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March 25th, 2012, 22:50 Posted By: wraggster
via http://wololo.net/wagic/2012/03/25/t...ty-of-hackers/
Every announcement about HBL recently seems to generate more fights between the pro-hacking and the anti-piracy clans than the fights between the republicans and the liberals in the US. I thought I was used to haters, but this is because I only cared about the ones who came here. I used to be insulted by people because my work didn’t allow them to run isos, and I couldn’t care less.
But at least these guys were right. They wanted piracy, and my work did not provide it to them. Nowadays, however, I’m a bit more angry at the reactions I’m seeing in some comments on some generalist technology websites, where many people assume, without even checking who am I and what kind of work I was involved with, that I’m a filthy pirate, and if not me, other hackers will take care of it for me (which apparently makes me as bad as those guys). I guess that’s the price I pay for being more “mainstream” than I was 3 years ago.
I want to emphasize one more time that HBL does not allow people to pirate any PSP or Vita games. People who say HBL is “opening the door” to PSP/Vita piracy have not followed the PSP underground scene and don’t know what they are talking about. HBL has been available freely for 2 years now, and was never used to enable piracy. Other, unrelated exploits, were found on the PSP that led to Kernel access and CFW (which, among other things, allow to run isos). People who actually tried to use HBL’s source code in order to run pirated games never succeeded in its 2 years of existence, and let me tell you that many have tried.
It is also important for me to remind people of the projects I’ve been working on since I joined the psp scene: Wagic, an open source card game for the PSP; HBL, a homebrew loader which is perfectly harmless to Sony’s business (see explanation above); and the Genesis competition, a friendly contest for homebrew developers, which resulted in the creation of gems such as Lamecraft (a brilliant Minecraft clone), the PSP 3D plugin (allows to play PSP games in 3D with colore glasses), and Localizer (allows you to translate the PSP menus in the language of your choice, especially languages not supported by default on the PSP). None of my activities are related to piracy, or to putting anybody out of business, including Sony (I couldn’t care less), and especially game creators.
Certainly, my site gives explanations on how to install a Custom Firmware on one’s psp, and Custom Firmwares do allow people to run isos. However people who’ve been following this blog for more than 2 days know that I am personally against piracy, and will reject any question about where to download pirated games or even how to install them. Let me use the opportunity to remind new members that our community is also strictly against piracy, and any mention of piracy on our forums usually leads to a ban.
Now, does it mean I feel completely unrelated to rampant piracy on consoles? Honestly, yes. Piracy is not my responsibility, not only because I never worked on any tool that would allow people to pirate PSP or Vita games, but also because even if I would, piracy is a matter of personal responsibility. It is perfectly lame to blame a handful of hackers for the childish behavior of hundreds of thousands of people who pirate digital contents: games, music, videos, you name it.
Speaking of individual responsibility, I’m also asking people to look in their own mirror. I’ve met enough gamers in my life to know that those who pretend to “help the gaming industry by buying games” are in parallel pirating movies and/or music and/or all their PC software. Lots of people are seeing two versions of the laws of copyright, depending if it’s video games or other intellectual property… (“Oh yeah, but that’s not the same, I got this album from a blog of fans, they’re just sharing their passion for the band, it’s free promotion, that’s completely different. Plus I plan to go to their concert… also check that fake Rolex I just bought!”). As a matter of fact, I believe I could probably challenge most people who said that I’m a pirate, to see who’s the hypocrite.
In addition to that, I find it very ironic that some people can’t believe that me and others in our community are actually ready to pay 30$ for a video game just so that we can run “crappy” homebrews. In these people’s mind, if I’m ready to spend 30$ on a game I don’t like, just for HBL, surely there’s more than homebrews as a result. Well, sorry to disappoint, no. Funnily enough, these people are closer to the way of thinking of pirates than I am. They are already in a frame of mind that leads them to think that the only interesting reason to pay for an exploitable game is if it leads to piracy.
