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April 9th, 2012, 21:36 Posted By: wraggster
Grand Theft Auto V will be released in October this year, if the CV of a Rockstar North animator turns out to be accurate.
Character animator Alex O'Dwyer seemed fairly decisive about the launch in his CVs on both Google Documents and LinkedIn.Both were pulled offline swiftly after Joystiq's initial report on the revelation, and Rockstar is yet to respond to requests for comment.
A holiday 2012 launch isn't too far fetched, and would be rather pleasant considering recent reports suggesting the game won't arrive until 2013.
http://www.computerandvideogames.com...-developer-cv/
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April 9th, 2012, 21:19 Posted By: wraggster
Sony will cut about 10,000 jobs, which equates to about six percent of its global workforce, by the end of the year. The move comes after the Tokyo-based electronics firm more than doubled its loss forecast on April 5 to $2.9 billion, and the recent hiring of a new CEO, Kazuo Hirai, on April 1. Hirai looks to downsize Sony and pivot the company in a new direction to get out of the red for the first time in four years. The company will reportedly sell off its chemical products division, cutting about 3,000 workers in the process, and also make cuts within its small and midsize LCD operations. Sony did not say if it would cut these jobs in Japan, abroad, or both
http://news.slashdot.org/story/12/04...hes-10000-jobs
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April 9th, 2012, 00:01 Posted By: wraggster
Skullgirls' previously undetermined PSN release date has been totally determined, with the game now set to launch at $14.99 in the Americas on Tuesday, April 10 – one day ahead of the XBLA release. The game's PSN launch dates in Europe, Australia and New Zealand are unfortunately still a mystery, although Wednesday's XBLA release does include those territories.
Skullgirls is also knee-deep in the tournament fighting scene and will be making appearances at several major tournaments around the country -- appropriate, considering that it's been designed specifically with serious competitive fighting in mind. This will be helpful for people who are curious about Reverge Labs' debut title, but are also strangely adverse to downloading trial versions of things. Finally, a way to support your local fighting game community and indulge your bizarre eccentricities simultaneously.
http://www.joystiq.com/2012/04/07/sk...-psn-april-10/
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April 8th, 2012, 23:57 Posted By: wraggster
Shepard will look like his/her old self next week when BioWare flips the switch on the Mass Effect 3 patch, which is expected to resolve many of the most requested problems with the space opera. No, the ending is not one of them.
The patch will go live on April 9 for PC and April 10 for Xbox 360 and PS3. The big fix for Mass Effect veterans will be to Shepard's facial features coming fromMass Effect 1 and 2, which should now import properly into the trilogy's conclusion. Several game-crashing bugs and online issues have also been addressed.
http://www.joystiq.com/2012/04/07/ma...o-consoles-pc/
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April 8th, 2012, 23:43 Posted By: wraggster
Yes, I'm surprised too. Rock Band Blitz, despite its superficial similarity to Harmonix's PS2 music games Frequency and Amplitude, is fundamentally different from those -- and from Rock Band. Well, okay, you're still hitting buttons in time to music, represented by icons coming down the screen. It's notthat far gone.
But almost everything else has been rethought. Instead of Rock Band's five "buttons" per instrument or Frequency's three, each instrument track in Blitz is limited to two tracks, with imported tracks converted algorithmically from the original Rock Band version. It is, technically, a simplification, but it's still challenging enough when you're juggling four or five instruments. And when you're playing "Symphony of Destruction."
http://www.joystiq.com/2012/04/08/ro...-or-amplitude/
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April 6th, 2012, 21:23 Posted By: wraggster
Naughty Dog has word that new content for Uncharted 3: Drake’s Deception will arrive next week on the Playstation Store.
Coming next Tuesday April 10th, four new DLC maps will be available for the multiplayer portion of the game. Maps The Graveyard, Old Quarter, London Streets, and Oasis will each come with unique, dynamic events.
"In Graveyard, a patrol boat will circle the border and launch grenades," said Naughty Dog's Community Strategist Eric Monacelli stated on the U.S. PlayStation Blog. "In Oasis, a passing plane will drop a shipping crate that can flatten you (or your enemy!) if you don’t make way. If you're smart enough to stay out of the crate's shadow, you may score the power weapon that resides inside. London Street and Old Quarter contain dynamic events as well… but we want to leave you a couple big surprises, don't we?"
