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March 15th, 2012, 02:05 Posted By: wraggster
PlayStation Network customers can pick up vintage Sega rail shooter House of the Dead 4 from 18th April, the publisher has announced.It will set you back £6.49/€7.99, with new features including Move support, Trophies, additional levels from The House of the Dead 4 Special, a bonus unlockable PlayStation Home item and an interview with the game's creator.PlayStation Plus members get a 30 per cent discount from 18th April until 3rd May, along with four exclusive PSN avatars.House of the Dead 4 originally lurched out of the shadows and into arcades back in 2005.It's the third entry in the long-running series to grace PlayStation 3 in the last six months, following the House of the Dead 3 re-release in February, and House of the Dead: Overkill - Extended Cut last October.
http://www.eurogamer.net/articles/20...date-announced
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March 15th, 2012, 01:59 Posted By: wraggster
Yes, there's a Super Monkey Ball game on PlayStation Vita, because the Vita is a device capable of playing video games. Sega has officially begun promoting the game in Japan, announcing a June 14 release date in that region, and a Japanese title: Super Monkey Ball Tokumori Asobita! (It's Super Monkey Ball: Banana Splitz over here).
The Vita game features a level editor that allows players to generate new Monkey Ball levels from photos. There's also a weird two-player co-op mode that tethers two Monkey Balls together with a line. Other than that, it's theMonkey Ball you know and loved until you got so frustrated you swore you'd never play again.
http://www.joystiq.com/2012/03/14/su...s-from-photos/
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March 15th, 2012, 01:51 Posted By: wraggster
Sega has revealed it has no more plans to continue Sonic 4 beyond the upcoming Episode II.
The first episode of the download-only platformer was released way back in 2010, and the second is due for release later this year.
Beyond that, there will be no more outings for Sonic 4, according to Digital Spy.
"We are looking forward to hearing the feedback from the users for Episode II, but we are currently not planning to release another episode," producer Takashi Iizuka told the site.
"We just want to see how the users accept this episode."
The Sonic 4 series was billed as a true sequel to the classic '90s Sonic The Hedgehog games titles.
Sonic The Hedgehog 4: Episode II will be released for Xbox Live Arcade, PSN, PC, iOS, Android and Windows Phone. While the first entry was available on WiiWare, Sega has confirmed there are no plans to release Episode II on Nintendo's console.
http://www.mcvuk.com/news/read/futur...-canned/092748
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March 15th, 2012, 00:15 Posted By: wraggster
Game budgets continue to rise with each successive console generation, and with the Wii U launching later this year, the industry is on the cusp of yet another costly transition. Publishers have been regularly charging $60 for games this generation, but that model simply cannot survive, Nexon America CEO Daniel Kim said in an interview. 'I think at some point the console makers have to make a decision about how closed or open they're going to be to the different models that are going to be emerging,' Kim remarked. 'Today it's free-to-play, and I'm convinced that that one is going to continue to flourish and expand into other genres and other categories, but there may be something else completely and entirely different that comes out that again changes the industry.' He cautioned, 'If your mind is just set on keeping the current model of buy a game for $60, play for 40 hours, buy another game for $60, play for 40 hours, that model I think is eventually going to change. It's going to have to change.'"
http://games.slashdot.org/story/12/0...-games-survive
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March 14th, 2012, 23:57 Posted By: wraggster
Security team adapting to new war on hackers; Sony division could use FBI-style profiling
The PlayStation company’s newly installed chief security officer, Brett Wahlin, is considering a range of counter-intelligence strategies that could help increase the effectiveness of the anti-fraud measures.
Wahlin, who was hired as Sony’s first security executive six months after the calamitous PlayStation Network hack, believes that the new online threat is organised “agenda driven” groups.
“The types of attacks we see are by groups with social agendas. The methods they use aren’t the same as the state-sponsored guys,” Wahlin said in an interview with Secure Business Intelligence.
“At Sony, we are modifying our programs to deal less with state-sponsored [attacks] and more with socially-motivated hackers. It will be different.”
