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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 28th, 2012, 22:48 Posted By: wraggster
Sony has announced PlayStation All-Stars Battle Royale, a fourplayer PS3 brawler featuring characters from Sony IP that owes more than a passing debt to Nintendo's Smash Bros series.
The game, unveiled last night, is in development at indie studio SuperBot Entertainment and features the likes of Kratos, Parappa The Rapper, Sly Cooper, Twisted Metal's flame-haired clown Sweet Tooth, and Fat Princess. Stages are mash-ups of Sony properties, with one showing God Of War's Hades invaded by Patapon.
On the PlayStation Blog, game director Omar Kendall writes: "The developers here at SuperBot really like fighting games. We set out to make an experience accessible enough for all PlayStation fans to enjoy while also creating something deep enough for the serious fighting game afficionado. We think this 'accessible yet deep' strategy is the perfect way to bring PlayStation fans of all stripes together."
http://www.edge-online.com/news/play...yale-announced
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April 27th, 2012, 02:31 Posted By: wraggster
Sega has detailed its ambitious free-to-play strategy for forthcoming MMO sequel Phantasy Star Online 2.Speaking in a Famitsu interview, as translated by Kotaku, series producer Satoshi Sakai explained that while Sega wanted to make the game free-to-play it didn't want to lock the full core gameplay experience away behind a series of pay walls.Instead, it will only ask players to cough up for relatively minor enhancements like upgrades for their rooms, increased storage space or specific trading features."There is nothing that requires payment that will take away from the intrinsic game experience if they are not purchased," he said."By allowing a well made game like PSO to be accessible more people, we felt that we had a chance to teach people that 'This is what online RPGs are supposed to be like'."Sound risky? Well, Satoshi believes it's a challenge worth taking on."We are seeking to create a business model that functions while still allowing PSO2 to remain as much of an enjoyable experience as possible," he added."I honestly think that Sega is the only maker that is willing to go this far. Even if we fail, if we can get people to say 'They were five years ahead of their time' then I'll have no regrets. I believe that there's meaning in the challenge itself."The follow up to the 2000 Dreamcast original is due out on PC this Summer, followed by iOS and Android apps in the Winter and a Vita version in 2013.
http://www.eurogamer.net/articles/20...-play-strategy
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April 27th, 2012, 02:20 Posted By: wraggster
European PS Vita users were able to purchase the first PSOne Classic to be released on the platform yesterday. But don't get too excited – it didn't work. And it was Buzz Lightyear of Star Command. The game could be purchased, but presented errors when users attempted to run it or view the manual, suggesting that PSOne Classics support is not quite ready on the Vita.
However, the "LiveArea" for the game – the screen that pops up when you tap a game's icon, where you can choose to launch the game, view the manual, check the store for DLC, etc. – displayed a custom PSOne-style background, suggesting that, at least, some work has been put in on the Vita's PSOne emulation.
http://www.joystiq.com/2012/04/26/ps...oesnt-work-ye/
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April 27th, 2012, 02:17 Posted By: wraggster
PixelJunk 4am is live in early access beta in the United Arab Emirates, Great Britain, New Zealand, Australia, and Ireland with a trimmed-down version available exclusively for PS Plus members. The beta offers one song and one visualizer as a test for the full seven songs, six visualizers with 38 variations, 10 events and more than 190 sounds that hit with the game on May 15.
4am requires Move to play, but anyone with eyeballs or eardrums can enjoy it. Early access includes the Live Beta Viewer, which allows Plus members to stream other players' performances, including from Japan's DJ Baiyon, who will stream his playtime during the beta.
http://www.joystiq.com/2012/04/26/pi...s-subscribers/
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April 27th, 2012, 01:12 Posted By: wraggster
The future will always catch up with you. I remember when I bought my PSP in 2005: it was a darkly shiny piece of magical technology smuggled back decades from a super-cool sci-fi age. There had never been a screen like that, and rarely a gadget so satisfying in its dense heft, its minimalist piano-black-and-metal aesthetic. Even the crosshatched metal of the analogue stick (or as people took to calling it, a bit disgustingly, the ‘nub’) felt good, roughing up my thumb in sweet punishment. Playing Wipeout Pure on this thing was such a time-warp rush; it felt wholly improbable, as though some laws preventing cosmological anomalies had been stealthily broken.
