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July 29th, 2012, 11:16 Posted By: wraggster
via http://wololo.net/2012/07/24/a-new-v...by-acid_snake/
This week, /talk member Acid_Snake (creator of pyMenu for VHBL) managed to get VHBL to run on his exploit on the US and EU versions of an undisclosed PSP Game (TheCobra’s latest addition to VHBL helped us in getting the EU version to run by the way).
Acid_Snake has already done some early testing, and homebrew compatibility is fairly good, although, as usual, a few “big” homebrews such as ScummVM or snes9xTYL are missing the fun. (See details in Acid_Snake’s thread)
If you’ve been counting, that’s now the 4th undisclosed VHBL port available:
Some of you might think that’s enough for us to do one release before 1.80, but as far as I know for now there is no change of plans: the next VHBL release, based on neur0n’s exploit, will happen after firmware 1.80 is released.
As a few people mentioned in the blog comments, yes, there is a risk Sony majorly patches VHBL in 1.80, like this risk existed in 1.61, 1.65, 1.67, and 1.69. However so far their strategy has been to remove the games from the store as fast as possible, patch the firmware, then put the game back on store once the firmware is updated. I believe this is a cost-effective way to mitigate the impact of VHBL and I am not sure they will change their strategy for now (anyway they should really be focusing on the Vita side rather than the psp side IMO). The risk is here, but we are taking it, as we assume it is more costly for Sony to “strongly” patch VHBL, than to let us play homebrews with VHBL once in a while.
So what will happen with these 4 ports of VHBL? I don’t know yet, this will depend what their owners want to do with it, but for now we’d rather assume they’ll all be useful sometime in the future.
Speaking of the amount of exploits, I counted again today, and I am now aware of 16 exploitable games on the psp that haven’t been disclosed yet. Some of these games are not available on the vita, and some of these games cannot host a port of VHBL (or at least, not one that would work in a satisfactory way), but some of them haven’t been fully tested yet.
Also, if you add the amount of games that have been exploited in the past on the psp, brings the total to about 30 psp games found to be exploitable so far with simple buffer overflows. As jigsaw mentioned a while ago, I would not be surprised if most psp games are exploitable one way or another through savegame hacks, given enough time…
•Related read: 10 Great PSP Games with a vulnerability, anyway, the number of exploitable games found so far is just a funny anecdote I wanted to share.
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July 29th, 2012, 11:14 Posted By: wraggster
via http://wololo.net/2012/07/25/true-bl...-it-burns-out/
There’s a saying that a star shines its brightest right before it burns out. There’s also a saying that cockroaches are just extremely resilient and won’t f###ing die. You pick your choice, I decided to be nice this time.
The infamous piracy-enabling drm-protected True Blue dongle, which had been put out of production for a few months, is apparently back for a grand finale or something, as announced by a statement on their official website from a few days ago.
If you haven’t heard yet, dongles are not useful anymore since they cost money and only allow you to run a small selection of pirated games (the games that the people behind True Blue want you to run), while methods to convert your PS3 into a backups-compatible debugging unit (DEX) for free are now available.
Granted, the techniques to do so are not user friendly yet, but everyday brings a new DEX-dedicated tool in the PS3 scene, so it’s getting easier very quickly. And if touching your flash is not the thing you want to do, remember that the a-bit-more-scene-friendly-than-trueblue E3 team also announced they’ll have a dongle ready sometime soon (although the whole DEX thing might have changed their plans…)
My guess? True Blue have thousands of dongles already manufactured and ready to ship, and they have to sell them, so they’ll make you believe their tool is still the best option for backups. And again, if you’re one of their customer, good for them, but with free options now available, I really don’t see what convenience this brings to you. Finally, their “update” mostly sounds like they will add more malware in their releases to block potential clones (which, in the past, has meant bricked consoles and erases hard drive for uneducated customers who didn’t even know they had a clone). So, it’s your call, but it really seems to me True blue is now a thing of the past.
and again, don’t get me wrong: I’m not blaming True Blue for creating a cash cow like that. The stupid ones here are their customers.
