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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 28th, 2018, 22:09 Posted By: wraggster
VitaShell, by TheFlow, is a file manager for the PSVita/PSTV that has been around since the Rejuvenate days but its popularity only soared with the advent of HENkaku two years ago. As it was bundled with HENkaku (as MolecularShell) and is the most fully fledged file manager on the console, it’s safe to assume that it’s the most installed piece of homebrew on HENkaku-enabled PSVita/PSTV consoles.
VitaShell 1.95 bring about the following:
- Compatibility with Xerpi’s USB Streaming plugin (UDCD_UVC)
- You must update the plugin to the latest version (v1.1) for this to work!
- A bug was fixed when copying files over in USB modeIf you thought these warnings were useless, now you can nuke them from your console! (even though I don’t recommend doing so)
- This prevents potential Memory Card corruption even though I never had any problems with older releases
- Line breaks in SFO files have been fixed and long names now scroll
- Option to disable the warning message when you install ‘unsafe’ VPK files
VitaShell 1.95 GitHub page: https://github.com/TheOfficialFloW/V...eleases/latest
via http://wololo.net/2018/08/28/vitashe...-installation/
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August 26th, 2018, 21:40 Posted By: wraggster
Portable Final Burn Alpha v1.58 is released. PFBA(Portable Final Burn Alpha) is a Final Burn Alpha Emulator for PSVita and Switch. FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team.
The main goals of this final burn alpha port are/were :
* have a basic but user friendly user interface on non windows devices
* use a recent rendering interface for speed and effects support
* cross-platform and code portability
* easy updates of fba core (no modifications to the original sources)
* use arm asm m68k (cyclone) core on arm devices
Currently supported devices
* Linux (sdl1, sdl2)
* Sony Ps Vita (vita2d)
* Nintendo Switch (libnx, sdl2)
Portable Final Burn Alpha v1.58 changelog:
try to fix docked mode (untested, thanks m4xw for the tips)
download https://down.emucr.com/v3/5123746583019520
homepage https://github.com/Cpasjuste/pfba
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August 26th, 2018, 21:24 Posted By: wraggster
HENkaku Ensō is, without a doubt, installed on most hacked FW 3.60/5 as it gives a full untether. Due to what it achieves, it modifies system files and as a result, a simple bug can potentially brick your system. Thankfully, version 1.1 has been released to address the only such bug that the installer had!
A few hours ago, Yifan Lu released version 1.1 of HENkaku Ensō which brought about the following:
- A fix to the bricking bug which happened if you tried to uninstall HENkaku after removing it by reinstalling a firmware PUP file.
- It must be noted that the problem was in the installer itself as the payload wasn’t changed.
- HENkaku Ensō 1.1 only updates the installer so DO NOT reinstall the payload!
- As a result, you won’t notice anything different when installing the updated installer and you should not reinstall HENkaku Ensō through it if it’s already installed!
In more detail, the bricking bug is triggered when you re/install a 3.60/3.65 PUP file without uninstalling Ensō beforehand. Then, if you proceed to uninstall Ensō via the installer, your system is bricked forever. This bug happens because when you install a PUP file, HENkaku Ensō is automatically removed but the installer doesn’t detect this. Due to this, the uninstaller tries to remove Ensō again and restores an old MBR backup that kills the Vita!
HENkaku Ensō 1.1 GitHub download page: https://github.com/henkaku/enso/releases/latest
via http://wololo.net/2018/08/26/henkaku...-specific-way/
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August 24th, 2018, 18:54 Posted By: wraggster
Does overclocking the Vita actually do anything, well heres a release that may answer that question:
Like the PSP, the PSVita normally runs in an underclocked mode with a CPU frequency of 333MHz rather than 444MHz. However, the plugin LOLIcon manages to truly overclock the PSVita past 444MHz to 500MHz!
Unlike plugins like OclockVita and PSV VSH Menu, LOLIcon overclocks the PSVita’s CPU to 500MHz (or 494MHz according to Yifan Lu) which isn’t an officially supported frequency. On a more technical note, this true overclock was achieved by messing around with the direct registers which control the ARM CPU’s clock speeds.
LOLIcon also has a nice and easy-to-use menu with extra features!
