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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 12th, 2012, 01:01 Posted By: wraggster
Square Enix has revealed the Hitman: Absolution Professional Edition SKU.
Extra goodies include a hardcover art book featuring a foreword by the game’s director Tore Blystad, a behind-the-scenes making-of video and a limited edition clamshell box.
It also includes some in-game extras – The Agency Jagd P22G pistol, the HX UMP SMG and SPS 12semi-automatic shotgun.
Developed by IO Interactive, Hitman: Absolution is the fifth game in the franchise that first arrived in the year 2000 with Hitman: Codename 47. The most recent release was 2006 title Blood Money.
The new game has been developed using IO's proprietary engine Glacier 2.
"For the first time we are taking Agent 47 on a personal journey which allows us to explore other parts of the Hitman fantasy," IO's game director Tore Blystad previously stated.
"This is both a familiar and yet significantly different experience from other Hitman games; something our silent assassins will relish, as will all those new to the Hitman world."
http://www.mcvuk.com/news/read/hitma...etailed/094230
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April 11th, 2012, 23:55 Posted By: wraggster
Weekly Japanese Vita sales dipped below 10,000 units for the first time during the seven days ended April 8.
Sales declined from 12,105 units the previous week to 8,931, a poor showing reflected in the top 20 software sales chart, which featured no Vita entries.
3DS remained the top-selling system, moving 72,115 units, down 50,000 week-over-week, while PS3 and PSP held second and third places, shifting 19,370 units and 14,804 respectively.
On the software front, the latest PSP Super Robot Wars debuted atop the all formats chart with 265,439 sales, according to Andriasang.
The week’s second highest entry was Kinect Star Wars, which sold 6,010 copies, helping weekly Xbox 360 hardware sales almost treble to 3,764 units.
01. 2nd Super Robot Wars Z Saisei Volume (Namco Bandai, PSP)
02. Kingdom Hearts 3D (Square Enix, 3DS)
03. Pro Baseball Spirits 2012 (Konami, PSP)
04. Pro Baseball Spirits 2012 (Konami, PS3)
05. Kid Icarus Uprising (Nintendo, 3DS)
06. Super Mario 3D Land (Nintendo, 3DS)
07. Pokemon + Nobunaga's Ambition (Pokemon, DS)
08. Monster Hunter 3G (Capcom, 3DS)
09. Mario Kart 7 (Nintendo, 3DS)
10. Mario & Sonic At The London Olympics (Nintendo, 3DS)
http://www.edge-online.com/news/vita...ekly-low-japan
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April 11th, 2012, 23:38 Posted By: wraggster
Move suggests Sony is looking to hugely successful iOS model with relaxed stance
Sony appears to be taking a more proactive approach with free game updates – a policy that is thriving on iOS – by releasing a new content packs for the PS Vita title Escape Plan.
US studio Fun Bits Interactive, which built the PSN chart-topping puzzle game, has updated the game significantly with 19 new levels and various tweaks.
But Sony has issued the DLC for free, a move that suggests the electronics giant is prepared to break old habits and give developers more options with their digital content.
Other games on Sony consoles to be updated for free this week include Resident Evil: Operation Raccoon City, which includes a new campaign mission, and Mass Effect 3, which makes available new multiplayer maps.
Console manufacturers will typically charge developers to update their games, which often results in the costs being passed on to the customer or just small tweaks being made to games.
http://www.develop-online.net/news/4...ee-dev-updates
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April 11th, 2012, 23:32 Posted By: wraggster
Framework established for in-game purchase options
The first free-to-play game for the PlayStation Vita handheld has launched today, Moscow studio Alawar Entertainment has announced.
The game, called Treasures of Montezuma Blitz, is free to download and allows players to purchase items through an in-game store.
Alawar Entertainment said the release begins a new era of freemium games on Sony’s new handheld console.
In recent years Sony has positioned itself as a more freemium-progressive company than its rivals Microsoft and Nintendo.
Several freemium games built by Sony Online Entertainment are available on PlayStation 3 via the PSN network.
http://www.develop-online.net/news/4...begins-new-era
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April 10th, 2012, 23:59 Posted By: wraggster
EA may be dominating the soccer sim scene right now, but Konami's long-running Pro Evolution Soccer series has still managed to find success on the pitch. Pro Evolution Soccer 2012 has sold one million copies since launching in September 2011, Konami announced today.
