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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 18th, 2012, 22:38 Posted By: wraggster
Zer01ne , a member of our forum beggar comes to share with us the first video of his exploits flaw backup on a PSP game, also available on VITA.
This vulnerability is currently used to launch the famous "Hello World" on the game in question on the PlayStation VITA, this waiting why not a port of VITA or other HBL above, who knows!
In the same vein but a little further forward, Davee has successfully launched the first homebrew with his feat "always" on the PSP emulator for VITA. Twitter Davee: https://twitter.com/ #! / DaveeFTW
page Zer01ne: http://gueux-forum.net/
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March 18th, 2012, 22:34 Posted By: wraggster
Interested in the console since its Japanese launch in November last, Real PsDev opens her return to the scene with VITA PlayStation hack a PC utility for the least interesting.
PS VITA PKG Tool is a PC utility that can decrypt and extract the files from the VITA PKG, which are signed with "PSP AES keys" of version 1.0 firmware console.
It means simply he is unable to decrypt the key PKG signed with firmware 1.50, 1.51 or 1.60.
Reason? is simple, as the PS3, Sony has changed the AES keys to its new firmware.
Despite that, this is a good start on the stage hack PsDev PS VITA, who is already potentially seen on stage with PS3 its utilities and its theories. PS VITA PKG tool will remain on his side a good basis for further progress in the future but also a way for the curious who want to know what their hidden PKG files?! PSVITA PKG Tool Real PsDev Official Page: # https://twitter.com/! / RealPsDev
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March 18th, 2012, 22:29 Posted By: wraggster
Grimm and his colleague Berion offer an easy to use PC application that calculates cheksums and other settings files. PS3 PUP and will tell you if it is an OFW and what version, if s' CEX is a firmware DEX or, if it is a custom firmware and what version, from whom? Kmeaw, or other Jaicrab. Basically a small description of the different firmwares.
This application is not solely for the PS3, it also is compatible with firmware PSP and PS VITA is the first version, the two authors say their program is supposed to improve and grow in the future over versions. Custom FirmWare validator Another thing you will create your USB "Ready To Use" to install your CFW firmware by copying the X in the right place on your USB stick by following the right path PS3/UPDATE/PS3UPDAT.PUP . CFV also gives you access to official pages of the main creators such as Sony firmware as an example. Microsoft Net Framwork v4.0 or higher is required for the operation of this application. Thanks to the green-to information .
http://ps3.gx-mod.com/modules/news/a...p?storyid=3077
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March 18th, 2012, 22:19 Posted By: wraggster
via http://psp.dashhacks.com/2012/03/18/cut-rope-psp
Its been slow as of late for the PSP as far as mods go... or any other PSP news for that matter but now we have a new homebrew game to play with. Coming from France with his first release is Samir88Nasri with...that's right ...the popular Ipod/phone/pad game is now on PSP, Cut the Rope. For those of you who don't know, in this game you basically have to drop a piece of candy in to the monsters mouth by cutting the string its swinging on. This version has only one level, its kind of a proof of concept but is written in Lua so its not hard to think of how to make more levels. I went ahead and ported it to English for every one who cant read French.
http://psvitacfw.com/dl/go.php?id=132
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March 18th, 2012, 22:07 Posted By: wraggster
via http://streetskaterfu.blogspot.co.uk...open-beta.html
Good evening, everyone!
Proudly I present you my newest application "PSN Infinity v2".
Since in most news posts my co-coder genius iQD is forgotten, I have to mention him for his great help on this application here once again.
This version is released as public beta. Completing the app and including all functions I want it to have will take several weeks but the main function aka browsing the PSN stores is already working.
Download PSN INFINITY v2 (beta): CLICK
Dependencies are OpenSSL + VC Redists: DOWNLOAD
This is the first time I force a donation alert in an app, but necessary as this program is a very huge and time consuming project.
So if you like this beta, please donate a small amount to give me some more time to work on this nice project
I will give you a sneak preview about the functions I focus to add soon:
- 100% PSN PC client
- linux and MAC version
- finish the search function
- download PKG for guest account
- add comic & video stores support
- activate/deactivate your consoles remotly
- complete account management on PC (like on PS3)
- change your PSN Online ID (like in japanese region accounts)
- bring back PC to PS3 messaging (if we'll ever get xi-passphrase back)
- etc etc etc...
If you reach error 99, please install the VC redistributables and OpenSSL.