Finally, I’ve seen people mentioning the Playstation Suite, and wondering why I am not giving it a try if my goal is “only” to run homebrews. There are many reasons for that. First, the playstation Suite has been reported to not work for the playstation Vita yet, with absolutely no date given as to when it would become available. Second, I did register for the Playstation Suite Beta and didn’t get in. Third, I believe (although I can’t tell as long as I don’t have access to the open beta) that the playstation suite will be way too restricted for me to do what I want with it. So all people who are mentioning the Playstation Suite as a valid alternative to homebrews, as of today, are only speculating. And even if it was, trust me, indie devs will make more money on iOS and Android than on the low user base of “playstation certified” devices. (Which is not helped by the poor reviews Sony’s latest tablets got).
I also have to apologize for the bitterness and not-so-funny post when I announced wth’s exploit this morning. Not everybody is a born humorist. Although if I had to guess, I’d say people who didn’t find it funny are the people who actually bought Ridge Racer . Seriously though, my point was not to sound arrogant towards Sony, but to announce the release in a humorous post. So, apologies to many people on other websites who apparently didn’t catch that, I agree it’s difficult to understand where this post is coming from if you haven’t been following this blog regularly.
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March 25th, 2012, 22:49 Posted By: wraggster
via http://wololo.net/wagic/2012/03/25/dear-sony/
Dear Sony, it has come to my attention that one of the PSP games available on the playstation Vita has a vulnerability that could lead to the execution of external code by some malicious users. Therefore I am writing this blog post so that you can patch the game or remove it from the PSN store as soon as possible. Preferably, I suggest you take the money from your clients first, and prevent them from downloading the game afterwards, just like you did with Motorstorm Arctic Edge, 3 weeks ago. This way it will be a win-win situation for you, and you can always blame it on the hackers later on.
As a matter of fact, I have discovered that some “hackers” (I prefer to call them terrorists) have already prepared a tool wich, using this vulnerability, could allow people to run software that would be extremely dangerous for your business, such as 20 year-old 8 bit games and 154 different versions of pong.
I think this puts your business at risk, and I’ve tried to stop those vilains by all means necessary, but sadly it seems they are not breaking any law. Hopefully, giving you the name of the game will help you to take some efficient action. Those people are clearly wrong in their mind to try to play crappy open source software, when they could enjoy a great game such as Ridge Racer for less than 10$ a track, (which is clearly not a ripoff compared to the price one would have to pay in the real world to drive cars that completely defy the laws of physics. Although on that subject I woud like if you could help me, as my version of the game seems to be blocked in “demo mode” for some reason. All the 5 cars have exactly the same specs, so surely there’s something I’ve done wrong somewhere.)
I digress. The name of the game is Everybody’s Tennis. It is also known as Minna no tennis in Japan. Thankfully the game is not available on the US Vita store, so this should limit the problems on your end. I heard however that these hackers have prepared a US version of the hack just in case that version is being sold somewhere such as the HK store. I also heard people can buy the UK version from the US if they buy some PSN cards from resellers on ebay and other sites. If I may give some advice, I think this is not secure enough. True, you did a good job in preventing people from buying games outside of the country they live in (and being a French living in Japan, I can’t tell you how much I appreciate the fact that I can’t buy any game on the French PSN, this is exactly how globalization should work, and it helps me sparing lots of money by not buying any game), but I think in order to avoid future hacks, you should simply prevent everyone from buying games on the PSN, which will guarantee you a complete control of the market.
The hackers also announced they would release their hack a few hours or days after they announce the name of the game being used. They claim this only allows people to run “homebrew” games and that in no way it allows people to play pirated PSP or vita games, but I think this is not an excuse to hack.
I realize it is saturday evening for your teams in Europe, and Sunday morning in Japan. I hope you will not have to wake some people in the middle of the night just to take action, I would have chosen a better time, but I myself have very little time to blog outside of weekends.
