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May 15th, 2012, 01:04 Posted By: wraggster
Max, dearest of all my friends. So good to have you back. You look a little tired, friend. Is it all that leaping and shooting, or is it something more? Sit down, sip a little vodka and look at what they're saying about you. Joystiq feels you make "people die real good." What about everyone else? Take a look...
- G4 (100/100): "The performances are top notch, the action plays out with unrivaled fluidity, and the multiplayer is deep and rewarding. Silly distractions aside, Max Payne 3 is an action lover's wet dream that also happens to employ some of the slickest direction and transitional trickery this side of a David Fincher box set. Lock and load. It's bullet time...time."
- Game Informer (93/100): "The same great gunplay from the campaign is replicated in the multiplayer modes, and immense depth is tied to the ranking system (with a level cap of 50) and slew of unlockable guns, skins, and items. Rockstar also provides a crew system that tracks world ranks, kill-to-death ratios, and first place finishes for each crew."
- Giant Bomb (4/5): "Rockstar has taken a lot of risks in the ways it has reshaped the series with Max Payne 3, and there's something to be said for opting out of the easy route. The aesthetic overhaul is certainly the most noticeable, though there's no understating the impact that certain gameplay modernizations have had on the experience. While fans might have a hard time processing the dramatic change in tone, it's approached with a seriousness and conviction that I respect, and frankly, have come to expect from Rockstar."
- Edge (70/100): "Max Payne 3 might solve the problem of how you manage to reload when carrying more than one gun, but detailing alone can't change the fact that this is a surprisingly conservative game from Rockstar. Its absorption of cover mechanics makes Payne feel more familiar than he should, but even then his signature tricks are over a decade old. This is a game about a world-weary killer doing the only thing he knows how to, and for all its spectacular action beats there's something apt about Max's fatigue."
http://www.joystiq.com/2012/05/14/me...w-max-payne-3/
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May 15th, 2012, 00:47 Posted By: wraggster
Analysts not so bullish on Sony's projections for Vita
PlayStation Vita certainly still has time to turn things around, but the picture so far is pretty dismal. With just 1.8 million units sold worldwide, financial analysts aren't so optimistic that Sony will hit its own goal of 10 million sold by the end of the fiscal year next March. RW Baird's Colin Sebastian told GamesIndustry International that 10 million at this point looks like a "stretch."
"10 million looks like a stretch goal at this point. Perhaps there is a price cut baked into that guidance later in the year, or Sony believe that there are titles such as Call of Duty for Vita that will be meaningful platform drivers," he said. "Vita is a great dedicated game device, but the market for those products continues to shrink as smart devices become better platforms for games."
The price point is something that many have questioned ever since Vita's launch. At $249 for the Wi-Fi version, many consumers may feel the price isn't justified.
"The best thing Sony could do to spur Vita sales would be to lower the price of the device"
Asif Khan
"I am not surprised that the Vita is having such sluggish sales as their launch lineup was nothing to write home about and the price point of the device is too high. With Wii U coming out this fall and 3DS sales gaining momentum, the 10 million unit sales target seems a little too optimistic. The best thing Sony could do to spur Vita sales would be to lower the price of the device," commented Asif Khan, CEO of Panoptic Management Consultants.
Given Sony's bigger financial woes and the need to overhaul its business, however, a price cut on Vita may be too much to swallow.
"Sadly, this poor start to Vita's sales is just compounding problems surrounding the ongoing restructuring of the company. We never believed Vita would be a true profit driver for the company, so its disappointing start is not that shocking. Sony needs to rethink their entire business model, streamline product offerings, and focus on making higher margin quality products," Khan continued.
"Unfortunately, PS Vita's margins will have to suffer through price cuts if they want to start moving more units out of stores. The price cut of the 3DS was exactly the catalyst Nintendo needed to jumpstart sales after a similar lackluster launch. That being said, Sony has bigger problems than a Vita price cut can solve."