Seven years on, the future has arrived, and it’s choking me with brick dust. Or at least that’s how it feels to be playing the nearer-future and tediously chaotic Wipeout 2048 on Vita: like chugging steampunk. But even without the substandard Wipeout, and even with all its impressive technology, Vita somehow feels like a less futuristic device. Next to the PSP, it looks… well, ‘fat’ is the
word that springs ungenerously to mind, even though my Wi-Fi Vita (260g) is lighter than my first-gen PSP (280g). Unlike the chic, streamlined PSP, Vita bulges with gentle embarrassment, as though there wasn’t quite enough internal space for the designers to be able to cut out those lanyard holes properly.
That weight difference is also a symptom of the sad fact that Vita has a more plasticky (and less fetishistically detailed) build. An aluminium ‘unibody’, now the prevailing cliché of gadget build specification, would at least have brought Vita more up to date aesthetically; without one, it somehow lacks gravitas. (Note to multimedia students desperate for master’s thesis topics: compare the rise of the ‘unibody’ in consumer electronics and the playsuit, or ‘onesie’,
in fashion. You’re welcome!)
Hardware bitching aside, though, the prospects for the variety and quality of Vita’s games are arguably more exciting than they ever were for PSP. By far my favourite launch title is the idiosyncraticEscape Plan, with its gorgeously desaturated artwork; its childish, sadistic audience; and its beautifully silly ‘Intermissions’, with the pudgy enemies in their creaking black leather bodysuits (onesies again, see?) dancing badly to classical music. Escape Plan also – as any experimental launch game should – usefully demonstrates the limitations of the intriguing new control methods festooning Vita. In particular, it shows that players should not be asked to tap accurately on the rear touchpad first time, and also that any required ‘pinch’ movements – touching front and rear panels simultaneously in the same place – ought to be more forgivingly calibrated.
Unit 13 is also mightily encouraging. Breaking twin-stick gunplay down into a huge variety of bite-sized sandbox missions is not just the ideal paradigm for portable shooting, but one I wish more full-sized console games would follow. (And this is just the kind of game – whether it be surgical faceshooting in particular, or anything else requiring a real depth and range of input – that a buttonless slabphone simply can’t do.) And then, of course, there’s the Metal Gear Solid HD Collection, including Peace Walker, which I abandoned on PSP since face-button aiming was so depressing. When that comes out, you’ll find me obsessively playing it for weeks, in the cosy world-cancelling environment of an overturned cardboard box.
It’s hardly Sony’s fault if the future has caught up with it: to achieve the same level of future-slap as the original PSP, Vita would have to be thought-controlled and beam 4K images directly onto your retinas. What is Sony’s fault, on the other hand, is that for decades there has lurked an evil little subdepartment deep within the company whose entire raison d’être is to try to screw up every single product launch by mandating infuriatingly user-hostile ‘features’. These include wildly overpriced, product-specific proprietary storage media and charging
cables, and even accessories that aren’t fully compatible with the things they claim to be accessories for (stereo Bluetooth headset and Xperia phones: great work, evil mini-Sony). After years of patient and cunning industrial espionage, I can now exclusively reveal why this is so. The dark, malign Sony-within-a-Sony actually began as an April fool’s joke by a high-ranking executive with a devilish sense of humour, but before he could confess his brilliant comic coup, the executive suffered a tragically fatal heart attack on the golf course. Since no one else in Sony knew that this new department was supposed to be a joke, they just let it carry on and obediently executed all its insane schemes. The good news is that all the new head of Sony, Kaz Hirai, has to do in order to turn round his corporation is to track down this rogue department and burn it to the ground. (Note to Sony: please send my enormous consulting fee care of Edge Towers. Thanks!) Let’s just hope that they haven’t already managed to suck the life out of Vita, because I, for one, am already beginning to
find its helpless chubbiness rather lovable.