Hoping that working together we will be able to stop hackers. I seem to be one of the few people on Earth who understand that the real enemies of the Vita are not your poor marketing techniques, the terrible software such as the “back to the 90′s” netfront browser, the bad launch lineup, the delays on the playstation suite, the recent downgrade from 5 to 2 allowed copies of any given psn game, and the increasing competition of smartphones that all have better CPUs than the Vita. No, the real enemies are those people playing Lamecraft, who are clearly killing the videogame market, so let’s destroy them together.
Please pay extra attention to the dev known as wth, who apparently is behind this whole thing, as well as Teck4 who apparently helped him for the Japanese version of the hack. I also heard that somes guys named mamosuke and msparky83 were involved in the testing. It would be good if you have a way to maybe track these guys’ phones or something. Or maybe you can simply sue them, I heard it’s something you do very well.
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March 25th, 2012, 21:44 Posted By: wraggster
via http://wololo.net/wagic/2012/03/23/v...nnounced-soon/
A few weeks ago, I released a fully working homebrew loader running in the PSP emulator of the Vita, thanks to the exploit from Teck4 and to the portability of VHBL. Sadly, despite my attempts at letting a high number of people know about the exploit in a minimum amount of time, lots of you missed the opportunity, as Sony removed Motorstorm from their store within hours following my public announcement. But we’re back with a new game and a new version of VHBL, thanks to the work of developer wth. As wth himself announced on /talk, we have been busy getting ready with the release of the next VHBL (he’s done most of the work, with also some help from Teck4 for the JP exploit, I am just announcing the release and was not directly involved in the exploit or the port), using a new game.
I will announce the name of that game soon, here on this blog. Assuming Sony didn’t change their strategy overnight, they will remove the game from their store within hours following the announcement. I cannot announce the exact day/time I will reveal the game, as this would most likely sink my server, but I’m talking hours/days rather than weeks/months.
Some people are already aware of the name, and that could include you if you’ve followed how we do these releases now. Don’t blame it on me afterwards if after what happened with Motorstorm you still don’t know how to get the game before the name becomes massively public, especially since I’ve been fairly explicit this time.
The game is, as far as I can tell, once again, not available on the US store, sorry for that, we don’t really choose. If you decide to buy it from the UK, a 25£ PSN card will cover for the price of the game. Some shops online can sell those cards and send you the code by email within minutes, if you live for example in the US.
Like for the Motorstorm exploit, please remember that all you get with this is VHBL, a PSP homebrew loader with limited compatibility, and that it is also very possible Sony patches the game before you can get to run VHBL. Please remember that last time with Motorstorm, Sony stole money from some of their users by not actually letting them download the game, and not issuing a refund (if that happened to you I strongly suggest you complain to Sony, btw). This could happen this time too. Eventually, buying the game with the exploit is your choice, not mine. It is possible we will port VHBL to other games, but as I write this, I am not aware of any other working implementation of VHBL. There are lots of user mode exploits lying around, but not all of them can lead to a successful HBL port as of now.
Additionally, please note that this release has absolutely nothing to do with Davee’s recent Kernel exploit. As a matter of fact, I contacted Davee and other trusted sources for this exploit, who confirmed to me there is no plan to release that kernel exploit for now.
Stay tuned.
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March 25th, 2012, 21:42 Posted By: wraggster
via http://wololo.net/wagic/2012/03/21/d...s-on-the-vita/
Famous PSP dev Davee just posted a youtube video showing him running PSP homebrews on a Vita. I initially thought “well, not a big surprise, he’s running his own port of VHBL to some random exploited game”, but it turns out this is much more interesting than that, as he managed to get a PSP Kernel exploit running on the PSP Emulator. Davee had hinted a few days ago on twitter that he had PSP User mode access, but it’s a surprise to see Kernel mode today. What this means to the end user is full homebrew compatibility (unlike VHBL which is hit and miss), and potentially down the road, PSP iso loaders (the video actually shows a psp iso running the video shows a regular PSN game being loaded from the launcher) . Check his video below
The video shows a minimalist interface called “PRX Loader” which seems to be used to run the homebrews. No word from Davee yet on a release date.