Lewis Ward, IDC Research Manager, agrees that Vita hitting 10 million sold by March 2013 will be tough, but it's not impossible. "My global estimate for Vita hardware sales in calendar year 2012 is a little over 9 million.
Vita only had about a month of sales beyond Japan in Sony's last fiscal year so I think it's likely the 1.8 million total will be matched or beaten in the next couple quarters."
A lot will be riding on Vita's 2012 holiday lineup, and you can bet that Sony will try to shine a spotlight on it during E3 next month. "I suspect the holiday 2012 lineup will be pretty solid - especially if the Call of Duty rumor is true - which could push total Vita sales over 9 million this year. I think it's an excellent device for the 'core' gaming community, so hitting their hardware sales target will mainly boil down to delivering uniquely great gaming experiences," Ward added.
While Vita certainly hasn't performed as well as Sony would have liked just yet, Billy Pidgeon of M2 Research was quick to remind us that hardware sales in 2012 so far have been pretty soft for just about all platforms.
"I would have liked to see stronger PS Vita sales, but hardware performance has been poor overall in Q1 2012. Like any new hardware, PS Vita needs exclusive software to spike system sales," he noted. "There are some promising titles coming up, including Resistance: Burning Skies, Gravity Rush and Little Big Planet, along with some third party titles including Street Fighter x Tekken, Silent Hill: Book of Memories and Metal Gear Solid HD Collection."
Pidgeon agrees that E3 could be a key event for Sony to lay out its Vita plans and perhaps spark some more interest in the portable.
"Sony should announce more must have titles for PS Vita at E3. Ideally some of those will come out in Q4 2012, as that will be the crucial sales period to close in on an installed base of 10 million for next fiscal year."
http://www.gamesindustry.biz/article...lude-price-cut
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May 15th, 2012, 00:30 Posted By: wraggster
BBC Worldwide has confirmed release dates for both the PS3 and PlayStation Vita versions of Doctor Who: The Eternity Clock.
The PS3 SKU will be available on PSN from next Wednesday (May23rd) with the boxed SKU hitting retail the following Friday (May 25th).
The Vita version will be released digitally on June 13th.
The game is the first of three Doctor Who titles heading to PlayStation, all of which will be released on PC at a later date. The PS3 and Vita SKUs will be able to share save game information.
Players help the Doctor and River Song as they battle against the usual Whovian villains: Daleks, Cybermen and Silurians, as well as The Silence, the new species created for the most recent series of the popular sci-fi show.
The title is being developed by Supermassive Games, the studio behind a number of PlayStation Move titles, including Start The Party and Tumble.
http://www.mcvuk.com/news/read/docto...nd-vita/096012
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May 14th, 2012, 13:20 Posted By: wraggster
Publisher EA claims previous reports were inaccurate
Electronic Arts has denied reports suggesting it had removed dedicated servers hosting Battlefield 3.
It was previously reported that all servers had ‘vanished’ from the online list.
But publisher EA claims the reports were not accurate.
"Dice is not shutting down servers," an EA representative told GameSpot.
"If Dice-managed servers appear unavailable, it is because they have been rented and customised by players. Dice will continue to add servers and will reserve a percentage of servers for players who prefer to connect through Dice-hosted servers."
http://www.develop-online.net/news/4...efield-servers
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May 14th, 2012, 01:35 Posted By: wraggster
It would appear that the PSP is starting to be phased out
US-based consumers will have to look long and hard for PSP titles, now that GameStop is starting to reduce inventory around the country. GameStop has confirmed that the smallest 25 percent of stores will have their PSP inventories removed altogether in an effort to consolidate supply.
"The consolidation is occurring to maximize the merchandising space in the smallest 25 percent of stores," said GameStop to Kotaku. "It will also provide a greater assortment in those stores that will continue to carry the category."
As the PS Vita starts to wind up in the US market, the prospect of PSP titles making a major splash seems all the less likely. Vita does not have a UMD drive, and requires all PSP titles to be purchased digitally.
