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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 8th, 2012, 02:02 Posted By: wraggster
Remember Sacred 2: Fallen Angel? It was the last entry in the Sacred series of dungeon crawlers, that debuted back in 2008. The series is known for high, serious fantasy, but the latest title, Sacred Citadel, looks to be taking a different approach.
While there are still plenty of fantasy creatures in tow, the dungeon-crawling is taking a back seat to "b*tchin battles," "ridonkulous rides" and "crazy co-op." It looks, all in a ll, a bit more over-the-top than what Sacred players may be used to. Sacred Citadel is slated for release on PSN, XBLA and PC in 2013.
Have no fear if you're looking for something a little more traditional, however, as the Sacred Citadel website reveals that Sacred 3 is most certainly on the way, with the official Facebook page asking fans to "stay tuned."
http://www.joystiq.com/2012/08/07/sa...nd-pc-in-2013/
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August 8th, 2012, 02:02 Posted By: wraggster
Founder and CEO of Crytek Cevat Yerli knows that a lot of people want to play a new TimeSplitters game – but "a lot" just isn't enough to get one made. At least, not yet.
"I tested through my official blog to see how big the TimeSplitters community is, and while the volume of responses was quite high, we feel it's not high enough yet," Yerli tells VG24/7. "That being said, it did indeed trigger a deeper evaluation of what we do with TimeSplitters, and I can only say this for now: We might have some surprises coming soon."
In April, Crytek officially rebuked rumors it was developing a new TimeSplitters. For now, Yerli and Crytek are focused on creating gaming's future in the form of social experiences, with Warface's Gface streaming system leading the charge. Perhaps the surprise for new TimeSplitters content will be the franchise-specific social network "Timeface," or maybe even "Splitleg."
http://www.joystiq.com/2012/08/07/ye...t-high-enough/
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August 7th, 2012, 01:42 Posted By: wraggster
The developer PSDev release a new version of its application called Final Edition PS3Tools GUI.
New / fixed: - Added scetool v0.28 - New keys added to the keyset - New script to sign Eboot - New records system - Button "do it" deleted, the action is done when it is selected - Remove SELF tools - Each operation in its own dialog box It was funny to make this application it has received 12 updates great. I am sad to stop working, but I'd be happy to see what people will do. I will releaser source code, but not today, not in this topic. It is also the most stable version, all functions were tested and not only by me (Dcnigma, Industerialcode) and all is working properly. The system works in a new way. There are individual files (PUP Tools scetool, Core_os Tool ect). To use a tool, place a file in the correct folder. scetool In the folder, there is a script that can be edited fix.bat to sign your EBOOTs. To change the firmware (3.41) compression. PS3Tools 3.3
http://ps3.gx-mod.com/modules/news/a...p?storyid=3123
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August 7th, 2012, 01:41 Posted By: wraggster
Now a developer has posted on the Wiki Ps3 a method for the PlayStation 2 (PS2) Software Emulator on 3.55 without the dongle USB Cobra on all Ps3 Slim or Phat.
Use: - Replace the files in / dev_flash / downloaded by those in the archive-p3dwik ps2compatfiles.rar - Factory Service Mode Switch - Inserted the original PS2 - it starts the backups do not work. You compatibility 2.60 and all its bugs. PS2 Compat. flag All consoles have their hardware information. In GameOS you can call the syscall Lv2 393 (0x189) sys_sm_get_model for your information. Lv1/Hypervisor its in the repository nodes sc 0x5B lv1_get_repository_node Parameters with "sys", "hw", "config" usually have noded "sys.hw. config # 0 "or something. xmb and check if this Flag is 0, we get "This model of the PS3 system is not compatible with PlayStation 2 format software." Be careful as any transaction involving the flash console this operation has risks.
http://ps3.gx-mod.com/modules/news/a...p?storyid=3121
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August 7th, 2012, 01:30 Posted By: wraggster
A couple of days ago Colbird, a developer of the Pro Team, announced that he has managed to get an additional 4MB of RAM out of the PSP 1000 series. This means that if you own a PSP 1000 running custom firmware you will soon be able to join others with some online gaming.
