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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 21st, 2018, 21:18 Posted By: wraggster
When any console has been hacked to play homebrew one of the great ports is that of Quake, now it has been released for the Playstation Vita:
VitaQuake is, without a doubt, a port of the popular 1996 first-person shooter by id Software. It is a game that’s available on many platforms such as Windows, Mac, the N64, Sega Saturn and many more through open-source ports so there’s a good chance that you’ve played at least a part of it sometime in your life.
VitaQuake was originally released in October 2015 for Rejuvenate-enabled PSVita and won the “Wololo’s Favorite Open source entry” and $100. It was one of the first homebrew that got ported to HENkaku and it’s been receiving occasional updates ever since.
VitaQuake 2.5 brings about the following:
- The game now uses hardware (GPU) accelerated rendering powdered with vitaGL. This means that you’ll get better performance and superior image quality!!
- Many graphics effects were added to the glQuake renderer.
- VitaQuake now runs at native resolution which is 960×544 for a sharp and great-to-look-at image with a constant 60FPS framerate in most areas.
- The Game Resolution, Depth of Field, Always Run settings were removed from the menus.
- Fog Rendering, Dynamic Shadows, Dynamic Torch Lights settings were added to the menus.
download https://www.patreon.com/Rinnegatamante
via http://wololo.net/2018/01/21/vitaqua...e-accelerated/
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January 21st, 2018, 20:41 Posted By: wraggster
Heres some news for fans of hacking on the PS4 (ive finally got one), thanks to gbatemp for this news:
VVildCard777 has just released a homebrew enabler in the form of a binary payload for PS4 firmware 4.05. In addition to announcing his development on twitter, he also gives a hefty amount of credit to users flat_z for his writeup on how to handle PS4 Fake PKGs and SELF / FSELF, notzecoxao and psxdev for their assistance with the project, and IDC for his codebase. This homebrew enabler allows PS4 users on this firmware to not only launch homebrew applications, custom themes, BGM, and packages, but will also eventually allow users to run their backup PS4 games.
This enabler is available through VV1LD's GitHub page here, with instructions found in the included ReadMe. Users must first run the kernel exploit (either from browser or manual) and inject the payload that way ( how to run kernel exploit) Afterwards, it's as simple as installing the desired homebrew pkg through Settings/☆Debug Settings/Game/Package Installer and running it as an application. Pictured above is a test homebrew package, which simply prints a "Hello world!" message on the screen.
Note that it's recommended to disable your PS4's internet connection before installing the package, as some users have reported a prompt asking to install the latest firmware. The kernel exploit currently will not work on any firmwares above 4.05, so don't update if you plan to make use of this.
Source
via http://gbatemp.net/threads/ps4hen-a-...4-4-05.494515/
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January 17th, 2018, 21:21 Posted By: wraggster
Moonlight is an open-source implementation of the nVidia GameStream client that allows you to locally stream your Steam games (and a very large percentage of non-steam games/software such as console emulators like PCSX2 and Dolphin) to a device of your choice (such as Android/iOS devices and on other PCs through Chrome). It allows for high-quality streaming with minimal to no input lag of your PC games.
Vita Moonlight version 0.3.0 and 0.3.1 bring about the following:
- Support was added for GFE 3.11.- version 0.3
- A new configuration option about reference frame invalidation. According to a Reddit user, disabling the option removes almost all input lag if you had any. – version 0.3
- The configuration for unset resolutions was fixed. – version 0.3
- An issue was fixed in which you couldn’t connct to new devices (PCs) – version 0.3.1
download https://github.com/xyzz/vita-moonlig...ases/tag/0.3.1
via http://wololo.net/2018/01/15/vita-mo...nts-bug-fixes/
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January 17th, 2018, 20:33 Posted By: wraggster
Heres a new version of the PS2 emulator for Windows, heres the release news:
PCSX2 v1.5 Re-Recording v1.0.1 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality. PCSX2 Re-Recording is a special version of PCSX2 with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.
PCSX2 v1.5 Re-Recording v1.0.1 Changelog:
Fixed support for reading from both CPU types
Added a TAS specific console filter
Added a console filter for displaying the raw data from the controller(s) each frame
download https://github.com/pocokhc/pcsx2-1.4.0-rr
via http://www.emucr.com/2018/01/pcsx2-v...ding-v101.html
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January 11th, 2018, 21:15 Posted By: wraggster
Seems that the new PS2 Emulator thats on google play has caused some controversy:
Hello all! We hope you had a Happy New Year. The PCSX2 team hopes to continue making further progress throughout 2018 and into 2019! However, today we are writing to both you and the emulation/open-source community on a more serious matter.
