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December 16th, 2015, 23:12 Posted By: wraggster
colinneagle sends word that a developer has claimed to have achieved a jailbreak of the PlayStation 4. Networkworld reports: "If you have a PS4 and want to run homebrew content, then you might be happy to know developer CTurt claimed, "PS4 is now officially jailbroken." Over the weekend, CTurt took to Twitter to make the announcement. He did not use a jail vulnerability, he explained in a tweet. Instead, he used a FreeBSD kernel exploit.
Besides posting "an open source PlayStation 4 SDK" on GitHub, CTurt analyzed PS4's security twice and explained PS4 hacking. CTurt updated the open source PS4 SDK yesterday; he previously explained that Sony's proprietary Orbis OS is based on FREEBSD. In the past he released the PS4-playground, which included PS4 tools and experiments using the Webkit exploit for PS4 firmware version 1.76. To put that in context, Sony released version 3.0 in September. However, CTurt claimed the hack could be made to work on newer firmware versions.
Other PS4 hackers are reportedly also working on a kernel exploit, yet as Wololo pointed out, it is unlikely there might be more than proof-of-concept videos as the developers continue to tweak the exploit. Otherwise, Sony will do as it has in the past and release a new firmware version. In October 2014, developers nas and Proxima studied the PSVita Webkit exploit, applied it to the PS4, and then released the PS4 proof-of-concept. Shortly thereafter. Sony pushed out new firmware as a patch."
http://hardware.slashdot.org/story/1...lly-jailbroken
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December 16th, 2015, 23:03 Posted By: wraggster
Tired of controlling Netflix on your PlayStation 4 with an unwieldy game controller? Probably not, but it wouldn’t hurt to have a remote around, like this official one. It has buttons that make the PS4 and other devices do things.
Crafted for Sony by the fine folks at PDP, the PlayStation 4 Universal Media Remote is the sort of accessory that’s pretty easy to evaluate. It connects to the console via Bluetooth, and once connected allows the user to navigate PS4 menus, control entertainment apps—that sort of thing.
It’s nice to hold, with a lovely textured back for easy gripping. The underside of the remote features a graceful curve, making it feel slightly better in the hand than a long flat rectangle.
Start up a game and the PlayStation 4 Universal Media remote shuts down all of the PS4 controls except for the Home button, which is great in case it gets stuck in the couch and you wind up sitting on it. I’ve lost the remote three or four times now, which just proves it is an actual remote control.
http://www.kotaku.co.uk/2015/12/14/t...s-the-job-done
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December 16th, 2015, 22:53 Posted By: wraggster
Nearly three quarters of UK games stores believe that PlayStation 4 will be the dominant platform in 2016.
70 per cent of store managers voted for Sony's console as the hardware to rule the next tweleve months, citing its strong forthcoming line-up.
This includes console exclusives like Uncharted 4: A Thief's End, Horizon: Zero Dawn, No Man's Sky, The Last Guardian, as well as the return of Final Fantasy VII – announced at E3 this year – and the launch fo PlayStation VR.
In second place was Xbox One, which was put forward by 27 per cent of stores.
In addition, Uncharted 4 was voted as the game that retailers were most looking forward to in 2016. That title was voted for by 41 per cent of the store managers that MCV spoke to. Ubisoft's upcoming online shooter The Division took second place with 11 per cent of the vote.
http://www.mcvuk.com/news/read/70-of...t-year/0160340
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December 16th, 2015, 22:41 Posted By: wraggster
Sony has an early gift for you this holiday season: more tools for itsPlayStation 4 video editing app, Sharefactory. The electronics giant says that the ability to manipulate time has been among the most requested features and that's where Time Bender comes in. With it, you can slow nature's most effective killer down or implement time lapse to your gameplay footage. What's more, Sony's also increasing the number of clips that you can add to your masterpiece; the new limit's 50 for video and 12 for music.