Here is their full statement from 07/23:
The True Blue team will soon be launching an updated version of our dongle, hence our silence and lack of news/updates. The changes include a new style casing to help differentiate clones from the authentic True Blue dongles. The new version dongle will be compatible with EBOOT patches released to date, whilst existing authentic True Blue dongles in the market will continue to be supported in the same firmware releases. You can expect a spate of EBOOT releases shortly after the new version dongle is released. We also plan to include a lot of extra features for our loyal True Blue user base in upcoming firmware releases. which will also function seamlessly on existing authentic True Blue dongles.
We would also like to bring to our potential customers and existing users attention that the website: truebluejb2.cc is selling FAKE dongles. We are in no way associated with them nor will we replace or support their fake dongles.
Information received suggests that they have not yet cloned our new style packaging, so large qty’s of devices in the market which do NOT come packed in the packaging detailed below (30-5-2012 news) are most likely fake. We will continue to monitor the situation daily.
The upcoming new firmware releases will also block the clones and help users differentiate fakes from authentic dongles.
Upcoming firmware releases will block these fake devices and furthermore EBOOT’s will not support the clones. PB2 and JBking clone devices will also be blocked in the future and will not function correctly with our upcoming features!
We thank our customers for their continuing support and hope you will enjoy the coming features and EBOOT patches………
The clones sold by truebluejb2.cc can be differentiated by checking the PCB inside the casing using the guide below, as previously posted in news.
So, are you guys going to buy the upcoming True blue dongle? Or move to a Debug console ? Wait for E3 Team’s solution?
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July 29th, 2012, 11:13 Posted By: wraggster
via http://wololo.net/2012/07/26/droid-x...knockoff-ever/
China is well known for not caring too much about copyright infringement or patent infringement when it comes to electronic devices. The Droid X360 is no exception, and is probably aiming for a record here, with a name strangely sounding like some famous Microsoft product, a design “inspired” by the Playstation Vita, and a bunch of preloaded Nintendo and Sega emulators.And just to attract more customers, the console is also nicknamed the “A10 PSP”, where “PSP” stands for “Play Station” (not to be confused with “Playstation”… or wait, actually the goal is to confuse them). But long gone are the days of cheap Chinese knockoffs such as the polystation, the Droid X360 actually sounds like it could be an interesting piece of hardware for a reasonable price:
Available from retail at about 110$ (or closer to 80$ if you live in mainland China), this Android tablet ships with Android 4.0 (how many of you are still stuck on 2.3, despite owning “famous” manufacturers hardware?), and has fairly interesting hardware: a 5” multitouch screen, 1.5GHz CPU, Wifi, HDMI output, front and rear camera, 512MB of Ram, an actual gamepad …(check the full specs below)
For less than half the price of the Vita, this is actually not that bad, and makes me wonder why such companies don’t simply go with their own designs / name / etc… since they have a reasonable piece of hardware to sell. Is their plan to get free advertising from websites calling them off as ripoffs? I guess there is no such thing as bad advertising…
You know what, I’m almost temped to get myself one…
Note, this is not the Yinlips that was mentioned here before, it’s a new device.
Specifications
- 5″ Capacitive screen and mult touching, 800*480 resolution;
- CPU: Allwinner A10 1.5GHz;
- GPU: Mali 400 3D;
- RAM: 512MB;
- ROM: 4GB, option: 8GB;
- External storage: micro SD, 2GB~32GB;
- Operating system: Android 4.0.4;
- WIFI: 802.11b/g/n, support WAPI and WIFI Direct;
- 3G: support external USB 3G dongle;
- Camera: Front 0.3 Mega Pixel, Back 2.0 Mega Pixel, support video chating;
- G-sensor: support;
- Adobe Flash: Flash 11.1;
- OTG: for Keyboard, mouse, USB flash device, etc.
