|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
March 9th, 2018, 14:10 Posted By: wraggster
Didnt even realise that a PS5 was in developement but obviously Sony looking to the future, heres the news:
It is that time of year again, Spring is in the air, and rumors are fresh as we fast approach the big upcoming E3 2018 conference at the start Summer, nothing better then get the rumor-mill going at full-pony-power with the latest PlayStation 5 rumors, details, patents, etc.
Marcus_Sellars said:
PS5 dev kits went out early this year to third party developers.
HydrogenNGU said:
Now that 'cat (crab?) is out of bag (trap?)' < old-school sony puns here, for old-timers like myself > I can mention that I had an exclusive chat with 'Last of Us 2 developer' a few months ago, and they already had alpha versions of these new PlayStation's in their studio for a while, and its basically PS4-Pro with PS-VR built-in BUT (here the big BUT) with add-on NVidia GPU processor so it can render 1080p VR and dual player native 4K, but still since its 'PS4-Pro' under the hood be fully backwards to older PS4 games/discs.
Take all these rumors of course with a 'dash of salt' made from sad Xbots fans, and dream of ponies jumping into our homes by 2020, and we end this news post with a series of 'attached' pictures from the recent Sony patent filed that shows an improved force-feedback VR controller, without those stupid 'bulbs' attached to them, at least finally someone in Sony had a 'bright design idea'.
NEWS SOURCE: @HydrogenNGU (via) Twitter
via http://www.maxconsole.com/threads/pl...elopers.46583/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2018, 14:01 Posted By: wraggster
Those of you with Superslim versions of the PS3 are going to like this news, basically the PS3Xploit is coming to you, heres the details from Eurasia:
The upcoming version 3 of the PS3Xploit has support for PS3 SuperSlim, in other words all consoles previously not supported by custom firmware (CFW) are covered. As you can imagine this is a pretty big deal, lots of PS3 users are waiting with high expectations, and what does that usually lead to? Leaks and drama... Anyway, as it turns out the leaked version is incomplete and buggy, also has the potential to brick consoles, so skip that one and wait for the final public release due in a few days. If you want more information, check Team PS3Xploit's warning over at psx-place.com. Sorry for the late post, but at least I kept my promise of not leaking the news prematurely. How about that? A hacker with integrity."
via http://www.eurasia.nu/modules.php?na...ticle&sid=3667
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2018, 13:59 Posted By: wraggster
Multiman is the killer app for the PS3 which binds everything together, now its being worked on for the PS4, which means for me, no updating the PS4 beyond the firmware i have at the moment which is 5.05 which is currently not hackable, heres the news regarding Multiman:
This is some exciting PS4 Homebrew News, arguably one of the top PS3 homebrew "multiMAN by developer deank" looks to be making an appearance on the PS4 soon. While the developer behind the project none other then deank himself does state it will be different experiance then the PS3's version. Deank, who brought us PS3 multiMAN (App), webMAN / S-MAN (Plugins) as just a few of the projects the developer developed on the previous generation (among many other scene contributions), looks to join in on the PS4 with his recent purchase of a 4.55 PS4, Recently developer deank seen the PS4 Exploit Coverage here on psx-place and then sought out looking for a console and well then before you know it, the developer had these screenshot (see below) to share with us today..Always good to see Dean back in the dev chair on consoles, because it's only means some exciting things are on the horizon for homebrew.
via http://www.eurasia.nu/modules.php?na...ticle&sid=3668
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2018, 22:52 Posted By: wraggster
Those of you who are Linux fans will love to hear that the PS4 and firmware 4.55 is now avaible for linux, heres the news:
Valentinbreiz announced via twitter that he and Vultra have updated the PS4 Linux loader payload for supported systems with firmware 4.55. According to the developer, the supported systems so far are all CUH-11XXX and some CUH-10XXX models, with CUH-1008A confirmed not working.
To get started you need two USB sticks (one is technically sufficient, but it's recommended to use a dedicated one with Linux installed). The first USB stick is used for the initialization process and the second one contains Linux and is ext2 formatted. The first one should be FAT 32 formatted and have bzImage and initramfs.cpio.gz on the root directory. You can get them on the developer's Github page. With that USB stick plugged in on any USB port, the PS4 is booted up. Next step is to start the payload, which is done by launching the PS4 web browser and using netcat to send the PS4-Linux-Loader.bin to the PS4. As another option, the developer suggests using his own PS4 Payload Sender tool.
