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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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May 28th, 2018, 20:34 Posted By: wraggster
Heres a new exploit for the PS4:
Scene developer @c0d3m4st4 is back with another update to his ESP8266 Xploit Host package, check it out:
Very few visible changes in this version ( added fixed version of xvortex dumper and new menu option in the Tools menu for your phone where you can set the AP password if you don't want to use the default one).
Click to expand... If you enjoy @c0d3m4st4's work please consider donating for future updates or testing new boards. You can do it here. Thanks in advance
via https://www.maxconsole.com/threads/r...d3m4st4.46810/
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May 21st, 2018, 21:18 Posted By: wraggster
Great news for me as i have a PS4 on the 5.50 firmware:
Linux loader for PS4 FW 5.05 has been released and it’s fully working. Unlike last time this release has everything you need to run it and it’s not a WIP.
@HackInformer informs us via Twitter, that the WIP project for pushing up Linux working on later PS4 firwmare is now completed, and those running v5.05 can now enjoy loading up the 'other os' that Sony has not supported since the early days of their PS3 console!
How to use
For now, only some PS4 FAT models are supported, see the list here.
You need a FAT32 formatted USB drive plugged in on any PS4’s USB port with the following files in the root directory: bzImage and initramfs.cpio.gz. You can download them here.
Then you will need to send the payload (PS4-Linux-Loader.bin) to your PS4. For that go to your PS4 web browser, go to darbness.com/ps4 and send the payload to your PS4 using netcat or other.. (You can also use my tool: PS4 Payload Sender).
PS4 owners with 5.05FW can now try different versions of Linux on the PS4 with this release but you will still need to compile video driver for it. I recommend trying out PSXITARCH Linux as it has everything already set up for you. If you are on FW 4.05 or 4.55 don’t update until the other stuff gets released here soon.
Click to expand... Download: PS4 Linux loader FW5.05
NEWS SOURCE: Linux Loader for PS4 FW5.05 released!! (via) HackInformer
via https://www.maxconsole.com/threads/l...eleased.47002/
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May 21st, 2018, 21:16 Posted By: wraggster
Heres a new PS4 Theme for those who are after one:
PROJECT M4YH3M v0.1 - PS4 by @hitman43 - (ModControl.Org / MaxConsole.Com)
Changelog / v0.1:
- NONE - Due to the first public release
Installation:
- Copy the PROJECT-M4YH3M-V0.1.pkg directly to your root of your USB storage device
- Enter HEN via PS4 WebkitExploit, goto:
- settings/Debug Settings/Game/Package Installer
- Then install PROJECT-M4YH3M-V0.1.pkg
- That's it!
MD5: B113C9A17881C4212B0E2A1DB7B84822
Regards/Credits: To XBMC/Kodi cause this is something like a PM3.HD Port, to ModControl.Org, MaxConsole.Com, Team-Xecuter.Com, Eurasia.nu, PSX-Tools.de and of course to the whole hacking community, you are all still on top!
via https://www.maxconsole.com/threads/p...4-theme.47004/
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May 16th, 2018, 20:44 Posted By: wraggster
Heres a new Homebrew Update for the PSP:
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Changes:
– fixed bug: num of plugged joystick > max num supported joystick_scan
– improved detection of joystick for android in SDLActivity.java mapping DPAD to keyboard buttons
– improved Android Hats/Axes detection add it into PollEvent() events
– added plug and play feature.
via https://pdroms.de/playstationportabl...-psp-misc-port
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May 16th, 2018, 20:35 Posted By: wraggster
Some bad news for PSvita Fans:
Sony of America and Sony of Europe are looking to finally put the PlayStation Vita to rest. Both branches of the company have announced that all physical PlayStation Vita games will stop being made entirely by March of 2019. For developers still making games on the system, there's a time limit until June 28 of this year to request physical copies be printed. Digital games can and still will be released, but it's clear that Sony is trying to put the Vita firmly out to pasture, six years after its original launch in 2012.
https://gbatemp.net/threads/physical...h-2019.504048/
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May 15th, 2018, 21:55 Posted By: wraggster
Some nice Custom firmware for PS4 News:
#Mira_Project is live now Thanks to all of the hard work from #OpenOrbis_Team, you all know who you are
That simple tweet above by @Abkarino set off a chain of fire thru all the PlayStation scene websites, and here is the full details:
The Mira Project is the result of the hard work from the OpenOrbis team. We believe in quality over quantity releases. There are numerous components to the project and each one will be explained below:
- Firmware
Previously known as MiraHEN, this has been expanded into a full expansion custom firmware - Tools
There are many tools included in the Mira project and they are listed out below:
- newlib-ps4
This is the libc implementation ported for PS4. It's a pain in the ass to compile, just take the pre-built binaries seriously. - ld-ps4
This is the linker to be used with newlib-ps4 to create Orbis compatible ELF files, or you could use CrazyVoid's elfFixupTool - MiraLib
This is the communications library that will be specialized for operation with the Mira firmware.
