|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
May 10th, 2012, 13:18 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game, which was originally
created by the wonderful folks over at http://www.senileteam.com
This release is for the Dreamcast, PSP, Wii Wiz, GP2x and Dingoo:
Heres whats new;
-
r3691 | utunnels | 2012-05-09 22:52:30 -0400 (Wed, 09 May 2012) | 2 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/psp/graphics.c
M /engine/source/gamelib/types.h
1. Change pixelformat in s_screen and others from char to int to see if fix the mysterious screen shift on psp version (not tested yet).
2. An experimental optimization for mods without obstacles and platforms.
http://lavalit.com:8080/OpenBOR/download.php
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 13:05 Posted By: wraggster
via http://mobiles.gx-mod.com/modules/ne...p?storyid=9798
Skip the PSP FAT CFW M33 3. + + Or 4. + + To the new CFW / HEN 6.xx, has always been a long galley! Often a passage to the CFW PRO 6. or ME + + 6. + + from the kit requires CFW old Pandora + Magic Memory stick, or passage through intermediate CFW, then v5.xx 4.xx M33, then use the final update 5.50 GEN D3. With the latter it is possible to switch to official firmware 5.50, beyond the way is open to the official firmware 6.60 then CFW of your choice! To avoid this blah blah blah, Hellcat PSP developer has long been known in the underground scene, through its work on the pandora battery, the custom IPL, but especially by his "Flashing software" Hellcat's Recovery Flasher . bah .... And, this guy is working on a new version 1.7 of its software flash. This will have primary new flash support for custom IPL PSP compatible (FAT 100X and 200X non slim 8C) , with 6.60 CFW "directly", whatever the original firmware and without needing a pandora battery! Thus it will be possible to switch instance directly from an old CFW M33 V3.71 to the latest CFW 6.60 B10 PRO- PRO of the team!
CFW PRO is not the only guest at the party! Hellcat assures us via his Twitter that several CFW 6.39 and 6.60 will be waiting for you!
So you can choose from the ME, the PRO and other opportunities in the future!
Of course this is a Work In Progress, we'll keep you posted the evolution of the new flash software for Hellcat from its public release in beta or final! Official site: https://twitter.com/ #! / therealhellcat /
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 13:00 Posted By: wraggster
via http://psp.dashhacks.com/2012/05/05/psp-homebrew-dead
Zombies! In your memory stick! And all free to play on your hacked PSP. This new piece of homebrew comes from developer Zharikov Vitalik, and brings a "mini themed" Russian homebrew addition to your games section.
The game consists of 5 levels, with an apparent story line to be added to the game in later updates. While I have not seen gameplay of this zombie game, the developer gave a blurb (in Russian) about the small infectious thriller. Here is the translation:
“This is an interesting game, the story is developing in the near future. The game that came out on the streets of the crowd of zombies, because the virus spreads through the air. But our hero is immune to this virus and only he can resist the army of zombies. Forward into battle, kill all the zombies and battle with the boss, what are you waiting for?”
http://www.pspinfo.ru/homebrew/52295...-homebrew.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 12:59 Posted By: wraggster
via http://psp.dashhacks.com/2012/05/03/...pdate-released
If your PSP is on 6.39 and you just can't be bothered to update or just can't, neur0n has you covered.
The neur0ner has updated his 6.39 lineup for those still on that particular firmware. It's a small fix for those experiencing issues using the "SpeedUp MS" option of the firmware. Other than that, the Text Color option has been added in the Recovery Menu. Like the name says, you can change the color of the text within the recovery menu from the standard red, to green or even blue.
Remember that the ME flavor is for those who have a permanently hackable PSP, (Phat, Slim non TA-088v3) and the LME flavor is for everyone else. You can pick up the latest version of the 6.39 CFW below.
https://twitter.com/#%21/neur0ner/st...61600370614272
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 12:57 Posted By: wraggster
via http://psp.dashhacks.com/2012/05/02/...l-or-just-lame
Calling all miners or lamers or whatever you call yourselves. There is a fresh update to a mod version of the PSP homebrew version of Minecraft known as Lamecraft. This mod is going by the name S4inexCraft MOD and offers a little more options than are provided by Lamecraft.
