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April 15th, 2012, 23:53 Posted By: wraggster
The flashy red PS3 console is no longer exclusive to Japan. The 320 GB console, which comes with a matching DualShock 3 controller, should go on sale in the UK pretty soon.Amazon has it from April 27 for £250, and Play.com is selling it for £240 starting May 4.
If you're holding out for the blue model, don't bother. Eurogamer says Sony reps declined to bring that model from Japan over to the UK. You should see listings for the red 320GB PS3 popping up at other retailers shortly.
http://www.amazon.co.uk/PlayStation-...dp/B007RLRH7Y/
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April 15th, 2012, 23:50 Posted By: wraggster
MotorStorm: RC publisher Sony has posted an impressive list of stats for the PlayStation 3 and Vita racer.Did you know that there are 19 downloads of MotorStorm: RC every minute? Apparently so. Presumably that counts both PS3 and Vita versions which you get with a single purchase of either. Does it also count downloads of the free trial?Somewhere in the world, someone starts a MotorStorm: RC event every second.Every 60 seconds sees two new PSN friendships formed, two in-game challenges sent and eight MotorStorm: RC PlayStation Trophies earned.
http://www.eurogamer.net/articles/20...d-every-minute
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April 15th, 2012, 23:30 Posted By: wraggster
It's time once again for the PlayStation Network to be poked, prodded and generally fiddled around with by Sony's countless technicians and maintenance cyborgs. As per usual, 13 hours chock full of network rejiggering are scheduled to begin tomorrow morning at 9 a.m. EST, during which time the PSN Store, PlayStation Home, Account Management services and online play will be unavailable.
PlayStation websites hosted on PSN servers, like the Official PlayStation Blog, will also be offline during maintenance. The official PlayStation Twitter account, however, will continue to function properly, since it's on Twitter and everything. Updates regarding maintenance can be found there, though extended periods of downtime are usually situations where no news is good news.
http://www.joystiq.com/2012/04/15/ps...orrow-morning/
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April 15th, 2012, 23:24 Posted By: wraggster
Sony has issued its standard data-free statement to the NPD report
Sony has just issued us its response to the March NPD sales report, and as usual there's no mention of any units sold, but rather SCEA decided to focus on how PlayStation Vita is growing.
"Nearly two months after hitting the North American market, the PS Vita ecosystem continues to grow with impressive hardware, software, and peripherals sales among big-box retailers, smaller retail shops and digital," said Dan Race, Sr. Director of Corporate Communications at SCEA.
"We are seeing strong digital downloads across the board, including full digital-only purchases and extremely high conversion rates for digital demos to full game purchases with titles such as Unit 13, which showcases PS Vita's unique 3G and shooter capabilities. We look forward to furthering the PS Vita momentum with upcoming blockbuster titles like Mortal Kombat and Resistance: Burning Skies, and apps including Skype."
http://www.gamesindustry.biz/article...tinues-to-grow
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April 15th, 2012, 23:22 Posted By: wraggster
Analysts talk about the impact of Sony's record loss on the PlayStation business
Sony is preparing for its biggest loss in company history and new CEO and former PlayStation boss Kaz Hirai is facing a steep challenge. What does this mean for Sony Computer Entertainment and the PlayStation business?
Well, for one, it's clear that Sony is going to be stressing PSN and online services, as Hirai's new strategy outline indicates: "The Company also aims to increase sales by enriching its catalog of downloadable game titles and subscription services available through the PSN platform."
Could Sony actually abandon its free online multiplayer option and go the Xbox Live route, charging players an annual fee? It's not likely, but what could happen is that the free version gets minimized and Sony will do everything it can to entice consumers to sign up for an enhanced paid version of PSN.
"I think it's unlikely that they will require a fee, but think they will strip down the free version to multiplayer and not much else in order to encourage people to pay the fee," Wedbush Securities' Michael Pachter told us.
