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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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February 8th, 2018, 22:44 Posted By: wraggster
oct0xor has just released PS4 Registry Editor, a tool that lets you edit some registry files on the PS4.
For now, the tool lets you edit existing entries in the following files: system.dat, system.idx, system.eap, system.rec. Currently, the developer says, PS4 Registry Editor does not let you add new entries as it does not support rebuilding the registry. This might come later.
download https://github.com/oct0xor/ps4_registry_editor
via http://wololo.net/2018/02/08/release...ditor-oct0xor/
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February 8th, 2018, 22:41 Posted By: wraggster
VitaBackup is a simple tool that could save you a lot of headaches caused by losing important files to your PSVita. This homebrew utility lets you backup up the following important pieces of data by just pressing a few buttons:
- Encrypted and decrypted save data.
- Trophy information
- System Settings and User Information (handy to have if you restored your PSVita or are switching to another one)
- User and Hardware IDs
- Software licenses, these are linked to your PSN account
- The application database or, in layman’s terms, the layout of the icons on the screen. – It’s a very good idea to back this up if you’re messing around with how some bubbles look!
- Activation data – The importance of the activation file isn’t as great thanks to NoNpDrm and ReNpDrm. That being said, having it could still save you some time and headaches when it comes to setting up the aforementioned plugins.
VPKs – You can tell the program to backup VPKs found in ux0:/vpk/ for some reason. (VHBB doesn’t download/cache its VPKs there so I personally don’t really think that this option is necessary)
download https://github.com/joel16/VitaBackup/releases/tag/1.00
via http://wololo.net/2018/02/05/vitabac...e-much-easier/
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February 8th, 2018, 22:38 Posted By: wraggster
Hacker Motoharu has released version 2 of psvpfstools. Psvpfstools 2.0 can decrypt in particular: gamedata, addcont, savedata, trophies, appmeta, addcont root.
Full changelog, from the source:
Support of icv.db format (savedata, trophies etc)
Keystone and Sealedkey parsing and Keystone sanity check
Complete rewrite of unicv.db parser (to accomodate icv.db)
Support of Merkle trees (related to icv.db)
Cleanup and improvement of crypto engine (more reversing done)
Improvement of different places in the code that had unknown behavior (reversing)
Bug fixes that were in previous versions
download https://github.com/motoharu-gosuto/psvpfstools/releases
via http://wololo.net/2018/02/05/psvita-...vpfstools-2-0/
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February 8th, 2018, 22:35 Posted By: wraggster
Heres an app for the PS3 which im not familiar with, heres the release details:
PS2 Netemu Selector v1.4 is released. PS2 Netemu Selector is a PS2 Emulator for PS3. Application for changing ps2_netemu file versions on firmware 4.81, 4.82 (CEX, DEX, DECR (decr untested)). Based on modified version of XMB Manager Plus (XMBM+) Installer. For original installer readme check file "READMEinstaller.markdown".
PS2 Netemu Selector v1.4 Changelog:
Added submenu to enable/disable debug menu for every emu
Now after choosing emu you will be taken to next screen with option to enable/disable debug menu. So you can have emulator that show temperatures with enabled debug menu now.
To access debug menu run ps2 game, and push PS button. Current patch allow to show this menu only one time per run.
download https://github.com/kozarovv/PS2_Netemu-Selector
via http://www.emucr.com/2018/02/ps2-net...ector-v14.html
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February 8th, 2018, 21:10 Posted By: wraggster
Like the Nintendo Switch scene the PS4 Hacking Scene has been mad lately and heres some more great news:
Volodymyr Pikhur has released a presentation of a 'rest mode' hack for PS4. Quote: 'This presentation will talk about how custom Southbridge silicon, responsibe for background downloads while main SoC is off, didn’t help to secure Playstation 4. It will explain how a chain of exploits combined with hardware attacks will allow code to run in the context of the secure bootloader, extract private keys, and sign a custom kernel.' Thanks goes to Wololo for the heads up, his story is here. This seems to work on firmware 5.xx but can't confirm at the moment.
More here http://www.eurasia.nu/modules.php?na...ticle&sid=3660
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February 2nd, 2018, 22:39 Posted By: wraggster
Heres a new Yahtzee game for the Playstation Vita, heres the release notes:
Yakzee is a PSVita version of the American dice game called Yahtzee. The main goal of the game is to score points by rolling five dice to make certain combinations.
As with dragaron’s homebrew games (like Sudorku and others), it’s very well made and has the following features:
- Touch screen controls that work flawlessly.
- The ability to play against 3 opponents. These are the CPU, another player or a Ghost opponent. The ghost opponent is a recording of your highest score while playing that mode.
- You may also change the name or picture of any player by touching their player picture.
- The main player’s records (wins, draws and losses) are updated regardless of the op
ponent you play against.
- Something that I personally think is cool is that you have to shake the PSVita itself to roll the dice!