Like what? I can imagine you’re asking, well how about some new terrains like dense redwood forest, mushrooms, and halfblocks? Will that satisfy your need to build? No… well don’t worry there’s a lot more in there too like doors and even cake.
http://www.mediafire.com/?e8a6l6n9en0z7fj
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 12:56 Posted By: wraggster
via http://psp.dashhacks.com/2012/05/01/...-v006-released
It's been almost a month since Coldbird released an update to his online client for PRO custom firmwares. He's back with a new update.
The new update provides a fix for the disconnect problems that were experienced in God Eater Burst and a 3 second delay has been added to the Start button. Small update but progress is progress. Coldbird has also implemented an overall status page that shows who's playing what. Finally, individual support threads for games have been added so users can communicate with one another for support.
The PRO Online Client requires that you are on one of the 6.xx custom firmwares on your PSP Slim or newer. This unfortunately, will not work on the Phat PSPs, due to memory limitations. The PRO Online Client is the Xlink Kai for the PSP. With ongoing developpment, server updates and what not, I'm sure that this can evolve to something a solid release.
http://forum.prometheus.uk.to/viewtopic.php?f=2&t=23
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 12:54 Posted By: wraggster
via http://psp.dashhacks.com/2012/04/30/...-firmware-will
Fresh to the scene is another PRO custom firmware adaptation. This one is a little different from what you may normally be accustomed to. PROSwitcherLME 0.5 by -immortal- aims at removing the hassle of switching between custom firmware by removing the need to uninstall a firmware and then install the new one every time.
This release I think is a little lack luster in that it only lets you swap freely between both 6.60 PRO and 6.60-PRO Lite… why anyone would need to do this is beyond me. Really if you have the full version of 6.60-PRO on your PSP why would you go to a lite version? Regardless of how strange this release may be its still a good release and if anyone out there can think of a reason to use this let us know in the comments.
http://www.mediafire.com/?n0pp8pq5v5edd6y
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 01:04 Posted By: wraggster
PSP games MotorStorm: Arctic Edge, Everybody's Tennis and Super Collapse were all temporarily removed from the PlayStation Store because they were vulnerable to an exploit that allowed a homebrew-enabling program called Half-Byte Loader to run on Vita.Intrigued, Eurogamer tracked down Half-Byte Loader's French author Erwan - also known as Wololo - to find out more.What's Sony's problem - the threat of piracy?"This has never been Sony's argument," Erwan answered. "They actually never made any official statement about Half-Byte Loader."The argument that Half-Byte Loader enables piracy usually comes from gamers who are not correctly informed, as HBL does not enable piracy."I believe Sony fights against Half-Byte Loader mostly to keep their image - it would be bad for them to 'give up' against hackers in the very first months of the Vita, they have to show to their partners (especially video game editors) that the platform is secure, and that they plan to keep it this way for as long as possible."Witchcraft!
Erwan stressed that "it is not possible to run pirated PSP or Vita games with HBL, not only for ethical reasons, but because it is not technically possible".The PSP has a security model that uses two layers: a restricted user mode and unrestricted kernel mode. Half-Byte Loader runs in the restricted mode."Loading pirated PSP games from user mode is, if not impossible, extremely difficult, and would require advanced knowledge of the PSP system," explained Erwan. "So advanced that whoever would want to do that would have better luck trying to find more advanced exploits on the console than programming all the code required to load a pirated PSP game through HBL. ""I believe Sony fights against Half Byte Loader mostly to keep their image - it would be bad for them to 'give up' against hackers in the very first months of the Vita."Erwan aka Wololo
Many hackers have tried and "failed" to run pirated games using Half-Byte Loader on PSP, Erwan revealed. On Vita, "this is even more impossible", as the PSP emulator runs in an even more restricted mode.Half-Byte Loader allows homebrewed applications and games to run, as well as emulators. Getting it working involves finding a vulnerable game, and that takes "lots of time and some luck". Then, Erwan makes a special kind of saved game and tests it to see if it crashes the console. "It can take hours, weeks or months because many games need to be tested," he told us.Luckily, he gets help from the community surrounding his Wololo.net blog. "I am now aware of about a dozen games with an undisclosed vulnerability, in the PSP library," he whispered, and some were discovered by "unknown" or "novice" hackers.With a vulnerable game found, Erwan can then test unsigned code. "This is usually done by running a small piece of code that displays a message or an animation on the screen, called a 'hello world'," he explained. For anyone with "a bit" of experience, this takes less than an hour, apparently.Nintendo's Wii has a different approach.