Konami says it'll launch new discounted versions of the game at retail for Xbox 360, PS3 and PC, but hasn't told us just how much cheaper they'll be. Update:Konami says the reissue will be $29.99.
http://www.joystiq.com/2012/04/09/pr...p-kicks-price/
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April 10th, 2012, 23:43 Posted By: wraggster
Wedbush Securities analyst Michael Pachter has rolled out his notes and predictions on console hardware sales, including the possibility of price cuts for the PS3 and Xbox 360 as soon as E3.
The price reduction predictions stem from lagging sales from both consoles; and even with the cuts, Pachter expects sales to be down during the upcoming holiday season.
"We expect hardware sales to rebound once price cuts are implemented, but expect a recurrence of the dip next holiday, partially buffered by some modest contribution from the introduction of the PS Vita in February and the Wii U later this year,” Pachter stated as part of the Wedbush NPD March preview.
The analyst added he doesn’t expect a next-gen announcement from Microsoft arriving before the Xbox 360 dips below $200.
“Recent slowing of Xbox 360 hardware sales could cause Microsoft to consider a price cut by E3. We do not expect an announcement of a next- generation console from Microsoft until the Xbox 360 core model is priced below $200, likely around this time next year.
“PS3 hardware sales should continue to lag those of the Xbox 360, and we expect sales to trend downward by 10 - 20% monthly, until Sony cuts prices once again, likely at E3."
E3 2012 takes place June 5th-7th in Los Angeles.
http://www.mcvuk.com/news/read/pacht...y-at-e3/094143
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April 10th, 2012, 23:27 Posted By: wraggster
Almost three quarters of all Metal Gear Solid gamers play the titles on the PlayStation family of consoles.
Last month the Metal Gear Solid franchise went into three dimensions with Metal Gear Solid: Snake Eater 3D. The series receives consistently high praise and celebrates its 25th birthday this year. This week we look at the franchise using the GameVision brand map.
We asked 6,756 gamers about Metal Gear Solid, 738 of which played the game in the last six months. We sought further details from 263 of these gamers.
The brand is most played in Italy (13 per cent), followed by Spain (11 per cent). The audience is predominantly male (78 per cent). A third of players are males aged 10 to 19. Among females, only six per cent of the 15 to 19 age group play MGS. Other female age demographics all fall below play rates of the average game
The Metal Gear Solid brand is one of Konami’s key franchises. It’s most played on PlayStation consoles, which collectively make up almost three quarters (71 per cent) of the total play across all platforms, despite various ports and conversions throughout the brand’s life.
The most enjoyed aspects of MGS are “Involvement in a story,” (41 per cent), “Fighting and combat” (31 per cent) and “Speed and concentration” (21 per cent). Although further down the list, “Violence” is also a notable feature as its rating comes in at nearly twice that of the average game.
Overall enjoyment of the game rates higher than average with scores of eight to ten out of ten. 51 per cent of players rated the games in this range. This would appear consistent with the high review scores received over the series’ lifetime.
http://www.mcvuk.com/news/read/brand...onsoles/094105
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April 10th, 2012, 23:23 Posted By: wraggster
Capcom has announced a third entry in its Lost Planet series, due in early 2013 for Xbox 360, PS3 and PC.
Players are cast as Jim, a rig pilot who takes on a dangerous, but lucrative, contract on EDN III, the snowy planet on which the first game was set and the absence of which Keiji Inafune blamed forLost Planet 2's poor reception.
Development duties have been passed to California studio Spark Unlimited, an odd choice given the studio's recent pedigree, withTurning Point: Fall Of Liberty and Legendary hardly setting the world on fire. Speaking to Eurogamer at Capcom's Captivate event in Rome last week, producer Andrew Szymanski defended the decision to get Spark involved.
"For people who wonder why we made that choice, it's certainly important to look at a track record and what people have done in the past, but that can't tell you the whole story," he said.
"Particularly when it comes to a collaborative effort - what we found is they've got the technical ability and the passion and the drive. I don't think Spark alone, or Capcom alone, could have created this - it had to be a collaborative effort."