If you find any bugs or have suggestions don't hesitate to e-mail me: (skfuinfo@gmail.com).
This application is made for research and investigation.
There is no intention to use it for piracy!
Kind regards,
- SKFU
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March 18th, 2012, 22:05 Posted By: wraggster
via http://wololo.net/wagic/2012/03/18/the-exploit-factory/
I just submitted an update to file “gen_exploit_config.rb” in the HBL svn, you can find the file here.That file is experimental (and also in need of some massive cleanup), but basically it should generate almost everything that is needed to get VHBL to compile and run (including, and especially, on the PS Vita) assuming you already have an exploit and the associated binary loader.
This is still experimental, and I need to update the “how to port HBL” tutorial with this new information, but mid term this should allow you to port HBL to your game exploit in about 5 minutes (compared to about 1 week for people without experience now).
If you have a user mode exploit and want to give it a try, here is a quick How to. Note: You need to be running on a PSP with a 6.60 firmware (CFW of course) for this to be 100% compatible with the Vita:
- Write your binary loader
- While displaying your hello world in psplink, type malloc 2 test l 204800, this will give you an address to load HBL. Note down this address
- still in the same psplink session, type uidlist > uidlist.txt in order to save the current essential UID information
- still in the same session, type savemem 0×08800000 0×01800000 memdump.bin to dump the user memory
- copy the file uidlist.txt and the file memdump.bin to the tools folder of HBL (where gen_exploit_config.rb is). Make sure uidlist.txt is encoded in unix format, convert it if that’s not the case.
- Copy the file sdk.S from your exploit into the tools folder of HBL. you should now have, in addition to gen_exploit_config.rb, uidlist.txt, sdk.S, and memdump.bin
- run gen_exploit_config.rb. It should create an “output” folder which will have most of the necessary files for HBL compilation
- Edit the 2 “TODO” sections of output/exploit_config.h, one with the HBL address you obtained above, the other one with the id of your game (e.g. UCUS12345)
- Copy the files from the output folder to your exploit folder in HBL, follow the HBL port tutorial to get the 1 or 2 missing files, and Compile
- Profit
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March 18th, 2012, 22:04 Posted By: wraggster
via http://wololo.net/wagic/2012/03/18/o...-private-beta/
Developer Dridri (who created the open Idea iso loader for the psp a year ago) is now looking for Beta testers for a tool that aims at replacing Sony’s CMA client on your PC.This tool is based on some research by Yifan Lu that I mentioned a while ago, and will allow to copy files from and to the vita without being connected to the internet (something that Virtuous Flame’s Open CMA already provides, but OI CMA is entirely open source and built from scratch).
Additionally it is compatible with Linux (actually, for now, it is *only* compatible with Linux if my understanding is correct). This means Linux users won’t have to wait anymore for Sony to provide a Linux driver for the Vita… (yes, once again, hackers are helping a company making its products better)
There are also a few additional features that I won’t describe until I personally test the tool, but basically this tool might help us remove some of the limitations of CMA. Needless to mention, OI CMA will not allow you to pirate games in any way. People who have seriously looked at the way CMA works for more than 5 minutes know that all the important DRM verifications are done on the Vita, not on the PC client.
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March 18th, 2012, 19:54 Posted By: wraggster
Following Ninja Gaiden 3's launch next week, Tecmo Koei will release some post-launch goodies: four different pieces of free DLC content. According toFamitsu, these include two new weapons and two new stages for multiplayer.
The Eclipse Scythe and Moukinsou are a -- well, the scythe is a giant scythe. The Moukinsou are some giant claws that Ryu Hayabusa equips to his arms and legs. While the scythe is slow and powerful, the claws make for much more versatile and combo-heavy attacks.
Clan Battle, Ninja Gaiden 3's four-versus-four online multiplayer mode, will be bolstered by two additional stages: a desert-themed locale and perhaps the most iconic stage of battle for the ninja, a submarine. We can't tell you how many epic ninja battles we've seen go down several leagues under the sea, in a metal tube. It happens all the time.
Tecmo has yet to announce the release date of the above content.
http://www.joystiq.com/2012/03/17/ni...player-stages/
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March 18th, 2012, 19:53 Posted By: wraggster
Canabalt, the deceptively addictive single-button platformer from Adam Saltsman, is available for PS3, Vita and PSP as a PlayStation Mini in Europe right now, and is set to hit next week in the US. Canabalt costs £1.74/€1.99/AU $3.45.