GameStop will still carry PSP games on their online store, as well as the larger locations around the US.
http://www.gamesindustry.biz/article...-of-all-stores
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May 14th, 2012, 01:33 Posted By: wraggster
Sony attracted unwanted attention to PS Vita's poor sales this week - but it can still turn this console around, argues Rob Fahey
There were quite a few things in Sony's final results for fiscal 2011/12 which raised eyebrows - not least of all the headline figure, a vast loss of ¥456.7 billion(around €4.4 billion) whose only redeeming feature is that it's not quite as high as the forecast made last month. Most of Sony's real losses originated in the Consumer Products and Services Division, which filed an enormous ¥229.8 billion operating loss. That's relevant to us, because along with LCD TVs, Vaio PCs and digital cameras, that division also houses Sony Computer Entertainment and the PlayStation business.
Away from the headline figures, though, it was an omission that really got eyebrows around the industry heading for the hairline. Sony, like most hardware manufacturers, generally tells the world how many units of hardware it sold in its financial results. That held true in today's financial figures, with the company confessing to dropping sales across the board - figures for everything the firm sells were down, including the figures for its three game platforms, the PS3, PSP and PS2.
"While the industry loves the Vita, consumers simply don't seem to care about it"
Wait... Three? Yes, in spite of the detail being provided elsewhere, none of which was particularly flattering (PS3 software sales were the sole bright point), the PlayStation Vita wasn't anywhere to be found in the report. That omission was corrected by Kaz Hirai on the earnings call a little while later, with the newly anointed company boss revealing that PS Vita sales sat at 1.8 million worldwide in March. The lack of figures in the report, however, was enough to draw attention to the struggling handheld, and has raised the question of the prospects for the device once again.
Speculation as to why Sony didn't simply cite Vita figures in its report is a fairly fruitless thing to engage in. 1.8 million by the year's end is a weak figure, significantly behind the 3DS at a comparable point in its life (ahead of the steep price cut), but it's more likely that Sony simply didn't want to include a system only launched last December in a table of year-on-year comparisons than that it thought it could hide poor sales by leaving them out of the report. Vita is Sony's latest device and the focus of intense interest from the industry and media alike. Nobody was ever going to flick through Sony's presentation slides and just forget that Vita existed. Information like that simply doesn't hide or slip by quietly in the internet age.
Regardless of motive, Vita's figures are out there now, and they're dismal. The console seems to be in a very peculiar place in terms of its market position. Unlike the 3DS, which was widely derided at its launch, with every two-bit pundit having a view on why it was destined for miserable failure, the Vita seems to be genuinely well-liked. I've yet to speak to anyone, within the industry or outside it, who has a strong view that says that the Vita is a poor system, or that its software line-up was disappointing (slow since launch, perhaps, but not disappointing overall). Yet the system is struggling to achieve even the modest success (and I'm really being kind there) which the 3DS enjoyed prior to its price cut.
Does that reflect a dangerous disconnection between the games industry and its consumers? While the industry loves the Vita, consumers simply don't seem to care about it. Viewed from certain angles, that's a fairly worrying situation - but then again, it's hardly the first time this has happened. Games industry types love underdogs and have a taste for the obscure. The Neo Geo, the Saturn, the WonderSwan, the Dreamcast, the GameCube - hell, even the original Xbox - all of them are consoles resoundingly rejected by the public but utterly embraced by those within the industry. Watch the eyes of any game developer or journalist (two species with more in common than they like to admit) light up when they find a truly obscure piece of failed game hardware in a Japanese second-hand emporium, and you'll see what I mean. It's not wrong or strange for creators and those most tightly engaged with a medium to root for underdogs, and it doesn't necessarily imply that they're out of touch with their consumers.
On the other hand, that's not a very reassuring idea for Sony, who would definitely rather that its new console didn't get added to a list of companions like the DreamCast or the WonderSwan. On that front, there's good news, and there's bad news.