The premium content will run $9.99, but will come as a free offering to those who are members of the Uncharted 3 Fortune Hunters' Club.
http://www.mcvuk.com/news/read/new-u...xt-week/094072
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April 6th, 2012, 01:17 Posted By: wraggster
XSeed Games is bringing acclaimed PS3 title Way of the Samurai 4 to PSN in the US one year after its Japan release.
The action game was first released in Japan in March 2011, where it was published by Spike and developed by Acquire. It picked up a Gold Award with Japanese mag Famitsu.
Way of the Samurai 4 begins in 19th Century Japan. Players take control of their own customisable samurai who can roam the world and embark on various quests. Like Namco Bandai’s Demon’s Souls, gamers can also roam in other users’ games as an assassin to try and defeat them.
“Way of the Samurai 4 is the latest instalment of a prized series that we know will be well-received by fans here,” said Ken Berry, director of publishing at XSeed Games.
“In this new game, much more will be told of the epic battles fought in Japan in a way that further evolves the series, including branching storylines, multiple endings, a unique online element, as well as some random silliness and craziness that players have come to expect of the brand.”
XSeed localisation specialist Tom Lipschultz added: “Spike and Acquire’s Way of the Samurai 4 is confirmed for release in North America on the PS3, and we at XSeed Games are pleased to be bringing it to you fully uncut and uncensored.”
The game will arrive exclusively on PSN as a digital download in North America. A street date or UK release has not yet been confirmed.
http://www.mcvuk.com/news/read/way-o...release/093979
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April 6th, 2012, 01:15 Posted By: wraggster
Sony CEO Kaz Hirai will front a briefing in Tokyo next week to outline Sony’s new business strategy.
Reuters reports that Sony is coming under increasing pressure to “to turn around its business” after predicting a $2.7bn net loss for its current fiscal year.
Obvious changes could revolve around its tablet PC and smartphone businesses, though the games industry will be keeping its eyes open for any mention of its current PlayStation Orbis project.
Rumours about the new machine have been gathering pace, and there’s now no doubt that development of a new console is well underway with a view to launch in 2013.
Gamers will also be waiting to hear any new Vita information. With sales of the handheld slowing dramatically in all markets, fans will be hoping for increased activity from the platform holder regarding the platform.
http://www.mcvuk.com/news/read/hirai...xt-week/093982
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April 6th, 2012, 00:59 Posted By: wraggster
Next-Gen console to feature custom Radeon HD 7670 and AMD quad core processor with integrated graphics chip
The technical specifications for Sony’s next generation console have been leaked, according to a report.
Sources have told IGN that the Playstation 4, codenamed Orbis, will feature custom chips based on the Radeon HD 7670 GPU and AMD’s A8-3850 APU.
The HD 7670 is a rebranded version of the HD 6670, reported to be integrated into Microsoft’s next Xbox console, meaning the next-gen systems could pack similar power.
The A8-3850 meanwhile features a quad-core 2.9ghz processor with an integrated graphics chip.
The sources said however that whilst current system specifications harness these chips, this could change before the system launches.
http://www.develop-online.net/news/4...4-specs-leaked
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April 4th, 2012, 23:45 Posted By: wraggster
Shortly after unleashing (and quickly pulling back) the PS Vita's v1.65 firmware update, Sony's rapidly rolling out a followup release. Version 1.66 brings with it a few UI tweaks, including tidbits such as the addition of a progress bar during app installs, notification alerts now only popping up for three seconds, plus the option to tap Retry / Cancel when running into troubles during location search. Games like Unit 13 and Gravity Daze will also see "functional improvements," while the Near app is getting a direct link to the PlayStation Store, making it easier to grab apps that other folks are toying with. The refresh is up for grabs now, so be sure to hit that System Software on your quad-core beast, or head over to the source below if you're in need of some guidance.
http://www.engadget.com/2012/04/04/p...rmware-update/
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April 4th, 2012, 23:40 Posted By: wraggster
Digital Foundry assesses the extraordinary rumours surrounding the next-gen Sony console.