Download https://github.com/dragaron/Yakzee/releases/tag/v1.00
via http://wololo.net/2018/02/01/yakzee-...ay-yahtzee-go/
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January 31st, 2018, 21:48 Posted By: wraggster
Heres whats new in February on the Playstation Plus:
PlayStation 4
PlayStation 3
- Spelunker HD
- Mugen Souls Z
PlayStation Vita
- Exiles End
- Grand Kingdom (also on PS4)
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January 31st, 2018, 20:46 Posted By: wraggster
Its always good to hear about new emulators and heres a new Playstation Vita emulator in the making:
There is some good PSP Emulators out there, but when it comes to emulating the PlayStation Portable second-generation, the VITA there is none, but now a new project has been started and its looking good so far, read all about it below with thanks to PSX-Place.
Why is it needed?
- With the PlayStation Vita approaching end-of-life, there has never been a more important time to preserve compatibility with the existing PS Vita software library.
- Given that the PS4 doesn't run PS Vita software (or even PS3 or PSP software for that matter), we can't rely on Sony to maintain compatibility with PS Vita software in the future. We need to step up and build that compatibility ourselves.
Initial Roadmap
- Audio support
- First release (Windows, macOS, source code)
- Continuous Integration to build releases automatically
- Support .psv (game card backup) file format
- Ongoing work to improve and expand compatibility
- Ongoing work to improve performance
Feature wish list
- Network play
- High resolution rendering
- Custom shaders
Compatibility
- The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable. vitaQuake by Rinnegatamante &,VitaTester by SMOKE5
Running
- The emulator does not yet have a front end. Please specify the path to a .vpk file as the first command line argument.
Bugs and issues
- The project is at an early stage, so please be sensitive to that when opening new issues. Expect crashes, glitches, low compatibility and poor performance.
Thanks
- Thanks go out to people who offered advice or otherwise made this project possible, such as Davee, korruptor, Rinnegatamante, ScHlAuChi, Simon Kilroy, TheFlow, xerpi, xyz, Yifan Lu and many others.
Donations
- If you would like to show your appreciation or even help fund development, the project has a Patreon page.
Note
- The purpose of the emulator is not to enable illegal activity.
- PlayStation and PS Vita are trademarks of Sony Interactive Entertainment Inc. The emulator is not related to or endorsed by Sony, or derived from confidential materials belonging to Sony.
- Links
via http://www.maxconsole.com/threads/vi...lopment.46436/
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January 31st, 2018, 20:44 Posted By: wraggster
Some interesting news regarding the PS3:
Just over a year ago, we reported on how it was possible to Play Backup Games On OFW v4.70, but now a new updated tutorial on how to do the 'backup injection' trick has appeared on PSXHAX, check it out below and start enjoying your 'pirated warez' on your PS3 running OFW!
To quote from the latest update on PSPX.ru, roughly translated: Running backup games on the PS3 OFW without any ODE and IDPS
- Convert the game
- We make an injection into the backup
- We use the exploit to upload the license file LIC.EDAT
The first two steps are covered already in numerous places through our forum including HERE, HERE, HERE and HERE so we'll focus on Step 3 below, once again roughly translated: Step 3. We use the exploit to upload the license file LIC.EDAT
Special requirements:
New method of injecting through BACKUP any games with LIC.EDAT on OFW 4.81 / 4.82 (step 3) by slai7 (Apostol)
Thanks to Jason Borowski for * FIXED TUTORIAL FILES FOR 4.81 / 4.82 CEX * ROP Chain !!!
via http://www.maxconsole.com/threads/pl...ic-edat.46437/
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January 29th, 2018, 21:35 Posted By: wraggster
Im just about to hack my release day PS3 to get custom firmware on it so this is interesting news for me, heres the news via maxconsole
@STLcardsWS from PSX-PLACE informs us that @esc0rtd3w has released his second version of the amazing PS3Xploit Tools, so check it out below, and get your PlayStation 3 console running CFW without any 'hardware needed', of course it still DOES NOT support SuperSlim consoles, but you never know what the future brings us, as last year you would have never thought this was even possible.
I will start this off with NO you can not jailbreak your PS3 SuperSlim Console's (seems to be a popular question), however that does not mean the Ps3Xploit Team (bguerville, esc0rtd3w, habib & W) still has not been hard at work, with this new release of Ps3Xploit v2.0.. In this release all the tools (IDPS Dumper, Flash Dumper & Flash Writer) have seen significant improvements and now performing the task such as installing a Custom Firmware on your 4.82 OFW PS3 (with flash writer) has been made even easier and very stable thanks to the team's new checks implemented and progression of the exploit. The Flash and IDPS dumper are also much improved. All the details are provided on their official support site (PSX-PLACE), please visit the news source link below before asking any questions.
v2.0
- Freeze issues - Fixed
- Occasional bad dumps - Fixed
- No beeps & shutdown. Replaced by a graceful ROP chain exit & return to browser. This gives the opportunity to the user to dump after patching & validate the dump with littlebalup's py checker. As long as the user does not shutdown/restart, it's still possible to recover from bad patching.