Other than its overclocking ability which grants extra extra FPS in games/homebrew, it also has other features such as:
- A menu reminiscent of PSV VSH Menu to manage the plugin’s settings
- Configuration profiles for every game
- An FPS counter
- An X/O button swapper
- More features are planned for the future which may make this the ultimate overclocking/in-game menu plugin!
LOLIcon download link: https://github.com/dots-tb/LOLIcon/releases/latest
Dots-tb’s twitter (further updates): https://twitter.com/dots_tb
via http://wololo.net/2018/08/24/lolicon...ance-in-games/
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August 24th, 2018, 00:28 Posted By: wraggster
One problem with PlayStation 4 is you can not downgrade the system 'firmware', so those on v6.0 or v5.5, can not go back in time on their PS4 consoles and enjoy basically the totally open v5.05 exploitable PS4 firmware, but that could change in the near future as recently @LightningMods_ gave out a link to a 'pastebin' that contains allegedly a bunch of useful 'keys' from the PS4 SYSCON chip that controls alot of the PS4 system boot-up and checking of the signed PS4 firmware files, and other checks.
- FW_AES --> 5301C28824B57137A819C042FC119E3F
- FW_CMAC --> 8F215691AC7EF6510239DD32CC6A2394
- PTCH_AES --> EF90B21B31452379068E3041AAD8281E
- PTCH_CMAC --> 95B1AAF20C16D46FC816DF32551DE032
- RL78_ID --> 3A4E6F743A557365643A
Click to expand... For more in-depth news coverage on why this release is so cool and important to the PlayStation 4 Scene, check out Wololo's post which is linked below.
NEWS SOURCE: PS4 SYSCON Keys Allegedly Disclosed (via) Wololo
via https://www.maxconsole.com/threads/p...sclosed.47982/
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August 23rd, 2018, 00:27 Posted By: wraggster
gpSP Git (2013/04/19) is released. gpSP is a gameplaySP Gameboy Advance emulator for Playstation Portable.
UO gpSP Kai v3.4 test 4 build 230 Changelog:
- Fixed regression: Analog Nub mapping works separately from Dpad again.
- Fixed regression: Now by default, GBA button 'B' is mapped to 'Cross' and GBA button 'A' is
mapped to 'Circle' to match a real GBA. The 225 build had these buttons reversed by default.
- 'Update backup' is now defaulted to 'Automatic' rather than 'Exit only'. It can still be
configured on a per game basis.
http://wololo.net/talk/viewtopic.php...45844&start=40
via http://www.emucr.com/2018/08/uo-gpsp...build-230.html
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August 23rd, 2018, 00:19 Posted By: wraggster
DsonPSP Unofficial v0.1 is released.DsonPSP is a Nintendo DS Emulator for the PSP.The DSONPSP emulator is based on DeSmuME v9 core, and has a file browser, frame skip, vertical and horizontal display options and a few other settings. DSonPSP v0.8 is an effort by TheMrIron2, z2442 and other PS Homebrew developers to update the proof of concept DS emulator, DSonPSP.
DsonPSP v0.8 beta Changelog
First release since original DSonPSP project. Compiler-side speedups and more updated code - may result in slight speedup and/or improved stability on new firmwares.
Changelog:
Added O3 and fast math compiler flags. Potentially risky or unstable but may result in better optimized code in the final compiled program.
Updated code to compile on latest PSP SDK toolchain - may make things more stable and will make it much easier to work with in future, and enables anyone to compile it easily.
https://github.com/TheMrIron2/DSonPSP
via http://www.emucr.com/2018/08/dsonpsp-v08-beta.html
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August 22nd, 2018, 23:03 Posted By: wraggster
Adrenaline Bubble Manager v5.12 is released. This useful application allows you to make personalized bubbles with 'icon' and 'title' of your PSP content (HBS/PSX/ISO/CSO) quick and easy, using the 'LMAN' plugin, and adding the lines Of the plugin to the GAMEID in the config.txt of taihen, also creates the GAMEID.TXT for the plugin, forgetting completely of the tedious and long manual method.
Adrenaline Bubble Manager changelog:
Added PSP/PSX image set for bubble creation. Thanks to Sakitoshi
Added option description at submenu.