The good news is that Nintendo has proven firmly that even in a post-iOS world, there's a market for dedicated handheld game consoles. Worldwide sales of the 3DS are poised to blast through 20 million (if they haven't already done so), which frankly, is far ahead of what even the most optimistic observers thought possible from the device's first year or so on the market. Apple's devices dwarf Nintendo's sales, of course, but Nintendo doesn't really care - if it can maintain and even grow its market even while all of us are carrying around game-capable iOS devices in our pockets, it'll be a happy (and profitable) company. A year ago, few people thought that was possible. Once again we've been reminded that you never, ever bet against Nintendo.
"E3 will be a rare chance to change the narrative - to stop us all from talking about how little Vita is selling, and get us all talking about how exciting the line-up is"
The bad news is that Sony isn't Nintendo. PlayStation has extraordinary brand recognition, but the rapid rise of Microsoft's Xbox 360 as a PlayStation competitor in the home market demonstrates just how precarious even a strong brand position can be - and in handheld gaming, PlayStation has never enjoyed the same sort of position it occupies in the home space. Moreover, Nintendo's strengths lie in different places - not so much in its own brand (although "Nintendo" is still a great company brand in itself) as in its character and game franchises. Sony simply doesn't have anything that competes with that, a fact which it has thrown into stark relief with its recent attempt to ape Nintendo's Super Smash Brothers franchise. Time and again, Nintendo can snatch victory from the jaws of defeat by rolling out a superb Mario or Zelda title, or dipping into the deep waters of its lesser (but still much-loved) franchises. Sony can't.
That's not to say that Vita can't pull itself out of this slump with some strategic (and truly excellent) software titles. More than anything else, that's exactly what the console needs - superb software that puts clear blue water between the capabilities of Vita and of 3DS, while also making the difference between Vita and iOS devices more clearly defined. That software needs to accomplish some difficult things. It needs to be a handheld title (not a home console title shoe-horned onto a smaller device, despite the dull refrain of "console quality!" we hear from so many publishers and developers), but one which leverages the power and capabilities of Vita to great effect. It needs to build fantastic word of mouth. And once Sony has one title that achieves that, it needs to repeat the success again. And again.
That's the kind of software we're going to be looking out for at E3 this year. Sony's press conference needs to be a Vita showcase of epic proportions. It needs to thrill and amaze us with the software it's got lined up for the new platform - to get fence-sitters like myself to actually get our wallets out and buy into the Vita dream. This is a rare chance to change the narrative - to stop us all from talking about how little Vita is selling, and get us all talking about how exciting the line-up is. A price-cut won't hurt, of course - it's probably essential - but even more than price cutting, that's how Nintendo pulled the 3DS out of the fire, and that's what Sony needs to do with Vita.
http://www.gamesindustry.biz/article...sonys-handheld
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May 14th, 2012, 01:29 Posted By: wraggster
System 3 boss and industry veteran Mark Cale explains why PS Vita has the potential to be an iPad-beater and what Sony could do to help the handheld prosper in a tough market.
PlayStation Vita launched just two months ago but today you’d never know it.
Sony has some of the sexiest technology out there. So I was actually disappointed in the launch and the marketing behind the launch that supported the machine.
It’d be great for Sony to find a way to reposition its marketing to really show off the PS Vita’s hardware and performance. Vita has the potential to be a big opportunity. It is a fantastic machine. There are so many reasons for buying it but I’m unclear as to why Sony is waiting to promote these key features in its marketing plan.
Compared to the PSP, Vita is amazing. Compared to iOS devices, Vita is also amazing. Vita has a fantastic screen display. Not only is it a touchscreen device, but Sony was the first company to introduce into the marketplace a screen technology that Apple defined as a Retina display. Technology it described as ‘revolutionary’.
Vita plays games, we know that, but what else can it do? If you’re using it in the same way as your other mobile devices, you can take pictures. And these pictures are actually of higher quality than mobile phones. Its quality rivals that of the iPhone.
Another key feature Sony isn’t shouting about yet is the location-based services to log in wherever you are. I could do the tourist thing and log in at London Bridge on Facebook. But you don’t need to be online to use these location services. Vita uses these location services to pinpoint where you are when you take a picture.