Now in Rescue Shell, the first USB stick is removed and the second one plugged in. With an external keyboard, you have to find your second USB stick by typing the command fdisk -l. It is identified as /dev/sdc1 etc. Next commands to execute are mount /dev/sdc1 /newroot and exec switch_root /newroot/ /newroot/sbin/init. After that you should be good to go. If you have any questions, please post them in the linked discussion topic below.
Source
Instructions Source
Github
Discussion thread
via https://gbatemp.net/threads/ps4-linu...e-4-55.497882/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2018, 22:45 Posted By: wraggster
How awesome is this PS4 News, doesnt help me i am on firmware 5.05 but i wont be updating any time soon:
Mathieulh Tweets that the next step in higher PS4 'firmware' exploits has now been released by @qwertyoruiopz
PlayStation 4 v4.55 exploit now available, courtesy of @qwertyoruiopz !
qwertyoruiopz said:
Enjoy!
NEWS SOURCE: @qwertyoruiopz (via) Twitter
via http://www.maxconsole.com/threads/playstation-4-exploit-v4-55-released-by-qwertyoruiopz.46529/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2018, 22:28 Posted By: wraggster
Wow i take a few days away from the Homebrew arena and theres massive news, heres one part of it:
Let's not beat around the grass here, we all know not all ducks just want 'homebrew' and with the previous v4.05 PS4 setup, they were limited in the grains they could enjoy, but now with the dropping of the 'v4.55 holy grail' they can enjoy much better quality of feed.
m0rph3us1987 said:
PS4 holy grail payload for 4.55 is here.
Special tnx to @flat_z. I hope ppl. are finally going to built some serious homebrews. You now have everything you need to start!
Happy coding...
Just remember if you're now playing the latest shit, don't forgot to feed the ducks aka (purchase some grains), or they might just get angry and stop you from crossing the road soon into the better playground area called 5.0x
NEWS SOURCE: @m0rph3us1987 (via) Twitter
via http://www.maxconsole.com/threads/ps...eleased.46540/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2018, 22:25 Posted By: wraggster
If you like to cheat then this is the app for you:
A cheat application for the PS4, its from a Chinese developer, but its super-easy to work with!
Great little app, works well. Within seconds, I was able to max out PP on the Dead Rising 1 HD Remake and I'm no expert so if I can do it, anyone can do it!!
If anyone is used to RTM modding on ps3 or the cheatengine on PC, you should be able to pick this up very quickly. It is a very simple tool to use.
FYI, if anyone cares to dig in, PM me your findings and I'm going to start a spreadsheet and will upload to google docs to keep track of codes.EDIT--Gary was nice enough to give us a section on the forums so I've been adding to that instead.
Please feel free to pitch in!!
OFFICIAL SOURCE: --> http://bbs.duowan.com/thread-46185705-1-1.html
via http://www.maxconsole.com/forums/ps4...eat-codes.266/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 5th, 2018, 22:17 Posted By: wraggster
Heres the news a lot of you PS3 Owners have been waiting for, the previously unhackable SuperSlim PS3s may be soon hackable:
Currently, the only way to mod an PS3 SuperSlim is via ODE hardware, and its not perfect, you end up with 'disc-swapping' and 'file injection' and other issues, and the only other way is an very long time wasting 'game injection' method via your PS3 HDD and USB Backup, and you have to redo the whole long process for each new game added.
But no more, soon the world of the un-crackable PlayStation's consoles will be set free for all to enjoy on the latest official Sony v4.82 firmware, all tho there will still be some tiny quirks leftover, it will still be a ton easier to finally be able to Jailbreak the SuperSlim.
[COLOR=#141414][FONT=Lato]STLcardsWS said:[INDENT]What will this future exploit provide?
- "Install PKG Files" unlocked on XMB (Retail / Debug PKGs,) *No PS3 Homebrew Support
- PS1 Emulator Support
- PS2 Emulator Support
- PSP Emulator Support
- PS3 Backup Support (Convert your PS3 Game to Digital PKG - npdrm* (requires game update for disc game backups to work))
- New Resigning Tools
What you need to know about the legacy PlayStation emulators?
- PS1 emulation is very good on the PS3, most games will play fine
- Ps2 emulation is hit and miss on the PS3 (slightly more then half PS2 titles will work fine)
- PsP emulation is roughly about a 40% success rate for the PS3
- PS3 Backups - Require a Game Update
Heres a video:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 22nd, 2018, 23:13 Posted By: wraggster
Al-Azif has updated ps4-exploit-host a lot since the last time I talked about it.