[Update] The end of the video also shows some gameplay of Ratchet and Clank, which indicates Davee already has PSP isos working to some extent on this exploit.
[Update 2] Davee told that this is actually a regular bought PSN game that we see running on this video, not an iso “per se”.
I don’t know what impact this will have on wth’s release for VHBL. We had actually started the process, but Davee’s work might make VHBL fairly irrelevant. I’ll try to contact the involved people to know what to do next about that.
Congrats Davee, exciting times ahead!
Thanks to Yoti for the tip!
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March 25th, 2012, 19:05 Posted By: wraggster
Waiting for characters to be announced is so 2011, you guys. Nowadays, hackers figure out a game's roster by themselves, using nothing but a demo and sheer willpower. According to neoGAF user Sectus, alternate costume data mined from the Dead or Alive 5 demo has revealed the fighter's entire character list.
Every character from Dead or Alive 4 supposedly returns, along with series newcomers Mila and Rig, and Virtua Fighter veterans Sarah Bryant and Pai Chan. Each character also has around 6 costumes, assuming this all checks out, of course. Jump past the break for the complete list of uncovered characters.
http://www.joystiq.com/2012/03/23/ru...alive-5s-demo/
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March 23rd, 2012, 02:54 Posted By: wraggster
Foosball, the table game with a surprisingly rich history, is coming to PS3 and Vita this spring in the form of Foosball 2012. Developed by Grip Games, the game features a "World Tour" single-player mode with 30 locations, and multiplayer support for up to four players with online and couch co-op.It'll also support the PlayStation Move and allow players to control Foosball 2012 exactly like they "would control a real table football, with 1:1 movement precision." We don't think the Move warranty covers spinning the controller like a drunken madman and the ensuing breakage as it hits the floor.For those without Move, the DualShock 3 and Vita controls will be identical and the game supports cross-platform play (pay once, get both). Also, out of curiosity, we looked up how much a decent Foosball table costs, and they run from hundreds to thousands of dollars. We expect Foosball 2012 to cost significantly less.http://www.joystiq.com/2012/03/22/fo...t-on-ps3-vita/
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March 23rd, 2012, 00:22 Posted By: wraggster
GameStop president Tony Bartel says GTA V is not factored into their 2012 forecast
Following the company's latest earnings report, GameStop president Tony Bartel has said that Take-Two's Grand Theft Auto V is not a part of the company's planned slate for 2012. Bartel listed Ghost Recon: Future Solider, FIFA 13, NCAA Football 13, Madden NFL 13, Borderlands 2, Halo 4, Assassin's Creed III, Resident Evil 6, Max Payne 3, Call of Duty, and Protoype 2 as major titles for this year.
"In terms of GTA V, we don't have followed information that we can share at this point so we have not put that into our forecast. We would adjust our estimate if we had knowledge that GTA was coming out [in 2012]," he said.
This information dovetails with the launch estimates given by Sterne Agee analyst Arvind Bhatia, who believes GTA V will hit retail in early 2013, and possibly arrive on Nintendo's Wii U as well.
http://www.gamesindustry.biz/article...12-by-gamestop
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March 22nd, 2012, 23:55 Posted By: wraggster
Sony has formally announced LittleBigPlanet Karting, a spinoff due this year for PS3, in development at Vancouver studio United Front Games.
A post on the PlayStation Blog confirms the existence of the project, which was first revealed by a leaked promo shot last month. In keeping with series tradition, there will be a heavy focus on user-generated content under Sony's 'Play, Create, Share' banner.