The final step is porting Half-Byte Loader to the game, which can take anywhere between five and 30 hours. This wild fluctuation is born of different games using different functions of the SDK, or "different pieces of the PSP", if you like. Therefore, even if a game can run "hello world", it still may never run Half-Byte Loader - not if "critical" pieces/functions are absent.Sony had a torrid time with hackers in 2011 - first with George "Geohot" Hotz, then with hacker collective Anonymous and the PSN Hack.Given that, you can understand Sony's stern stance on piracy or technology closely related to it. But Erwan isn't worried about the legal repercussions, about being the next Geohot in Sony's crosshairs."I have never been contacted by Sony in the past four years since I started my blog," he told us."My work is not illegal (at least not in my country, France). In particular, we are not bypassing any DRM, and are not giving people any possibility to do so."[The PSP had] several critical flaws in the early models, which allowed hackers to know a lot about it very quickly."Erwan
"What Geohot did with the PS3 was give people the keys to the system. Eventually, this could have led to massive piracy, and the loss of all security on the PS3. In a court, it could have been fairly easy for Sony to prove that this was impacting their business significantly (in a negative way). HBL, on the other hand, does not significantly endanger Sony's business on the PSP or the Vita.Erwan's PSP homebrew game Wagic.
"As I said above, it's a matter of image," he added. "Even though HBL is quite harmless, they have to show a 'zero tolerance' policy in order to get some trust from game editors. I am also thinking that they are extremely worried that even a harmless hack could lead to something bigger, so they probably want to shut it down as soon as possible, in a 'better safe than sorry' type of policy. Which is perfectly understandable, by the way."The PSP, Erwan said, had "several critical flaws in the early models, which allowed hackers to know a lot about it very quickly". Breaking into later models like the PSPgo relied upon that early-doors knowledge."The Vita does not seem to have these obvious mistakes," he told us. "In addition, Sony went a bit paranoid on the Vita, and limited lots of the things one can do with the device. This is extremely visible whenever you have to copy some files to and from the Vita, as you have to connect your vita to a computer running a specific driver (CMA) with lots of constraints (internet connection required while you copy files, etc.)."But I think there is something more," he added, "which is not directly related to the security: consoles like the PS3 and the Vita rely heavily on PSN connectivity. A Vita that cannot connect to the PlayStation Store, or that cannot use services such as online gaming, etc., is practically useless."This was not the case on the PSP."Now, when Sony patches a vulnerability - as with the MotorStorm: Arctic Edge, as with Everybody's Tennis, as with Super Collapse - everyone has to update their Vita firmware if they want to use the online features."In this, Vita is very similar to PS3: it is possible to pirate games or run homebrews on the PS3, but it's not a mainstream activity because it requires people to give up features of the new firmwares," declared Erwan."The PSP did not have this problem, as connectivity to the PlayStation Network was not really a core feature of the device."Will the homebrew scene be the same on Vita via Sony's official PlayStation Suite SDK?