Sorry for my long absence... I've been busy in the Vita Scene (and still am). However I've got some good news for you guys... I've found a way to make Prometheus Online run on 1g units. It's dirty, but it works and gives us 4MB extra RAM on 1g - enough to do online gaming! I will try to update the sourcecode in the near future with some 1g unit compatiblity patches. Source: prometheus
http://psp.dashhacks.com/2012/08/06/...nline-psp-1000
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August 7th, 2012, 01:29 Posted By: wraggster
PSP homebrew developer V@ughn has released a homebrew [COLOR=blue !important][COLOR=blue !important]game[/COLOR][/COLOR] which recently has been available to download via the PSP Homebrew Community...say hello to Sonymon HD!
Sonymon HD is a PSP Homebrew game created using C++ by developer V@ughn. This is the same guy responsible for Epic Sathe, which if you don’t know is a stickman/figurine fighting game.
Sonymon HD has been known to be a pretty buggy game, however with the work that V@ughn is putting in; the game is becoming more stable with every release.
In a short time I expect the game to be almost bug free and close to becoming a nice addition to the homebrew gaming world. As you’d imagine by the title of the game, it is very similar to Pokemon. You are able to battle other ‘Sonymon’ and trainers, however beware of what is described as the legendary Sonymon, which can occasionally be encountered in the wild.
My YouTube Channel - Check it! Let me know your thoughts.
http://psp.dashhacks.com/2012/08/03/...llo-sonymon-hd
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August 7th, 2012, 01:27 Posted By: wraggster
Good evening to you all that it is late in closing certe however, after long time of inactivity due to personal reason, I just built a system of verification Record in Iso Umd Dumper V2.3 when you start it the application’ll automatically detect and return true or false file if the file does not exist then you will be able to create via X: Creates the file, O: continue without creating the file, []: Quit! Here it’s not a big update but I find that it could servire to this function rather than plugging it on the psp pc ect … screenshots: Before screenshot: After urgent reminder! Downloading ISO is purely and simply prohibited and can cause big problems (fines).
http://www.pspgen.com/
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August 7th, 2012, 01:21 Posted By: wraggster
via http://wololo.net/2012/08/01/glevand...your-ps3-slim/
Those of you who are missing the joys of having a true 100% support of otherOS will be delighted: developer glevand released yesterday a patched Custom Firmware that allows him to boot his PS3 Slim directly into petitboot.
For those who don’t know, petitboot is a bootloader, similar to grub on Linux, allowing you to choose which OS to boot your machine on at startup. In this case, you get the choice between OtherOS (Linux) and GameOS (regular PS3 XMB)
This opens the door to a bunch of cool things to do with your PS3.
Quoting Glevand:
Mega cool I can wakeup my PS3 with Ethernet Wake-On-LAN magic packet and if OtherOS flag is set then my PS3 slim cold boots petitboot Just like old times when we had old OtherOS
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August 7th, 2012, 01:18 Posted By: wraggster
via http://wololo.net/2012/08/02/ps3-3-6...y-maintenance/
Things have been going extremely fast since the leak/release of 3.60 PS3 keys yesterday.
Developer PSDev released a partial dump of the PS3 3.60 firmware a few hours ago, which will be useful for the devs who want to investigate the inner workings of that firmware. Such files could be also potentially useful for people willing to create a 3.60 custom firmware (which, let me clarify, does *not* mean a 3.60 hack, but a Custom Firmware with 3.60 features that would technically be running on a 3.55 PS3. So, if you’re stuck on 3.60, this is not directly useful to you).
To be perfectly honest, I believe that the people who have the skills or the knowledge to reverse engineer those files and/or work on a CFW probably also know how to extract them in the first place. Nevertheless, it’s a good release for those of you who want to get started and have a look at them without having to learn how to extract them first.
I won’t release these files here, as for anything related to Sony firmware they probably contain lots of copyrighted content that is not supposed to be distributed.