It's an odd move, given that Sony already has the strikingly similarModNation Racers in its portfolio; and even odder given that theModNation series is the product of one United Front Games.
Still, at least that means the project shouldn't overrun. United Front's True Crime: Hong Kong did just that - twice - prompting Activision to cancel it last year. It's since been picked up by Square Enix, renamed Sleeping Dogs and, like LittleBigPlanet Karting, will be released this year.
http://www.edge-online.com/news/litt...ting-confirmed
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March 22nd, 2012, 00:10 Posted By: wraggster
In addition to the Assassin's Creed crossover DLC, Final Fantasy XIII-2 will soon host some Mass Effect costumes. Starting March 27 in Japan, players will be able to outfit Serah and Noel in completely inappropriate N7 armor for 300 yen or 240 Microsoft Points. It is, at least, inappropriate in a different way frombikinis.
Though Square Enix would never release numbers (so we'll never know), we'd be surprised if this DLC took off in Japan. After all, Mass Effect 3 sold 8,142 copies there in its debut week.
http://www.joystiq.com/2012/03/21/fi...-dlc-in-japan/
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March 22nd, 2012, 00:02 Posted By: wraggster
Irrational head Ken Levine has revealed a stark difference in the writing of Bioshock Infinite when compared to the original game in the intense FPS franchise.
"Just one level of BioShock Infinite writing and the character interaction we have is probably three or four times as much writing as in all of BioShock 1," Levine told Eurogamer.
Levine says he's doing most of the game’s writing himself, and referred to the challenge as overwhelming at times.
"On the other hand it's a world that I absolutely love to write. Mostly because it's a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas."
The developer also went out of his way to assure fans that even with all the dialogue, the gameplay hasn’t been sacrificed.
"It would be so much easier just to write tonnes of cut scenes - I could tell the story much more easily. But my gut feeling, which probably comes from being forever changed by playing System Shock 1, is to keep the experience going.”
BioShock Infinite is currently on target for PC, PS3, and Xbox 360 on October 16th in North America, and October 19th worldwide.
http://www.mcvuk.com/news/read/singl...st-game/093128
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March 21st, 2012, 23:36 Posted By: wraggster
BioWare co-founder Dr Ray Muzyka has taken the unprecedented decision to apologise following mounting criticism from fans over the ending of the recently released Mass Effect 3.
"I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations," Myzyka blogged.
Myzyka said that the game development team had been "poring over everything they can find" about gamer and critic reaction to the third and final instalment to the quasi-RPG Mass Effect series.
Muzyka admitted that the reaction to the conclusion was "unprecedented", he went on to say that executive producer Casey Hudson and the development team were working on game content that would help to "answer the questions" and provide "more clarity for those seeking further closure to their journey."
The company is planning on revealing that content, presumably DLC, in April.
Such has been the outrage at the unsatisfying ending of the trilogy that a number of fan-led initiatives and protests have sprung up including the Retake Mass Effect petition for an alternative ending that has so far raised over $76,000 for the charity Child Play.
"Thank you for your feedback - we are listening," Muzyka finished.
http://www.pcr-online.biz/news/read/...ffect-3/028115
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March 21st, 2012, 11:57 Posted By: wraggster
BioWare's Dragon Age 2 team has officially packed up its tents, put out the fires and left camp, executive producer Mark Darrah announced on the BioWare forums.
"While we will still be keeping an eye out for any issues that might crop up in DAII and supporting the community should any emergencies should [sic] arise, we're moving the entire team's focus to the next phase of Dragon Age's future," Darrah wrote.
The "next phase of Dragon Age's future" could be too vague for some, so creative director Mike Laidlaw clarified in a TL;DR Twitter update: "We're done development on Dragon Age II, and the team has fully moved onto The Next Thing(tm)."
