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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 22nd, 2018, 22:17 Posted By: wraggster
VHBB, or Vita Homebrew Browser, is a homebrew utility that downloads and installs homebrew from Rinnegatamante’s VitaDB. This utility, by devnoname120, was released in late March 2017 as a GekiHEN entry and it managed to win the utility section prize of $250.
VHBB 0.82 bring about the following:
◾TLSv1.2 support which makes it work again!◾Before this update, Vita Homebrew Browser was spewing out a network error since BinTray, the place where it downloads the actual files from, dropped support for older versions of TLS. Thankfully, this update makes VHBB work on FW 3.60/3.65 as well even though the browser on these firmwares doesn’t support TLSv1.2.
Make sure you tick ‘Enable Unsafe Homebrew’ because this homebrew needs access to system functions to work!
Obviously, this is a must-have update so it’s recommended you go get it straight away. For novice users, you should do the following to get VHBB:
VHBB 0.82 GitHub page (changelog + download link): https://github.com/devnoname120/vhbb/releases
via http://wololo.net/2018/07/15/vhbb-0-...n-ever-before/
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August 22nd, 2018, 22:13 Posted By: wraggster
Hacker Specterdev has published an explanation of the 5.05 PS4 Jailbreak, which relies on flaws in the BPF driver, similar to what the 4.55 exploit did (except more complex because Sony strengthened access to BPF since the 4.55 exploit).
The article is extremely well detailed, but deals with a very complex topic, so don’t expect to understand much unless you’re very well versed in system architecture (it’s still an essential read if you expect one day to find your own exploit!).
It shows exploiting techniques have become very advanced, as a reply to the progress made on OS security by Sony and other console manufacturers. In particular, Specter describes how the System regularly checks whether the stack pointer is trying to run userland when it shouldn’t (that is, when it’s running in a kernel context), and how this made implementation of the exploit much more complex.
Of note, among the people credited in this writeup is TheFlow, and I believe this is the first time I’ve seen him being mentioned in the context of PS4 hacking.
You can read the full writeup here.
Source: Specterdev
via http://wololo.net/2018/07/17/ps4-spe...-5-05-exploit/
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August 22nd, 2018, 22:09 Posted By: wraggster
Less than 24 hours ago, TheFlow tweeted out about his work regarding a DualShock 3/4 plugin for the PSVita and support for local multiplayer in PS1 games when running on the PSVita via Adrenaline. Apparently, for TheFlow ‘soon’ means less than 24 hours and low and behold, he’s released MiniVitaTV and Adrenaline 6.7!
MiniVitaTV is the plugin that TheFlow mentioned yesterday on Twitter. This plugin uses the DualShock 3/4 driver found in official PSTV firmware and as a result you can:
- Connect up to 4 DualShock 3/DualShock 4 controllers to your PSVita. You can use any configuration you want as DualShock 3 and 4 controllers can work together at the same time.
- Play games that support local multiplayer on your PSVita provided you have enough controllers! Examples of games that support local multiplayer on the PSTV (and now the PSVita thanks to this plugin) are Metal Slug 3, Badlands GOTY and Skullgirls: 2nd Encore
It must be noted that this plugin only supports official DualShock 3/4 controllers as of now so fakes won’t work. Furthermore, it has the following bugs which you should keep in mind when using it:
- PSVita buttons can’t be used when this plugin is in use
- If you press the DualShock 4’s touchpad when using Adrenaline, Adrenaline will crash
MiniVitaTV comes in two kernel plugins and you must install both of them in the *KERNEL section in taiHEN’s config.txt. Pairing up your controllers is quite simple so you’ll get your DS3/DS4 working on your PSVita in no time if you follow the instructions linked below!
Adrenaline 6.7 released
Adrenaline is TheFlow’s famous ePSP hacks that turns your PSVita into a PSP on steroids thanks to screen filters, save states, the full XMB experience and much much more. In anticipation of the above plugin, TheFlow updated it to version 6.7 which brings about support for local multiplayer in PS1 games when using the PSVita! Obviously, to be able to use local multiplayer, you need to install the plugin on your PSVita and have at least 2 controllers connected.