Canabalt has already made its run as a free Flash game and an iOS title, and Saltsman (or Mr. Atomic, as we assume he sometimes prefers) is hard at work on the official iOS movie tie-in game, The Hunger Games: Girl on Fire.
http://www.joystiq.com/2012/03/17/ca...station-minis/
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March 18th, 2012, 19:22 Posted By: wraggster
All right, before we go any further than that headline up there, we want everyone playing along at home to go to the kitchen and bring back one of those big cardboard cylinders of Morton's salt with the little metal flap on top.
Got it? Okay great, because you're going to need more than a grain for this one: HD versions of Shenmue 1 and 2 have been completed for more than a year and are pending release on XBLA and PSN, according to an anonymous source reporting to Gamerzines. The source goes on to say that Sega has been sitting on the remakes while it decides the fate of a potential Shenmue 3, though the source did not specify what that fate is.
Look, we're not saying that it isn't true, or that we don't want HD remakes of two of our favorite games ever, because of course we do. We just want you to be careful and not get your precious little hopes up, only to have them dashed to pieces -- your broken, mangled hearts never able to trust or love again.
http://www.joystiq.com/2012/03/17/ru...ting-xbla-psn/
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March 18th, 2012, 19:20 Posted By: wraggster
Mortal Kombat is a fairly tried and true formula by fighting game standards, but what happens when you introduce the Vita's massive array of sensors into the mix? As this latest trailer shows, the results can get positively wacky.
Fear not though, fighting purists. Most of the truly outrageous stuff, like tilting the Vita to balance Skarlett over a pit of spikes while skulls are thrown at her, is relegated to the Vita-specific Challenge Tower, which introduces 150 new trials and tribulations designed specifically for Sony's handheld.
http://www.joystiq.com/2012/03/18/ne...tric-gameplay/
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March 18th, 2012, 19:06 Posted By: wraggster
Vita recognized by Germany's prestigious Design Zentrum Nordrhein Westfalen
PlayStation Vita has been recognized amongst over 4,500 applicants as a winner in one of the most prestigious industrial design award ceremonies in the world. Germany's Design Zentrum Nordrhein Westfalen has given the Red Dot Award to the Vita for Sony's exceptional design quality.
"To be recognized for our commitment to product design by leading industry experts is a fantastic achievement for SCE", said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. "We are particularly thrilled with the reaction and expectation to the recently launched PS Vita in North America, and Europe, the ultimate portable entertainment system, especially the introduction of innovative new ways to play and interact. Winning a red dot award for product design further establishes PS Vita as the must-have portable entertainment system across the world."
Sony was also recognized for their design prowess in other devices within the PlayStation line of products, including the Wireless Stereo Headset for PS3, Wireless Keyboard for PS3 and 3D display, which were similarly awarded with Red Dot Awards.
http://www.gamesindustry.biz/article...s-design-award
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March 18th, 2012, 19:01 Posted By: wraggster
Insomniac has officially revealed the Ratchet and Clank Trilogy, an HD collection of Insomniac's acclaimed PS2 platformer franchise.
The pack includes PS2 titles Ratchet and Clank, R&C: Going Commando (Locked and Loaded in Europe) and R&C: Up Your Arsenal (simply R&C 3 in Europe).
The collection’s titles will feature 1080p HD support (720p in 3D) and add three platinum trophies to earn. The competitive online multiplayer component from Up Your Arsenal has been included as well.
The bundle will be available May 16th in Europe according to theEU PS Blog, and sometime this fall in North America; with Insomniac providing a vague explanation for the discrepancy.
"I know it's a little bit later than the spring European release,” Insomniac Games' CEO Ted Price confessed on the US PS Blog. “But it's because we have something very special planned for our North American fans to celebrate the 10th anniversary, and we'll share all the details very soon.”
http://www.mcvuk.com/news/read/ratch...n-dated/092899
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March 18th, 2012, 15:37 Posted By: wraggster
The next iteration in Codemasters' hit F1 series will be on the retail grid this September.
The annual series follows a new multi-year deal Codemasters has signed with Formula One World Championships Limited.
The game also features a new mode called Young Driver Test, which takes players closer to the driving experience. Players can take part in a range of tutorials and are challenged to earna drive for a team in the F1 championships.
Here's a video of F1 producer Stephen Hood discussing the game with upcoming F1 stars.
http://www.mcvuk.com/news/read/f1-20...-launch/092929
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March 18th, 2012, 15:33 Posted By: wraggster
BioWare insists it is listening to complaints about Mass Effect 3's ending, but has asked fans to wait for more people to finish the game before the studio makes any comment.