It's shaping up to be one of the most extraordinary tech stories of the year. If the rumours are true, Sony is leaving its Cell architecture behind, instead working closely with AMD on its next-generation PlayStation.
Last week, the story took on a new dimension with Kotaku posting a major scoop: the machine is codenamed Orbis, and furthering the previous rumour, does indeed sport both main processor and graphics core from AMD. Since Kotaku's exclusive, information has started to leak from other sources - according to VG247, the new console is set for a Christmas 2013 release, so directly head-to-head with the debut of the next-gen Xbox.
"The race is on. With PlayStation Orbis, Sony is looking to meet Microsoft head-on with a Q4 2013 release."
Meanwhile, PlayStation Orbis sketches leak, suggesting a touchscreen/camera combination is part of the proposition, while the codename appears to resolve successfully on Sony's developer portal in the same way that Vita codenames also link through to the site - which is IP white-listed by the way in case you're wondering why you can't get any further.
The evidence such as it is all seems to suggest that the next-generation PlayStation will be arriving more quickly than we imagined, and its hardware make-up signifies a radical departure from the spirit of the designs conjured up during the Ken Kuturagi era.
It's the rumoured choice of CPU from AMD that has surprised many. With PlayStation 3, Sony continued its traditions of bespoke architecture by helping to create the Cell - a central processing core surrounded by eight satellite co-processors (one of which is deactivated to improve chip yields, another of which was blocked off from developers and used for security). Processing performance on the SPU remains absolutely out of this world, and many argue that it's the defining characteristic of the hardware in its first-party exclusive titles enjoying technological advantages over their Xbox 360 counterparts. Unfortunately, SPU coding has proved challenging for many third party games developers, despite the best efforts of Sony's engineering teams in providing robust libraries that allow for advanced features to be almost literally dropped into existing code.
There's also the inconvenient truth that a lot of SPU power was spent on tasks that are typically associated with the graphics chip - in effect, the power of the Cell was often being used to make up for a shortfall in the capabilities of the PS3's RSX. The notion of moving GPU tasks onto the main processor worked for PlayStation 3 but it's somewhat at odds with the way technology is developing generally - the rise of DirectCompute and OpenCL is all about offloading tasks uniquely suited to the massively parallel architecture found in GPUs and freeing up more CPU time, a complete reverse on Sony's strategy with PS3.
"The exotic, vision-driven hardware that characterised the Kuturagi era is over. Sony's strategy is to buy in the best tech and to concentrate its resources on superior game creation tools."
There is interesting talk in VG247's story about abandoned work on a next-generation Cell processor running with 24 SPU co-processors - a route that would have potentially made backwards compatibility with PS3 an option for the new hardware. Unfortunately it would also have increased the issues developers have had with SPU programming, particularly when it comes to scheduling/coordinating tasks. Running six SPUs effectively in parallel took time even for first party Sony developers (check out all the unused SPU time in Killzone 2) so the notion of handling 24 simultaneously would be even more problematic for those less au fait with the architecture.
Backing away from Cell may well surprise or even upset some, but it's entirely in keeping with a firm looking to extract maximum performance from its overall silicon budget - and it's exactly the same strategy the firm employed for PlayStation Vita, licensing established technology from the best in the business and concentrating its own efforts on superior development tools. Some may lament that the era of exotic, vision-driven hardware from Sony that characterised the Kuturagi era is over, but it's safe to say that a combination of non-standard, challenging architecture and lacking devtools contributed significantly to the PS3's uncertain early start.
PS4 represents the ability for Sony to hit the ground running from day one: AMD has proven that it can deliver in terms of both CPU and GPU design, plus the company has unrivalled experience in combining both into a single chip. While it's unlikely to happen at launch, the ability to consolidate hardware like this is immensely valuable in reducing costs at a later stage in the console's lifecycle - something that Microsoft has already achieved with its slimline 360S, and a strategy that Sony itself employed in the past with PlayStation 2.