"The PSP homebrew scene has probably been one of the most active console homebrew scenes ever."Erwan
It wasn't uncommon for people to keep their PSP devices using an old firmware version that allowed homebrew - a word that buzzed around the PSP's head like bluebottle. But how active is the homebrew scene?"The PSP homebrew scene has probably been one of the most active console homebrew scenes ever," reckoned Erwan. "It's been very strong since the start, in 2005, and kept being extremely strong until maybe mid-2011.One homebrew competition in 2011 had "more than 100 entries", Erwan told me - "I am not sure any other console ever got that."But on Vita it's "another story". It's just "a few people", and Erwan and gang "are still lacking the proper tools to really talk about a 'Vita scene'". It's just a few PSP homebrews running in the PSP emulator.But hold on, hold on. Sony has released theopen beta of the PlayStation Suite SDK[Software Development Kit], which effectively allows - legalises, if you like - homebrew. You can use it to create games and applications for Vita and other PlayStation Suite-certified devices, like Sony's tablets."Yes, I know about this," answered Erwan, "and I've seen many comments from people who assume that we should stop hacking now that this is available. Some of these comments were extremely harsh and if possible I'd like to reply to this."First of all, this is extremely new," he pointed out. "The official SDK was made available less than two weeks ago. Before that, there were rumours about this SDK but nothing verifiable. In particular, it was still not sure whether the PS Vita would be compatible any time soon with this system."Actually, there was a closed beta that started in December, but it did not have PS Vita support. I registered but my entry never made it - that's for the people who assume I didn't even try it."Bottom line is, until two weeks ago, hacking the PS Vita was still the only way to run homebrews on the device."Erwan
"Bottom line is, until two weeks ago, hacking the PS Vita was still the only way to run homebrews on the device."Nevertheless, Erwan made the revelation to Eurogamer that, "I am not sure I personally will continue hacking the Vita now that an official SDK is out there.""After all," he added. "I might as well use my knowledge to try and go with the official route for once."But the PlayStation Suite SDK isn't flawless, he was quick to add - "some of its limitations are simply not compatible with the spirit of homebrews"."First of all, once the beta is over, it will be necessary to sign a contract with Sony to keep developing and distribute games created with this SDK," he highlighted. "In order to distribute them, the apps/games will be reviewed by Sony who will be able to reject games they do not like. It is clear that emulators will never make it to this system."Second, they are putting lots of restrictions on this system, one of them is that it will not be allowed to distribute games for free. I know lots of people who are actually shocked by this, as strange as it might sound."They also have a clause on open source (not allowing it), which basically means lots of existing applications will never make it to the PS Vita," he concluded. "One of them is my own video game, Wagic, which is open source."
http://www.eurogamer.net/articles/20...s-hacking-vita
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 00:54 Posted By: wraggster
Ubisoft's post-apocalypse third-person-survivor I Am Alive apparently struck a chord with PlayStation 3 owners last month, topping the PlayStation Network's download charts for April 2012, even edging out March's big PSN release,Journey.
The Walking Dead's game adaptation from Telltale managed more than a shambling start as well, taking up two spots on the top 10 with the season pass and first episode in third and fifth place, respectively. Just one Vita title landed on the list, Escape Plan, in the number 10 spot. All of this information – and more! – can be found in the latest PlayStation "Pulse" video, which we've dropped just below the break.
http://www.joystiq.com/2012/05/09/i-...a-game-charts/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 00:52 Posted By: wraggster
With this morning's announcement that BioShock Infinite will now launch in February 2013, publisher Take-Two Interactive altered more than a game's launch date. Take-Two is a publicly traded company, and one fewer gigantic product launch during the holiday season – arguably Take-Two's only holiday product launch, unless you count fall launches of Borderlands 2 and XCOM: Enemy Unknown as "holiday" – means that shareholders will want to know what's up. That worry is reflected in Take-Two's stock price, which took a five percent hit since the market opened this morning.
But when Infinite got pushed out of the holiday season, it opened the slot up for another high-profile Take-Two-published title: Grand Theft Auto 5. "In our view, the delay opens the window for Grand Theft Auto V to be released in October 2012," Michael Pachter of Webush Securities wrote in an email this morning, echoing a release window leak from earlier this year.