http://www.edge-online.com/opinion/v...ck-sony-itself
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April 26th, 2012, 00:01 Posted By: wraggster
As promised, Skype arrives on the Vita today in a free download. Tell your friends ... to download Skype so you can tell your friends. Other new PSN content arriving today includes Bejeweled 3, The Walking Dead, and retail-to-PSN releases Battlefield 3 and The Cursed Crusade, all on PS3. Demos are available for Ninja Gaiden 3, Dragon's Dogma, and The Walking Dead.
Old games available once again include PS2 Classic Red Faction (the first one) and Darkstalkers 3, and Future Cop LAPD on PSOne Classics. Find the full menu of downloadable PlayStation stuff on the PlayStation Blog.
http://www.joystiq.com/2012/04/24/ps...battlefield-3/
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April 25th, 2012, 23:59 Posted By: wraggster
The Skullgirls will take their eternal, beautifully animated brawl to Europe and Australia next week, with the PSN version due in PAL territories on May 2. The XBLA version hit Europe April 11.
If you want to listen to the game's soundtrack (featuring tracks by Castlevania'sMichiru Yamane!) even when not in a pitched battle with a creepy nurse, it's now available from iTunes and CDBaby for $10. Publisher Autumn Games says it will be available on other digital music stores "in the coming days," if you have discriminating taste about where you like to procure your MP3s.
http://www.joystiq.com/2012/04/25/sk...rack-availabl/
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April 25th, 2012, 02:40 Posted By: wraggster
PlayStation Plus members are going to be busy in May, frantically trying to play all of the free content that is being dumped on them. Awesomenauts, which hits PSN on May 1, will be free to PS+ users right away. It's accompanied byTrine 2 and Rock of Ages.
Two of the best PSOne Classics are being thrown in as well on May 1:Castlevania: Symphony of the Night and Castlevania Chronicles, a remake of the original 'Vania. Saints Row: The Third ... isn't free, but it is 20% off for Plus users when it comes to PSN May 15.
For more, including free Minis and discounts on more upcoming PSN games, check the PlayStation Blog. For the answer to the tough question of whether relatively cheap access to all these games is worth an ongoing subscription, when you know you'll lose them when your subscription lapses, check your heart.
http://www.joystiq.com/2012/04/24/ps...mphony-of-the/
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April 25th, 2012, 02:38 Posted By: wraggster
As promised, Skype arrives on the Vita today in a free download. Tell your friends ... to download Skype so you can tell your friends. Other new PSN content arriving today includes Bejeweled 3, The Walking Dead, and retail-to-PSN releases Battlefield 3 and The Cursed Crusade, all on PS3. Demos are available for Ninja Gaiden 3, Dragon's Dogma, and The Walking Dead.
Old games available once again include PS2 Classic Red Faction (the first one) and Darkstalkers 3, and Future Cop LAPD on PSOne Classics. Find the full menu of downloadable PlayStation stuff on the PlayStation Blog.
http://www.joystiq.com/2012/04/24/ps...battlefield-3/
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April 25th, 2012, 02:27 Posted By: wraggster
Sony confirms that Uncharted 3 will get Game of the Year edition
Sony's console selling franchise Uncharted has been making some major headway, as the company today announced that lifetime sales for the IP are at 17,320,000 units. The sales figure, current as of April 12, includes all three games on the PS3 and the newly launched Golden Abyss on the Vita.
To celebrate, Naughty Dog will be launching a Game of the Year edition for Uncharted 3: Drake's Deception. The new version will come with all available DLC currently available for the game.
Naughty Dog is currently hard at work on the much anticipated The Last of Us.
http://www.gamesindustry.biz/article...ion-units-sold
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April 25th, 2012, 02:11 Posted By: wraggster
Warner Bros has announced a Game of the Year edition for Batman: Arkham City, revealing a new DLC add-on for the title as well.