Introduction and Background Information
You may have heard from various sources that a second PS2 emulator for Android was seen on the Google Play Store called DamonPS2. Initially, we were very happy to learn that a new developer had taken the initiative to begin work on a new PS2 emulator for a mobile platform; a daunting task in itself that we applaud them for. After further investigation however, we learned that there were rather striking resemblances to PCSX2 contained in the new emulator.The first piece of evidence that we learned was that the GameIndex.dbf file distributed with the emulator (screenshot) contained patches that were specific to PCSX2, and furthermore would not work elsewhere. We were also able to find matching CDVD strings using a text editor, such as the message returned by the PCSX2 console when an PSX/PSone disc is inserted. Further evidence included a matching file structure and graphical output that mirrors GSdx.In response to this evidence, we contacted the developer to notify them about their violation of the GNU General Public License which PCSX2 is protected under, since by all evidence they are using PCSX2 code without releasing the source code and we gave them a time frame in which to correct this issue. We hoped the issue could be resolved amicably for both projects. However the developer would go on to claim that they did not steal the PCSX2 source code, yet they offered us an extortionate sum of money to stay silent, which as you can assert we did not accept. In addition, they said that they would become open-source once the emulator reached 80 million downloads (not very realistic...). In their final email to us (which we did not respond back to) the developers wanted to further "bargain" by setting up a licensing scheme; which we would not accept under any circumstances regardless.Final Actions and Closing Comments
As a result of the circumstances and the time frame lapsing, the PCSX2 Team submitted a DMCA takedown for the "DamonPS2" app on the Google Play Store. The developer took down the emulator before the DMCA had a chance to go through as they would have been notified about the DMCA and probably wanted to avoid being banned from the Google Play Store, citing some reason to their users about the description being bad, something which we've never seen Google remove an app for. We will monitor the situation and see what happens when the developer returns the app to the store.To further clarify any confusion you may have about this matter, our actions were not done for any sort of personal/reputable gain or out of spite. The PCSX2 team has always encouraged new developments to take place whether it be inside a pull request or outside of the repository as we've seen here. Ultimately, the developer's failure to comply with the GNU General Public License in a reasonable time-frame left the team with no choice but to take the appropriate actions. We would like to take this moment to send our sincerest thanks to the community for their wonderful support over the past 15 years!-The PCSX2 team
More https://pcsx2.net/
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January 9th, 2018, 22:44 Posted By: wraggster
Heres some exciting news regarding VitaGL,
VitaGL is a project that aims to bring accelerated OpenGL to HENKaku-enabled PSVita and PSTV devices. Quite obviously, this project requires a large amount of work but Rinnegatamante has already been able to get something such as:
- Vertex array and color array support. These are important when it comes to displaying colour on OpenGL polygons.
- A rotating cube demo that runs at a high frame rate. This means that his OpenGL implementation is actually getting somewhere!Who doesn’t like hardware accelerated polygons?
- VBO support was added and the implementation’s performance was improved.
The main types of homebrew that you can expect from Rinnegatamante’s VitaGL project are:
- HW rendered ports of open-source games such as Quake 3
- Updates for some PSVita homebrew ports such as vitaQuake. Rinnegatamante plans to port ProQuake’s glQuake renderer to vitaQuake for better performance and image quality.
- Possibly emulators that require 3D acceleration namely an N64 emulator (something that lots of us have been waiting for)!
via https://twitter.com/Rinnegatamante/
via http://wololo.net/2018/01/06/rinnega...ing-vita-pstv/
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January 9th, 2018, 22:31 Posted By: wraggster
Bositman has posted an update regarding the PS2 emulator for Windows PCSX2:
Happy New Year to everyone from the PCSX2 team, we wish you the best for the new year, with lots of PCSX2 gaming playing your favorite classics Onto the news!
A bit later than expected , here is the Q3 & Q4 2017 progress report.
Of course there are other changes not mentioned in the report as well so progress is still moving along
Here are the highlighted changes that we hope will strike your fancy
[Enhancement] PSX: Memory card support by RedPanda4552
Originally PSX memory card creation was not possible through the emulator and games could not see when a memory card was inserted. In addition, a hack has been added that allows PCSX2 to "view" PSX memory cards as a Pocketstation to fix compatibility with certain PSX games such as Final Fantasy VIII. More details on that addition can be found here!