This approach has already yielded dividends with PlayStation Vita, where Sony's focus on creating the tools to get the best out of the licensed hardware resulted in an extremely strong launch line-up, and it's an area where the platform holder will need to be at the top of its game in its upcoming battle with Microsoft. Having devised and implemented DirectX 11, the Xbox makers are at the forefront of rendering technology, a crucial advantage the firm has over Sony, having worked with the GPU vendors directly in helping to architect next-gen rendering.
"Memory and bandwidth haven't seen an enormous, generational leap since the launch of the current-gen consoles. Exceeding 2GB of RAM will be a tough challenge for both Sony and Microsoft."
Curiously, VG247's story talks about the new PlayStation also using DX11. While the core hardware available to Sony with Orbis will almost certainly be a DX11-capable part, the notion of Sony actually utilising its competitor's API doesn't hold much water. Far more likely would be utilisation of OpenGL, something not unknown to Sony with its existing "PSGL" support for PlayStation 3, with OpenCL able to carry out DirectCompute style functions that are at the heart of DX11.
For its current generation console, Sony even went so far as to develop its own low-level interface with the graphics hardware - libgcm - and we may well see something similar for the new console. It's believed that there's something very similar indeed implemented with Vita, and it's highly likely that Sony would want to preserve as much commonality as possible with the workflows it established for its current generation machines.
Previously it's been our understanding that the platform holders were keen on extending the current console lifecycle until at least 2014, only unleashing replacement hardware at that point. Bringing forward the release to 2013 creates a fundamental challenge for both PlayStation and Xbox replacements. The focus on specs is all about the CPU and graphics core, but the idea of 2013 launch for both consoles has clear ramifications in terms of memory and bandwidth - these important areas have not seen anything like the same level of performance gains since the current gen console era kicked off in 2005.
Reports on next-generation Xbox target specs have been discounted by many because they mention a paltry 2GB of system RAM - a seemingly conservative amount bearing in mind that PC graphics cards now routinely ship with the same amount of memory. In an age where smartphones pack 1GB of RAM and where even the $25 Raspberry Pi offers 256MB of onboard memory, the notion of such a small amount of memory in both next-gen consoles may seem unlikely - especially as RAM is often cited as the most important element for developers in a fixed hardware design. Unfortunately, with the technologies available today, exceeding 2GB is going to be very challenging for both Sony and Microsoft.
However, RAM comes in many different forms and performance memory limits the options available to the platform holders. The technology used in PC graphics cards - GDDR5 - appears to be the best bet for a console aiming for mass production by mid 2013. The problem here is one of memory density - at the moment 256MB of RAM is the highest amount of memory that can be packed onto a single chip. Multiple chips can be stacked together and accessed in parallel, but then the memory bus that connects them to the rest of the system becomes a lot more complex - and more expensive - to make. At 2GB we're already looking at eight memory modules crammed onto the mainboard, and 4GB would see that doubled to what could be an unmanageable 16, bringing with it the necessity for an expensive 256-bit or even a 512-bit memory bus.
"Efficiency in design and carefully managing costs will be essential in making launch prices for next-gen consoles affordable and sustainable for the platform holders."
Ten years ago the platform holders may have considered throwing money at the problem to make it go away (360 and PS3 were extraordinarily cutting-edge for their time) but a lot has changed over the last few years, not least due to the near-collapse of the world economy - efficiency in design and carefully managing costs will be essential in making launch prices for next-gen consoles affordable and sustainable for the platform holders.
Generally speaking, console design is a fine art - typically, it's about cramming in as much processing potential as possible into a 200W power envelope and while there's clearly a lot of leeway from a design perspective, the materials and production processes available are very much known quantities - supplied as they are by third parties with technological roadmaps that are a matter of public record.
A successor to GDDR5 is some way off and a solution based on DDR4 - supposedly set for mainstream production later this year - may well be viable but would present performance issues, perhaps requiring the addition of expensive eDRAM (it's thought that Wii U uses this solution - ultra-fast "work" RAM backed up by fairly slow memory for the main system RAM). Unless memory densities on GDDR5 improve or an innovative alternative comes to light, 2GB may well be all we get - a far cry from the 8GB many developers crave and which is fast approaching the standard in gaming PCs.