In addition to this, those of you who want to enjoy “backups” of 3.60+ games on your 3.55 CFW should be rejoicing, as more and more people are publishing patched eboots for many games. Again, I do believe providing you with these links is not in my best interest, but if you head over to your favorite sharing/p2p website, you’ll probably be finding whatever you want fairly easily. Lists of backups compatibility are also being updated on many scene websites.
Finally, not sure if this is a coincidence, but Sony announced they will be having a maintenance of their network today, which will last 2hrs. Quoting their blog announcement:
This maintenance will start at approximately 12:00am midnight Pacific Time (1:00am MDT / 2:00am CDT /3:00 am EDT) and last for about two hours, ending around 2:00am PDT on Thursday, August 2nd (3:00am MDT / 4:00am CDT / 5:00am EDT). During this maintenance period you WILL be able to sign in to the Network if you have signed in at some point over the past few days. So please be sure to sign in now if you wish to access PSN during this maintenance window.
I’m personally not too much into the whole “playing backup” thing, but some other things are catching my interest with the 3.60 keys release, in particular this recent addition by eussNL in the ps3 dev wiki, indirectly related to Kakaroto’s work on his 3.60 Hen:
Q: recently 3.60 keys surfaced (lv1ldr, lv2ldr, isoldr, appldr), what does this mean for this release and the future?
A: That is actually a multiparted answer:
now that several binairies (Iso module + CoreOS minus the loaders that are inside lv0) can be decrypted, more investigation can be done in them, which give a new boost in (unrelated to the HeN) other targets, like:
Hardwareless downgrades : Downgrading with PSgrade Dongle (lv1.self)
QA Flagging / systemtokens (spu_token_processor.self) and usertokens (spu_utoken_processor.self)
PS2 compatibility (mc_iso_spu_module.self , me_iso_for_ps2emu.self , sv_iso_for_ps2emu.self)
Getting per_console_root_key_1 / EID_root_key on 3.56+/slim3K (lv1.self , aim_spu_module.self)
Backsigning applications for <=3.55 and patch sys_proc_param_version (appldr.self , lv2_kernel.self)
Q: So does this mean a future release would be sooner?
A: Only God knows But it can also be that because of the above, it would become meaningless/surpassed by better progress. So lets all hope for the best
Lots of exciting stuff in there… Of course all of this is hypothetical for now, but assuming the right people start looking into it…we could very well see homebrews or software downgraders happening on 3.6+
Sources: eussNL, ps3hax, playstation blog
Q: recently 3.60 keys surfaced (lv1ldr, lv2ldr, isoldr, appldr), what does this mean for this release and the future?
A: That is actually a multiparted answer:
•now that several binairies (Iso module + CoreOSminus the loaders that are inside lv0) can be decrypted, more investigation can be done in them, which give a new boost in (unrelated to the HeN) other targets, like:•Hardwareless downgrades : Downgrading with PSgrade Dongle (lv1.self)
•QA Flagging / systemtokens (spu_token_processor.self) and usertokens (spu_utoken_processor.self)
•PS2 compatibility (mc_iso_spu_module.self , me_iso_for_ps2emu.self , sv_iso_for_ps2emu.self)
•Getting per_console_root_key_1 / EID_root_key on 3.56+/slim3K (lv1.self , aim_spu_module.self)
•Backsigning applications for <=3.55 and patch sys_proc_param_version (appldr.self , lv2_kernel.self)
Q: So does this mean a future release would be sooner?A: Only God knows But it can also be that because of the above, it would become meaningless/surpassed by better progress. So lets all hope for the best
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August 7th, 2012, 01:17 Posted By: wraggster
via http://wololo.net/2012/08/03/no-guys...-get-released/
Some scene websites are claiming that “Vita keys” have been released as part of a tool called “PS Vita Tools”. This is pure disinformation, and I will explain why, so you can redirect your friends to this article when they ask if the Vita just got hacked.
Enough people have contacted me about this incorrect piece of news now that I need to write about this, so here goes.
PS Vita .pkg files are encrypted. Before the PS Vita was released, that is, before December 2011, the encryption key used for PS Vita packages was actually the same as the one used for PSP pkg files. That was because the whole thing was a beta. The key has been, since then, changed.