In his eyes, Infinite wasn't just delayed to make it "something even more extraordinary," as Ken Levine put it, but because the folks at Rockstar, "notified Take-Two that GTA V would be ready for October." He believes this resulted in Take-Two offering Irrational Games an extra few months to prepare BioShock Infinite. His logic? "The studio [Rockstar Games] has scheduled every prior GTA release during that month (with GTA IV delayed to April 2008, due to bugs in the PS3 version)."
Furthermore, Pachter and co. speculate we could hear more about GTA 5's launch date "as early as May 22" during a scheduled quarterly investor call, or perhaps in a few more weeks at E3 2012. We've yet to hear back from Irrational, Rockstar, or Take-Two on the subject.
http://www.joystiq.com/2012/05/09/we...ch-in-october/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 00:20 Posted By: wraggster
Activision confirms that 10 million people have registered for Call of Duty Elite, with 2m premium annual memberships
Activision, as part of its results for the first quarter of this fiscal year, has revealed the latest numbers from the Call of Duty Elite social service. Over 10 million people have registered for Call of Duty Elite, with over 2 million of them signing on for the premium annual membership.
Activision boss Bobby Kotick adds that the increase on paid membership represents a growth of 33 percent since January 31, 2012.
GamesIndustry International recently spoke with James Berger, VP of digital at Activision, about the growth of the platform. With over 2 million users on the mobile application, Berger believes that the platform is becoming all but a necessity for major triple-A titles.
"You have to be able to engage your consumers wherever they want to engage with you in lots of different and unique ways," said Berger. "You have to provide them social experiences that add to the game."
That addition to the game has helped put Beachhead and Activision at a promising junction for the company. Though Call of Duty: Modern Warfare 3 is not expected to
track the sales that Black Ops has, the newest Black Ops II has already been making pre-order sales records.
http://www.gamesindustry.biz/article...gistered-users
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 00:13 Posted By: wraggster
A release window for upcoming title Tony Hawk’s Pro Skater HD has been revealed by none other than Tony Hawk.
Hawk announced on Twitter that the downloadable revamp to the skating franchise will be out sometime in June on XBLA and PSN.
The soundtrack with contain music from the first two Tony Hawk titles, as well as several all new tracks. The title itself will offer five online modes, and the return of secret characters.
Activision has yet to confirm the launch target, but it’s doubtful the man the series is named after is far off in his claims.
http://www.mcvuk.com/news/read/tony-...t-month/095739
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 10th, 2012, 00:09 Posted By: wraggster
Online retailers have listed a September release window for upcoming Square Enix game Hitman: Absolution.
Zavvi says the Xbox 360, PS3 and PC game will arrive in the UK on September 17th, while ShopTo states a September 24th release date. A post on HotUKDeals also lists a September 17th street date.
Absolution is the latest in the line of Hitman assassin titles. The first game, Hitman: Codename 47, was released on PC in 2000.
A Square Enix spokesperson said the publisher cannot comment on the release date for Hitman: Absolution.
http://www.mcvuk.com/news/read/retai...-hitman/095755
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 9th, 2012, 23:53 Posted By: wraggster
Rune Factory studio Marvelous AQL collaborating with SCEJ on multiplayer fantasy title
Mega Man Keiji Inafune’s first new title since leaving Capcom will be PlayStation Vita exclusive Soul Sacrifice, it has been revealed.
As reported by Andriasang, the fantasy game is being developed by Sony Computer Entertainment Japan and Rune Factory 4 studio Marvelous AQL.
Whilst few details have emerged on the upcoming game, Soul Sacrifice will revolve around a wizard who must use items and body parts to cast magic.