Could the rush to bring next-gen consoles forward by a year have compromised a key element of the design? Will memory density increase in time for a 2013 mainstream launch, or is there some other application of existing technology we're not yet aware of? How Sony and Microsoft attempt to overcome the 2GB ceiling may well be a crucial factor in the overall level of power and longevity in their next-generation systems.
http://www.gamesindustry.biz/article...-orbis-rumours
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April 4th, 2012, 23:28 Posted By: wraggster
A new PS Vita system update, version 1.66, has been released, and it fixes an issue preventing members of the PlayStation Plusservice from playing Minis given away with their subscriptions on Sony's new handheld.
As we revealed in February, new Vita owners were met with error messages when trying to load their PS Plus Minis, despite being able to download and install them. Sony acknowledged the issue, and said it was working on a fix.
That fix has come, along with what Sony admits are "minor enhancements" to Vita's functionality. Notifications can be toggled on or off; the system can be set to enter sleep mode after ten idle minutes; and the on-screen keyboard can now be set to caps lock.
The update was released yesterday as version 1.65, but was removed due to a "technical fault." Expect news updates to be thin on the ground this morning as we reacquaint ourselves with Where Is My Heart?
http://www.edge-online.com/news/vita...us-minis-issue
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April 4th, 2012, 23:26 Posted By: wraggster
The Grand Theft Auto series has been selected to feature in a new exhibition at the Victoria And Albert Museum in London.
British Design 1948 - 2012: Innovation In The Modern Age showcases numerous high points of post-war British design, spanning the period between the 1948 Olympics in London and this summer's games, which will also be held in the city.
The exhibition, which opened on March 31 and runs until the close of the Olympics on August 12, features a commemorative video chronicling the history of Rockstar's series. Tickets cost £13.50; for more, follow the source link below.
Source: V&A
http://www.edge-online.com/news/see-gta-va
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April 4th, 2012, 23:24 Posted By: wraggster
Jennifer Hale, voice of the female Commander Shepherd in theMass Effect series, has spoken for the first time about the furore surrounding the ending to Mass Effect 3.
Since the release last month of the final part of Bioware's sci-fi trilogy, the internet has been awash with ill-feeling over the apparently lacklustre end to the game. A campaign to pressure BioWare into changing the ending drew support from thousands of fans, raising $80,000 for gaming charity Child's Play. In an interview on Tuesday, Hale broke her silence on the matter.
"I was surprised about the level of passion about the ending," she said. "But there's something really great about that, too: It says people are invested and they really care and they don't want to let go, which is awesome because I don't, either."
Hale says she knows nothing of what's coming in the new content that BioWare CEO Ray Muzyka says will address people's complaints over the game's ending. She hasn't been contacted by the team, hasn't had a recording session, or been given any indication that she will be needed for this new content.
However, she would be happy to oblige in the case that changes. Hale admits that regardless of whether she utters another word as FemShep again, she's pretending there's going to be more Mass Effect ahead because "I prefer to live in denial about it because it makes me too sad.
"I have mixed feelings about [the prospect of a new ending]," she admits. "I really respect the team and what they did and how hard they worked. And endings are hard! They're cutting new ground; the players are so involved in this game that to come up with an ending to something everyone's got their hand in is a huge challenge.
"So maybe it's going to take a little work to get everything sorted in a way that's going to make everybody happy."
When asked if she had any idea how developer Bioware might respond if fans don't care for the second stab at the ending, Hale laughed and said: "I don't know. Thank God I'm not a writer!"
http://www.edge-online.com/news/jenn...ffect-3-ending
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April 4th, 2012, 23:15 Posted By: wraggster
Sony Computer Entertainment Europe and Mozilla join list of supporters for event
The prize pool for the upcoming UK game development competition GameHack has risen to £15,000.
Prizes for the two-day Tiga-run event, which has developers create an original game in 24 hours, include a PlayStation Vita development kit, a sound mix day at Pinewood Studios, a professional license for Marmalade and £3,000.
Cateogories for the event include best cross-platform application, best use of mobile, HTML5, Flash and a games trailer challenge.