Spark will have to do a better job than Grin, developer of the 2009Bionic Commando reboot, andSlant Six, which produced recent tactical squad shooter Resident Evil: Operation Raccoon City. A better source of inspiration might be Vancouver studio Blue Castle Games: Capcom liked Dead Rising 2 so much it bought the company.
http://www.edge-online.com/news/lost-planet-3-announced
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April 10th, 2012, 23:22 Posted By: wraggster
The upcoming PS Vita version of Street Fighter X Tekken will feature cross-platform multiplayer, Capcom has announced, allowing those playing on Sony's new handheld to face off against PS3 players.
The feature, revealed at Capcom's Captivate event in Rome last week, is a first for the Street Fighter series, and will doubtless be a cause of some concern for PS3 owners given that the Vita version will offer a simplified control scheme, making use of Vita's touch capabilities, and multiplayer battles over 3G.
The Vita release will be the first to offer 12 new characters. From the Street Fighter series come Blanka, Cody, Dudley, Guy, Elena and Sakura; representing the Tekken side are Alisa, Bryan, Christie, Jack, Lars and Lei.
Those 12 characters are already on the Street Fighter X Tekkendisc, with Capcom saying last month that they would be unlocked through a DLC update after the Vita version is released in the autumn. PS3 players who buy the Vita version will get the DLC characters for free.
PS3 and Vita players will also be able to share save data, including character customisation and gem loadouts, across both platforms.
http://www.edge-online.com/news/vita...-platform-play
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April 9th, 2012, 22:34 Posted By: wraggster
via http://emu-russia.net/en/
Sony PSP emulator has been updated. Changes:
- Module loading (this allow more games to run, including some software like PRX Decrypter or LUA Player)
- Automatical EBOOT decryption. It will decrypt EBOOTs on the fly. This will allow lots and lots of new games to start running. (But still requires some work to get most of them ingame).
- Note: with those improvements I have noticed lots of games start running, and some more starting like: Princess Crown and Ys The Ark of Napishtim.
- Now you can drag & drop executable files on the emulator window
- Implemented bltzal/bltzall required for some games
- Implemented DXT1
- Fixed DX3 R<->B
- Added lots of new APIs and fixed some of them.
- Added a new versioning system. Releases now are denoted by the date eg: 20120407, git revision: 959572e63973662303c2dfd80f6fb60eaebb4072, and now also a count revision r256. This is an incremental number that indicates the number of commits to the repository.
File: Download
News source: http://pspemu.soywiz.com
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April 9th, 2012, 22:17 Posted By: wraggster
The True Blue, the first two JailBreak dongle that can play games on CFW 3.55 3.6 + could not keep a monopoly on the underground scene PS3, it was quickly copied in a "hardware" by another team has released the first clone JB-called king.
They were able to crack the three last update of the True Blue namely 2.3, 2.4 and 2.5 with the latest CFW TB V2 compatible with consoles downgradées. With this success the price of JB-king is lower than that of True Blue, in France it costs around 45 euros only. A second clone behalf JB2USB, three times cheaper to set up in China, it is a marketed everywhere but is currently limited to the 2.3 update therefore compatible only with 60 patches EBOOTs TB, the latest games do not work on it. In response, the True Blue team decided to respond by revealing a nasty surprise, they say that users of the cracked 2.5 update on the JB-king may have their console freezée with the internal hard drive completely formatted. Quote of 5-4-2012: Warning for those who bought a clone True Blue: we implement anticlones technology in the firmware of True Blue accurately detects active clones and one of the random as erased the internal hard drive. The update software 2.5 of the JB-king is especially affected by these measures, anyone using this clone will be subject to loss of data due to Hard Disk Wiping and other effects. OF Further measures are under development and will be deployed soon. Clones of True Blue EBOOTs will be blocked and will not work with these dongles. Buying real True Blue. JB-king The team was quick to respond, she confirms that she is able to crack future updates of the True Blue CFW and possible future of the latter. Quote: - The JB-king can handle all the updates to come. - The JB-king can not be blocked without the True Blue is blocked. - Users of the JB-king does not have to worry about the updates coming they will be cracked quickly. As we have done successfully with the 2.3 2.4 2.5. - We strongly condemn the behavior of the TB team competition with its malevolent, threatening to transform the console consumer brig for monopolizing the market for chips. - If the Team TB program malicious code for the JB-king, True Blue users can not be excluded. It can not be completely identified, so it could not be blocked by the update 2.4. This story does not end here, it seems that new clones of True Blue begin to appear in China, these latter have the same format as the True Blue but within the hardware is different, the TB team says they can not mount any loose True Blue, worse than the JB2USB. Quote of 6-4-2012: We have seen that some unscrupulous Chinese circulate fake dongle True Blue. These dongles is very similar to true externally, but internally a pcb inexpensively, which they do not work with the True Blue CFW V2 or any firmware above 2.3. Therefore this dongle does not work with any recent EBOOTs, all patches since the beginning of the year. In addition, the hardware platform on which it is based clone appears to be almost identical to clone JB2USB that surfaced there some time ago. It is likely that the channels that distribute JB2USB are the same as those clones True Blue, so beware of shops that sell the JB2USB because they can sell you a fake.