The just revealed Harley Quinn’s Revenge pack is set-up to be the game’s final chapter, featuring new story content and the option to play both as Batman or Robin.
The DLC on its own will hit PSN May 29th and the Xbox Live Marketplace May 30th.
The Arkham City GOTY edition will coincide with the pack’s release, bringing the aforementioned add-on along with plenty more including all previous DLC, and a download code for the film Batman: Year One for those in US and Canada.
Batman: Arkham City GOTY edition arrives on May 29th.
http://www.mcvuk.com/news/read/batma...inn-dlc/094913
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April 25th, 2012, 02:04 Posted By: wraggster
A third PSP game has been removed from the PlayStation Store after it emerged that the title was being used to allow homebrew gaming on Vita.
Prior to its removal Super Collapse was being used by hackers to access and run homebrew software Vita Half-Byte loader which, amongst other things, allows consumers to run Game Boy, NES, SNES, N64 and Mega Drive emulators.
Crucially, the hack did not allow users to play pirated Vita software.
The game will likely be reinstated to PSN once the hack has been removed and, more likely than not, a further Vita firmware update released that will close the loophole.
Last month Sony removed both Everybody’s Tennis and MotorStorm Arctic Edge from the PSN Store as they also allowed hackers to circumvent some of the Vita’s security measures.
http://www.mcvuk.com/news/read/sony-...oncerns/094921
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April 25th, 2012, 02:02 Posted By: wraggster
Konami has lifted the lid on this year’s on this year’s instalment of its popular football series PES 2013.
The game will “see the series returning to its roots, with the emphasis on the individual skills of the world’s best players, and giving the player the total freedom to play any style of ball, which includes for the first time full control over shots”.
The changes were decided upon after consultation with both football fans and followers of the series.
Konami also says that the players will be more life-like than ever before, with individual stars modelled to match the running motions and playing styles of their real-life counterparts.
The new PES FullControl system offers a new dynamic touch model that allows players to subtly adjust how they receive the ball from traps and various other scenarios. R2 can be used to stop the ball dead, killing the speed of a well-hit pass or using its speed to beat a defender.
Manual passing has been added to by manual shooting, allowing players to for the first time determine a strike’s power AND height.
Dribble speeds have also been slowed to better replicate the real-life game, with full 360 degree movement present and correct.
There’s also the new Response Defending system which offers a more flexible approach to protecting the goal, with a greater degree of control. Goalkeeper control has also been expanded and distribution of the ball improved.
AI has also been tweaked “to eradicate any illogical elements to the way players move and run”, while defensive and offensive moves will be executed with greater tactical precision than previously. Keepers, in particular, have had an extensive overhaul to their decision processes.
“This is an exciting time to be part of the PES community, and PES 2013 marks a new level of playability with the return to our key ethos of utter control and freedom,” European PES team leader Jon Murphy stated.
“Football is all about making magic happen with skill and precision, and PES 2013 truly encapsulates this. Fresh faces within the development team and some very exciting ideas will breathe new life into the PES series, and we look forward to showing what we can do in the coming months.”
PES 2013 will be released on Xbox 360, PS3, PC, Wii, 3DS, PS2 and PSP this autumn - notice the lack of a PlayStation Vita SKU.
http://www.mcvuk.com/news/read/pes-2...s-roots/094918
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April 24th, 2012, 23:56 Posted By: wraggster
Video chat service Skype will be released for PS Vita tomorrow, Sony has announced.
The app, a free download from the PlayStation Store, supports the Vita's front and rear cameras, and can run the background - so players can receive calls while playing a game, and return to the action once the call is finished.
Skype's Manrique Brenes said: "Our users appreciate being able to access Skype features wherever and whenever they choose. With the launch of Skype for PS Vita, we are taking another step towards our ultimate goal of making Skype available on every platform, all over the world."