You can use Wi-Fi and 3G to go online. Vita allows you to use Facebook, Twitter and even Skype, using the machine’s built-in camera. You can use screen gestures, too, on the touch pad, so it’s directly comparable to the iPad.
Price points
Some people go on about the cost of PS Vita. Granted, it’s expensive compared to the PS3, but it’s cheaper than an entry-level iPad 2 which costs £300, and it’s a bargain compared to the top-of-the-range £700 64GB model. And apart from a larger screen, the iPad has nothing over PS Vita.
That message should come through in the marketing. The consumer believes Vita is expensive because they see it as just a games machine with great capabilities, but they might not know what those great capabilities are.
The games engineered for Vita also offer a much better experience than nearly all of the titles you get on the iPhone and iPad. And even mass-market games that made mobile devices so popular with casual gamers, like Angry Birds, are on the PlayStation Network if you want them.
You’ve got a much better interactive gaming device in Vita than Apple will ever be able to deliver on a touchscreen-only product. This is because Sony has kept its traditional, excellent game controls built into the device, such as what all gamers would consider essential – an analogue stick for controlling the games.
For Sony to hit home these points they need, in my opinion, to be included in any and all future marketing campaigns. The video games industry needs this new device to succeed.
So just how important is the handheld market? Well, from April 16th to April 22nd 2012, the Top 10 games chart in Japan consisted entirely of 3DS, PSP and DS games.
The overall sales of PlayStation Portable in Japan, from launch to date, are nearly 19m. The Nintendo 3DS has sold over 5m units in just over a year. So don’t tell me there isn’t a handheld market, because there is.
Handheld hero
The PlayStation Vita is such a great machine and essential to handheld gaming, it mustn’t be allowed to fail.
This is a battle cry. It’s so important for the industry. And there is a handheld market. We’ve seen over here in the UK how well the 3DS is picking up now. Nintendo stumbled with the wrong marketing message when it started out with the 3DS handheld, but it put its hands up and changed its marketing position, message and price point. It showed off what the 3DS can actually do in its newer TV advertisements and press campaigns, just like Apple does with the iPad.
Let’s hope Sony, and everyone else releasing and promoting games for Vita, can now show off what the portable can actually do.
http://www.mcvuk.com/news/read/j-acc...in-vita/095913
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May 13th, 2012, 00:14 Posted By: wraggster
Sony's share value has plummeted following the company's announcement yesterday that it had lost £3.6 billion over the prior fiscal year.
Stock value fell around seven per cent to ¥1,135 in Japan, while the US value fell two per cent to $15.37 - a 31- and 19- year low, respectively.
Sony pinned much of the blame for the financial loss on a series of natural disasters in Japan, and the strong Yen.
Newly appointed CEO Kaz Hirai is already preparing to axe 10,000 jobs worldwide as part of a wider restructuring drive that aims to return the company to profit, a target Sony predicts it will hit at the end of the current fiscal year.
http://www.edge-online.com/news/sony...s-us-and-japan
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May 11th, 2012, 12:48 Posted By: wraggster
via http://www.emucr.com/
Soywiz's Psp Emulator (2012/05/10) (r355) is released. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator (2012/05/10) (r355) Changelog:
r353
Updated sceRtcGetDayOfWeek test
Corrected return comment for GetDayOfWeek
r354
- New dynarec function generator!
- Now it runs in another thread and enqueue addresses to analyze, so it can start generating code before it has to run it (still lacks Marshal.Prelink on Windows).
- This new code is much better and easier to maintain.
- Will allow to inline functions and to generate much better code in the future.
- Refactorings.
- Removed IResetable.