Now Sony is embarking on an ambitious user-profiling plan in the hope that it will quickly detect any illegal breaches to its internal division.
http://www.develop-online.net/news/4...inst-Anonymous
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March 14th, 2012, 23:54 Posted By: wraggster
New handheld games enter Sony's February league table
Fun Bits, the Washington-based indie start-up studio, has topped the PS Vita digital games chart with its acclaimed puzzle title Escape Plan.
Sony’s new handheld has already made some impact on the consolidated PSN Store chart, with two digital Vita games elbowing space is a table traditionally dominated by PS3 games.
Escape Plan debuted at number four in total for February; three positions above the other Vita entrant Super Stardust Delta – another game developed independently at Finland outfit Housemarque.
Meanwhile, Rovio’s Angry Birds for PSP and PS3 held firm at eight position.
No Sony WWS Vita games made the list, though its XDEV and Santa Monica teams had helped various indies bring their games to the new handheld.
http://www.develop-online.net/news/4...th-Escape-Plan
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March 14th, 2012, 23:49 Posted By: wraggster
Old PS One games now available on touch-screen phone
The PlayStation digital games portal is now available on Sony’s Xperia Play S smartphone, with a range of old PS One titles on sale at launch.
Those that own the buttonless Sony mobile will need to download the PS Store app directly.
Sony is embarking on a operation to expand its games service beyond traditional games devices. Various ‘PlayStation Certified’ games are already on the Sony Tablet S, which also uses the Android operating system.
Meanwhile, it is expected the platform holder will soon approach indie studios about its PlayStation Suite development framework, which allows game builds to be deployed on both Android and PlayStation game hardware.
The first wave of PS Store games on Xperia Play S are priced at £3.99 each in the UK.
http://www.develop-online.net/news/4...a-S-smartphone
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March 14th, 2012, 01:51 Posted By: wraggster
Capcom has announced a brand new Resident Evil title for PS3 – although it will be digital only.
Called Resident Evil: Chronicles HD, the SKU will include re-worked versions of former Wii titles The Umbrella Chronicles and The Darkside Chronicles.
Both will be released digitally via PSN in June and will not be seen at retail.
Users will have the option of playing with a PlayStation move controller – a la the pair’s Wii origins – or with a standard pad. The as the name suggests, both will undergo an HD visual upgrade, too.
http://www.mcvuk.com/news/read/resid...-to-ps3/092687
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March 14th, 2012, 01:42 Posted By: wraggster
Former McAfee Chief Security Officer Brett Wahlin talks about securing the network
PlayStation Network's major breach last year, and subsequent hacking attacks on other publishers, put a spotlight on just how weak the security at some game companies has been - ironic, given the tech-focused nature inherent in video games. Now Sony has one of the top security experts on their side - former McAfee Chief Security Officer Brett Wahlin - and he's looking to ensure that Sony never gets hacked and embarrassed again.
Wahlin, speaking to Secure Business Intelligence, outlined some of the key aspects of the new and improved security for Sony Entertainment Network. The entire security operations center (SOC) run by HP and Arcsight, reports to Wahlin, who also served as a counter-intelligence officer in the US Military for eight years during the Cold War.
For Wahlin, one of the crucial aspects of securing the network is to understand the enemy. "The types of attacks we see are by groups with social agendas," he said, referring to the infamous group known as Anonymous. "The methods they use aren't the same as the state-sponsored guys."
An important distinction is that groups like Anonymous aren't in it for money; they simply want to do damage and make a statement. "At Sony, we are modifying our programs to deal less with state-sponsored [attacks] and more with socially-motivated hackers. It will be different," Wahlin noted.
So what does this mean? It means that Sony's security experts have to think more like social engineers. That entails constantly monitoring staff and users across the globe. Each Sony staffer is viewed as a potential target with varying levels of access to the network and different levels of vulnerability.
To combat the threat, Wahlin is aiming to craft a new strategy based on psychological behaviors. As the report puts it, "The strategy combines social engineering psychology with data analytics and user education, using Wahlin's counter-intelligence, FBI-inspired human behaviour profiling methods and advanced fraud detection systems."