BioWare halted production on Exalted March, an expansion pack for Dragon Age 2,because "other Dragon Age opportunities came up," Darrah tweeted. It's safe to reason that stopping production on DLC probably wouldn't happen for anything less than work on a shiny new title, and with these scraps of evidence and previous unintentional outings, we feel safe to propose that BioWare is now working on Dragon Age 3.
Moving the franchise into the future involves looking at the past, Darrah said. "This past year, we've spent a lot of time both going back to the 'BioWare vault' of games and re-examining them, and looking at some new possibilities that today's industry allows," he wrote. The Dragon Age team may not have to look very far in BioWare's history to find things it should avoid, such as "endings.
http://www.joystiq.com/2012/03/20/bi...to-next-phase/
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March 21st, 2012, 11:56 Posted By: wraggster
PSN's Spring Fever hits its second week today with the launch of PSN's Rayman 3 HD for $10, 20 percent off for PlayStation Plus subscribers, and Warriors Orochi 3 for $50. Warhammer 40,000: Space Marine finally touches down on PS3 for $40, including the Elite Pass. For Vita, Sumioni: Demon Arts is available starting today at $20.
Final Fantasy Origins, Tactics and V-VIII from the PSone are 30 percent off for regular PSNers, and 50 percent off for Plusers (regular price $10). PSN's Spring Fever includes DLC for Resident Evil: Operation Raccoon City, Kingdoms of Amalur: Reckoning, Saints Row: The Third and more -- if all of this is a common symptom for the modern fever, we hope to catch it too.
http://www.joystiq.com/2012/03/20/ps...arts-for-vita/
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March 21st, 2012, 01:09 Posted By: wraggster
The studio shares its love of the Vita with us and talks all about preparing for next-gen gaming
Ready At Dawn
http://www.readyatdawn.com/about.html
www.readyatdawn.com
PlayStation Vita has sold over 1.2 million unitsworldwide so far, and the key to the platform's long-term success will be software, of course. Unfortunately, Vita won't be receiving any titles from God of War PSP developer Ready at Dawn, who confirmed toGamesIndustry International recently that the chance to make a Vita God of War game was considered.
Ru Weerasuriya, co-founder and CEO of Ready at Dawn, acknowledged, "It's an idea that was floated as far as what could happen on the Vita. And especially with a platform like that, we were enticed I think by the prospect of doing something on that platform, but it just didn't align with what we wanted, so I'm hoping that they do something on that because I definitely think that they should. There's so much potential for it. But it's something we toyed with for a little while."
With Nintendo's 3DS faring quite well now, following early stumbles, and the portables market feeling the pressure overall from the smartphones and tablets sector, Sony certainly has a challenge on its hands, but Weerasuriya believes in Vita's long-term prospects.
When we asked him whether he thought Vita would do well over the long haul, he quickly responded, "I do, actually. You know, I'm really proud of the way they handled this one because I know how the development of the PSP went, and it was a great first handheld to put out there. But the one thing that they totally nailed with Vita is that it is a handheld gaming console for our time."
"We know what we feel next generation games should be like... And we have very specific goals that we want to hit that I don't think are being hit right now in the market"
Ru Weerasuriya
He continued, observing Vita's advantage over 3DS and iPhone: "I love my 3DS. I play with my 3DS. I used to play with my Game Boy a long time before. I love my Nintendo platforms, but the Nintendo platforms were almost a different kind of gaming experience. The one thing that the Vita does that I think that no other platform still can do - and I know that people argue that iPhones and iPads do - but you still cannot create the kind of content that you could create for a home console on a handheld outside Vita."
"I mean there is some stuff on there that just amazed me and made me almost want to go like, 'Wow, maybe we should have done this, maybe we should have split into two teams.' I don't know, but I think it's got a bright future. It just needs the content."
For Ready at Dawn, splitting into two teams is simply not an option. "I think one doctrine we've followed since the beginning is one game at a time... We want to get everybody's heads on the same thing," said Weerasuriya.
So now Ready at Dawn is taking its one team and applying it to work on an unannounced next-gen project. According to Weerasuriya, it's what his team has always wanted to do.