http://ps3.gx-mod.com/modules/news/a...p?storyid=3082
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April 9th, 2012, 22:08 Posted By: wraggster
Since rewrite of pcsp has gone further than we expected , and the resulting emulator has nothing to do with the old one , for avoiding confusion between old and new pcsp we decided to rename new pcsp to
pspe4all.
You can find the new site here : www.pspe4all.com
Old pcsp site will still be online to d/l older versions of the emulator. There might be some update to latest 0.5.4 release as well
Stay tuned
shadow
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April 9th, 2012, 22:04 Posted By: wraggster
via http://psp.dashhacks.com/2012/04/09/...ate-660-me-lme
After releasing his firmware dumper for the psp GO, neur0n is back with an update to his 6.60 ME & LME custom firmwares.
The v1.7 update to the ME & LME versions fixes a bug where the PSP would freeze if it entered sleep mode with the "Speed Up MS access" feature enabled and adds a "Text Color" option to the recovery menu. neur0n has also refactored the code in the firmware.
If you have 6.60 ME / LME already on your PSP, you can use the firmware's Network Update feature to update the firmware or manually update them using the files found on neuron's site. If not, then you will have to take the long way out.
http://psp.usamimi.info/
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April 9th, 2012, 22:03 Posted By: wraggster
PkgView is a tool for extracting files from PS3 pkg. This tool 100% legal it contains no code sony. PkgView also has a graphical interface that simplifies the extraction of both individual files and the complete package.
PkgView Changelog Version 1.3 --------------------------------- Added support for pkg psx / psp Added progress bar of tasks in Windows 7 Version 1.2 --------------------------------- FIX: I kept failing to extract large files. FIX : Problems in interpreting the structure. FIX: Other problems in the extraction. more descriptive extraction window. Optimized extraction retail pkg. Now create a log extraction. Version 1.1 ------------ --------------------- FIX: Failed to extract large files Version 1.0 -------------------- ------------- FIX: PARAM.SFO not appear. FIX: Empty folders not appear. Added support for retail pkg (thanks to the implementation of Mathieulh). Now accepts pkg passed as parameter. Added support to drag the application pkg. Added option in the source folder Extract Added extension association. pkg Added option Extract here in the context menu of Windows. BETA 2 ------------ --------------------- FIX: Duplicate Folders and files out FIX: Check if the pkg is debug folder Added extraction Improved extraction algorithm BETA 1 --- ------------------------------ First version
http://foro.ifcaro.net/pkgview-v1-2-t193.html
download attached
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April 9th, 2012, 21:59 Posted By: wraggster
via http://psp.dashhacks.com/2012/04/05/...-between-games
New homebrew and plugins are still being pushed for the PSP. Just the other day, we've seen an entirely new UMD Dumper hit the scene. To join it, is an update to Quickboot.
Quickboot is a plugin that allows you to quickly switch between games and applications without having to return to the XMB. It doesn't matter whether the next thing you're launching is a homebrew, an ISO or a PSX game, Quickboot does it all. To make the transistion seamless and to ensure that you don't have to return to the XMB, Quickboot can also change the ISO driver in use.
You'll need to free up anything that uses the NOTE key such as screenshot plugins as that is the one you'll be using to bring up the Quickboot menu. You can grab Quickboot below.
download attached
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April 9th, 2012, 21:57 Posted By: wraggster
via http://psp.dashhacks.com/2012/04/05/pro-online-client
The PSP scene is still kicking despite the Vita being out. Coldbird and co. are constantly working on improving their PRO Online Client that was first released a week ago.
The PRO Client allows you to play adhoc games via infrastructure on the Prometheus' server in a manner similar to Xlink Kai. It functions as an addon to those already on the 6.xx PRO custom firmwares and for those rocking a PSP Slim or newer.