Added Adrenaline customized option enable/disable to ABM submenu. Thanks to Sakitoshi
Added a new bubble color similar to original PSP/PSX bubbles. Thanks to Sakitoshi
Added chinese support (download font from github repo and place at ux0:data/ABM/font)
download https://github.com/ONElua/AdrenalineBubbleManager
via http://www.emucr.com/2018/08/adrenal...ager-v512.html
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August 22nd, 2018, 23:02 Posted By: wraggster
PS2 Netemu Selector v1.5 is released. PS2 Netemu Selector is a PS2 Emulator for PS3. Application for changing ps2_netemu file versions on firmware 4.81, 4.82 (CEX, DEX, DECR (decr untested)). Based on modified version of XMB Manager Plus (XMBM+) Installer. For original installer readme check file "READMEinstaller.markdown".
PS2 Netemu Selector v1.5 Changelog:
Removed 4.81 support
Removed blacklist from xparam2.elf in ps2 bios used in ps2_netemu for all emu versions
All emulator versions should boot now this titles (previously back to xmb):
SLPM_621.35 Final Fantasy: XI (Beta Version)
SCPS_175.01 Linux (for PlayStation2) Release 1.0
SCPS_110.01 I.Q. Remix
SCPN_601.60 PlayStation BB Navigator (Version 0.32)
SCPN_601.50 PlayStation BB Navigator (Version 0.31)
SCPN_601.40 PlayStation BB Navigator (Version 0.30)
SCPN_601.30 PlayStation BB Navigator (Version 0.20)
SCPN_601.01 PlayStation BB Navigator (Version 0.10)
PTPX_970.38 ?
PSXC_002.03 PSX Update Disc 1.31
PSXC_002.02 PSX Update Disc 1.20
PSXC_002.01 PSX Update Disc 1.10
PDPX_991.09 DVD Player (Version 3.04)
PBPX_955.18 ?
PBPX_955.09 Linux for PS2 Release 1.0
PBPX_955.07 Playstation 2 Linux Runtime Eronment v1.0 (Disc 1)
PBPX_955.01 Linux for PS2 Beta Release 1
PBPX_952.39 Online Start Up Disc v3.0
PBPX_952.35 ?
PBPX_952.28 ?
PBPX_952.24 DVD Player (Version 2.16)
PBPX_952.22 DVD Player (Version 2.14)
PBPX_952.21 DVD Player (Version 2.12)
PBPX_952.11 DVD Utility Disc Version 2.10
PBPX_952.10 DVD Utility Disc Version 1.00
PBPX_952.09 DVD Player (Version 2.10)
PBPX_952.08 DVD Player (Version 2.10)
PBPX_952.07 DVD Player (Version 2.10)
PBPX_952.06 DVD Player (Version 2.01)
PBPX_952.03 DVD Utility Disc Version 1.01
PBPX_952.02 DVD Utility Disc Version 1.01
PBPX_952.01 DVD Utility Disc Version 1.00
download https://github.com/kozarovv/PS2_Netemu-Selector
via http://www.emucr.com/2018/08/ps2-net...ector-v15.html
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August 22nd, 2018, 22:56 Posted By: wraggster
Vita3K Git (2018/08/22) is complied. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.
Vita3K Git Changelog:
* gxm: Alloc uniform ring-buffer memory in sceGxmDraw, not reserve funcs
* renderer: Match replaced char in struct field vertex inputs with emitted
* shadergen: Emit fragment program inputs
* gxm: Parse frargment program inputs
* shadergen: Declare input/output interface of entry point
* shadergen: Keep track of interface vars and uniforms
* shadergen: Change vertex program output component counts & names
* shadergen: Only set execution mode on fragment shaders
* renderer: Debug code for logging active/used shaders
* gxm: Check for optional arguments in sceGxmBeginScene
* renderer: Uniform debug code
* gxm: Refactor texture-related code
* gxm: Rename GxmState field to match style guide
* Merge pull request #308 from petmac/bug/uniforms
* SceGxm: Take resource index into account when computing write offset
* SceGxm: Fix typo/copy and paste bug
http://www.emucr.com/2018/08/vita3k-git-20180822.html
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August 22nd, 2018, 22:34 Posted By: wraggster
h-encore is the hack that TheFlow has been promising for Firmware 3.65-3.68 which allows you to run HENkaku/taiHEN on them. Contrary to his previous “3.65 updater”, this hack doesn’t require you to be on FW 3.60 to use it so that means that you can hack your PSVita/PSTV running a firmware higher than FW 3.60 right now! Obviously, h-encore will allow you to run:
h-encore uses an application entry point so you don’t need a WiFi connection to use it.