So dissatisfied are players with the trilogy's conclusion that a fan-organised campaign, dubbed Retake Mass Effect 3, has garnered support from thousands of users on Facebook, Twitter and the BioWare forums. The movement has even raised over $50,000 for gaming charity Child's Play.
In a post on the studio's official forums, community coordinator Chris Priestly writes: "We appreciate everyone's feedback aboutMass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can.
"Please note, we want to give people time to experience the game, so while we can't get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game.
"We understand there is a lot of debate on the Mass Effect 3ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback."
In the meantime, Priestly requests that users limit plot discussion to the relevant area of BioWare's forums, and keep its social media channels free from spoilers.
http://www.edge-online.com/news/biow...ing-complaints
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March 16th, 2012, 01:12 Posted By: wraggster
The secret to a successful modern fighting game isn't so much the launch as it is the post-launch support. It's kind of like an MMO, in that patching and re-balancing based on community input adds refinement and longevity to the platform. Namco Bandai seems to get this, as it'll be updating SoulCalibur 5's ranked match matchmaking algorithms and character balance next Wednesday, March 21. Specifics on those balance changes are forthcoming, according to the SC5 Facebook page.
The curators of the Stage of History have also announced that SC5 will receive monthly costume DLC packs, the first of which will arrive on April 3 for the 360 and April 4 for the PS3. No word yet on costume pack pricing or content, but we've got a sneaking suspicion that whatever we're expecting, we're probablyway off.
http://www.joystiq.com/2012/03/15/so...ly-costume-dl/
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March 16th, 2012, 00:25 Posted By: wraggster
SVP Svensson says Capcom supporting handheld, seeing "decent" sell through
Capcom
www.capcom-europe.com
Christian Svensson, SVP of Capcom Entertainment, has accused US retail of being unprepared for demand for Sony's PlayStation Vita.
"They were a little wishy-washy on what they were taking and how deep they were stocking, versus what the demand was," Svensson told Gamasutra.
"Retail got caught a little flat-footed on not going deep enough in their ordering, at least on the software side. I can't speak to the hardware side, only Sony could."
Svensson said the publisher would obviously continue to support Vita, and that it was too early to make any calls on it.
"I'll say our sell-through has been reasonably decent," he revealed.
"The holidays are going to be much more telling for Vita. The holiday was where the 3DS first solidified."
He also declared the handheld market "alive and well," in Japan and explained that mobile and dedicated consoles could survive alongside each other.
"While there may be some overlap, I think there's still going to be an audience for what I call deeper engagement and deeper funds, for lack of a better word. As a result, I think those two markets are going to be viable, and served by content creators."
This week PlayStation Vita was at the fourth spot in the Japanese sales charts, with 10,041 units sold.
http://www.gamesindustry.biz/article...footed-on-vita
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March 16th, 2012, 00:22 Posted By: wraggster
George "Geohot" Hotz, the man who posted the PlayStation 3 "root key" online and opened up Sony's console to piracy, has been arrested for possession of marijuana.
Above The Law reports that Hotz, 22, who also devised the iPhone jailbreak, was stopped by police at a checkpoint in Sierra Blanca, Texas, on his way to give a talk at the SXSW festival in Austin.
Police found a quarter-ounce of marijuana, and "chocolate edibles" equivalent to an eighth of an ounce, in his car. Hotz was booked for a felony and later posted $1,500 bail.
Hotz was apparently on the straight and narrow, working for Facebook after he escaped the legal might of Sony. The companysued Hotz for his role in PS3 piracy, but the protracted legal dispute was eventually settled out of court before full proceedings began.
http://www.edge-online.com/news/ps3-...-cannabis-bust
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March 15th, 2012, 23:53 Posted By: wraggster
EA is 'looking at' models like Call of Duty: Elite, says Games chief Patrick Soderlund
EA is considering a subscription service for future Battlefield titles, says games chief Patrick Soderlund.
In an interview with Venture Beat, Soderlund was asked if EA was looking at a subscription service similar to that offered by the Call of Duty Franchise.
"I think it's fair to say that we're looking at that," replied Soderlund.
"Like all other companies, we're looking at how we can maximize our investment in this and get the most out of our investment and get more people playing this product. That may take us to different places, but we’re not really talking about where that is yet."
http://www.develop-online.net/news/4...or-Battlefield
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