- Speaker: 2*1W;
- HDMI: support HDMI output and playing same time;
- Video format: support AVI(H.264, DIVX, DIVX, XVID, rm, rmvb, MKV(H.264, DIVX, DIVX, XVID), WMV, MOV, MP4(H.264, MPEG, DIVX, XVID), MPEG, MPG, FLV(H.263,H.264);
- Audio format: support MP3,WMA,MP2,OGG,AAC,M4A,MA4,FLAC,APE,3GP,WAV;
- Pictures: JPG, JPEG, GIF, BMP, PNG;
- E-Book: TXT, EPUB, PDF;
- Office: WORD,EXCEL, POWERPOINTS;
- Browser: Google;
- Flash: adobe flash 11.1;
- Android Market: support;
- Game: Built in arcade game, Nintendo 3D game, Sony PS1, Nintendo GBA, Nintendo GPC, FC, SFC, Sega MD, Sega GAMEGEAR, WIFI dierect, Android touch control games, Android G-Sensor Games Emulator;
- Language: mult;
- Port: 1*power input, 1*OTG, 1*headphone jack, 1*HDMI, 1*Microphone, 1*Micro SD card;
- Battery: 2800mAH, about 4hours for play game;
- DC input: 100~240V;
- DC output: 5V, 2A;
- Accessories: 1*charger, 1*OTG cable, 1*user manual,
- Dimension: 186*75*15.5 mm.
So, what do you guys think? Could Chinese knockoffs be an interesting gaming alternative nowadays?
Those of you interested to buy it from outside of China can get it from aliExpress. Note that I am not affiliated to that website and never tested their service.
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July 29th, 2012, 11:10 Posted By: wraggster
via http://wololo.net/2012/07/28/ps-vita...-1-1-by-psdev/
PS Dev just released a useful little script for those of you investigating the PS Vita PUP files (Playstation Update Package). This script will give you some basic information about the package header, as well as extract the license file.Magic Reader is a simple script, but it might be useful for those of you who are too lazy to understand the information from the psvitadev wiki (all the offsets, headers, etc.. are documented there).
Obligatory hint: if you have no clue what this does, you are probably not the intended audience. This will not magically hack your vita or let you play pirated games.
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July 29th, 2012, 11:08 Posted By: wraggster
via http://wololo.net/2012/07/29/vita-fl...ulator-by-wth/
Wth(a.k.a. Yosh), who is known for his port of VHBL to the Everybody’s Tennis exploit earlier this year, and also for his nice yMenu for VHBL, just released a dump of the psp emulator’s flash on the Playstation Vita.
The released files contain a dump of the psp emu on Vita firmwares 1.61, 1.67, and 1.69. Wth got help from PSP scene veterans Virtuous Flame and Zer01ne in order to get a dump from each specific firmware.
The last time such a Flash dump was released, it had been done by an anonymous developer, who later became famous by running PS1 games on the vita through the psp emulator. Wth also credits him for this release.
This release doesn’t mean much immediately from the end users’s point of view. It won’t magically hack your vita. But it means wth is in possession of a Kernel exploit inside the psp emulator, joining the expanding circle of people who have a full access to the psp emu inside the Vita. Somehow, this put us closer to a PSP CFW on the Vita. Also, for hackers and developers, this gives a more up-to-date dump of the flash to work with.
PSP Cipher
The release also includes an updated version of PSP Cipher. PSP Cipher is an alternative to PRXDecrypter, which supports potentially more files than PRX Decrypter. This tool is used, as the name implies, to decrypt PSP files, such as eboots, or files in the flash. wth’s release includes some Vita specific keys. Quoting the readme:
PSPCipher by liquidzigong@a9vg.com(aka hrimfaxi)
It can decrypt PRX type 5 (0x2e5e12f0) when prxdecrypter 2.4 etc failed to handle. It’s a completely reimplemention version as mesg_led_02g.prx and memlmd_02g.prx from FW 6.20. So if you are clever to find DRM decryption key you can decrypt DRMed module with it.
The sample decrypts host0:/enc/EBOOT.BIN and save to host0:/dec/EBOOT.BIN. kbridge dir contains decryption implemention. Please see pspcipher.h to use the code.
The source is covered by GPLv3 to fight aginst Sony NPDRM.
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July 27th, 2012, 21:10 Posted By: wraggster
Knytt Underground is the colorful followup to the platformer Knytt and the platformer-slash-game design engine Knytt Stories, developed by Nicklas "Nifflas" Nygren. This new game is bringing the Knytt series to consoles for the first time since the homebrew DS port of Knytt Stories. There are official plans to release Underground on PS3 and Vita this year, along with Windows, Mac, and Linux versions.
