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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 2nd, 2012, 01:14 Posted By: wraggster
Retail, specialist press and the PlayStation Access team have been recruited to push Sony’s latest PS3 shooter Starhawk.
The main focus of the campaign so far has been pre-orders, with various special bundle packs available at specific retailers. The platform holder has booked in-store marketing and ads in lifestyle and specialist magazines. The company has also run online media across games sites.
As Starhawk nears its May 11th launch date, press ads will begin appearing in specialist publications including Official PlayStation Magazine and PSM. The firm has also produced interactive takeovers for some of the biggest UK games websites, including IGN and Eurogamer.
Sony will also make use of PlayStation Access, targeting fans of Starhawk’s predecessor – Warhawk.
The 2007 original was one of the first PS3 releases. It was notable for being available via retail and digital at the same time. Starhawk features a number of new enhancements, most notable of which is a full single-player campaign.
“We expect Starhawk to be extremely popular with the core end of the shooter market. After all it is the successor to one of the first great online multiplayer shooters, Warhawk, which is still one of the top five most downloaded titles from PSN,” said UK product manager Kerri West.
“Our confidence is supported by the impressive download numbers and average playtime of the Starhawk beta which was made available in February.”
http://www.mcvuk.com/news/read/starh...-flight/095311
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May 2nd, 2012, 01:14 Posted By: wraggster
PlayStation Vita owners will at last get a chance to buy a new boxed release for their console this Friday.
Warner Bros has confirmed that the PlayStation Vita version of Mortal Kombat will be released for the handheld on May 4th. It is released in the US today.
The same version of the game was released on consoles last year, although the Vita SKU contains additional material not found in previous releases.
“Mortal Kombat for PlayStation Vita allows us to bring the best possible fighting experience to our loyal fans – anytime, anywhere,” NetherRealm Studios’ creative director Ed Boon stated.
“The game runs at a seamless 60 frames per second, and provides unique gameplay modes and features that take advantage of PlayStationVita’s exciting new hardware capabilities. Mortal Kombat for PlayStationVita is the ultimate portable fighting game and provides hours of fun for mobile gamers.”
http://www.mcvuk.com/news/read/may-4...on-vita/095312
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May 2nd, 2012, 01:12 Posted By: wraggster
Max Payne 3 will be followed up with a slew of DLC packages, and gamers can pre-purchase all of them with a Rockstar Pass.
Publisher Rockstar Games promised new multiplayer maps, modes, items, characters and more in the months following the shooter's Xbox 360 and PS3 release on May 18th. A PC version will follow in June.
The first map pack will be released in June. Entitled 'Local Justice', it features the Police Precinct map, which will work with all multiplayer modes. There will also be two additional maps for Deathmatch, Team Deathmatch and Payne Killer, as well as avatar items and multiplayer challenges.
Following packs include the Disorganised Crime, Deathmatch Made In Heaven, Hostage Negotiation, Painful Memories and Trickle Down Economic map packs, and the New York Minute co-op pack. These releases will be spread throughout the rest of 2012.
The Max Payne 3 Rockstar DLC Pass is available for pre-order via Best Buy and GameStop in the US. It will cost 2400 Microsoft Points on Xbox Live and $29.99 on PSN and PC. Rockstar says that's 35 per cent cheaper than buying all planned DLC individually.
Rockstar previously offered a DLC pass for last year's crime thriller LA Noire.
http://www.mcvuk.com/news/read/rocks...lc-pass/095313
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May 2nd, 2012, 01:09 Posted By: wraggster
Downloadable 2D MOBA Awesomenauts will be released this week as planned, developer Ronimo Games has confirmed.
As we reported yesterday, the studio was unclear on whether its second game would launch for XBLA and PSN this week after German publisher DTP Entertainment filed for insolvency.
However, co-founder Jasper Koning has confirmed in an email that Awesomenauts will be released this Wednesday as planned, though he was unable to go into specifics.
It's great news for a studio formed in 2007 by Koning and co-founder Fabian Akker, graduates from the Utrecht School Of Arts who designed the original De Blob concept. The 12-strong studio's first game, Swords & Soldiers, was released for WiiWare in 2009 and later launched for PC, Mac, Linux, iOS and PSN.
