://www.maxconsole.com/threads/rp...utshell.46791/
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April 14th, 2018, 21:25 Posted By: wraggster
Im not updating my PS4 but for those of you interested, heres the release notes:
As usual the only 'changelog' entry is: “This system software update improves system performance” and normally that means something has been patched, which @Mathieulh has confirmed the currently available webkit exploit is closed, but no big deal as it was not a kernel one anyway, but it does mean Sony keeping an eye open what is being released out there in the wild.
Firmware 5.53 is now giving you more options to choose how much data you want them to collect from your console. This includes data about online services (which cannot be deactivated), and navigation data (how you use the console. That part can be turned off). In general, my personal recommendation would be to share as little data as possible, independently of your use case.
If you choose to update (which we don’t recommend if you expect to hack your console one day), head over to the settings to reduce the amount of data you share. As you can see above, the new firmware allows you 'cut down' the amount of 'public data being shared out' which is most likely the main reason for this update as Facebook got into trouble recently with this, but if you looking for 'future hacks' don't upgrade yet!
NEWS SOURCE: PS4 Firmware 5.53 has been released (via) Wololo
via http://www.maxconsole.com/threads/ps...eleased.46793/
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April 9th, 2018, 21:57 Posted By: wraggster
Another custom firmware release for the PS3, awesome news:
Hot on the heels of the PS3Xplolit v3.0 release, comes a new REBUG firmware along with HAN Toolbox support, so check it out! -- PLEASE NOTE: Even tho there is early 'HAN Support' you still CAN NOT update your OFW PS3 over to CFW REBUG, even with everything that has been released yet. -- In the meantime, enjoy this new release and support 'Team Rebug' with an donation!
THE LATEST REBUG FIRMWARE BUILD
(We are still looking for providers of DEX OFW for future “REX/D-REX” releases)
LITE COBRA 7.55 EDITION – INSTALL ON CEX PS3 SYSTEM
REBUG 4.82.2 LITE EDITION – Mar. 19th 2018
(See below for full LITE EDITION features)
OFFICIAL SITE: --> https://rebug.me/official-rebug-4-82...mar-19th-2018/
What’s new since 4.82.1 LITE EDITION?
Bugfixes
- Fixed the issue with a few games that would blackscreen on launch
- added missing video_rec.sprx for cfw_Settings
- Cobra 7.55 – Homebrew blocker fix
HAN Toolbox support
- (Mostly for developers only,
- Generally, CFW users do not have any benefits from this feature,
- However, this was added for developers who are working on HAN features for OFW users)
FEATURES FOR REBUG LITE EDITION
- FEATURE – QA Token compatibility
- FEATURE – OtherOS++ support enabled
(Use Rebug Toolbox to Boot OtherOS with different LV1 patches) - FEATURE – Package Manager
(Replacement for the standard ‘Install Package Files’ option) - INCLUDED – Rebug Toolbox 02.02.15
(Install included Rebug Toolbox or higher for full compatibility) - FEATURE – FSELF compatibility
(Fake Signed ELF is supported on both CEX and DEX modes.) - PATCHED – Appldr: LV2 memory hash check is disabled
(Memory protection on LV2 is disabled in higher level) - PATCHED – LV1: Disable System Integrity Check
(Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled) - PATCHED – LV1: Undocumented function 114
(Allow mapping of protected memory) - PATCHED – LV1: Skip all ACL Checks
(Needed to allow booting of OtherOS) - PATCHED – LV1: Peek and Poke support
(Unused LV1 call 182 and 183) - PATCHED – LV2: Peek and Poke support
(LV2 Syscall 6 and 7) - PATCHED – LV2: Peek and Poke support for LV1
(LV2 Syscall 8 and 9) - PATCHED – LV2: LV1 CALL System call
(LV2 Syscall 10) - PATCHED – LV2: Allow execution of any LV2 internal function
(LV2 Syscall 15) - PATCHED – Recovery: Prevent accidental OFW update while on Recovery mode
- PATCHED – VSH: Allow Unsigned act.dat and *.rif files
- PATCHED – VSH: Auto unlocks c00 demo contents
(Improved patches applied) - PATCHED – VSH: Disable NEW PSP DRM Check
(Allowing unsigned PSP pkg contents on 4.75 or higher CFW) - PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed
- FUN FEATURE – In Game Screenshot
(Allows taking screenshots in Game) - FEATURE – Full Polish support for XMB/PS2 Emu
(Provide full Polish character support) - FUN FEATURE – Enhanced Remote Play
(This unlocks the limitation of working apps/games for remote play, by disabling SFO flag check) - FEATURE – Cinavia protection fully disabled
(Supports optical media/bd iso, AACS must be decrypted) - FEATURE – COBRA 7.55 *UPDATED
(Disabled by default (Optional), Toolbox required to Enable) - FEATURE – Homebrew store compatibility
(Downloading debug signed packages is now available on retail CFW.) - FEATURE – XMB CFW settings v0.1a
(XMB icons for simple CFW tasks available via REBUG TOOLBOX) - FEATURE – PSN/SEN Accesibility
(PSN /SEN Accessible , until the next OFW update) - FEATURE – XMBM+ Compatibility
(XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.) - FEATURE – HAN Toolbox Compatibility
(HAN Toolbox developed by Devil303 now supported via standalone pkgs.) -
via http://www.maxconsole.com/threads/of...15_rev1.46654/
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April 9th, 2018, 21:55 Posted By: wraggster
If your a linux fan then this is good news for you:
Running Linux on the 'exploitable' PlayStation 4 firmwares, has been a little tricky, and previous versions only supported older 'PS4 models', but now @eeply has released an 'Linux Loader' that supports both PS4 Slim/Pro along with the required HDMI output driver.
According to early feedback, getting Linux to run on the PS4 is a bit of hit and miss at the moment, due to some instability (which can cause the occasional freeze at startup) and the fact that it is tough to find the right files to work with. Nevertheless, multiple people have reported that they got Linux to properly run on the PS4 Pro or PS4 Slim, and I’m sure “all in one” packages will surface on your regular scene websites very soon.
In order to run Linux on the PS4, in addition to the Linux port, you’ll need the Linux Loader from ValentinBreiz, as well as the initramfs.cpio.gz file (just keep the initramfs file, and replace the bzimage with the one from eeply). Those wanting to compile eeply’s port by themselves will want to make sure they use the right branch (e.g. this one for PS4 Pro)
Download Linux for PS4, compatible PS4 Slim/PS4 Pro
You can download the bzimage file from the developer’s github here.
NEWS SOURCE: Linux on PS4 now supports PS4 Slim and PS4 Pro (via) Wololo
via http://www.maxconsole.com/threads/linux-on-ps4-now-supports-ps4-slim-and-ps4-pro.46656/
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