User Guide - The users guide is found at USERS.md yamsayin' check it out, if you want instructions on how to build, install, and use the firmware once it has been installed on the console with any of the methods described within.
Special Thanks To - We want to give a special shout out to these people in no particular order:
OFFICIAL SITE: --> https://github.com/OpenOrbis/mira-pr...ster/README.md
LightningMods said:
Mira FAQ
- IT WILL be LOST on reboot
- It's NOT a traditional CFW But a Framework
- you NEED a Webkit and Kernel exploit to port and use it
- it's VERY similar to Xposed Framework for Android (in terms of functionality)
- Just like HEN it survives rest mode
- NOT 100% uploaded
- Target is v5.01 but its being ported to v5.05
- Could be backported to v4.55, but not worth since v5.05 will be here soon!
NEWS SOURCE: PS4 CFW Under Development in Mira Project by OpenOrbis Team! (via) PSXHAX
via http://www.maxconsole.com/threads/ps...is-team.46976/
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May 15th, 2018, 21:46 Posted By: wraggster
Heres a release for coders:
There is so much happening in PlayStation scene it is crazy at times, but this piece of news is for sure a great idea as writing cool homebrew for the PS4 is little hard since normally it involves using the leaked Sony SDK's making your project basically illegal to share!
PS4 LibHomebrew
What's that ?
A Homebrew Library based on the Official SDK. Auto Jailbreaks. No need to do anything here. If you want to change the FW version to compile for (needed for jb & kernel aka lv2 stuff), then set your consoles FW within fw.h like: FW_455 or FW_500 as example. Copy libhb Folder (not the -master one) and his samples into "/target/samples/sample_code/system" of your SDK. Move the "controller.h" from the libhb-master folder to: "/target/samples/sample_code/common/include/sampleUtil/input" That's it your Set Up !
Thanks and used sources:
First of all for sure Sony and the PS4. Without, this wouldn't exists. Also thanks for giving me the chance to learn more about this planet and his machines before they gonna controle us all. Then i crapped various sources which where already available like the one from f0f and ps4-kexec. The unjail patches for both 4.05 and 4.55 where also crapped from the Net. The File System Dumper i ported to use LibHomebrew is the one from wildcard. For sure also Credits goes out to flatz, querty and xerpi. For fpkg, fself, webkit exploit, kernel exploit,..... Oh and not to forget The DarkProgrammer for testing and pointing me onto bugs.
OFFICIAL SITE: --> https://github.com/cfwprpht/libhb-ma...ster/README.md
via http://www.maxconsole.com/threads/li...prophet.46985/
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May 9th, 2018, 16:42 Posted By: wraggster
Ive got big hopes for this as the PSVita doesnt have the greatest catalogue of games:
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.
Changes:
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May 7th, 2018, 21:16 Posted By: wraggster
Heres another Playstation Vita Release:
Nothing like some nice 'love' for our PlayStation Vita handhelds, since Sony does not care anymore, so check out Autoplugin below:
TheheroGAC said:
This morning a user of PlayStationHAX asked me if there was something to automatically install the most requested plugins on the latest HENkaku Ensō 3.65 / 3.60, the answer was clearly yes, Autoplugin. Autoplugin is a tool that automatically installs the plugins in ux0 (in ur0: they are only inserted) as:
- DownloadEnabler
- NoNpDrm
- NoPsmDrm
- Shellbat
and automatically overwrites the config.txt file without further manual changes.
Warning: the file config.txt is overwritten in ux0:tai/. Please be careful
Guide
- Download the vpk file at the end of the article
- Install the file with Vitashell
- Open the program
Source gamesandconsoles.org
Source code Github
Credits We thank Team OneLua, TheFloW, nowrep and frangarcj for the various plugins
DownloadAutoPlugin.vpk
NEWS SOURCE: Autoplugin v1.0 (via) PlayStationHAX
via http://www.maxconsole.com/threads/vi...herogac.46850/
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May 7th, 2018, 21:15 Posted By: wraggster
Heres a release for the PSVIta:
@TheheroGAC is on a roll today, with his second Vita release already, this time an improved version of the popular 'VitaShell', check out the mods he made below, and enjoy some more portable Sony gaming love from our wonderful developers!