Our Awesomenauts review will be published later this week.
http://www.edge-online.com/news/awes...lease-go-ahead
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May 2nd, 2012, 00:59 Posted By: wraggster
Company held 'respectful' meeting with the rebellious coder
Engineers at Sony Computer Entertainment invited George Hotz, the infamous PS3 hacker, to its US publishing headquarters in California to discuss system security, according to a new report.
Sony, which filed a lawsuit against Hotz in January 2011, met with the young hacker four months later, in May, to discuss how he broke past well-protected PS3 security technologies.
In the intervening months between the lawsuit and the “respectful” meeting, Sony had compromised about 105 million PSN and SOE accounts following an abysmal security failure that was exploited by an unknown hacker.
The two hacking incidents are not thought to be directly linked, though Anonymous – the online group suspected to be responsible for the PSN and SOE hacks – had previously declared it was attacking Sony executives and security in response to the firm’s lawsuit against Hotz.
Sony said it invited Hotz to its Foster City headquarters because the firm is “always interested in exploring all avenues to better safeguard our systems and protect consumers”.
http://www.develop-online.net/news/4...S3-hacker-Hotz
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May 2nd, 2012, 00:47 Posted By: wraggster
MiCoach to be published by 505 Games following legal dispute
505 Games has scooped up a publishing deal dropped by the woe-beset THQ.
Adidas miCoach was to be published by the studio, but when the game did not launch, the sportswear firm sued the publisher for $10 million.
The case was settled out of court, giving Adidas the right to take their game elsewhere, and reimbursing THQ for development costs.
MiCoach was developed by UK studio Lighting Fish Games, and will be released on Xbox 360 and Playstation 3 this summer.
"Working with Adidas on bringing this game to market provides a very exciting and immediate opportunity," Tim Woodley, head of global brands at 505 Games told Games Industry International.
http://www.develop-online.net/news/4...d-Adidas-title
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April 30th, 2012, 12:15 Posted By: wraggster
A machine to go back in time, it exists in Hollywood movies in the series, in the cartoons ... but it also exists on PSP! Do not worry, we laughed ! and duh, behind this pretty name is read through the above title, which will remain strange, hiding the new revision 2 beta of the new tool to upgrade / install OFW / CFW 6.60 ME home neur0ner , tool using the Pandora battery!!
This is somewhat of a new generation of kit Despertar Del Cementerio the famous PSP hacker Dark_Alex . The latter has been used previously to downgrade and PSP compatible flash Pandora (PSP Slim and FAT 100X 200X non 8C), using the famous battery modified to forcibly boot the PSP into service mode , coupled with a custom IPL (Initial Program Load) installed on what is commonly called memory card Memory Stick Magic . This duo and once started to control the nand of the PSP and so do what you want with: - Debrickage - Downgrade - Upgrade - dump, restoring the nand - Installation of OFW specific - CFW Installation of our choice with custom IPL match - Test a CFW without installing it on the nand. Among these famous kits, there are the most used kit SDC 8 of Team M33 kit and the Pandora XGEN the team PSP GEN . Over time, the OFW / CFW installable with these kits have become "so to say" a little old! It was time to move on to offering kits of CFW / OFW 6.XX . ... And since nature would have it, the famous Swiss developer Total_Noob , to whom we owe the HEN 6.20 produced the reverse-engineering of the kit of 8 SDC Dark_Alex, giving the source code the different actors in the scene for a possible upgrade of this small jewelry dating from 2009! From Switzerland to Japan, neur0ner begins its work in this direction, he has posted a new form of the kit under the name Time Machine , it allows the launch (test without installation) and / or installation of the official firmware 6.60 but also directly CFW 6.60 1.8 ME
NB:
- This is a beta, it is supposed to contain bugs or other, so only use it if you have a pandora battery!
- This kit is only compatible with the PSP Slim and FAT 100X 200X non 8C ! (The PSP 8C 200X, 300X, and GB Street are not compatible with!)
- For the installation and testing, you will need the official 6.60 firmware, there is provided a little lower.