"When it came to really decide what we wanted to do next, I think most of the guys internally just wanted to do something that, in some ways, we had built this company for. It's taken us time to get there and we've wanted to do new IP, we've been working on it for a while, and we felt the time was right and it was just the perfect alignment of everything that was happening," he said.
"And I think the big thing for us was just that we took the decision early to just skip a generation. I know that most people would have jumped on the current generation... most people ask us that, how do you go from a handheld to a next generation console? I think it's the right thing to do. Sometimes you've just got to make your bets and live by them."
Ready at Dawn currently employes about 60 people, but the goal is to grow "dramatically" as the company gears up for next-gen. "We're actually talking internally about 100 people and that's not counting what we'll need probably outside as well," Weerasuriya said.
So what's the studio working on? What platforms? Needless to say, Weerasuriya wouldn't divulge any specifics, but he did tell us this: "What I can tell you is that it's going to follow the lines of the type of games we make. It's going to be an action/adventure game, single player driven mainly, and there might be other components to it, but really, our goal is to tell a story where we want to be a story telling kind of team the way we built ourselves."
He also explained Ready at Dawn's desire to be prepared for next-gen from the start.
http://www.gamesindustry.biz/article...-ready-at-dawn
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March 18th, 2012, 23:59 Posted By: wraggster
news via http://www.emucr.com/
PSXjin SVN r718 is released. PSXjin is a PSX emulator with Rerecording features using pcsx core. It is intended to be an evolution of the outdated pcsx-rr with a new SPU core.
PSXjin SVN Changelog:
r718
fix weird duplication in left column of pixels during screenshots and aviout. also try to fix up the 1x and 2x etc. display options as they were virtually worthlessly wrong while i was testing this
http://www.mediafire.com/?lwu86zbul456z4m
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March 18th, 2012, 22:40 Posted By: wraggster
So one might think definitely dead, the first clone of Chinese True Blue returns with a new update enabling support for the new patch update 2.5 of TrueBlue. This means that backups of new games 3.7 + / 4.00 TB are borne by the readable with the JB King once the update applied.
Quote: - After the update 2.5, the JB King can support games by TrueBlue 2.5 of the update. - The JB King kept his promise with the ability to crack any 2.X update of TrueBlue. - The JB King's ability to crack hard to TrueBlue specific games, allowing players to clone them on their own discs (You can catch them next time relaser) - The JB King's ability to produce eboot games that will only work on our dongle. We will not use special discs. - The price of JB King will be reviewed shortly. method for updating:
- Press the button on the JB King and plug
- Open "Upgrade.exe" and use "updrade2.5.dfu" to upgrade
- After unplugging the dongle and close "Upgrade.exe"
- Do not press the button, connect the dongle to pc wait 5 to 8s then unplugged
- Press the button on the JB King and plug
- Open "Upgrade.exe" and use "S_2.5.dfu" to upgrade, it will take some time, wait
- Congratulation! Once the update the dongle successfully, please place your console in CFW 3.55 TB V2. Thanks to the green-to information. Official site: www.jb-king.com
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March 18th, 2012, 22:38 Posted By: wraggster
While information about new exploits appear on the net to the right and left, their use is currently limited to the launch of the famous "hello world" on the PSP and the corresponding game on the VITA. The main goal is the launch of homebrew is possible only for the lucky few enjoyed the first beneficiaries of the fault backup game MotorStorm Artic Edge of Teck4.
And in fact over time and as planned, it will be possible to bring the VITA Half Byte Loader Wololo and its team to new and future exploits backup, of course those found on the PSP games sold on the PS Store VITA. In this sense, the new version r129 of VITA HBL just appear on the official page of this open source project. The novelty of most interest to developers by providing everything needed to bring the VHBL their exploits, wait & see. Official site: http://code.google.com/p/valentine-hbl/
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