Nifflas is developing the new platformer with Green Hill, allowing for "the biggest game I ever developed," he said. Knytt Underground is also "the first game where I feel that I have a story to tell. It's about the big questions; trying to understand life and our place in it - and failing completely."
http://www.joystiq.com/2012/07/27/kn...ore-this-year/
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July 27th, 2012, 21:08 Posted By: wraggster
Don't fret, PlayStation 3 Skyrimmers, Bethesda says the game's 1.7 patch is heading to Sony's console "in the coming weeks." Bethesda acknowledged as much in a tweet yesterday afternoon. The game's 1.7 patch on PS3 includes the various updates from 1.6 (mounted combat, new kill cams, etc.), but it falls short of adding the Dawnguard DLC, which is still exclusive to Xbox 360.
That DLC was issued a 30-day exclusivity period earlier this year – a period which expires today, reports Kotaku – but Bethesda's VP of marketing Pete Hines stated on Twitter, "We have not announced Dawnguard for any other platform, nor given a timeline for any such news. If we have news, I promise I'd tell you." He followed that up by saying, "I was simply stating that expecting/demanding something today is unfounded. Not that news is never coming." It sounds like Dawnguard may yet head to other platforms (eventually).
We've reached out to Bethesda for further comment and will let you know if we hear back.
http://www.joystiq.com/2012/07/27/sk...eeks-but-dawn/
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July 27th, 2012, 17:26 Posted By: wraggster
Fans of Sony's acclaimed racing series Gran Turismo may have to wait until the next console for a fresh outing.
Series designer Kazunori Yamauchi that developer Polyphony Digital is already hard at work on GT6 and has been since GT5 was finally released in 2010.
"We're always aiming for the latest technology and the latest expression," said Yamauchi, according to Andriasang.
The developer also hinted that a Vita version of Gran Turismo could allow gamers to enjoy multiplayer and online modes wherever they go.
"If we were to make it, we'd like to make use of the ability to play anywhere and the ability to use 3G at any time," he said.
In the meantime, Sony will release the Academy Edition of GT5 on September 26th.
http://www.mcvuk.com/news/read/gran-...or-ps4/0100276
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July 27th, 2012, 01:30 Posted By: wraggster
Sometime this evening, the feature list for PlayStation Vita's Hot Shots Golf: World Invitational will get a major – and free! – update. Update 1.04, thePlayStation Blog reveals, takes the previously Ad-Hoc only Stroke and Match modes and brings them to the world wide web (that's where you are now, reading this!).
More control for tournaments will also be included in the update, allowing for private tournaments for up to eight players and trash talk via in-game text chat between holes.
For a complete list of changes to World Invitational, check after the break. (Note: The game Hot Shots is still, unfortunately and totally, ).
http://www.joystiq.com/2012/07/23/ho...-and-features/
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July 27th, 2012, 01:21 Posted By: wraggster
Are you curious about how the Play, Create, Share ethos and charming DIY aesthetic of LittleBigPlanet transfer to a kart racer? Or do you just want to drive some super cute little cars? Either way, we can help!
Sony provided us with 1,000 codes that will allow any PS3 user in the US, Canada, or Mexico to enter the LittleBigPlanet Karting beta going on right now. All you have to do is click here to get yourself a code.
Hurry! The beta is only open through July 31. And then hurry while you're playing, because it's a racing game after all.
http://www.joystiq.com/2012/07/26/cl...de-right-here/
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July 27th, 2012, 01:01 Posted By: wraggster
Haydn Dalton, lead designer on Darksiders 2 at developer Vigil Games, has some interesting ideas for Darksiders 3 – if THQ decides to greenlight a sequel. If Darksiders 2 is successful, Dalton told VideoGamer, it's unlikely THQ would have Vigil shift development to another franchise.
Specifically, if Darksiders 2 manages to sell "4 or 5 million units," he said, THQ president Jason Rubin would likely want a sequel, though he might expect Vigil to "reduce the scope so that we can make it even higher polished." Doing so would give the game more focus, said Dalton.
Building a smaller open world with more detail isn't necessarily a bad thing – it worked wonders in Rocksteady's Batman games. A smaller world certainly wouldn't hurt THQ's unstable bottom line. It's also worth noting that 4 million units of any game is no small feat. To put things in perspective, Saints Row: The Third, one of THQ's most successful games, managed to ship 4.25 million unitsin roughly seven months.