- Other functions are expected to revise the next, it's just a beta, but we know well neur0ner and serious work so no worries, Time Machine will evolve, expand and improve over versions. Use : - Copy TIMEMACHINE_ADDON folder to PSP / GAME directory on memorystick. - Copy of official 6.60 to memorystick root, rename it to 660.PBP. - Run TIMEMACHINE_ADDON and choose option1: install it iplloader MS boot sector. - Choose option 2: install 660ME ( 01g + 02g model). Wait Until all files are extracted. - Shutdown PSP and power up again with the Square buttton pressed. - Add / change this line in CONFIG.TXT file folder inside TM are memorystick: SQUARE = "/ TM/660/ipl.bin"; 6.60 ME boot Will have installed fresh firmware so you Have to configure Date and Time first, then run it with default settings Will
http://mobiles.gx-mod.com/modules/ne...p?storyid=9795
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April 30th, 2012, 12:13 Posted By: wraggster
Supercow PSP developer and his German colleague The Z , we now have an interesting homebrew. New PSX Decrypter , as its name suggests this little jewel allows decryption but also the creation of images . iso games PSX from the PlayStation Network . This homebrew is not new, it is a ported version of the same old homebrew launched by the famous Dark-Alex at the time of CFW 3.0X . the old version was not compatible and non-functional on HEN / 6 CFW. + + , but this new revision refined and edited by our two German friends, ensures compatibility with the new CFW 6.60 PRO and ME
http://mobiles.gx-mod.com/modules/ne...p?storyid=9794
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April 30th, 2012, 12:13 Posted By: wraggster
It has long been seen no new revisions of Custom Firmware PRO, the PRO-B CFW famous Chinese Virtious Flame and his ex-British colleague ColdBird ! While he is working on his side of the module online gambling PRO- Online and drafts of CFW PRO-C, Virtious Flame seems to have dropped the story, but hey it must be admitted, the CFW PRO arrived at the stage of saturation, there is no great thing to add. Despite this, the CFW PRO being spent in open source for a long time, this leaves the opportunity for other developers to work on it and try to add features or fix some minor bugs. For example, Yoti the famous Russian developer behind PSP ident presents its latest revision of CFW PRO-Mod !
News / corrections:
- Ability to enable / disable access to the menu VSH CFW:
* Either from the recovery menu -> Configuration -> use vsh menu
* Either keeping the R trigger down while running the fast recovery.
- Ability to enable / disable parental controls for backups (XSO).
- Optimized default settings.
- Ability to restore default settings CFW:
* Keep R pressed the trigger and start the fast recovery.
- irshell blocked launching backups (this was a rare bug in the official version).
- Optimize files to text translations of menus and vsh recovery. Official page and download links here: http://code.google.com/p/procfw -mod /
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April 30th, 2012, 12:11 Posted By: wraggster
Unless it is a fake, this is an extremely important step in the road to hack the new VITA SONY PlayStation. A hacker wishing to remain anonymous, just let go on the net an archive containing what he said to dump the flash0 of the PSP emulator for the PlayStation VITA !
The dump is in the archive with the system modules Kermit mentioned by Davee before, according to which the latter represents the path to a real hack of PS VITA itself and not its PSP emulator as does the VITA HBL . It's not all, were also in the archive file binary content assumed the key kernel of PS VITA!!
While it's great, but we need to confirm this before, this can only be assured by real developers, mastering many things and assigns the necessary knowledge to operate the dump, why not get "one day" to perform a firmware HEN for VITA, as has recently Davee.
Besides the anonymous guy behind the dump, said to have dropped following the refusal of Davee to release to the public its HEN PS VITA.
So hack or fake? Let's wait & see the words of our Anglo-Saxon friends.
http://mobiles.gx-mod.com/modules/ne...p?storyid=9792
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April 30th, 2012, 12:08 Posted By: wraggster
The True Blue team published a new update for its dongle of the same name.
After three months of silence since the last update, the game of cat and mouse continued on? This update blocks Does the Job-King? new / fixed: - Added to spoof the firmware version of the PS3 - Improved compatibility of games thanks to Fakir for information. True Blue: firmware 2.61 Official site: http://www.truebluejb2.com
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April 30th, 2012, 12:04 Posted By: wraggster
via http://psp.dashhacks.com/2012/04/24/...-660-me-beta-2
If you enjoyed pulling out your PSP to use neur0n's 6.60 ME custom firmware with TimeMachine, he has bought another update for you to go back.