- New code Logger.StopWatch to perform temporal analysis.
r355
Merge branch 'master' of ssh://bitbucket.org/soywiz/cspspemu
http://www.mediafire.com/?h7556r35y980vpx
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May 11th, 2012, 12:47 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r2552 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2552
Improvement in ELF Loader: support program sections of length 0
http://www.mediafire.com/?1v1r52yv6mz36vc
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May 11th, 2012, 01:36 Posted By: wraggster
Retail is in for a busy November, with Square Enix confirming its Hitman: Absolution will arrive in the midst of the Q4 boom time for games.
The latest game in the acclaimed series is due on November 20th.
It is yet another game due on a Tuesday. Already this year Devil May Cry HD, Kinect Star Wars, The Witcher 2 and Prototype 2 have been released on a Tuesday rather than a traditional Friday. Other games set for a Tuesday release includes Assassin's Creed III, Medal of Honor: Warfighter, Diablo III, Sniper 2, Halo 4, Call of Duty: Black Ops II and Resident Evil 6.
November 20th WAS the release date of Resident Evil 6, before the game was pulled forward to October 2nd.
Square Enix confirmed the news today as part of a bigger announcement detailing its plan to offer a downloadable spin-off - playable from Tuesday next week - to anyone who pre-orders the game.
http://www.mcvuk.com/news/read/hitma...er-20th/095833
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May 11th, 2012, 00:36 Posted By: wraggster
Right on schedule, Sony and Activision have teamed up again for this "Limited Edition" Call of Duty: Modern Warfare 3 bundle that's due to ship May 25th. Unfortunately, once you've opened the box the special experience is pretty much over, with only standard console and game inside, replacing the usualUncharted 3 offering -- unlike last year's 160GB Black Ops combo, there's no free DLC (or anything else) to be had. Still, if you somehow don't have Sony's gaming machine in your living room already and have been aching to own some noobs on PSN then it's a decent option, even if any perks will have to be earned in-game.
http://www.amazon.com/Consoles-Hardw..._rd_i=14210751
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May 11th, 2012, 00:20 Posted By: wraggster
Sony's PS Vita handheld had sold 1.8 million units by the end of March, the company has confirmed.
The figure was revealed by new CEO Kaz Hirai during an investor call following the release of the company's annual results, which showed total Sony losses of £3.6 billion.
"About Vita," Hirai said through a translator, according to Eurogamer, "the last year, [we sold] 1.8 million units [in the] US, Japan, Asia and Europe… I think it was a good start."
It means 600,000 units were sold worldwide in just over a month: the handheld had notched up 1.2 million worldwide sales by February 26. Sony is forecasting 16 million sales of Vita and PSP in the coming financial year, with Hirai telling one analyst PSP would be responsible for around six million.
Vita's slow start - especially in Japan, where weekly sales have hovered around the 10,000 mark of late - mirrors that of 3DS. Sales of Nintendo's console picked up in the fourth quarter of the year, fired by a belated rush of quality games, and it was surely with this in mind that Hirai said software was of the utmost importance to Vita's fortunes.
"[With] a game platform like Vita, the software is the key to success - how good the software is," he said. "We have to reinforce the software area in order to improve the business, that is the basic line.
"At this moment, there is no decline or lack of motivation as a portable platform. There is no change. And services and software must be strengthened."
Sony's annual losses rose 76 per cent to £3.56 billion, with the consumer products and services division, which includes the PlayStation business, hit with a loss of £1.8 billion. The company has confirmed it is to axe 10,000 jobs over the coming fiscal year, and expects to be back in the black by March 31, 2013
http://www.edge-online.com/news/sony...-sales-figures
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May 11th, 2012, 00:19 Posted By: wraggster
Japanese fashion retailer Uniqlo is launching a collection of 10 t-shirts to celebrate the 25th anniversary of the Metal Gear Solidseries.
To mark the launch of the range this weekend, we've teamed up with Uniqlo and Konami to give one lucky reader the chance to win a copy of the Metal Gear Solid HD Collection Limited Edition (for PS3) and the t-shirt of their choice, with shirts also given to four runners-up.