Oh, and Sony's working on editing contests of sorts as well, dubbed Sharefactory Events. The first one's in the works right now, and you can expect details of what game developers and publishers will expect for the inaugural event -- in terms of creation requirements -- fairly soon.
Sony's also adding a few other bits and bobs including new scene transitions, filters, music tracks and the ability to layer stickers and text. The outfit says so far folks have crafted some 18.9 million videos so far with over 5.1 million downloads of the app itself. So, carry the one... that's something like three videos per download in around seven months time. Remember though, when there are some 30 million PS4s that ratio is a little less impressive.
http://www.engadget.com/2015/12/10/p...actory-update/
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December 7th, 2015, 21:19 Posted By: wraggster
Gamers can now play PS2 titles on their PlayStation 4.
Sony Worldwide Studios boss Shuhei Yoshida announced via the PlayStation Blog that eight PS2 games would be available to play on PS4.
Those titles are Dark Cloud, Grand Theft Auto 3, Grand Theft Auto: San Andreas, Grand Theft Auto: Vice City, Rogue Galaxy, The Mark of Kri, War of the Monsters and Twisted Metal: Black.
Yoshida says these titles have been up-rendered to 1080p and come with PS4 features, including Remote Play, Activity Feeds, Second Screen as well as Live Broadcast and Share Play.
This functionality was announced in November. At the time it was not clear whether PS2 backwards compatibility would mean gamers would be able to use their physical discs to play PS2 titles – now it has been announced that PlayStation 2 games have to be bought digitally.
The above titles all have price tags of £11.99, with the exception of Twisted Metal and War of the Monsters which will set gamers back £7.99.
This functionality is likely an attempt to compete with Microsoft's Xbox One backwards compatibilitywhich lets gamers play Xbox 360 titles on their new hardware. 104 releases are part of this functionality.
http://www.mcvuk.com/news/read/ps2-g...tion-4/0160064
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December 7th, 2015, 21:12 Posted By: wraggster
A few weeks ago Sony acknowledged its plan to get PS2 games running on the PlayStation 4 and today it announced which ones are first. According to exec Shuhei Yoshida, the company will celebrate its "PS2 heritage" by launching eight games for purchase in North America and Europe tomorrow: Dark Cloud, Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Rogue Galaxy, The Mark of Kri, Twisted Metal: Black, and War of the Monsters. It's similar to the backwards compatibility that the Xbox One just added for Xbox 360 games, but there is one big difference: like on PlayStation Now, you'll need to pay for these games again. Most of them will cost $15 in the US while a few cost $10, but you can see the prices (and ) after the break.
http://www.engadget.com/2015/12/04/e...on-4-tomorrow/
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December 7th, 2015, 21:11 Posted By: wraggster
The PlayStation Experience event in San Francisco this weekend is one of the biggest opportunities to date for the public to check out PlayStation VR -- more than a dozen titles are on display here, including titles from Sony, Harmonix, Capcom and more. Unfortunately, it hasn't been easy for those at the show to actually try those games out. Attendees were able to sign up ahead of time and reserve a slot to try the PlayStation VR experience, but a glitch in Sony's database erased all those reservations, leaving a bunch of excited fans figuratively out in the cold.
But that hasn't dampened a general vibe of excitement for Sony's VR efforts. Some of the biggest cheers of the first day's two-hour keynote came for the VR titles shown off, and a number of fans I spoke to around the show were ready to dive into the VR movement, sight unseen. "I'm absolutely going to buy one," an attendee named Shaun tells me right before Sony's VR panel, despite the fact that he hasn't tried it yet. "The potential has totally sold me on it."
Another show-goer named Nick felt the same way. "I'm ready for that feeling of being totally immersed in the world," he told me. "Reality isn't the right word for it, but making believable experiences in VR is something I'm really excited for." His words echoed comments made by a number of participants on Sony's VR panel. Dave Raynard (game director from Sony's London Studio) said his goal when building a VR game is "to transport the player to this other place and make that believable." While there's been a lot of focus on making VR match reality, Raynard believes that VR "doesn't have to be realistic, but it has to be believable."