Compared to the original version it was compiled with the latest source code and includes automatic language support (multi-language), 3 themes (1 by default and Electron and Akatsuki by Acemad ) and support for firmware 3.68 (already added by the developer TheFloW). I remind you that to install this mod it is advisable to delete the contents (files and folders) within the ux0: Vitashell
Changelog
- Added multi-language support
- Reset electron theme
- Compiled with the latest source code that includes firmware support 3.68
- Insert new xmc0: and sd0: by Princess-of-Sleeping partitions
Source gamesandconsoles
Source code GitHub
DownloadVitaShell.vpk
NEWS SOURCE: VitaShell v1.9 Mod0.2 (via) PlayStationHAX
via http://www.maxconsole.com/threads/vi...herogac.46851/
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May 7th, 2018, 21:08 Posted By: wraggster
Released the other week is a new custom firmware:
REBUG have done it again and updated their REX/D-REX CFW released before on April 9th, to new version with some bug fixes!
LATEST REBUG FIRMWARE BUILDS
D-REX COBRA 7.55 EDITION – INSTALL ON DEX PS3 SYSTEM
REBUG 4.82.2 D-REX EDITION – Apr. 16th 2018
(See below for full D-REX EDITION features)
REX COBRA 7.55 EDITION – INSTALL ON CEX PS3 SYSTEM
REBUG 4.82.2 REX EDITION – Apr. 16th 2018
(See below for full REX EDITION features)
OFFICIAL SOURCE: --> https://rebug.me/official-rebug-4-82...apr-16th-2018/
What’s new since 4.82.1 REX/D-REX?
(Cobra payload updated mainly for DEX users)
(Remapping app_home to dev_usb000 is disabled by default which fixes the issue with ProDG not listing PKGs via app_home)
(VSH debugging feature is disabled for COBRA [DEX], which fixes the issue with Game Process not being attached)
*** CEX users are NOT affected by this change, so only DEX users would need this update for modding games with ProDG***
Don't forgot if you support them, to always use their official site for downloads, and to drop them some love via an donation!
FEATURES FOR REBUG REX/D-REX EDITION
- FEATURE – Dual LV2 Kernels CEX/DEX
(Swap your EID0/LV2 kernel using Rebug Toolbox in seconds) - FEATURE – ALL Retail functions available in CEX mode
(No need to install different firmware) - FEATURE – ALL Debug functions available in DEX mode
(No need to install different firmware) - FEATURE – FULL ProDG Connectivity in DEX mode
(Full Support on both Normal mode and Cobra mode) - FEATURE – QA Token compatibility
- FEATURE – OtherOS++ support enabled
(Use Rebug Toolbox to Boot OtherOS with different LV1 patches) - FEATURE – Package Manager
(Replacement for the standard ‘Install Package Files’ option) - FEATURE – FSELF compatibility
(Fake Signed ELF is supported on both CEX and DEX modes.) - INCLUDED – Rebug Toolbox 2.02.16 *UPDATED
(Install included Rebug Toolbox or higher for full compatibility) - PATCHED – Appldr: LV2 memory hash check is disabled
(Memory protection on LV2 is disabled in higher level) - PATCHED – LV1: Disable System Integrity Check
(Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled) - PATCHED – LV1: Undocumented function 114
(Allow mapping of protected memory) - PATCHED – LV1: Skip all ACL Checks
(Needed to allow booting of OtherOS) - PATCHED – LV1: Peek and Poke support
(Unused LV1 call 182 and 183) - PATCHED – LV2: Peek and Poke support
(LV2 Syscall 6 and 7) - PATCHED – LV2: Peek and Poke support for LV1
(LV2 Syscall 8 and 9) - PATCHED – LV2: LV1 CALL System call
(LV2 Syscall 10) - PATCHED – LV2: Allow execution of any LV2 internal function
(LV2 Syscall 15) - PATCHED – Recovery: Prevent accidental OFW update while on Recovery mode
- PATCHED – VSH: Allow Unsigned act.dat and *.rif files
- PATCHED – VSH: Auto unlocks c00 demo contents
- PATCHED – VSH: Disable Unlinking/Deleting of act.dat
(Improved patches applied) - PATCHED – VSH: Disable NEW PSP DRM Check
(Allowing unsigned PSP pkg contents on 4.75 or higher CFW) - PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed
- PATCHED – VSH: XMB notification removal
(Fake Save Data Owner and Game Quit: No Request Event will not be displayed) - FUN FEATURE – Fake Save Data Owner
(Use Game Saves from ANY Owner) - FUN FEATURE – In Game Screenshot
(Allows taking screenshots in Game) - FUN FEATURE – Disabled flag check in PARAM for Remote Play
(For better compatibility with remote play, custom flags in PARAM is recommended) - FUN FEATURE – Lock/Unlock Trophies (Offline only)
- FEATURE – Cinavia protection fully disabled
(Supports optical media/bd iso, AACS must be decrypted) - FEATURE – Full BD/DVD Playback support on both CEX/DEX mode
(BD/DVD movies can now be played on DEX mode, major thanks to mysis!) - FEATURE – COBRA 7.55 *UPDATED for DEX
(Disabled by default, Toolbox required to enable) - FEATURE – XMB CFW settings v0.1a
(XMB icons for simple CFW tasks available via REBUG TOOLBOX 2.02.16) - FEATURE – PSN/SEN Accessibility
(PSN /SEN Accessible , until the next OFW update) - FEATURE – XMBM+ Compatibility
(XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.) - FEATURE – HAN Toolbox Compatibility
(HAN Toolbox support added for developers) -
via http://www.maxconsole.com/threads/of...2-02-16.46764/
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May 7th, 2018, 21:01 Posted By: wraggster
Some great news for PSVita Fans:
Vita might not have any official love from Sony anymore, but TheFlow does, and doing so also remembers most portable Sony gamers, still love the original PSP games as such he has recently updated Adrenaline twice in one day with some nice bug fixes and neat new features.