Billy Pidgeon of M2 Research agrees. "Providing networked services for online gaming is not inexpensive, and charging for these services would help Sony defray those costs. I think Sony would best benefit by continuing to build out on the currently employed freemium model, charging for enhanced, tiered and incremental items, services and add-ons to add value to the online gaming experience," he said.
Pidgeon added, "The PlayStation Plus program provides great incentives for subscribers, and Sony can get more revenue from advertising, item transactions and specialized services to enhance specific aspects of online gameplay such as custom content and rules for use for individuals, guilds and other groups. Sony should also move quickly to shift paid content other than gaming to the network."
As Microsoft continues to enhance its Xbox Live app offerings with HBO Go, ESPN, and more, Sony also needs to beef up its partnerships, Pidgeon noted: "SCE should also look to partner with other networked media providers worldwide, particularly in media such as cable television, which is likely to become a key target market for competitors such as Microsoft, Apple and Google."
Ultimately, if Sony is going to succeed it will need to streamline its business and leverage its synergies across divisions, including PlayStation.
"Clearly Sony reporting their biggest loss ever is not good for any divisions of the company, including SCEA. Sony's culture has created a lot of animosity between the various divisions of the company," Asif Khan, CEO of Panoptic Management Consultants told me. "If the company had a more synergistic culture I don't think Sony would have faltered as badly as they have. SCEA would be better off as a spun off company, but Sony would not as SCEA has some of the best margins and earnings growth in the entire organization. If I had a chance to impart any advice to the new management team it would be to stop making so many products. Streamlining their product line would lower costs and in turn help out their profit margins, which have been downright atrocious."
Khan continued, "I would much rather see the company spin off the music label and motion picture studios while refocusing on making devices. At the Apple shareholder meeting, Tim Cook explained to me that Apple makes money off of selling devices while letting content creators fight amongst themselves for distribution dollars. It wouldn't hurt Sony to try and do the same. Mr. Hirai's reorganization efforts will take years before we really see if Sony has gotten the message from shareholders. The SNE ADRs have fallen 88% from $157.38/share in the year 2000 to $18.79/share today. While I still believe Sony is a financially viable company, their business model is still very much in need of repair."
As long as Sony is keeping its TV business alive (much to the chagrin of some investors), one possible way to leverage synergies is to incorporate PlayStation into Bravia televisions. In fact, IDC research manager Lewis Ward believes "a version of the PS4 will be 'baked' into a high-end Bravia TV set."
It may sound far-fetched, but there is some precedent here. Sony did launch aBravia set with a PS2 incorporated into the TV's design, although if we had to guess, it probably wasn't a hot seller. On the other hand, tying a new HDTV to brand-new next-gen gaming hardware might be more attractive.
"My thinking is that a PS4-Bravia combo along these lines would be something unique that Sony could certainly build, it would likely be an especially efficient use of production resources, and that savings could be passed on to customers. They'd get a PS4 for an incrementally higher price than the cost of a high-end Bravia HDTV," Ward commented.
As Ward noted, however, it would be "a specialty SKU since TV replacement cycles are long and many people are already happy with their HDTVs."
It'll certainly be interesting to watch Sony's gaming strategy and next-gen plans unfold in the coming year. What impact do you believe the financials will have?
http://www.gamesindustry.biz/article...-user-behavior
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April 15th, 2012, 23:19 Posted By: wraggster
Sony and Kaz Hirai have plenty to think about when it comes to overhauling the company's strategy at all levels. On the gaming front, the company has to prepare for next-gen during a time when it's about to suffer its worst loss in history. It's certainly a fine line to walk.
RW Baird analyst Colin Sebastian recently commented to GamesIndustry International that the first step for Sony ought to be a price cut on its existing PS3, which has been consistently outsold in the US by Microsoft's Xbox 360. This echoes the sentiment of Wedbush analyst Michael Pachter, who earlier this week noted that we're likely to see price drops by E3.