The “Vita keys” being released as part of PS Vita Tools are just these old beta keys as well as psp 6.60 keys, things that have been known for ages (check the PS Vita Dev wiki history for confirmation). These keys are pretty much useless for now. As Deroad, the dev of this utility mentioned, his tool needs the vitakeys. He didn’t say he was providing any new keys, but that his tools needs keys (which we don’t have) in order to decrypt anything. He just provided the ones that are currently known, and that are not really useful (not that the tool in itself isn’t useful, I won’t judge that as I haven’t tried it yet, I’m just saying this release isn’t what some people are making it sound like).
Also, decrypting those .pkg files would just be one step of what’s necessary to run unsigned content on the Vita, so don’t get your hopes too high.
I know it is difficult to understand everything about the scene, I’ve made my own share of mistakes, but it was extremely easy in this case to verify that this information has been available for many months now, so the sites advertising this as “breaking news” or a “Vita keys release” just got their facts completely wrong, and are just losing credibility as trusted sources of information for the Sony scene.
I guess some sites got too excited over the PS3 3.60 keys released yesterday, and assumed the same could happen for any other device as well…
That being said, I took a snapshot of Deroad’s release (source code only), and those interested can download it here.
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August 7th, 2012, 01:15 Posted By: wraggster
via http://wololo.net/2012/08/04/psp-pro...or-vhbl-users/
Famous scene hacker Coldbird, one of the core developers of the Pro CFW, announced a few weeks ago on the prometheus forums that the “online” feature of Pro Online might become available to Phat (PSP 1000) models, after he discovered a new way to get 4MB extra ram available on the PSP.
For those who don’t know yet, Pro Online (Prometheus) is a new version of the Pro Custom Firmware, that allows you to play online with PSP games that were initially only compatible with adhoc. This is similar to systems like XLink kai, but is completely integrated in the Firmware, and requires minimal setup on your Wifi router.
Due to the amount of Ram required by the network modules for this feature to run, the “Online” feature of Pro online is available on PSP models that have 64MB of Ram, that is, all of them except the PSP 1000. By finding an additional 4MB, Coldbird hopes to load some of the required modules in a different location in order to let the PSP 1000 have all of its typical user-mode Ram available for the actual games. 4MB doesn’t sound like a lot in this day and age, but on the PSP 1000 we only have 24MB to play with, so that would be more than a 15% increase… As a matter of comparison, VHBL takes 50kB in Ram. 4MB is 80 times that.
This discovery came a few days after Sony announced they will be closing their online PSP servers for Eye of Judgement, SOCOM: Fireteam Bravo 3, and Motorstorm Arctic Edge, which leaves PSP players with only unofficial alternate solutions such as Pro Online.
There are limitations to this extra freed ram (which, for those of you who know a bit the PSP’s internals, is actually the volatile memory in partition 5), but hopefully the Pro team will make this thing happen.
In addition, this might be good news for VHBL as well, as from my understanding all that is required can happen in user mode assuming the right syscalls are available. What this means is that we could have an additional 4MB available to VHBL exploits sometime soon, which could improve homebrew compatibility or performance here and there.
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August 7th, 2012, 01:12 Posted By: wraggster
via http://wololo.net/2012/08/05/ps3-rel...lly-made-easy/
Developer Flatz just released eEID_RKDumper, a homebrew for 3.55 PS3 that will dump your console’s eEID keys directly from GameOS.
These keys are necessary to convert your console into a Debug console. Until now, retrieving these keys required you to install OtherOS (Linux) on your PS3, and run a series of utilities from there. This is not the case anymore, and you can retrieve these keys with the push of a button.
Converting your PS3 into a Debug console (DEX) has many advantages, one of them being that you can run official blu rays up to 4.20 without losing homebrew compatibility (assuming you know where to find the debug firmwares). It also have a few drawbacks, one of them being that you will lose dvd/blu ray playback.