- Support for usb port 0,1,6 + sd/cf/ms cards.
- Multi firmware support on all dumpers (4.10+) & DEX support on 4.81.
- HDD editions for all dumpers & flash writer where a picture file placeholder is used for read/write operations.
- Javascript refactoring for performance & efficiency.
- ps3xploit.com will host the 2.0 update, no need for 3rd party sites.
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January 29th, 2018, 21:31 Posted By: wraggster
News from Kotaku concerning downtime on PS Network:
What’s up with the PlayStation Network? For the past week, Sony’s premium online service has been intermittently offline, with users reporting issues playing games, streaming videos, and logging into their accounts.
The problems appear to have started around 23 January, and we’ve gotten tips and seen reports of sporadic outages on almost every day since. Sony has chimed in a few times on Twitter and its status page, and there are big clusters of reports over on DownDetector.com, including:
•5,000 reports on the afternoon of 26 January
•Around 2,000 reports on the morning of 28 January
•About 1,000 reports this morning, 29 January
via http://www.kotaku.co.uk/2018/01/29/p...eps-going-down
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January 28th, 2018, 21:07 Posted By: wraggster
rsn8887 has made ScummVM for the PSVita (and PSP) better and added a very important feature that makes ScummVM much more appealing on the Vita!
rsn8887 improved a lot upon the official PSVita port in the last couple of days with the following improvements:
- Touch controls on the PSVita. This means you can control your favourite point-and-click game with the front touchscreen which makes the game feel like a native Vita game! The rear touchpad can be made to work if you enable the ‘touchpad mouse mode’ option.
- Both direct (normal touch controls like on a smartphone) and indirect (dragging the cursor) touch modes were added.
- Analogue stick accuracy was improved on the Vita.
- The PSP got a “Fit to Screen” graphics mode which makes proper use of aspect ratio correction.
- The PSP got a “4:3 aspect ratio” graphics mode
- Bug fixes and other improvements for both consoles!
homepage https://github.com/rsn8887/scummvm/r...git-rsn8887.10
via http://wololo.net/2018/01/25/rsn8887...mong-features/
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January 28th, 2018, 20:49 Posted By: wraggster
Heres a new PSP Emulator that i dont recall hearing of before, heres the release notes :
CSharp Psp Emulator Git (2018/01/26) is compiled. CSharp Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
CSharp Psp Emulator Git Changelog:
* Some more work on mac support
* Initial work on MacOS
homepage https://github.com/soywiz/cspspemu
via http://www.emucr.com/2018/01/csharp-...-20180126.html
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January 28th, 2018, 20:42 Posted By: wraggster
Heres a new beta release of the Playstation 3 emulator for Windows, heres whats new:
rpcs3 Git (2018/01/28) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
rpcs3 Git Changelog:
* Stub some functions in cellWebBrowser
homepage https://github.com/RPCS3/rpcs3
via http://down.emucr.com/v3/5172131335766016
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January 28th, 2018, 20:37 Posted By: wraggster
Been a long while since a release of PCSX2 so heres a beta release compiled by emucr, heres the release info:
PCSX2 Git (2018/01/28) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* PCSX2: Add configurable Cheats folder to Components Selectors.
* cdvd: Fix writing of CD blockdumps
* cdvd: Fix and switch to writing v2 format blockdumps
homepage https://github.com/PCSX2/pcsx2
via http://www.emucr.com/2018/01/pcsx2-git-20180128.html
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January 24th, 2018, 20:28 Posted By: wraggster
Time for a Homebrew release now, heres the release details:
Adrenaline Bubble Manager v4.08 is released. This useful application allows you to make personalized bubbles with 'icon' and 'title' of your PSP content (HBS/PSX/ISO/CSO) quick and easy, using the 'LMAN' plugin, and adding the lines Of the plugin to the GAMEID in the config.txt of taihen, also creates the GAMEID.TXT for the plugin, forgetting completely of the tedious and long manual method.
Adrenaline Bubble Manager changelog:
Fix error when opening the OSK more than 10 times, thanks to The_Flow!.
Update eboot.bin to ONELuavita V4R0.
download https://github.com/ONElua/AdrenalineBubbleManager
via http://www.emucr.com/2018/01/adrenal...ager-v408.html
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January 23rd, 2018, 22:16 Posted By: wraggster
Seems that the recent Hen release for the PS4 has kicked up some dust, heres the news from eurasia:
After Flatz revealed a lot of details on how to create our own package files (arguably, for the sake of streamlining future homebrew support), it was only a matter of time: piracy is now a thing on PS4 4.05. And it appears to be much more easier than it used to on firmware 1.76. There’s already been multiple "dumps" of 4.05 compatible games circulating on the intertubes, and several scene members have confirmed these packages do work. People who worry about piracy for the sake of game preservation have warned that the current dumps being circulated will lead to compatibility issues in the future. But people willing to play AAA titles for free on their 4.05 will most likely not care about those details.
via http://www.eurasia.nu/modules.php?na...ticle&sid=3659
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