Darksiders 2 launches August 14.
http://www.joystiq.com/2012/07/26/vi...could-be-smal/
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July 27th, 2012, 00:29 Posted By: wraggster
Says this Christmas will address that issue, as blockbuster release schedule looks bare
Sony
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
www.playstation.com
Sony is aiming to please the parents and kids this Christmas, according to Sony Worldwide Studios president Shuhei Yoshida.
"Our strategy for Christmas is to go big on family-friendly titles," he told Game Informer.
"This is a neglected genre for the PlayStation 3, but as it matures, I think it's really important to have these games on the platform. I think we have a great lineup this holiday to complement third parties' big core games."
He was discussing the lack of big Sony releases for the rest of 2012, with Games like The Last Of Us and God of War: Ascension scheduled for release next year.
"We'd love to have multi-million sellers for the holiday. But each title needs time to develop, especially new IP like The Last of Us. God of War has always come out in March, so that's a natural time to aim at."
http://www.gamesindustry.biz/article...-genre-for-ps3
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July 27th, 2012, 00:24 Posted By: wraggster
Sony attributes overheating cases to users charging the device with a wet cable
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
www.playstation.com
The Japanese government has ordered an investigation into the PlayStation Vita hardware following numerous complaints of overheating.
According to on the Japanese website Yomiuri Shimbun, via Wired, there have been 31 cases of Vita's overheating since the device launched: 23 in Japan, and 8 across the US, Europe and Australia.
An investigation into the matter will be conducted by the National Institute of Technology and Evaluation, an independent body working on behalf of the Ministry of Economy, Trade and Industry.
A list of the cases, which occurred in various parts of Japan at various times, has been posted on several internet forums. The description suggests that the problem occurs while the Vita is charging, causing the charge cable to "burn out."
http://www.gamesindustry.biz/article...ation-in-japan
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July 27th, 2012, 00:00 Posted By: wraggster
Digital Foundry breaks down the challenges facing Sony with its upcoming console revision
Good news, bad news. According to a recent report from VG247, the latest revision of the PlayStation 3 could well be released at a surprisingly price-point - £99 is being suggested, somewhat optimistically - but the platform holder won't reveal the new console at Gamescom, looking instead to sell-through more of its existing inventory. Our sources corroborate the Cologne no-show and while the entry-level 16GB model will be "aggressively priced", we have no confirmation on just how low that price-point will be.
The upcoming CECH-4000 model is definitely a very big deal for Sony however, representing the company's best chance to grab current-gen market share before more the technologically advanced replacements arrive next year. More than any other PlayStation 3 model released to date, this revision is all about getting as many boxes in homes as possible, and based on leaked photography from Brazil's equivalent of the FCC, we have a pretty good idea of what Sony has done to get its build costs down to a minimum.
"The new model introduces a number of new cost-cutting measures, but it's the move towards flash memory for the entry-level unit that offers the most potential for a meaningful price-cut."
Superficially, overall size issues aside, the most obvious change to the core PlayStation 3 design comes from a top-loading Blu-ray drive, replacing the more expensive slot-loader we've seen in all PS3s to date. Curiously, the lid appears to be raised vertically in relation to the rest of the top elevation, suggesting that perhaps it slides across the face of the unit, rather than popping up. Other than that, the basic hardware make-up looks to be much the same as the existing Slim: dual USB ports remain (Sony couldn't really cut-down any further here) while the reverse of the unit retains the multi-AV port, HDMI socket, Ethernet and Toslink digital audio outputs.
A look at the power supply rating offers us our first hints of what may - or may not - have changed within the console: Sony has reduced the load it is capable of down to 190W from the current Slim's 200W. That's a very meaty PSU bearing in mind that the launch version of the Slim - which has since been made much more efficient - only drew a maximum of 105W when I first tested it back in 2009. It also suggests that the core of the PS3's components hasn't changed that much from the existing Slim, which currently uses a 45nm Cell CPU combined with a 40nm RSX graphics core. Combining both chips into one - as Microsoft has done with the Xbox 360S - or dropping either component down to a lower fabrication node would surely have brought about more comprehensive power-savings, allowing Sony to incorporate a smaller, cheaper PSU into the new machine.