This tool was the missing bit to make the CEX to DEX conversion “Noob proof”. From what I can see, it wouldn’t be surprising to see very soon a tool that does everything directly on your PS3, but for now, the process has become easy enough.
How to convert your PS3 into a Debug console
Please note that this requires you to flash stuff, and then flash more stuff. The keys used are unique per console, so don’t try to get them from somebody else, you would brick! It is recommended that you have a hardware unbricker (such as the E3 Flasher) and a clean dump of your flash handy before your start. Buying a hardware downgrader after you messed up is not going to save you if you don’t have a clean dump of the console somewhere.
You will need the following tools: MultiMan, BlackBox FTP, CEX2DEX, eEID_RKDumper. You will also need a DEX Firmware if you want this to actually be useful, but I won’t provide these here.
The whole process takes about 10 minutes.
1.Dump your current Flash in multiman (mmOS->Select any file->Open in HEX viewer->[SELECT]->[START]->DUMP LV2(NO)->DUMP LV1(NO)->DUMP FLASH(YES)). Update: some people are having trouble with this step. While I’m confirming this, please try to use memdump instead if you are having issues with the multiman solution.
2.Run eEID_RKDumper, this will do a black screen then go back to the XMB, this is normal.
3.Retrieve your Flash and the eEID keys from your console by connecting to blackboxftp (note, the eeid keys are in /dev_hdd0/tmp/eid_root_key)
4.Run CEX2DEX on your keys + Flash in order to create a DEX Flash
5.Copy the DEX Flash to your PS3
6.Install the DEX update by pressing “X” twice on it in multiman
7.Reboot, from there you can install a DEX Firmware and enjoy
eEID_RKDumper by flatz, credits go to naehrwert for the spu code
https://twitter.com/eussNL/status/231819408337674240
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August 7th, 2012, 00:52 Posted By: wraggster
PCSX2 is a free PS2 emulator for the PC that has been in development since the year 2000 and managed to reach version 1.0 last week. As an emulator it's an impressive piece of work, boasting compatibility with over 73 percent of games, which is some 1,697 titles. It can offer up graphics beyond what the original hardware was capable of, achieving resolutions up to 4096 x 4096 with anti-aliasing and texture filtering. You can save games, record video as you play, use a range of controllers, and even adjust game speed if you so wish. Of course, you'll need a fast machine to run PS2 games at a decent speed, but the spec is still reasonable. It's recommended you have at least a Core 2 Duo running at 3.2GHz, or a Core i5 at 2.66GHz+. As for graphics cards, a GeForce 9600GT or Radeon HD 4750 is desirable."Grab it while it's hot (official binaries and source). Unfortunately it doesn't seem to be packaged for any GNU/Linux distros (Debian has packages of the predecessor to PCSX2, PCSX: Reloaded which, naturally, emulated the Playstation).
http://games.slashdot.org/story/12/0...-pcsx2-hits-10
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August 7th, 2012, 00:50 Posted By: wraggster
Devil May Cry and Bayonetta designer, Hideki Kamiya has criticised Sony'sPlayStation All-Stars Battle Royale for being "a rip-off".
No-doubt referencing similarities to Nintendo's Super Smash Bros. series, the Platinum veteran said this weekend Sony's own character beat-em-up lacked "morals".Asked by a fan on Twitter if he was looking forward to PlaySation All-Stars, Kamiya responded: "No. I don't like that game."
Pressed for explanation, he later tweeted: "It's just a rip-off... I don't like rip-off."
One All-Stars fan defended the title in a tweet to the designer, arguing that Sony's simply "listening to fans" and "following a successful series". Kamiya responded: "And throw[ing] morals away. Great."
Hideki Kamiya is currently working on Project P-100 for Wii U.
http://www.computerandvideogames.com...etta-designer/
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August 7th, 2012, 00:44 Posted By: wraggster
A leaked image appears to point to a new Prince of Persia game in the works.
The screenshot, labled ‘POP_ZERO_2,’ was posted by a user on the Ubisoft forums in response to those questioning the current dormancy of the long-running franchise.