The title, currently slated for a winter release, will also provide multiplayer support up to four players.
http://www.develop-online.net/news/4...Soul-Sacrifice
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 9th, 2012, 16:13 Posted By: wraggster
Remember that line-up of colorful consoles we eyed back at TGS? One of eight of those mock-ups is about to become a reality, at least in Japan. On June 28th, color conscious gamers will be able to pick up a WiFi or 3G Crystal White PlayStation Vita for ¥24,980 and ¥29,980, respectively (that's about $312 and $375 if you're counting in greenbacks). If the absence of color is a bit too bland for you, a limited edition Hatsune Miku handheld will hit shelves two months later, commanding a ¥10,000 ($125) premium for the privilege of plastering Sega's digital diva on your Vita's rear touch panel. On the plus side, Vocoloid's poster girl packs a 4GB memory card and a copy of Next Hatsune Miku: Project Diva to offset the limited edition's larger sticker price. No word yet when or if these Vita variants will hit the western world, but we'll let you now if we hear anything. Until then? Try to satiate yourself with the video after the break.
http://www.engadget.com/2012/05/08/s...d-digital-div/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 9th, 2012, 01:15 Posted By: wraggster
Sony doesn’t intend to bring the Crystal White PlayStation Vita to European shores.
As reported earlier, the white version of the handheld will launch in Japan on June 28th.
But at this point in time Sony says it will not arrive elsewhere.
“We do not have plans currently to bring the white PS Vita to the SCEE region, but will monitor demand and continuously evaluate the situation,” a Sony spokesperson told VG247.
Japan will also get a limite edition Hatsune Miku console with game-related art on the back touchpad.
http://www.mcvuk.com/news/read/no-pl...a-in-uk/095681
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 8th, 2012, 00:32 Posted By: wraggster
For those of you who want to test your might at any moment, no matter where you are, Amazon has a deal to help you out. Right now, if you purchase the Wi-Fi model of the PS Vita, you'll get a free copy of Mortal Kombat, along with a 4GB memory card – which will hold you over just fine until you order a more reasonably-sized card.
Mortal Kombat seems like an odd choice for a console pack-in, given its status as both a port and a super-gross violent game, but it is at least a good game! Prospective Vita owners have not always been so fortunate.
http://www.amazon.com/gp/feature.htm...d_i=B003O6EATE
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 7th, 2012, 23:34 Posted By: wraggster
Canada's Future Shop is home to an exclusive "Limited Edition" of Ghost Recon: Future Soldier. The $80 package comes with a steelbook case and a statuette, and is available for both PS3 and Xbox 360 in "extremely limited" quantities.
We'd like to see this partnership taken further. With this promotion in place, it's a perfect opportunity to add verisimilitude to the game through the inclusion of Future Shop stores that could sell extra batteries for all that tactical equipment. Of course, in the world of Future Soldier, it would just be called "Shop."
http://www.joystiq.com/2012/05/07/fu...oldier-bundle/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 7th, 2012, 22:23 Posted By: wraggster
Game designer David Jaffe, responsible for such titles as God of War and Twisted Metal, has gone on record that he is rather interested in one day exploring the first-person shooter genre. Jaffe said that he and his team have been discussing their next project, and have decided on possibly working on a game "with a gun in it" as well as another unannounced project.
Jaffe commented on the Call of Duty: Black Ops II reveal, saying that he "[loves] the genre, but I feel it has been allowed to go a little -- well, actually, quite a lot -- stale when it comes to moment to moment mechanics. I'm hoping to see that iterated on in the future."
Jaffe recently left Eat Sleep Play behind to found a new studio in San Diego. He remarkeds that he came up with 30 ideas for his next game project, and has since narrowed that pool down to two.
"There is a gun in [one of the games]," Jaffe said to IGN. "And you hold it. And all the things that I can sit here and passionately discuss and preach to you are absolutely things that I'm thinking about doing if it turns out the game we're thinking about doing gets made next involves a gun and a person holding a gun."
He hinted that this next project is perhaps going to be mobile-focused, as advancements in tech from Unity, Unreal and even Flash are making some impressive looking titles. Jaffe also noted that he is talking to publishers at this point on the game, and might even be looking to recruit a few colleagues on the design.
"I remain incredibly enthusiastic about the browser space in terms of its ease of access, the number of people who can experience the game. But it doesn't mean that's where we're going to end up," he said.
http://www.gamesindustry.biz/article...itle-in-future
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
next » |
|
|