While most people I talked to had a positive first reaction when I asked them how they felt about VR, there were also a lot of feelings of potential skepticism. "I don't see myself playing through [games like] Batman orUncharted in VR," said an attendee named P.J. Maybe more in-depth VR games will change that opinion, but that's something that we're still waiting for, even though PlayStation VR is launching next year. "I'm kind of torn" says PlayStation fan Sammy while playing some games on his Vita. "I'm still waiting for a real killer app." A woman named Claudia echoed those sentiments, saying that "it's all too basic right now; I haven't seen anything I really want to play."
There's a lot of enthusiasm for PlayStation VR, but gamers are still waiting for games that don't feel like tech demos. Fortunately, now that VR technology is relatively proven and reaching a consumer-ready level, game developers have been focusing on higher-quality experiences. But for the most part, nearly everything I've seen around the show is still little more than tech demos rather than anything that you'd want to play more than once. I tried a driving simulatorDriveclub VR that was startlingly realistic -- I felt palpable panic when I lost control of my car, and my brain expected my body to move when I hit the brakes or went around a turn. That disconnect was a bit jarring, but I definitely had moments where it truly felt like I was driving.
http://www.engadget.com/2015/12/06/p...from-psx-2015/
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December 7th, 2015, 21:10 Posted By: wraggster
For a game streaming service to succeed, it needs three crucial components: a decent library, competitive pricing and reliable, silky-smooth performance. PlayStation Now struggles on all three fronts, but slowly those shortcomings are being rectified. For instance, Sony is offering a better value subscription plan -- now, you can pay $99.99 for 12 months of access, which works out at just over $8 per month. Compared with the company's existing one-month ($19.99, or $240 per year) and three-month ($44.99, or $180 per year) plans, it's a steal.
Well, provided you think Now will keep you interested for that long.
Sony says the deal is for a "limited-time only," but hasn't stated exactly when that period will end. The 12-month plan is available for both new and existing subscribers though, so if you're already on the three-month tier you can still take advantage of the cheaper pricing. Presumably, your existing contract will be suspended until the annual pass expires.
PlayStation Now launched with a meagre selection of titles, but over timeit's slowly grown into a broad, if slightly dated collection. An extra 105 games were added in November, including Capcom heavyweights Ultra Street Fighter IV, Dead Rising 2 and Resident Evil 4. Tomorrow, Sony will be expanding the library again with a host of Warner Bros. titles includingBatman: Arkham Asylum and Origins (Arkham City was already available),Injustice: Gods Among Us and a handful of family-friendly LEGO games.
The price and game selection is irrelevant, of course, if the streaming service is unreliable. Performance seems to vary depending on the game, the device you're streaming on and your internet connection, so it's best to go with the 7-day trial before slapping down just shy of 100 bucks.
http://www.engadget.com/2015/12/07/p...aming-for-100/
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November 30th, 2015, 21:07 Posted By: wraggster
Sony has announced what games are coming to PlayStation Plus this December and there aren't really any good ones among them.
For the PS4 is Arrowhead's remake of Gauntlet and the first chapter of King's Quest. Both received middling reviews when they were released so it's not a great gain for your PS4 library.
On the PS Vita you'll get a copy of Freedom Wars and Rocketbirds: Hardboiled Chicken. Of those two I've only played Rocketbirds and that was on the PC but that game was weak. I played it in co-op with my housemate and we threw in the towel after a couple of hours.
The PS3 is the big winner with this haul, as you'll get yourself copies of SSX and Far Cry 3 Blood Dragon.