Kotaku also points to shots posted on Neogaf back in May that could very well be related.
Prince of Persia Zero was the codename for a canned project a few years ago, where Ubisoft was attempting a radical change in the series (potentially a present day setting).
If the image is real, it looks to be an early build of the game. Ubisoft is mum at the moment, so consider this utterly unconfirmed for now.
http://www.mcvuk.com/news/read/rumou...reboot/0100746
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August 6th, 2012, 21:16 Posted By: wraggster
Sony has announced the previously rumoured God of War Saga and the Infamous Collection for PS3.
They'll launch in the US on August 28 alongside the Ratchet & Clank HD Collection, with each release priced at $29.99. We've left a message with Sony asking if the God of War Saga and the Infamous Collection are going to be released in Europe.The three releases are part of a new "Collections line" of titles, according to Cristian Cardona, associate product marketing manager at SCEA. "Keep an eye on the Blog as we bring you some additional news in the coming weeks, about which games you can expect to get their own Collections this fall," she said.
God of War Saga
- God of War
- God of War II
- God of War III
- God of War: Origins Collection (which includes God of War: Chains of Olympus and God of War: Ghost of Sparta)
- Exclusive Bonus Content
- Voucher For 1 Trial Month of PlayStation Plus
- Remastered for HD, DUALSHOCK Control, Full PlayStation Network Trophy Support and 3D (3D supported only in God of War III and God of War: Origins Collection)
Infamous Collection
- Infamous
- Infamous 2
- Infamous: Festival of Blood
- Extra missions
- Additional character costumes, power ups and weapon styles
http://www.computerandvideogames.com...us-collection/
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August 6th, 2012, 20:42 Posted By: wraggster
Media Molecule's community-driven platforming seriesLittleBigPlanet saw the seven millionth level published to its servers last night. To celebrate, the studio has created an infographic on the history of LBP.
Despite the series being four years old, there are still over 5000 player-created levels being published every day. Of course, a large proportion of those will be yet more side-on racing levels with badly placed checkpoints, but it's an eyebrow-raising stat nonetheless.
But the infographic goes into more detail than just dry DAU figures. Apparently, the studio killed 120 computers in the development of the series, and 150 keyboards. Its inbox received 448,925 emails from fans - 346 of which were from under-tens seeking employment opportunities.
And curiously, Media Molecule claims that if all its community levels were laid out end to end, they'd circle the earth six times, though we'd imagine that one would very much depend on your television set's display resolution.
While it's an amusing read, it highlights a sustained community involvement that is uncommon in the console space - a market more used to big launches and short tails - and offers comforting evidence that big-budget successes can still be far from generic.
For more stats on the game's journey to seven million levels, click the source link below.
Source: Media Molecule blog
http://www.edge-online.com/news/litt...mmunity-levels
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August 6th, 2012, 10:36 Posted By: wraggster
The PlayStation 3 runs Doom, thanks to technology developed 18 years after the game's debut on PC. A stripped down version of id Tech 5 was used to port both Doom and Doom 2 to Sony's current-gen console for the upcoming Doom 3 BFG Edition.
Speaking with Joystiq contributor Britton Peele at QuakeCon 2012, id Software Creative Director Tim Willits said the "easiest way" to get network support working on PlayStation 3 was to start with Rage, the 2011 shooter in which id Tech 5 debuted.
"We never released Doom 1 and Doom 2 on the PlayStation Network," Willits said. "So we're like, 'OK, what's the easiest way to do this?' And what the guys did instead of rewriting all the network support, [support for] friends, and all that kind of stuff, is they took Rage, took out all the 'Rage' bits and put Doom 1and 2 on top of it." Despite the update in background tech, the classic games look identical to their original '90s counterparts.
Willits added that when PS3 players launch the classics this October, they will actually be "launching most of id Tech 5," with a "game loop that runs Doom 1and Doom 2." Isn't technology grand?
http://www.joystiq.com/2012/08/04/st...-doom-games-t/
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August 6th, 2012, 10:36 Posted By: wraggster
It has been a long time since I last visited the imperiled Mars research facility featured in id Software's 2004 shooter, Doom 3, but playing the upcoming HD revamp, Doom 3 BFG Edition, I felt like I hardly ever left.