Adrenaline-6.3 brings about the following:
- The Adrenaline menu has been improved and now has an option to reset Adrenaline’s settings.
- The ‘Screen Mode’ and ‘Screen Size’ options were removed. In their place, we now separate have Screen Scaling options for PSX and PSP games. I personally think there should be some defaults that stick to specific aspect ratios rather than giving the user too much choice.
As you can see, this release has some minor features that could somewhat improve your experience especially if you play both PSP and PSX titles on your PSVita.
Adrenaline-6.2 brings about the following:
- f.lux, by Rinnegatamante, has been added. This warms up the screen’s colours so that less blue light is emitted from it and as a result, it’s easier on your eyes especially in the dark and at night.
- A bug was fixed in which PSX games no longer have framerate issues when a custom screen filter is used.
- Compatibility with ‘Kingdom Hearts: Birth by Sleep’ English patch has been fixed as it was broken in Adrenaline-6.1.
- Other bug fixes including one that prevents certain games from crashing Adrenaline when exiting them.
Furthermore, updating Adrenaline has become a simpler affair. To update Adrenaline, extract the VPK from the link below and copy the ‘sce_module’ folder to ux0:/app/PSPEMUCFW and replace all files when prompted to do so. Obviously, you need to have Adrenaline-6 or later already installed to use these instructions.
To get Adrenaline-6.3, simply download the VPK from the link below and copy the PSP’s 6.61 PBP to ux0:/app/PSPEMUCFW after renaming it to ‘661.PBP’. You can follow the above instructions to update Adrenaline if it’s already installed.
If you have any issues, report them to TheFlow through the GitHub link below.
NEWS SOURCE: Adrenaline-6.3 released (via) Wololo
via http://www.maxconsole.com/threads/ad...eleased.46811/
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May 7th, 2018, 20:57 Posted By: wraggster
Heres some PS4 News for fans of Silent Hill:
P.T. was to the big blockbuster game to regain the glory days of 'Silent Hills' on PlayStation, but it got cancelled and then Konami tried to wipe it out for history as if it never existed in the first place, but lucky for us its been saved in dark corners of web and now we can enjoy trying out the game that will never be on our PS4 consoles that are running the popular exploitable v4.05 or v4.55 firmwares.
Since PT demo isn't the easiest thing to find for your PS4, so I figure I would put it up for everyone to get since it is just a Demo.
This DEMO is made for PS4's running either FW 4.05 or 4.55 and using the HEN/Debugger exploit.
Released for the PlayStation 4 on 12 August 2014 as a free download on the PlayStation Network, P.T. served primarily as an interactive teaser for the game Silent Hills, a canceled installment in the Silent Hill series. After the cancellation, Konami removed P.T. from the PlayStation Store and eliminated re-installing the game, a decision that later spawned criticism and fan efforts to allow P.T. to be re-downloaded.
Download: --> PT Demo https://drive.google.com/open?id=11g...plMJWoZHJe_Ab4(1.3gigs)
NEWS SOURCE: PS4 P.T Demo/ Fake PKG file for FW 4.05 & 4.55 (via) HackInformer
via http://www.maxconsole.com/threads/ps...05-4-55.46828/
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May 7th, 2018, 20:52 Posted By: wraggster
Heres another release for the PS3 Hacking scene:
Evilnat his very popular PS3 utility SEN Enabler with support for the latest CFW firmwares and updates:
Improvements v6.0.8
- Updated Cobra data
- Added support for CFW Rebug 4.82 D-REX
Remember to use Charles Proxy now along with SEN Enabler and block three URLs (you can add more if you want), this software will minimize ban risk, but a ban is not 100% avoided on CFW. Block all these URLs on Charles or similar:
NEWS SOURCE: SEN Enabler (via) PSX-Place
via http://www.maxconsole.com/threads/ps...-v6-0-8.46830/
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