You can read more about the games on offer over on the PlayStation Blog. I was really hoping for something meaty to get stuck into over Christmas. Maybe the first games of the New Year will be better.
http://www.kotaku.co.uk/2015/11/25/d...are-a-bit-naff
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November 30th, 2015, 20:43 Posted By: wraggster
The end for the PSP is nigh.
The PlayStation Store is being removed from Sony’s first handheld in Japan on March 31st 2016, the platform holder has announced.
The UMD Passport service, which allowed players to pay a small fee to convert their physical games into a digital version, is being retired on the same date.
Owners of the portable system will still be able to download their already purchased content on PS3, Vita, PC or mobile and transfer it across.
The move follows the end of production of the PSP in Japan last year.
Of course, the digital purge means the effective death of the UMD drive-less PSP Go (pictured), while standard PSP owners will still be able to purchase pre-owned boxed software – if they can find it.
http://www.mcvuk.com/news/read/digit...n-2016/0159713
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November 30th, 2015, 20:41 Posted By: wraggster
Developers are now able to access more CPU power from the PlayStation 4 after Sony unlocked the console's seventh core processor.
Eurogamer reports that Core 6 has now been unlocked and is available for developers to use in their games going forward, bringing the console closer in line with the Xbox One. Microsoft unlocked its own console's seventh core earlier this year.
Existing titles will only benefit from this extra processing power if developers release a patch specifically to update the game. It is more likely the new core will mostly be used by future games.
It is also reported that the core may be shared between the console's operating system and whichever game is attempting to use it. The PS4's Razor debugging and analysis tool apparently "splits the activity on that core between user and system".
It is not clear how much CPU power will be available to developers.
http://www.mcvuk.com/news/read/sony-...4-devs/0159743
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November 30th, 2015, 20:36 Posted By: wraggster
Sony's had its Remote Play tech in one form or another since the PlayStation 3 and PlayStation Portable, but it didn't truly take off until its implementation onPlayStation 4 and the PS Vita handheld. But that's kind of wasted when nobody is buying the Vita and it's getting zero love from its parent company. Remote Play PC is exactly what its name implies: an application that tricks the PS4 into thinking a PC is a Remote Play device. Microsoft changed the game (sorry) with the ability for the Xbox One to stream its games to Windows 10-based hardware and until Sony catches up we're just going to have to settle for an unofficial app that costs money to perform the task.
http://www.engadget.com/2015/11/24/p...c-remote-play/
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November 30th, 2015, 20:35 Posted By: wraggster
In just over two years Sony's sold over 30 million PlayStation 4s. That tally was 20.2 million in March, and now ahead of the busy holiday shopping season we have word from the Japanese tech giant that it's sold through more than 30.2 million consoles to some 124 countries and regions globally. That's roughly 1.25 million consoles per month since then, as of November 22nd. Impressive! Of course, Microsoft announced that the Xbox One was the number one-selling console for October, and that Halo 5 was the best selling game last month, but as per usual didn't give out any hard numbers.
http://www.engadget.com/2015/11/25/s...es-30-million/
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November 30th, 2015, 20:25 Posted By: wraggster
Well that was quick. It's only been a couple of days since someone came up with an unofficial app to stream PlayStation 4 gaming to PC, but earlier today, Sony's awesome Shuhei Yoshida confirmed on Twitter that his company is "indeed working on an official [Remote Play] application for PC/Mac." Yes, it will support both Windows and Mac OS X, which is already more than what theXbox One offers, though Yoshida has yet to provide a date. Regardless, this is bad news for the unofficial app's developer, who has apparently been working on this project on and off for over a year and planned on charging $10 for the hard work, but at least we can give him or her some credit for getting Sony to up the game for its consoles.
http://www.engadget.com/2015/11/27/s...ndows-and-mac/
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November 23rd, 2015, 22:01 Posted By: wraggster
On February 22nd, 2012, Sony of America launched the PlayStation Vita, a powerhouse portable that they promised would deliver “console-quality gaming” to commutes everywhere. Nearly four years later, it’s safe to say they failed. But the Vita is a great machine—even without Sony’s help.