This update isn’t very useful for PSTV users as the device supports local multiplayer in PlayStation 1 games out of the box. However, as network updating via XMB started working again with Adrenaline 6.6, you might as well install this update even if you don’t need the added feature.
Adrenaline 6.7 GitHub link: https://github.com/TheOfficialFloW/A...eleases/latest
TheFlow’s Twitter (further updates): https://twitter.com/theflow0
MiniVitaTV GitHub page: https://github.com/TheOfficialFloW/MiniVitaTV
via http://wololo.net/2018/07/24/theflow...in-ps1-titles/
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August 22nd, 2018, 22:03 Posted By: wraggster
NoLockScreen is a user-land plugin, which hooks into SceShell, that disables the lockscreen found on the PSVita. The lockscreen is a feature that’s considered to be useless by many as it doesn’t serve much of a purpose. Unlike lockscreens in other operating systems like Android, the PSVita one doesn’t have any quick app launchers, weather information or a search function. Furthermore, it could cause issues when unlocking your device if your touchscreen is a little iffy.
Perhaps the only good use for it is checking the time in a hurry. Now, with this plugin, you’ll be able to get rid of this mostly useless feature and start using your PSVita immediately after you press the power/PS button when the screen is off! It must be noted that there is one instance in which this plugin doesn’t kill the lockscreen and that is when you cold boot your PSVita. However, it’s still possible to bypass it by turning the screen off and on again! UPDATE: An update has been released to address this!
via http://wololo.net/2018/07/26/nolocks...een-right-now/
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August 22nd, 2018, 22:01 Posted By: wraggster
Custom Warning is a user-land plugin, that hooks into SceShell, which lets you customise the epilepsy screen to your liking! If you don’t know what that is, it’s the screen that pops up about a health warning after the PS/Enso logo when you do a cold boot. With almost certainty, it can be said that this screen is useless to almost all PSVita users and many will be glad to customise it.
Thankfully, changing what’s shown on your epilepsy screen is pretty simple as you only need to edit a TXT file to do so. However, you must use Unicode Little Endian when writing in your custom screen or else it won’t work! Furthermore, it’s important you have “FF FE” if you want to show any text at all. If you don’t want any text, you can simply create a blank BOM (Byte Order Mark) file. It must be noted that this will only work with FW 3.60/5 as only they can use Enso!
Custom Warning README (very important to check out): https://github.com/TheOfficialFloW/VitaTweaks/
Custom Warning GitHub page(make sure you grab v2): https://github.com/TheOfficialFloW/V.../CustomWarning
via http://wololo.net/2018/07/28/custom-...o-your-liking/
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August 22nd, 2018, 22:00 Posted By: wraggster
Xerpi’s USB streaming plugin is called “UDCD_UVC” and allows you to stream your PSVita’s screen over USB. While most may think of HDMI when game console streaming is mentioned, this wasn’t an option for the PSVita as Retail units don’t have an HDMI port. In light of this, Xerpi decided to delve deeper into PSVita modules and decided to start reverse engineering them in order to find an alternative streaming solution.
UDCD_UVC version 4 brought about the following:
- The major issues, such as screen tearing in LiveArea and crashing in many games were fixed!! These may have been caused with some webcam viewers using other formats, that have now been removed from the plugin.
- The slower video formats (MJPEG and YUY2) were removedPersona 4 being streamed to my PC via UDCD_UVC!
- This makes the code smaller, easier to maintain and prevents people from using the above modes which don’t work all too well.
- The video frame transfer function has been optimised to make it faster
- UDCD_UVC’s memory footprint has been reduced which allows RAM-hungry games to run
- Other improvements that make the plugin work better
- Unfortunately, version 4 didn’t bring a much needed name change for this plugin. This plugin seriously needs a better name that’s easier to write and pronounce! Even if it’s something simple like VitaStream, it’s better than the current name
https://www.reddit.com/r/vitahacks/c...b_video_class/
via http://wololo.net/2018/08/03/psvita-...ita-as-a-pstv/
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August 22nd, 2018, 21:52 Posted By: wraggster
TheFlow is known for creating awesome software, such as VitaShell and h-encore, and distributing it for free and now, he’s released three Patreon exclusives to the general public! These exlusives are dual analogue stick plugins for three PSP games namely Kingdom Hearts, Metal Gear Solid and 2 Prince of Persia games!