This change adds/enhances the following additions:
- Adds a checkbox to the memory card creation screen allowing PSX cards to be created, as well as the logic for writing in to the empty card.
- Modifying the existing preprocessor based SIO interrupts to instead work based on the running game's type (PSX/PS2). This allows PS2 games to skip the delays as they were before, but for PSX games to use the delays, which are necessary for memory card interaction.
[Enhancement] GSdx Enhancements
Extend "Preload Frame Data" support to Direct3D by lightningterror - This hack allows for the "Preload Frame Data" (that is currently present in the OpenGL renderer) to be used in D3D renderers. It is used to fix various effects that are currently broken or not rendered properly in D3D renderers.
"Frame Buffer Conversion" hack by lightningterror - This hack enables 4-bit and 8-bit textures to be converted on the CPU instead of the GPU. It will fix glitches in games that use these types of textures.
"Automatic" Mipmapping option by lightningterror - This option enables automatic mipmapping on the hardware render if a game is pre configured to use mipmapping in the code.
[Enhancement] GUI Changes and Enhancements
"Always ask when booting" option by ssakash - When enabled, this option opens the file explorer to directly select the ISO at each boot instance instead of relying on the Recent ISO list.
"Adaptive Vsync" support by gregory38 - Adaptive Vsync support and GUI option have been added to PCSX2 for OpenGL render to further help with screen tearing.
Restore "Defaults" button to GS panel by ssakash - Added Restore Defaults button to the GS panel of Emulation settings dialog.
"Clear ISO list" option by RedPanda4552 - This option will clear the cached ISOs (Recent ISO list) that were used in the past. Should help with reducing clutter on large lists.
[Enhancement] Translation Updates
We are always seeking new translations for the PCSX2 GUI in your favorite languages! The table here will show you the most up to date information on the translation statuses of languages that are currently included with PCSX2. If you see your language missing or would like to update a translation, feel free to get started here!
Danish Translation by rffontenelle and Jakob5566- A brand new Danish GUI translated has been added! I don't have anything witty to say in Danish, sorry.
Italian Translation by Leucos8 - The Italian GUI translation has been updated for accuracy.
Spanish Translation by IlDucci - The Spanish GUI translation has been updated for accuracy.
Portuguese (Brazil) Translation by altiereslima - The Portuguese (Brazil) GUI translation has been updated for accuracy.
German Translation by FiLeonard - The German GUI translation has been updated for accuracy.
Czech Translation by frantisekz - The Czech GUI translation has been updated for accuracy.
French Translation by atomic83GitHub - The French GUI translation has been updated for accuracy.
Norwegian Translation by DandelionSprout - The Norwegian GUI translation has been updated for accuracy.
Swedish Translation by pgert - The Swedish GUI translation has been updated for accuracy.
Turkish Translation by PyramidHead - The Turkish GUI translation has been updated for accuracy.
Expect some more news about pcsx2.net from Bositman in a couple of days, even though he said it would be before this progress report
https://pcsx2.net/285-q3-q4-2017-progress-report.html
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January 1st, 2018, 23:09 Posted By: wraggster
Another great release for the PSVIta, heres the release info:
PC Link is a homebrew for the PS Vita that streams and control content from your PC to the VITA. Your VITA is being essentially treated like another monitor in this case. Keep in mind, the program is still in beta stages, so some things may not work.
I am moving PC Link into Open Beta for everyone to play with over the holiday break.
There is still a lot to do, including fixing Audio support but enough has been completed to have a little fun with.
Now that I’ve finished with work for the year (great sigh of relief), i will be focusing on PC Link a lot more over the holidays, as well as a new project, which I’ll talk about in more in a separate post.
download https://mega.nz/#!o3ARXDiA!KuEqQ6cGN...xUyjfH1YY6aXo0
via http://wololo.net/2017/12/31/ps-vita...-beta-release/
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January 1st, 2018, 23:05 Posted By: wraggster
Heres a new release for the PSVita:
VitaShell is the most popular file manager for the PSVita that’s installed on almost all taiHEN/HENkaku-enabled PSVita/PSTV systems in one way or another. It was originally released for Rejuvinate back in 2015 when it won the Revitalize contest on Wololo.
VitaShell 1.77 Beta brings about the following:
- Support for more archive types such as 7z, tar, tar.gz, tar.bz2 and much more.