In 2015, the Vita appears to be in a terrible place. Sales have been atrocious, marketing is non-existent, and Sony has all but admitted that they’ve stopped supporting the system. Just look at the Vita’s conspicuous absence from any Sony press conferences. Whether it’s due to the rise of mobile gaming or Sony’s othermajor Vita screw-ups—like those exorbitantly priced memory cards—the Vita just hasn’t been able to reach a substantial audience. By any account it’s a commercial failure and has been since it launched.
Yet not all is doom and gloom for the PSP’s successor. If you look past the dismal sales, you’ll find a rather fine game machine that’s become the system of choice for fans of Japanese games, especially RPGs. It’s also chock full of indie gems, solid ports, and old-school classics. Anyone hunting for the big-budget shooters and open-world adventures that Sony originally promised will want to look elsewhere, but if you like more interesting, niche games, the Vita might be a perfect fit.
For example, there’s the Danganronpa series, a set of excellent visual novels that cross Phoenix Wright with Battle Royale to delightful results. There’s Gravity Rush, a unique action-adventure game where you manipulate gravity to explore a big floating city. Mysteries like Steins;Gate and Zero Escape: Virtue’s Last Reward have kept me up until 3am on more than a few occasions, and the Vita’s also got great ports of indie games like Hotline Miami and Spelunky. Larger games like Grim Fandango and Final Fantasy X are also nice fits on Sony’s handheld.
One of the Vita’s biggest assets is something that Sony barely supports: PlayStation Classics. Although the library isn’t all that thorough, the PlayStation Network does sell a number of great PS1 and PSP games that you can play or replay on Vita. The system is perfect for these old games, especially if you do some minor button remapping. Sony could’ve done much more to improve the emulation—a “fast forward” button sure would be nice—but it’s hard to argue with Suikoden II on the go. One PSP role-playing game, Legend of Heroes: Trails in the Sky, is my favourite JRPG of the decade so far and playable on Vita via PS Classics.
If you’re anything like me, you may find yourself dropping a few hundred quid on games you already own on older systems, just so you can play them again on the train or before bed:
And I haven’t even mentioned Personas 3 and 4, both of which play best on the Vita and will suck up some 200 hours of your free time.
Point is, there are a lot of good games here. If you’re a PlayStation 4 owner, you can also use a relatively new feature called Remote Play to mirror your PS4 games on the Vita. The lag and imprecise controls can make it difficult to play, say, competitiveBattlefront, but if you want to do some RPG grinding while watching TV, this is a nice little bonus. Other features on the Vita, like the long
The Vita comes in two different models. There’s the original PCH-1000, which still holds up perfectly today, and the newer PCH-2000, which gains some battery life by ditching the OLED screen for a cheaper LCD version. Both models feel very good, although the back touchscreen can be something of a nuisance. The front screen is fragile—my first Vita shattered just from bumping around in my bag—so getting a case is a must. Also a must: Getting enough storage space for your games, which is a pain in the arse thanks to Sony’s unfortunate decision to force Vita owners to buy and use their proprietary memory cards. You basically need a memory card to do anything worthwhile on the Vita, so getting one of these machines means sucking it up and dropping a hilarious amount of money on a comparatively tiny SD card.
Proprietary goofery aside, the Vita remainsa great gaming machine. It may have never lived up to promises of console gaming on the go. To Sony, it may be a “legacy platform,” as CEO Andrew House called it earlier this year. But somehow, Vita has turned into a must-have for RPG fans. Even if you’re not into role-playing games, the system’s got a lot to offer, which is why it’s such a shame that Sony’s mishandled it so badly. As we head into 2016, it’s clear that Sony has no plans to support Vita beyond the bare minimum. The Vita has plateaued, and our notion of the console is unlikely to change in 2016, or perhaps ever again. Yet it remains a solid piece of gaming hardware, and that’s not going to change, either.
http://www.kotaku.co.uk/2015/11/23/t...e-vita-in-2015
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November 23rd, 2015, 22:00 Posted By: wraggster
Playing PlayStation 4 games on your Vita is nice. Playing them on your PC with mouse and keyboard would be even nicer. Independent developer Twisted plans to release an unofficial Remote Play app for PC this week, but it won’t be free.