These patches are here to solve these issues by giving a greater range of camera viewing angles and substituting awkward button mapping for the right analogue stick. As these patches aren’t too hard to do if one understands MIPS (the PSP CPU’s architecture) assembly, a pretty large number of these are available in an all-in-one plugin called Camera Patch Lite. Unfortunately, some games require more tinkering to hack in dual analogue stick support and this is where TheFlow’s plugins come into play!
Download links: https://github.com/TheOfficialFloW/R...trols/releases
via http://wololo.net/2018/08/11/theflow...ur-psvita-now/
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August 22nd, 2018, 21:50 Posted By: wraggster
BStone, by Boris Bendovsky, is a source port for the Blake Stone first-person shooter games that were originally in 1993. The Blake Stone series includes two titles called “Aliens of Gold” and “Planet Strike” which are based on the Wolfenstein 3D engine with some extra features such as interactive map elements and textured floors/ceilings. They were published by Apogee in 1993 and 1994 respectively.
The PSVita version of BStone was ported by developer “01y” and runs on all hacked PSVita consoles. This port has the following features:
- Audio support
- A nicely mapped button configuration that also uses the touch screen for floor and weapon selection
- Menus in 4:3 but the game itself is in 16:9 so you don’t have to deal with black bars on the sides of the screen
- Good performance as “Aliens of Gold” ran quite smoothly for me
- A nice LiveArea screen and icon
BStone for the PSVita GitHub page (the shareware files are only available in the initial pre-release entry): https://github.com/01y/bstone-vita/releases/
VitaDB download link: http://vitadb.rinnegatamante.it/#/info/393
via http://wololo.net/2018/08/13/bstone-...n-your-psvita/
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August 22nd, 2018, 21:48 Posted By: wraggster
VitaGrafix is a plugin for taiHEN-enabled PSVita and PSTV consoles that lets you remove FPS caps and increase the rendering resolution of some games.
The main features of this plugin are:
- The ability to decrease/increase the framebuffer (the size of the frame you’re being shown on screen) and internal buffer (the resolution that’s being rendered internally) resolution.
- This allows you to make games that render at lower resolutions, like 840×476 in Persona 4’s case, to render at the PSVita’s screen resolution of 960×544. Obviously, this makes games look nicer but battery life may also be impacted.
- Removing FPS caps since some games, like God of War Collection and Killzone Mercenary, limit their framerate to a maximum of 30 FPS. Through this plugin, you can increase the FPS cap variable for a smoother experience.
- A highly customisable way of configuring the plugin so that you can get exactly what you want.
As of this article, VitaGrafix supports 13 titles which are:
- Killzone Mercenary
- Persona 4 Golden – I personally tested this by upping the resolution to 960×544 and I didn’t notice any performance hits or battery life drops!
- WRC 3 and WRC 4
- God Of War CollectionIf you’re a Borderlands 2 fan, this plugin lets you decrease the rendering resolution to 640×368 which could make your experience better!
- MUD – FIM Motocross World Championship
- MXGP: The Official Motocross Videogame
- F1 2011
- LittleBigPlanet
- Borderlands 2 (one of the most laggy games on the system)
- Asphalt Injection
- LEGO Star Wars: The Force Awakens
- World of Final Fantasy
VitaGrafix GitHub download page: https://github.com/Electry/VitaGrafix/releases
VitaGrafix README: https://github.com/Electry/VitaGrafi...ster/README.md
via http://wololo.net/2018/08/18/vitagra...-retail-games/
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August 22nd, 2018, 20:25 Posted By: wraggster
Heres an update on the PS3 Emulator for Windows:
In July, the emulator mostly saw improvements relating to rendering/performance and the GUI. These improvements could be narrowed down to:
- The introduction of Asynchronous Shader Recompilation which greatly reduces stutter in 3D games!