While not as highly regarded as its predecessors, Doom 3 was an enjoyable (and, at the time, graphically impressive) game that garnered a fair following. For fans, Doom 3 BFG is a package filled with memories of the franchise. Along with Doom 3, its expansions, and brand new 'Lost' missions, the BFG pack includes both Doom and Doom 2.
Doom 3 BFG itself is not meant to be the original Doom 3 experience with prettier textures and 3D support. "We made some slight improvements to the original game," id creative director Tim Willits told me after I got my hands onDoom 3 BFG's 'Lost Mission' content. "Like the flashlight [which can be used in conjunction with your gun, unlike the original]. We made things a little bit brighter, we improved a lot of the character textures."
BFG features tweaks throughout: slightly increased player speed, adjusted ammo and health, new soundscapes, and new auto-save and checkpoint features. "It plays better, it really does," Willits promises.
http://www.joystiq.com/2012/08/04/ge...3-bfg-edition/
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August 5th, 2012, 15:10 Posted By: wraggster
As Vita posts another awful quarter and PlayStation slips into loss, how does the games business hang on?
Sony
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
www.playstation.com
Rumours have abounded, in recent weeks, of an imminent redesign for the PS3 - a third physical iteration of the hardware which would boast an even slimmer profile and an even lower price point. At this stage its existence is such a poorly-kept secret (or such a spectacularly executed hoax) that it seems a complete certainty that it'll appear at Gamescom later this month.
That certainty, by the way, is an illustration of the importance of keeping secrets in this business. Sony's desire would have been to unveil a new super-slim PS3 model to a surprised audience, creating a buzz around the platform which would be conveyed to consumers in subsequent media reports - Sony blows away Gamescom with new PS3 redesign and price point! Now, we've all seen the machine laid bare all over the Internet prior to the announcement, and there's been endless speculation over how low the price can go.
"Vita, PS3 and PSP this year don't match the sales of PSP and PS3 alone last year, and that's a miserable situation to be in"
If Sony doesn't reveal it at Gamescom, it'll be a huge disappointment; if it does reveal it, it'll earn little more than an expansive shrug, since we've already seen it all. A failure of secrecy has transformed a potentially hugely positive announcement into one which has little upside, in media terms, but a huge potential downside if it doesn't happen or doesn't match expectations. Now, secrecy is a tough thing to maintain in a high-profile consumer electronics or entertainment business - even the notoriously secretive Apple has had pretty convincing pictures of the upcoming new iPhone splashed all over the web - but Sony is particularly bad at it. As a journalist, it may seem churlish to complain about a company failing to plug its leaks, but for Sony's own sake, learning to keep its lips sealed and its prototypes in a locked cupboard would do no harm at all.
It's not just from a media perspective that Sony needs new hardware at Gamescom, though. In fact, even if there hadn't been any leaks, we'd all be looking to Gamescom for something pretty dramatic - because after the shockingly awful quarter the PlayStation business just had, Sony needs to show us that it's still in the game.
In the three months to June 30th, Sony's PlayStation business posted an operating loss - ¥3.5 billion, or £28 million - reversing the fortunes of the same quarter last year, in which it posted a similarly sized operating profit of ¥4.1 billion (£33.5 million). That's a perturbing development for a division which has generally been seen as a bright spot in Sony's gloomy catalogue of ailing businesses - but it's less worrying, in terms of the overall picture, than the decline in revenue which created that operating loss. Compared with the same quarter last year (in which, let's not forget, PlayStation Vita had yet to hit the shelves, so there should theoretically have been depressed demand as consumers waited for a new product), revenue from PlayStation products was down 14.5 per cent. Granted, the still strengthening Yen hasn't helped that figure - in real terms, once you account for currency fluctuations, the decline in sales is more like 10 per cent.