Our giveaway comes ahead of the official launch of the t-shirt collection this Saturday, May 12. From 9am to noon on Saturday fans can meet series creator Hideo Kojima, and lead artist Yoji Shinkawa, at Uniqlo's store on Oxford Street, London. Fans can queue up from 6am to meet the pair, and commemorative postcards will be handed out for Kojima and Shinkawa to sign.
To enter, simply visit the Edge Facebook page, Like it if you don't already, click 'Competitions' and answer the multiple-choice question. While you're there, why not get involved with our growing community? The closing date for entries is Friday, May 18; winners will be notified by email by May 25. Under-16s must obtain parental consent to enter this competition and be able to demonstrate this to Edge's reasonable satisfaction.
http://www.edge-online.com/news/uniq...ry-competition
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May 10th, 2012, 23:48 Posted By: wraggster
Hirai stresses the importance of third-party studio partnerships
Sony has sold about 1.8 million PlayStation Vita units during handheld’s three month launch window, the company’s new CEO Kaz Hirai has revealed.
The handheld was released on December 17th in Japan, and on February 22nd across North America and Europe.
Sales figures were disclosed for the period ending March 31st. Calculated against previous disclosures, it means that Sony sold about 600,000 units globally during March.
Following a relatively upbeat launch day in the UK and US, the hi-spec system appears to have quickly lost momentum.
Hirai suggested to investors that sales will need to pick up in order for the device to be a success for Sony.
http://www.develop-online.net/news/4...-to-18-million
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May 10th, 2012, 23:42 Posted By: wraggster
Hardware sales down across the board
Sony’s consumer products and services division has been hit by a $2.8bn loss for the last year.
The news of such a dramatic loss also comes after Sony reported an operating income of $429 million for its PlayStation business last year, although the console was then placed under a different arm.
Sony’s consumer division also includes LCD TV’s, PC’s and digital cameras.
Hardware sales fell across the board, with the PS3 selling 13.9 million units, down from 14.3 million in 2011, whilst PSP and PS2 sales dropped to 6.8 million and 4.1 million.
Sony has forecast however that sales of its portable systems, including Vita, will more than double to 16 million during the next year.
http://www.develop-online.net/news/4...fers-28bn-loss
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May 10th, 2012, 13:31 Posted By: wraggster
via http://emu-russia.net/en/
Sony PSP emulator has been updated. Changes:
- Added linux support! (tested fedora and ubuntu on x86/x64);
- Added ALSA support;
- Fixed unsafe memory on linux;
- Fixed RTC;
- Better support for x64;
- Ignoring atrac3+ on linux for the moment;
- Added a new game manager (now it displays all the isos in a folder) (windows);
- Fixed a bug that caused the emulator to hang when trying to open a file before all components are fully loaded (now it waits without hanging);
- Fixed problems with GPU synchronization;
- Lots of code refactorings and cleanups;
- Improved plugin selector;
- Implemented a portable way for getting Total Microseconds;
- Better dependency injection system;
- Removed HleState;
- Added new module unittestings;
- Proper Mt19937 implementation;
- WIP new function generator (it will allow to inline some functions and to create even better code, creating local variables);
- WIP HybridThreading. Allowing to switch between a multithreaded CPU and a more compatible CPU. This will allow to have a HUGE speedup on many games when implemented.
- More work on mpeg (still not working but already demultiplexing mpeg streams);
- Some GPU fixes;
- Lots of other changes.
File: Download
News source: http://pspemu.soywiz.com
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May 10th, 2012, 13:29 Posted By: wraggster
More great scene news for the Playstation Vita. It appears that some unknown dev has managed to get a dump of the flash0 memory of the PSP emulator of PS Vita and posted it online. According to Wololo: "An unknown Vita developer has shared an interesting link some hours ago, which contains a full dump of the flash0 of the vita psp emulator - Including the kermit modules and the psvita kernel keys! This dump can lead some professional Vita developers to kernel access, which will give us the ability to play nearly every homebrew. A backup launcher could be possible as well, but for these ones a high rank developer would be needed for programming it."
http://www.eurasia.nu/modules.php?na...ticle&sid=3000
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