- Improvements to the vertex program decompiler and analyser.
- This not only brought about better performance but it’s also made some games playable.
- Support for the multiple user functionality found on the PS3.
- With this, it’ll be easier to manage your saves if multiple people use the emulator on the same machine.
- Some games, like Terraria, that require multiple users for local multiplayer can now have their MP functionality used.
- GUI design improvements which curiously make the emulator’s GUI look more like Dolphin’s.
- A variety of other additions including further optimisation in the SPU emulation department, many bug fixes and more tested games!
via http://wololo.net/2018/08/20/rpcs3-j...game-and-more/
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August 22nd, 2018, 20:23 Posted By: wraggster
Heres a port of Duke Nukem 3D for the PSVita:
The PSVita got its own fair share of ports but this one is perhaps the most peculiar one. This is because, unlike other ports, Duke Nukem 3D is officially available for the PSVita but that was pulled off PSN 2 years ago!
EDuke32 is an open-source port of the engine of the all-time classic Duke Nukem 3D.
- Support for hardware accelerated rendering through OpenGL which makes the game look great if you enable the Polymost or Polymer renderer.
- There’s also widescreen support for those of us using screens that aren’t 4:3
- Support for great mods such as HRP (High Resolution Pack) and DukePlus which greatly enhance the game experience
- Fixes for various bugs found in the original code
- Many other features such as the ability to run at high resolutions, multi-platform support and extensions to the game scripting system which allow for great mods
download https://github.com/Rinnegatamante/EDuke32-Vita
via http://wololo.net/2018/08/22/eduke32...use-this-port/
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August 22nd, 2018, 20:20 Posted By: wraggster
Heres some PSVita Hacking News:
Today, PS Vita hacker TheFlow announced that he will soon start working on improvements for his popular hack h-encore. H-encore is a full control (a.k.a kernel) exploit for the PS Vita, that works up to the latest firmware, 3.68 (see here for details).
Specifically, with h-encore 2.0, TheFlow intends to bring the following improvements:
- Faster launch of Henkaku (this will be achieved by not running the bootstrap menu by default)
- Option to fix trophies in the bootstrap menu
- Improving the reliability of the exploit. The hacker says that currently it fails about 20% of the time, which is not a huge problems but means relaunching the hack multiple times for the people who run into issues.
Knowing TheFlow, there are chance he won’t stop to only these features, and add a few more things here and there for the community. Let’s stay tuned.
Additionally, according to the hacker, h-encore is still downloaded more than 1000 times each day, a nice stat for a tool that’s “already” 2 months old!
Source: TheFlow
via http://wololo.net/2018/08/22/ps-vita...-h-encore-2-0/
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August 22nd, 2018, 20:11 Posted By: wraggster
Newly released for the PSP:
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Changes:
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August 22nd, 2018, 00:08 Posted By: wraggster
News via http://www.emulation64.com/view/2886...-Git-released/
Avocado is a Modern Playstation 1 emulator. Despite this emulator being in early development, some 3D games can run. There is currently no SPU (no sound except simple in-game Audio CDs) or MDEC (black screen instead of movies). The timer implementation does not function properly (games fail to boot or run at wrong speed).
Avocado Git Changelog:
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* controller: refactored DigitalController to separate class
* gpu: fixed transparency for non-textured polygons
* spu: created Gauss interpolation table (not used right now)
* spu: reverb implementation using float
* spu: clear buffer on bootstrap
* spu: fixed exponential decrease
* spu: reading back Voice status, games use all channels now
* spu: adsr envelope refactor
* sound: attached SPU output to SDL Sound sink
* system: .psflib implementation (not fully working)
* system: single file .psf loader
* spu: naïve ADSR implementation
* spu: refactored registers to separate headers
* project: removed warnings
* spu: added missing registers, refactored debug window
* spu: added more read/write registers
* spu: fixed ADPCM decoding, sound channels mixing, audio output to STDERR
* adpcm: fixed decoding |
Scroll down and you can download to test them. Enjoy!
https://github.com/JaCzekanski/Avocado
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August 21st, 2018, 23:03 Posted By: wraggster
As the PlayStation Vita's twilight years wane on, another anticipated title is opting to skip the handheld altogether. Bloodstained: Ritual of the Night will no longer release on Vita, with creator Koji Igarashi citing "Sony's plans to discontinue" it.