Sony has put together the below, faintly embarrassing video featuring pro gamer Fatal1ty running through the app's various features.
http://www.edge-online.com/news/skype-headed-ps-vita
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April 24th, 2012, 14:24 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game, which was originally
created by the wonderful folks over at http://www.senileteam.com[/URL]
This release is for the Dreamcast, PSP, Wii[/URL] Wiz, GP2x and Dingoo:
Heres whats new;
-
r3679 | utunnels | 2012-04-21 11:43:31 -0400 (Sat, 21 Apr 2012) | 1 line
Changed paths:
M /engine/openbor.c
Make stop before player turns, for keyboard users can press left and right at the same time and will leave the player sliding while turning.
http://lavalit.com:8080/OpenBOR/download.php
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April 24th, 2012, 14:16 Posted By: wraggster
via http://psp.dashhacks.com/2012/04/20/...-little-secret
To keep with our theme as of late of more and more PSP homebrew we have a user made version of a game we have all played at one time but no one wants to admit to.
That's right Pokemon, coming from the developers shaplayer and ZappelFry is their own PSP version of the classic game that has spawned so many other games and awful TV shows we all used to watch. They're calling this project Pokemon Grey and its based off of the PGE-Lua-Game-MOD PSPokemonBlack/PSPokemonWhite by Bixu&Davmon and is currently in its beta phase. So if you are interested give it a try and I can promise I wont make fun of you at the very least.
http://code.google.com/p/pspokemon-g...1.zip&can=2&q=
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April 24th, 2012, 14:15 Posted By: wraggster
Sqrxz and his girlfriend were on a romantic adventure journey in a jungle
somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil
power and Sqrxz is forced to collect dozens of shiny little rings to free her.
The old ruins he has to explore are anything else than safe. Traps are spread
all over the place... and... Sqrxz is not alone!
______ __ __ __
\ // // // //\
\ // // // // \ FEATURES
\//_//_//_//____\_____________________________________________ _____________
* Retrolook! Play like anno 1990!
* Demanding and almost impossible Jump'n'Run annoyance!
* 10 knotty levels!
* 11 wonderful chiptunes!
* Top 10 highscore!
* Infinite continue mode!
* Secrets to discover!
http://www.sqrxz.de/
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April 24th, 2012, 14:14 Posted By: wraggster
via http://psp.dashhacks.com/2012/04/18/...tting-your-psp
Coming all the way from France is the developer GeeckoDev and his new plotting tool gPlot++. This nifty little app will allow you to plot and display 4 concurrent functions and will allow you to move them about as needed through zoom and panning. gPlot++ comes loaded with functions and could be an easy replacement for your graphic calculator if you're in a pinch.
download attached
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April 24th, 2012, 14:11 Posted By: wraggster
via http://psp.dashhacks.com/2012/04/17/...me-timemachine
Dev neur0n has released an update for a somewhat forgotten PSP app by the name of TimeMachine that will let you run 6.60ME on an older custom firmware with out installing it to your PSP internal Flash directories. I know most of you don't remember TimeMachine so lets explain it a little bit, TimeMachine was built back in the days of Dark_Alex when the scene was exploding. It allowed you to run custom firmware via your Memeoy card rather than the flash on your PSP so you could freely change your custom firmware at will. Have a read of what DAX wrote about it below.
The Timemachine is a program to load previous firmwares and custom firmwares from memory stick
using pandora. Like devhook, but working through pandora and custom ipl’s, it would work even if the
flash and nand ipl of the machine is destroyed.
The timemachine is useful to run software that is not supported anymore, and also as a way of
booting psp’s even if the internal firmware is destroyed. It can also be useful for developers
to test their homebrew in different firmwares.
Kinda cool right well now thanks to neur0n we have cutom firmware 6.60ME to run on it. Everyone say thank you and follow the read me and remember to rename the 6.60 OFW to 660.pbp and put it in the root of the memory stick.
http://www.sendspace.com/file/8yyb4r
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