However, the various interconnects between PS3's two types of RAM, and the complexity of Cell itself makes integrating GPU and CPU into one part immensely challenging, and while a 32nm shrink for the main processor could be achieved, there appears to have been some uncertainty if it would happen at all. For RSX, the next logical shrink is down from 40nm to 28nm, but with production on the lower process still ramping up, right now it's probably more cost-efficient for Sony to stay where it is.
So far, what we seem to be looking at is a machine that rolls up all the gradual changes Sony has made to the Slim since its 2009 debut, but with only superficial changes to the chassis, offering limited cost-savings. So it's safe to say that the notion of a £99 PlayStation 3 doesn't really add up at this point. However, the most fundamental difference comes from revisions to the attached storage. According to the leaked documentation, three different SKUs are in the offing: 16GB, 250GB and 500GB. To begin with, many thought that the 16GB option was a typo, and that the entry-level PS3 CECH-4000 would be a 160GB model that's more in line with the current offerings on the market.
Leaked images of the new CECH-4000 PlayStation 3 model from Brazilian website Tecnoblog show clear cost-cutting in terms of the unit's construction, including some kind of manual mechanism for accessing the Blu-ray drive. Size has also decreased visibly.
http://www.gamesindustry.biz/article...a-99-pound-ps3
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July 26th, 2012, 23:52 Posted By: wraggster
Square Enix has announced it will relaunch FFXIV as Final Fantasy XIV: A Realm Reborn.
The publisher claims the troubled MMORPG has been completely rebuilt from the ground up, with a brand new world to explore and a fresh storyline behind all of the quests.
It is currently in development for both PC and PS3. A new redesigned website – www.finalfantasyxiv.com – will keep fans up to date with its progress.
Final Fantasy XIV was first announced in 2009 and went live in September 2010. However, it was instantly stricken with technical issues, forcing Square to extend the free trial.
The problems continued, the PS3 version was delayed and Square Enix eventually announced it was planning to relaunch the game.
"Since announcing our plans for the future of the title last October, we have been working tirelessly to include all of the elements that we have promised in Final Fantasy XIV: A Realm Reborn, which we announced today," said producer and director Naoki Yoshida.
"This new title not only becomes a symbol of a completely new Final Fantasy XIV, but also marks the beginning of a new stage as the latest title in the Final Fantasy series. I hope you're looking forward to it."
There is no word on when the planned relaunch will occur.
http://www.mcvuk.com/news/read/troub...reborn/0100194
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July 26th, 2012, 14:43 Posted By: wraggster
Popular Sega characters ToeJam and Earl will return when they're early adventures are re-released on PS3.
The 1991 Mega Drive title ToeJam & Earl and its 1993 sequel ToeJam & Eal in Panic on Funkotron are due to be made available as downloads on PSN, according to Siliconera.
The two titles will be part of Sega's Vintage Collection, which has seen classics such as Gunstar Heroes and the upcoming Jet Set Radio brought to PSN and XBLA.
There is no word on when these games will be re-released or whether they're coming to XBLA as well.
http://www.mcvuk.com/news/read/toeja...on-ps3/0100122
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July 26th, 2012, 14:40 Posted By: wraggster
Activision has announced three exclusive retailer pre-order offers for Transformers: Fall of Cybertron.
UK GAME stores will offer an unlock code for the G1 Retro Pack, which lets fans play as the G1 Optimus Prime from the 1980s cartoon in both multiplayer and single player. The pack also unlocks a G1-inspired Megatron Gun and Shockwave Blast Cannon for the single player campaign.
Play.com will offer pre-order customers the Swoop pack. This unlocks the popular Dinobot character who has the ability to transform into a pterodactyl.
Shopto.net and other independent retailers will get an unlock code for the G2 Bruticus skin that can be used in the single player campaign. This skin uses the same colours as the classic Bruticus toyline model.
Transformers: Fall of Cybertron will launch August 24th on Xbox 360, PS3 and PC.
http://www.mcvuk.com/news/read/trans...offers/0100184
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