With multiple developers adding their own flavor of the PS4 4.05 Jailbreak, ps4 Exploit Host know ships with no less than 6 versions of the jailbreak (versions from SpecterDev, idc, lightningmods, and XVortex), most of which are derived from SpecterDev’s original release, but include fixes, or additional payloads that will run in particular PS4Hen, the tool required to install launch unsigned packages.
PS4 Exploit Host lets you pick the exploit version you want to run, and although the amount of choice might be confusing, you’ll find lots of support on our forums or other scene sites to know what version of the exploit is good for you. Hopefully, at some point everything will converge to a single exploit/payload giving us all features.
PS$ Exploit host also fixed lots of bugs, added embedded support for the FTP Payload as well as the possibility to select the exploit from the PS4 rather than the PC.
Since we last tested PS4 Exploit Host, this swiss army knife of PS4 4.05 Jailbreak also stopped being a pure python script, and instead is providing compiled versions for multiple platforms. I liked the python script, but I guess a compiled Windows binary will do too.
download https://github.com/Al-Azif/ps4-exploit-host/releases
via http://wololo.net/2018/02/14/ps4-exp...ersion-0-3-20/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 22nd, 2018, 19:48 Posted By: wraggster
Some awesome news for PSVita fans who at present cant get homebrew on their handheld:
TheFlow has finally revealed what he’s been up to on the Vita. It seems that he’s finally going to give us the missing piece of the puzzle that the Vita scene has been missing for quite a while and that is a hack for FW 3.61+.
What TheFlow has revealed
Through a series of tweets, TheFlow has told us the following:
Exactly a year ago, he found a user entry point that he could further exploit to run unsigned code on the Vita by chainloading a kernel exploit.
HENkaku Enso will soon be coming to a Vita/PSTV running FW 3.65 near you!
Then, in the last two weeks, TheFlow worked 8 hours a day on exploiting firmware 3.67 as he had University holidays. Now, he has a full chain exploit for firmware 3.67 which could be used to port taiHEN to it! He also mentioned that he achieved this without a devkit which shows that he pulled off an even greater feat!
Now, the part that some of you will automatically balk at. He doesn’t plan to release his work right now but don’t worry, it will eventually be released! TheFlow stated a rough ETA which puts the release of a public hack for FW 3.67 either at the end of this year or sometime next year.
On the bright side, he said that he could port Enso to firmware 3.65 (but you’ll still need to be on firmware 3.60 to install it) sooner than he could release his hack for FW 3.67.
via http://wololo.net/2018/02/18/theflow...-fw-3-65-3-67/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 22nd, 2018, 19:43 Posted By: wraggster
Heres a great release for those of you who like to read on the PSVita:
Thanks to developer ‘pathway27’, you may now use the Vita’s great OLED screen (if you have a Fat model) to read all the books and comics/manga you want.
What is Bookr Mod Vita?
Back in March of 2017, Bookr Mod Vita 0.1 was released as GekiHEN contest entry. Unfortunately, version 0.1 didn’t do much as it only opened TXT files but fortunately, the developer has decided to work further on it and the result is pretty awesome to say the least!
The UI is exactly like that of the PSP version that this homebrew is based upon!
First of all, this is a work in progress build so not everything works but the basics function correctly. This is what’s currently working:
The reader can handle PDF, CBZ, ePub, FB2 and HTML files thanks to muPDF
Basic controls, such as changing pages and whatnot, work fine
The UI itself is intact and mostly functioning.
download https://github.com/pathway27/bookr-m...ses/tag/v0.2.1
via http://wololo.net/2018/02/20/bookr-m...rectly-psvita/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 22nd, 2018, 19:40 Posted By: wraggster
Some theory behind the release of Horizon Zero Dawn for the PS4:
As we’ve mentioned a few weeks ago, PS4 game piracy is a possibility on hacked consoles running firmware 4.05. In practice, the games that can be run this way are limited to games that require firmware 4.05 or lower. This is for two reasons:
- A hacked PS4 is required to decrypt and dump games before releasing them to warez distribution channels. Since firmware 4.05 is the highest publicly exploitable firmware, this means the game needs to require firmware 4.05 or less in order to run and be dumped.
- Even if 1) was bypassed somehow (for example by someone running a private exploit on a higher firmware) games requiring firmware 4.06 or above to run, would not run on a hacked 4.05 PS4. In this scenario, we would see releases of 5.xx games on warez sites, but practically nobody would be able to run them.