To get you up to speed, the client now has an online menu, keyphrase chat support, a key binding that exits you to the XMB, offline Adhoc Mode and support for Tekken 6. To date, the client supports 12 titles:
•Blood Bowl
•God Eater
•Gods Eater Burst
•Mod Nation Racers
•Pangya Fantasy Golf
•Split Second Velocity
•Tekken 6
•Untold Legends – Brotherhood of the Blade
•Untold Legends – The Warriors Code
•Virtua Tennis 3
•Worms Battle Islands
•Worms Open Warfare 2
With the plug being pulled on official servers, this definitely will prolong the life of these games. If you aren't already the client, you can grab everything you need below.
downloads attached
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April 9th, 2012, 21:48 Posted By: wraggster
via http://wololo.net/wagic/2012/04/09/w...al-vita-hacks/
People contact me regularly to ask why I’m spending time hacking the PSP emulator of the Vita, rather than the Vita itself. Others are wondering why we haven’t seen a true vita hack yet. So, what’s the current status?
It needs to be understood that one of the main reasons the PSP was easily hacked was because it allowed unsigned content to run in its first iteration. It is safe to believe that Sony did not do the same mistake with the Vita.
One of the consequences is that without any hardware, it is difficult to understand the internals of the Vita, and that makes software hacks close to impossible. For software hacks to be even possible, we need to understand the internals of the vita. This is something that we’ve been discussing here, for those interested. Of course, there are software attempts at understanding the Vita better (Davee is probing the walls of the psp emulator, Dridri is investigating USB communications, SKFU is playing with the network, etc…)
Many of us have a few crashes that could be interesting on the Vita, but of course, a software crash is basically useless until we have the tools to analyze it, and possibly turn it into an exploit. For this, most likely, Hardware hackers will be required… but even that is not a given, since hardware on these devices is made more and more difficult to investigate. Everything can be hacked of course, it’s just a matter of time and money, but I am wondering if we are reaching a point where investigating such a device from a hardware point of view has become complex and expensive enough that a hobbyist tinkerer will not do it, only people/companies will do it, as an investment to future sales (I’m thinking for example of Datel, or, more recently, the whole usb dongle thing going on with the PS3).
What do you guys think? Has it become too expensive for an individual to investigate the hardware of new generation consoles?
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April 9th, 2012, 21:46 Posted By: wraggster
via http://wololo.net/wagic/2012/04/08/s...rking-on-vhbl/
Hey everyone, long time no blog!
I’ve been busy recently, trying to help many people porting their PSP Game exploits to VHBL. As I worked on this for the past weeks, it has become a bit clear to me that Motorstorm Arctic Edge and Everybody’s Tennis were both games with “ideal” conditions for porting HBL.
HBL Requires a subset of functions of the PSP SDK in order to run, and if the exploited game does not import these functions, it is difficult for HBL to even start. These functions are required to clean up the ram, start/stop threads, etc… In theory, most games should have these functions, but practically, I’ve seen over the past weeks that many games are missing one or 2 functions that are essential for HBL, and it seems Motorstorm and Everybody’s Tennis were some kind of exceptions.
These problems did not exist prior to Firmware 6.60, as we were able to access all functions, even those that were not imported by the game, provided we were able to estimate the syscalls attached to them. Estimating syscalls was easy to do up to firmware 6.20, but the logic was slightly changed after that, although we always found workarounds. For firmware 6.60, which has techniques against both perfect syscalls, and use non imported functions, it didn’t matter too much as we could sign homebrews (and JJS did create a 6.60 version of HBL, which bypassed the limitations of firmware 6.60 simply by having the loader – a signed homebrew which we used as the “game” to be exploited – import as many functions as possible).
Of course, signing PSP homebrews is not useful on the Vita, so we couldn’t use this trick for VHBL, and we’ve just been lucky that Motorstorm and Everybody’s Tennis import so many functions.
That being said, I have improved HBL recently in order to be a bit more “resilient” in such a hostile environment (many thanks to JJS, as often, for his great suggestions). If you’ve found an exploit in a game, and have been stuck porting VHBL to it because your game was missing some functions, please update your VHBL repository, and give it a try again, starting by regenerating your config files with the tool gen_exploit_config.rb. You might get lucky…and if not, you should feel free to contact me to see if I can help more.
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