"We are looking to see if there are there key elements within a person's interaction with their environment. That could be interaction with badging systems, with telephones - when and who do they call- and with systems like browser habits and applications used," he explained. "All these things allow us to set up a pattern for users, so when something different happens we can respond."
All of this information would be quickly streamed to the SOC where it's analyzed. The normal would have to be separated from the abnormal in an automated process that would put up red flags in case something unusual is detected.
"If we detect unusual activity, it may be that someone's been owned by a Trojan that we don't know about, and we can stop data flying out the door," said Wahlin.
At least last year's attack did appear to send a wake-up call to Sony - and hopefully - the industry at large.
http://www.gamesindustry.biz/article...-user-behavior
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March 14th, 2012, 00:20 Posted By: wraggster
Another graphical upgrade isn't quite enough to get the God of War creator excited
David Jaffe, designer of the newest Twisted Metal game, is already over the next generation of consoles. Having worked in the video gaming business since the early '90s, he's seen the cycle for game consoles before.
"I couldn't care less about next-gen," said Jaffe toEdge. "I started at Sony Imagesoft doing Super Nintendo and Sega Genesis games, and I went through that to PS1, then PS2, PS3, Vita… You go through the cycle enough and you realize today's 'Oh my f***ing God' is tomorrow's 'Ehh, whatever'. Ultimately, this is all going to be yesterday's news and it's about the experience, the game. Unless we're talking about holodecks, or AI that's so amazing it can actually write a compelling story around you procedurally based on your choices, I'm not interested."
Jaffe also believes that another set of consoles will hamper the ability to get more ambitious projects out the door. He hopes that instead of focusing on horsepower, console manufacturers instead will work on functionality and speed up the slow "ramp-up time" that most modern console games suffer from.
While Eat Sleep Play recently wrapped up the development of Twisted Metal, he's preparing to depart the developer he helped found with Scott Campbell in 2007. He will turn his focus on another studio in San Diego that will look to focus on mobile, browser and possibly console games as well.
Update: Jaffe has now further clarified his stance in a long-form Twitter post, which we've published below.
To clarify: I've been around the block long enough that while better, more realistic graphics are always impressive, a jump in visuals for games doesn't excite me near like it used to. The thrill wears off very quick and because it does, the increased budgets and time needed to create these next-next-gen games becomes a more frustrating pill to swallow. So when Edge asked if I was excited about new consoles, and when I said- in essence- I was not, I was referring to this. I was referring to the fact that UNLESS the next gen of consoles are unique and fresh and bring something substantially more to the table, I could not care less about next gen from a sense of WHAT the new boxes will let us- as game makers- create.
When I went on to say I was looking at doing a next-gen game, I was NOT contradicting myself. Just because I'm not excited about the new tech (from what little I know of it...hell, if it is really innovative and lets our games be better and not just look better, I WILL be excited for it)...but assuming that's not the case: just because I'm not excited for next-gen tech, doesn't mean I'm not very excited to make a next- gen game with our new studio. Big budget, character/story*, new IP games often times NEED to be on the latest consoles and while the next-gen tech of consoles so far has me very 'whatever', the desire to work with an amazing team to help create a big budget, character/story, new IP has me very jazzed!
David
* And before you show off your poor listening comprehension skills and claim I hate stories in games, please re-watch the DICE speech that some1 is SURE to reference when telling me I'm a contradictory douche . Thanks!
http://www.gamesindustry.biz/article...on-of-consoles
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March 14th, 2012, 00:03 Posted By: wraggster
'From Ashes' bonus content built alongside main game, but sold separately
Publishing giant Electronic Arts has responded to mounting accusations that its studio BioWare had pre-packaged DLC within Mass Effect 3’s retail discs.
The accusations are unfounded but originate from some customers’ complaints that DLC for Mass Effect 3 was available on the first day of the game’s release – making it certain that the digital content was developed in parallel the main game.