In a backer update today in which Igarashi also announced the game's delay across all platforms to 2019, he stated that the decision to abandon Vita was due to the end of production of physical Vita game copies and termination of "certain online store support features."
"Being a huge PlayStation & Sony fan myself, I also know cancelling the Vita version of the game may be disappointing to some of you," Igarashi said, "but with Sony's plans to discontinue the console and physical production of games, removing Vita titles from PS+ lineups etc., it was an unfortunate but necessary decision to make. We really hope you'll continue to support us on one of the other platforms available."
Backers of Bloodstained who selected Vita as their platform of choice will receive an email in the coming week allowing them to either switch their preferred console to another supported platform, or receive a refund.
https://www.gamesindustry.biz/articl...tinue-handheld
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August 17th, 2018, 22:40 Posted By: wraggster
I actually have a firmware5.05 ps4 so this is exciting news for me:
It has just got a whole lot more fun and easier to setup your v5.05 PlayStation 4 console to be fully exploitable with the latest goodies!
X-Project (XMB SELF HOST PROJECT) aims to be the AIO customizable tool box for all your payload needs. Something the community can dissect and adapt, improve and contribute to: for the good of everyone!
This project is a joint venture between myself and Leeful and is the evolution and culmination of my now discontinued 4.55 self host packs and leefuls current exploit hosts bundled into something for 5.05 which was far more dynamic than anything I had done before
ADDED MEDIA PLAYER!:
- Drop Down File Selector.
- Plays MP4 only currently (need to work on more formats)
- Play, Pause, Stop, Skip, Restart
- 2 preset resolutions + full screen to suit your TV.
- Dark mode toggle, Mute toggle.
- Playback info (file location, name, time remaining/total time etc)
- Companion BAT for easy alphabetized playlist generation (must run after new files are added to /MEDIA/ folder)
- Just host your MP4 files from /MEDIA/ folder within xproject (easy to customize to share files from elsewhere depending on your host method)
Other Changes:
- Lodash finally fixed thanks to @Leeful
- D-Pad navigation added as requested (L/R works perfectly U/D needs work)
- GTA menus rewritten by @Leeful (now detect hen and load before payload (same goes for BO3/AFR payloads)
- Slight restyle for uniformity thanks to @Leeful
- ADDED NotAnotherMenu127
- ADDED IH RTM EDITOR 1.0.0.0
- ADDED Community Trainer 1.0.0.0
- ADDED Arcade category (Coming soon in v1.4)
Click to expand... OFFICIAL SOURCE: --> https://gbatemp.net/threads/release-...3#post-8199179
via https://www.maxconsole.com/threads/p...eeful74.47728/
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August 4th, 2018, 23:10 Posted By: wraggster
After countless requests from gamers abroad, we've finally completed the full version of PS4 Save Editor in English. The online download version will be launched early August 2018. Over 600 game titles are currently supported. Please see below for product details.
Just by applying patch codes you can get MAX money, MAX life, and more!
CYBER Save Editor for PS4 is a software application that lets you use “patch codes” or “cheats” to modify your PS4 save data. Effects include unlocking additional gears and secret levels, and maxing ingame stats like money, life, and ammunition without going through the grind.
Supports most popular titles! Game list is updated regularly and users can add new patch codes!
Just choose the patch codes from the menu and apply the effects you want on your game saves. You can unlock awesome features right after downloading. Please have a look at "Available Game Titles" on the next page. The list is updated regularly and the latest
titles are added upon their release.
Restoring Game Saves
By checking the Back Up Save Data box, you can recover a damaged game save or simply restore a patched game save to its original state. You don't have to worry about accidentally applying a patch code that you don't want.
via https://www.maxconsole.com/threads/c...for-ps4.47685/
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