The new Beta 2 update allows you to now install the official and debug versions of 6.60 to your memory stick, to use with TimeMachine. On top of that, a modified version of Dark Alex's Despertar Cementerio has also been released. The new version being dubbed "DCv9" gives users a choice of installing 6.60 ME or 6.60 official firmware.
You can pick up the latest version of the custom firmware modified for Time Machine below. You just need a PSP that can use a Pandora Battery. It has been found that neur0n's addon is a standalone version, so this all that needs to be installed.
http://www.sendspace.com/file/ms7fdu
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April 30th, 2012, 11:59 Posted By: wraggster
via http://wololo.net/wagic/2012/04/29/trouble-with-vhbl/
Hey everyone, just a quick post for those of you who are having trouble running VHBL.
A few days ago I released VHBL for the game Super Collapse 3, and I’ve seen lots of people running into various types of issues, so let me try to summarize a few hints and tips here.
First of all, apologies for my lack of activity in the past days. I’m on a holiday with my family, with close to no internet access, and absolutely no time. Things will be back to normal in a few days, but until then I cannot actively work on any of my projects, including VHBL.
This is a nice transition to the first thing I want to discuss: people are having trouble running various homebrews on VHBL for super collapse 3, including some homebrews that should definitely work such as Snes9xTYL, the super NES emulator. Based on the descriptions of the issue, I’m thinking this is a simple bug with a hook for one of the audio functions. It should be easy to fix, but again, as I am not available for a few days, somebody will have to step up and fix the issue, or you guys will have to wait for me to come back and look into it. As a reminder, HBL is open source and anybody with a bit of free time and a PSP could fix the issue.
In general, if you are having issues running a specific homebrew on VHBL, head over to our /talk VHBL subforum. You should be able to quickly find information on most homebrews there, working versions if any, or explanations on why the homebrew doesn’t work for you. Again, most issues have a solution, and if the solution is not on our forums yet, it usually only takes one guy to figure it out…
Some people are having trouble installing homebrews. A typical symptom is a clicking noise in the VHBL menu, but nothing happening, or the menu crashing. This is usually happening because your install.zip file was not correctly prepared, in particular it should be an uncompressed zip file. You can use Homebrew Preparer to do this correctly for you (be sure to use revision 0.2 or higher, as version 0.1 has a critical bug that will cause the exact same bug I’m describing in this paragraph). Alternatively, you can probably find a bunch of pre-made homebrew packages for VHBL in our forums. Finally, let me remind you again that anybody could create their own menu for VHBL, create one that supports a better installation method if needed, etc… so please feel free to step up to improve the experience
Some people are contacting me to know if VHBL for Motorstorm or Everybody’s Tennis will work on firmware 1.67. The answer is no, so stop asking.
Some people missed this third release of VHBL for the game Super Collapse, and are asking me how they could be made aware of our future releases in advance. The answer is simple: trusted member of our /Talk forums get some information before everybody else. If you are registered on /Talk, it does not guarantee you will get the information before others, but if you are not registered there, you can be sure you will be one of the last to know about it. I believe we’ve made that system pretty clear for the past three VHBL releases.
Stay tuned for more VHBL updates, in particular bug fixes for the Super Collapse 3 version of VHBL. In the meantime, enjoy the homebrews that are already working, and when a homebrew doesn’t work, before you complain, remember that before HBL, people used to be happy with just a hello world (but don’t get me wrong, constructive criticism or genuine attempts at making HBL better for the community are more than welcome)
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April 30th, 2012, 02:03 Posted By: wraggster
NetherRealm is writing new paragraphs in the 'Drip Feeding Media' guidebook.