"Sony is in a tough position. In many areas of their business, they are losing share, such as TVs and computers, and their challenges are well known in gaming. The need to invest in a significant upgrade cycle for Orbis/PS4 comes at a awkward time for Sony, but to remain competitive longer term in games, we think there needs to be another price reduction on the PS3, and then be first to market with a next generation console," said Sebastian.
Beyond the pure focus on games, it's clear that Sony will need to do an even better job securing broad entertainment options for those in the gaming demographic. Microsoft, Apple and Google are all going to make that a tough battle.
"The battle for the living room is only going to get more competitive with an Apple television and a bunch of Google/Android powered TVs coming to market - Sony needs to act quickly," warned Sebastian.
The good news is that Sony seems to be aware of this and its PlayStation Network will be a key pillar for the company. This is now a services oriented industry. Xbox Live has been, without a doubt, the biggest bullet in Microsoft's chamber and how Sony chooses to evolve PSN going forward could very well determine the company's fate.
http://www.gamesindustry.biz/article...in-competitive
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April 15th, 2012, 22:50 Posted By: wraggster
Space-shifting action title Gravity Rush will now be released as both a boxed and digital title in Europe, MCV understands.
Sony had previously stated that it would only be available in Europe via the PlayStation Network.
The reason for the decision is unknown, though it is likely linked to the sparse PlayStation Vita release schedule – any change to get new content in front of consumers will surely now be embraced.
Whether it is also linked to the sales rates of Vita titles on PSN we cannot say, with Sony keeping Vita sales numbers very close to its chest for the time being.
Gravity Rush is due out in the UK on June 13th.
http://www.mcvuk.com/news/read/gravi...-europe/094403
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April 15th, 2012, 22:46 Posted By: wraggster
OpCapita's new-look, slimmed-down GAME is back in bed with EA.
Like most other publishers, EA had cut ties with GAME prior to administration after failing to agree to a reduced payment proposal put forward by the then troubled retailer.
SSX was the last EA title to hit GAME shelves, meaning that the retailer was unable to offer chart hits such as Mass Effect 3 and FIFA Street.
But now key EA titles are available online with an expected return of stock in-stores next week.
Yesterday MCV revealed that Nintendo had once again agreed terms with GAME.
http://www.mcvuk.com/news/read/ea-re...e-train/094462
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April 15th, 2012, 22:44 Posted By: wraggster
The PS Vita version of Beatshapers’ arcade action title StarDrone Extreme will arrive this Tuesday in North America.
The game (originally slated to be a Vita launch title) landed for Vita owners in Europe earlier this month.
The title is to feature crossplay with the PS3 version, so players can transfer saves through the cloud—allowing owners to exchange current progress between the handheld and console versions. TheUS Playstation Blog also confirms the PS3 version’s update should coincide with the Vita release.
StarDrone Extreme for the Vita will be available on PSN Tuesday, April 17th for $3.99.
http://www.mcvuk.com/news/read/stard...is-week/094464
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April 15th, 2012, 18:41 Posted By: wraggster
If you were disappointed with the Facebook app for the Vita due to not being able to share your Unit 13high score screen grabs, then maybe it's time to reconsider. Version 1.01 just landed, and despite sounding like the tiniest incremental increase, there is, in fact, some decent new functionality. Not only can you finally upload images (and therefore those brags scores) to your news feed, you can also tag them, and enjoy any of the system languages of the device while you do so. Enough to win you back? Then point your Vita at the PS store for the goods.
http://www.engadget.com/2012/04/14/f...s-vita-update/
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April 13th, 2012, 00:26 Posted By: wraggster
Indie developer Beatshapers unique PSN game StarDrone will arrive on PlayStation Vita on April 17.