We know that for point 2), it is theoretically possible to lower the firmware requirement of a given game, as long as the game does not actually require features from the higher firmware. This does not solve point 1), which is that in order to decrypt and run the game, one needs to run an exploit on a console with a firmware higher than 4.05.
Recently, a copy of Horizon Zero Dawn has been circulating on warez sites. The first release of the package file apparently originated from Russia (the first version of the pkg file only contained Russian audio for the game, although further releases have included English audio). And this warez release has been confirmed running on hacked PS4s 4.05, while Horizon Zero Dawn actually requires firmware 4.07.
We’ve been asking around to confirm if maybe the Russian release of Horizon Zero Dawn has a lower firmware requirement (4.05) than other regions, but from the replies we’ve received so far this does not seem to be the case.
This means that an individual, or a group, somewhere, could have been using a private exploit on a higher firmware (we know some people have access to 5.xx exploits, see here and here), and in the process confirming the method shared by Barthen to reduce firmware requirements of some games.
more here http://wololo.net/2018/02/21/mysteri...warez-release/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 13th, 2018, 23:06 Posted By: wraggster
VitaQuake is a port of the original Quake engine for the PSVita/PSTV that was created by Rinnegatamante.
VitaQuake version 2.8 brings about the following:
- Colored lights are now supported – This makes the game look even more pleasing!
- Underwater shadows were fixed.
- The renderer itself got many bug fixes so that the game could be accurately rendered without any issues.
- The icon and start-up banner got updated thanks to work by Ch3lin
- The analogue sticks’ accurarcy was increased when aimining and deadzone was improved thanks to work by rsn8887
- Other bug fixes and improvements
download http://wololo.net/talk/viewtopic.php...421513#p421513
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 13th, 2018, 23:04 Posted By: wraggster
VitaBackup is an easy backup utility that lets you make a copy of important system files. With this utility, you can back up the following files with just a few button presses:
The following got updated/added in VitaBackup 1.1:
- A new Light theme was added. This looks quite nice with its blue and white colours!
- The VPK (ux0:/vpk) option was removed – It was pretty useless anyway in my opinion
- The backup process was restructured so now you make custom backups by modifying the ‘path.txt’ file found in ur0:/data/VitaBackup. (In my opinion, you get all the backup options you’ll ever need but it’s useful if you wish to back up user files such as a ‘ROMs’ folder for your retro games!). Sadly, there’s no compression when the files are packed into a TAR archive so your backups can get quite large if you back up user stuff.
- The home button can’t be pressed when the application is backing up files nor can the device auto-suspend.
- Some UI refinements and bug fixes
download https://github.com/joel16/VitaBackup/releases/tag/1.10
via http://wololo.net/2018/02/11/vitabac...i-refinements/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 8th, 2018, 22:48 Posted By: wraggster
Yi Fan Lu has posted some news concerning his continueing Vita Hacking attempts:
For the last couple of months, I’ve been developing an HDMI mod for the Vita on my free time. I thought it would be a fun project to practice my hardware design skills even though the end product would not be too useful (the VitaTV already exists). Unfortunately, this project did not end in success but I want to write about it anyways so you can see what I’ve been doing with some of the leftover money from my adapter project.
Overview
The Vita’s SoC (named Kermit) has two MIPI DSI output ports. On OLED units, the first port is connected to a custom 40-pin high speed board-to-board connector that mates with an AMS495QA01 OLED panel. On LCD units, the same port goes to a ZIF connector. The second port is unused on handheld Vitas and is connected to an ADV7533 on the PSTV. On development kits, both ports are used (one to OLED and another to ADV7533) and I suspect that’s why the SoC has two ports in the first place. I would like to comment here that the Kermit SoC does not have native support for HDMI/TMDS signaling and therefore any rumors of handheld Vita consoles having HDMI output capabilities are false. No, that “mystery port” does not have video output capabilities (it is a USB host port with a custom physical connector).
Can we hook up the unused MIPI DSI port? Unfortunately no because those pins are not routed so it is impossible to get to them, so instead the idea is to “hijack” the DSI output to the OLED panel and let the same signals drive a custom board that can convert it to HDMI. This requires us to solder some wires to the video signals and thanks to the OLED datasheet along with some connectivity tests, it was easy to locate test points for the desired signals.
more here http://yifan.lu/2017/12/31/vita-hdmi-mod-attempt/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
next » |
|
|