- All your favourite homebrew although some homebrew may not work on FW 3.67/3.68 due to different memory offsets. However, some software such as Adrenaline, has already been updated to support these firmware versions and some doesn’t need to be updated at all.
- Plugins, like VitaBright or ShellBat, so that you can make your PSVita/PSTV work exactly how you want it.
- Games that require FW 3.67-3.68 so that you won’t be stuck running games that require FW 3.65 or below (as was the case before this release since the highest hackable firmware was FW 3.65 IF you had already been on FW 3.60).
- Use SD2Vita for cheap memory via microSD cards.
- Many other great things!
How do I hack my PSVita/PSTV running FW 3.65-3.68 then?
QCMA backup hacking is required for this one so make sure you sit yourself down for this one!
To hack your device, you require the following:
- A computer and some common sense
- A PSVita/PSTV running FW 3.65 to 3.68
- If your device is running FW 3.61 or 3.63, update right to FW 3.65 NOT FW 3.67/3.68 as you can’t install HENkaku Enso (runs at boot) on them.
- A PSVita memory card if you’re hacking a Fat (OLED/1K) PSVita. This is not required if you’re hacking a Vita Slim (2k model) or a PSTV as they have 1GB internal storage to which you can install h-encore.
- Your device must be linked to PSN but it doesn’t need to be activated
If you have all those things, then follow the guide below which consists of 12 steps. Before attempting to hack your device, make sure you read it twice and understand what’s going on to avoid asking stupid questions to TheFlow! The process is somewhat lengthy and requires game backup hacking and injecting via QCMA so don’t attempt to do it if you don’t have at least an hour on your hands.
via http://wololo.net/2018/07/01/h-encor...-finally-over/
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August 22nd, 2018, 22:25 Posted By: wraggster
One of the important features of the PS4 on recent firmwares is the possibility to install games on an external USB disk, which can be useful if your internal drive is lacking space. Unfortunately, for user-created packages on hacked consoles, this feature didn’t work (throwing error CE-41798-9). Tools such as app2usb exist as workarounds to this limitation, but might be considered a bit hard to use for some users (more on this below).
Flatz has provided patches to fix the error, and allow fpkg files to be installed on the PS4’s extended hard drive. The developers of some of the payloads for the 5.05 exploits have already updated their payloads such as XVortex.
You can download the payload from XVortex’s github here. You can send the payload to your 5.05 PS4 with user friendly tools such as Al-Azif’s PS4 Exploit tool, or on an esp8266.
via http://wololo.net/2018/07/06/ps4-hac...ckups-on-5-05/
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August 22nd, 2018, 22:22 Posted By: wraggster
pkgj allows to install original pkg files on your Vita.
This homebrew allows to download & unpack pkg file directly on Vita together with your NoNpDrm fake license.
Features
- easy way to see list of available downloads, including searching, filter & sorting.
- standalone, no PC required, everything happens directly on Vita.
- automatic download and unpack, just choose an item, and it will be installed, including bubble in live area.
- resumes interrupted download, you can stop download at any time, switch applications, and come back to download from place it stopped.
Differences with PKGi:
- queues multiple downloads.
- supports the TSV file format.
- installs game updates, DLCs and PSX games.
Current limitations:
- no support for PSM.
- no background downloads – if application is closed or Vita is put in sleep then download will stop.
You can download pkgj from the developer’s github here.
via http://wololo.net/2018/07/09/ps-vita...-version-0-26/
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August 22nd, 2018, 22:19 Posted By: wraggster
Developer ps4miner has released a patched version of the PS4 Media Player (with VR support), which will run on 5.05 consoles that have not been PSN activated. This will let you play video and music through the PS4 Media Player on a hacked 5.05 console. And it will answer the question: “How do I Install Media Player on PS4 without PSN?“.
The patch escalates the player’s process to let it run with going through the regular security checks. The developer states that due to how this is just a binary patch with hardcoded offsets, this is only compatible with 5.05, and probably 5.07. On other firmwares, he expects this will not work and trying to run the app could reboot your console.
In the hacker’s own words, “it’s not the best variant of fixing this app, but it works for now (as a temporary solution).”. Users have reported this works fine, including those of us who want to use it in combination with Plex.
You can download the patched version of PS4 Media Player here. Use at your own risk
via http://wololo.net/2018/07/12/ps4-med...ated-consoles/
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