After announcing some Vita-exclusive 'Klassic Skins' for the male ninjas of Mortal Kombat, it's now released another trailer to confirm the females will also get some new/old threads in the portable version.Mileena, Skarlet, Kitana and Jade all feature to show off their classic outfits while stabbing people in the chest.
http://www.computerandvideogames.com...klassic-skins/
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April 30th, 2012, 01:58 Posted By: wraggster
The Vita is currently being outsold by the both the Wii and PSP in Europe, according to sales research conducted by Nintendo.The platform holder included a graph in its recent financial briefing showing individual system performance across the continent for the last three months.According to the data, which Nintendo president Satoru Iwata explained is "based on sales information by market research companies in each European country," PlayStation 3 comes out on top, with 3DS and Xbox 360 neck and neck in second, Wii in fourth, PSP in fifth, Vita in sixth and DS in second.It appears that the Vita is selling around 25,000 units a week, compared to roughly 70,000 PlayStation 3s."Although the Nintendo 3DS has recently increased its weekly sales, it is far from a satisfactory level," said Nintendo president Satoru Iwata of the company's own performance.Iwata also went into greater detail on software sales in specific European countries."The UK market is virtually the only market in Europe where the Xbox 360 has a strong presence," he told investors."In fact, it dominates the PlayStation 3, and it is in stark contrast to the other European markets. The top-selling titles for the Wii tell us that dance games continue to be popular this year."Although there are six titles for the Nintendo platforms, the two Mario titles for the Nintendo 3DS have the smallest presence in the world. We need to promptly improve this situation."The picture is slightly different over in the US. According to another of Nintendo's graphs, this one based on hard NPD sales data, Xbox 360 is out in the lead, followed by PlayStation 3, then 3DS, with Vita following closely behind in fourth. Next is Wii, then DS, with PSP all but dead and buried in last place."The Nintendo 3DS, which now has an overwhelming presence in Japan, also has the largest share in the US handheld game market," commented Iwata."However, considering that the US market is two or three times the size of its Japanese equivalent, I believe that the sales of the Nintendo 3DS in the US are far below the level that it could potentially reach. Also, unlike Japan, the United States still has a relatively large market for the Nintendo DS."The situation in Japan is in stark contrast to both the US and Europe, with handheld gaming dominating the market.Sales tracker MediaCreate has 3DS way out in front, followed by PlayStation 3, then PSP, then Vita, Wii, DS and Xbox 360.
http://www.eurogamer.net/articles/20...-europe-report
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April 30th, 2012, 00:23 Posted By: wraggster
The German publisher of Awesomenauts, dtp entertainment, filed for insolvency today, potentially stopping the game's XBLA and PSN launch on May 2. Developer Ronimo Games isn't sure what dtp's financial problems mean forAwesomenauts, but both companies are attempting to work out a resolution that gets the game published, IGN reports.
"Insolvency" is the European equivalent of bankruptcy and dtp now faces liquidating or reorganizing its assets, IGN writes. We've contacted Ronimo for comment about dtp's insolvency and the status of Awesomenauts.
http://www.joystiq.com/2012/04/29/aw...iles-for-inso/
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April 30th, 2012, 00:01 Posted By: wraggster
Okay, so maybe physical keyboards were a bigger deal back in 2010 when this thing was filed, or maybe -- just maybe -- we'll one day see an Xperia Play smartphone with both a gamepad and a full QWERTY counterpart. A patent for such a contraption was just granted to Sony by the USPTO, which stakes its claim for a device with two sliding mechanisms in addition to the display. When the primary sliding mechanism is engaged, the second will come along for the ride -- and for those curious, it seems the default option is the keyboard. Once both are open, the sliding units may be disengaged from one another, so that when one of the units retracts, the other will remain accessible. It all sounds quite feasible, and if the mechanism works well enough, what's a few extra millimeters among friends?
http://www.engadget.com/2012/04/27/s...slider-patent/
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April 28th, 2012, 23:10 Posted By: wraggster
As part of its investor presentation last night, Nintendo revealed that Sony’s PS3 has taken control of the European hardware market since the turn of the year.
Its data suggests that Sony has enjoyed weekly continental sales of between 100,00 and 50,000 units.
3DS is next in line with sales between 50,000 and 30,000 per week and Xbox 360 just behind, although Microsoft’s machine was selling far stronger until week six.
It’s a different story in Japan where 3DS is selling anything between 120,000 and 65,000 units per week – a decent performance considering the time of year. PS3 remains to sell strongly, too, peaking at nearly 70,000 unit sales in week nine.
In the US the Xbox 360 has maintained its now customary dominance, with PS3 the second best selling platform and 3DS the third.
http://www.mcvuk.com/news/read/ps3-i...in-2012/095170
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