The publisher said its ‘From Ashes’ DLC is bigger than 600 MB, and the content “was completed while the main game was in certification and are not available on the disc”.
In a statement sent to GameInformer, EA said it was necessary to include certain “framework elements and character models” on disc.
Mass Effect 3 sold more than 900,000 copies on its first day of sale, following rave reviews from critics.
http://www.develop-online.net/news/4...s-Effect-3-DLC
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March 12th, 2012, 22:35 Posted By: wraggster
Sony has announced a sale on a range of PSP titles that are downloadable from the PlayStation Store.
The prices will vary from title to title, but some of those listed below will be available for as little as £7.99/9.99 Euros. Sony didn't provide pricing for each game in a list of sale items posted on the PS Blog, so you'll have to check the Store yourself for now. The games marked with an asterisk are also Vita compatible. Some of the titles included in the sale are:
- 101-in-1 Megamix*
- 2010 FIFA World Cup South Africa
- Ace Combat Joint Assault*
- ARMORED CORE 3 Portable*
- ARMORED CORE LAST RAVEN Portable*
- ARMORED CORE SILENT LINE Portable*
- Army of TWO: The 40th Day
- Asphalt : Urban GT 2*
- Bakugan: Defenders of The Core*
- Ben 10: Protector of Earth*
- BEN10 ALIEN FORCE: VILGAX ATTACKS*
- BIGS 2*
- BlazBlue Continuum Shift 2*
- Blazeblue Calamity Trigger Portable*
- BLOOD BOWL*
- Brothers In Arms D-Day*
- Castle Rustle*
- Chessmaster: The Art Of Learning*
- Corpse Party*
- Cover Girl*
- Crystal Mines*
- Dante's Inferno
- Despicable Me*
- Driver 76*
- DYNASTY WARRIORS*
- DYNASTY WARRIORS VOL.2*
- Dynasty Warriors: Strikeforce*
- FIFA 11
- Free Running*
- Ghost Recon Advanced Warfighter 2*
- Gladiator Begins*
- GODS EATER BURST*
- Guilty Gear XX Accent Core Plus*
- Harry Potter and the Goblet of Fire
- Lunar: Silver Star Harmony*
- MAJOR LEAGUE BASEBALL 2K9*
- Manhunt 2*
- METAL SLUG XX*
- Michael Jackson The Experience*
- MYST*
- MYTRAN WARS*
- Need For Speed Most Wanted 5-1-0
- NEOGEO HEROES -Ultimate Shooting-*
- Prince of Persia Rival Swords*
- Prince of Persia The Forgotten Sands*
- Prince of Persia: Revelations*
- Pro Cycling 2009-Tour de France*
- Pro Cycling 2010 - Tour de France*
- Rugby League Challenge*
- Samurai Warriors: State Of War*
- Shin Megami Tensei: Persona Full Game*
- Splinter Cell Essentials*
- Street Riders*
- The Red Star
- THE WARRIORS*
- Tiger Woods PGA TOUR 10
- TOM CLANCY GHOST RECON PREDATOR
- TOMB RAIDER: LEGEND*
- Warriors Orochi*
- Warriors Orochi 2*
- Ys I & II Chronicles*
- Ys SEVEN*
- Ys: The Oath in Felghana*
http://www.computerandvideogames.com...sp-power-sale/
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March 12th, 2012, 22:25 Posted By: wraggster
Prototype 2 wants to devour your pre-order cash, offering two new incentives through Amazon and Best Buy. Amazon pre-orders get a code to download the first issue of the Prototype 2 comic from Dark Horse, titled The Anchor. Early Best Buyers will receive an exclusive steelbook case in addition to the previously announced Hardened Steel Vehicle Armor upgrade.