StarDrone Extreme, as it will be called, will set you back $3.99 and has more of the same fast-paced spaceship-flying action as its console counterpart."For those of you not familiar with what StarDrone Extreme is about, you pilot an always-in-motion spaceship through diverse cosmic environments through the game's 60 levels. Goals can range from making it safely to the end of the level, to destroying all enemies, to collecting certain items, and more. What's unique about StarDrone Extreme is the way you control your spaceship," explains the developer.
"Each level starts by aiming and shooting yourself out of a cannon into outer space. Your spaceship stays in motion from this point on, and it's your job to attach to nearby gravity beacons to navigate its flight path. While tethered to a beacon, you will swing and attempt to circle the beacon until you release and slingshot yourself further. This core mechanic allowed us to bring together elements of shoot 'em up, pinball, collecting objects and exploration in one game that has no comparison"
http://www.computerandvideogames.com...ita-next-week/
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April 13th, 2012, 00:23 Posted By: wraggster
Namco Bandai is bringing One Piece and Dynasty Warriors together, for a game that we're sure sounded way more exciting when it was announced in Japan.One Piece: Pirate Warriors for PS3 features the world and characters of the One Piece manga/anime, like Monkey D. Luffy, Zoro, and Nami, and the gameplay of Tecmo Koei's Warriors series, like hitting thousands of people.
Pirate Warriors is due this year. There's no more specific release date than that, so we don't know how long we have to expand our knowledge of the series -- beyond knowing there's a stretchy-arms guy.
http://www.joystiq.com/2012/04/11/on...ica-this-year/
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April 13th, 2012, 00:17 Posted By: wraggster
It's been barely a week since the last one, but Sony's now begun rolling out firmware version 1.67. It's another meaty download, weighing in at just under 100MB, although there's no detail on what it changes -- we're still exploring the update. Following the refresh, you can also pick up the PS Vita's latest free game, Montezuma Blitz, a Bejewelled-style puzzle game. However, it's not the first game to be offered up free on the Vita and some pesky in-game purchases taint that freebie status a little. Both the update and game are available to download on your Vita now.
http://www.engadget.com/2012/04/12/p...rmware-update/
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April 12th, 2012, 23:59 Posted By: wraggster
PlayStation has been given the full backing of Sony CEO Kaz Hirai today as the executive outlined a plan to reverse Sony’s sliding fortunes.
The company has admitted that it will post a loss of around $6.4bn for the current financial year and shares in the company fell by seven per cent ahead of Hirai’s briefing.
The sad result of the changes, however, is that thousands of employees now face the prospect of unemployment.
“As a result of these measures, Sony estimates that the headcount across the entire Sony Group will be reduced by approximately 10,000 in FY12,” a company statement confirmed.
But fears that these reductions could result in a diminished commitment to PlayStation have proved unfounded, with Hirai keeping faith in his heritage.
“Sony is positioning digital imaging, game and mobile as the three main focus areas of its electronics business and plans to concentrate investment and technology development resources in these areas,” it added.
“By growing these three businesses, Sony aims to generate approximately 70 per cent of total sales and 85 per cent of operating income for the entire electronics business from these categories by FY14.
“Sony will target game business sales of one trillion yen and operating income margin of 8% by FY14.”
Unsurprisingly, the platform holder has pledged to up its commitment to digital, meaning that its traditionally innovative console triple-A output could be under threat.
“The company aims to increase sales by enriching its catalogue of downloadable game titles and subscription services available through the PSN platform, and also by expanding the line-up of PlayStation Suite compatible devices and content.”
http://www.mcvuk.com/news/read/focus...nd-plan/094282
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April 12th, 2012, 23:55 Posted By: wraggster
The PlayStation Vita version of Konami’s Metal Gear Solid HD Collection will not include MGS Peace Walker.
The publisher confirmed this to Eurogamer, pointing out that early press for the SKU never mentioned Peace Walker as being part of the package.
On the plus side, however, the game will include both the original Metal Gear and Metal Gear 2 as were released in Japan on the ill-fated MSX2 computer.