That's still rather awful. The June quarter isn't exactly peak season, of course, but year to year comparisons are reasonable to make, and losing 10 per cent of your sales in a single year is a painful thing to do. It's even more painful when you consider that the year in question saw the launch of a successor to your actually rather successful handheld console. Sony somewhat optimistically notes that sales of Vita have made up for some of the revenue lost through declining PSP and PS3 sales; the reality is that Vita, PS3 and PSP this year don't match the sales of PSP and PS3 alone last year, and that's a miserable situation to be in.
"Despite Sony's attempt to claim that the Vita's sales are making up for falling sales elsewhere, the absolute root of the problem clearly lies with the firm's newest launch"
There are a few factors to be borne in mind before we all pile in to criticise Sony's performance. Firstly, although the company itself posits the 10 per cent figure as a constant currency estimate for its declining sales, such figures can't reflect the real impact of currency fluctuations on the PlayStation business. What the strong Yen has done, more than anything else, is seriously restrict Sony's ability to manoeuvre in the console space. The Yen's strength is far beyond anything that would have been predicted in Sony's most pessimistic financial models a few years ago - it long ago soared through the valuation at which the Bank of Japan might have been expected to step in decisively, revealing the BoJ to be practically powerless in the face of global financial conditions - meaning that Sony is sailing much, much closer to the wind than it anticipated in terms of profit margins. Planned price cuts or other such alterations to the PlayStation strategy have no doubt been shelved or pushed back as a consequence.
What has been the ultimate impact of that? Impossible to estimate - but worth bearing in mind as we observe Sony's problems. Equally, we should recall a second factor, namely that no one year is really directly comparable to another in the games business. The business operates on a cyclical basis - an annual cycle which favours the December quarter, a five- or six-year console replacement cycle (whose prolonging is arguably causing some of the pain for the console business right now), a 12 to 24 month refresh cycle on major franchises. Those cycles interlock to influence business results, but are also uneven, with peaks and troughs created by quiet periods or major title releases. Sony's decline may in part be a trough rather than a trend - but note the "in part". It might not be as bad as it looks. It's still bad.
As usual, there's some odd mucking around with numbers going on within Sony's financial report. The company has combined sales numbers for the PS3 and the ageing PS2, as well as numbers for the PSP and the Vita, in a cack-handed effort at obfuscating actual sales. Some halfwit in Tokyo presumably thinks this is an ingenious way of distracting people from the reality of the figures; to him, and his bosses, I suggest a crash course in "how the Internet works" may be required, since the fact is that such a blatant attempt to hide your figures only focuses vastly more unwanted attention on them. Even so, it's not hard to see that the figures are bad - the combined sales of Vita and PSP, in particular, don't even add up to the individual sales registered by the PSP in last year's quarter.
Overall, despite Sony's attempt to claim that the Vita's sales are making up for falling sales elsewhere, the absolute root of the problem clearly lies with the firm's newest launch. PS3 has been a solid performer in the past few years; it's late in its lifespan, meaning there is plenty of scope to drive it forward through price cutting or redesigned hardware. Besides, it's got a huge installed base already, meaning that it's well-established as a platform for developers. Vita, however, is an utter flop - a label I didn't want to apply hastily, but can it really be denied at this stage, even by the console's most dedicated fans? It's clear that if Sony wants to reverse that situation, it's going to have to accept deeper losses through a steep price cut, as well as significantly ramping up its software efforts.
Mobile gaming and smartphone advocates will nod sagely and a little triumphantly at that, but the fact is that Vita's failure wasn't written in the stars. The 3DS XL is off to a good start and the 3DS platform overall has now managed almost 20 million sales; the market for dedicated handheld hardware is not dead. Smartphones and tablets have made it harder to sell people handheld devices, but by no means impossible. Vita's problems are not with the basic concept of a dedicated games machine, but with the execution - the pricing, the marketing, the functionality, the software, perhaps even the hardware itself. Some of those things can be fixed, but it'll be painful and expensive to do so. Whether Sony has the wherewithal to do so, and to do so quickly, will be an important pointer for what kind of future this embattled company has in the console business as a whole.
http://www.gamesindustry.biz/article...deflates-again
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