Several developers have had success developing Android apps that mimic the PlayStation Vita’s ability to remote play PlayStation 4 games over the past year or so.Twisted is one of them. In fact the program we see in action in the YouTube video below (via PC Games N) began is pretty much his Android app ported to PC.
The functionality seems to all be there, though lag might make keyboard and mouse controls something to worry about later. Previously in order to Remote Play PS4 games on PC gamers had to run Android emulation of one of that platform’s programs on PC. A native application is much more approachable for the everyday user.Twisted plans on releasing the initial version of the software later this week, though I worry he could run into a Sony-branded snag. He plans on charging for the app—somewhere around $10/£7—in order to support his living costs.
I can easily see Sony taking exception to someone tapping into their functionality for profit. Then again, how hard would it be for Sony to release its own PC client for this? We can stream Xbox One games to our Windows 10 PCs, after all.
http://www.kotaku.co.uk/2015/11/23/u...-itll-cost-you
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November 23rd, 2015, 21:59 Posted By: wraggster
For a rather obscure brand advertisement, Nissan decided to turn one of their cars into a giant Playstation 4 controller to play a game of football (soccer).
The first question to pop into our heads was why? And that’s because Nissan is a major sponsor of UEFA Champions League. From there, it became why not? We love the companies that get their hands dirty on a hacking level, and actually do something instead of just funneling money into your standard billboard advertising — it’s just more fun this way.
The second question you should be asking yourself is how do you play soccer using a car? Well, it’s pretty simple. Steering is your left and right controls, the indicator switch is forward and backward, the windshield wipers kick the ball, a steering wheel button lets you run faster, the brake pedal passes the ball, and the gas pedal shoots. Simple right? As one of the prototype testers describes:
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November 23rd, 2015, 21:46 Posted By: wraggster
Sony and Electronic Arts have a Star Wars: Battlefront PlayStation 4 bundleavailable right now and with it comes a quartet of games from a long time ago and a galaxy far, far away (or at least as far as the PlayStation 2 era). Star Wars: Bounty Hunter, Star Wars: Jedi Starfighter, Star Wars Racer: Revenge and Super Star Wars come with the bundle via a single download code, and all bar one appear to be the original PS2 games running in emulation. The discovery comes via the tech-minded folks over at Digital Foundry who spotted a number of clues suggesting backwards compatibility had finally arrived. The evidence is in the details. As DF noted, the sophomore console's select and start buttons have been mapped to either side of the DualShock 4's touchpad, something only Sony, rather than Lucasarts Interactive can do.
http://www.engadget.com/2015/11/20/s...ty-to-the-ps4/
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November 23rd, 2015, 21:46 Posted By: wraggster
Sony and Electronic Arts have a Star Wars: Battlefront PlayStation 4 bundleavailable right now and with it comes a quartet of games from a long time ago and a galaxy far, far away (or at least as far as the PlayStation 2 era). Star Wars: Bounty Hunter, Star Wars: Jedi Starfighter, Star Wars Racer: Revenge and Super Star Wars come with the bundle via a single download code, and all bar one appear to be the original PS2 games running in emulation. The discovery comes via the tech-minded folks over at Digital Foundry who spotted a number of clues suggesting backwards compatibility had finally arrived. The evidence is in the details. As DF noted, the sophomore console's select and start buttons have been mapped to either side of the DualShock 4's touchpad, something only Sony, rather than Lucasarts Interactive can do.
http://www.engadget.com/2015/11/20/s...ty-to-the-ps4/
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