Should it be highlighted that MGS Peace Walker is already available as a separate download on PSN? Yes, it probably should
http://www.mcvuk.com/news/read/no-pe...lection/094296
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April 12th, 2012, 02:25 Posted By: wraggster
Atlus is shutting down the North American servers for Demon's Souls on May 31 at 11:59 p.m. PST. This will not affect the single-player mode, but will prevent players from leaving notes for other players, who appear as ghosts in remote games, and all other online activities.
Atlus is holding two World Tendency events, which can alter the difficulty and perks awarded to players in-game, throughout May. Atlus invites all players to sign in for one final hoorah on May 31, Game Informer writes.
Below is a heartfelt statement sent to Game Informer from Atlus VP of sales and marketing Tim Pivnicny:
http://www.joystiq.com/2012/04/11/de...ine-on-may-31/
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April 12th, 2012, 01:35 Posted By: wraggster
Namco Bandai's punch-filled, alliteration-heavy Tekken Tag Tournament 2 will be making its way onto consoles this September, much earlier than the "Holiday 2012" release window originally announced during Spike TV's Video Game Awards last December.
The console version will be based on Tekken Unlimited Tag Tournament 2 and will feature some of the additions that game brought to the series, such as one-on-one and one-on-two matches. Additionally, a new "Pair Play" mode will allow four players to participate in the same tag battle, ala Mortal Kombat, while the "Fight Lab" training mode has been designed to teach beginners the basics while providing useful practice tools for series veterans.
Beyond new modes of play, the console version of Tekken Tag Tournament 2will also launch with over 50 fighters, compared to the 44 available in the arcade version. Here's hoping Gon somehow makes the cut. We miss that little guy.
http://www.joystiq.com/2012/04/11/te...s-in-septembe/
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April 12th, 2012, 01:34 Posted By: wraggster
Uncharted 3 didn't just pop out of Naughty Dog's studio, polished and fully formed, without any work from the developers themselves. Part of that "work" process involves pitching and sometimes discarding a level idea or two -- or 12. Naughty Dog has released a dozen images of the Uncharted 3 that could have been, along with a brief description of each, to IGN.
One canceled level is the "Foggy Forest," pictured above, which transformed into the French Chateau setting in the final game, with less mist and early-morning light. "The Sand Pit" had Sandlantis hidden in a desert sinkhole and the "Floating Reservoir" would have seen Drake fight his way up the inside of an oil reservoir in the shipyard.
Check out all of the would-have-been, could-have-been ideas here.
http://www.joystiq.com/2012/04/11/un...d-level-ideas/
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April 12th, 2012, 01:33 Posted By: wraggster
It's a long time coming, but fans of late-lifecycle PSOne RPGs will finally be able to download The Legend of Dragoon when it launches on PSN on May 1. Developed by Sony's Japan Studio, The Legend of Dragoon has been available on the Japanese PSN since December, 2010.
Sony Worldwide Studios president Shu Yoshida recalls some of the hurdles of developing a four-CD game for the PSOne over on the PlayStation Blog. It took "well over" 100 people to develop the JRPG over the course of three years, starting in 1996 as a team of only a handful of people. And now that it's on PSN, it'll probably take you just as long to download it.
http://www.joystiq.com/2012/04/11/le...-psn-on-may-1/
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April 12th, 2012, 01:13 Posted By: wraggster
US digital PlayStation magazine announces last episode
Qore, the digital PlayStation magazine created by Sony and Future Publishing US, has been cancelled.
The show's April episode will be its last, nearly four years after launching in June 2008.
"With this April episode, Qore concludes its run on the PlayStation Network," said Sony.
"Our thanks to all involved in the creation and production of Qore and to the many fans who regularly watched each month."
Sony hasn't revealed the reason for the end to the service, which was available via subscriptions or free to PlayStation Plus users, but at the start of this year Future Publishing US sold its New York division as part of a restructuring process.
http://www.gamesindustry.biz/article...kills-off-qore
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