As well as revealing a larger prize pool, the trade body also announced Sony Computer Entertainment Europe and Mozilla as supporters of the event.
“We're passionate about engaging with the game developer community to better understand what they want from the web,” said Mozilla technical evangelist Rob Hawkes.
http://www.develop-online.net/news/4...rises-to-15000
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April 4th, 2012, 02:19 Posted By: wraggster
Sony has temporarily pulled newly released Vita firmware update version 1.65 due to a technical fault.
The firm said in a statement on the PS Blog that those who have already downloaded it will be unaffected and can continue to use their system as normal."PS Vita system software update 1.65 has been taken down temporarily due to a technical fault," the platform holder explained.
"For any customers who may have already downloaded the firmware, they can continue as normal. We will notify you once the latest system software update is available to download again."
Earlier today Sony detailed a number of "minor enhancements" featured in the update.
http://www.computerandvideogames.com...chnical-fault/
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April 4th, 2012, 02:16 Posted By: wraggster
If you've been troubled by your Vita going into sleep mode prematurely while you wait to connect with opponents in Wipeout 2048, listen up. Firmware version 1.65 -- to be released "soon" adds a new option to the Power Saver settings tab, extending the time before the PS Vita goes into sleep mode to 10 minutes.
In addition to the new Power Saver option, a notification alert will be added to the settings area, allowing users to toggle notifications on and off. Oh, and CAPS LOCK is being added to the on-screen keyboard for those times when telling somebody gg kthxbye just doesn't properly convey your appreciation and enthusiasm.
The last addition is an arrow icon that will be displayed when your PS Vita "finds new activities in the LiveArea."
http://www.joystiq.com/2012/04/02/ps...s-sleep-timer/
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April 4th, 2012, 02:16 Posted By: wraggster
Sony's had such success with its PSN Spring Fever discount promotion the last few weeks that it's been extended an additional week. Joining the launch ofWheels of Destruction tomorrow are discounts across the board for all Mortal Kombat kontent.
The Mortal Kombat Arcade Kollection, which contains the original Mortal Kombat and sequels Mortal Kombat 2 and Ultimate Mortal Kombat 3, is on sale for $6.99, and $4.99 for PS Plus subscribers. In addition to that, all DLC content for Netherrealm's Mortal Kombat reboot is on sale, either as individual fighter downloads for $3.49 each ($2.44 if you're a PS Plus subscriber) or all together in one bundle for $10.49; $7.47 if you're a PS Plus subscriber.
Finally, you can download Mortal Kombat vs. DC Universe at a reduced cost of $13.49, but you may want to read a few reviews before pulling the trigger on that one. Just saying!
http://www.joystiq.com/2012/04/02/ps...unts-tomorrow/
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April 4th, 2012, 02:07 Posted By: wraggster
Is it about aliens who inspire fear? Is it about aliens who are, themselves, afraid? Maybe it's about a new emotion that arrives from outer space? We don't know, but we'll find out in Alien Fear, a new Unreal Engine-based shooter coming to PSN (for PS3) and XBLA.
Alien Fear is a downloadable FPS in which players control a "highly trained elite commando on a mission of sabotage," in single-player or co-op, with gameplay designed as a "sustained burst of arcade aggression." So ... yeah, maybe it is the aliens who are afraid.
http://www.joystiq.com/2012/04/03/be...-psn-and-xbla/
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April 4th, 2012, 01:58 Posted By: wraggster
Harmonix's Rock Band Blitz is coming to Xbox Live Arcade and PSN. It was revealed on G4's X-Play this evening, and showed gameplay similar to that ofRock Band Unplugged. Dispensing with peripherals, the controller-based gameplay has dexterous finger gymnasts cruising down a note highway, hitting blocks and switching between instruments for maximum scores.
The title will launch with 25 tracks, but the real coup is that the game can access the current Rock Band library on your console. The game also has access to the Rock Band Music Store for more DLC, meaning there are potentially over 3,500 tracks to import. As a bonus, the 25 songs that are bundled with the game are playable in Rock Band 3.
http://www.joystiq.com/2012/04/03/rock-band-blitz/
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