- Probably some bug fixes because every release has those! There’s no real change log except a Twitter post as of now.
download https://drive.google.com/file/d/1q7R...HWxmee1A4/view
via http://wololo.net/2017/12/31/vitashe...ar-gz-tar-bz2/
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December 28th, 2017, 16:04 Posted By: wraggster
Posted this the other day but forgot it is an update for PS3, PSVita, Android and Windows, heres the release notes:
Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has been updated. Changes:
– CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
– CHEEVOS: Leaderboard support.
– CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
– COMMANDLINE: Fix fullscreen toggle switch.
– COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
– COMMON: Fix slowmotion ratio always being reset back to 1.
– COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
– COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
– COMMON: New lightgun API.
– COMMON: New VFS (Virtual File System) API.
– COMMON: Fixed some playlist bugs.
– COMMON: New snow shader.
– COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
– COMMON: Fix loading cores that require no content one after another.
– COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
– COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
– EMSCRIPTEN: Fix references to browserfs.
– FREEBSD: Support libusb HID input driver.
– HAIKU: Buildfix.
– INPUT: Map clear button to DEL key.
– LINUX/X11: Add RetroArch logo to window title bar.
– LINUX/X11: Input driver now supports new lightgun code.
– LINUX/X11: Support window transparency (requires a compositing window manager).
– LOBBIES: Fix for crash on join netplay rooms via touch / glui.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– MENU: Snowflake menu shader effect.
– OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
– PS3: HTTP requests / downloads should now work.
– PS3: Core Updater now works.
– PS3: Improved font rendering, enable STB Unicode font renderer.
– PSP: Make it work with Vita’s Adrenaline.
– PSP: Fix audio sync.
– PSP: Fix content loading, port should be functional again.
– PSP: Use 64MB when available.
– SCANNER: Fix crash from Windows-incompatible format string.
– VITA: Improve packaging, installation times.
– WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
– VULKAN: Various stability fixes for WSI.
– WINDOWS: Add MSVC 2017 solution.
– WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
– WINDOWS: Raw input driver now supports new lightgun code.
– WINDOWS: Use configured OSD/text message color on GDI driver.
– WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
– WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
– WINDOWS: Improve version reporting under System Information.
– WINDOWS: Support window transparency.
– WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
– WINDOWS: Added Visual Studio 2017 support.
download http://www.libretro.com/
via http://emu-russia.net/en/
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December 28th, 2017, 15:51 Posted By: wraggster
We posted that it would be released and now it has, heres a great xmas pressie for PS4 homebrew fans:
Specter has released a browser exploit for PS4 consoles with firmware 4.05. Quote: 'In this project you will find a full implementation of the 'namedobj' kernel exploit for the PlayStation 4 on 4.05. It will allow you to run arbitrary code as kernel, to allow jailbreaking and kernel-level modifications to the system. This release however, does not contain any code related to defeating anti-piracy mechanisms or running homebrew. This exploit does include a loader that listens for payloads on port 9020 and will execute them upon receival. You can find fail0verflow's original write-up on the bug here, you can find my technical write-up which dives more into implementation specifics here (this is still in progress and will be published within the next few days).
More Here http://www.eurasia.nu/modules.php?na...ticle&sid=3652
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December 26th, 2017, 14:34 Posted By: wraggster
Those of you with PS4s couldn have some great Xmas news coming this week, heres the full info:
Developer SpecterDev has been hard at work to implement the recently disclosed PS4 Kernel Exploit for firmware 4.05. Screenshots surfaced on Reddit’s PS4Homebrew discord channel, mentioning that SpecterDev could be releasing his work as early as today or tomorrow (Update: SpecterDev has confirmed to me in a separate conversation that this is indeed the current status). Two months ago, Team Fail0verflow disclosed technical details of a kernel exploit for the PS4, running up to firmware 4.05. At the time, I believed it would be a matter of days for a full implementation to be released to the scene. It turns out some difficult components of the implementation have been left blank by the Fail0verflow writeup, and the few hackers who have tried to implement a full Jailbreak have ran into issues.
via http://wololo.net/2017/12/25/specter...e-happen-week/
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December 24th, 2017, 12:50 Posted By: wraggster
A new version of the first person Maze game, has been released, heres whats new in this release:
- Game performance was improved so that you could enjoy a smoother experience.
- LPP and the RayCast3D engine were updated to their latest nightlies so that there are less bugs.
- You may now skip the opening credits by pressing ‘START’.
- When entering a seed number, you are now presented with the official Vita keyboard rather than the clunky old seed keyboard.
- Some bug fixes
download http://vitadb.rinnegatamante.it/#/info/198
via http://wololo.net/2017/12/23/labyrin...g-eerie-mazes/
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