All pre-orders will get access to the RADNET edition of Prototype 2, which includes 55 free items delivered during the seven weeks after launch, April 24 for Xbox 360 and PS3 and July 24 for PC. RADNET offers bonus mutations, Alex Mercer playable skin, in-game events, challenges, avatar items, themes and behind-the-scenes content, all of which Activision warns it is liable to change or discontinue at any time. Check out the asterisk warnings and more info in the press release below.
http://www.joystiq.com/2012/03/11/pr...rry-it-wont-b/
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March 12th, 2012, 22:19 Posted By: wraggster
Following the completion of my Dyad demo in a darkened hotel room, I was informed by developer Shawn McGrath that I had likely just experienced synaesthesia. He asked if I'd heard the music change when the visuals abruptly changed, which I had. He then told me the music didn't actually change, meaning that I'd heard the visual effects. My senses had become tangled.
McGrath said this was an unintentional side effect of the way he designed the last level (which he had skipped ahead to show me). Without spoiling it, I'll say that Dyad's ending is a protracted sequence of total visual hypnosis, interrupted only by my pause halfway through to wipe my eyes. Turns out I hadn't been blinking and my eye became irritated and watery.
http://www.joystiq.com/2012/03/12/dy...ing-substance/
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March 12th, 2012, 22:09 Posted By: wraggster
The day one DLC for Mass Effect 3 is not already on the disc as some have claimed, EA has stated.
A YouTube user has supposedly proven that all of the content from the paid-for ‘From Ashes’ DLC is already sitting on the Mass Effect 3 game disc and could be accessed on the PC version by simply changing a line of code.
The news echoed the recent admission from Capcom that its DLC for Street Fighter X Tekken is already in gamers' hands – although they will still have to pay an additional fee to access it.
"From Ashes is a 600 MB+ download with all new content, including the mission on Eden Prime, new dialogue options and conversations with Javik, new cinematics, the Prothean weapon, and new appearances for all squad members,” an EA statement issued to Game Informer says.
“All of the above content was completed while the main game was in certification and are not available on the disc.
"As stated previously, in order to seamlessly integrate Javik into the core campaign, certain framework elements and character models needed to be put on disc. We did something similar with Zaeed and Kasumi in Mass Effect 2."
http://www.mcvuk.com/news/read/ea-re...sations/092623
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March 12th, 2012, 21:54 Posted By: wraggster
Q-Games, Japanese developer of the Pixeljunk series, showed off upcoming PS Move game Pixeljunk 4am at GDC last week.
Lead designer Rowan Parker explains the system powering 4am, which has been developed with input from Japanese multimedia artist Baiyon, in the below video, posted on the PlayStation Blog.
Using the Move controller, players can sense music in the air, denoted by the controller vibrating, and essentially pick it up and throw it in to the mix. Each of the four tracks can be taken out and slammed back in, with waves and rotations of the Move controller adding extra sound effects and filters.
Dynamic visualisations appear on screen as you play, and the resulting track can be published to PlayStation Network and can even be viewed by people that don't own the game using a free application.
No firm release date has been set, but Pixeljunk 4am is slated for release on PlayStation Network this spring.
http://www.edge-online.com/news/pixeljunk-4am-explained
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March 12th, 2012, 21:49 Posted By: wraggster
Hiroshi Kawano, president of Sony Computer Entertainment Japan, has promised that the company's next PS Vita web broadcast will be much improved.
In a blog post translated by Andriasang, Kawano recognises that last week's "Welcome! PS Vita Game Heaven" broadcast did not meet user expectations, and says he and his staff are using this "harsh criticism" as a lesson for its future work.
The broadcast was seemingly inspired by Nintendo Direct, in which Nintendo president Satoru Iwata announces and introduces footage of 3DS games. When Sony announced Vita Game Heaven last month, it was assumed it would follow a similar template.
However, Sony's broadcast amounted to nothing more than the simultaneous publication of a number of videos on its official YouTube channel. While there was some interesting news - confirmation that Keiji Inafune is working on a Vita game, and the announcement of a Vita version of Phantasy Star Online 2 - it seems users expected a little more effort.
Kawano promises just that, closing his blog post by telling people to look out for changes in the next Vita Game Heaven broadcast, though he did not say when that would be.
http://www.edge-online.com/news/sce-...ita-broadcasts
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